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  • table problem in loop

    - by air
    i have one table in loop which come under li <?php for($i=1;$i<=$tc;$i++) { $row=mysql_fetch_array($result); ?> <li style="list-style:none; margin-left:-20px"> <table width="600" border="0" cellspacing="0" cellpadding="0"> <tr> <td class="hline" style="width:267px"><?php echo $row['tit'] .",". $row['name'] ?></td> <td class="vline" style="width:1px">&nbsp;</td> <td class="hline" style="width:100px"><?php echo $row['city']; ?></td> </tr> </table> </li> <?php } ?> the out put comes like this i can't put table outside the loop, due to li sorting thanks

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  • SQL Server Merge statement issue

    - by George2
    Hello everyone, I am learning and using SQL Server 2008 new Merge statement, merge statement will compare/operate source table and destination table row by row ("operate" I mean operations performed for when matched or not-matched conditions). My question is whether the whole merge process will be one transaction or each row comparison/operation will be one transaction? Appreciate if any document to prove it. thanks in advance, George

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  • Using javascript to call controller methond in mvc

    - by Christian Thoresson Dahl
    Im trying to make a table row work as a link to another view in my mvc website. Instead of using the standard "Details" link provided by the auto generated table list, I would like to use the table row as a link to the "Details" view instead. So somehow I need to make the row work as a link. Each rom has a unique id that I need to pass on to the controller method. I have tried different solutions but noting happens when I press on the table row... So far this is what I have: <script type="text/javascript"> $(document).ready(function(){ $('#customers tr').click(function () { var id = $(this).attr('id'); $.ajax({ url: "Customer/Details" + id, succes: function () { } }); }) }) </script> My controller method: public ActionResult Details(int id) { Customer model = new Customer(); model = this.dbEntities.Customers.Where(c => c.Customer_ID == id).Single(); return View(model); }

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  • how to submit a from with validation in PHP?

    - by jitendra
    I want to submit this form through PHP. with validation for required field and validation for phone number and email field also <form action="" method="" id="get-protected"> <div class="row requiredRow"> <label for="txt_FirstName"> First Name</label> <input id="txt_FirstName" type="text" class="required" title="First Name. This is a required field" /> </div> <div class="row"> <label for="txt_LastName"> Last Name</label> <input id="txt_LastName" type="text" title="First Name. This is a required field" /> </div> <div class="row"> <label for="txt_Phone"> Phone</label> <input id="txt_Phone" type="text" title="First Name. This is a required field" /> </div> <div class="row requiredRow"> <label for="txt_Email"> Email</label> <input id="txt_Email" type="text" class="required" title="Email. This is a required field" /> </div> <div class="row"> <input type="submit" value="" class="button" /> </div> </form>

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • How to correctly size containing views

    - by Gerry
    I have an Activity that will display a custom view made up of 2 parts. I want one part to be 1/3 of visible screen height, the other part to be 2/3. I can override onMeasure and use display metrics to find the height of the display, but this does not account for the battery bar or view title sizes. DisplayMetrics dm = new DisplayMetrics(); ((WindowManager)contxt.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay().getMetrics(dm); int height = dm.heightPixels; How can I tell the height of the displayable area? I'm prepared to override the layout or whatever. What is the Android best practices? I've seen other questions along this line, but they are inconclusive.

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  • IE6 and IE7 Input padding CSS

    - by Podlsk
    I have input boxes with a height of 25 pixels. In Firefox, Safari and IE8 automatically vertically align the text of it in the middle correctly. However in IE6 and IE7 the text is aligned to the top. How may I resolve this? Adding padding-top increased the total height of the input as I have explicitly declared its height. I don't wish to use browser specific CSS. Thanks.

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  • python gui generate math equation

    - by Nero Dietrich
    I have a homework question for one specific item with python GUIs. My goal is to create a GUI that asks a random mathematical equation and if the equation is evaluated correctly, then I will receive a message stating that it is correct. My main problem is finding out where to place my statements so that they show up in the labels; I have 1 textbox which generates the random equation, the next textbox is blank for me to enter the solution, and then an "Enter" button at the end to evaluate my solution. It looks like this: [randomly generated equation][Empty space to enter solution] [ENTER] I've managed to get the layout and the evaluate parameters, but I don't know where to go from here. This is my code so far: class Equation(Frame): def __init__(self,parent=None): Frame.__init__(self, parent) self.pack() Equation.make_widgets(self) Equation.new_problem(self) def make_widgets(self): Label(self).grid(row=0, column=1) ent = Entry(self) ent.grid(row=0, column=1) Label(self).grid(row=0, column=2) ent = Entry(self) ent.grid(row=0, column=2) Button(self, text='Enter', command=self.evaluate).grid(row=0, column=3) def new_problem(self): pass def evaluate(self): result = eval(self.get()) self.delete(0, END) self.insert(END, result) print('Correct')

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  • Trying to fadein divs in a sequence, over time, using JQuery

    - by user346602
    Hi, I'm trying to figure out how to make 4 images fade in sequentially when the page loads. The following is my (amateurish) code: Here is the HTML: <div id="outercorners"> <img id="corner1" src="images/corner1.gif" width="6" height="6" alt=""/> <img id="corner2" src="images/corner2.gif" width="6" height="6" alt=""/> <img id="corner3" src="images/corner3.gif" width="6" height="6" alt=""/> <img id="corner4" src="images/corner4.gif" width="6" height="6" alt=""/> </div><!-- end #outercorners--> Here is the JQuery: $(document).ready(function() { $("#corner1").fadeIn("2000", function(){ $("#corner3").fadeIn("4000", function(){ $("#corner2").fadeIn("6000", function(){ $("#corner4").fadeIn("8000", function(){ }); }); }); }); Here is the css: #outercorners { position: fixed; top:186px; left:186px; width:558px; height:372px; } #corner1 { position: fixed; top:186px; left:186px; display: none; } #corner2 { position: fixed; top:186px; left:744px; display: none; } #corner3 { position: fixed; top:558px; left:744px; display: none; } #corner4 { position: fixed; top:558px; left:186px; display: none; } They seem to just wink at me, rather than fade in in the order I've ascribed to them. Should I be using the queue() function? And, if so, how would I implement it in this case? Thank you for any assistance.

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  • How can I render an in-memory UIViewController's view Landscape?

    - by Aaron
    I'm trying to render an in-memory (but not in hierarchy, yet) UIViewController's view into an in-memory image buffer so I can do some interesting transition animations. However, when I render the UIViewController's view into that buffer, it is always rendering as though the controller is in Portrait orientation, no matter the orientation of the rest of the app. How do I clue this controller in? My code in RootViewController looks like this: MyUIViewController* controller = [[MyUIViewController alloc] init]; int width = self.view.frame.size.width; int height = self.view.frame.size.height; int bitmapBytesPerRow = width * 4; unsigned char *offscreenData = calloc(bitmapBytesPerRow * height, sizeof(unsigned char)); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef offscreenContext = CGBitmapContextCreate(offscreenData, width, height, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast); CGContextTranslateCTM(offscreenContext, 0.0f, height); CGContextScaleCTM(offscreenContext, 1.0f, -1.0f); [(CALayer*)[controller.view layer] renderInContext:offscreenContext]; At that point, the offscreen memory buffers contents are portrait-oriented, even when the window is in landscape orientation. Ideas?

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  • Scrolling dynamically to the end of the page

    - by vanjadjurdjevic
    I have a link which animates some div's height when its hovered, but the div has a big height and it goes beyond the visible bottom-end of the screen. I have to scroll to see the data and when I scroll I leave the hover area and the div toggles it's height to 0px. How to automatically scroll to the end of the div when it toggles?

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  • Still failing a function, not sure why...ideas on test cases to run?

    - by igor
    I've been trying to get this Sudoku game working, and I am still failing some of the individual functions. All together the game works, but when I run it through an "autograder", some test cases fail.. Currently I am stuck on the following function, placeValue, failing. I do have the output that I get vs. what the correct one should be, but am confused..what is something going on? EDIT: I do not know what input/calls they make to the function. What happens is that "invalid row" is outputted after every placeValue call, and I can't trace why.. Here is the output (mine + correct one) if it's at all helpful: http://pastebin.com/Wd3P3nDA Here is placeValue, and following is getCoords that placeValue calls.. void placeValue(Square board[BOARD_SIZE][BOARD_SIZE]) { int x,y,value; if(getCoords(x,y)) { cin>>value; if(board[x][y].permanent) { cout<< endl << "That location cannot be changed"; } else if(!(value>=1 && value<=9)) { cout << "Invalid number"<< endl; clearInput(); } else if(validMove(board, x, y, value)) { board[x][y].number=value; } } } bool getCoords(int & x, int & y) { char row; y=0; cin>>row>>y; x = static_cast<int>(toupper(row)); if (isalpha(row) && (x >= 'A' && x <= 'I') && y >= 1 && y <= 9) { x = x - 'A'; // converts x from a letter to corresponding index in matrix y = y - 1; // converts y to corresponding index in matrix return (true); } else if (!(x >= 'A' && x <= 'I')) { cout<<"Invalid row"<<endl; clearInput(); return false; } else { cout<<"Invalid column"<<endl; clearInput(); return false; } }

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  • When do I need to use, or not use, .datum when appending an svg element

    - by Bobby Gifford
    svg = d3.select("#viz").append("svg").datum(data) //I often see .datum when an area chart is used. Are there any rules of thumb for when .datum is needed? var area = d3.svg.area() .x(function(d) { return x(d.x); }) .y0(height) .y1(function(d) { return y(d.y); }); var svg = d3.select("body").append("svg") .attr("width", width) .attr("height", height); svg.append("path") .datum(data) .attr("d", area);

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  • Unsure how to design JavaScript / jQuery functionality which uses XML to create HTML objects

    - by Jack Roscoe
    Hi, I'm using JavScript and jQuery to read an XML document and subsequently use the information from the XML to create HTML objects. The main 'C' nodes in the XML document all have a type attribute, and depending on the type I want to run a function which will create a new html object using the other attributes assigned to that particular 'C' node node. Currently, I have a for loop which extracts each 'C' node from the XML and also it's attributes (e.g. width, height, x, y). Also inside the for loop, I have an if statement which checks the 'type' attribute of the current 'C' node being processed, and depending on the type it will run a different function which will then create a new HTML object with the attributes which have been drawn from the XML. The problem is that there may be more than one 'C' node of the same type, so for example when I'm creating the function that will run when a 'C' node of 'type=1' is detected, I cannot use the 'var p = document.createElement('p')' because if a 'C' node of the same type comes up later in the loop it will clash and override that element with that variable that has just been created. I'm not really sure how to approach this? Here is my entire script. If you need me to elaborate on any parts please ask, I'm sure it's not written in the nicest possible way: var arrayIds = new Array(); $(document).ready(function(){ $.ajax({ type: "GET", url: "question.xml", dataType: "xml", success: function(xml) { $(xml).find("C").each(function(){ arrayIds.push($(this).attr('ID')); }); var svgTag = document.createElement('SVG'); // Create question type objects function ctyp3(x,y,width,height,baC) { alert('test'); var r = document.createElement('rect'); r.x = x; r.y = y; r.width = width; r.height = height; r.fillcolor = baC; svgTag.appendChild(r); } // Extract question data from XML var questions = []; for (j=0; j<arrayIds.length; j++) { $(xml).find("C[ID='" + arrayIds[j] + "']").each(function(){ // pass values questions[j] = { typ: $(this).attr('typ'), width: $(this).find("I").attr('wid'), height: $(this).find("I").attr('hei'), x: $(this).find("I").attr('x'), y: $(this).find("I").attr('x'), baC: $(this).find("I").attr('baC'), boC: $(this).find("I").attr('boC'), boW: $(this).find("I").attr('boW') } alert($(this).attr('typ')); if ($(this).attr('typ') == '3') { ctyp3(x,y,width,height,baC); // alert('pass'); } else { // Add here // alert('fail'); } }); } } }); });

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  • Evenly distribute items on the screen

    - by abolotnov
    I am trying to solve this little puzzle (the algorithm): I have N image icons and I want to distribute them evenly on users screen. Say, I put them in a table. If there is one image, there will be one cell in a table. If two - one row with two columns, if three - one row and three columns, if four - two rows, two columns... and so on until row space is gone and since then the table should only grow in columns without adding extra rows. I'm trying to figure an algorithm for this and perhaps this is something that has a solution already somewhere? My attempt is so far something like this: obtain_max_rows() obtain_visible_columns() if (number_of_pictures > max_rows*max_columns) { columns = roundup(number_of_pictures/max_rows) for(max_rows){generate row;for columns{generate column}} } else { **here comes to trouble...** } This logic is bit silly though - it somehow needs to think cases where there are 12 pictures on first screen and 2 on the other trying to balance it say 8/6 or somehow like that.

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  • Making a table in a scrolling div resizable?

    - by Mason Jones
    I've got a table in a div, with a vertical scrollbar on the div to allow the table to be longer than the div can hold. Works fine. But I'd like to allow the user to resize the div vertically if they want to be able to view more of the table. I've been playing with the jQueryUI resizable interaction, but it doesn't seem to quite do what I want; at least, not so far. I've tried making the wrapper div resizable, but the behavior's erratic. If I have the style "height:20em; overflow:auto;" on it, then I can resize the table horizontally, but not vertically. If I remove the overflow, then the table flows outside the div of course. If I remove the height, then the table is actually resizable, but it is initially drawn at full height. Anyone know of a way to specify an initial height, but allow it to be resized larger than that? If I make the table resizable rather than the div, then I can resize the table horizontally within the div but I can't increase the height of the displayed table. Which makes sense, of course, but I thought I'd mention it. Also, is there a way to make the resize "handle" the corner between the horizontal and vertical scrollbars? Right now it's a sort of invisible handle in the bottom-right of the table. Thanks for any thoughts.

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  • tablednd post issue help please

    - by netrise
    Hi plz i got a terrible headache my script is very simple Why i can’t get $_POST['table-2'] after submiting update button, i want to get ID numbers sorted # index.php <head> <script src="jquery.js" type="text/javascript"></script><br /> <script src="jquery.tablednd.js" type="text/javascript"></script><br /> <script src="jqueryTableDnDArticle.js" type="text/javascript"></script><br /> </head> <body> <form method='POST' action=index.php> <table id="table-2" cellspacing="0" cellpadding="2"> <tr id="a"><td>1</td><td>One</td><td><input type="text" name="one" value="one"/></td></tr> <tr id="b"><td>2</td><td>Two</td><td><input type="text" name="two" value="two"/></td></tr> <tr id="c"><td>3</td><td>Three</td><td><input type="text" name="three" value="three"/></td></tr> <tr id="d"><td>4</td><td>Four</td><td><input type="text" name="four" value="four"/></td></tr> <tr id="e"><td>5</td><td>Five</td><td><input type="text" name="five" value="five"/></td></tr> </table> <input type="submit" name="update" value="Update"> </form> <?php $result[] = $_POST['table-2']; foreach($result as $value) { echo "$value<br/>"; } ?> </body> # jqueryTableDnDArticle.js …………. $(“#table-2?).tableDnD({ onDragClass: “myDragClass”, onDrop: function(table, row) { var rows = table.tBodies[0].rows; var debugStr = “Row dropped was “+row.id+”. New order: “; for (var i=0; i<rows.length; i++) { debugStr += rows[i].id+" "; } //$("#debugArea").html(debugStr); $.ajax({ type: "POST", url: "index.php", data: $.tableDnD.serialize(), success: function(html){ alert("Success"); } }); }, onDragStart: function(table, row) { $("#debugArea").html("Started dragging row "+row.id); } });

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  • reRendering is not happening in jsf using data table

    - by palakolanusrinu
    HI, Rerendering is not working in my code please help in this <rich:dataTable id="bookIncome" value="#{myBean.ftBoookIncomelst}" var="item" rowKeyVar="row" first="0" width="100%"> <rich:subTable id="subBookIncome"value="#{item.txIncome}" var="income" rowKeyVar="row"> <rich:column id="descrtiptionColumn" width="30%"> <h:outputText value="#{income.descriptionCell.value}" rendered="#{!item.editableRow}" style="#{income.descriptionCell.boldClass}"> </h:outputText> <rich:inplaceInput layout="block" value="#{income.descriptionCell.value}" required="true" rendered="#{item.editableRow}" requiredMessage="Description at row #{row+1} wasn't filled." changedHoverClass="hover" viewHoverClass="hover" viewClass="inplace" changedClass="inplace" selectOnEdit="true" editEvent="onclick"> </rich:inplaceInput> In the above code i have proper id for datatable and i'm calling my ajax call using But its not showing any response but its hitting the server and its calling proper method and updating the required list also..Please help in this why its not rendering its not showing any exception on console also...

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  • Need help simplifying my php table

    - by user342391
    I am relatively new to php and have a feeling that I am going the long way round when displaying data from mysql. I have a table a I want to show a few fields from my database. How would I achieve this without having to echo every bit of the table??? Here is the code: <?php $query1 = mysql_send("SELECT firstname, lastname, email, user, country FROM customers WHERE id='".$_COOKIE['custid']."'"); while ($row = mysql_fetch_array($query1)) { echo ' <table id="account_table" style="width:550px; border:none; "> <tr> <td width="155">Contact Name</td>'; echo '<td width="335">'; echo $row['firstname'] ; echo '&nbsp;'; echo $row['lastname']; echo '</td> </tr> <tr> <td>Email Address</td> <td>'; echo $row['email']; echo ' </td> </tr> <tr> <td>Username</td> <td>' ; echo $row['user']; echo '</td> </tr> <tr> <td>Country</td> <td>'; echo $row['country']; echo '</td> </tr> <tr> <td>Time Zone</td> <td>GMT+1</td> </tr> <tr> <td>Activated</td> <td>16 Dec 2009</td> </tr> </table>'; } ?>

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  • Parsing Data in XML and Storing to DB in Python

    - by Rakesh
    Hi Guys i have problem parsing an xml file and entering the data to sqlite, the format is like i need to enter the chracters before the token like 111,AAA,BBB etc <DOCUMENT> <PAGE width="544.252" height="634.961" number="1" id="p1"> <MEDIABOX x1="0" y1="0" x2="544.252" y2="634.961"/> <BLOCK id="p1_b1"> <TEXT width="37.7" height="74.124" id="p1_t1" x="51.1" y="20.8652"> <TOKEN sid="p1_s11" id="p1_w1" font-name="Verdanae" bold="yes" italic="no">111</TOKEN> </TEXT> </BLOCK> <BLOCK id="p1_b3"> <TEXT width="151.267" height="10.725" id="p1_t6" x="24.099" y="572.096"> <TOKEN sid="p1_s35" id="p1_w22" font-name="Verdanae" bold="yes" italic="yes">AAA</TOKEN> <TOKEN sid="p1_s36" id="p1_w23" font-name="verdanae" bold="yes" italic="no">BBB</TOKEN> <TOKEN sid="p1_s37" id="p1_w24" font-name="verdanae" bold="yes" italic="no">CCC</TOKEN> </TEXT> </BLOCK> <BLOCK id="p1_b4"> <TEXT width="82.72" height="26" id="p1_t7" x="55.426" y="138.026"> <TOKEN sid="p1_s42" id="p1_w29" font-name="verdanae" bold="yes" italic="no">DDD</TOKEN> <TOKEN sid="p1_s43" id="p1_w30" font-name="verdanae" bold="yes" italic="no">EEE</TOKEN> </TEXT> <TEXT width="101.74" height="26" id="p1_t8" x="55.406" y="162.026"> <TOKEN sid="p1_s45" id="p1_w31" font-name="verdanae" bold="yes" italic="no">FFF</TOKEN> </TEXT> <TEXT width="152.96" height="26" id="p1_t9" x="55.406" y="186.026"> <TOKEN sid="p1_s47" id="p1_w32" font-name="verdanae" bold="yes" italic="no">GGG</TOKEN> <TOKEN sid="p1_s48" id="p1_w33" font-name="verdanae" bold="yes" italic="no">HHH</TOKEN> </TEXT> </BLOCK> </PAGE> </DOCUMENT> in .net it is done with 3 foreach loops 1. for "DOCUMENT/PAGE/BLOCK" 2."TEXT" 3. "TOKEN" and then it is entered into the DB i dont get how to do it in python and i am trying it with lxml module

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  • How can I determine if an image has loaded, using Javascript/jQuery?

    - by Kip
    I'm writing some Javascript to resize the large image to fit into the user's browser window. (I don't control the size of the source images unfortunately.) So something like this would be in the HTML: <img id="photo" src="a_really_big_file.jpg" alt="this is some alt text" title="this is some title text" /> Is there a way for me to determine if the src image in an img tag has been downloaded? I need this because I'm running into a problem if $(document).ready() is executed before the browser has loaded the image. $("#photo").width() and $("#photo").height() will return the size of the placeholder (the alt text). In my case this is something like 134 x 20. Right now I'm just checking if the photo's height is less than 150, and assuming that if so it is just alt text. But this is quite a hack, and it would break if a photo is less than 150 pixels tall (not likely in my particular case), or if the alt text is more than 150 pixels tall (could possibly happen on a small browser window). Edit: For anyone wanting to see the code: $(function() { var REAL_WIDTH = $("#photo").width(); var REAL_HEIGHT = $("#photo").height(); $(window).resize(adjust_photo_size); adjust_photo_size(); function adjust_photo_size() { if(REAL_HEIGHT < 150) { REAL_WIDTH = $("#photo").width(); REAL_HEIGHT = $("#photo").height(); if(REAL_HEIGHT < 150) { //image not loaded.. try again in a quarter-second setTimeout(adjust_photo_size, 250); return; } } var new_width = . . . ; var new_height = . . . ; $("#photo").width(Math.round(new_width)); $("#photo").height(Math.round(new_height)); } }); Update: Thanks for the suggestions. There is a risk of the event not being fired if I set a callback for the $("#photo").load event, so I have defined an onLoad event directly on the image tag. For the record, here is the code I ended up going with: <img id="photo" onload="photoLoaded();" src="a_really_big_file.jpg" alt="this is some alt text" title="this is some title text" /> Then in Javascript: //This must be outside $() because it may get called first var isPhotoLoaded = false; function photoLoaded() { isPhotoLoaded = true; } $(function() { //Hides scrollbars, so we can resize properly. Set with JS instead of // CSS so that page doesn't break with JS disabled. $("body").css("overflow", "hidden"); var REAL_WIDTH = -1; var REAL_HEIGHT = -1; $(window).resize(adjust_photo_size); adjust_photo_size(); function adjust_photo_size() { if(!isPhotoLoaded) { //image not loaded.. try again in a quarter-second setTimeout(adjust_photo_size, 250); return; } else if(REAL_WIDTH < 0) { //first time in this function since photo loaded REAL_WIDTH = $("#photo").width(); REAL_HEIGHT = $("#photo").height(); } var new_width = . . . ; var new_height = . . . ; $("#photo").width(Math.round(new_width)); $("#photo").height(Math.round(new_height)); } });

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  • how to return the current object?

    - by ajsie
    in code igniter you can type: $query = $this->db->query("YOUR QUERY"); foreach ($query->result() as $row) { echo $row->title; echo $row->name; echo $row->body; } i guess that the query method returns the object it's part of. am i correct? if i am, how do you type the line where it returns the object? so what i wonder is how it looks like inside the query method for the above code to be functional. public function query($sql) { // some db logic here with the $sql and saves the values to the properties (title, name and body) return X } with other words, what should X be?

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  • How to display Bitmap Image in image control on WPF using C#

    - by Sam
    I want that when I double click on a row in Listview, it should display the image corresponding to that row. This row also contains the path of the image. I tried the following but it displays the same image for all rows because I have given the path for a specific image: private void ListViewEmployeeDetails_MouseDoubleClick(object sender, MouseButtonEventArgs e) { ImageSource imageSource = new BitmapImage(new Uri(@"C:\northwindimages\king.bmp")); image1.Source = imageSource; } Please suggest

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