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  • Android SecurityException with entry in Manifest

    - by Taranfx
    I'm doing a Gdata Blogger from Android device: GoogleLoginServiceHelper.getCredentials(this, REQUEST_CODE_LOGIN, null, GoogleLoginServiceConstants.REQUIRE_GOOGLE, BLOGGER_SERVICE, true); I have this permissions in my manifest: But I got a SecurityException: ERROR/AndroidRuntime(20985): java.lang.SecurityException: caller pid 20985 uid 10044 lacks com.google.android.googleapps.permission.GOOGLE_AUTH.BLOGGER What could be wrong?

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  • Email from an app, but not use a a pop up controller, just text inside a text box.

    - by Sam Jarman
    Hey is there any way to send whats in a text view (im trying to make a suggestion box) to my email address? example user types in the box " I think you should add twitter support" then that is sent in the background to my email address [email protected] then a message is popped up on the screen saying "suggestion sent" just an example of what i mean Any ideas, tutorial links would be greatly appreciated guys Thanks

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  • Rotation of ViewController in TabbarController

    - by hanno
    I have a custom UIViewController in a UITabbarController and want to respond to rotation events. When a rotation occurs, the tabbarcontroller and the viewcontroller get rotated. However, the view in the viewcontroller doesn't get redrawn properly: the layout doesn't autoresize and it is black on parts of the screen. The strange thing is that it works when I go to another tab and the back again to my original viewcontroller. What could possibly be wrong? I checked that didRotateFromInterfaceOrientation:fromInterfaceOrientation is being called. However, the view.frame.size values are still the old ones from before the rotation. That's probably not correct.

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  • Cant bind data to a table view

    - by sudhakarilla
    Hi, I have retrieved data from Json URL and displayed it in a table view. I have also inlcuced a button in table view. On clicking the button the data must be transferred to a another table view. The problem is that i could send the data to a view and could display it on a label. But i couldnt bind the dat to table view ... Here's some of the code snippets... Buy Button... -(IBAction)Buybutton{ /* UIAlertView *alert =[[UIAlertView alloc]initWithTitle:@"thank u" message:@"products" delegate:nil cancelButtonTitle:@"ok" otherButtonTitles:nil]; [alert show]; [alert release];*/ Product *selectedProduct = [[data products]objectAtIndex:0]; CartViewController *cartviewcontroller = [[[CartViewController alloc] initWithNibName:@"CartViewController" bundle:nil]autorelease]; cartviewcontroller.product= selectedProduct; //NSString *productname=[product ProductName]; //[currentproducts setproduct:productname]; [self.view addSubview:cartviewcontroller.view]; } CartView... // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; data = [GlobalData SharedData]; NSMutableArray *prod =[[NSMutableArray alloc]init]; prod = [data products]; for(NSDictionary *product in prod) { Cart *myprod = [[Cart alloc]init]; myprod.Description = [product Description]; myprod.ProductImage =[product ProductImage]; myprod.ProductName = [product ProductName]; myprod.SalePrice = [product SalePrice]; [data.carts addObject:myprod]; [myprod release]; } Cart *cart = [[data carts]objectAtIndex:0]; NSString *productname=[cart ProductName]; self.label.text =productname; NSLog(@"carts"); } (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [data.carts count]; } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 75; } (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"cellforrow"); static NSString *CellIdentifier = @"Cell"; ProductCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if(cell ==nil) { cell = [[[ProductCell alloc]initWithFrame:CGRectZero reuseIdentifier:CellIdentifier]autorelease]; } NSUInteger row = [indexPath row]; Cart *cart = [[data carts]objectAtIndex:row]; cell.productNameLabel.text = [cart ProductName]; /*NSString *sale = [[NSString alloc]initWithFormat:@"SalePrice:%@",[cart SalePrice]]; cell.salePriceLabel.text = sale; cell.DescriptionLabel.text = [cart Description]; NSMutableString imageUrl =[NSMutableString string]; [imageUrl appendFormat:@"http://demo.s2commerce.net/DesktopModules/S2Commerce/Images/Products/%@",[product ProductImage]]; NSLog(@"imageurl:%@",imageUrl); NSString mapURL = [imageUrl stringByReplacingPercentEscapesUsingEncoding:NSASCIIStringEncoding]; NSData* imageData = [[NSData alloc]initWithContentsOfURL:[NSURL URLWithString:mapURL]]; UIImage* image = [[UIImage alloc]initWithData:imageData]; cell.productImageview.image = image; [imageData release]; [image release];*/ return cell; } I am also getting the following error in the console 2010-06-11 18:34:29.169 navigation[4109:207] * -[CartViewController tableView:numberOfRowsInSection:]: message sent to deallocated instance 0xcb4d4f90

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  • SqlLite for iPhone issues/bugs/problems ?

    - by jAmi
    Hey there, I am planning to develop an iPhone application heavily relying on sqlite DB , from different links I have gone through this seems to be a great tool and has some really good support. As my app is still in the planning process I would like to ask if there are any Issues with SQLlite database ? from memory management to Queries and data sizes and multiple access etc; Please share your experience using SQLite DB in iPhone and what problems did you face? I just want to make a note of these exceptions so that I may plan my App well and do not have any issues raised in the middle of the development process. Thanx for your contribution.

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  • How to use AVAudioPlayer to play M4P

    - by SimpleCode
    I want to use AVAudioPlayer to play M4p files from iTunes generator. I could use uiWebView to play it and it worked, but I want to put an image of my choice on the background of the player instead of the "quick time" logo. Can you help me as how to do this? Here is an example of the m4p file I want to play with AVAudioPlayer. http://a801.phobos.apple.com/us/r1000/059/Music/b9/0d/be/mzi.zqnndbil.aac.p.m4p Seriously, big thanks in advance!!

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  • Core Data: fetch an NSManagedObject by its properties

    - by niklassaers
    Hi guys, I have an object NetworkMember that has no attributes but is defined by its relationships Person, Network, Level and Role. In my app, I've found all the four relationships, but I want to make sure not to double-register my NetworkMember, thus I'd like to search for this NSManagedObject before instantiating it. How should I write a query that queries for an NSManagedObject just consisting of relationships? Cheers Nik

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  • OpenGL ES - how to keep some object at a fixed size?

    - by OMH
    I'm working on a little game in OpenGL ES. In the background, there is a world/map. The map is just a large texture. Zoom/pinch/pan is used to move around. And I'm using glOrthof (left, right, bottom, top, zNear, zFar) to implement the zoom/pinch. When I zoom in, the sprites on top of the map is also zoomed in. But I would like to have some sprites stay at a fixed size. I could probably calculate a scale factor, depending on the parameters to glOrthof, but there must be a more natural and straightforward way of doing that, instead of scaling the sprites down when I zoom in. If I add some text or some GUI elements on top of the map, they should definately have a fixed size. Is there a solution to do this, or do I have to leave fixed values in glOrthof and implement zoom/pinch in another way? EDIT: To be more clear: I want sprites that zoom in/out along with the map, but stay at the same size. I have some elements that are like the pins on the iPhone's map application. When you zoom, the pins stay the same size, but move around on the screen to stay on the same spot on the map. That is mainly what I want a solution for. Solutions for this already came below, thanks!

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  • SoundPool.load() and FileDescriptor from file

    - by Hans
    I tried using the load function of the SoundPool that takes a FileDescriptor, because I wanted to be able to set the offset and length. The File is not stored in the Ressources but a file on the storage card. Even though neither the load nor the play function of the SoundPool throw any Exception or print anything to the console, the sound is not played. Using the same code, but use the file path string in the SoundPool constructor works perfectly. This is how I have tried the loading (start equals 0 and length is the length of the file in miliseconds): FileInputStream fileIS = new FileInputStream(new File(mFile)); mStreamID = mSoundPool.load(fileIS.getFD(), start, length, 0); mPlayingStreamID = mSoundPool.play(mStreamID, 1f, 1f, 1, 0, 1f); If I would use this, it works: mStreamID = mSoundPool.load(mFile, 0); mPlayingStreamID = mSoundPool.play(mStreamID, 1f, 1f, 1, 0, 1f); Any ideas anyone? Thanks

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  • CGContextDrawImage returning bad access

    - by Marcelo
    Hello guys, I've been trying to blend two UIImage for about 2 days now and I've been getting some BAD_ACCESS errors. First of all, I have two images that have the same orientation, basically I'm using the CoreGraphics to do the blending. One curious detail, everytime I modify the code, the first time I compile and run it on device, I get to do everything I want without any sort of trouble. Once I restart the application, I get error and the program shuts down. Can anyone give me a light? I tried accessing the baseImage sizes dynamically, but it gives me bad access too. Here's a snippet of how I'm doing the blending. UIGraphicsBeginImageContext(CGSizeMake(320, 480)); CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, 0, 480); CGContextScaleCTM(context, 1.0, -1.0); CGContextDrawImage(context, rect, [baseImage CGImage]); CGContextSetBlendMode(context, kCGBlendModeOverlay); CGContextDrawImage(context, rect, [tmpImage CGImage]); [transformationView setImage:UIGraphicsGetImageFromCurrentImageContext()]; UIGraphicsEndImageContext();

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  • Android WVGA800 and 854

    - by Droidy
    Although my relativelayout looks very similar on WVGA800 and WVGA854 on the emulator, theres different spacing on some of the objects because I'm going off of marginleft or marginright. Since the 854 is a greater width, its pushing some objects differently. Is there any way I could target either one to adjust for the different margins?

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  • How to get call notification using mobile substrate on iphone?

    - by prathumca
    Hi all, I want to use mobile substrate to "hook" some code into IPhone's "MobileCal" app so that the injected code will send a notification to my app MobileCal gets a call notification. But I'm out of luck and no clue which method need to be replaced by my "hooking" method in the "MobileCal" app. For example, the "MobileLog" and "iRealSMS" has the same functionality and they used mobile substrate to hook their code into "MobileCal" app. If any one has any clue, I would definitely appreciate them.

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  • Android Bottombar with two buttons having different backgrounds and a common background for two butt

    - by cppdev
    Hi, I have a linear layout in my main.xml which has a listview. Now I want to create a bottom bar below listview. Bottombar has a background image and two buttons with their individual background images. I want to put these two buttons on common background image. I have read that this can be achieved using FrameLayout. But since I am using LinearLayout as base layout in my main.xml, is there any way to this design using linearlayout ?

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  • iphone simulator crashes when it tries to access user location

    - by kevin Mendoza
    for some reason my code causes my program to crash. does anyone know why or how to fix it? NSLog(@"here"); CLLocation *location = [locationManager location]; [mapView removeAnnotations:mapView.annotations]; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; CLLocationCoordinate2D workingCoordinate = [location coordinate]; NSLog(@" this is %@", workingCoordinate.latitude); it makes it to the first NSLog, but somewhere between the first and second it crashes. My guess is that it has to do with the CLLocation *location line.

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  • iPhone Gps logging inaccurate

    - by Martijn
    I'm logging gps points during a walk. Below it shows the function that the coordinates are saved each 5 seconds. i Did several tests but i cannot get the right accuracy i want. (When testing the sky is clear also tests in google maps shows me that the gps signal is good). here is the code: -(void)viewDidAppear:(BOOL)animated{ if (self.locationManager == nil){ self.locationManager = [[[CLLocationManager alloc] init] autorelease]; locationManager.delegate = self; // only notify under 100 m accuracy locationManager.distanceFilter = 100.0f; locationManager.desiredAccuracy= kCLLocationAccuracyBest; [locationManager startUpdatingLocation]; } } - start logging [NSTimer scheduledTimerWithTimeInterval:5 target:self selector:@selector(getData) userInfo:nil repeats:YES]; </code> <code> -(void)getData{ int distance; // re-use location. if ([ [NSString stringWithFormat:@"%1.2f",previousLat] isEqualToString:@"0.00"]){ // if previous location is not available, do nothing distance = 0; }else{ CLLocation *loc1 = [[CLLocation alloc] initWithLatitude:previousLat longitude:previousLong]; CLLocation *loc2 = [[CLLocation alloc] initWithLatitude:latGlobal longitude:longGlobal]; distance = [loc1 getDistanceFrom: loc2]; } // overwrite latGlobal with new variable previousLat = latGlobal; previousLong = longGlobal; // store location and save data to database // this part goes ok } - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { // track the time to get a new gps result (for gps indicator orb) lastPointTimestamp = [newLocation.timestamp copy]; // test that the horizontal accuracy does not indicate an invalid measurement if (newLocation.horizontalAccuracy < 0) return; // test the age of the location measurement to determine if the measurement is cached // don't rely on cached measurements NSTimeInterval locationAge = -[newLocation.timestamp timeIntervalSinceNow]; if (locationAge > 5.0) return; latGlobal = fabs(newLocation.coordinate.latitude); longGlobal= fabs(newLocation.coordinate.longitude); } I have taken a screenshot of the plot results (the walk takes 30 minutes) and an example of what i'am trying to acomplish: http://www.flickr.com/photos/21258341@N07/4623969014/ i really hope someone can put me in the right direction.

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