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  • My framework will utilise other frameworks, but I'd like this to be transparent to the end-user

    - by d11wtq
    I'm building a framework, which aims to provide a new development environment for the user, but I need to use things like RegexKit and almost certainly some other established frameworks in order to do this. Any functionality exposed from such frameworks would be abstracted through classes and methods in my own framework for maintenance reasons (allowing me to change my mind on which dependencies I want). In an ideal world I just want to ship a single .framework. However I'm aware that unlike with standard bundles and applications it is not possibile to embed a framework inside the framework bundle. Do I have any other option other than to tell the end user that they must also install RegexKit and any other dependencies? I have a feeling this lessens the appeal value of the easy to use embedded framework I'd envisaged building. Right now I'm feeling like I have some limited options: Force the user to install the dependencies. Write my own classes that provide the same functionality -- ugh! If at all possible, try to statically link the third party frameworks (is this possible??) My end-product is ideally a single .framework bundle that uses @rpath and so can be installed in the system or simply bundled with the app that uses it.

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  • UIView Login screen to tabbar logic

    - by Benjamin De Bos
    Folks, i'm having trouble with some navigation logic. Currently i have a simple two tabbed tabbar application. But i want to show a loginscreen in front. So that would be an UIView. Currently the code is as follows: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; UIViewController *viewController1 = [[roosterViewController alloc] initWithNibName:@"roosterViewController" bundle:nil]; UIViewController *viewController2 = [[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:nil]; self.tabBarController = [[UITabBarController alloc] init]; self.tabBarController.viewControllers = @[viewController1, viewController2]; self.window.rootViewController = self.tabBarController; [self.window makeKeyAndVisible]; return YES; } SO this pushes a simple tabcontroller. Well, now i want to have a login screen. So that would be a simple UIView which pushes the tabbar controller. But i can't seem to see the logic on how to do this. I've been trying to present a modal view controller, but the thing is: the tabbar will be loaded on the background. Since i need the username/password information to work on the tabbarview, this won't work. My Logic would be: delegate load loginViewController load tabbar controller But, then i need to be able to "logout". So i need to destroy the tabbar controller and present the login screen. Any thoughts on this?

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  • iPhone Pong Advanced Deflection Angle

    - by CherryBun
    Hi, I am currently developing a simple Pong game for the iPhone. Currently using CGRectIntersectsRect for the collision detection and as for the deflection of the ball when it hits the paddle, I just multiply the ball velocity with -1 (therefore reversing the direction of the ball). What I am trying to do is to make it so that when the ball hits the paddle, it checks whether how far is the ball from the center of the paddle, and increases the deflection angle the further the ball is away from the center of the paddle. (E.g. In this case, the ball will be deflected back at 90 degrees no matter where it came from, as long as it hits the center of the paddle) How am I suppose to do that? Any help would be greatly appreciated. Thank you.

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  • iPhone: Creating a hierarchy-based table navigation.

    - by Jack Griffiths
    Hi there, I've tried to ask this before, but nothing got answered. Basically, I would like someone to explain to me how to create a table, which when a cell is tapped, pushes the user to the next view for that cell. I have this so far: Click here to view what I have. I would further like to, say when CSS is tapped, it goes to a new view which has another table in it. This table would then take the user to a detail view, which is scrollable and you can switch pages through it. I would appreciate longer, more structured tutorials on how to do each and every bit to get it to work. Here's my array in my implementation file: - (void)viewDidLoad { arryClientSide = [[NSArray alloc] initWithObjects:@"CSS", @"HTML", @"JavaScript", @"XML", nil]; arryServerSide = [[NSArray alloc] initWithObjects:@"Apache", @"PHP", @"SQL", nil]; self.title = @"Select a Language"; [super viewDidLoad]; } and my .h: @interface RootViewController : UITableViewController <UITableViewDelegate, UITableViewDataSource> { IBOutlet UITableView *tblSimpleTable; NSArray *arryClientSide; NSArray *arryServerSide; } My current code crashes the script, and this error is returned in the console: Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '-[UITableViewController loadView] loaded the "NextView" nib but didn't get a UITableView.' If that error is the source of why it's not pushing, then an explanation of how to remedy that would also be appreciated Many thanks, Jack

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  • How to manually throw a compiler error in GCC and Xcode

    - by coneybeare
    In xcode, while compiling apps with gcc, I want to throw compilation time errors if things like NSZombieEnabled is on for a distribution release, thus ensuring that compilation will fail and I won't accidentally do something stupid. I did some googling, but could not figure out how to cause the compiler to bail if a certain condition is met. Surely it must be easy, am I just not finding it?

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  • UIPickerView issues - iphone

    - by Rob J
    I have the following: - (NSInteger) numberOfComponentsInPickerView:(UIPickerView *)pickerView { return 2; } - (NSInteger) pickerView:(UIPickerView *) pickerView numberOfRowsInComponent:(NSInteger) component { return [genderPickerData count]; return [agePickerData count]; } When I do this, the UIPicker is split into 2 components, but the PickerData is only being represented for gender on both pickers. I am trying to figure out through Apple's confusing documentation on how I reference each individual component but can't seem to figure it out.

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  • How can I save an NSDocument concurrently?

    - by Paperflyer
    I have a document based application. Saving the document can take a few seconds, so I want to enable the user to continue using the program while it saves the document in the background. Due to the document architecture, my application is asked to save to a temporary location and that temporary file is then copied over the old file. However, this means that I can not just run my file saving code in the background and return way before it is done, since the temporary file has to be written completely before it can be copied. Is there a way to disable this temporary-file-behavior or otherwise enable file saving in the background?

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  • Release objects before returning a value based on those object?

    - by Moshe
    Consider the following method, where I build a string and return it. I would like to release the building blocks of the sting, but then the string is based on values that no longer exists. Now what? Am I leaking memory and if so, how can I correct it? - (NSString) getMiddahInEnglish:(int)day{ NSArray *middah = [[NSArray alloc] initWithObjects:@"Chesed", @"Gevurah", @"Tiferes", @"Netzach", @"Hod", @"Yesod", @"Malchus"]; NSString *firstPartOfMiddah = [NSString stringWithFormat: @"%@", [middah objectAtIndex: ((int)day% 7)-1]]; NSString *secondPartOfMiddah = [NSString stringWithFormat: @"%@", [middah objectAtIndex: ((int)day / 7)]]; NSString *middahStr = [NSString string@"%@ She'bi@%", firstPartOfMiddah, secondPartOfMiddah]; [middah release]; [firstPartOfMiddah release]; [secondPartOfMiddah release]; return middahStr; }

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  • What's the fastest way to determine if a file adheres to a particular class's NSCoding implementatio

    - by Justin Searls
    Given: An application that accesses a directory of files: some plain text, some binary files that adhere to a particular NSCoding implementation, and perhaps other binary files it simply doesn't understand how to process. I want to be able to figure out which of the files in that directory adhere to my NSCoding class, and I'd prefer not to have to fall back on the naïve approach of loading the entirety of each file into memory, attempting to unarchive each. Anyone have an elegant approach or pattern to this problem?

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  • plist vs static array

    - by morticae
    Generally, I use static arrays and dictionaries for containing lookup tables in my classes. However, with the number of classes creeping quickly into the hundreds, I'm hesitant to continue using this pattern. Even if these static collections are initialized lazily, I've essentially got a bounded memory leak going on as someone uses my app. Most of these are arrays of strings so I can convert strings into NSInteger constants that can be used with switch statements, etc. I could just recreate the array/dictionary on every call, but many of these functions are used heavily and/or in tight loops. So I'm trying to come up with a pattern that is both performant and not persistent. If I store the information in a plist, does the iphoneOS do anything intelligent about caching those when loaded? Do you have another method that might be related?

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  • How to get the current eventNumber for creating an event with NSEvent

    - by Chris
    Hello I'm creating an os x application for which I try to add a remote interface. For this I need to be able to send mouse down and mouse up commands to the window of my application. I found code with which I can successfully do this, it looks as follows: int mask = 0x100; NSEvent* eventMouseDown = [NSEvent mouseEventWithType:NSLeftMouseDown location:p modifierFlags:mask timestamp:[NSDate timeIntervalSinceSystemStartup] windowNumber:[w windowNumber] context:[NSGraphicsContext graphicsContextWithWindow:w] eventNumber:++eventCounter +42599 clickCount:1 pressure:0]; NSLog(@"Mouse down event: %@", eventMouseDown); [[NSApplication sharedApplication] sendEvent:eventMouseDown]; I have only one problem with this code thought and this is the eventNumer parameter. As far as I found out it is a number which get increased with each event. But I cannot find a way to find the current number from where on I need to increase. The number I use there currently is just try and error and also does not seam to work always.

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  • Presentmodalviewcontroller method problem with retain count

    - by Infinity
    Hello guys! I am trying to present a modal view controller. I have read the documentation, but something is strange. Here's my code: NSLog(@"rc: %d", [modalViewController retainCount]); UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:modalViewController]; [self presentModalViewController:navigationController animated:YES]; [navigationController release]; NSLog(@"rc: %d", [modalViewController retainCount]); And on the console, appears: rc: 2 rc: 24 And I think 24 is very strange... What do you thin? Why is this happening?

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  • custom alert view

    - by lolol
    Foursquare uses a customised alert (like the attached image). I'm trying to get the same look and feel, rounded corners, fade in and fade out effect, etc. I'm looking around but all the solutions I found seems to over complicate something simple, like: http://joris.kluivers.nl/blog/2009/04/23/subclass-uialertview-to-create-a-custom-alert/ Am I in the right path? Should I use some custom view class that I don't know about? Should I write my own?

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  • Two UIViews in one .xib file?

    - by Tronic
    hi, i made a second uiview in mei .xib file. the first view is landscape and i get it by following code ItemController *newItem; newItem = [[ItemController alloc] init]; newItem.view..... how can i "activate" the second view, so i can use it with newItem.view2... is that possible? the second view is portait mode, so it should be hidden and when turning the ipad the first view should be hidden and the second gets visible. thanks

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  • A way to enable a LaunchDaemon to output sound?

    - by Varun Mehta
    I have a small Foundation application that checks a website and plays a sound if it sees a certain value. This application successfully plays a sound when I run it as my user from the Terminal. I've configured this app to run as a LaunchDaemon, with the following plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Label</key> <string>org.myorg.appidentifier</string> <key>ProgramArguments</key> <array> <string>/Users/varunm/path/to/cli/application</string> </array> <key>KeepAlive</key> <true/> <key>RunAtLoad</key> <true/> </dict> </plist> When I have this service launched I can see it successfully read in and log values from the website, but it never generates any sound. The sound files are located in the same directory as the binary, and I use the following code: NSSound *soundToPlay = [[NSSound alloc] initWithContentsOfFile:@"sound.wav" byReference:NO]; [soundToPlay setDelegate:stopper]; [soundToPlay play]; while (g_keepRunning) { [[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:1.0]]; } [soundToPlay setCurrentTime:0.0]; Is there any way to get my LaunchDaemon application to play sound? This machine gets run by different people, and sometimes has no one logged in, which is why I have to configure it as a LaunchDaemon.

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  • iPhone reachability checking

    - by Sneakyness
    I've found several examples of code to do what I want (check for reachability), but none of it seems to be exact enough to be of use to me. I can't figure out why this doesn't want to play nice. I have the reachability.h/m in my project, I'm doing #import <SystemConfiguration/SystemConfiguration.h> And I have the framework added. I also have: #import "Reachability.h" at the top of the .m in which I'm trying to use the reachability. Reachability* reachability = [Reachability sharedReachability]; [reachability setHostName:@"http://www.google.com"]; // set your host name here NetworkStatus remoteHostStatus = [reachability remoteHostStatus]; if(remoteHostStatus == NotReachable) {NSLog(@"no");} else if (remoteHostStatus == ReachableViaWiFiNetwork) {NSLog(@"wifi"); } else if (remoteHostStatus == ReachableViaCarrierDataNetwork) {NSLog(@"cell"); } This is giving me all sorts of problems. What am I doing wrong? I'm an alright coder, I just have a hard time when it comes time to figure out what needs to be put where to enable what I want to do, regardless if I want to know what I want to do or not. (So frustrating) Update: This is what's going on. This is in my viewcontroller, which I have the #import <SystemConfiguration/SystemConfiguration.h> and #import "Reachability.h" set up with. This is my least favorite part of programming by far. FWIW, we never ended up implementing this in our code. The two features that required internet access (entering the sweepstakes, and buying the dvd), were not main features. Nothing else required internet access. Instead of adding more code, we just set the background of both internet views to a notice telling the users they must be connected to the internet to use this feature. It was in theme with the rest of the application's interface, and was done well/tastefully. They said nothing about it during the approval process, however we did get a personal phone call to verify that we were giving away items that actually pertained to the movie. According to their usually vague agreement, you aren't allowed to have sweepstakes otherwise. I would also think this adheres more strictly to their "only use things if you absolutely need them" ideaology as well. Here's the iTunes link to the application, EvoScanner.

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  • Core Data inserting objects

    - by Joe
    I'm trying to get my head around Core Data on the iphone. This is code from Apple's 'Navigation based app using Core data' template (method - insertNewObject) // Create a new instance of the entity managed by the fetched results controller. NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; NSEntityDescription *entity = [[fetchedResultsController fetchRequest] entity]; NSManagedObject *newManagedObject = [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:context]; It seems completely counter intuitive to me that the fetched results controller is used when inserting a new object. I changed the code to this: NSEntityDescription *entity = [NSEntityDescription entityForName:@"Event" inManagedObjectContext:managedObjectContext]; NSManagedObject *newManagedObject = [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:managedObjectContext]; which works just as well and does not require access to the fetch request. Am I missing something here? Is there any good reason to use the fetched results controller in the insert method?

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  • What language/API to use for a standalone live-input audio visualizer app?

    - by knuckfubuck
    I develop with Actionscript and was glad to see that AIR 2.0 was going to give access to mic input data. I planned to use this to create a visualizer set to the tempo of the incoming live audio. After doing a few days of google research it seems unlikely that it will be possible to analyze the data of the mic input in Flash/AIR. If anyone has ideas on how I can achieve this in AIR please let me know. (I'm open to workarounds.) That being said, I don't want to give up on the idea so I'm interested in suggestions for other language/API to use. My requirements for the app are: Run on OSX Two windows - one that can go fullscreen while the other(controller GUI) stays put Able to access live mic input data I've done reading on FFT and understand what needs to be done on the sound side so no need to help with that.

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  • How to efficiently show many Images? (iPhone programming)

    - by Thomas
    In my application I needed something like a particle system so I did the following: While the application initializes I load a UIImage laserImage = [UIImage imageNamed:@"laser.png"]; UIImage *laserImage is declared in the Interface of my Controller. Now every time I need a new particle this code makes one: // add new Laserimage UIImageView *newLaser = [[UIImageView alloc] initWithImage:laserImage]; [newLaser setTag:[model.lasers count]-9]; [newLaser setBounds:CGRectMake(0, 0, 17, 1)]; [newLaser setOpaque:YES]; [self.view addSubview:newLaser]; [newLaser release]; Please notice that the images are only 17px * 1px small and model.lasers is a internal array to do all the calculating seperated from graphical output. So in my main drawing loop I set all the UIImageView's positions to the calculated positions in my model.lasers array: for (int i = 0; i < [model.lasers count]; i++) { [[self.view viewWithTag:i+10] setCenter:[[model.lasers objectAtIndex:i] pos]]; } I incremented the tags by 10 because the default is 0 and I don't want to move all the views with the default tag. So the animation looks fine with about 10 - 20 images but really gets slow when working with about 60 images. So my question is: Is there any way to optimize this without starting over in OpenGl ES? Thank you very much and sorry for my english! Greetings from Germany, Thomas

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