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  • Advice on refactoring PHP Project

    - by b0x
    I have a small SAS ERP that was written some years ago using PHP. At that time, it didn't use any framework, but the code isn't a mess. Nowadays, the project grows and I’m now working with 3 more programmers. Often, they ask to me why we don’t migrate to a framework such as Laravel. Although I'd love trying Laravel, I’m a small business and I don't have time nor money to stop and spend a whole year building everything from scratch. I need to live and pay the bills. So, I've read a lot about this matter, and I decided that doing a refactoring is the best way to do it. Also, I'm not so sure that a framework will make things easy. Business goals are: Make the code easier to new hired programmers Separate the "view", in order to: release different versions of this product (using the same code), but under different brands and websites at the minimum cost (just changing view) release different versions to fit mobile/tablet. Make different types of this product, selling packages as if they were plugins. Develop custom packages for some costumers (like plugins/addon's that they can buy to put on the main application). Code goals: Introduce best pratices, standards for everyone Try to build my own MVC structure Improve validation of data/forms (today they are mixed in both ajax and classes) Create automated testing routines for quality assurance. My current structure project: class\ extra\ hd\ logs\ public_html\ public_html\includes\ public_html\css|js|images\ class\ There are three types of classes. They are all “autoloaded” with something similar with PSR-0, but I don’t use namespaces. 1. class.Something.php Connects to Database using specific methods. I.e: Costumer-list(); It uses “class.Db.php”, that it’s an abstraction of mysql on every method. 2. class.SomethingProc.php Do things that “join” things that come from “class.Something.php”. Like IF/ELSE, math operations. 3. class.SomethingHTML.php The classes with “HTML” suffix implements only static methods and HTML code only. A real life example: All the programmers need to use $cSomething ($c to class) and $arrSomething (to array). Costumer.php (view) <?php $cCosumter = new Costumer(); $arrCostumer = $cCostumer->list(); echo CostumerHTML::table($arrCostumer); ?> Extra\ Store 3rdparty projects/classes from others, such MPDF, PHPMailer, etc. Hd\ Store user’s files outsite wwwroot dir. Logs\ Store phplogs and the system itself logs (We have a static Log::error() method, that we put in every method of every class) Public_html\ Stores the files that people use. Public_html\includes\ Store the main “config.php” file and all files that do “ajax things” ajax.Costumer.php, for example. Help is needed ;) So, as you can see we have some standards, and also for database things. But I want to write a manual of our rules. Something that I can give to any new programmer at my company and he can go on. This is not totally a mess, but it could be better seeing the new practices. What could I do to separate this as MVC, to have multiple views. Could you give me some tips considering my goals? Keep im mind the different products/custom things for specific costumers without breaking the main application. URL for tutorials, books, etc, would be nice.

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  • Welcome to BlogEngine.NET 2.9 using Microsoft SQL Server

    If you see this post it means that BlogEngine.NET 2.9 is running and the hard part of creating your own blog is done. There is only a few things left to do. Write Permissions To be able to log in to the blog and writing posts, you need to enable write permissions on the App_Data folder. If you’re blog is hosted at a hosting provider, you can either log into your account’s admin page or call the support. You need write permissions on the App_Data folder because all posts, comments, and blog attachments are saved as XML files and placed in the App_Data folder.  If you wish to use a database to to store your blog data, we still encourage you to enable this write access for an images you may wish to store for your blog posts.  If you are interested in using Microsoft SQL Server, MySQL, SQL CE, or other databases, please see the BlogEngine wiki to get started. Security When you've got write permissions to the App_Data folder, you need to change the username and password. Find the sign-in link located either at the bottom or top of the page depending on your current theme and click it. Now enter "admin" in both the username and password fields and click the button. You will now see an admin menu appear. It has a link to the "Users" admin page. From there you can change the username and password.  Passwords are hashed by default so if you lose your password, please see the BlogEngine wiki for information on recovery. Configuration and Profile Now that you have your blog secured, take a look through the settings and give your new blog a title.  BlogEngine.NET 2.9 is set up to take full advantage of of many semantic formats and technologies such as FOAF, SIOC and APML. It means that the content stored in your BlogEngine.NET installation will be fully portable and auto-discoverable.  Be sure to fill in your author profile to take better advantage of this. Themes, Widgets & Extensions One last thing to consider is customizing the look of your blog.  We have a few themes available right out of the box including two fully setup to use our new widget framework.  The widget framework allows drop and drag placement on your side bar as well as editing and configuration right in the widget while you are logged in.  Extensions allow you to extend and customize the behaivor of your blog.  Be sure to check the BlogEngine.NET Gallery at dnbegallery.org as the go-to location for downloading widgets, themes and extensions. On the web You can find BlogEngine.NET on the official website. Here you'll find tutorials, documentation, tips and tricks and much more. The ongoing development of BlogEngine.NET can be followed at CodePlex where the daily builds will be published for anyone to download.  Again, new themes, widgets and extensions can be downloaded at the BlogEngine.NET gallery. Good luck and happy writing. The BlogEngine.NET team

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  • Ask the Readers: How Many Monitors Do You Use with Your Computer?

    - by Asian Angel
    Most people have a single monitor for their computers, many have two, and some individuals enjoy “3 monitor plus” goodness. This week we would like to know how many monitors you use with your computer. Photo by DamnedNice. A good majority of people have a single monitor that they use with their computers and that single monitor serves their needs very well. It could be that these individuals do not engage in a heavy amount of work or play on their computers…they just need to do the basics like checking e-mail, using I.M., working with photos, etc. Another possibility is the use of virtual desktop software such as Dexpot, Yodm 3D, or Sysinternals Desktops on Windows systems. Linux systems such as Ubuntu already have that wonderful multi-desktop functionality built in. The wonderful part about virtual desktops is that a single monitor can feel equivalent to a small army of monitors. The ability to separate your open windows into “categories” and spread them out across multiple desktops is definitely nice. With each passing year dual monitor setups are becoming more common. Having twice the screen real-estate visible at the same time can be extremely convenient when you are multi-tasking. Perhaps you like to monitor your system’s stats and an e-mail account on the second monitor while working with software on the first. It certainly beats having windows popping up and down on your screen constantly while keeping on top of everything! Next we have the people who have three or more monitors in use with their computers. This may be a result of the type of work they do, an experiment to see if multiple monitors are right for them, or the cool, geeky factor that comes with having all those monitors. Needless to say these individuals can induce a good amount of envy and/or inspiration in the rest of us when we see their awesome setups. Are you perfectly content with a single monitor? Do you have two or more monitors that you use? If you have two or more monitors are they actually that useful to you? Perhaps you are getting ready even now to add additional monitors to your system. Whatever your situation may be at the moment, let us know your thoughts (and possible multi-monitor plans) in the comments! How-To Geek Polls require Javascript. Please Click Here to View the Poll. Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? Hidden Tracks Your Stolen Mac; Free Until End of January Why the Other Checkout Line Always Moves Faster World of Warcraft Theme for Windows 7 Ubuntu Font Family Now Available for Download Oh No! WikiLeaks Published Santa Claus’s Naughty List [Video] Remember the Milk Now Supports HTTPS Encryption for the Entire Session

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  • In 3D camera math, calculate what Z depth is pixel unity for a given FOV

    - by badweasel
    I am working in iOS and OpenGL ES 2.0. Through trial and error I've figured out a frustum to where at a specific z depth pixels drawn are 1 to 1 with my source textures. So 1 pixel in my texture is 1 pixel on the screen. For 2d games this is good. Of course it means that I also factor in things like the size of the quad and the size of the texture. For example if my sprite is a quad 32x32 pixels. The quad size is 3.2 units wide and tall. And the texcoords are 32 / the size of the texture wide and tall. Then the frustum is: matrixFrustum(-(float)backingWidth/frustumScale,(float)backingWidth/frustumScale, -(float)backingHeight/frustumScale, (float)backingHeight/frustumScale, 40, 1000, mProjection); Where frustumScale is 800 for a retina screen. Then at a distance of 800 from camera the sprite is pixel for pixel the same as photoshop. For 3d games sometimes I still want to be able to do this. But depending on the scene I sometimes need the FOV to be different things. I'm looking for a way to figure out what Z depth will achieve this same pixel unity for a given FOV. For this my mProjection is set using: matrixPerspective(cameraFOV, near, far, (float)backingWidth / (float)backingHeight, mProjection); With testing I found that at an FOV of 45.0 a Z of 38.5 is very close to pixel unity. And at an FOV of 30.0 a Z of 59.5 is about right. But how can I calculate a value that is spot on? Here's my matrixPerspecitve code: void matrixPerspective(float angle, float near, float far, float aspect, mat4 m) { //float size = near * tanf(angle / 360.0 * M_PI); float size = near * tanf(degreesToRadians(angle) / 2.0); float left = -size, right = size, bottom = -size / aspect, top = size / aspect; // Unused values in perspective formula. m[1] = m[2] = m[3] = m[4] = 0; m[6] = m[7] = m[12] = m[13] = m[15] = 0; // Perspective formula. m[0] = 2 * near / (right - left); m[5] = 2 * near / (top - bottom); m[8] = (right + left) / (right - left); m[9] = (top + bottom) / (top - bottom); m[10] = -(far + near) / (far - near); m[11] = -1; m[14] = -(2 * far * near) / (far - near); } And my mView is set using: lookAtMatrix(cameraPos, camLookAt, camUpVector, mView); * UPDATE * I'm going to leave this here in case anyone has a different solution, can explain how they do it, or why this works. This is what I figured out. In my system I use a 10th scale unit to pixels on non-retina displays and a 20th scale on retina displays. The iPhone is 640 pixels wide on retina and 320 pixels wide on non-retina (obsolete). So if I want something to be the full screen width I divide by 20 to get the OpenGL unit width. Then divide that by 2 to get the left and right unit position. Something 32 units wide centered on the screen goes from -16 to +16. Believe it or not I have an excel spreadsheet do all this math for me and output all the vertex data for my sprite sheet. It's an arbitrary thing I made up to do .1 units = 1 non-retina pixel or 2 retina pixels. I could have made it .01 units = 2 pixels and someday I might switch to that. But for now it's the other. So the width of the screen in units is 32.0, and that means the left most pixel is at -16.0 and the right most is at 16.0. After messing a bit I figured out that if I take the [0] value of an identity modelViewProjection matrix and multiply it by 16 I get the depth required to get 1:1 pixels. I don't know why. I don't know if the 16 is related to the screen size or just a lucky guess. But I did a test where I placed a sprite at that calculated depth and varied the FOV through all the valid values and the object stays steady on screen with 1:1 pixels. So now I'm just calculating the unityDepth that way. If someone gives me a better answer I'll checkmark it.

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  • Using NSpec at various architectural layers

    - by nono
    Having read the quick start at nspec.org, I realized that NSpec might be a useful tool in a scenario which was becoming a bit cumbersome with NUnit alone. I'm adding an OAuth (or, DotNetOpenAuth) to a website and quickly made a mess of writing test methods such as [Test] public void UserIsLoggedInLocallyPriorToInvokingExternalLoginAndExternalLoginSucceedsAndExternalProviderIdIsNotAlreadyAssociatedWithUserAccount() { ... } ... and I wound up with maybe a dozen permutations of this theme, for the user already being logged in locally and not locally, the external login succeeding or failing, etc. Not only were the method names unwieldy, but every test needed a setup that contained parts in common with a different set of other tests. I realized that NSpec's incremental setup capabilities would work great for this, and for a while I was trucking a long wonderfully, with code like act = () => { actionResult = controller.ExternalLoginCallback(returnUrl); }; context["The user is already logged in"] = () => { before = () => identity.Setup(x => x.IsAuthenticated).Returns(true); context["The external login succeeds"] = () => { before = () => oauth.Setup(x => x.VerifyAuthentication(It.IsAny<string>())).Returns(new AuthenticationResult(true, providerName, "provideruserid", "username", new Dictionary<string, string>())); context["External login already exists for current user"] = () => { before = () => authService.Setup(x => x.ExternalLoginExistsForUser(It.IsAny<string>(), It.IsAny<string>(), It.IsAny<string>())).Returns(true); it["Should add 'login sucessful' alert"] = () => { var alerts = (IList<Alert>)controller.TempData[TempDataKeys.AlertCollection]; alerts[0].Message.should_be_same("Login successful"); alerts[0].AlertType.should_be(AlertType.Success); }; it["Should return a redirect result"] = () => actionResult.should_cast_to<RedirectToRouteResult>(); }; context["External login already exists for another user"] = () => { before = () => authService.Setup(x => x.ExternalLoginExistsForAnyOtherUser(It.IsAny<string>(), It.IsAny<string>(), It.IsAny<string>())).Returns(true); it["Adds an error alert"] = () => { var alerts = (IList<Alert>)controller.TempData[TempDataKeys.AlertCollection]; alerts[0].Message.should_be_same("The external login you requested is already associated with a different user account"); alerts[0].AlertType.should_be(AlertType.Error); }; it["Should return a redirect result"] = () => actionResult.should_cast_to<RedirectToRouteResult>(); }; This approach seemed to work magnificently until I prepared to write test code for my ApplicationServices layer, to which I delegate viewmodel manipulation from my MVC controllers, and which coordinates the operations of the lower data repository layer: public void CreateUserAccountFromExternalLogin(RegisterExternalLoginModel model) { throw new NotImplementedException(); } public void AssociateExternalLoginWithUser(string userName, string provider, string providerUserId) { throw new NotImplementedException(); } public string GetLocalUserName(string provider, string providerUserId) { throw new NotImplementedException(); } I have no idea what in the world to name the test class, the test methods, or even if I should perhaps include the testing for this layer into the test class from my large code snippet above, so that a single feature or user action could be tested without regard to architectural layering. I can't find any tutorials or blog posts which cover more than simple examples, so I would appreciate any recommendations or pointing in the right direction. I would even welcome "your question is invalid"-type answers as long as some explanation is provided.

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  • return the result of a query and the total number of rows in a single function

    - by csotelo
    This is a question as might be focused on working in the best way, if there are other alternatives or is the only way: Using Codeigniter ... I have the typical 2 functions of list records and show total number of records (using the page as an alternative). The problem is that they are rather large. Sample 2 functions in my model: count Rows: function get_all_count() { $this->db->select('u.id_user'); $this->db->from('user u'); if($this->session->userdata('detail') != '1') { $this->db->join('management m', 'm.id_user = u.id_user', 'inner'); $this->db->where('id_detail', $this->session->userdata('detail')); if($this->session->userdata('management') === '1') { $this->db->or_where('detail', 1); } else { $this->db->where("id_profile IN ( SELECT e2.id_profile FROM profile e, profile e2, profile_path p, profile_path p2 WHERE e.id_profile = " . $this->session->userdata('profile') . " AND p2.id_profile = e.id_profile AND p.path LIKE(CONCAT(p2.path,'%')) AND e2.id_profile = p.id_profile )", NULL, FALSE); $this->db->where('MD5(u.id_user) <>', $this->session->userdata('id_user')); } } $this->db->where('u.id_user <>', 1); $this->db->where('flag <>', 3); $query = $this->db->get(); return $query->num_rows(); } results per page function get_all($limit, $offset, $sort = '') { $this->db->select('u.id_user, user, email, flag'); $this->db->from('user u'); if($this->session->userdata('detail') != '1') { $this->db->join('management m', 'm.id_user = u.id_user', 'inner'); $this->db->where('id_detail', $this->session->userdata('detail')); if($this->session->userdata('management') === '1') { $this->db->or_where('detail', 1); } else { $this->db->where("id_profile IN ( SELECT e2.id_profile FROM profile e, profile e2, profile_path p, profile_path p2 WHERE e.id_profile = " . $this->session->userdata('profile') . " AND p2.id_profile = e.id_profile AND p.path LIKE(CONCAT(p2.path,'%')) AND e2.id_profile = p.id_profile )", NULL, FALSE); $this->db->where('MD5(u.id_user) <>', $this->session->userdata('id_user')); } } $this->db->where('u.id_user <>', 1); $this->db->where('flag <>', 3); if($sort) $this->db->order_by($sort); $this->db->limit($limit, $offset); $query = $this->db->get(); return $query->result(); } You see, I repeat the most of the functions, the difference is that only the number of fields and management pages. I wonder if there is any alternative to get as much results as the query in a single function. I have seen many tutorials, and all create 2 functions: one to count and another to show results ... Will there be more optimal?

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  • How to get jQuery EasyUI datagrid and treegrid to load in background?

    - by f1r3br4nd
    I am trying build a jQuery EasyUI datagrid or treegrid out of a large query. Apparently the database takes long enough to respond that I get the "a script on this page may be busy" popup. Moreover, the entire browser (Firefox) locks up while it's waiting. I thought the whole point of AJAX was to load stuff unobtrusively. I've looked through the tutorials and documentation for EasyUI but it's not clear to me how to force a datagrid to load in the background. There are some similar unanswered questions asked on the EasyUI forums. Do I need to override the loader property of datagrid? If so, does anybody know where I can get a non-obfuscated version of the default loader function so I can be sure I understand what it's supposed to do before I write my own? Also, if I need asynchronous datagrids and datatrees with sorting and filtering features, is jQuery EasyUI the wrong library for doing this simply and cleanly? Is there some alternative jQuery library people would recommend? Thank you.

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  • Listview Swipe inside viewflipper

    - by Faisal Abid
    Im trying to swipe left and right on a listview and get the viewflipper to swtich. Just like the remeberthemilk app and the default news and weather app on the nexus one (Swiping through news topics). Using various tutorials ive found , i came across on one stackoverflow that shows how to implement a swipe gesture class MyGestureDetector extends SimpleOnGestureListener { @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { try { if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH) return true; // right to left swipe if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { } else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { viewFlipper.setInAnimation(slideRightIn); viewFlipper.setOutAnimation(slideRightOut); viewFlipper.showPrevious(); } } catch (Exception e) { // nothing } return true; } } And i got this working by doing lstView.setOnTouchListener(gestureListener); However sometimes what would happen is the listview setOnItemClickListener would be fired when the person is swiping. How do i prevent this from happening, and only get the setOnItemClickListener fired when the user actually clicks on it list item and not just swiping on it. Thanks, Faisal Abid

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  • Making TeamCity integrate the Subversion build number into the assembly version.

    - by Lasse V. Karlsen
    I want to adjust the output from my TeamCity build configuration of my class library so that the produced dll files have the following version number: 3.5.0.x, where x is the subversion revision number that TeamCity has picked up. I've found that I can use the BUILD_NUMBER environment variable to get x, but unfortunately I don't understand what else I need to do. The "tutorials" I find all say "You just add this to the script", but they don't say which script, and "this" is usually referring to the AssemblyInfo task from the MSBuild Community Extensions. Do I need to build a custom MSBuild script somehow to use this? Is the "script" the same as either the solution file or the C# project file? I don't know much about the MSBuild process at all, except that I can pass a solution file directly to MSBuild, but what I need to add to "the script" is XML, and the solution file decidedly does not look like XML. So, can anyone point me to a step-by-step guide on how to make this work? This is what I ended up with: Install the MSBuild Community Tasks Edit the .csproj file of my core class library, and change the bottom so that it reads: <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildExtensionsPath)\MSBuildCommunityTasks\MSBuild.Community.Tasks.Targets" /> <Target Name="BeforeBuild"> <AssemblyInfo Condition=" '$(BUILD_NUMBER)' != '' " CodeLanguage="CS" OutputFile="$(MSBuildProjectDirectory)\..\GlobalInfo.cs" AssemblyVersion="3.5.0.0" AssemblyFileVersion="$(BUILD_NUMBER)" /> </Target> <Target Name="AfterBuild"> Change all my AssemblyInfo.cs files so that they don't specify either AssemblyVersion or AssemblyFileVersion (in retrospect, I'll look into putting AssemblyVersion back) Added a link to the now global GlobalInfo.cs that is located just outside all the project Make sure this file is built once, so that I have a default file in source control This will now update GlobalInfo.cs only if the environment variable BUILD_NUMBER is set, which it is when I build through TeamCity. I opted for keeping AssemblyVersion constant, so that references still work, and only update AssemblyFileVersion, so that I can see which build a dll is from.

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  • Android beginner: Touch events in android gridview

    - by jja
    I am using the following code to do things with gridview(slightly modified from http://developer.android.com/resources/tutorials/views/hello-gridview.html). I want to replace the onClicklistener and the onClick() method with their "touch" equivalents i.e. touchlistener and onTouch() so that when i touch an element in the gridview the image of the element changes and a double touch on the same element takes it back to the orginal state. How do I do this? I can't get my code to do this. The clicklistener works to some extent but the touch isn't. Please help. public class ImageAdapter extends BaseAdapter { private Context mContext; public ImageAdapter(Context c) { mContext = c; } public int getCount() { return mThumbIds.length; } public Object getItem(int position) { return null; } public long getItemId(int position) { return 0; } // create a new ImageView for each item referenced by the Adapter public View getView(int position, View convertView, ViewGroup parent) { ImageView imageView; if (convertView == null) { // if it's not recycled, initialize some attributes imageView = new ImageView(mContext); imageView.setLayoutParams(new GridView.LayoutParams(85, 85)); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setPadding(8, 8, 8, 8); imageView.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { if(position==0) { //do this } else { //do this } } }); } else { imageView = (ImageView) convertView; } imageView.setImageResource(mThumbIds[position]); return imageView; } // references to our images private Integer[] mThumbIds = { R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7, R.drawable.sample_0, R.drawable.sample_1, R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7, R.drawable.sample_0, R.drawable.sample_1, R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7 }; }

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  • SignalR - No connection could be made because the target machine actively refused it?

    - by user2151460
    Trying to create a Console application that is going to send data to a website. The website is built with Codeiginter framework, if that matters. When i'm running my Console application, i get the error that a connection could not be made, and that the machine refused it. Been watching some tutorials, but most of them are using Hubs etc, which imo i do not need for this simple task?. All i want to do is to send data to the website, one way. Here is my Console application using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.AspNet.SignalR; using Microsoft.AspNet.SignalR.Client; namespace signalrDemo { class Program { static void Main(string[] args) { var connection = new Connection("http://localhost:3000/servers/2"); connection.Received += data => Console.WriteLine(data); connection.Start().ContinueWith(task => { if (task.IsFaulted) { Console.WriteLine("Failed to start: {0}", task.Exception.GetBaseException()); } else { Console.WriteLine("Success! Connected with client connection id {0}", connection.ConnectionId); } }); Console.ReadLine(); } } } And at my website, i have this code $(function () { var connection = $.connection('http://localhost/servers/2'); connection.received(function (data) { $("message").append(data + '<br />'); }); connection.start().done(); }); Thank you.

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  • C#: Streaming an Audio file from a Server to a Client

    - by Andreas Grech
    I am currently writing an application that will allow a user to install some form of an application (maybe a Windows Service) that will open a port on it's PC and given a particular destination on the hard disk, will then be able to stream mp3 files. I will then have another application that will connect to the server (being the user's pc) and be able to browse the hosted data by connecting to that PC (remotely ofcourse) given the port, and stream mp3 files from the server to the application I have found some tutorials online but most of them are about File Servers in C# and they download allow you to download a whole file. What I want is to stream an mp3 file so that it starts playing when a certain number of bytes are download (ie, whilst it is being buffered) How do I go about in accomplishing such a task? What I need to know specifically is how to write this application (that I will turn into a Windows Service later on) that will listen on a specified port a stream files, so that I can then access the files by something of the sort: http://<serverip>:65000/acdc/wholelottarosie.mp3 and hopefully be able to stream that file in a WPF MediaPlayer. [Update] I was following this tutorial about building a file server and sending the file from the server to the client. Is what I have to do something of the sort? [Update] Currently reading this post: Play Audio from a Stream using C# and I think it looks very promising as to how I can play streamed files; but I still don't know how I can actually stream the files from the server.

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  • converting 2D mouse coordinates to 3D space in OpenGL ES

    - by Jayesh
    I want to convert mouse's current X and Y coordinates into the 3D space I have drawn in the viewport. I need to do this on the OpenGL ES platform. I found following possible solutions implemented in OpenGL, but none fits what I am looking for. I found NeHe's tutorial on doing exactly this, but in traditional OpenGL way. It uses gluUnProject. http://nehe.gamedev.net/data/articles/article.asp?article=13 Although gluUnProject is not available in OpenGL ES, its implementation seems simple enough to port back. But before calling it, we need to call glReadPixels with GL_DEPTH_COMPONENT and that is not possible in OpenGL ES. (The reason I found in this thread: http://www.khronos.org/message_boards/viewtopic.php?f=4&t=771) What I want to do is similar to picking, except that I don't want to select the object but I want exact coordinates so that I can recognize particular portion of the object that is currently under mouse cursor. I went through the Picking tutorials in this answer. http://stackoverflow.com/posts/2211312/revisions But they need glRenderMode, which I believe is absent in OpenGL ES. If you know how to solve this problem in OpenGL ES, please let me know. Thanks.

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  • Instructions on using TortoiseGit to interact with an SVN repository?

    - by markerikson
    I've been using TortoiseSVN on Windows for years with local filesystem repositories for my own projects. I'm planning to start collaborating with a friend on one of the projects, and will be shifting the repository to my own website. I've read a lot of "git beats SVN!" posts over the last couple years, and figured I ought to at least see what the fuss was about. Some research turned up the "git svn" command, and that TortoiseGit claims to have some level of git-svn support. I like the idea of keeping the SVN repository, and doing some local commits or branches with git before committing them to the repository. The "shelve" command also sounds useful. Unfortunately, while there's a number of CLI git-svn tutorials, there's nothing for TortoiseGit (which admittedly seems to be still in early development). As a result, I'm having problems trying to figure out what workflow I need to get these pieces to cooperate. I have an SVN repository in D:\Projects\repositories\MyProject. I created D:\Projects\temp\gittest, and tried to do a TortoiseGit "Git Clone" of the repository. From there, I've had issues trying to indicate the location of the trunk/branches/tags folders (which are just the standard layout in my repository). I was only able to get useful results when I left those unchecked. When I did seem to get the git repository started correctly, I was able to make some changes and do a couple git commits, but then had problems doing an SVN DCommit. So, I'm hoping someone out there can provide a reasonably detailed set of instructions on how to correctly use TortoiseGit with an existing SVN repository (with the repository on either the local filesystem or on a remote server). No "don't use SVN!" responses, please - I'm interested in learning how to get these two pieces to work together. If you feel TortoiseGit's SVN support isn't mature enough to make this work, that would also be useful information. Thanks!

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  • Using QTDesigner with PyQT and Python 2.6

    - by PyNewbie27
    Hi. I'm fairly new to Python and trying to work with the latest versions of QTDesigner, PyQT 4.7 and QT4.7 (I downloaded the whole package from PyQT4.7 website). I can't figure out how to make QTDesigner integrate closely with Python: ie. If I select "Form" View Code in QTDesigners menu, it errors saying "Unable to launch C:/Python26/Lib/site-packages/PyQT4/bin\uic." If I look in that directory there is a pyuic.py but not "uic". From searching online it seems this doesn't exist because it's expecting a C++ install instead of the python version. Is there anyway to make QTDesigner use/call pyuic.py to generate the code, then open an IDE or text editor of my choice to show me the PYTHON code generated by the QTDesigner-PyUIC chain? I'd like Designer to integrate closely with python, so I can make custom slots/signals in Designer while designing, then tweak the python code directly in my IDE later. If it is not possible to code directly inside QTDesigner using python, does that mean I have to hand code my programs entire UI directly in my PythonIDE? Using Designer directly would seemingly be nearly very very nice for a newbie such as myself, since I can see what properties each widget has and visually edit them while still learning the QT syntax without constantly having to use web resources to see what properties each widget should have and helps with boilerplate code generation, and what their defaults are, etc. I've googled and nobody seems to be using QTDesigner and Python in this manner together. It seems most are either handcoding all the QT code in their Python IDE of choice, or have found an obvious/easy method of doing what I want, therefore not really producing up to date tutorials on making this work together. Please enlighten me if you can. Thanks in advance for your time. Please include any suggestions you might have to a newbie trying to use Python with QT and QTDesigner. Thank you.

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  • Iphone xCode - Navigation Controller on second xib view?

    - by Frames84
    Everything is fine, my navigation controller display's my 'Menu 1' item, but when i click it there appears to be a problem with the: [self.navigationController pushViewController:c animated:YES]; line it doesn't connect to the break point in the myClass file. so I think i've not joined something? but unsure what? my second view with the navigation controller doesn't have direct access to the AppDelegate so can't join it like i see in some tutorials. 1st view is just a button when clicked calls: [self presentModalViewController:mainViewController animated:YES]; my second View 'MainViewController' header looks like: @interface MainViewController :UITableViewController <UITableViewDelegate, UITableViewDataSource> { NSArray *controllers; UINavigationController *navController; } @property (nonatomic, retain) IBOutlet UINavigationController *navControllers; @property (nonatomic, retain) NSArray *controller; Then I have my MainViewController.m @synthesize controllers; @synthesize navController; - (void) viewDidLoad { NSMutableArray *array = [[NSMutaleArray alloc] init]; myClass *c = [[myClass alloc] initWithStyle:UITableViewStylePlain]; c.Title = @"Menu 1"; [array addObject:c]; self.Controllers = array; [array release]; } implemented numberOfRowsInSection and cellForRowAtIndexPath - (void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; myClass *c = [self.controllers objectAtIndex:row]; [self.navigationController pushViewController:c animated:YES]; // doesn't load myClass c // [self.navController pushViewController:c animated:YES]; } Also in interface designer I dragged a Navigation Controller onto my new XIB and changed the Root View Controller class to MainViewController and also connected the File Owner connector to the Navigation Controller to connect the navController Outlet. Thanks for you time.

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  • Android: HTTPClient

    - by primal
    Hi, I was trying http-cleint tutorials from svn.apache.org. While running the application I am getting the following error in console. [2010-04-30 09:26:36 - HalloAndroid] ActivityManager: java.lang.SecurityException: Permission Denial: starting Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 cmp=com.org.example/.HalloAndroid } from null (pid=-1, uid=-1) requires android.permission.INTERNET I have added android.permission.INTERNET in AndroidManifest.xml. <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.org.example" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".HalloAndroid" android:label="@string/app_name" android:permission="android.permission.INTERNET"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.INTERNET"></uses-permission> </manifest> The java code in HalloAndroid.java is as follows HttpClient httpclient = new DefaultHttpClient(); HttpGet httpget2 = new HttpGet("http://google.com/"); HttpResponse response2 = null; try { response2 = httpclient.execute(httpget2); } catch (ClientProtocolException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } HttpEntity entity = response2.getEntity(); if (entity != null) { long len = entity.getContentLength(); if (len != -1 && len < 2048) { try { Log.d(TAG, EntityUtils.toString(entity)); } catch (ParseException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } else { // Stream content out } Any help is much appreciated.

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  • iPhone Core Data Lightweight Migration error: reason = "Can't find model for source store";

    - by tul697
    Steps taken: 1. Added Data Model version: Changed my XXX.xcdatamodel to XXX.xcdatamodeId with Design - Data Model - Add Model Version. Set the new XXX 2.xcdatamodel as current version Added an attribute to XXX 2.xcdatamodel Added NSMigratePersistentStoresAutomaticallyOption and NSInferMappingModelAutomaticallyOption like most tutorials, I added the option in the addPersistentStoreWithType. ran the code and I got this error: Unresolved error Error Domain=NSCocoaErrorDomain Code=134130 UserInfo=0x146bb80 "Operation could not be completed. (Cocoa error 134130.)", { URL = file://localhost/Users/tleung/Library/Application%20Support/iPhone%20Simulator/3.0/Applications/B585CDFC-17C3-4A44-84E2-0B75893C46B8/Documents/favorites.sqlite; metadata = { NSPersistenceFrameworkVersion = 241; NSStoreModelVersionHashes = { City = <70ea1f9f aaa9af29 52d2bfe4 3071d97f 8224f765 d69928d5 e5844120 52742a35; StationStore = <40d8093a 1d7d00ec 178b4374 36dfc137 ccfa3a88 87e2d467 69e8ae7e d4c49dbb; }; NSStoreModelVersionHashesVersion = 3; NSStoreModelVersionIdentifiers = ( ); NSStoreType = SQLite; NSStoreUUID = "9DD342A6-1F68-4997-A097-096DC96D7BF3"; }; reason = "Can't find model for source store"; } I've also tried NSString *path = [[NSBundle mainBundle] pathForResource:@"YOURDB" ofType:@"momd"]; NSURL *momURL = [NSURL fileURLWithPath:path]; managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:momURL]; as suggested by other posts with no success. It seems that it can't find ANY of my models... anyone have any idea?

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  • How to add controls to a Tab Layout in Android?

    - by chobo2
    Hi I am following this tutorial http://developer.android.com/intl/de/guide/tutorials/views/hello-tabwidget.html and have completed it. Now I would actually like to add you know some controls to these tabs like textboxes(text edit). How do I do this? I go to my mail.xml using eclipse as my ide and go to layout view and I now get a NullPointerException so I can't even drag stuff onto the layout anymore. Thanks Edit This is what I have <?xml version="1.0" encoding="utf-8"?> <TabHost xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TabWidget android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="wrap_content" /> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:id="@+id/textview1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="this is a tab" /> <EditText android:text="" android:id="@+id/EditText01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:password="true"></EditText> </LinearLayout> <TextView android:id="@+id/textview2" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="this is another tab" /> <TextView android:id="@+id/textview3" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="this is a third tab" /> </FrameLayout> </LinearLayout> </TabHost>

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  • Schliemann's method of programming language learning

    - by DVK
    Background: 19th-century German archeologist Heinrich Schliemann was of course famous for his successful quest to find and excavate the city of Troy (an actual archeological site for the Troy of Homer's Iliad). However, he is just as famous for being an astonishing learner of languages - within the space of two years, he taught himself fluent Dutch, English, French, Spanish, Italian and Portuguese, and later went on to learn seven more, including both modern and ancient Greek. One of the methods he famously used was comparison of a known text, e.g. take a book in a language one is fluent in, take a good translation of a book in a language you wish to learn, and go over them in parallel. (various sources cited the book used by Schliemann to be the Bible, or, as the link above states, a novel). Now, for the actual question. Has anyone used (or heard of) an equivalent of Schliemann's method for learning a new programming language? E.g. instead of basing the leaning on references and tutorials, take a somewhat comprehensive set of programs known to have high-quality code in both languages implementing similar/identical algorithms and learn by comparing them? I'm curious about either personal experiences of applying such an approach, or references to something published, or existance of codebases which could be used for such an approach? What got me thinking about the idea was Project Euler and some code snippets I saw on SO, in C++, Perl and Lisp.

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  • Android ScrollView Not Scrolling Correctly

    - by user3133534
    I've been making my way through thenewboston's android tutorials and I'm stuck on number 35. There is supposed to be a scroll bar that takes up a weight of 30 at the top of the app. There are 6 textview/edittext field groups in the code, but I deleted 5 for simplicity. My problem is that all of the text and text boxes appear on the page and are not confined to the given weight (they all just show up on the page). Has anyone else had this problem or know how to fix it? Please, I'm new to stackoverflow. If you think this is a stupid question, please explain to me why and how I can ask it better. Here is what it looks like: http://imgur.com/gJmOgqk <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="vertical" android:weightSum="100" > <ScrollView android:layout_width="match_parent" android:layout_height="match_parent" android:layout_weight="30" > <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="vertical" > <TextView android:id="@+id/textView1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="TextView" /> <EditText android:id="@+id/editText1" android:layout_width="match_parent" android:layout_height="wrap_content" android:ems="10" > </EditText> </LinearLayout> </ScrollView> <LinearLayout android:layout_width="match_parent" android:layout_height="match_parent" android:layout_weight="40" android:orientation="vertical" > <Button android:id="@+id/button1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Button" /> </LinearLayout> <LinearLayout android:layout_width="match_parent" android:layout_height="match_parent" android:layout_weight="30" android:orientation="vertical" > <AnalogClock android:id="@+id/analogClock1" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> </LinearLayout>

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  • Creating a 'Custom Designer' Visual Studio 2010 Add-in

    - by Daniel I-S
    A major part of our work is creating and manipulating certain XML files, for which have a custom editor. The editor is starting to get creaky and we are looking at building a replacement. Since VS2010 has recently arrived, ostensibly with an improved add-in architecture (MEF?), I am interested in the possibility of building the editor as a custom editor within Visual Studio. It would have to appear in the same way as the code editor or the Designer - a tab item, of which there can be many open at once, containing the GUI we use to edit the files. It would integrate with VS's Edit menu. It could use the output window to display messages. It would appear the same as any other editor within Visual Studio. Right now, I am looking for examples of add-ins that work in a similar way - ideally with source code - to see whether this model would suit our requirements. I am also looking for any documentation or tutorials relevant to creating a VS2010 add-in, or information about VS2008 add-ins if this is still relevant. Any input is welcome. Thanks!

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  • pointPolygonTest in OpenCV 2.2

    - by Mathieu Dubois
    I wanted to use pointPolygonTest but I have a problem. I'm stuck to OpenCV2.2. I tried to use the code found here: http://docs.opencv.org/doc/tutorials/imgproc/shapedescriptors/point_polygon_test/point_polygon_test.html#point-polygon-test I use findContours to detect contours in an image. Under OpenCV 2.2 returns a vector< vector<Point> >. The problem is that pointPolygonTest accept a matrix as an entry. Therefore the code doesn't compile with OpenCV 2.2: erreur: invalid initialization of reference of type ‘const cv::Mat&’ from expression of type ‘std::vector<cv::Point_<int>, std::allocator<cv::Point_<int> > >’ Under more recent OpenCV versions, the findContours function returns vector<Mat> so it's easy to pass to pointPolygonTest (see the example). I guess I could convert the vector< vector<Point> > to vector<Mat>. Unfortunately the documentation is not very clear about the format. Does anybody have an advice?

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  • Unit Testing in Entity Framework 4 - using CreateSourceQuery

    - by Adam
    There are many great tutorials on abstracting your EF4 context so that it can be tested against (without involving a DB). Two great (and similar) examples are here: http://blogs.msdn.com/b/adonet/archive/2009/12/17/walkthrough-test-driven-development-with-the-entity-framework-4-0.aspx (oops, not enough rep. points to post second URL) basically you wind up querying your repository using linq-to-objects while testing, and linq-to-entities while running, and usually they behave the same, but when you start hitting more advanced functionality, problems arise. Here's the question. When using linq-to-objects against IObjectSet (ie, unit testing), CreateSourceQuery returns null, which will probably cause your entire query to crash and burn. ie O = db.Orders.First(); O.OrderItems.CreateSourceQuery().ToList(); Is there a way to get CreateSourceQuery to just return the underlying collection, rather than null when working with collections? Unfortunately EntityCollection is sealed, and so cannot be mocked. This isn't really the end or the world if EF4 won't let you abstract things to this level, I just wanted to make sure there wasn't something I was missing.

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  • Custom xsl rendering for lookup field in list view (SharePoint 2010)

    - by Luc
    I'm trying to change rendering of a list column on list view page. After a few tutorials and some hair pulling I managed to create an xslt for a calculated and currency field (from fldtypes_XXXXXX.xsl): <xsl:template match ="FieldRef[@Name='MarkCalc']" mode="Text_body"> <xsl:param name="thisNode" select="."/> <xsl:value-of select="$thisNode/@*[name()=current()/@Name]" disable-output-escaping ="yes"/> </xsl:template> <xsl:template match="FieldRef[@Name='CurrencyTest']" mode="Number_body"> <xsl:param name="thisNode" select="."/> <b><xsl:value-of disable-output-escaping="yes" select="$thisNode/@*[name()=current()/@Name]" /></b> </xsl:template> Then I tried to do the same for a lookup field, but it just won't work. This is my last attempt (I copied it from SharePoint designer). What am I missing? <xsl:template match="FieldRef[(@Encoded) and @Name='Lookup1']" mode="Lookup_body"> <xsl:param name="thisNode" select="."/> <b><xsl:value-of select="$thisNode/@*[name()=current()/@Name]" disable-output-escaping="yes" /></b> </xsl:template>

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