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  • Zend_Cache_Backend_Sqlite vs Zend_Cache_Backend_File

    - by Alekc
    Hi, Currently i'm using Zend_Cache_Backend_File for caching my project (especially responses from external web services). I was wandering if I could find some benefit in migrating the structure to Zend_Cache_Backend_Sqlite. Possible advantages are: File system is well-ordered (only 1 file in cache folder) Removing expired entries should be quicker (my assumption, since zend wouldn't need to scan internal-metadatas for expiring date of each cache) Possible disadvantages: Finding record to read (with files zend check if file exists based on filename and should be a bit quicker) in term of speed. I've tried to search a bit in internet but it seems that there are not a lot of discussion about the matter. What do you think about it? Thanks in advance.

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  • isset($var) vs. @$var

    - by Josso
    Is this an okay practice or an acceptable way to use PHP's error suppressing? if (isset($_REQUEST['id'] && $_REQUEST['id'] == 6) { echo 'hi'; } if (@$_REQUEST['id'] == 6) { echo 'hi'; }

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  • Scala - Enumeration vs. Case-Classes

    - by tzofia
    I've created akka actor called LogActor. The LogActors's receive method handling messages from other actors and logging them to the specified log level. I can distinguish between the different levels in 2 ways. The first one: import LogLevel._ object LogLevel extends Enumeration { type LogLevel = Value val Error, Warning, Info, Debug = Value } case class LogMessage(level : LogLevel, msg : String) The second: (EDIT) abstract class LogMessage(msg : String) case class LogMessageError(msg : String) extends LogMessage(msg) case class LogMessageWarning(msg : String) extends LogMessage(msg) case class LogMessageInfo(msg : String) extends LogMessage(msg) case class LogMessageDebug(msg : String) extends LogMessage(msg) Which way is more efficient? does it take less time to match case class or to match enum value? (I read this question but there isn't any answer referring to the runtime issue)

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  • MS SQL Server BEGIN/END vs BEGIN TRANS/COMMIT/ROLLBACK

    - by Rich
    I have been trying to find info on the web about the differences between these statements, and it seems to me they are identical but I can't find confirmation of that or any kind of comparison between the two. What is the difference between doing this: BEGIN -- Some update, insert, set statements END and doing this BEGIN TRANS -- Some update, insert, set statements COMMIT TRANS ? Note that there is only the need to rollback in the case of some exception or timeout or other general failure, there would not be a conditional reason to rollback.

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  • Rails new vs create

    - by Senthil
    Why is there a need to define a new method in RESTful controller, follow it up with a create method? Google search didn't provide me the answer I was looking for. I understand the different, but need to know why they are used the way they are.

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  • long vs. short branches in version control

    - by Vincenzo
    I wonder whether anyone knows some research done with the question "What is good/bad in long/short branches in version control?" I'm specifically interested in academic researches performed in this field. My questions are: What problems (or conflicts) long branches may produce and how to deal with them How to split a big task onto smaller branches/sub-tasks How to coordinate the changes in multiple short branches, related to the same code Thanks in advance for links and suggestions!

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  • (MyClassName)object vs. object as MyClassName

    - by Matthew Doyle
    Hello all, I was wondering what is the better method for Casting objects for C#: MyClassName test = (MyClassName)object; MyClassName test = object as MyClassName; I know already that if you do the first way, you get an exception, and the second way it sets test as null. However, I was wondering why do one over the other? I see the first way a lot, but I like how the second way because then I can check for null... If there isn't a 'better way' of doing it, what are the guidelines for using one way or the other?

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  • Rules Engine vs Expert System

    - by User1
    What is the difference between a rules engine and an expert system? Example1: Let's say that I have a program that determines the expiration date of a new driver's license. It takes inputs like visa expiration date, passport number, birthday, etc. It determines the expiration date of the driver's license from this input. It can even give an error if the input did not have enough valid identifications to allow a new driver's license. Example2: Let's say I am making an online version of the game Monopoly. I want the ability to change the rules of the game (say $400 for passing go or no one can buy properties until they land on the same property twice, etc). I have a module in the code to handle these rules. Are these both rules engines or are they expert systems? They both seem so similar. Is it just a synonym?

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  • ODBC vs MySQLClient

    - by Matt
    I'm currently using ODBC to connect to my MySQL database, using C#. I've been told that using the MySql Connector would be better, and faster, and not dependent on Windows. Can someone shed some light on this please? I've been unable to find anything on the net so far

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  • Performance question: Inverting an array of pointers in-place vs array of values

    - by Anders
    The background for asking this question is that I am solving a linearized equation system (Ax=b), where A is a matrix (typically of dimension less than 100x100) and x and b are vectors. I am using a direct method, meaning that I first invert A, then find the solution by x=A^(-1)b. This step is repated in an iterative process until convergence. The way I'm doing it now, using a matrix library (MTL4): For every iteration I copy all coeffiecients of A (values) in to the matrix object, then invert. This the easiest and safest option. Using an array of pointers instead: For my particular case, the coefficients of A happen to be updated between each iteration. These coefficients are stored in different variables (some are arrays, some are not). Would there be a potential for performance gain if I set up A as an array containing pointers to these coefficient variables, then inverting A in-place? The nice thing about the last option is that once I have set up the pointers in A before the first iteration, I would not need to copy any values between successive iterations. The values which are pointed to in A would automatically be updated between iterations. So the performance question boils down to this, as I see it: - The matrix inversion process takes roughly the same amount of time, assuming de-referencing of pointers is non-expensive. - The array of pointers does not need the extra memory for matrix A containing values. - The array of pointers option does not have to copy all NxN values of A between each iteration. - The values that are pointed to the array of pointers option are generally NOT ordered in memory. Hopefully, all values lie relatively close in memory, but *A[0][1] is generally not next to *A[0][0] etc. Any comments to this? Will the last remark affect performance negatively, thus weighing up for the positive performance effects?

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  • ruby send vs __send__

    - by jaydel
    I understand the concept of some_instance.send but I'm trying to figure out why you can call this both ways? The Ruby Koans imply that there is some reason beyond providing lots of different ways to do the same thing and I'm wrestling with figuring this out. Here are the two examples of usage more concretely class Foo def bar? true end end foo = Foo.new foo.send(:bar?) foo.send(:bar?) Anyone have any idea about this? thanks in advance!

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  • ASP.NET MVC UpdateModel - fields vs properties??

    - by mrjoltcola
    I refactored some common properties into a base class and immediately my model updates started failing. UpdateModel() and TryUpdateModel() did not seem to update inherited public properties. I cannot find detailed info on MSDN nor Google as to the rules or semantics of these methods. The docs are terse (http://msdn.microsoft.com/en-us/library/dd470933.aspx), simply stating: Updates the specified model instance using values from the controller's current value provider. SOLVED: MVC.NET does indeed handle inherited properties just fine. This turned out to have nothing to do with inheritance. My base class was implemented with public fields, not properties. Switching them to formal properties (adding {get; set; }) was all I needed. This has bitten me before, I keep wanting to use simple, public fields. I would argue that fields and properties are syntactically identical, and could be argued to be semantically equivalent, for the user of the class.

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  • SEO with image link alt text vs standard text-based link

    - by Infiniti Fizz
    Hi, I'm currently developing a website and the main navigation is made up of image links because the font used for them isn't standard. My client's only worry is will this mess up search engine optimization? Can I just add alt text to the images like "link 1" or use the name attribute of the anchor tag? Or would it be better to just have the navigation as anchor tags with the names of the links in them like: <a href="...">link 1</a>? I'm new to SEO so really don't know which to suggest to him, Thanks for your time, InfinitiFizz

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  • non-copyable objects and value initialization: g++ vs msvc

    - by R Samuel Klatchko
    I'm seeing some different behavior between g++ and msvc around value initializing non-copyable objects. Consider a class that is non-copyable: class noncopyable_base { public: noncopyable_base() {} private: noncopyable_base(const noncopyable_base &); noncopyable_base &operator=(const noncopyable_base &); }; class noncopyable : private noncopyable_base { public: noncopyable() : x_(0) {} noncopyable(int x) : x_(x) {} private: int x_; }; and a template that uses value initialization so that the value will get a known value even when the type is POD: template <class T> void doit() { T t = T(); ... } and trying to use those together: doit<noncopyable>(); This works fine on msvc as of VC++ 9.0 but fails on every version of g++ I tested this with (including version 4.5.0) because the copy constructor is private. Two questions: Which behavior is standards compliant? Any suggestion of how to work around this in gcc (and to be clear, changing that to T t; is not an acceptable solution as this breaks POD types). P.S. I see the same problem with boost::noncopyable.

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  • Method Vs Property

    - by obsoleteattribute
    Hi, I'm a newbie to .NET. I have a class called Project, a project can have multiple forecasts.Now If I want to check if the projects has any forecasts or not should I use a readonly boolean property called HasForecast() or should I use a method named HasForecast() which basically returns a boolean value.From framework design guidelines I came to know that methods should be used when the operation is complex,since here I'm retrieving the value of forecasts from DB should I consider method, or since it is a logical data member should I use a property.If I use a property can I call a method in DBLayer from its getter.Please explain Regards, Ravi

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  • Caching Profiles web.config vs IIS

    - by Lieven Cardoen
    What is the difference between configuring a Caching Profile in Web.Config and configuring it in IIS? If you have this in Web.Config <caching> <outputCache enableOutputCache="true" /> <outputCacheSettings> <outputCacheProfiles> <add duration="14800" enabled="true" varyByParam="*" name="AssetCacheProfile" /> </outputCacheProfiles> </outputCacheSettings> </caching> And nothing configured in IIS in the Output Caching, will it work? And what if you add all the extensions I use in Output Caching in IIS, what does that change? It's a aspx page RetrieveBlob.aspx that uses this Caching Profile: <%@ OutputCache CacheProfile="AssetCacheProfile" %> <%@ Page Language="C#" AutoEventWireup="true" CodeFile="RetrieveBlob.aspx.cs" Inherits="RetrieveBlob" %>

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  • C# vs C - Big performance difference

    - by John
    I'm finding massive performance differences between similar code in C anc C#. The C code is: #include <stdio.h> #include <time.h> #include <math.h> main() { int i; double root; clock_t start = clock(); for (i = 0 ; i <= 100000000; i++){ root = sqrt(i); } printf("Time elapsed: %f\n", ((double)clock() - start) / CLOCKS_PER_SEC); } And the C# (console app) is: using System; using System.Collections.Generic; using System.Text; namespace ConsoleApplication2 { class Program { static void Main(string[] args) { DateTime startTime = DateTime.Now; double root; for (int i = 0; i <= 100000000; i++) { root = Math.Sqrt(i); } TimeSpan runTime = DateTime.Now - startTime; Console.WriteLine("Time elapsed: " + Convert.ToString(runTime.TotalMilliseconds/1000)); } } } With the above code, the C# completes in 0.328125 seconds (release version) and the C takes 11.14 seconds to run. The c is being compiled to a windows executable using mingw. I've always been under the assumption that C/C++ were faster or at least comparable to C#.net. What exactly is causing the C to run over 30 times slower? EDIT: It does appear that the C# optimizer was removing the root as it wasn't being used. I changed the root assignment to root += and printed out the total at the end. I've also compiled the C using cl.exe with the /O2 flag set for max speed. The results are now: 3.75 seconds for the C 2.61 seconds for the C# The C is still taking longer, but this is acceptable

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  • C++ best practice: Returning reference vs. object

    - by Mike Crowe
    Hi folks, I'm trying to learn C++, and trying to understand returning objects. I seem to see 2 ways of doing this, and need to understand what is the best practice. Option 1: QList<Weight *> ret; Weight *weight = new Weight(cname, "Weight"); ret.append(weight); ret.append(c); return &ret; Option 2: QList<Weight *> *ret = new QList(); Weight *weight = new Weight(cname, "Weight"); ret->append(weight); ret->append(c); return ret; (of course, I may not understand this yet either). Which way is considered best-practice, and should be followed? TIA Mike

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