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  • UITableViewCell Problem....

    - by balu
    Hi friends... i am creating a Custom reusable UITableViewCell with Three labels and one imageView,and i am removing them in cell's dealloc method... all is working fine but the problem is the text in cell getting Dark while selected... it and it is kind of overlapping on each other help me to avoid that problem... - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { if (self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]) { NSLog(@"Address for cel called"); NameLbl = [[UILabel alloc] initWithFrame:CGRectMake(5,5,140,20)]; [self.contentView addSubview:NameLbl]; NameLbl.font =[UIFont fontWithName:@"Times New Roman" size:15]; NameLbl.font = [UIFont boldSystemFontOfSize:15]; NameLbl.opaque=YES; NameLbl.tag = 1001; AddressLbl = [[UILabel alloc] initWithFrame:CGRectMake(5,25,140,20)]; [self.contentView addSubview:AddressLbl]; AddressLbl.font =[UIFont fontWithName:@"Times New Roman" size:15]; AddressLbl.opaque=YES; AddressLbl.tag = 1002; CityStateZipLbl = [[UILabel alloc] initWithFrame:CGRectMake(5,50,150,20)]; [self.contentView addSubview:CityStateZipLbl]; CityStateZipLbl.opaque=YES; CityStateZipLbl.tag = 1003; CityStateZipLbl.font =[UIFont fontWithName:@"Times New Roman" size:15]; } return self; } - (void)dealloc { [CityStateZipLbl release]; [NameLbl release]; [AddressLbl release]; [super dealloc]; }

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  • Adding image to navigation bar

    - by 4thSpace
    I'd like an image to take up all of a navigation bar. This is the navigation that comes with a navigation based app. It appears on the RootViewController with the accompanying UITableView. I've seen some examples of how this might work. Set navigation bar title: UIImage *image = [UIImage imageNamed:@"TableviewCellLightBlue.png"]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; [self.navigationController.navigationBar.topItem setTitleView:imageView]; The problem there is it only covers the title rather than the entire navigation bar. There is also this thread: http://discussions.apple.com/message.jspa?messageID=9254241#9254241. Towards the end, the solution looks to use a tab bar, which I'm not using. It is that complicated to set a navigation bar background? Is there some other simpler technique? I'd like to have a background for the navigation and still be able to use title text.

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  • Find Exact difference between two dates

    - by iPhone Fun
    Hi all , I want some changes in the date comparison. In my application I am comparing two dates and getting difference as number of Days, but if there is only one day difference the system shows me 0 as a difference of days. I do use following code NSDateFormatter *date_formater=[[NSDateFormatter alloc]init]; [date_formater setDateFormat:@"MMM dd,YYYY"]; NSString *now=[NSString stringWithFormat:@"%@",[date_formater stringFromDate:[NSDate date]]]; LblTodayDate.text = [NSString stringWithFormat:@"%@",[NSString stringWithFormat:@"%@",now]]; NSDate *dateofevent = [[NSUserDefaults standardUserDefaults] valueForKey:@"CeremonyDate_"]; NSDate *endDate =dateofevent; NSDate *startDate = [NSDate date]; gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; unsigned int unitFlags = NSDayCalendarUnit; NSDateComponents *components = [gregorian components:unitFlags fromDate:startDate toDate:endDate options:0]; int days = [components day]; I found some solutions that If we make the time as 00:00:00 for comparision then it will show me proper answer , I am right or wrong i don't know. Please help me to solve the issue

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  • How to change format of date/time?

    - by 4thSpace
    I have this date and time format: 2010-05-19 07:53:30 and would like to change it to: Wednesday @ 7:53PM 5/19/2010 I'm doing this, which gets the current format: NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; formatter.dateFormat = @"yyyy-MM-dd HH:mm:ss"; but when I change the format, I end up with a null. For example: formatter.dateFormat = @"hh:mm tt MM-dd-yyyy"; date = [formatter stringFromDate:formattedDate]; date will be null. I want to put the end result into an NSString. It would be nice if time and date could come out as separate properties so I can arrange them however I like. Any ideas on how I can change the formatting?

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  • GL_MULTISAMPLING_ARB is not defined

    - by user146780
    I downloaded this: http://www.videotutorialsrock.com/opengl2.exe . I'm trying to follow a tutorial to setup multisampling but GL_MULTISAMPLING_ARB is not defined, and many necessary wgl functions do not seem to be defined. Wht's wrong exactly? Thanks

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  • Play Animation with specefic Time [iPhone Animation]

    - by Momeks
    Hi , iam trying play animation with xcode,in specefic Time for example after 3 minutes play an animation .. i don't know how coding with NSTimer ! here is my animation codes : NSArray *myImages = [NSArray arrayWithObjects: [UIImage imageNamed:@"myImage1.png"], [UIImage imageNamed:@"myImage2.png"], [UIImage imageNamed:@"myImage3.png"], [UIImage imageNamed:@"myImage4.gif"], nil]; UIImageView *myAnimatedView = [UIImageView alloc]; [myAnimatedView initWithFrame:[self bounds]]; myAnimatedView.animationImages = myImages; myAnimatedView.animationDuration = 0.25; myAnimatedView.animationRepeatCount = 0; [myAnimatedView startAnimating]; [self addSubview:myAnimatedView]; [myAnimatedView release];

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  • iphone - debugging on device crashes immediately

    - by phil swenson
    When I try to debug my app on the iphone device, the splash screen shows and then the app crashes immediately. If I run the app in the simulator or on the device (not from XCode) it runs fine. I tried putting a breakpoint in the main method and it doesn't seem to hit it. There are no logs generated. ideas? suggestions?

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  • Cannot play a recorded sound on device.

    - by B_
    I'm using the exact code from the iPhone Application Programming Guide Multimedia Support to use AVAudioRecorder to record a file to the disk and then AVAudioPlayer to load and play that file. This is working fine in the simulator but is not working on the device. The file gets loaded (we can see the NSTimeInterval) but does not play (play returns false). After it didn't work with the sample code from the website, we tried changing to a bunch of different codecs with no success. And of course, the sound is on. Thanks a bunch.

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  • If statement question iphone?

    - by NextRev
    I am creating a game where where you complete shapes and the area gets filled in. However, if there is an enemy bird within your shape, it will not fill in. I want to make it so that if you do trap a bird within your shape, you will lose a life. How can I write an if statement that pretty much says if the below code doesn't take place, then you lose a life. If it helps losing a life is called doDie in my code. -(void)fillMutablePath{ CGPoint movePoint = CGPointFromString([pointsToFillArray objectAtIndex:0]); CGPathMoveToPoint(fillPath, NULL, movePoint.x, movePoint.y); for (int i=0; i<[pointsToFillArray count]; i++) { CGPoint tempPoint = CGPointFromString([pointsToFillArray objectAtIndex:i]); CGPathAddLineToPoint(fillPath, NULL, tempPoint.x, tempPoint.y); } CGContextAddPath(gameViewObj._myContext, fillPath); CGContextFillPath(gameViewObj._myContext); CGPathRelease(fillPath); [pointsToFillArray removeAllObjects]; } if(fillMutablePath doesn't take place when making a shape){ [self doDie]; } Like i said above, the reason fillMutablePath wouldn't take place is because a bird would be trapped within the shape. Any help would be much appreciated!!

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  • Objective-C Basic class related question, retaining the value of a specific object using a class fil

    - by von steiner
    Members, scholars, code gurus. My background is far from any computer programming thus my question may seems basic and somewhat trivial to you. Nevertheless it seems that I can't put my head around it. I have googled and searched for the answer, just to get myself confused even more. With that, I would kindly ask for a simple explanation suitable for a non technical person such as myself and for other alike arriving to this thread. I have left a comment with the text "Here is the issue" below, referring to my question. // character.h #import <Foundation/Foundation.h> @interface character : NSObject { NSString *name; int hitPoints; int armorClass; } @property (nonatomic,retain) NSString *name; @property int hitPoints,armorClass; -(void)giveCharacterInfo; @end // character.m #import "character.h" @implementation character @synthesize name,hitPoints,armorClass; -(void)giveCharacterInfo{ NSLog(@"name:%@ HP:%i AC:%i",name,hitPoints,armorClass); } @end // ClassAtLastViewController.h #import <UIKit/UIKit.h> @interface ClassAtLastViewController : UIViewController { } -(void)callAgain; @end // ClassAtLastViewController.m #import "ClassAtLastViewController.h" #import "character.h" @implementation ClassAtLastViewController - (void)viewDidLoad { //[super viewDidLoad]; character *player = [[character alloc]init]; player.name = @"Minsc"; player.hitPoints = 140; player.armorClass = 10; [player giveCharacterInfo]; [player release]; // Up until here, All peachy! [self performSelector:@selector(callAgain) withObject:nil afterDelay:2.0]; } -(void)callAgain{ // Here is the issue, I assume that since I init the player again I loss everything // Q1. I loss all the data I set above, where is it than? // Q2. What is the proper way to implement this character *player = [[character alloc]init]; [player giveCharacterInfo]; } Many thanks in advance, Kindly remember that my background is more related to Salmons breeding than to computer code, try and lower your answer to my level if it's all the same to you.

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  • How can I consolidate deferred/delayed calls in Objective-C ?

    - by thrusty
    I'd like to ensure that certain maintenance tasks are executed "eventually". For example, after I detect that some resources might no longer be used in a cache, I might call: [self performSelector:@selector(cleanupCache) withObject:nil afterDelay:0.5]; However, there might be numerous places where I detect this, and I don't want to be calling cleanupCache continuously. I'd like to consolidate multiple calls to cleanupCache so that we only periodically get ONE call to cleanupCache. Here's what I've come up with do to this-- is this the best way? [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(cleanupCache) object:nil]; [self performSelector:@selector(cleanupCache) withObject:nil afterDelay:0.5];

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  • How can I render an in-memory UIViewController's view Landscape?

    - by Aaron
    I'm trying to render an in-memory (but not in hierarchy, yet) UIViewController's view into an in-memory image buffer so I can do some interesting transition animations. However, when I render the UIViewController's view into that buffer, it is always rendering as though the controller is in Portrait orientation, no matter the orientation of the rest of the app. How do I clue this controller in? My code in RootViewController looks like this: MyUIViewController* controller = [[MyUIViewController alloc] init]; int width = self.view.frame.size.width; int height = self.view.frame.size.height; int bitmapBytesPerRow = width * 4; unsigned char *offscreenData = calloc(bitmapBytesPerRow * height, sizeof(unsigned char)); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef offscreenContext = CGBitmapContextCreate(offscreenData, width, height, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast); CGContextTranslateCTM(offscreenContext, 0.0f, height); CGContextScaleCTM(offscreenContext, 1.0f, -1.0f); [(CALayer*)[controller.view layer] renderInContext:offscreenContext]; At that point, the offscreen memory buffers contents are portrait-oriented, even when the window is in landscape orientation. Ideas?

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  • Back button of Navigation Controller does not work!

    - by JosephH
    For some reason, if I try to go back to the main menu using the back button on the upper left corner, only the title returns to the previous menu, but not the view controller. View controller would return to the previous menu only if I explicitly call popViewControllerAnimated using some other button. Is there anyway to solve this? I think I've coded something wrong. Tried googling but couldn't find any cases like mine.

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  • Leak in managedObjectContext save:

    - by Kamchatka
    Hi I have the following piece of code and when I use Instruments/Object Allocations, it tells me that there is a leak there (which goes down to sqlite3MemMalloc). Is there something that I should release? if (![managedObjectContext save:&error]) { NSLog(@"Error while saving."); } The save works well and doesn't trigger an error.

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