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  • File sizing issue in DOS/FAT

    - by Heather
    I've been tasked with writing a data collection program for a Unitech HT630, which runs a proprietary DOS operating system that can run executables compiled for 16-bit MS DOS with some restrictions. I'm using the Digital Mars C/C++ compiler, which is working well thus far. One of the application requirements is that the data file must be human-readable plain text, meaning the file can be imported into Excel or opened by Notepad. I'm using a variable length record format much like CSV that I've successfully implemented using the C standard library file I/O functions. When saving a record, I have to calculate whether the updated record is larger or smaller than the version of the record currently in the data file. If larger, I first shift all records immediately after the current record forward by the size difference calculated before saving the updated record. EOF is extended automatically by the OS to accommodate the extra data. If smaller, I shift all records backwards by my calculated offset. This is working well, however I have found no way to modify the EOF marker or file size to ignore the data after the end of the last record. Most of the time records will grow in size because the data collection program will be filling some of the empty fields with data when saving a record. Records will only shrink in size when a correction is made on an existing entry, or on a normal record save if the descriptive data in the record is longer than what the program reads in memory. In the situation of a shrinking record, after the last record in the file I'm left with whatever data was sitting there before the shift. I have been writing an EOF delimiter into the file after a "shrinking record save" to signal where the end of my records are and space-filling the remaining data, but then I no longer have a clean file until a "growing record save" extends the size of the file over the space-filled area. The truncate() function in unistd.h does not work (I'm now thinking this is for *nix flavors only?). One proposed solution I've seen involves creating a second file and writing all the data you wish to save into that file, and then deleting the original. Since I only have 4MB worth of disk space to use, this works if the file size is less than 2MB minus the size of my program executable and configuration files, but would fail otherwise. It is very likely that when this goes into production, users would end up with a file exceeding 2MB in size. I've looked at Ralph Brown's Interrupt List and the interrupt reference in IBM PC Assembly Language and Programming and I can't seem to find anything to update the file size or similar. Is reducing a file's size without creating a second file even possible in DOS?

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  • How do i resize image file to optional sizes

    - by shuxer
    Hi I have image upload form, user attaches aimage file, and selects image size to resize the uploaded image file(200kb, 500kb, 1mb, 5mb, Original). Then my script needs to resize image file size based on user's optional size, but im not sure how to implement this feature, For example, user uploads image with one 1mb size, and if user selects 200KB to resize, then my script should save it with 200kb size. Does anyone know or have an experience on similar task ? Thanks for you reply in advance.

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  • keyboard hiding my textview

    - by Risma
    hi guys i have a simple app, it consist of 2 textview, 1 uiview as a coretext subclass, and then 1 scrollview. the others part is subviews from scrollview. I use this scrollview because i need to scroll the textviews and uiview at the same time. I already scroll all of them together, but the problem is, the keyboard hiding some lines in the textview. I have to change the frame of scrollview when keyboard appear, but it still not help. This is my code : UIScrollView *scrollView; UIView *viewTextView; UITextView *lineNumberTextView; UITextView *codeTextView; -(void) viewWillAppear:(BOOL)animated{ [super viewWillAppear:animated]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillAppear:) name:UIKeyboardWillShowNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillDisappear:) name:UIKeyboardWillHideNotification object:nil]; self.scrollView.frame = CGRectMake(0, 88, self.codeTextView.frame.size.width, self.codeTextView.frame.size.height); scrollView.contentSize = CGSizeMake(self.view.frame.size.width, viewTextView.frame.size.height); [scrollView addSubview:viewTextView]; CGAffineTransform translationCoreText = CGAffineTransformMakeTranslation(60, 7); [viewTextView setTransform:translationCoreText]; [scrollView addSubview:lineNumberTextView]; [self.scrollView setScrollEnabled:YES]; [self.codeTextView setScrollEnabled:NO]; } -(void)keyboardWillAppear:(NSNotification *)notification { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:[[[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]]; CGRect keyboardEndingUncorrectedFrame = [[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey ] CGRectValue]; CGRect keyboardEndingFrame = [self.view convertRect:keyboardEndingUncorrectedFrame fromView:nil]; self.scrollView.frame = CGRectMake(0, 88, self.codeTextView.frame.size.width, self.codeTextView.frame.size.height - keyboardEndingFrame.size.height); [UIView commitAnimations]; } -(void)keyboardWillDisappear:(NSNotification *) notification { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:[[[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]]; CGRect keyboardEndingUncorrectedFrame = [[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue]; CGRect keyboardEndingFrame = [self.view convertRect:keyboardEndingUncorrectedFrame fromView:nil]; self.scrollView.frame = CGRectMake(0, 88, self.codeTextView.frame.size.width, self.codeTextView.frame.size.height + keyboardEndingFrame.size.height); [UIView commitAnimations]; } can somebody help me please?

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  • OpenGL Shader Compile Error

    - by Tomas Cokis
    I'm having a bit of a problem with my code for compiling shaders, namely they both register as failed compiles and no log is received. This is the shader compiling code: /* Make the shader */ Uint size; GLchar* file; loadFileRaw(filePath, file, &size); const char * pFile = file; const GLint pSize = size; newCashe.shader = glCreateShader(shaderType); glShaderSource(newCashe.shader, 1, &pFile, &pSize); glCompileShader(newCashe.shader); GLint shaderCompiled; glGetShaderiv(newCashe.shader, GL_COMPILE_STATUS, &shaderCompiled); if(shaderCompiled == GL_FALSE) { ReportFiler->makeReport("ShaderCasher.cpp", "loadShader()", "Shader did not compile", "The shader " + filePath + " failed to compile, reporting the error - " + OpenGLServices::getShaderLog(newCashe.shader)); } And these are the support functions: bool loadFileRaw(string fileName, char* data, Uint* size) { if (fileName != "") { FILE *file = fopen(fileName.c_str(), "rt"); if (file != NULL) { fseek(file, 0, SEEK_END); *size = ftell(file); rewind(file); if (*size > 0) { data = (char*)malloc(sizeof(char) * (*size + 1)); *size = fread(data, sizeof(char), *size, file); data[*size] = '\0'; } fclose(file); } } return data; } string OpenGLServices::getShaderLog(GLuint obj) { int infologLength = 0; int charsWritten = 0; char *infoLog; glGetShaderiv(obj, GL_INFO_LOG_LENGTH,&infologLength); if (infologLength > 0) { infoLog = (char *)malloc(infologLength); glGetShaderInfoLog(obj, infologLength, &charsWritten, infoLog); string log = infoLog; free(infoLog); return log; } return "<Blank Log>"; } and the shaders I'm loading: void main(void) { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } void main(void) { gl_Position = ftransform(); } In short I get From: ShaderCasher.cpp, In: loadShader(), Subject: Shader did not compile Message: The shader Data/Shaders/Standard/standard.vs failed to compile, reporting the error - <Blank Log> for every shader I compile I've tried replacing the file reading with just a hard coded string but I get the same error so there must be something wrong with how I'm compiling them. I have run and compiled example programs with shaders, so I doubt my drivers are the issue, but in any case I'm on a Nvidia 8600m GT. Can anyone help?

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  • overloading new/delete problem

    - by hidayat
    This is my scenario, Im trying to overload new and delete globally. I have written my allocator class in a file called allocator.h. And what I am trying to achieve is that if a file is including this header file, my version of new and delete should be used. So in a header file "allocator.h" i have declared the two functions extern void* operator new(std::size_t size); extern void operator delete(void *p, std::size_t size); I the same header file I have a class that does all the allocator stuff, class SmallObjAllocator { ... }; I want to call this class from the new and delete functions and I would like the class to be static, so I have done this: template<unsigned dummy> struct My_SmallObjectAllocatorImpl { static SmallObjAllocator myAlloc; }; template<unsigned dummy> SmallObjAllocator My_SmallObjectAllocatorImpl<dummy>::myAlloc(DEFAULT_CHUNK_SIZE, MAX_OBJ_SIZE); typedef My_SmallObjectAllocatorImpl<0> My_SmallObjectAllocator; and in the cpp file it looks like this: allocator.cc void* operator new(std::size_t size) { std::cout << "using my new" << std::endl; if(size > MAX_OBJ_SIZE) return malloc(size); else return My_SmallObjectAllocator::myAlloc.allocate(size); } void operator delete(void *p, std::size_t size) { if(size > MAX_OBJ_SIZE) free(p); else My_SmallObjectAllocator::myAlloc.deallocate(p, size); } The problem is when I try to call the constructor for the class SmallObjAllocator which is a static object. For some reason the compiler are calling my overloaded function new when initializing it. So it then tries to use My_SmallObjectAllocator::myAlloc.deallocate(p, size); which is not defined so the program crashes. So why are the compiler calling new when I define a static object? and how can I solve it?

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  • C++ Vector vs Array (Time)

    - by vsha041
    I have got here two programs with me, both are doing exactly the same task. They are just setting an boolean array / vector to the value true. The program using vector takes 27 seconds to run whereas the program involving array with 5 times greater size takes less than 1 s. I would like to know the exact reason as to why there is such a major difference ? Are vectors really that inefficient ? Program using vectors #include <iostream> #include <vector> #include <ctime> using namespace std; int main(){ const int size = 2000; time_t start, end; time(&start); vector<bool> v(size); for(int i = 0; i < size; i++){ for(int j = 0; j < size; j++){ v[i] = true; } } time(&end); cout<<difftime(end, start)<<" seconds."<<endl; } Runtime - 27 seconds Program using Array #include <iostream> #include <ctime> using namespace std; int main(){ const int size = 10000; // 5 times more size time_t start, end; time(&start); bool v[size]; for(int i = 0; i < size; i++){ for(int j = 0; j < size; j++){ v[i] = true; } } time(&end); cout<<difftime(end, start)<<" seconds."<<endl; } Runtime - < 1 seconds Platform - Visual Studio 2008 OS - Windows Vista 32 bit SP 1 Processor Intel(R) Pentium(R) Dual CPU T2370 @ 1.73GHz Memory (RAM) 1.00 GB Thanks Amare

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  • How To Personalize the Windows Command Prompt

    - by Matthew Guay
    Command line interfaces can be downright boring, and always seem to miss out on the fresh coats of paint liberally applied to the rest of Windows.  Here’s how to add a splash of color to Command Prompt and make it unique. By default, Windows Command Prompt is white text on a black background. It get’s the job done, but maybe you want to add some color to it.   To get an overview of what we can do with the color command, let’s enter: color /? So, to get the color you want, enter color then the option for the background color followed by the font color.  For example, let’s make an old-fashioned green on black look by entering: color 02   There are a bunch of different combinations you can do, like this black background with red text. color 04 You can’t mess it up too much.  The color command won’t let you set both the font and the background to the same color, which would make it unreadable.  Also, if you want to get back to the default settings, just enter: color Now we’re back to plain-old black and white. Personalize Command Prompt Without Commands If you’d prefer to change the color without entering commands, just click on the Command Prompt icon in the top left corner of the window and select Properties. Select the Colors tab, and then choose the color you want for the screen text and background.  You can also enter your own RGB color combination if you want.   Here we entered the RGB values to get a purple background color like Ubuntu 10.04. Back in the Properties dialog, you can also change your Command Prompt font from the font tab.  Choose any font you want, as long as the one you want is one of the three listed here. Customizations you make via the Properties dialog are saved and will be used any time you open Command Prompt, but any customizations you make with the Color command are only for that session. Conclusion Whether you want to make your command prompt bright enough to cause a sunburn or old-style enough to scare a mainframe operator, with these settings, you can make Command Prompt a bit more unique.   Similar Articles Productive Geek Tips Use "Command Prompt Here" in Windows VistaVerify the Integrity of Windows Vista System FilesKeyboard Ninja: Scrolling the Windows Command Prompt With Only the KeyboardRun a Command as Administrator from the Windows 7 / Vista Run boxStart an Application Assigned to a Specific CPU in Windows Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app

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  • Work at Oracle as a Fresh Student by Ang Sun

    - by Nadiya
    The past months have flown by since I started working at Oracle; but at the same time it feels like I’ve been here forever. I came to Beijing to find a job after I graduated from The University of Southampton with a MSc in Software Engineering. I got an offer the next day after I had an interview with my manager. This new style of working life hasn’t been a problem with me. The atmosphere here is fantastic and everyone is so friendly and easy to talk to. I am the first member in our AIE China Team. We do appreciate those colleagues from Core I/O team who helped us a lot to familiarize ourselves with the new environment. After hire orientation training I got to know many new people from various teams including Middleware, People Soft and Solaris. Also Oracle provides weekly system online training as additional training for those people who need it. The best thing about working at Oracle is that there is a balance between work and rest. It’s good to have a really nice park and green space near the Oracle buildings. Most of us like to walk around the riverside after lunch before we get back to work. I like to grab a cup of latte before discussing issues and the schedule of our projects in a weekly conference call with my US colleagues. It has been great experience; I am working alongside talented colleagues from different countries and nationalities. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Voxel terrain rendering with marching cubes

    - by JavaJosh94
    I was working on making procedurally generated terrain using normal cubish voxels (like minecraft) But then I read about marching cubes and decided to convert to using those. I managed to create a working marching cubes class and cycle through the densities and everything in it seemed to be working so I went on to work on actual terrain generation. I'm using XNA (C#) and a ported libnoise library to generate noise for the terrain generator. But instead of rendering smooth terrain I get a 64x64 chunk (I specified 64 but can change it) of seemingly random marching cubes using different triangles. This is the code I'm using to generate a "chunk": public MarchingCube[, ,] getTerrainChunk(int size, float dMultiplyer, int stepsize) { MarchingCube[, ,] temp = new MarchingCube[size / stepsize, size / stepsize, size / stepsize]; for (int x = 0; x < size; x += stepsize) { for (int y = 0; y <size; y += stepsize) { for (int z = 0; z < size; z += stepsize) { float[] densities = {(float)terrain.GetValue(x, y, z)*dMultiplyer, (float)terrain.GetValue(x, y+stepsize, z)*dMultiplyer, (float)terrain.GetValue(x+stepsize, y+stepsize, z)*dMultiplyer, (float)terrain.GetValue(x+stepsize, y, z)*dMultiplyer, (float)terrain.GetValue(x,y,z+stepsize)*dMultiplyer,(float)terrain.GetValue(x,y+stepsize,z+stepsize)*dMultiplyer,(float)terrain.GetValue(x+stepsize,y+stepsize,z+stepsize)*dMultiplyer,(float)terrain.GetValue(x+stepsize,y,z+stepsize)*dMultiplyer }; Vector3[] corners = { new Vector3(x,y,z), new Vector3(x,y+stepsize,z),new Vector3(x+stepsize,y+stepsize,z),new Vector3(x+stepsize,y,z), new Vector3(x,y,z+stepsize), new Vector3(x,y+stepsize,z+stepsize), new Vector3(x+stepsize,y+stepsize,z+stepsize), new Vector3(x+stepsize,y,z+stepsize)}; if (x == 0 && y == 0 && z == 0) { temp[x / stepsize, y / stepsize, z / stepsize] = new MarchingCube(densities, corners, device); } temp[x / stepsize, y / stepsize, z / stepsize] = new MarchingCube(densities, corners); } } } (terrain is a Perlin Noise generated using libnoise) I'm sure there's probably an easy solution to this but I've been drawing a blank for the past hour. I'm just wondering if the problem is how I'm reading in the data from the noise or if I may be generating the noise wrong? Or maybe the noise is just not good for this kind of generation? If I'm reading it wrong does anyone know the right way? the answers on google were somewhat ambiguous but I'm going to keep searching. Thanks in advance!

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  • IE9 Loses Some CSS After Particular Form Submit [migrated]

    - by Asherion
    The site I am editing has a search form. For the record, there are several other forms on the site, contact and the like. This is the only one with an issue. Upon submission of the form, SOME of the styling is lost in IE9 (possibly other versions of IE, haven't tested that yet). Primarily, the margins and colors set in html and body appear to have been lost. Menus, banner, text, etc all appear to retain styles. All styles are on one sheet, that are used here... Any helpful advice? Here is the contents of the search page and the php used to check for the form, if that helps, and the css that I think is lost. THE HTML: <div id="search"> <br /> <div style="float:right;font-size:.8em;"> <form name="form_sidesearch" action="search.html" method="post"> <input type="hidden" name="action" value="search" /> <input type="text" name="search_value" value="<?php echo $systems_primary->search_value ?>" /> <input type="submit" name="submit_search" value="Search Website" /> </form> <br /> </div> </div> <?php echo stripslashes($search_results); THE PHP: <?php // -- Begin Search -------------------------------------------------------------------------------------- if($_REQUEST["action"] === "search") { if(strlen($_REQUEST["pg"]) <= 0) { $_REQUEST["pg"] = 1; } $search_results = $systems_primary->search_website("index",urldecode($_REQUEST["search_value"]),"<div class=\"listing ui-corner-all\"><a href=\"{ENTRY_URL}\" title=\"{ENTRY_TITLE}\" class=\"listing_title\">{ENTRY_TITLE}</a>{ENTRY_CONTENT} <a href=\"{ENTRY_URL}\" title=\"{ENTRY_TITLE}\" style=\"font-size:.8em;\">...read more</a></div><br /><br />",345,"all",10,$_REQUEST["pg"]); } // -- End Search ---------------------------------------------------------------------------------------- ?> THE LOST CSS (could be more): html { background-color:#F6E6C8; font-size:16px; font:Helvetica; } body { width:1027px; margin:0 auto; background-color:#ffffff; font: arial, times new roman, sans-serif; }

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  • Write and fprintf for file I/O

    - by Darryl Gove
    fprintf() does buffered I/O, where as write() does unbuffered I/O. So once the write() completes, the data is in the file, whereas, for fprintf() it may take a while for the file to get updated to reflect the output. This results in a significant performance difference - the write works at disk speed. The following is a program to test this: #include <fcntl.h #include <unistd.h #include <stdio.h #include <stdlib.h #include <errno.h #include <stdio.h #include <sys/time.h #include <sys/types.h #include <sys/stat.h static double s_time; void starttime() { s_time=1.0*gethrtime(); } void endtime(long its) { double e_time=1.0*gethrtime(); printf("Time per iteration %5.2f MB/s\n", (1.0*its)/(e_time-s_time*1.0)*1000); s_time=1.0*gethrtime(); } #define SIZE 10*1024*1024 void test_write() { starttime(); int file = open("./test.dat",O_WRONLY|O_CREAT,S_IWGRP|S_IWOTH|S_IWUSR); for (int i=0; i<SIZE; i++) { write(file,"a",1); } close(file); endtime(SIZE); } void test_fprintf() { starttime(); FILE* file = fopen("./test.dat","w"); for (int i=0; i<SIZE; i++) { fprintf(file,"a"); } fclose(file); endtime(SIZE); } void test_flush() { starttime(); FILE* file = fopen("./test.dat","w"); for (int i=0; i<SIZE; i++) { fprintf(file,"a"); fflush(file); } fclose(file); endtime(SIZE); } int main() { test_write(); test_fprintf(); test_flush(); } Compiling and running I get 0.2MB/s for write() and 6MB/s for fprintf(). A large difference. There's three tests in this example, the third test uses fprintf() and fflush(). This is equivalent to write() both in performance and in functionality. Which leads to the suggestion that fprintf() (and other buffering I/O functions) are the fastest way of writing to files, and that fflush() should be used to enforce synchronisation of the file contents.

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  • How to display image in second layer in Cocos2d

    - by PeterK
    I am very new at Cocos2d and is testing to displaying an image over the "Hello World" text on a second layer and need help to get it work. I guess it is some basic stuff here and appreciate any tips etc. with this. I know that if i put the display-code (myLayer1) in the "init" it work or do the call [self goHere] from the "init" in myLayer1 it works but i want to call the "goHere" directly. I have the following code: HelloWorld.m: #import "HelloWorldLayer.h" #import "myLayer1.h" // HelloWorldLayer implementation @implementation HelloWorldLayer +(CCScene *) scene { // 'scene' is an autorelease object. CCScene *scene = [CCScene node]; // 'layer' is an autorelease object. HelloWorldLayer *layer = [HelloWorldLayer node]; myLayer1 *layer1 = [myLayer1 node]; // add layer as a child to scene [scene addChild: layer]; [scene addChild: layer1]; // return the scene return scene; } // on "init" you need to initialize your instance -(id) init { // always call "super" init // Apple recommends to re-assign "self" with the "super" return value if( (self=[super init])) { // create and initialize a Label CCLabelTTF *label = [CCLabelTTF labelWithString:@"Hello World" fontName:@"Marker Felt" fontSize:64]; // ask director the the window size CGSize size = [[CCDirector sharedDirector] winSize]; // position the label on the center of the screen label.position = ccp( size.width /2 , size.height/2 ); // add the label as a child to this Layer [self addChild: label]; myLayer1 *a1 = [myLayer1 new]; [a1 goHere]; [myLayer1 release]; } return self; } myLayer1.m: #import "myLayer1.h" @implementation myLayer1 -(void)goHere { NSLog(@">>>>goHere<<<<"); CGSize size = [[CCDirector sharedDirector] winSize]; CCSprite *vv = [CCSprite spriteWithFile:@"hand.png"]; vv.position = ccp( size.width /2 , size.height/2 ); [self addChild:vv z:3]; } -(id) init { // always call "super" init // Apple recommends to re-assign "self" with the "super" return value if( (self=[super init])) { } return self; } @end

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  • RAID1: can't replace faulty spare (marked again as 'faulty spare' within seconds)

    - by user212475
    I got a problem that I cannot solve: Our fileserver runs XUbuntu and 3 RAID1s. One has a problem since monday: it consists of sdb and sdc. sdb was marked as faulty by mdadm for unknown reasons. I used --remove to remove it from the RAID and then to add it by --add. All was fine, re-syncing started but never got above 0% and after a few seconds, sdb was again marked as 'faulty spare' (and therefore the RAID degraded, but clean). So I saved the first 512 byte of the old sdb to a file, bought a new HDD of same size (4TB), shut down the computer and replaced sdb physically, switched the computer back on and wrote the 512 byte back to the new drive to have the same partition info as the old drive (both are the same type, from same company). But the new drive shows the same behaviour as the old: I can add, re-syncing starts and after a few seconds its marked as 'faulty spare'. Here exactly what i did: mdadm --remove /dev/md/1 /dev/sdb maadm --detail /dev/md/1 gives me: /dev/md/1: Version : 1.2 Creation Time : Sat Jun 8 22:32:05 2013 Raid Level : raid1 Array Size : 3906887360 (3725.90 GiB 4000.65 GB) Used Dev Size : 3906887360 (3725.90 GiB 4000.65 GB) Raid Devices : 2 Total Devices : 1 Persistence : Superblock is persistent Update Time : Thu Nov 7 06:56:13 2013 State : clean, degraded Active Devices : 1 Working Devices : 1 Failed Devices : 0 Spare Devices : 0 Name : File-Server:1 (local to host File-Server) UUID : 44ed561f:b733e946:e69820f4:aba9b223 Events : 2424 Number Major Minor RaidDevice State 0 0 0 0 removed 1 8 32 1 active sync /dev/sdc mdadm --add /dev/md/1 /dev/sdb mdadm --detail /dev/md/1 gives me: Version : 1.2 Creation Time : Sat Jun 8 22:32:05 2013 Raid Level : raid1 Array Size : 3906887360 (3725.90 GiB 4000.65 GB) Used Dev Size : 3906887360 (3725.90 GiB 4000.65 GB) Raid Devices : 2 Total Devices : 2 Persistence : Superblock is persistent Update Time : Thu Nov 7 06:57:49 2013 State : clean, degraded, recovering Active Devices : 1 Working Devices : 1 Failed Devices : 1 Spare Devices : 0 Rebuild Status : 0% complete Name : File-Server:1 (local to host File-Server) UUID : 44ed561f:b733e946:e69820f4:aba9b223 Events : 2431 Number Major Minor RaidDevice State 2 8 16 0 faulty spare rebuilding /dev/sdb 1 8 32 1 active sync /dev/sdc and after a few seconds: /dev/md/1: Version : 1.2 Creation Time : Sat Jun 8 22:32:05 2013 Raid Level : raid1 Array Size : 3906887360 (3725.90 GiB 4000.65 GB) Used Dev Size : 3906887360 (3725.90 GiB 4000.65 GB) Raid Devices : 2 Total Devices : 2 Persistence : Superblock is persistent Update Time : Thu Nov 7 06:57:50 2013 State : clean, degraded Active Devices : 1 Working Devices : 1 Failed Devices : 1 Spare Devices : 0 Name : File-Server:1 (local to host File-Server) UUID : 44ed561f:b733e946:e69820f4:aba9b223 Events : 2436 Number Major Minor RaidDevice State 0 0 0 0 removed 1 8 32 1 active sync /dev/sdc 2 8 16 - faulty spare /dev/sdb same behaviour if I zero the superblock (mdadm --zero-superblock /dev/sdb) before adding sdb. I do all commands as root and the system holds 3 more 4TB drives, ie the mainboard can handle them. The old harddrive was checked for errors using badblocks, but all is fine. Does anybody have any idea, what the problem is?

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  • Creating a Yes/No MessageBox in a NuGet install/uninstall script

    - by ParadigmShift
    Sometimes getting a little feedback during the install/uninstall process of a NuGet package could be really useful. Instead of accounting for all possible ways to install your NuGet package for every user, you can simplify the installation by clarifying with the user what they want. This example shows how to generate a windows yes/no message box to get input from the user in the PowerShell install or uninstall script. We’ll use the prompt on the uninstall to confirm if the user wants to delete a custom setting that the initial install placed in their configuration.  Obviously you could use the prompt in any way you want. The objects of the message box are generated similar to the controls in the code behind of a WinForm. At the beginning of your script enter this: param($installPath, $toolsPath, $package, $project)   # Set up path variables $solutionDir = Get-SolutionDir $projectName = (Get-Project).ProjectName $projectPath = Join-Path $solutionDir $projectName   ################################################################################################ # WinForm generation for prompt ################################################################################################ function Ask-Delete-Custom-Settings { [void][reflection.assembly]::loadwithpartialname("System.Windows.Forms") [Void][reflection.assembly]::loadwithpartialname("System.Drawing")   $title = "Package Uninstall" $message = "Delete the customized settings?" #Create form and controls $form1 = New-Object System.Windows.Forms.Form $label1 = New-Object System.Windows.Forms.Label $btnYes = New-Object System.Windows.Forms.Button $btnNo = New-Object System.Windows.Forms.Button   #Set properties of controls and form ############ # label1 # ############ $label1.Location = New-Object System.Drawing.Point(12,9) $label1.Name = "label1" $label1.Size = New-Object System.Drawing.Size(254,17) $label1.TabIndex = 0 $label1.Text = $message   ############# # btnYes # ############# $btnYes.Location = New-Object System.Drawing.Point(156,45) $btnYes.Name = "btnYes" $btnYes.Size = New-Object System.Drawing.Size(48,25) $btnYes.TabIndex = 1 $btnYes.Text = "Yes"   ########### # btnNo # ########### $btnNo.Location = New-Object System.Drawing.Point(210,45) $btnNo.Name = "btnNo" $btnNo.Size = New-Object System.Drawing.Size(48,25) $btnNo.TabIndex = 2 $btnNo.Text = "No"   ########### # form1 # ########### $form1.ClientSize = New-Object System.Drawing.Size(281,86) $form1.Controls.Add($label1) $form1.Controls.Add($btnYes) $form1.Controls.Add($btnNo) $form1.Name = "Form1" $form1.Text = $title #Event Handler $btnYes.add_Click({btnYes_Click}) $btnNo.add_Click({btnNo_Click}) return $form1.ShowDialog() } function btnYes_Click { #6 = Yes $form1.DialogResult = 6 } function btnNo_Click { #7 = No $form1.DialogResult = 7 } ################################################################################################ This has also wired up the click events to the form.  This is all it takes to create the message box. Now we have to actually use the message box and get the user’s response or this is all pointless.  We’ll then delete the section of the application/web configuration called <Custom.Settings> [xml] $configXmlContent = Get-Content $configFile   Write-Host "Please respond to the question in the Dialog Box." $dialogResult = Ask-Delete-Custom-Settings #6 = Yes #7 = No Write-Host "dialogResult = $dialogResult" if ($dialogResult.ToString() -eq "Yes") { Write-Host "Deleting customized settings" $customSettingsNode = $configXmlContent.configuration.Item("Custom.Settings") $configXmlContent.configuration.RemoveChild($customSettingsNode) $configXmlContent.Save($configFile) } if ($dialogResult.ToString() -eq "No") { Write-Host "Do not delete customized settings" } The part where I check if ($dialog.Result.ToString() –eq “Yes”) could just as easily check the value for either 6 or 7 (Yes or No).  I just personally decided I liked this way better.   Shahzad Qureshi is a Software Engineer and Consultant in Salt Lake City, Utah, USA His certifications include: Microsoft Certified System Engineer 3CX Certified Partner Global Information Assurance Certification – Secure Software Programmer – .NET He is the owner of Utah VoIP Store at http://www.utahvoipstore.com/ and SWS Development at http://www.swsdev.com/ and publishes windows apps under the name Blue Voice.

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  • Brute force algorithm implemented for sudoku solver in C [closed]

    - by 0cool
    This is my code that I have written in C.. It could solve certain level of problems but not the harder one.. I could not locate the error in it, Can you please find that.. # include <stdio.h> # include "sudoku.h" extern int sudoku[size][size]; extern int Arr[size][size]; int i, j, n; int BruteForceAlgorithm (void) { int val; for (i=0; i<size; i++) { for (j=0; j<size; j++) { if (sudoku[i][j]==0) { for (n=1; n<nmax; n++) { val = check (i,j,n); if ( val == 1) { sudoku[i][j]=n; // output(); break; } else if ( val == 0 && n == nmax-1 ) get_back(); } } } } } int get_back (void) { int p,q; int flag=0; for ( p=i; p>=0; p-- ) { for (q=j; q>=0; q-- ) { flag=0; if ( Arr[p][q]==0 && !( p==i && q==j) ) { if ( sudoku[p][q]== nmax-1 ) sudoku[p][q]=0; else { n = sudoku[p][q]; sudoku[p][q]=0; i = p; j = q; flag = 1; break; } } } if ( flag == 1) break; } } Code description: Sudoku.h has definitions related to sudoku solver. 1. size = 9 nmax = 10 2. check(i,j,n) returns 1 if a number "n" can be placed at (i,j) or else "0". What does this code do ? The code starts iterating from sudoku[0][0] to the end... if it finds a empty cell ( we take cell having "0" ), it starts checking for n=1 to n=9 which can be put in that.. as soon as a number can be put in that which is checked by check() it assigns it and breaks from loop and starts finding another empty cell. In case for a particular cell if it doesn't find "n" which can be assigned to sudoku cell.. it goes back to the previous empty cell and start iterating from where it stopped and assigns the next value and continues, Here comes the function get_back(). it iterates back..

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  • Efficient way to find unique elements in a vector compared against multiple vectors

    - by SyncMaster
    I am trying find the number of unique elements in a vector compared against multiple vectors using C++. Suppose I have, v1: 5, 8, 13, 16, 20 v2: 2, 4, 6, 8 v3: 20 v4: 1, 2, 3, 4, 5, 6, 7 v5: 1, 3, 5, 7, 11, 13, 15 The number of unique elements in v1 is 1 (i.e. number 16). I tried two approaches. Added vectors v2,v3,v4 and v5 into a vector of vector. For each element in v1, checked if the element is present in any of the other vectors. Combined all the vectors v2,v3,v4 and v5 using merge sort into a single vector and compared it against v1 to find the unique elements. Note: sample_vector = v1 and all_vectors_merged contains v2,v3,v4,v5 //Method 1 unsigned int compute_unique_elements_1(vector<unsigned int> sample_vector,vector<vector<unsigned int> > all_vectors_merged) { unsigned int duplicate = 0; for (unsigned int i = 0; i < sample_vector.size(); i++) { for (unsigned int j = 0; j < all_vectors_merged.size(); j++) { if (std::find(all_vectors_merged.at(j).begin(), all_vectors_merged.at(j).end(), sample_vector.at(i)) != all_vectors_merged.at(j).end()) { duplicate++; } } } return sample_vector.size()-duplicate; } // Method 2 unsigned int compute_unique_elements_2(vector<unsigned int> sample_vector, vector<unsigned int> all_vectors_merged) { unsigned int unique = 0; unsigned int i = 0, j = 0; while (i < sample_vector.size() && j < all_vectors_merged.size()) { if (sample_vector.at(i) > all_vectors_merged.at(j)) { j++; } else if (sample_vector.at(i) < all_vectors_merged.at(j)) { i++; unique ++; } else { i++; j++; } } if (i < sample_vector.size()) { unique += sample_vector.size() - i; } return unique; } Of these two techniques, I see that Method 2 gives faster results. 1) Method 1: Is there a more efficient way to find the elements than running std::find on all the vectors for all the elements in v1. 2) Method 2: Extra overhead in comparing vectors v2,v3,v4,v5 and sorting them. How can I do this in a better way?

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  • Converting linear colors to SRGB shows banding in FFmpeg

    - by user1863947
    When I convert an EXR file sequence with x264 using FFmpeg and convert the colorspace from linear to SRGB (with gamma 0.45454545) I get some heavy banding issues (most visible on a dark gradient). Here is the ffmpeg command I use: C:/ffmpeg.exe -y -i C:/seq_v001.%04d.exr -vf lutrgb=r=gammaval(0.45454545):g=gammaval(0.45454545):b=gammaval(0.45454545) -vcodec libx264 -pix_fmt yuv420p -preset slow -crf 18 -r 25 C:/out.mov Here is the output: ffmpeg version N-47062-g26c531c Copyright (c) 2000-2012 the FFmpeg developers built on Nov 25 2012 12:25:21 with gcc 4.7.2 (GCC) configuration: --enable-gpl --enable-version3 --disable-pthreads --enable-runtime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libopenjpeg --enable-libopus --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libutvideo --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib libavutil 52. 9.100 / 52. 9.100 libavcodec 54. 77.100 / 54. 77.100 libavformat 54. 37.100 / 54. 37.100 libavdevice 54. 3.100 / 54. 3.100 libavfilter 3. 23.102 / 3. 23.102 libswscale 2. 1.102 / 2. 1.102 libswresample 0. 17.101 / 0. 17.101 libpostproc 52. 2.100 / 52. 2.100 Input #0, image2, from 'C:/seq_v001.%04d.exr': Duration: 00:00:09.60, start: 0.000000, bitrate: N/A Stream #0:0: Video: exr, rgb48le, 960x540 [SAR 1:1 DAR 16:9], 25 fps, 25 tbr, 25 tbn, 25 tbc [libx264 @ 0000000004d11540] using SAR=1/1 [libx264 @ 0000000004d11540] using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 [libx264 @ 0000000004d11540] profile High, level 3.1 [libx264 @ 0000000004d11540] 264 - core 128 r2216 198a7ea - H.264/MPEG-4 AVC codec - Copyleft 2003-2012 - http://www.videolan.org/x264.html - options: cabac=1 ref=5 deblock=1:0:0 analyse=0x3:0x113 me=umh subme=8 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=18 lookahead_threads=3 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=2 b_bias=0 direct=3 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=50 rc=crf mbtree=1 crf=18.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00 Output #0, mov, to 'C:/out.mov': Metadata: encoder : Lavf54.37.100 Stream #0:0: Video: h264 (avc1 / 0x31637661), yuv420p, 960x540 [SAR 1:1 DAR 16:9], q=-1--1, 12800 tbn, 25 tbc Stream mapping: Stream #0:0 -> #0:0 (exr -> libx264) Press [q] to stop, [?] for help [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than 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attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute frame= 34 fps= 33 q=0.0 size= 0kB time=00:00:00.00 bitrate= 0.0kbits/s Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 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[exr @ 000000000dffbbe0] Found more than one compression attribute frame= 52 fps= 34 q=0.0 size= 0kB time=00:00:00.00 bitrate= 0.0kbits/s Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute frame= 68 fps= 34 q=0.0 size= 0kB time=00:00:00.00 bitrate= 0.0kbits/s Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute frame= 85 fps= 33 q=23.0 size= 47kB time=00:00:00.44 bitrate= 867.5kbits/s Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute frame= 104 fps= 34 q=23.0 size= 94kB time=00:00:01.20 bitrate= 640.3kbits/s Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute frame= 121 fps= 34 q=23.0 size= 133kB time=00:00:01.88 bitrate= 577.8kbits/s Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute frame= 139 fps= 34 q=23.0 size= 172kB time=00:00:02.60 bitrate= 543.4kbits/s Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute frame= 157 fps= 34 q=23.0 size= 213kB time=00:00:03.32 bitrate= 525.6kbits/s Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute frame= 175 fps= 34 q=23.0 size= 254kB time=00:00:04.04 bitrate= 516.0kbits/s Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute frame= 193 fps= 35 q=23.0 size= 287kB time=00:00:04.76 bitrate= 494.6kbits/s Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute frame= 211 fps= 35 q=23.0 size= 332kB time=00:00:05.48 bitrate= 496.4kbits/s Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute frame= 228 fps= 34 q=23.0 size= 421kB time=00:00:06.16 bitrate= 559.8kbits/s frame= 240 fps= 32 q=-1.0 Lsize= 708kB time=00:00:09.52 bitrate= 609.3kbits/s video:705kB audio:0kB subtitle:0 global headers:0kB muxing overhead 0.505636% [libx264 @ 0000000004d11540] frame I:2 Avg QP:15.07 size: 18186 [libx264 @ 0000000004d11540] frame P:73 Avg QP:16.51 size: 3719 [libx264 @ 0000000004d11540] frame B:165 Avg QP:18.38 size: 2502 [libx264 @ 0000000004d11540] consecutive B-frames: 2.5% 3.3% 42.5% 51.7% [libx264 @ 0000000004d11540] mb I I16..4: 46.2% 33.3% 20.4% [libx264 @ 0000000004d11540] mb P I16..4: 6.8% 2.0% 0.6% P16..4: 29.4% 10.5% 4.6% 0.0% 0.0% skip:46.1% [libx264 @ 0000000004d11540] mb B I16..4: 1.8% 0.7% 0.2% B16..8: 40.9% 6.5% 0.3% direct: 1.2% skip:48.5% L0:52.0% L1:47.5% BI: 0.5% [libx264 @ 0000000004d11540] 8x8 transform intra:24.7% inter:81.3% [libx264 @ 0000000004d11540] direct mvs spatial:93.3% temporal:6.7% [libx264 @ 0000000004d11540] coded y,uvDC,uvAC intra: 10.7% 31.4% 24.9% inter: 2.3% 9.0% 2.9% [libx264 @ 0000000004d11540] i16 v,h,dc,p: 83% 11% 6% 1% [libx264 @ 0000000004d11540] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 9% 9% 52% 6% 4% 4% 5% 5% 5% [libx264 @ 0000000004d11540] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 22% 11% 44% 5% 4% 3% 3% 4% 3% [libx264 @ 0000000004d11540] i8c dc,h,v,p: 69% 15% 15% 2% [libx264 @ 0000000004d11540] Weighted P-Frames: Y:0.0% UV:0.0% [libx264 @ 0000000004d11540] ref P L0: 48.9% 0.1% 16.8% 17.0% 11.3% 5.8% [libx264 @ 0000000004d11540] ref B L0: 57.7% 21.9% 13.9% 6.4% [libx264 @ 0000000004d11540] ref B L1: 82.4% 17.6% [libx264 @ 0000000004d11540] kb/s:600.61 For me it looks like it converts the video first and afterwards applies the gamma correction on 8-bit clipped video. Does someone have an idea?

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  • game speed problem

    - by Meko
    HI..I made a little game.But this game works on every computer with different speed.I think it is about resolution.I used every thing in paintcomponent.and If I change screen size the game goes slower or faster.And if i run this game on another computer wich has different resolution it also works different. This is my game http://rapidshare.com/files/364597095/ShooterGame.2.6.0.jar and here code public class Shooter extends JFrame implements KeyListener, Runnable { JFrame frame = new JFrame(); String player; Font startFont, startSubFont, timerFont,healthFont; Image img; Image backGround; Graphics dbi; URL url1 = this.getClass().getResource("Images/p2.gif"); URL url2 = this.getClass().getResource("Images/p3.gif"); URL url3 = this.getClass().getResource("Images/p1.gif"); URL url4 = this.getClass().getResource("Images/p4.gif"); URL urlMap = this.getClass().getResource("Images/zemin.jpg"); Player p1 = new Player(5, 150, 10, 40, Color.GREEN, url3); Computer p2 = new Computer(750, 150, 10, 40, Color.BLUE, url1); Computer p3 = new Computer(0, 0, 10, 40, Color.BLUE, url2); Computer p4 = new Computer(0, 0, 10, 40, Color.BLUE, url4); ArrayList<Bullets> b = new ArrayList<Bullets>(); ArrayList<CBullets> cb = new ArrayList<CBullets>(); Thread sheap; boolean a, d, w, s; boolean toUp, toDown; boolean GameOver; boolean Level2; boolean newGame, resart, pause; int S, E; int random; int cbSpeed = 0; long timeStart, timeEnd; int timeElapsed; long GameStart, GameEnd; int GameScore; int Timer = 0; int timerStart, timerEnd; public Shooter() { sheap = new Thread(this); sheap.start(); startFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 32); startSubFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 25); timerFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); healthFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); setTitle("Shooter 2.5.1"); setBounds(350, 250, 800, 600); // setResizable(false); setBackground(Color.black); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); addKeyListener(this); a = d = w = s = false; toUp = toDown = true; GameOver = true; newGame = true; Level2 = false; S = E = 0; setVisible(true); } public void paint(Graphics g) { img = createImage(getWidth(), getHeight()); dbi = img.getGraphics(); paintComponent(dbi); g.drawImage(img, 0, 0, this); } public void paintComponent(Graphics g) { repaint(); timeStart = System.currentTimeMillis(); backGround = Toolkit.getDefaultToolkit().getImage(urlMap); g.drawImage(backGround, 0, 0, null); g.setColor(Color.red); g.setFont(healthFont); g.drawString("" + player + " Health : " + p1.health, 30, 50); g.setColor(Color.red); g.drawString("Computer Health : " + (p2.health + p3.health + p4.health), 600, 50); g.setColor(Color.BLUE); g.setFont(timerFont); g.drawString("Time : " + Timer, 330, 50); if (newGame) { g.setColor(Color.LIGHT_GRAY); g.setFont(startFont); g.drawString("Well Come To Shoot Game", 200, 190); g.drawString("Press ENTER To Start", 250, 220); g.setColor(Color.LIGHT_GRAY); g.setFont(startSubFont); g.drawString("Use W,A,S,D and Space For Fire", 200, 250); g.drawString("GOOD LUCK", 250, 280); newGame(); } if (!GameOver) { for (Bullets b1 : b) { b1.draw(g); } for (CBullets b2 : cb) { b2.draw(g); } update(); // Here MOvements for Player and For Fires } if (p1.health <= 0) { g.setColor(p2.col); g.setFont(startFont); g.drawString("Computer Wins ", 200, 190); g.drawString("Press Key R to Restart ", 200, 220); GameOver = true; } else if (p2.health <= 0 && p3.health <= 0 && p4.health <= 0) { g.setColor(p1.col); g.setFont(startFont); g.drawString(""+player+" Wins ", 200, 190); g.drawString("Press Key R to Resart ", 200, 220); GameOver = true; g.setColor(Color.MAGENTA); g.drawString(""+player+"`s Score is " + Timer, 200, 120); } if (Level2) { if (p3.health >= 0) { p3.draw(g); for (CBullets b3 : cb) { b3.draw(g); } } else { p3.x = 1000; } if (p4.health >= 0) { p4.draw(g); for (CBullets b4 : cb) { b4.draw(g); } } else { p4.x = 1000; } } if (p1.health >= 0) { p1.draw(g); } if (p2.health >= 0) { p2.draw(g); } else { p2.x = 1000; } } public void update() { if (w && p1.y > 54) { p1.moveUp(); } if (s && p1.y < 547) { p1.moveDown(); } if (a && p1.x > 0) { p1.moveLeft(); } if (d && p1.x < 200) { p1.moveRight(); } random = 1 * (int) (Math.random() * 100); if (random > 96) { if (p2.health >= 0) { CBullets bo = p2.getCBull(); bo.xVel =-1-cbSpeed; cb.add(bo); } if (Level2) { if (p3.health >= 0) { CBullets bo1 = p3.getCBull(); bo1.xVel = -2-cbSpeed; cb.add(bo1); } if (p4.health >= 0) { CBullets bo2 = p4.getCBull(); bo2.xVel = -4-cbSpeed; cb.add(bo2); } } } if (S == 1) { if (p1.health >= 0) { Bullets bu = p1.getBull(); bu.xVel = 5; b.add(bu); S += 1; } } //Here Also Problem .. When COmputer have More fire then it gaves Array Exeption . Or Player have More Fire for (int i = cb.size() -1; i = 0 ; i--) { boolean bremoved = false; for (int j = b.size() -1 ; j =0 ; j--) { if (b.get(j).rect.intersects(cb.get(i).rect) || cb.get(i).rect.intersects(b.get(j).rect)) { bremoved = true; b.remove(j); } } if(bremoved) cb.remove(i); } for (int i = 0; i < b.size(); i++) { b.get(i).move(); if (b.get(i).rect.intersects(p2.rect)) { if (p2.health >= 0) { p2.health--; b.remove(i); // System.out.println("Hited P2"); i--; continue; } } if (b.get(i).rect.intersects(p3.rect)) { if (p3.health >= 0) { p3.health--; b.remove(i); // System.out.println("Hited P3"); i--; continue; } } if (b.get(i).rect.intersects(p4.rect)) { if (p4.health >= 0) { p4.health--; b.remove(i); // System.out.println("Hited P4"); i--; continue; } } if (b.get(i).rect.x > 790) { b.remove(i); } } for (int j = 0; j < cb.size(); j++) { cb.get(j).move(); if (cb.get(j).rect.intersects(p1.rect) && cb.get(j).xVel < 0) { p1.health--; cb.remove(j); j--; continue; } } timeEnd = System.currentTimeMillis(); timeElapsed = (int) (timeEnd - timeStart); } public void level2() { if (p2.health <= 10) { Level2 = true; cbSpeed = 4; p3.x = 750; p4.x = 750; p2.speed = 10; p3.speed = 20; p4.speed = 30; } } public void keyTyped(KeyEvent e) { } public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_ENTER: newGame = false; break; case KeyEvent.VK_P: pause = true; break; case KeyEvent.VK_R: resart = true; break; case KeyEvent.VK_A: a = true; break; case KeyEvent.VK_D: d = true; break; case KeyEvent.VK_W: w = true; break; case KeyEvent.VK_S: s = true; break; case KeyEvent.VK_SPACE: S += 1; break; } } public void keyReleased(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_A: a = false; break; case KeyEvent.VK_D: d = false; break; case KeyEvent.VK_W: w = false; break; case KeyEvent.VK_S: s = false; break; case KeyEvent.VK_SPACE: S = 0; break; } } public void newGame() { p1.health = 20; p2.health = 20; p3.health = 20; p4.health = 20; p3.x = 0; p4.x = 0; p2.x = 750; Level2 = false; cbSpeed = 0; p2.speed = 9; b.removeAll(b); cb.removeAll(cb); timerStart = (int) System.currentTimeMillis(); GameOver = false; } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { KeyListener k = new Shooter(); } }); } @Override public void run() { player = JOptionPane.showInputDialog(frame, "Enter Player Name", "New Player", JOptionPane.DEFAULT_OPTION); while (true) { timerEnd = (int) System.currentTimeMillis(); if (resart) { newGame(); resart = false; } if (pause) { Thread.currentThread().notify(); } try { if (!GameOver) { Timer = timerEnd - timerStart; level2(); if (p1.y < p2.y && p2.y60) { p2.moveUp(); } if (p1.y < p3.y && p3.y43) { p3.moveUp(); } if (p1.y < p4.y && p4.y43) { p4.moveUp(); } if (p1.y > p2.y && p2.y<535) { p2.moveDown(); } if (p1.y > p3.y && p3.y<535) { p3.moveDown(); } if (p1.y > p4.y && p4.y<530) { p4.moveDown(); } } if (timeElapsed < 125) { Thread.currentThread().sleep(125); } } catch (InterruptedException ex) { System.out.print("FInished"); } } } }

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  • dns queries not using nscd for caching

    - by xenoterracide
    I'm trying to use nscd (Nameservices Cache Daemon) to cache dns locally so I can stop using bind to do it. I've gotten it started and ntpd seems to attempt to use it. But everything else for hosts seems to ignore it. e.g if I do dig apache.org 3 times none of them will hit the cache. I'm viewing the cache stats using nscd -g to determine whether it's been used. I've also turned the debug log level up to see if I can see it hitting and the queries don't even hit nscd. nsswitch.conf # Begin /etc/nsswitch.conf passwd: files group: files shadow: files publickey: files hosts: cache files dns networks: files protocols: files services: files ethers: files rpc: files netgroup: files # End /etc/nsswitch.confenter code here nscd.conf # # /etc/nscd.conf # # An example Name Service Cache config file. This file is needed by nscd. # # Legal entries are: # # logfile <file> # debug-level <level> # threads <initial #threads to use> # max-threads <maximum #threads to use> # server-user <user to run server as instead of root> # server-user is ignored if nscd is started with -S parameters # stat-user <user who is allowed to request statistics> # reload-count unlimited|<number> # paranoia <yes|no> # restart-interval <time in seconds> # # enable-cache <service> <yes|no> # positive-time-to-live <service> <time in seconds> # negative-time-to-live <service> <time in seconds> # suggested-size <service> <prime number> # check-files <service> <yes|no> # persistent <service> <yes|no> # shared <service> <yes|no> # max-db-size <service> <number bytes> # auto-propagate <service> <yes|no> # # Currently supported cache names (services): passwd, group, hosts, services # logfile /var/log/nscd.log threads 4 max-threads 32 server-user nobody # stat-user somebody debug-level 9 # reload-count 5 paranoia no # restart-interval 3600 enable-cache passwd yes positive-time-to-live passwd 600 negative-time-to-live passwd 20 suggested-size passwd 211 check-files passwd yes persistent passwd yes shared passwd yes max-db-size passwd 33554432 auto-propagate passwd yes enable-cache group yes positive-time-to-live group 3600 negative-time-to-live group 60 suggested-size group 211 check-files group yes persistent group yes shared group yes max-db-size group 33554432 auto-propagate group yes enable-cache hosts yes positive-time-to-live hosts 3600 negative-time-to-live hosts 20 suggested-size hosts 211 check-files hosts yes persistent hosts yes shared hosts yes max-db-size hosts 33554432 enable-cache services yes positive-time-to-live services 28800 negative-time-to-live services 20 suggested-size services 211 check-files services yes persistent services yes shared services yes max-db-size services 33554432 resolv.conf # Generated by dhcpcd from eth0 nameserver 127.0.0.1 domain westell.com nameserver 192.168.1.1 nameserver 208.67.222.222 nameserver 208.67.220.220 as kind of a side note I'm using archlinux.

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  • dns queries not using nscd for caching

    - by xenoterracide
    I'm trying to use nscd (Nameservices Cache Daemon) to cache dns locally so I can stop using bind to do it. I've gotten it started and ntpd seems to attempt to use it. But everything else for hosts seems to ignore it. e.g if I do dig apache.org 3 times none of them will hit the cache. I'm viewing the cache stats using nscd -g to determine whether it's been used. I've also turned the debug log level up to see if I can see it hitting and the queries don't even hit nscd. nsswitch.conf # Begin /etc/nsswitch.conf passwd: files group: files shadow: files publickey: files hosts: cache files dns networks: files protocols: files services: files ethers: files rpc: files netgroup: files # End /etc/nsswitch.confenter code here nscd.conf # # /etc/nscd.conf # # An example Name Service Cache config file. This file is needed by nscd. # # Legal entries are: # # logfile <file> # debug-level <level> # threads <initial #threads to use> # max-threads <maximum #threads to use> # server-user <user to run server as instead of root> # server-user is ignored if nscd is started with -S parameters # stat-user <user who is allowed to request statistics> # reload-count unlimited|<number> # paranoia <yes|no> # restart-interval <time in seconds> # # enable-cache <service> <yes|no> # positive-time-to-live <service> <time in seconds> # negative-time-to-live <service> <time in seconds> # suggested-size <service> <prime number> # check-files <service> <yes|no> # persistent <service> <yes|no> # shared <service> <yes|no> # max-db-size <service> <number bytes> # auto-propagate <service> <yes|no> # # Currently supported cache names (services): passwd, group, hosts, services # logfile /var/log/nscd.log threads 4 max-threads 32 server-user nobody # stat-user somebody debug-level 9 # reload-count 5 paranoia no # restart-interval 3600 enable-cache passwd yes positive-time-to-live passwd 600 negative-time-to-live passwd 20 suggested-size passwd 211 check-files passwd yes persistent passwd yes shared passwd yes max-db-size passwd 33554432 auto-propagate passwd yes enable-cache group yes positive-time-to-live group 3600 negative-time-to-live group 60 suggested-size group 211 check-files group yes persistent group yes shared group yes max-db-size group 33554432 auto-propagate group yes enable-cache hosts yes positive-time-to-live hosts 3600 negative-time-to-live hosts 20 suggested-size hosts 211 check-files hosts yes persistent hosts yes shared hosts yes max-db-size hosts 33554432 enable-cache services yes positive-time-to-live services 28800 negative-time-to-live services 20 suggested-size services 211 check-files services yes persistent services yes shared services yes max-db-size services 33554432 resolv.conf # Generated by dhcpcd from eth0 nameserver 127.0.0.1 domain westell.com nameserver 192.168.1.1 nameserver 208.67.222.222 nameserver 208.67.220.220 as kind of a side note I'm using archlinux.

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  • How to use more than 3 virtual disks in Linux using CentOS and XenServer

    - by 010110110101
    I've attached 5 virtual disks to a Virtual Machine in Citrix XenServer. The VM has the xs-tools installed. Initially it said that it couldn't add so many disks. After I installed the xs-tools, it let me add all the disks. But /dev doesn't show all the disks. It shows these: /dev/xvda /dev/xvdb /dev/xvdc /dev/cdrom Perhaps it is bound by the limits of an IDE bus? (3 disks + CD-ROM) If so, how does one change the VM to use SCSI? Edit: According to the documentation: 2.6.3. VM Block Devices In the PV Linux case, block devices are passed through as PV devices. XenServer does not attempt to emulate SCSI or IDE, but instead provides a more suitable interface in the virtual environment in the form of xvd* devices. It is also possible to get an sd* device using the same mechanism, where the PV driver inside the VM takes over the SCSI device namespace. This is not desirable so it is best to use xvd* where possible for PV guests (this is the default for Debian and RHEL). For Windows or other fully virtualized guests, XenServer emulates an IDE bus in the form of an hd* device. When using Windows, installing the Citrix Tools for Virtual Machines installs a special PV driver that works in a similar way to Linux, except in the fully virtualized environment. Still, with 5 virtual disks attached, I don't see the other xvd devices. Edit #2: (attached requested info) Host Machine: XenServer 6.1 Linux version 2.6.32.43-0.4.1.xs1.6.10.777.170770xen (geeko@buildhost) (gcc version 4.1.2 20080704 (Red Hat 4.1.2-51)) #1 SMP Wed Apr 17 05:52:03 EDT 2013 Guest Machine: CentOS release 6.4 (Final) Linux version 2.6.32-358.6.2.el6.x86_64 ([email protected]) (gcc version 4.4.7 20120313 (Red Hat 4.4.7-3) (GCC) ) #1 SMP Thu May 16 20:59:36 UTC 2013 Output of 'fdisk -l' on Guest Machine: Note, the disk beyond the first 3 attached are not displaying -- there should be 4 100GB disks. (There are a total of 5 disks displayed in XenCenter -- 16GB, 100GB, 100GB, 100GB, 100GB) Disk /dev/xvdb: 107.4 GB, 107374182400 bytes 255 heads, 63 sectors/track, 13054 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xfb6c95b9 Device Boot Start End Blocks Id System /dev/xvdb1 1 13054 104856223+ 83 Linux Disk /dev/xvda: 17.2 GB, 17179869184 bytes 255 heads, 63 sectors/track, 2088 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000e5f41 Device Boot Start End Blocks Id System /dev/xvda1 * 1 64 512000 83 Linux Partition 1 does not end on cylinder boundary. /dev/xvda2 64 2089 16264192 8e Linux LVM Disk /dev/xvdc: 107.4 GB, 107374182400 bytes 255 heads, 63 sectors/track, 13054 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xed249ced Device Boot Start End Blocks Id System /dev/xvdc1 1 13054 104856223+ 83 Linux Disk /dev/mapper/vg_blue-lv_root: 14.6 GB, 14571012096 bytes 255 heads, 63 sectors/track, 1771 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/mapper/vg_blue-lv_swap: 2080 MB, 2080374784 bytes 255 heads, 63 sectors/track, 252 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 I see that the Linux versions say SMP. The Guest VM doesn't say "xen" in the name. However, I have already run yum install kernel-xen. Could be a clue?

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  • Tuple in C# 4.0

    - by Jalpesh P. Vadgama
    C# 4.0 language includes a new feature called Tuple. Tuple provides us a way of grouping elements of different data type. That enables us to use it a lots places at practical world like we can store a coordinates of graphs etc. In C# 4.0 we can create Tuple with Create method. This Create method offer 8 overload like following. So you can group maximum 8 data types with a Tuple. Followings are overloads of a data type. Create(T1)- Which represents a tuple of size 1 Create(T1,T2)- Which represents a tuple of size 2 Create(T1,T2,T3) – Which represents a tuple of size 3 Create(T1,T2,T3,T4) – Which represents a tuple of size 4 Create(T1,T2,T3,T4,T5) – Which represents a tuple of size 5 Create(T1,T2,T3,T4,T5,T6) – Which represents a tuple of size 6 Create(T1,T2,T3,T4,T5,T6,T7) – Which represents a tuple of size 7 Create(T1,T2,T3,T4,T5,T6,T7,T8) – Which represents a tuple of size 8 Following are some example code for tuple. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TupleExample { class Program { static void Main(string[] args) { var tuple = System.Tuple.Create<string, string, string>("Jalpesh", "P", "Vadgama"); Console.WriteLine(tuple); var t = System.Tuple.Create<int, string>(1, "Jalpesh"); Console.WriteLine(t); } } } Following is a output of above as expected. You can also access values insides Tuple with ItemN property. Where N represents particular number of item in tuple. Following is an example of it. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TupleExample { class Program { static void Main(string[] args) { var tuple = System.Tuple.Create<string, string, string>("Jalpesh", "P", "Vadgama"); Console.WriteLine(tuple.Item1); Console.WriteLine(tuple.Item2); Console.WriteLine(tuple.Item3); } } } Here you can see I have printed items with Item1,Item2 and Item3 . Following is the output of above code.   Even we can create a nested tuple also following is code for nested tuple. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TupleExample { class Program { static void Main(string[] args) { var tuple = System.Tuple.Create(1,"Jalpesh",new Tuple<string,string>("P","Vadgama")); Console.WriteLine(tuple.Item1); Console.WriteLine(tuple.Item2); Console.WriteLine(tuple.Item3); } } } Following is a output above code as expected. As you can see there are unlimited possibilities we can do lots of things with Tuple. Hope you liked it. Stay tuned for more. Till then Happy Programming!!

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  • how do we access values stored in NSMutableArray of NSMutableDictionary ?

    - by srikanth rongali
    I have stored values in NsMutableDictionaries . ThenI stored all the dictionaries in NSMutable Array. I need to access the values ? How can I do that ? -(void)viewDidLoad { [super viewDidLoad]; self.title = @"Library"; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; cells = [[NSMutableArray alloc] initWithObjects:@"dict1", @"dict2", @"dict3", @"dict4", @"dict5", @"dict6", nil]; dict1 = [[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Mon, 01 Feb #2", @"date", @"0.7", @"time", @"1.2MB", @"size", @"200*200", @"pix", nil]; dict2 = [[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Wed, 02 Mar #3", @"date", @"1.2", @"time", @"2.2MB", @"size", @"300*300", @"pix", nil]; dict3 = [[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Tue, 03 Apr #5", @"date", @"1.7", @"time", @"2.5MB", @"size", @"240*240", @"pix", nil]; dict4 = [[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Mon, 01 Feb #2", @"date", @"0.7", @"time", @"1.2MB", @"size", @"200*200", @"pix", nil]; dict5 = [[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Mon, 10 Nov #5", @"date", @"2.7", @"time", @"4.2MB", @"size", @"200*400", @"pix", nil]; dict6 = [[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Mon, 11 Dec #6", @"date", @"4.7", @"time", @"2.2MB", @"size", @"500*200", @"pix", nil]; //[cells addObject:dict1]; //[cells addObject:dict2]; //[cells addObject:dict3]; //[cells addObject:dict4]; //[cells addObject:dict5]; //[cells addObject:dict6]; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [cells count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; //cell.contentView.frame = CGRectMake(0.0f, 0.0f, 320.0f, 80.0f); [cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator]; UIImageView *image1 = [[UIImageView alloc]init]; image1.frame = CGRectMake(0.0f, 0.0f, 80.0f, 80.0f); image1.tag = tag7; UILabel *dateLabel = [[UILabel alloc]init]; dateLabel.frame = CGRectMake(100.0f, 5.0f, 120.0f, 25.0f); dateLabel.font = [UIFont fontWithName:@"Georgia" size:10]; dateLabel.tag = tag1; UILabel *timeLabel = [[UILabel alloc] init]; timeLabel.frame = CGRectMake(100.0f, 30.0f, 40.0f, 25.0f); timeLabel.font = [UIFont fontWithName:@"Georgia" size:10]; timeLabel.tag = tag2; UILabel *sizeLabel = [[UILabel alloc] init]; sizeLabel.frame = CGRectMake(160.0f, 30.0f, 40.0f, 25.0f); sizeLabel.font = [UIFont fontWithName:@"Georgia" size:10]; sizeLabel.tag = tag3; UILabel *pixLabel = [[UILabel alloc] init]; pixLabel.frame = CGRectMake(220.0f, 30.0f, 40.0f, 25.0f); pixLabel.font = [UIFont fontWithName:@"Georgia" size:10]; pixLabel.tag = tag4; UILabel *shareLabel = [[UILabel alloc] init]; shareLabel.frame = CGRectMake(100.0f, 55.0f, 100.0f, 25.0f); shareLabel.font = [UIFont fontWithName:@"Georgia" size:10]; shareLabel.tag = tag5; UILabel *deleteLabel = [[UILabel alloc] init]; deleteLabel.frame = CGRectMake(220.0f, 55.0f, 100.0f, 25.0f); deleteLabel.font = [UIFont fontWithName:@"Georgia" size:10]; deleteLabel.tag = tag6; [cell.contentView addSubview:dateLabel]; [cell.contentView addSubview:timeLabel]; [cell.contentView addSubview:sizeLabel]; [cell.contentView addSubview:pixLabel]; [cell.contentView addSubview:shareLabel]; [cell.contentView addSubview:deleteLabel]; [cell.contentView addSubview:image1]; [dateLabel release]; [timeLabel release]; [sizeLabel release]; [pixLabel release]; [shareLabel release]; [deleteLabel release]; [image1 release]; } // Set up the cell... [(UILabel *)[cell viewWithTag:tag1] setText:[cells objectAtIndex:[dict1 objectForKey: @"date"]]]; [(UILabel *)[cell viewWithTag:tag2] setText:[cells objectAtIndex:[dict1 objectForKey: @"time"]]]; [(UILabel *)[cell viewWithTag:tag3] setText:[cells objectAtIndex:[dict1 objectForKey: @"size"]]]; [(UILabel *)[cell viewWithTag:tag4] setText:[cells objectAtIndex:[dict1 objectForKey: @"pix"]]]; [(UILabel *)[cell viewWithTag:tag5] setText:@"Share"]; [(UILabel *)[cell viewWithTag:tag6] setText:@"Delete"]; cell.imageView.image = [UIImage imageNamed:@"image2.png"]; return cell; } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 80.0f; } I did in above way but it is not working. I know the mistake is at the accessing values. but, I could not get how to do it ? Thank You.

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  • RegEx strip html tags problem

    - by Aleksandar Mirilovic
    Hi, I've tried to strip html tags using regex replace with pattern "<[^]*" from word generated html that looks like this: <html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns:st1="urn:schemas-microsoft-com:office:smarttags" xmlns="http://www.w3.org/TR/REC-html40"> <head> <meta http-equiv=Content-Type content="text/html; charset=iso-8859-2"> <meta name=Generator content="Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--><o:SmartTagType namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="place" downloadurl="http://www.5iantlavalamp.com/"/> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Font Definitions / @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} / Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0in; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:purple; text-decoration:underline;} span.EmailStyle17 {mso-style-type:personal; font-family:Arial; color:windowtext;} span.EmailStyle18 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in;} div.Section1 {page:Section1;} --> </style> </head> Everything works fine except for the bolded lines above, anybody got ideas how to match the them to? Thanks, Aleksandar

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  • JSON, Ajax login and signup form problem, critique

    - by user552828
    Here is my problem; indexdeneme2.php has two forms Sign up and Login form, and there is validation.js and login.js which are handling the AJAX and JSON response, there are validate.php and login.php which are my scripts for validating and login. When you sign up, it sends the data to validate.php perfectly and validate.php response with JSON perfectly, validate.js must show the error in #error div. validation.js works perfectly if it is working alone. I use same kind of script for login form. Login.php also works perfectly it responses with JSON and login.js shows the errors are appear in #errorlogin div. But this works when login.js works alone. When I try to work login.js and validate.js together, it is not working. validate.php and login.php works perfectly but login.js and validation.js are not working together. They can't handle the responses coming from php scripts. It is not showing the errors in #errorlogin and #error div. They intercept each other I guess. By the way if you can critique my login.php and validate.php I will be really appreciated. Thank you all. this is indexdeneme2.php <?php include('functions.php')?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> <link rel="stylesheet" href="css/cssdeneme1.css" /> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js"></script> <script type="text/javascript" src="validation.js"></script> <script type="text/javascript" src="login.js"></script> <script type="text/javascript"> var RecaptchaOptions = { theme : 'custom', custom_theme_widget: 'recaptcha_widget' }; </script> </head> <body onload="document.signup.reset()"> <div id="topbar"> <div class="wrapper"> </div> </div> <div id="middlebar"> <div class="wrapper"> <div id="middleleft"> <div id="mainformsecondcover"> <div id="mainform"> <div id="formhead"> <div id="signup">Sign Up</div> </div> <form method="post" action="validate.php" id="myform" name="signup"> <div id="form"> <table border="0" cellpadding="0" cellspacing="1"> <tbody> <tr> <td class="formlabel"> <label for="name">First Name:</label> </td> <td class="forminput"> <input type="text" name="name" id="name" /> </td> </tr> <tr> <td class="formlabel"> <label for="lastname">Last Name:</label> </td> <td class="forminput"> <input type="text" name="surname" id="lastname" /> </td> </tr> <tr> <td class="formlabel"> <label for="email">Email:</label> </td> <td class="forminput"> <input type="text" name="email" id="email" /> </td> </tr> <tr> <td class="formlabel"> <label for="remail">Re-Enter Email:</label> </td> <td class="forminput"> <input type="text" name="remail" id="remail" /> </td> </tr> <tr> <td class="formlabel"> <label for="password">Password:</label> </td> <td class="forminput"> <input type="password" name="password" id="password" maxlength="16" /> </td> </tr> <tr> <td class="formlabel"> <label for="gender">I am:</label> </td> <td class="forminput"> <select name="gender" id="gender"> <option value="0" selected="selected">-Select Sex-</option> <option value="1">Male</option> <option value="2">Female</option> </select> </td> </tr> <tr> <td class="formlabel"> <label>My Birthday:</label> </td> <td class="forminput"> <select size="1" name="day"> <option value="0" selected="selected">Day</option> <?php formDay(); ?> </select>&nbsp; <select size="1" name="month"> <option value="0" selected="selected">Month</option> <option value="1">January</option> <option value="2">February</option> <option value="3">March</option> <option value="4">April</option> <option value="5">May</option> <option value="6">June</option> <option value="7">July</option> <option value="8">August</option> <option value="9">September</option> <option value="10">October</option> <option value="11">November</option> <option value="12">December</option> </select>&nbsp; <select size="1" name="year"> <option value="0" selected="selected">Year</option> <?php formYear(); ?> </select> </td> </tr> <tr> <td class="formlabel"> <label for="recaptcha_response_field">Security Check:</label> </td> </tr> </tbody> </table> <?php require_once('captchalib.php'); ?> </div> <div id="formbottom"> <div id="error"> </div> <div id="formbottomright"> <input type="submit" id="formbutton" value="Sign Up" /> <img id="loading" src="css/images/ajax-loader.gif" height="35" width="35" alt="Processing.." style="float:right; display:block" /> </div> </div> </form> </div> </div> </div> <div id="middleright"> <div id="loginform"> <form name="login" action="login.php" method="post" id="login"> <label for="username">Email:</label> <input type="text" name="emaillogin" /> <label for="password">Password:</label> <input type="password" name="passwordlogin" maxlength="16" /> <input type="submit" value="Login" /> <img id="loading2" src="css/images/ajax-loader.gif" height="35" width="35" alt="Processing.." style="float:right; display:block" /> </form> </div> <div id="errorlogin"></div> </div> </div> </div> <div id="bottombar"> <div class="wrapper"></div> </div> </body> </html> validation.js $(document).ready(function(){ $('#myform').submit(function(e) { register(); e.preventDefault(); }); }); function register() { hideshow('loading',1); error(0); $.ajax({ type: "POST", url: "validate.php", data: $('#myform').serialize(), dataType: "json", success: function(msg){ if(parseInt(msg.status)==1) { window.location=msg.txt; } else if(parseInt(msg.status)==0) { error(1,msg.txt); Recaptcha.reload(); } hideshow('loading',0); } }); } function hideshow(el,act) { if(act) $('#'+el).css('visibility','visible'); else $('#'+el).css('visibility','hidden'); } function error(act,txt) { hideshow('error',act); if(txt) $('#error').html(txt); } login.js $(document).ready(function(){ $('#login').submit(function(e) { login(); e.preventDefault(); }); }); function login() { error(2); $.ajax({ type: "POST", url: "login.php", data: $('#login').serialize(), dataType: "json", success: function(msg){ if(parseInt(msg.status)==3) { window.location=msg.txt; } else if(parseInt(msg.status)==2) { error(3,msg.txt); } } }); } function error(act,txt) { hideshow('error',act); if(txt) $('#errorlogin').html(txt); } login.php <?php session_start(); require("connect.php"); $email = $_POST['emaillogin']; $password = $_POST['passwordlogin']; $email = mysql_real_escape_string($email); $password = mysql_real_escape_string($password); if(empty($email)) { die('{status:2,txt:"Enter your email address."}'); } if(!filter_var($email, FILTER_VALIDATE_EMAIL)) { die('{status:2,txt:"Invalid email or password"}'); } if(empty($password)) { die('{status:2,txt:"Enter your password."}'); } if(strlen($password)<6 || strlen($password)>16) { die('{status:2,txt:"Invalid email or password"}'); } $query = "SELECT password, salt FROM users WHERE Email = '$email';"; $result = mysql_query($query); if(mysql_num_rows($result) < 1) //no such user exists { die('{status:2,txt:"Invalid email or password"}'); } $userData = mysql_fetch_array($result, MYSQL_ASSOC); $hash = hash('sha256', $userData['salt'] . hash('sha256', $password) ); if($hash != $userData['password']) //incorrect password { die('{status:2,txt:"Invalid email or password"}'); } //////////////////////////////////////////////////////////////////////////////////// if('{status:3}') { session_regenerate_id (); //this is a security measure $getMemDetails = "SELECT * FROM users WHERE Email = '$email'"; $link = mysql_query($getMemDetails); $member = mysql_fetch_row($link); $_SESSION['valid'] = 1; $_SESSION['userid'] = $member[0]; $_SESSION['name'] = $member[1]; session_write_close(); mysql_close($con); echo '{status:3,txt:"success.php"}'; } validate.php <?php $name = $_POST['name']; $surname = $_POST['surname']; $email = $_POST['email']; $remail = $_POST['remail']; $gender = $_POST['gender']; $bdate = $_POST['year'].'-'.$_POST['month'].'-'.$_POST['day']; $bday = $_POST['day']; $bmon = $_POST['month']; $byear = $_POST['year']; $cdate = date("Y-n-j"); $password = $_POST['password']; $hash = hash('sha256', $password); $regdate = date("Y-m-d"); function createSalt() { $string = md5(uniqid(rand(), true)); return substr($string, 0, 3); } $salt = createSalt(); $hash = hash('sha256', $salt . $hash); if(empty($name) || empty($surname) || empty($email) || empty($remail) || empty($password) ) { die('{status:0,txt:"All the fields are required"}'); } if(!preg_match('/^[A-Za-z\s ]+$/', $name)) { die('{status:0,txt:"Please check your name"}'); } if(!preg_match('/^[A-Za-z\s ]+$/', $surname)) { die('{status:0,txt:"Please check your last name"}'); } if($bdate > $cdate) { die('{status:0,txt:"Please check your birthday"}'); } if(!(int)$gender) { die('{status:0,txt:"You have to select your sex"}'); } if(!(int)$bday || !(int)$bmon || !(int)$byear) { die('{status:0,txt:"You have to fill in your birthday"}'); } if(!$email == $remail) { die('{status:0,txt:"Emails doesn&sbquo;t match"}'); } if(!filter_var($email, FILTER_VALIDATE_EMAIL)) { die('{status:0,txt:"Enter a valid email"}'); } if(strlen($password)<6 || strlen($password)>16) { die('{status:0,txt:"Password must be between 6-16 characters"}'); } if (!$_POST["recaptcha_challenge_field"]===$_POST["recaptcha_response_field"]) { die('{status:0,txt:"You entered incorrect security code"}'); } if('{status:1}') { require("connect.php"); function getRealIpAddr() { if (!empty($_SERVER['HTTP_CLIENT_IP'])) { $ip=$_SERVER['HTTP_CLIENT_IP']; } elseif (!empty($_SERVER['HTTP_X_FORWARDED_FOR'])) { $ip=$_SERVER['HTTP_X_FORWARDED_FOR']; } else { $ip=$_SERVER['REMOTE_ADDR']; } return $ip; } $rip = getRealIpAddr(); $ipn = inet_pton($rip); $checkuser = mysql_query("SELECT Email FROM users WHERE Email = '$email'"); $username_exist = mysql_num_rows($checkuser); if ( $username_exist !== 0 ) { mysql_close($con); die('{status:0,txt:"This email Address is already registered!"}'); } else { $query = "INSERT INTO users (name, surname, date, Email, Gender, password, salt, RegistrationDate, IP) VALUES ('$name', '$surname', '$bdate', '$email', '$gender', '$hash', '$salt', '$cdate', '$ipn')"; $link = mysql_query($query); if(!$link) { die('Becerilemedi: ' . mysql_error()); } else { mysql_close($con); echo '{status:1,txt:"afterreg.php"}'; } } } ?> css of indexdeneme2.php * { padding:0; margin:0; } #topbar { width:100%; height:50px; } .wrapper { margin:0 auto; width:1000px; height:100%; } #middlebar { width:100%; height:650px; } #middleleft { width:55%; float:left; height:650px; } #middleright { width:45%; float:right; height:650px; } #mainformsecondcover { width:404px; padding:0px; margin:0px; border:4px solid #59B; border-radius: 14px; -moz-border-radius: 14px; -webkit-border-radius: 14px; } #mainform { width:400px; border:2px solid #CCC; border-radius: 11px; -moz-border-radius: 11px; -webkit-border-radius: 11px; } #formhead { margin:7px; } #signup { margin-top:13px; margin-left:13px; margin-bottom:3px; color:#333; font-size:18px; font-family:"Lucida Sans Unicode", "Lucida Grande", sans-serif; font-weight:bold } #form { margin:7px; } #form table { margin:0px; width:380px; } #form table tr{ height:28px; } #form table td{ height:18px; } .formlabel { cursor:pointer; display:table-cell; text-align:right; font-size:12px; color:#000; font-weight:normal; vertical-align:middle; font-family:"Lucida Sans Unicode", "Lucida Grande", sans-serif; letter-spacing:1px; width:120px; height:37px; padding-right:5px; } .formlabel label{ cursor:pointer } .forminput input { width:240px; font-size:13px; padding:4px; } #recaptcha_image { width:300px; height:57px; border:2px solid #CCC; } #recaptcha_widget { margin-left:35px; } #securityinfo { font-size: 11px; line-height: 16px; } #formbottom { width:360px; min-height:45px; } #error { float:left; width:200px; border:1px solid #F00; margin-left:20px; margin-top:7px; text-align:center; color:#F00; font-family:"Lucida Sans Unicode", "Lucida Grande", sans-serif; font-size:11px; line-height:16px; padding:2px; visibility:hidden; } #errorlogin { float:left; width:200px; border:1px solid #F00; margin-left:20px; margin-top:7px; text-align:center; color:#F00; font-family:"Lucida Sans Unicode", "Lucida Grande", sans-serif; font-size:11px; line-height:16px; padding:2px; visibility:hidden; } #formbottomright { float:right; height:45px; width:115px; margin-left:5px; } #loading { visibility:hidden; } #loading2 { visibility:hidden; } #formbutton { display:block; font-size:14px; color:#FFF; background: #0b85c6; /* Old browsers */ background: -moz-linear-gradient(top, #0b85c6 0%, #59b 100%); /* FF3.6+ */ background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#0b85c6), color-stop(100%,#59b)); /* Chrome,Safari4+ */ background: -webkit-linear-gradient(top, #0b85c6 0%,#59b 100%); /* Chrome10+,Safari5.1+ */ background: -o-linear-gradient(top, #0b85c6 0%,#59b 100%); /* Opera11.10+ */ background: -ms-linear-gradient(top, #0b85c6 0%,#59b 100%); /* IE10+ */ filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#0B85C6', endColorstr='#59B',GradientType=0 ); /* IE6-9 */ background: linear-gradient(top, #0b85c6 0%,#59b 100%); /* W3C */ font-family:"Lucida Sans Unicode", "Lucida Grande", sans-serif; height:26px; width:60px; margin:7px; text-align:center; padding-bottom:4px; padding-left:4px; padding-right:4px; float:left; margin-right:5px; } #bottombar { width:100%; height:50px; } {}

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