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  • Android Set ImageButton as Toggle

    - by GuyNoir
    How can I have an imagebutton stay in the 'pressed' state when it is clicked? Basically I just want the background to be the depressed background, but I can't figure out how to set it. At the moment, I've just copied the selected button background into my res folder, but when I set it as the background, it becomes blurry (since the original image is bigger than the button itself). Normal Background: What I'm getting:

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  • How can I present a modal view controller after selecting a contact?

    - by barfoon
    Hey everyone, I'm trying to present a modal view controller after selecting a contact and it doesnt seem to be working. In my - (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person method, I dismiss peoplePicker, create an instance of my new view controller, then present it with [self.navigationController presentModalViewController:newController animated:YES]; and it doesnt work. However if i PUSH the view controller it works with this code: [self.navigationController pushViewController:newController animated:YES]; How can I accomplish this? Thank you,

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  • UISlider won't display

    - by user290295
    I have been having a lot of difficulty adding custom track images to a UISlider. Whenever I do this, whether to a nib created UISlider or a hand programmed UISlider the slider refuses to display. Also, I even commented the track image code out below and the UISlider still refuses to display. There are other nib created sliders in the controlView that display and function fine. if (![self loadView:keyboardControlView intoSuperview:controlView withNib:@"KeyboardControl"]) { NSLog(@"Could not load controlView from nib into synthControlView"); } // nibSlider is an outlet to a UISlider in the above loaded nib file CGRect sliderFrame = nibSlider.frame; float sliderMinimum = nibSlider.minimumValue; float sliderMaximum = nibSlider.maximumValue; float sliderValue = nibSlider.value; // remove from superview, implicitly releasing UISlider [nibSlider removeFromSuperview]; // reuse pointer to allocate new UISlider using rect obtained from nib nibSlider = [[UISlider alloc] initWithFrame:sliderFrame]; nibSlider.backgroundColor = [UIColor clearColor]; nibSlider.minimumValue = sliderMinimum; nibSlider.maximumValue = sliderMaximum; nibSlider.continuous = YES; nibSlider.value = sliderValue; //[nibSlider setMinimumTrackImage:[[UIImage imageNamed:@"violetslider.png"] //stretchableImageWithLeftCapWidth:5.0 topCapHeight:0.0] forState:UIControlStateNormal]; // //[nibSlider setMaximumTrackImage:[[UIImage imageNamed:@"violetslider.png"] // stretchableImageWithLeftCapWidth:5.0 topCapHeight:0.0] forState:UIControlStateNormal]; [nibSlider addTarget:delegate action:@selector(sliderUpdate:) forControlEvents:UIControlEventValueChanged]; [controlView addSubview:nibSlider]; // do not release here as slider will need to remain cached. push onto a release stack. [nibSlider setNeedsDisplay];

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  • linking c++ sources in iPhone project

    - by Steve918
    I have a single cpp file added to my iPhone project with a .cpp extension, but I'm seeing errors when linking like: operator new[](unsigned long)", referenced from: ___gxx_personality_sj0", referenced from: I thought as long as I named the cpp files with .cpp or .mm it would do the right thing, do I need to add some linker flags? Update: Complete Build log: http://dpaste.org/tXAy/ The C++ code: unzip.h unzip.cpp

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  • Android App - disappearance of app GUI

    - by Radek Šimko
    I'm trying to create a simple app, whose main task is to open the browser on defined URL. I've created first Activity: public class MyActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //setContentView(R.layout.main); Intent myIntent = new Intent(Intent.ACTION_VIEW, Uri.parse("http://my.url.tld")); startActivity(myIntent); } Here's my AndroidManifest.xml: <manifest ...> <application ...> <activity android:name=".MyActivity" ...> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> </activity> This code is fully functional, but before it opens the browser, it displays a black background - blank app GUI. I didn't figured out, how to go directly do the browser (without displaying the GUI). Anyone knows?

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  • When my UIViewController accesses an NSArray in my AppDelegate from an IBAction it crashes the progr

    - by JasonClark
    I have a couple UIViewControllers that I am trying to access an array inside my AppDelegate. When I use an IBAction UIButton and in that method I access my AppDelegate my program dies silently. Nothing in output or the debugger, it just stops. If I run it several times I can see that it is failing to access the array properly. To investigate this problem I created a very basic app. In my AppDelegate.h I declared and set properties for the array #import <UIKit/UIKit.h> @class MyViewController; @interface MyAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MyViewController *viewController; NSArray *images; } @property (nonatomic, retain) NSArray *images; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyViewController *viewController;` In the AppDelegate.m I synthesised and initialized the NSArray (Also made sure the images were added to the Resources folder). @synthesize images; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { images = [NSArray arrayWithObjects: [[NSBundle mainBundle] pathForResource:@"bamboo_nw" ofType:@"jpg"], ..... nil]; NSLog(@"init images size:%i",[images count]); [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } In my UIViewController.h I added class, imported header file, declared, and set properties for my AppDelegate pointer. #import <UIKit/UIKit.h> #import "MyAppDelegate.h" @class MyAppDelegate; @interface MyViewController : UIViewController { MyAppDelegate *mainDelegate; IBOutlet UIButton mybutton; } @property (nonatomic, retain) MyAppDelegate mainDelegate; @property (nonatomic, retain) UIButton *mybutton; -(IBAction) doSomething;` In my UIViewController.m I synthesize and assign my AppDelegate. I set up an IBAction that will log the same count of the NSArray from the AppDelegate. #import "MyViewController.h" #import "MyAppDelegate.h" @implementation MyViewController @synthesize mybutton; - (void)viewDidLoad { mainDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate]; NSLog(@"vdl images size:%i",[mainDelegate.images count]); [super viewDidLoad]; } -(IBAction) doSomething { NSLog(@"ds images size:%i",[mainDelegate.images count]); } I print the size of the NSArray in the AppDelegate when I create it, in the ViewController when I first assign my AppDelegate pointer, and then as a result of my IBAction. I find that everytime I hit the button the program dies. On the third time I hit the button, I saw that it ran my IBAction but printed my array size as 1 instead of 8. Am I missing something? Also, why don't I get stack traces or anything, the debugger just dies silently? Thanks in advance for any help! Debugger Console output for 3 runs: [Session started at 2010-05-10 06:21:32 -0700.] 2010-05-10 06:21:44.865 My[59695:207] init images size:8 2010-05-10 06:21:47.246 My[59695:207] vdl images size:8 [Session started at 2010-05-10 06:22:15 -0700.] 2010-05-10 06:22:18.920 My[59704:207] init images size:8 2010-05-10 06:22:19.043 My[59704:207] vdl images size:8 [Session started at 2010-05-10 06:22:23 -0700.] 2010-05-10 06:22:25.966 My[59707:207] init images size:8 2010-05-10 06:22:26.017 My[59707:207] vdl images size:8 2010-05-10 06:22:27.814 My[59707:207] ds images size:1

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  • Does OpenGL ES support environment shaders?

    - by Soviut
    I want to make metallic 3d object that appears to be reflective. I want to accomplish this using an environment shader that uses either a sphere or cube map that I can assign an image or texture as the "reflection" source. Does OpenGL ES on the iPhone support this in any versions?

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  • Prevent an Activity from being killed by the OS while starting a child activity

    - by Martin Marinov
    I have a main activity which calls a child one via Intent I = new Intent(this, Child.class); startActivityForResult(I, 0); But as soon as Child becomes visible the main activity gets its onStop and immediately after that onDestroy method triggered. And as soon as I call finish() within the Child activity or press the back button, the Child activity closes and the home screen shows (instead of the main activity). How can I prevent the main activity from being destroyed? :\

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  • Out-Of-Memory while doing Core Data migration

    - by Kamchatka
    Hello, I'm migrating a CoreData model between two versions of an application. I was storing binary data as blobs in the previous version and I want to take them out of the blobs for performance. My issue is that during the migration it seems that Core Data loads everything into memory which leads to Low Memory Warnings and then to my app being killed. Apple documentation suggests the following : http://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/CoreDataVersioning/Articles/vmCustomizingTheProcess.html#//apple_ref/doc/uid/TP40005510-SW9 However, it seems to rely on the fact that the large objects are applied different mapping. In my case, all the objects are basically the same and the same mapping has to be applied to each of them. I don't see in this case how I could apply their technique. How should I handle a migration with very large objects ?

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  • Strange behaviour with mediaplayer and seekTo

    - by Mathias Lin
    I'm implementing a custom video player because I need custom video controls. I have an app with only one activity, which on startup shall start playing a video right away. Now, the problem I have is: I don't want the video to start from the beginning, but from a later position. Therefore I do a seekTo(16867). Since seekTo is asynchronous, I place the start call of the mediaplayer (player.start()) in the onSeekComplete of the onSeekCompleteListener. The strange behaviour I experience though is that I can see/hear the video playing from the beginning for a few millisecs before it actually plays from/jumps to the position I seeked to. But - on the other hand - the Log output I call before the player.start returns the correct position 16867, where I seeked to. Below is the relevant code section, the complete class is at http://pastebin.com/jqAAFsuX (I'm on Nexus One / 2.2 StageFright) private void playVideo(String url) { try { btnVideoPause.setEnabled(false); if (player==null) { player=new MediaPlayer(); player.setScreenOnWhilePlaying(true); } else { player.stop(); player.reset(); } url = "/sdcard/myapp/main/videos/main.mp4"; // <--- just for test purposes hardcoded here now player.setDataSource(url); player.setDisplay(holder); player.setAudioStreamType(AudioManager.STREAM_MUSIC); player.setOnCompletionListener(this); player.setOnPreparedListener(this); player.setOnSeekCompleteListener(new MediaPlayer.OnSeekCompleteListener() { public void onSeekComplete(MediaPlayer mediaPlayer) { Log.d("APP", "current pos... "+ player.getCurrentPosition() ); player.start(); // <------------------ start video on seek completed player.setOnSeekCompleteListener(null); } }); player.prepareAsync(); } catch (Throwable t) { Log.e(TAG, "Exception in btnVideoPause prep", t); } } public void onPrepared(MediaPlayer mediaplayer) { width=player.getVideoWidth(); height=player.getVideoHeight(); if (width!=0 && height!=0) { holder.setFixedSize(width, height); progressBar.setProgress(0); progressBar.setMax(player.getDuration()); player.seekTo(16867); // <------------------ seeking to position } btnVideoPause.setEnabled(true); }

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  • Android WVGA800 and 854

    - by Droidy
    Although my relativelayout looks very similar on WVGA800 and WVGA854 on the emulator, theres different spacing on some of the objects because I'm going off of marginleft or marginright. Since the 854 is a greater width, its pushing some objects differently. Is there any way I could target either one to adjust for the different margins?

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  • Error when starting an activity

    - by Adam
    I'm starting an activity when a button is pressed, and normally (in other apps) haven't had an issue. But when I press the button in this app, I get an "unable to marshal value" error. Exact(ish) error from LogCat: 03-22 02:49:02.883: WARN/System.err(252): java.lang.RuntimeException: Parcel: unable to marshal value {CLASSNAME}@44dcf1b8 I feel that this might be related to the extra that I'm passing to the intent. I'm passing an ArrayList as a serializable to this new intent. My concern is that the data structure that the ArrayList contains isn't being serialized (as it's a personal data structure). Is the array list content data structure causing this? Something else that I'm missing?

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  • How does Twitter for iPhone bookmarklet work?

    - by Igor Zevaka
    Twitter client (formerly Tweetie) allows you to define a bookmarklet in Safari that launches the app. I want to know which iPhone API allows you to register the protocol specifier (or whatever it's called) - in this case "tweetie:" - in order for this bookmarklet to work. The instructions can be found here and the bookmarklet itself is below. javascript:window.location='tweetie:'+window.location Clicking the above bookmark is the same as typing in "tweetie:http://google.com" into the address bar. This is obviously supported on the OS/Browser level, much the same as tel: URIs. Am I correct in understanding that developers can add arbitrary URI protocol specifiers as a part of app installation?

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  • How to scroll table view with toolbar at the top of the view

    - by Jakub
    Hello, I have a view with a toolbar at the top and a table view with text fields in it's cells. When I want to edit the text fields placed in the bottom of the table view the keyboard is hiding the text field being edited (as the table view is not scrolled up). I tried to implement http://cocoawithlove.com/2008/10/sliding-uitextfields-around-to-avoid.html but this makes my whole view move up (the toolbar and the table view) while I would like to have the toobar at the top of the view for the whole time. I modified the mentioned code to something like this: - (void)textFieldDidBeginEditing:(UITextField *)textField { CGRect textFieldRect = [tableView.window convertRect:textField.bounds fromView:textField]; CGRect viewRect = [tableView.window convertRect:tmpTableView.bounds fromView:tableView]; CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height; CGFloat numerator = midline - viewRect.origin.y - MINIMUM_SCROLL_FRACTION * viewRect.size.height; CGFloat denominator = (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION) * viewRect.size.height; CGFloat heightFraction = numerator / denominator; if (heightFraction < 0.0) { heightFraction = 0.0; } else if (heightFraction > 1.0) { heightFraction = 1.0; } UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; if (orientation == UIInterfaceOrientationPortrait || orientation == UIInterfaceOrientationPortraitUpsideDown) { animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction); } else { animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction); } CGRect viewFrame = tableView.frame; viewFrame.origin.y -= animatedDistance; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION]; [tableView setFrame:viewFrame]; [UIView commitAnimations]; } and - (void)textFieldDidEndEditing:(UITextField *)textField { CGRect viewFrame = tableView.frame; viewFrame.origin.y += animatedDistance; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION]; [tableView setFrame:viewFrame]; [UIView commitAnimations]; } This made my toolbar stay at the top, but unfortunately the table view overlays the toolbar and the toolbar is not visible. Any ideas how to solve this?

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  • image upload on server

    - by user338322
    I am trying to upload an image to server using iphone . I haven't done it before. But I am not getting how can i do it. I know how to add text data on server. But how to add the image data or an Image to server . Can any one suggest!?

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  • How to use AVAudioPlayer to play M4P

    - by SimpleCode
    I want to use AVAudioPlayer to play M4p files from iTunes generator. I could use uiWebView to play it and it worked, but I want to put an image of my choice on the background of the player instead of the "quick time" logo. Can you help me as how to do this? Here is an example of the m4p file I want to play with AVAudioPlayer. http://a801.phobos.apple.com/us/r1000/059/Music/b9/0d/be/mzi.zqnndbil.aac.p.m4p Seriously, big thanks in advance!!

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  • Blurred PNGs on UIView, using Interface Builder

    - by Christopher Stamper
    Hey everyone, I've added some UIImageViews with png images to my view, using interface builder. Initially they are added off-screen. Later, I animate them onto the screen with CoreAnimation, like so: [UIView beginAnimations:@"slide" context:nil]; [UIView setAnimationDuration:0.1f]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDelegate:self]; image.frame = CGRectMake(81+1, 390, 150, 80); [UIView commitAnimations]; Once they appear onscreen, they look really blurred or fuzzy. I've heard of this happening before. Does anyone have any idea how to fix it?

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  • Appending string in NSXMLNode

    - by iSight
    Hi, When I call the method setStringValue:mCurrentString when is encountered, the child elements which are already attached to element are detached. Can any one suggest why it is happening so. The sample XML file goes like this: <?xml version="1.0" encoding="UTF-8"?> <Test xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" Version="1.0"> <Page Id="123-234-345-456-567"> <Word/> <Text Id="234-345-456-567-678" Left="120.789" Top="120.234657" Width="300.2390" Height="50.00"> <Content> <![CDATA[<FlowDocument FontFamily="Helvetica" FontSize="24" Foreground="#FFFFFF00" TextAlignment="Left" PagePadding="5,0,5,0" AllowDrop="True" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"><Paragraph><Run FontFamily="Helvetica" FontSize="24" Foreground="FF00B38D" xml:lang="en-gb">This is for Testing purpose</Run></Paragraph>]]></Content> <Stroke Color="#FF00B300" Width="10"/> </Text> <Image Id="345-456-567-678-789" Left="200.345" Top="350.678" Width="200.00" Height="200.00"> <Source>Bear.png</Source> </Image> </Page> <Page Id="345-897-123-756-098" Left="100.90" Top="200.098" Width="200.098" Height="50.09"> <Image Id="756-098-978-685-298" Left="12098" Top="340.87" Right="109.78" Height="100.987"> <Source>Flower.png</Source> </Image> </Page> </Test> This is the method i am using for an NSXMLElement object: [mCurrentElement setStringValue:mCurrentString];// mCurrentString is the string that obtained through delegate method.

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  • Why does addSubview load the view asynchronously

    - by moshe
    I have a UIView that I want to load when the user clicks a button. There happens to be some data processing that happens as well after I call addSubview that involves parsing an XML file retrieved from the web. The problem is the view doesn't show up until after the data processing even if addSuview is called first. I think I'm missing something here, can anyone help? Code: I have a "Loading..." view I'm adding as a custom modal (meaning I'm not using the modalViewController). This action is linked to a button in the navigationController. - (IBAction)parseXml:(id)sender { LoadingModalViewController *loadingModal = [[LoadingModalViewController alloc] initWithNibName:@"LoadingModalViewController" bundle:nil]; [navigationController.view addSubview:loadingModal.view]; [xmlParser parse]; }

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