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  • New cast exception with VS2010/.Net 4

    - by Trevor
    [ Updated 25 May 2010 ] I've recently upgraded from VS2008 to VS2010, and at the same time upgraded to .Net 4. I've recompiled an existing solution of mine and I'm encountering a Cast exception I did not have before. The structure of the code is simple (although the actual implementation somewhat more complicated). Basically I have: public class SomeClass : ISomeClass { // Stuff } public static class ClassFactory { public static IInterface GetClassInstance<IInterface>(Type classType) { return (IInterface)Activator.CreateInstance(classType); // This throws a cast exception } } // Call the factory with: ISomeClass anInstance = ClassFactory.GetClassInstance<ISomeClass>(typeof(SomeClass)); Ignore the 'sensibleness' of the above - its provides just a representation of the issue rather than the specifics of what I'm doing (e.g. constructor parameters have been removed). The marked line throws the exception: Unable to cast object of type 'Namespace.SomeClass' to type 'Namespace.ISomeClass'. I suspect it may have something to do with the additional DotNet security (and in particular, explicit loading of assemblies, as this is something my app does). The reason I suspect this is that I have had to add to the config file the setting: <runtime> <loadFromRemoteSources enabled="true" /> </runtime> .. but I'm unsure if this is related. Update I see (from comments) that my basic code does not reproduce the issue by itself. Not surprising I suppose. It's going to be tricky to identify which part of a largish 3-tier CQS system is relevant to this problem. One issue might be that there are multiple assemblies involved. My static class is actually a factory provider, and the 'SomeClass' is a class factory (relevant in that the factories are 'registered' within the app via explicit assembly/type loading - see below) . Upfront I use reflection to 'register' all factories (i.e. classes that implement a particular interface) and that I do this when the app starts by identifying the relevant assemblies, loading them and adding them to a cache using (in essence): Loop over (file in files) { Assembly assembly = Assembly.LoadFile(file); baseAssemblyList.Add(assembly); } Then I cache the available types in these assemblies with: foreach (Assembly assembly in _loadedAssemblyList) { Type[] assemblyTypes = assembly.GetTypes(); _loadedTypesCache.AddRange(assemblyTypes); } And then I use this cache to do a variety of reflection operations, including 'registering' of factories, which involves looping through all loaded (cached) types and finding those that implement the (base) Factory interface. I've experienced what may be a similar problem in the past (.Net 3.5, so not exactly the same) with an architecture that involved dynamically creating classes on the server and streaming the compiled binary of those classes to the client app. The problem came when trying to deserialize an instance of the dynamic class on the client from a remote call: the exception said the class type was not know, even though the source and destination types were exactly the same name (including namespace). Basically the cross boundry versions of the class were not recognised as being the same. I solved that by intercepting the deserialization process and explicitly defining the deseriazation class type in the context of the local assemblies. This experience is what makes me think the types are considered mismatched because (somehow) the interface of the actual SomeClass object, and the interface of passed into the Generic method are not considered the same type. So (possibly) my question for those more knowledgable about C#/DotNet is: How does the class loading work that somehow my app thinks there are two versions/types of the interface type and how can I fit that? [ whew ... anyone who got here is quite patient .. thanks ]

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  • JSF2 - Problems with Composite Components and Validatiors

    - by Shadowman
    I've created some Facelets to make developing our pages easier. Particularly, I've created a series of Facelets for input components. I have 1 Facelet, <xxx:input /> that displays a label around the input field. Beyond that, I have Facelets like <xxx:inputText /> and <xxx:inputSecret /> that render the actual input field. Each of these makes use of <xxx:input /> to display the label. The Facelet looks something like this: <html ...> <composite:interface> ... </composite:interface> <composite:implementation> <label><h:outputText value="#{cc.attrs.labelText}" /></label> <composite:insertChildren /> </composite:implementation> </html> The <xxx:inputText /> Facelet would then look like this... <html ...> <composite:interface> ... </composite:interface> <composite:implementation> <xxx:input labelText=...> <h:inputText id="myinput" ... /> </xxx:input> </composite:implementation> </html> Everything renders just fine, but I am having troubles when trying to add <f:validator /> or other validation tags. From what I've read, I have to add a tag to my Facelet. So, I added <composite:editableValueHolder name="myinput" targets="myinput" /> line in the interface section. However, I still do not see my validator being fired. I have something like this in my .xhtml file... ... <xxx:inputText value="..."> <f:validateLength minimum="10" /> </xxx:inputText> ... Regardless of the input I enter, the validator never seems to fire and I never get an error message. A coworker suggested that it is due to the target ID I am using and the fact that it is wrapped by the <xxx:input /> Facelet. Do I need to incorporate the parent component ID in my target definition? Is there something else that I'm missing? It works just fine if I exclude the <xxx:input /> Facelet, so I'm assuming it's something related to that, but don't know how to solve it. Any help you can provide is GREATLY appreciated.

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Problems with cross forest authentication in SQL Reporting

    - by chunkyb2002
    We're currently running an SQL 2008 R2 Cluster with Reporting Services running, all for use with System Center Operations Manager 2007 R2 (RU3). Our users are on a different domains to the SCOM and SQL servers (we have two domains as we are in the process of a domain migration) We have no problems at all with users accessing reports via the SCOM Console or the Web interface if they are on the new domain which runs at 2008 R2 functional level. However users on the old domain (which runs at a 2003 functional level) cannot access reports on SCOM or via the web interface (http://sqlserver/reports) The error we get is: An error occurred when invoking the authorization extension. (rsAuthorizationExtensionError) For more information about this error navigate to the report server on the local server machine, or enable remote errors Taking the errors advise we logged on to the SQL server as a user on the old domain (which works fine!) and then try to authenticate with the reporting via the web interface which produces this most useful of errors: An error occurred when invoking the authorization extension. (rsAuthorizationExtensionError) The creator of this fault did not specify a Reason. Things we've tried: Recreating the trust between domains Ensuring the SQL Reporting service account was a member of Windows Authorization Access Group on the 2003 domain Added users on the 2003 domain explicitly to the Reporting Users group on the SQL Server Has anyone come across this issue before perhaps in a different scenario? If so how was it resolved? Thanks in advance for any help.

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  • Networking stopped working on Ubuntu

    - by 1337Rooster
    I installed Ubuntu 10.04 through the Wubi installer (Funny, I installed it today and thought I would have gotten 10.10). I had a network connection and everything was working fine. I rebooted my coumputer a couple of times and then suddenly, I could not connect to the network and when I click the wireless/networking icon it says "Networking Disabled". I reinstalled Ubuntu and the problem went away. After a few reboots the problem returned. I have tried restarting to see if it would come back as well as a few other things listed below. Any other suggestions would be appreciated. Tried to restart networking via /etc/init.d/networking: amato@ubuntu:~$ sudo /etc/init.d/networking restart * Reconfiguring network interfaces... Ignoring unknown interface eth0=eth0. [ OK ] Tried to stop and start it: amato@ubuntu:~$ sudo /etc/init.d/networking stop * Deconfiguring network interfaces... [ OK ] amato@ubuntu:~$ amato@ubuntu:~$ sudo /etc/init.d/networking start Rather than invoking init scripts through /etc/init.d, use the service(8) utility, e.g. service networking start Since the script you are attempting to invoke has been converted to an Upstart job, you may also use the start(8) utility, e.g. start networking networking stop/waiting Tried start networking: amato@ubuntu:~$ start networking start: Rejected send message, 1 matched rules; type="method_call", sender=":1.58" (uid=1000 pid=2241 comm="start) interface="com.ubuntu.Upstart0_6.Job" member="Start" error name="(unset)" requested_reply=0 destination="com.ubuntu.Upstart" (uid=0 pid=1 comm="/sbin/init")) amato@ubuntu:~$ sudo start networking networking stop/waiting Tried service networking restart: amato@ubuntu:~$ service networking restart restart: Rejected send message, 1 matched rules; type="method_call", sender=":1.60" (uid=1000 pid=2248 comm="restart) interface="com.ubuntu.Upstart0_6.Job" member="Restart" error name="(unset)" requested_reply=0 destination="com.ubuntu.Upstart" (uid=0 pid=1 comm="/sbin/init")) amato@ubuntu:~$ sudo service networking restart restart: Unknown instance: Here are the contents of my /etc/network/interfaces. auto lo iface lo inet loopback I even tried to modify it to this (based on something I read, online, not sure if I was doing the right thing here). Tried everything again and no luck: auto lo eth0 iface lo inet loopback iface eth0 inet dhcp

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  • IPtables AWS EC2 NAT/Reverse NAT - For Reverse Proxy style setup but with IPtables

    - by Mark
    I was thinking initially needing to do a reverse proxy or something so I could get some SSL/TLS traffic look like it is being terminated at a server and IP address in the AWS cloud, and then that traffic is forwarded onto our actual web servers that aren't in the cloud... I've not done much iptables pre and post routing before Dnat or Snat which I know are the things I need or a combination of the things I need in order achieve what i'm trying. Things to note:- Client/User - Must not be able to see backend IP address and only see the IP address of the cloud box https (TLS/SSL) - connection shouldn't be terminated at the cloud box, it should act like a router almost EC2 instance - Has only one network interface available to play with... this is thus an (internet <- internet) type of routing going on. EC2 instance IP address is already more or less behind a NAT that I have no control over, for example... Public ip address could be 46.1.1.1 but instance IP will be 10.1.1.1. Connections from client will go to 46.1.1.1 which will end up at the instance and on interface 10.1.1.1. The connection from the client then needs to be forwarded (DNAT) onto the backend web servers which are back out on the internet (SNAT). Possibly a part of the problem could be that the SNAT will need to be set to the external interface of the instance and I wonder if this makes it harder for IPtables to track the connection? So looking to basically, have it look as though connections are terminating at this server and its IP address. Whereas all that's really happening is the https request and connection is being forwarded straight onto another internet facing web server. How possible does that sound?

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  • Video and LAN Cards are not recognized on Intel DG41RQ MB

    - by artyom
    Hello, My 32 bit Debian Etch with Etch-n-Half kernel 2.6.24 and Etch-n-half video driver xserver-xorg-video-intel 2.2.1-1~etchnhalf2 does not recognize my on-board LAN and Video. I can work only with VESA display. And additional PCI LAN card (that I wanted to use for Cross-X-Cabel). output of lspci 00:00.0 Host bridge: Intel Corporation 4 Series Chipset DRAM Controller (rev 03) 00:01.0 PCI bridge: Intel Corporation 4 Series Chipset PCI Express Root Port (rev 03) 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) 00:1b.0 Audio device: Intel Corporation 82801G (ICH7 Family) High Definition Audio Controller (rev 01) 00:1c.0 PCI bridge: Intel Corporation 82801G (ICH7 Family) PCI Express Port 1 (rev 01) 00:1c.1 PCI bridge: Intel Corporation 82801G (ICH7 Family) PCI Express Port 2 (rev 01) 00:1d.0 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #1 (rev 01) 00:1d.1 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #2 (rev 01) 00:1d.2 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #3 (rev 01) 00:1d.3 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #4 (rev 01) 00:1d.7 USB Controller: Intel Corporation 82801G (ICH7 Family) USB2 EHCI Controller (rev 01) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev e1) 00:1f.0 ISA bridge: Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge (rev 01) 00:1f.1 IDE interface: Intel Corporation 82801G (ICH7 Family) IDE Controller (rev 01) 00:1f.2 IDE interface: Intel Corporation 82801GB/GR/GH (ICH7 Family) SATA IDE Controller (rev 01) 00:1f.3 SMBus: Intel Corporation 82801G (ICH7 Family) SMBus Controller (rev 01) 04:01.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ (rev 10 According to MB Spec: Video: Intel G41 Express Chipset Graphics and Memory Controller Hub Graphics (GMCH) LAN: Realtek 8111D Gigabit Ethernet Controller LAN Support When I run dpkg-reconfigure xserver-xorg is suggest i810 driver but X does not start, it does not start with intel driver as well; only vesa. LAN I even can't find in lspci... the last Realtek card is external one 100MB card. Where to start from?

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  • Vista Power Management GPO

    - by Matt
    Hi, I've created a loopback GPO that has several settings (both computer and user) including a Custom User Interface (Access 2007 Application) and Power Management (has the computer sleep after being idle for 2 min). I'm also filtering so that this policy does not apply to "Admins" - only to "Users". The problem I'm having is when the "Users" login the Power Management settings don’t work, but they do for "Admins". For testing I'm allowing the "Users" to launch Task Manager and use the Run line, so I'll run Explorer and look at Power Management and it shows the settings from my GPO. So I created a test OU with copies of the aforementioned GPO, but removed the Custom User Interface and found the Power Management settings do work for both the "Users" and "Admins". When I add the Custom UI the Power Management settings break for the "User" but continue to work for "Admins". Do the Power Management options need to have User Interface be "Explorer.exe"? Is this a bug or am I doing this the wrong way? BTW the tablets are using Vista SP2. Any insight or advice would be greatly appreciated. Thanks, Matt

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  • Problems during an update of cPanel / WHM

    - by haron
    I ordered a Master WHM account with the couple CentOS / cPanel. whm-cpanel.eu.pn The installation is a fresh update of the basic services was necessary (had: WHM 11.15.0 cPanel 11.17.0 WHM X v3.1.0, Apache 1.3.37, PHP 4.4.7, MySQL 4.1.22). 1 / I started to update cPanel / WHM via the command: / scripts / upcp. Everything went well until the middle of installing the server stopped responding (or ping, or ssh). The installation appears to have continued alone to the end and after some time everything is back to normal (I do not know if there was a reboot) and my interface was updated (cPanel 11.24.4-R36167 - WHM 11.24.2 - X 3.9). 2 / Then I updated via the MySQL interface tweak this in WHM then the command: / scripts / mysqlup. Here everything went fine, no problem. 3 / Finally, I wanted to upgrade Apache 2.2 / PHP 5 and I used this command: / scripts / easyapache. After selecting all the packages and modules installation is started but the same as for point 1: the server did not answer more and this time the installation did not go through. Apache 2.2 is well spent (after the second try) but PHP has remained at 4. I tried several times the same operation without success. I do not think this is a memory problem, a free-m shortly before losing communications gave nothing alarming. By cons CPU time seemed to rise up. I reinstalled the machine again the trick, same problem! Whether via the WHM interface or by Shell, the installation stops short, for 15 minutes the machine is not responding and then everything returns to normal, but no update is done in PHP. Is there a known bug in this version of cPanel / WHM? Someone he met the same problem? If I compile Apache / PHP manually, without using the script easyapache is what I might encounter problems with cPanel later? Thank you!

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  • OpenVPN Bridge LAN-to-LAN Configuration?

    - by Shad Reese
    I'm trying to configure an OpenVPN bridge LAN-to-LAN setup. Currently, I have the OpenVPN bridge Server/Client setup up running. On the server-side my br-lan interface has tap0, eth0, and wlan0 in the bridge group. On the client-side the br-lan interface has eth0 and wlan0 in the bridge group, the client tap0 is outside of the br-lan group. Currently the two bridge groups are connected via the wlanO interfaces (server-side is the Access Point - AP and the client-side is the wireless client). My goal is to connect the two bridge groups with a wireless VPN pipe. My network configuration: Server: br-lan: 10.4.96.50 Client: br-lan: 10.4.96.75 tap0: 10.4.96.100 <---- issued by the VPN server. Unfortunately, I'm stuck with using a bridge instead of a routed OpenVPN setup. My question is how (if possible) do I add the client tap0 interface to the client bridge group, as to ensure all traffic between the server/client bridge groups is using the VPN pipe? SERVER CONFIG FILE. config openvpn sample_server # Set to 1 to enable this instance: option enable 1 option port 1194 option proto udp option dev tap0 option key /etc/easy-rsa/keys/server.key option dh /etc/easy-rsa/keys/dh1024.pem option ifconfig_pool_persist /tmp/ipp.txt option server_bridge "10.4.96.50 255.255.255.0 10.4.96.100 10.4.96.200" list push "redirect-gateway local def1" list push "dhcp-option DNS 10.4.96.14" option duplicate_cn 1 option comp_lzo 1 option max_clients 100 option log /tmp/openvpn.log option verb 3 CLIENT CONFIG FILE: config 'openvpn' 'sample_client' option 'enable' '1' option 'client' '1' option 'dev' 'tap' option 'proto' 'udp' list 'remote' '10.4.96.50 1194' option 'status' /tmp/openvpn-status.log option 'log' /tmp/openvpn.log option 'ca' '/etc/easy-rsa/keys/ca.crt' option 'cert' '/etc/easy-rsa/keys/client.crt' option 'key' '/etc/easy-rsa/keys/client.key' option 'comp_lzo' '1' option 'verb' '5' Thanks in advance,

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  • Ingress filtering in Linux traffic control: Redirect traffic to IFB device

    - by Dani Camps
    I have an openwrt router and I want to shape incoming traffic in order to classify all the traffic addressed to a certain IP address in my home network as low priority. For that purpose I want to redirect all traffic incoming to the eth1 interface, the one connected to the DSL modem, to an IFB device where I will do the shaping. These are the details of my system: Linux OpenWrt 2.6.32.27 #7 Fri Jul 15 02:43:34 CEST 2011 mips GNU/Linux Here is the script I am using where the last instruction is failing: # Variable definition ETH=eth1 IFB=ifb1 IP_LP="192.168.1.22/32" DL_RATE="900kbps" HP_RATE="890kbps" LP_RATE="10kbps" TC="tc" # Configuring the ifbX interface insmod ifb insmod sch_htb insmod sch_ingress ifconfig $IFB up # Adding the HTB scheduler to the ingress interface $TC qdisc add dev $IFB root handle 1: htb default 11 # Set the maximum bandwidth that each priority class can get, and the maximum borrowing they can do $TC class add dev $IFB parent 1:1 classid 1:10 htb rate $LP_RATE ceil $DL_RATE $TC class add dev $IFB parent 1:1 classid 1:11 htb rate $HP_RATE ceil $DL_RATE # Redirect all ingress traffic arriving at $ETH to $IFB $TC qdisc del dev $ETH ingress 2>/dev/null $TC qdisc add dev $ETH ingress $TC filter add dev $ETH parent ffff: protocol ip prio 1 u32 \ match u32 0 0 flowid 1:1 \ action mirred egress redirect dev $IFB The last instruction fails with: Action 4 device ifb1 ifindex 9 RTNETLINK answers: No such file or directory We have an error talking to the kernel Does anyone know what am I doing wrong ? Best Regards Daniel

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  • Open Source PDF reader for windows as an alternative to Adobe reader

    - by Tom Feiner
    With the latest javascript vulnerabilities in Adobe reader and bloat it has aquired over the years, I've been thinking of moving the network I'm in charge of to a different product for PDF reading on Windows. The ideal PDF reader should be something that is: Small in size (Adobe reader is more than 200MB these days after installation). As secure by default as possible (For example, javascript disabled by default). Nice looking and easy to use interface. Not bloated with features (I just want to read PDFs, that's it). Does not install any toolbars/unwanted add ons/spyware. Does not display any ads while viewing PDFs. Preferably Open Source. (this pretty much ensures no ads). Full Unicode support. Idealy , something like evince from gnome, will be the best option, but unfortunately that's not available on Windows. Foxit is an option, as it is small, and has a nice interface. But it still has javascript enabled by default which might lead to vulnerabilities - and it installs a toolbar , and displays ads while reading PDFs which is distracting. There is a site dedicated to Open Source PDF readers, pdfreaders.org, however, the Windows pdf readers each have their problems, mostly the interface is not as convenient (as evince, adobe or foxit). Here's a list of all PDF software from WikiPedia. There's a "Viewers" section for each OS. What Windows PDF reader would you recommend ?

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  • ESXI 5.1 - Unable to trunk to cisco switch

    - by Lance
    I have configured my esxi host vSwitch1 to use the secondary NIC on my VMware host. On vSwitch1 configuration I have set the VLAN to 4095 which specifies to allow all VLANs. If my cisco switch port configuration is set to an access port my server can ping the vlan interface on the switch. If my cisco switch port configuration is set to a trunk, whilst it stays UP UP and CDP information is available, I lose my ping from VMware VM server to the local vlan interface on the switch and I lose any server connectivity to my network. Switch NIC teaming policy to Route based on originating virtual port ID Configuration based on: http://kb.vmware.com/selfservice/microsites/search.do?language=en_US&cmd=displayKC&externalId=1006628 interface GigabitEthernet0/42 description Host Port switchport trunk encapsulation dot1q switchport trunk allowed vlan 18,220 switchport mode trunk switchport nonegotiate spanning-tree portfast trunk end Output from ESXI CLI esxcfg-vswitch -l: ~ # esxcfg-vswitch -l Switch Name Num Ports Used Ports Configured Ports MTU Uplinks vSwitch0 128 5 128 1500 vmnic0 PortGroup Name VLAN ID Used Ports Uplinks VM Network 4095 1 vmnic0 Management Network 4095 1 vmnic0 Switch Name Num Ports Used Ports Configured Ports MTU Uplinks vSwitch1 128 4 128 1500 vmnic1 PortGroup Name VLAN ID Used Ports Uplinks VM Network 2 4095 1 vmnic1 Any tips welcome!!!

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  • Cisco ASA: Routing packets based on where the connections started from

    - by DrStalker
    We have a Cisco ASA 5505 (version 8.2(2)) with three interfaces: outside: IP address 11.11.11.11, this is the default route inside: IP address 10.1.1.1, this is the local subnet newlink: 22.22.22.22, this is a new internet connection. We need to move VPN users from the 11.11.11.11 address to the 22.22.22.22 address, and we're using SSH on the ASA as to test and sort out the routing. The problem we have is this: If we define a particular IP as being on a static route out the newlink interface then it can SSH to 22.22.22.22 fine. If we do not define a static route then the traffic hits the ASA, but the return traffic does not come back over newlink; presumably it gets sent over the outside interfcae as that is the default route. We can't define a static route for each remote endpoint because there are dialup VPN users, who obviously change IP a lot What we need to do is configure the ASA so if a connection comes in on the newlink interface then the outgoing packets for that go over the newlink interface, not the default route. With iptables this should be do-able by marking the connection and doing mark-routing, but what is the equivalent for a Cisco ASA?

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  • Ubuntu 12.04 Server - eth0 1Gbps NIC eth1 10Gbps NIC - all traffic using eth0?

    - by James
    Ubuntu Server 12.04.1 x64 Primary role is an NFS fileserver, for Mac OSX Clients. Hardware: Eth0: 00:19.0 Ethernet controller: Intel Corporation 82579V Gigabit Network Connection (rev 04) Eth1: 07:00.0 Ethernet controller: MYRICOM Inc. Myri-10G Dual-Protocol NIC Config: ifconfig eth0 Link encap:Ethernet HWaddr <MACADDRESS> inet addr:192.168.0.150 Bcast:192.168.0.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:460042020 errors:0 dropped:148 overruns:0 frame:0 TX packets:231906707 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:581431978417 (581.4 GB) TX bytes:259057368617 (259.0 GB) Interrupt:20 Memory:f7d00000-f7d20000 eth1 Link encap:Ethernet HWaddr <MACADDRESS> inet addr:192.168.0.100 Bcast:192.168.0.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:6832208 errors:0 dropped:2 overruns:0 frame:0 TX packets:376 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:513826442 (513.8 MB) TX bytes:33688 (33.6 KB) Interrupt:59 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:507 errors:0 dropped:0 overruns:0 frame:0 TX packets:507 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:45057 (45.0 KB) TX bytes:45057 (45.0 KB) nano /etc/network/interfaces #The loopback network interface auto lo iface lo inet loopback #The primary network interface auto eth0 iface eth0 inet static address 192.168.0.150 netmask 255.255.255.0 network 192.168.0.0 broadcast 192.168.0.255 gateway 192.168.0.1 dns-nameservers 192.168.0.1 8.8.8.8 #second network interface auto eth1 iface eth1 inet static address 192.168.0.100 netmask 255.255.255.0 network 192.168.0.0 broadcast 192.168.0.255 gateway 192.168.0.1 dns-nameservers 192.168.0.1 8.8.8.8 Currently I am using on the OSX clients: nfs://192.168.0.100/Volumes/Storage to mount the NFS share. My problem is why would all the data (and I have checked using various monitoring tools bmon, iftop, glances, etc) be going over the slower connection?? Also, after configuring /etc/network/interfaces with the above setup I always get an error message at bootup something about waiting for network configuration. Are these connected?

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  • Debian amd64 on Dell Studio 540 reboot hangs

    - by Shcheklein
    Hi, I have Dell Studio 540 desktop and Debian Lenny installed on it: 2.6.26-2-amd64 #1 SMP Tue Mar 9 22:29:32 UTC 2010 x86_64 GNU/Linux The problem is that I can't reboot it. It just hangs after "Will now restart" message. I've already tried: reboot=b, reboot=a, reboot=h kernel options. Nothing helps. Additional info (I can provide any other information): dmidecode System Information Manufacturer: Dell Inc. Product Name: Studio 540 lspci 00:00.0 Host bridge: Intel Corporation 4 Series Chipset DRAM Controller (rev 03) 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) 00:02.1 Display controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) 00:1a.0 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #4 00:1a.1 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #5 00:1a.2 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #6 00:1a.7 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #2 00:1b.0 Audio device: Intel Corporation 82801JI (ICH10 Family) HD Audio Controller 00:1c.0 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Port 1 00:1c.2 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Port 3 00:1c.5 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Port 6 00:1d.0 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #1 00:1d.1 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #2 00:1d.2 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #3 00:1d.7 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #1 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev 90) 00:1f.0 ISA bridge: Intel Corporation 82801JIR (ICH10R) LPC Interface Controller 00:1f.2 IDE interface: Intel Corporation 82801JI (ICH10 Family) 4 port SATA IDE Controller 00:1f.3 SMBus: Intel Corporation 82801JI (ICH10 Family) SMBus Controller 00:1f.5 IDE interface: Intel Corporation 82801JI (ICH10 Family) 2 port SATA IDE Controller 02:00.0 FireWire (IEEE 1394): JMicron Technologies, Inc. Device 2380 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 02)

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  • Forward all tracif from one IP to another Ip on OS X

    - by Josh
    This is related to this question I just asked... I have two IP address on my iMac I want to "bridge". I'm not sure what the proper terminology is... here's the situation. My iMac has a firewire connection to my laptop and an ethernet connection to the rest of my office. My laptop has an ip of 192.168.100.2 (on the firewire interface). My iMac has an IP of 192.168.100.1 on the firewire interface, and two IPs, 10.1.0.6 and 10.1.0.7, on it's ethernet interface. If I wanted to forward all traffic coming in from 192.168.100.2 on my OS X machine to go out on IP 10.1.0.7, and vice-versa, can this be done? I assume I would use the ipfw command. Essentially I want to "bridge" the firewire network to the ethernet network so my laptop can see all the machines on the 10.1 network, and all those machines can see my laptop at 10.1.0.7. Is this possible?

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  • Sophos UTM in Hyper-V

    - by TheD
    So, I had a previous thread about this Virtualizing Firewalls/UTM. Essentially, I have configured what I think would work, but networking isn't my strong point! Two Virtual Adapters - with IP addresses 192.168.0.2 (External) and 192.168.0.3 (Internal) respectively. The External Adapater looks at 192.168.0.1 (my Zyxel) for it's default gateway. The Internal Adapter, 192.168.0.3, which is what the Sophos UTM listens on, has it's default gateway set to 192.168.0.2, the IP of the External Lan interface. So, PC (192.168.0.11, DHCP) --> (LAN) --> Switch --> 192.168.0.3 (Internal LAN Interface IP) --> Sophos UTM --> 192.168.0.2 (External LAN Interface IP) --> 192.168.0.1 --> Internet Would this be the correct setup, or am I completely out of the game here? Cheers!

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  • Change the default route without affecting existing TCP connections

    - by Patrick Horn
    Let's say I have two public network addresses on my server: one NAT through an ISP (192.168.99.0/24), and a VPN through a different ISP (192.168.1.0/24), already configured with a per-host route to the VPN server through my ISP. Here is my initial routing table. I am currently routing through my ISP on subnet 192.168.99.0/24. $ route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 192.168.99.1 0.0.0.0 UG 0 0 0 eth1 55.66.77.88 192.168.99.1 255.255.255.255 UGH 0 0 0 eth1 192.168.99.0 0.0.0.0 255.255.255.0 U 0 0 0 eth1 192.168.1.0 0.0.0.0 255.255.255.0 U 0 0 0 tap0 Now, I want new TCP connections to switch to my 192.168.1.0/24 so I type the following: $ route add -net 0.0.0.0 gw 192.168.1.1 dev tap0 When I do this, it causes some long-standing TCP connections to hang. Is there a way to I safely change the default interface for new connections, while allowing existing TCP connections to use the old route (i.e. do I need enable some sort of stateful routing table)? I am okay with a solution that only works with established TCP connections, and I don't care how hacky it is. For example, if there is a way to add temporary iptables rules for existing connections to force them over the old route. But there has to be some way to do this. EDIT: Just a note about a simple "route add -host ... " for existing connections: this solution would work if I am fine with leaving a subset of IPs on the old interface. However, in my application, this actually doesn't solve my problem because I want to allow new connections to come on the new interface even if they have the same source IP. I'm now looking at using the "ip route" command to set source-based routing rules.

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  • Debian amd64 on Dell Studio 540 reboot hangs

    - by Shcheklein
    Hi, I have Dell Studio 540 desktop and Debian Lenny installed on it: 2.6.26-2-amd64 #1 SMP Tue Mar 9 22:29:32 UTC 2010 x86_64 GNU/Linux The problem is that I can't reboot it. It just hangs after "Will now restart" message. I've already tried: reboot=b, reboot=a, reboot=h kernel options. Nothing helps. Additional info (I can provide any other information): dmidecode System Information Manufacturer: Dell Inc. Product Name: Studio 540 lspci 00:00.0 Host bridge: Intel Corporation 4 Series Chipset DRAM Controller (rev 03) 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) 00:02.1 Display controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) 00:1a.0 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #4 00:1a.1 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #5 00:1a.2 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #6 00:1a.7 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #2 00:1b.0 Audio device: Intel Corporation 82801JI (ICH10 Family) HD Audio Controller 00:1c.0 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Port 1 00:1c.2 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Port 3 00:1c.5 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Port 6 00:1d.0 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #1 00:1d.1 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #2 00:1d.2 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #3 00:1d.7 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #1 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev 90) 00:1f.0 ISA bridge: Intel Corporation 82801JIR (ICH10R) LPC Interface Controller 00:1f.2 IDE interface: Intel Corporation 82801JI (ICH10 Family) 4 port SATA IDE Controller 00:1f.3 SMBus: Intel Corporation 82801JI (ICH10 Family) SMBus Controller 00:1f.5 IDE interface: Intel Corporation 82801JI (ICH10 Family) 2 port SATA IDE Controller 02:00.0 FireWire (IEEE 1394): JMicron Technologies, Inc. Device 2380 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 02)

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  • Debian/OVH: How to configure multiple Failover IP on the same Xen (Debian) Virtual Machine?

    - by D.S.
    I have a problem on a Xen virtual machine (running latest Debian), when I try to configure a second failover IP address. OVH reports that my IP is misconfigured and they complaint they receive a massive quantity of ARP packets from this IPs, so they are going to block my IP unless I fix this issue. I suspect there's a routing issue, but I don't know (and can't find any useful info on the provider's website, and their support doesn't provide me a valid solution, just bounce me to their online - useless - guides). My /etc/network/interfaces look like this: # The loopback network interface auto lo iface lo inet loopback # The primary network interface auto eth0 iface eth0 inet static address AAA.AAA.AAA.AAA netmask 255.255.255.255 broadcast AAA.AAA.AAA.AAA post-up route add 000.000.000.254 dev eth0 post-up route add default default gw 000.000.000.254 dev eth0 # Secondary NIC auto eth0:0 iface eth0:0 inet static address BBB.BBB.BBB.BBB netmask 255.255.255.255 broadcast BBB.BBB.BBB.BBB And the routing table is: Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 000.000.000.254 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 0.0.0.0 000.000.000.254 0.0.0.0 UG 0 0 0 eth0 In these examples (true IP addresses are replaced by fake ones, guess why :)), 000.000.000.000 is my main server's IP address (dom0), 000.000.000.254 is the default gateway OVH recommends, AAA.AAA.AAA.AAA is the first IP Failover and BBB.BBB.BBB.BBB is the second one. I need both AAA.AAA.AAA.AAA and BBB.BBB.BBB.BBB to be publicly reachable from Internet and point to my domU, and to be able to access Internet from inside the virtual machine (domU). I am using eth0 and eth0:0 because due to OVH support, I have to assign both IPs to the same MAC address and then create a virtual eth0:0 interface for the second IP. Any suggestion? What am I doing wrong? How can I stop OVH complaining about ARP flood? Many thanks in advance, DS

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  • How can I use two Internet connections in Ubuntu?

    - by Martin
    My goal is to be able to do something like this: curl google.com --interface ppp0 curl google.com --interface p2p2 ppp0 is a DSL connection, and p2p2 is a separate direct Internet connection. Currently I can only get one of these to work at a time. When I enable one, the other one stops working. /etc/network/interfaces: # The loopback network interface auto lo iface lo inet loopback # DSL auto p2p1 iface p2p1 inet manual auto dsl-provider iface dsl-provider inet ppp pre-up /sbin/ifconfig p2p1 up # line maintained by pppoeconf provider dsl-provider # DIRECT auto p2p2 iface p2p2 inet dhcp ifconfig: lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 p2p1 Link encap:Ethernet inet6 addr: fe80::20a:ebff:fe21:99c6/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 p2p2 Link encap:Ethernet inet addr:192.168.1.101 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::20a:ebff:fe17:1249/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 ppp0 Link encap:Point-to-Point Protocol inet addr:53.193.231.167 P-t-P:53.193.224.1 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1492 Metric:1 route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 0.0.0.0 0.0.0.0 U 0 0 0 ppp0 10.0.10.0 0.0.0.0 255.255.255.0 U 0 0 0 eth2 53.193.224.1 0.0.0.0 255.255.255.255 UH 0 0 0 ppp0 192.168.1.0 0.0.0.0 255.255.255.0 U 0 0 0 p2p2 By default, only ppp0 works. If I run "route add default gw 192.168.1.1 p2p2" then I can use p2p2 but ppp0 stops working. If I then run "route add default gw 53.193.224.1 ppp0" then I can use ppp0 again but p2p2 stops working. What can I do to be able to use both interfaces selectively?

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  • Are SATA II and SATA 3.0 Gbps compatible?

    - by Johnny Maelstrom
    I am trying to check that if I buy a new internal HDD it will work in the NAS I am buying. Currently I'm confused about naming schemes and once that is resolved whether there is compatibility. I will gladly author this question to be more general if there is not already an article helping with the confusion of SATA naming and standards. I see similar, but not identical questions and will accept this as a duplicate if thought as such. The specifications on the eCommerce site for the NAS says, "Controller Interface Type Serial ATA-150", the product home page for the manufacturer says, "Compatible with SATA and SATA II HDD". The specifications on the eCommerce site for the hard drives say, "Interface Type Serial ATA-300", the product home page for the manufacturer says, "Interface SATA 3.0 Gbps" Wikipedia says many things about different naming conventions, the closest being, "SATA II 3.0 Gbit/s, which was colloquially referred to as "SATA 3G" [bps] or "SATA 300" [MB/s] since 1.5 Gbit/s SATA I and 1.5 Gbit/s SATA II were referred to as both "SATA 1.5G" [b/s] or "SATA 150" [MB/s]). Therefore, they will operate with negligible differences between them." Are SATA II and SATA 3.0 Gbps the same? I feel I'm tantalisingly close to getting a definitive answer here before I purchase, but really want to clear up these naming schemes.

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  • Internet doesn't work when enable local network

    - by rakesh yadav
    We have the following network setup: A) Router IP 192.168.51.49 B) Windows Server 2008 R2 with dual NIC: Lan A) WAN interface (192.168.51.50) ( Used for internet) Lan B) LAN interface (192.168.30.228) ( used for local connectivity ) When I keep both LAN Enabled than my internet doesn't work, but if I disable my local LAN then internet works fine. How can I resolve this issue? Do I need to do routing on my server Please find the below attached route print result C:\Users\Administrator>route print =========================================================================== IPv4 Route Table =========================================================================== Active Routes: Network Destination Netmask Gateway Interface Metric 0.0.0.0 0.0.0.0 192.168.51.49 192.168.51.50 276 0.0.0.0 0.0.0.0 192.168.30.227 192.168.30.228 266 192.168.30.224 255.255.255.240 On-link 192.168.30.228 266 192.168.30.228 255.255.255.255 On-link 192.168.30.228 266 192.168.30.239 255.255.255.255 On-link 192.168.30.228 266 192.168.51.48 255.255.255.240 On-link 192.168.51.50 276 192.168.51.50 255.255.255.255 On-link 192.168.51.50 276 192.168.51.63 255.255.255.255 On-link 192.168.51.50 276 127.0.0.0 255.0.0.0 On-link 127.0.0.1 306 127.0.0.1 255.255.255.255 On-link 127.0.0.1 306 127.255.255.255 255.255.255.255 On-link 127.0.0.1 306 202.56.230.5 255.255.255.255 192.168.51.49 192.168.51.50 21 202.56.230.6 255.255.255.255 192.168.51.49 192.168.51.50 21 192.168.26.124 255.255.255.255 192.168.51.49 192.168.51.50 21 224.0.0.0 240.0.0.0 On-link 127.0.0.1 306 224.0.0.0 240.0.0.0 On-link 192.168.51.50 276 224.0.0.0 240.0.0.0 On-link 192.168.30.228 266 255.255.255.255 255.255.255.255 On-link 127.0.0.1 306 255.255.255.255 255.255.255.255 On-link 192.168.51.50 276 255.255.255.255 255.255.255.255 On-link 192.168.30.228 266 =========================================================================== Persistent Routes: Network Address Netmask Gateway Address Metric 0.0.0.0 0.0.0.0 192.168.30.227 Default 0.0.0.0 0.0.0.0 192.168.51.49 Default ===========================================================================

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  • How to copy a bunch of pages? Is there a 3rd party tool?

    - by unknown (yahoo)
    (I asked the following question at the DNN forum, and also at snowcovered. Nobody knew of such an obvious time-saver being for sale. I'm posting here in case anybody knows of a freeware module that might do this.) By "groups of dnn pages", I mean pages that form a hierarchy (not necessary a hierarchy that is headed with a page at the same level as the Home page.) I know that I can copy web pages, one by one, using the admin login via the web-based dnn interface. But, I'd prefer a script or wizard, of some sort (that runs scripts behind the scenes) that can allow me to 1) specify a web page that I want to copy (along with the hierarchy of pages under it) 2) specify the names and titles of the new top-level pages 3) specify whether the contained modules of the top-level page that I want to copy is to be : ( ) New ( ) Copy ( ) Reference (as in the web-based interface) 4) repeat 3) for each of the source pages in the hierarchy that I want to copy You might say that I am looking to do something similar to creating a portal web site based on a template, except that it's not an entirely new website - instead it's a section of the current web site. I might want to do this because I have an organization which is broken into chapters, and I want each chapter to have, say, it's own General Information page (which acts like it's home page), and underneath that, in it's hierarchy, a Contact Info page and an Events page. so: Home Page   General Information Page     Contact Info     Events -- Home Page   General Information Page     Contact Info     Events   General Information Page Kiwanis - Bloomfield     Contact Info     Events   General Information Page Kiwanis - Dayton     Contact Info     Events If I have 200 chapters, I certainly don't want to copy those 3 web pages using the web based interface, as that would take a long time. (And imagine if each chapter's new sub-website had 30 pages!) I just want to specify the parameters of a copy process, then press a button, and let the system do the rest.

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