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  • How can I tell when something outside my UITableViewCell has been touched?

    - by kk6yb
    Similar to this question I have a custom subclass of UITableViewCell that has a UITextField. Its working fine except the keyboard for doesn't go away when the user touches a different table view cell or something outside the table. I'm trying to figure out the best place to find out when something outside the cell is touched, then I could call resignFirstResponder on the text field. If the UITableViewCell could receive touch events for touches outside of its view then it could just resignFirstResponder itself but I don't see any way to get those events in the cell. The solution I'm considering is to add a touchesBegan:withEvent: method to the view controller. There I could send a resignFirstResponder to all tableview cells that are visible except the one that the touch was in (let it get the touch event and handle it itself). Maybe something like this pseudo code: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint touchPoint = // TBD - may need translate to cell's coordinates for (UITableViewCell* aCell in [theTableView visibleCells]) { if (![aCell pointInside:touchPoint withEvent:event]) { [aCell resignFirstResponder]; } } } I'm not sure if this is the best way to go about this. There doesn't seem to be any way for the tableviewcell itself to receive event notifications for events outside its view.

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  • iphone simulator crashes when it tries to access user location

    - by kevin Mendoza
    for some reason my code causes my program to crash. does anyone know why or how to fix it? NSLog(@"here"); CLLocation *location = [locationManager location]; [mapView removeAnnotations:mapView.annotations]; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; CLLocationCoordinate2D workingCoordinate = [location coordinate]; NSLog(@" this is %@", workingCoordinate.latitude); it makes it to the first NSLog, but somewhere between the first and second it crashes. My guess is that it has to do with the CLLocation *location line.

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  • What are some reasons that application:didFinishLaunchingWithOptions method could get skipped?

    - by BeachRunnerJoe
    My iPad app was working fine until I opened up IB and started editing the interface. Now, my application:didFinishLaunchingWithOptions isn't getting called. I understand it's an optional function and it gets skipped if it doesn't exist, but in my case it does. What are some reasons that application:didFinishLaunchingWithOptions method could get skipped? Thanks in advance for your help!

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  • In-app subscription apps

    - by Ron Srebro
    Does anyone know of an app that implemented an in-app subscription? I thought about how the subscription model can be implemented and always ends up with more problems to every possible solution I can think of, so I'm wondering if anyone knows of an app that actually does that. Thanks

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  • Cocoa-Touch framework for speaking to a TCP socket?

    - by Coocoo4Cocoa
    I have a daemon running on a server that's latched onto a TCP/IP port. I'm looking to see if there's currently any support iPhone/Cocoa-touch frameworks that gives a nice OO wrapper for speaking to the daemon over an IP socket. I need to be able to interactively query the daemon with commands and retrieve back information. If there isn't any OO wrappers for such a task, what's the next best bet?

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  • sqlite issue using WHERE statement on a varchar field in Objective-C

    - by Geykel
    Hi, I have this sql statement SELECT * FROM Language WHERE LanguageCode=? where LanguageCode is a varchar(2). When I use sqlite3-prepare-v2 on that statement I got SQLITE_ERROR but if I use SELECT * FROM Language WHERE LanguageID=? where LanguageID is the primary key numeric identity field the statement compiles just fine. Is there any issue filtering by a varchar field using WHERE statement? Thanks

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  • NavBar displaying back twice when app changed to landscape mode

    - by Graeme
    Hi, Not sure what's going on here, but my iPhone apps nav bar shows back and the title of my detail view controller even when I'm back to the original view. It wasn't happening earlier, it has changed recently (but not sure when exactly). E.g. I click on a row, view the didSelectRow XIB and then click back on the NavBar controller, but it still shows back even though the view does change back to the original table view. I then have to press back again and then it clears. Update: It's as if its trying to go back three times instead of two. Because, if you visit another row without removing the back button, it stores it as if you need to go back twice. It works fine in portrait mode. Any ideas?

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  • Custom Button on top of another custom button?

    - by Jim
    I'm trying to make two custom buttons in code. One that fills the full screen with a small button on top. The problem I'm having is the larger button is triggered when the smaller button is tapped. I've tried doing exactly the same thing with IB and it works. Is there some sort of trapping/masking method that I need to use with code? I've checked the documentation and not come across anything that would suggest why this is happening. CGRect bFrame = CGRectMake(0, 0, 320, 480); UIButton *cancelButton = [[UIButton alloc] init]; cancelButton = [UIButton buttonWithType:UIButtonTypeCustom]; cancelButton.frame = bFrame; [cancelButton setBackgroundColor:[UIColor clearColor]]; [cancelButton addTarget:self action:@selector(animate:) forControlEvents:UIControlEventTouchUpInside]; UIButton *priceButton = [[UIButton alloc] init]; priceButton.center = CGPointMake(228, 98); [priceButton addTarget:self action:@selector(callNumber:) forControlEvents:UIControlEventTouchUpInside]; [priceButton setTitle:@"BUY" forState:UIControlStateNormal]; //[cancelButton addSubview:priceButton]; [self.view addSubview:cancelButton]; [self.view bringSubviewToFront:priceButton];

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  • how to change the game developed in iphone to ipad ?

    - by srikanth rongali
    I have developed a game for iPhone using coco2d 0.99.3. I want it to work on iPad. I have the new images which are bigger in size and resolution than iPhone images. I replaced the images and checked, but the image is appearing only in iPhone simulator which is inside the iPad simulator. What changes shall I make ? Thank You.

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  • if statement is giving me some trouble

    - by kevin Mendoza
    For some reason, this if statement is giving me an "Expected : before ] token. if ([ [mine commodity] isEqualToString:@"Gold"] && [gold == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeGold]; [mapView addAnnotation:tempMine]; } is there some typo here that I'm not seeing?

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  • How can I get the main thread to sleep while waiting for a delgate to be called?

    - by Erik B
    Consider a class with these methods: - (id) initWithFrame: (CGRect) frame { if (!(self = [super init])) return nil; webView = [[UIWebView alloc] initWithFrame:frame]; [webView setDelegate:self]; lock = [[NSConditionLock alloc] initWithCondition:LOCK_WAIT]; return self; } - (void) setHTML: (NSString *) html { [lock lockWhenCondition:LOCK_WAIT]; [webView loadHTMLString:html baseURL:nil]; [lock unlock]; } - (void)webViewDidFinishLoad:(UIWebView *)aWebView { [lock lockWhenCondition:LOCK_WAIT]; // Locking to be able to unlock and change the condition. [lock unlockWithCondition:LOCK_GO]; } - (NSString *) stringByEvaluatingJavaScriptFromString: (NSString *) jsCommand { [lock lockWhenCondition:LOCK_GO]; return [webView stringByEvaluatingJavaScriptFromString:jsCommand]; [lock unlock]; } Let's call this class SynchronousUIWebView. From the main thread I execute: webView = [[SynchronousUIWebView alloc] initWithFrame:frame]; [webView setHTML:html]; [webView stringByEvaluatingJavaScriptFromString:jsCommand]; The problem seems to be that the delegate is not called until I leave the current call stack, which I don't since I'm waiting for the delegate call to happen, aka deadlock. To me it seems like the delegate call is pushed to a queue that is called when the current call is done. So the question is can I modify this behavior? Note: The reason this is needed is that I can't execute the JavaScript until the HTML has loaded.

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  • SoundPool.load() and FileDescriptor from file

    - by Hans
    I tried using the load function of the SoundPool that takes a FileDescriptor, because I wanted to be able to set the offset and length. The File is not stored in the Ressources but a file on the storage card. Even though neither the load nor the play function of the SoundPool throw any Exception or print anything to the console, the sound is not played. Using the same code, but use the file path string in the SoundPool constructor works perfectly. This is how I have tried the loading (start equals 0 and length is the length of the file in miliseconds): FileInputStream fileIS = new FileInputStream(new File(mFile)); mStreamID = mSoundPool.load(fileIS.getFD(), start, length, 0); mPlayingStreamID = mSoundPool.play(mStreamID, 1f, 1f, 1, 0, 1f); If I would use this, it works: mStreamID = mSoundPool.load(mFile, 0); mPlayingStreamID = mSoundPool.play(mStreamID, 1f, 1f, 1, 0, 1f); Any ideas anyone? Thanks

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  • UIButton only responds in a small area

    - by Tom Irving
    I'm trying to add a UIButton to a UIView, but am having some trouble with getting it to respond to touches. I have a method which returns UIButtons after I provide it with a tag: - (UIButton*)niceSizeButtonWithTag:(int)tag { UIButton * aButton = [UIButton buttonWithType:UIButtonTypeCustom]; [aButton setTag:tag]; [aButton addTarget:self action:@selector(buttonWasTapped:) forControlEvents:UIControlEventTouchUpInside]; CGRect newFrame = aButton.frame; newFrame.size.width = 44; newFrame.size.height = 44; [aButton setFrame:newFrame]; return aButton; } As you can see I'm creating a new button and increasing the size. I use this in the following way: UIButton * anotherButton = [self niceSizeButtonWithTag:1]; [anotherButton setImage:[UIImage imageNamed:@"image" withExtension:@"png"] forState:UIControlStateNormal]; [anotherButton setCenter:CGPointMake(middleOfView)]; [aView addSubview:anotherButton]; I create a lot of buttons like this, hence the reason for the method. The buttons are always created and added to the subview perfectly. I can see the image and they're in the correct position. The problem is that they only respond to touches in a tiny strip. In this attached image, The yellow shows the whole frame of the button, The red shows the area that will respond to touches. The grey shows a section of the view the button is added to. If anyone could shed some light on why this is happening, it would be really useful.

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  • How to fix IllegalStateException error when trying to update a listview?

    - by Michael Vetrano
    Hi guys, I am trying to get this code to run, but I get an IllegalStateException when I run this code saying that the content of the listview wasn't notified, yet I have a notification upon updating the data. This is a custom listview adapter. Here is the relevant part of my code: class LoadingThread extends Thread { public void run() { int itemsOriginallyLoaded = 0; synchronized( items ) { itemsOriginallyLoaded = items.size(); } for( int i = itemsOriginallyLoaded ; i < itemsToLoad ; ++i ) { Log.d( LOG_TAG, "Loading item #"+i ); //String item = "FAIL"; //try { String item = "FAIL"; try { item = stockGrabber.getStockString(dataSource.get(i)); } catch (ApiException e) { Log.e(LOG_TAG, "Problem making API request", e); } catch (ParseException e) { Log.e(LOG_TAG, "Problem parsing API request", e); } //} catch (ApiException e) { // Log.e(TAG, "Problem making API request", e); //} catch (ParseException e) { // Log.e(TAG, "Problem parsing API request", e); //} synchronized( items ) { items.add( item ); } itemsLoaded = i+1; uiHandler.post( updateTask ); Log.d( LOG_TAG, "Published item #"+i ); } if( itemsLoaded >= ( dataSource.size() - 1 ) ) allItemsLoaded = true; synchronized( loading ) { loading = Boolean.FALSE; } } } class UIUpdateTask implements Runnable { public void run() { Log.d( LOG_TAG, "Publishing progress" ); notifyDataSetChanged(); } }

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  • Android Bottombar with two buttons having different backgrounds and a common background for two butt

    - by cppdev
    Hi, I have a linear layout in my main.xml which has a listview. Now I want to create a bottom bar below listview. Bottombar has a background image and two buttons with their individual background images. I want to put these two buttons on common background image. I have read that this can be achieved using FrameLayout. But since I am using LinearLayout as base layout in my main.xml, is there any way to this design using linearlayout ?

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