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  • Why is Cuteflow slow on XAMPP 1.7.1?

    - by gsk
    I have recently installed cuteflow (a PHP based document circulation application) on my machine as I need to customize this software. I have XAMPP 1.7.1 running on a windows xp machine on which this application is deployed. While all my other applications that are running on XAMPP are loading fast, only this application is taking exorbitant amount of time. The same cuteflow application is running very well on my colleagues machines.

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  • Small Business Server 2011 and Remote access to documents

    - by Tim Long
    Assume I'm working away from the office; its a hotel computer Windows 7, Office 2010 and fast - so the best possible conditions. Using Companyweb - Every time I open a document, I have to go through the logon process - seems odd to have to do that. Is this a 'by design' feature or is something wrong with my configuration? When I do open the documents, are they being stored somewhere locally and should I be looking to delete on this computer - or are they in a temporary file?

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  • Is the XP VMM a bottleneck on a multi core machine?

    - by JeffV
    I have a dual Xeon hex core machine running an IO intensive application. (WinXP 32) I am seeing a hardware driver (1/2 user mode, 1/2 kernel, streaming data) that is using 6k delta page faults per second. When other applications load or allocate large amounts of memory the driver's hardware buffer gets an underrun (application not feeding it fast enough). Could this be because the kernel is only using one core to service page fault interrupts?

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  • Rendering videos slower

    - by asrijaal
    Hi there, I've got some movies which should be used for tutorial aspects. Problem: the shown stuff is too fast, I need to slow down the movies. Does anyone know a tool / programm which can do this? The movies are in mp4 format.

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  • Are there any OpenGL implementations which can use a server to do the rendering?

    - by user1973386
    Assume I have 2 independent machines, one running Debian sid, and the other running Windows 7. The one running Debian sid has a decent graphics card, the Windows 7 machine has no graphics card and a weak processor. The two are connected over a fast local network. Are there any OpenGL implementations, where Windows 7 would use the Debian machine's graphics card to do OpenGL rendering "over the network"?

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  • How benchmark server with load balancer

    - by Fajkowsky
    Hey I have four computers(with linux): two with mediawiki(mirror, both connected to one db) one with mysql one server(DHCP,DNS etc) I configured on my server load balancer and now hen I type in browser name.local for example I get one of my mediawiki servers. I press f5 really fast and then I see in top command both computers are being loaded but not much. I used tool ab (apache benchamrk) but if I run it always is connected to one server never alternately. I use this settings: ab -n 100 -c 10 http://name.local/

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  • How to manually check Ubuntu version? (e.g. from hard drive)

    - by tkoomzaaskz
    There is a fast way to check ubuntu version of the system: $ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 11.10 Release: 11.10 Codename: oneiric But what are the files that store this information and how can I access them? Particularly, I've got an old partition with a dead Linux lying there and I would like to check what was its Ubuntu version. lsb_release -a shows my current Linux version only...

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  • Partitioning Windows 8.1 in order to have data partition first and system partitions at HDD end

    - by LivingSilver94
    How can I have recovery partition at the HDD end? My aim is to have data partition installed on fastest sectors of my hard drive, as I don't really care if restoring operations are slow... During Windows installation, when I create a partition, I get immediately created EFI and recovery ones just before the actual data partition. EFI position is good, I want my PC boot fast, but I want to move partitions I don't care about speed. I've also considered GParted, but I think I'm not able to use it :P

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  • Making CTRL+(mouse scroll) work with word 2007 for zooming?

    - by Tal Galili
    I am using Word 2007 and am trying to use the combo: Ctrl + mouse scroll To zoom in and out of the doc. This function works fine in other programs (like google-chrome) Is there a place to fix this ? edit: I found out that when I scroll the mouse FAST the desired effect happens. I would like it to also work with slower scrolling. The thing is also that on any other program - the scrolling acts as normal. (so this is not a system wide preference)

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  • Remote Computer renting (moving my desktop to the cloud)

    - by Carl
    I would like to rent a remote computer, like a virtual Vista or Windows 7 desktop, and run everything on it and access it with RDP (fastest). It could be virtual (running on Xen or Hyper-V) and the price needs to be right. Windows 7 to Windows 7 has nice RDP offload feature and doing stuff in the cloud is fast. Anywhere I could rent something like that? I've been using Amazon and CloudLayer, but they are optimized for server versions of Windows.

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  • Virtual PC in Remote Desktop session runs very slowly??

    - by Michael Bray
    I have a VPN to my work which is quite fast... I Remote Desktop to my work PC, which is running a Microsoft Virtual PC. Working with the PC while I'm actually at work isn't too bad, but when I try to interact with it over the remote desktop, it is VERY slow to respond. Even simple typing can be slow, but screen painting and response time is painfully obvious. Any suggestions to help speed it up?

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  • HD video is slower than audio output

    - by Star
    I have an HD video files (1920x1080 H.264 DUAL AUDIO FLAC) file type: MKV file size: 1.25 GB file length: 24 minutes the problem is the video output is not synchronized with audio output, something slow too much sometime it gets too fast I tried running it on Windows Media Player , Media Player Classic , and a few other players, but the result is the same Additional Info: for device information I'm on LG S510 labtop

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  • Loudspeaker Tile in Windows 8

    - by lampa
    In the classical desktop I have the loudspeaker symbol, which I use to make the sound louder and quieter by using the mouse. On the modern UI Start Screen I can change it through the Charm-Bar and settings, but it is inconvenient. Is there some fast access to the loudspeaker for example through a tile? here is the screenshot of the usual loudspeaker: http://i.stack.imgur.com/O00af.png (I don't have enough rep to post the pic directly)

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  • Primefaces tabview: set the active index on tab change

    - by Virgi
    I've got a tab view that contains two tab. When I switch from tab 1 to tab 2, I'm calling some code that executes a validation and updates some values. Depending on the result of this validation, I would like to stay on tab 1, or go to tab 2, and refresh the tabs' content. My tabview: <h:form id="form"> <p:tabView id="tabview" activeIndex="#{ctrl.idx}" dynamic="true" cache="false"> <p:ajax event="tabChange" listener="#{ctrl.doStuff}" update=":form:tabview"/> <p:tab title="Tab 1" id="t1"> <h:panelGrid columns="1" cellpadding="10"> <h:outputText value="#{ctrl.s1}"/> </h:panelGrid> </p:tab> <p:tab title="Tab 2" id="t2"> <h:panelGrid columns="1" cellpadding="10"> <h:outputText value="#{ctrl.s2}"/> </h:panelGrid> </p:tab> </p:tabView> </h:form> My test code that simly changes the values: public void doStuff() { s1 = String.valueOf(Math.random()); s2 = String.valueOf(Math.random()); } I thought that changing the active tab index in my method would be enough, like that: public void doStuff() { // ... idx = 0; } On tabChange event, the method is called but the tabview components goes to the clicked tab, ignoring the idx new value. I thought adding an update attribute to p:ajax would render the whole tabview but only the tabs and/or the tabs' content is re rendered. And weirdest of all, if I change update=":form:tabview" to update=":form" or update="@form", I only receive the tab's content in the ajax response - the component disappears from the page! My bean is viewscoped, I'm using Primefaces 3.5, JSF 2.1 and Tomcat 7. Any idea? Thanks.

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  • Drag and drop in as3 on specific path (ex bezier curve)

    - by abinop
    I need to implement a drag and drop functionality, where I can define and constraint the route of the draggable object. Like in http://www.kirupa.com/forum/showthread.php?t=330302 , only that i have the paths designed and not calculated by a math function. So, in fact, as mouse moves I need to tell the object to follow the custom path/movieclip.

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  • WPF Converter and NotifyOnTargetUpdated exclusive in a binding ?

    - by Mathieu Garstecki
    Hi, I have a problem with a databinding in WPF. When I try to use a value converter and set the NotifyOnTargetUpdated=True property to True, I get an XamlParseException with the following message: 'System.Windows.Data.BindingExpression' value cannot be assigned to property 'Contenu' of object 'View.UserControls.ShadowedText'. Value cannot be null. Parameter name: textToFormat Error at object 'System.Windows.Data.Binding' in markup file 'View.UserControls;component/saletotal.xaml' Line 363 Position 95. The binding is pretty standard: <my:ShadowedText Contenu="{Binding Path=Total, Converter={StaticResource CurrencyToStringConverter}, NotifyOnTargetUpdated=True}" TargetUpdated="MontantTotal_TargetUpdated"> </my:ShadowedText> (Styling properties removed for conciseness) The converter exists in the resources and works correctly when NotifyOnTargetUpdated=True is removed. Similarly, the TargetUpdated event is called and implemented correctly, and works when the converter is removed. Note: This binding is defined in a ControlTemplate, though I don't think that is relevant to the problem. Can anybody explain me what is happening ? Am I defining the binding wrong ? Are those features mutually exclusive (and in this case, can you explain why it is so) ? Thanks in advance. More info: Here is the content of the TargetUpdated handler: private void MontantTotal_TargetUpdated(object sender, DataTransferEventArgs e) { ShadowedText textBlock = (ShadowedText)e.TargetObject; double textSize = textBlock.Taille; double delta = 5; double defaultTaille = 56; double maxWidth = textBlock.MaxWidth; while (true) { FormattedText newFormat = new FormattedText(textBlock.Contenu, CultureInfo.CurrentCulture, FlowDirection.LeftToRight, new Typeface("Calibri"), textSize, (SolidColorBrush) Resources["RougeVif"]); if (newFormat.Width < textBlock.MaxWidth && textSize <= defaultTaille) { if ((Math.Round(newFormat.Width) + delta) >= maxWidth || textSize == defaultTaille) { break; } textSize++; } else { if ((Math.Round(newFormat.Width) - delta) <= maxWidth && textSize <= defaultTaille) { break; } textSize--; } } textBlock.Taille = textSize; } The role of the handler is to resize the control based on the length of the content. It is quite ugly but I want to have the functional part working before refactoring.

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  • 2d trajectory planning of a spaceship with physics.

    - by egarcia
    I'm implementing a 2D game with ships in space. In order to do it, I'm using LÖVE, which wraps Box2D with Lua. But I believe that my question can be answered by anyone with a greater understanding of physics than myself - so pseudo code is accepted as a response. My problem is that I don't know how to move my spaceships properly on a 2D physics-enabled world. More concretely: A ship of mass m is located at an initial position {x, y}. It has an initial velocity vector of {vx, vy} (can be {0,0}). The objective is a point in {xo,yo}. The ship has to reach the objective having a velocity of {vxo, vyo} (or near it), following the shortest trajectory. There's a function called update(dt) that is called frequently (i.e. 30 times per second). On this function, the ship can modify its position and trajectory, by applying "impulses" to itself. The magnitude of the impulses is binary: you can either apply it in a given direction, or not to apply it at all). In code, it looks like this: def Ship:update(dt) m = self:getMass() x,y = self:getPosition() vx,vy = self.getLinearVelocity() xo,yo = self:getTargetPosition() vxo,vyo = self:getTargetVelocity() thrust = self:getThrust() if(???) angle = ??? self:applyImpulse(math.sin(angle)*thrust, math.cos(angle)*thrust)) end end The first ??? is there to indicate that in some occasions (I guess) it would be better to "not to impulse" and leave the ship "drift". The second ??? part consists on how to calculate the impulse angle on a given dt. We are in space, so we can ignore things like air friction. Although it would be very nice, I'm not looking for someone to code this for me; I put the code there so my problem is clearly understood. What I need is an strategy - a way of attacking this. I know some basic physics, but I'm no expert. For example, does this problem have a name? That sort of thing. Thanks a lot.

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  • Generating moderately interesting images

    - by Williham Totland
    Abstract: Can you propose a mathematical-ish algorithm over a plane of pixels that will generate a moderately interesting image, preferably one that on the whole resembles something? The story thus far: Once upon a time I decided in an effort to reduce cycle waste on my (admittedly too) numerous computers, and set out to generate images in a moderately interesting fashion; using a PRNG and some clever math to create images that would, on the whole, resemble something. Or at least, that was the plan. As it turns out, clever math requires being a clever mathematician; this I am not. At some length I arrived at a method that preferred straight lines (as these are generally the components of which our world is made), perhaps too strongly. The result is mildly interesting; resembling, perhaps, city grids as such: Now for the question proper: Given the source code of this little program; can you improve upon it and propose a method that gives somewhat more interesting results? (e.g. not city grids, but perhaps faces, animals, geography, what have you) This is also meant as a sort of challenge; I suppose and as such I've set down some completely arbitrary and equally optional rules: The comments in the code says it all really. Suggestions and "solutions" should edit the algorithm itself, not the surrounding framework, except as for to fix errors that prevents the sample from compiling. The code should compile cleanly with a standard issue C compiler. (If the example provided doesn't, oops! Tell me, and I'll fix. :) The method should, though again, this is optional, not need to elicit help from your friendly neighborhood math library. Solutions should probably be deliverable by simply yanking out whatever is between the snip lines (the ones that say you should not edit above and below, respectively), with a statement to the effect of what you need to add to the preamble in particular. The code requires a C compiler and libpng to build; I'm not entirely confident that the MinGW compiler provides the necessities, but I would be surprised if it didn't. For Debian you'll want the libpng-dev package, and for Mac OS X you'll want the XCode tools.. The source code can be downloaded here. Warning: Massive code splurge incoming! // compile with gcc -o imggen -lpng imggen.c // optionally with -DITERATIONS=x, where x is an appropriate integer // If you're on a Mac or using MinGW, you may have to fiddle with the linker flags to find the library and includes. #include <stdio.h> #include <stdlib.h> #include <png.h> #ifdef ITERATIONS #define REPEAT #endif // ITERATIONS // YOU MAY CHANGE THE FOLLOWING DEFINES #define WIDTH 320 #define HEIGHT 240 // YOU MAY REPLACE THE FOLLOWING DEFINES AS APPROPRIATE #define INK 16384 void writePNG (png_bytepp imageBuffer, png_uint_32 width, png_uint_32 height, int iteration) { char *fname; asprintf(&fname, "out.%d.png", iteration); FILE *fp = fopen(fname, "wb"); if (!fp) return; png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); png_infop info_ptr = png_create_info_struct(png_ptr); png_init_io(png_ptr, fp); png_set_filter(png_ptr, PNG_FILTER_TYPE_DEFAULT, PNG_FILTER_NONE); png_set_compression_level(png_ptr, Z_BEST_COMPRESSION); png_set_IHDR(png_ptr, info_ptr, width, height, 8, PNG_COLOR_TYPE_GRAY, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); png_set_rows(png_ptr, info_ptr, imageBuffer); png_set_invert_mono(png_ptr); /// YOU MAY COMMENT OUT THIS LINE png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL); png_destroy_write_struct(&png_ptr, &info_ptr); fclose(fp); free(fname); } int main (int argc, const char * argv[]) { png_uint_32 height = HEIGHT, width = WIDTH; int iteration = 1; #ifdef REPEAT for (iteration = 1; iteration <= ITERATIONS; iteration++) { #endif // REPEAT png_bytepp imageBuffer = malloc(sizeof(png_bytep) * height); for (png_uint_32 i = 0; i < height; i++) { imageBuffer[i] = malloc(sizeof(png_byte) * width); for (png_uint_32 j = 0; j < width; j++) { imageBuffer[i][j] = 0; } } /// CUT ACROSS THE DASHED LINES /// ------------------------------------------- /// NO EDITING ABOVE THIS LINE; EXCEPT AS NOTED int ink = INK; int x = rand() % width, y = rand() % height; int xdir = (rand() % 2)?1:-1; int ydir = (rand() % 2)?1:-1; while (ink) { imageBuffer[y][x] = 255; --ink; xdir += (rand() % 2)?(1):(-1); ydir += (rand() % 2)?(1):(-1); if (ydir > 0) { ++y; } else if (ydir < 0) { --y; } if (xdir > 0) { ++x; } else if (xdir < 0) { --x; } if (x == -1 || y == -1 || x == width || y == height || x == y && x == 0) { x = rand() % width; y = rand() % height; xdir = (rand() % 2)?1:-1; ydir = (rand() % 2)?1:-1; } } /// NO EDITING BELOW THIS LINE /// ------------------------------------------- writePNG(imageBuffer, width, height, iteration); for (png_uint_32 i = 0; i < height; i++) { free(imageBuffer[i]); } free(imageBuffer); #ifdef REPEAT } #endif // REPEAT return 0; } Note: While this question doesn't strictly speaking seem "answerable" as such; I still believe that it can give rise to some manner of "right" answer. Maybe. Happy hunting.

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  • floating point hex octal binary

    - by workinprogress
    Hi, I am working on a calculator that allows you to perform calculations past the decimal point in octal, hexadecimal, binary, and of course decimal. I am having trouble though finding a way to convert floating point decimal numbers to floating point hexadecimal, octal, binary and vice versa. The plan is to do all the math in decimal and then convert the result into the appropriate number system. Any help, ideas or examples would be appreciated. Thanks!

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