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  • opengl memory issue - quite strange.

    - by user4707
    Hello, I have heard that textures consumes lot of memory but I am surprised how much.... I have 7 textures 1024 16 bit each. And while I will run my app it consumes 57MB of memory. I think that this is "a bit" too much. I am writing 2D application (no cocos or other framework) Strange is that while I will compile my app with disabled rendering methods: glDrawArrays than It uses only 27MB.... which is about 30MB less... Do you have any Idea why? I am creating textures before rendering of course: rendering looks like this: [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, defaultFramebuffer); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); TeksturaObrazek *obrazek_klaw =[[AppDirector sharedAppDirector] obrazek_klaw]; glBindTexture(GL_TEXTURE_2D, [[obrazek_klaw image_texture] name] ); glVertexPointer(2, GL_FLOAT, 0,vertex1); glTexCoordPointer(2, GL_FLOAT, 0, vertex2); glColor4f(1,1,1,alpha); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glPopMatrix(); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; It looks like standard routine... I have spent about 2 days looking for for answer and I still have no clue.

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  • Isn't Java a quite good choice for desktop applications?

    - by tactoth
    At present most applications are still developed with C++, painfully. Lack of portability, in compatible libraries, memory leaks, slow compilation, and poor productivity. Even if you pick only a single from these shortages, it's still a big headache. However the surprising truth is that C++ remains the first choice for desktop applications. Compared to C++ Java has lots of advantages. The success in server side development shows that the language itself is good, Swing is also thought to be as programmer friendly as the highly recognized QT framework (No, never say even a single word about MFC!). All the disadvantages of C++ listed above has a solution in Java. "Performance!", Well that might still be the problem but to my experience it's a slight problem. I'd been using Java to decode some screen video and generate key frames. The video has a duration of more than 1 hour. The time spent on an average machine is just 1 minute. With C++ I don't expect even faster speed. In recent days there are many news on the JIT performance improvements, that make us feel Java is gradually becoming very suitable for desktop development, without people realizing it. Isn't it?

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  • What type of application is this called?

    - by boatingcow
    I am working on a web-based application which combines elements of what my client would call a CMS (content management system) and CRM (customer relations management) but also adds in many other business-specific features such as bookings management, staff task allocation management, wages calculations, document version control etc. However, I'm struggling to find a catch-all term for this type of application so I can research how other people have gone about creating such an integrated solution. Can anyone recommend a term I can use to refer to this, both internally in our team, for the client so they know what to call the 'system' and also for me personally, so that I can ask the Stack community further questions?

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  • Are there any reliable solutions for annotations/reflection/code-metadata in C?

    - by dukeofgaming
    Not all languages support java-like annotations or C#-like attributes or code metadata in general, however that doesn't mean it is not possible to have in languages that don't have this. An example is PHP with Stubbles and the Doctrine annotation library. My question is, is there anything like this for C?, or are there any reliable ways of doing reflection with extended code metadata in C? Ideally, I'm looking for something that reads javadoc-like comments. Edit: The reason for me *needing* as opposed to just wanting, is that I need to generate C code and code-metadata from a database, as well as being able to edit that metadada and update the database. The volume of the work (~15,000 variables/structures/functions to generate from this database) justifies the solution.

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  • Expected time for lazy evaluation with nested functions?

    - by Matt_JD
    A colleague and I are doing a free R course, although I believe this is a more general lazy evaluation issue, and have found a scenario that we have discussed briefly and I'd like to find out the answer from a wider community. The scenario is as follows (pseudo code): wrapper => function(thing) { print => function() { write(thing) } } v = createThing(1, 2, 3) w = wrapper(v) v = createThing(4, 5, 6) w.print() // Will print 4, 5, 6 thing. v = create(7, 8, 9) w.print() // Will print 4, 5, 6 because "thing" has now been evaluated. Another similar situation is as follows: // Using the same function as above v = createThing(1, 2, 3) v = wrapper(v) w.print() // The wrapper function incestuously includes itself. Now I understand why this happens but where my colleague and I differ is on what should happen. My colleague's view is that this is a bug and the evaluation of the passed in argument should be forced at the point it is passed in so that the returned "w" function is fixed. My view is that I would prefer his option myself, but that I realise that the situation we are encountering is down to lazy evaluation and this is just how it works and is more a quirk than a bug. I am not actually sure of what would be expected, hence the reason I am asking this question. I think that function comments could express what will happen, or leave it to be very lazy, and if the coder using the function wants the argument evaluated then they can force it before passing it in. So, when working with lazy evaulation, what is the practice for the time to evaluate an argument passed, and stored, inside a function?

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  • Do first-class methods exist?

    - by gdhoward
    Okay, I know first-class functions are cool, closures even better, etc. But is there any language with first-class methods? In my mind, I see a first-class method as an "object" that has both a function pointer and a pointer to a specific instance of the class/object, but the implementation doesn't matter. I just want to know if there is any language that uses them. And as a bonus, how were they implemented?

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  • What Shading/Rendering techniques are being used in this image?

    - by Rhakiras
    My previous question wasn't clear enough. From a rendering point of view what kind of techniques are used in this image as I would like to apply a similar style (I'm using OpenGL if that matters): http://alexcpeterson.com/ My specific questions are: How is that sun glare made? How does the planet look "cartoon" like? How does the space around the planet look warped/misted? How does the water look that good? I'm a beginner so any information/keywords on each question would be helpful so I can go off and learn more. Thanks

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  • Should I use events in this case?

    - by joon
    I'm creating a video player, like a custom YouTube player. All of the GUI elements (progress bar, video player, play button, ...) are different classes, but I obviously need them to communicate. When the progress bar is clicked, or the slider is moved, it needs to send a "seek(x)" command to the video player. Similarly, the video player needs to update the progressbar every frame. Currently I'm doing this by having almost all elements have a link to each other. So when I create the progress bar, I'm telling it where the video player is. But after a while this becomes more and more complicated, and I'm wondering if events would be a better way to do this. Or a main controller class that has all the connections. What should I do?

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  • Learning to program in the modern era?

    - by BBHorus
    At this time, lets say in the modern era, in which order do you organize a programing course for teaching and/or learning, what should be learned first, what should emphasize: Databases Data structures Design patterns Programing paradigms(Procedural, functional, OOP, ...etc ) Operating System Some specific programing language What about English if you are not native speaker or doesn't know English AI Anything else... I ask this because in the university that I went, the programing course was awful it was not focus on what you were going to see out when you work what you were supposed to learn. PS: Again sorry about my English is not my main language. ...Experts and gurus please share

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  • What do you feel are characteristics of a mature programmer?

    - by blparker
    Hey all. As part of ongoing research that I am conducting, I would like to ask a crowd, that I feel is the most qualified, to answer a question. What does the community feel are characteristics of a mature programmer? I'm not asking the question because I'm looking to hire or anything of that nature. A colleague and I repeatedly hear a trend throughout universities and specifically computer science departments. The students generally ask questions of the form: How can I become a mature programmer? How can I become a world class programmer? What steps should a new programmer take to become more skilled? So, with that, we are conducting research to attempt to identify an optimized path that would allow an introductory programmer to advance to that of a skilled/mature programmer. Now, I understand that there are many "it depends" out there depending on what vertical industry one works in, but I feel we can determine many common characteristics irrespective of the industry. Any thing you can offer is greatly appreciated. Thanks.

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  • boolean operations on meshes

    - by lathomas64
    given a set of vertices and triangles for each mesh. Does anyone know of an algorithm, or a place to start looking( I tried google first but haven't found a good place to get started) to perform boolean operations on said meshes and get a set of vertices and triangle for the resulting mesh? Of particular interest are subtraction and union. Example pictures: http://www.rhino3d.com/4/help/Commands/Booleans.htm

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  • Attaching Events to Document Better Than Attaching Them to Elements?

    - by Todd
    While bouncing around StackOverflow, I've noticed a number of people attaching events (notably click events) to the document as opposed to the elements themselves. Example: Given this: <button id="myButton">CLICK ME</button> Instead of writing this (using jQuery just for brevity): $('#myButton').on('click', function() { ... }); They do this: $(document).on('click', function() { ... }); And then presumably use event.target to drill down to the element that was actually clicked. Are there any gains/advantages in capturing events at the document level instead of at the element level?

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  • Top X tips to code & debug efficiently [closed]

    - by user1510230
    I'm starting a big Java project and I wanted to have some advices that could benefit us all. What are the X (X could be 5 / 10 / ... or even 100 :) most important tips to code and debug efficiently in general (and in particular with java / javascript) ? I'll start with some basic ones : Use functions everytime a portion of code is used more than twice. Try not to code features with more than 15 lines of code in one shot. Rather write 5 lines of code then check if they work correctly then write 5 more... and so on start with the outcome of the function and then code it backwards (bottom-top approach) ... Thanks everybody

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  • Long lines of text in source code [closed]

    - by ale
    Possible Duplicate: Is the 80 character limit still relevant in times of widescreen monitors? I used to set a vertical line set at 80 characters in my text editor and then I added carriage returns if the lines got too long. I later increased the value to 135 characters. I started using word wrap and not giving myself a limit but tried to keep lines short if I could because it took a lot of time shortening my lines. People at work use word wrap and don't give themselves a limit.. is this the correct way? What are you meant to do ? Many thanks.

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  • Switching rows and columns in SQL

    When they use SQL Server, one the commoner questions that Ms Access programmers ask is 'Where's the TRANSFORM/PIVOT command? So how do you swap colums and rows in an aggregate table? Do you really need to use a CLR routine for this?

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  • How to write a real time data acquisition program [closed]

    - by Tosin Awe
    I have to write a program in assembly language that will monitor temperature continuously, and I have no idea where to begin. The temperature must be displayed in BCD format, and the high and low set points will be programmed into the system. if the set points are exceeded then an alarm will be indicated. The low point is 20 degrees Celsius, and the high point is 24 degrees Celsius. Can somebody give me some hints on how to complete this task?

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  • Useful Custom Business Programs

    - by jacktrades
    Can you name the most useful programs for small business you've seen? This comprises small programs (not big open source projects). I'm referring to tools that have done something different and extremely useful that a normal office suite could not. As a developer, I'm looking to propose more products to small businesses clients. In other words, What 'we developers' can do better than standard tools?

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  • Should sanity be a property of a programmer or a program?

    - by toplel32
    I design and implement languages, that can range from object notations to markup languages. In many cases I have considered restrictions in favor of sanity (common knowledge), like in the case of control characters in identifiers. There are two consequences to consider before doing this: It takes extra computation It narrows liberty I'm interested to learn how developers think of decisions like this. As you may know Microsoft C# is very open on the contrary. If you really want to prefix your integer as Long with 'l' instead of 'L' and so risk other developers of confusing '1' and 'l', no problem. If you want to name your variables in non-latin script so they will contrast with C#'s latin keywords, no problem. Or if you want to distribute a string over multiple lines and so break a series of indentation, no problem. It is cheap to ensure consistency with restrictions and this makes it tempting to implement. But in the case of disallowing non-latin characters (concerning the second example), it means a discredit to Unicode, because one would not take full advantage of its capacity.

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  • High-level description of how experimental C++ features are developed?

    - by Praxeolitic
    Herb Sutter in a video answers a question about the concepts proposal considered for C++11 and from his remarks it sounds like multiple groups offered prototype implementations but all of them left concerns about slow compile times. The comment surprised me because it suggests that, at least in some cases, the prototypes being developed are not just proofs of concept -- they're even expected to perform. All the work that must take has me curious. For mature languages, especially C++, how are experimental language features developed? Is it much different from developing a compiler that implements a standard? Does a developer have a sense of if it will work and perform or even if it ever could? What are the most time consuming parts and are any parts surprisingly easier than one might expect? The question is not what does the C++ standards committee do, but rather the part that comes before. When an experimental implementation for a proposal is being put together and there aren't any completely solidified rules, how is the sausage made? I'm not a professional compiler developer nor do I expect answers with step by step accounts. I'd like a high-level idea of how this would be done or if there are any general patterns at all. I don't know what to expect from the answers but even if there are no rules to the process and the small number of people who do this just cowboy it and then, for stuff that worked out, write up the "official version" as a proposal, that answer would still be informative.

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  • Rewriting software using Agile methodologies

    - by Asier
    Suppose you have to rewrite an entire application using Agile methodologies, how would you do it? I guess you could write a big bunch of user stories based in the behavior of your current system. And then implement them in small iterations. But this wouldn't mean that we have the requirements UP FRONT?? Also, when would you start releasing? Agile says we should release early and often, but it doesn't make much sense to release before the complete rewrite has been completed. Anybody has used Agile before to rewrite software? How did you do it?

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  • update(100) behaves slightly different than 10 times update(10) - is that a problem? [on hold]

    - by futlib
    While looking into some test failures, I've identified an curious issue with my update logic. This: game.update(100); Behaves slightly different from: for (int i = 0; i < 10; i++) game.update(10); The concrete example here is a rotating entity. It rotates by exactly 360 degrees in the first case, but only by about 352 in the second. This leads to slight variations in how things move, depending on the frame rate. Not enough to be noticeable in practice, but I did notice it when writing tests. Now my question is: Should this be fully deterministic, i.e. the outcome of update(1) * n should equal update(n) exactly? Or is it normal to have some variance and I should make my test assertions more generous?

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  • Changing a Sprite When Hit in GameMaker

    - by Pixels_
    I am making a simple little Galaga style game. I want the objects sprite to change whenever it is hit. For example if a laser hits an alien then the sprite takes 1 out of 4 damage to its health points (HP). However I want the sprite to change from green to yellow after 1 hit, yellow to orange after 2 hits, orange to red after 3 hits, and red to pixel explosion after all 4 HPs are lost. That way you can easily distinguish the amount of health each alien has left. How can I do this? Preferably explain it in code.

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  • What's the most useful piece of logic you use? [closed]

    - by nomaderWhat
    Just tapping away and automatically made use of that one logic algorithm I always use, which you'll probably guess is: (not A) OR (not B) = not (A AND B) Curious if this is the case for just about everyone else, and more curious if there is a different algorithm that other programmers make use of that is just as if not more useful to them. Really hoping for the latter, cause the one above is well... so boring.

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  • Will Java or C# be a better career choice for the future? [closed]

    - by learner_17
    I am in a tough situation here,and i know this question has been asked a thousand times.I have been asked by an employer to switch to java ,although i am currently working on c# for the last 3-4 months. my dilemna is should i go for it? is java tough?and if i go whats the best way to learn java. And if I dont switch how do i sharpen my c# skills - or should is say my whole grip over the entire .net framework.

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  • Map multiple functions over a single data item

    - by Linus Norton
    I'm in the process of learning Scala and I came across a scenario today where I need to map multiple functions over a single piece of data and wondered if there was a formal name for this. It sort of feels like the inverse of map. I'm not sure this is the correct way of expressing it, but this is what I did: dmap(x: Object, fns: List[Function]) = fns.map(_(x)) Is there a built in way to do something similar? Is there a formal name for this function?

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