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  • What is the fastest cyclic synchronization in Java (ExecutorService vs. CyclicBarrier vs. X)?

    - by Alex Dunlop
    Which Java synchronization construct is likely to provide the best performance for a concurrent, iterative processing scenario with a fixed number of threads like the one outlined below? After experimenting on my own for a while (using ExecutorService and CyclicBarrier) and being somewhat surprised by the results, I would be grateful for some expert advice and maybe some new ideas. Existing questions here do not seem to focus primarily on performance, hence this new one. Thanks in advance! The core of the app is a simple iterative data processing algorithm, parallelized to the spread the computational load across 8 cores on a Mac Pro, running OS X 10.6 and Java 1.6.0_07. The data to be processed is split into 8 blocks and each block is fed to a Runnable to be executed by one of a fixed number of threads. Parallelizing the algorithm was fairly straightforward, and it functionally works as desired, but its performance is not yet what I think it could be. The app seems to spend a lot of time in system calls synchronizing, so after some profiling I wonder whether I selected the most appropriate synchronization mechanism(s). A key requirement of the algorithm is that it needs to proceed in stages, so the threads need to sync up at the end of each stage. The main thread prepares the work (very low overhead), passes it to the threads, lets them work on it, then proceeds when all threads are done, rearranges the work (again very low overhead) and repeats the cycle. The machine is dedicated to this task, Garbage Collection is minimized by using per-thread pools of pre-allocated items, and the number of threads can be fixed (no incoming requests or the like, just one thread per CPU core). V1 - ExecutorService My first implementation used an ExecutorService with 8 worker threads. The program creates 8 tasks holding the work and then lets them work on it, roughly like this: // create one thread per CPU executorService = Executors.newFixedThreadPool( 8 ); ... // now process data in cycles while( ...) { // package data into 8 work items ... // create one Callable task per work item ... // submit the Callables to the worker threads executorService.invokeAll( taskList ); } This works well functionally (it does what it should), and for very large work items indeed all 8 CPUs become highly loaded, as much as the processing algorithm would be expected to allow (some work items will finish faster than others, then idle). However, as the work items become smaller (and this is not really under the program's control), the user CPU load shrinks dramatically: blocksize | system | user | cycles/sec 256k 1.8% 85% 1.30 64k 2.5% 77% 5.6 16k 4% 64% 22.5 4096 8% 56% 86 1024 13% 38% 227 256 17% 19% 420 64 19% 17% 948 16 19% 13% 1626 Legend: - block size = size of the work item (= computational steps) - system = system load, as shown in OS X Activity Monitor (red bar) - user = user load, as shown in OS X Activity Monitor (green bar) - cycles/sec = iterations through the main while loop, more is better The primary area of concern here is the high percentage of time spent in the system, which appears to be driven by thread synchronization calls. As expected, for smaller work items, ExecutorService.invokeAll() will require relatively more effort to sync up the threads versus the amount of work being performed in each thread. But since ExecutorService is more generic than it would need to be for this use case (it can queue tasks for threads if there are more tasks than cores), I though maybe there would be a leaner synchronization construct. V2 - CyclicBarrier The next implementation used a CyclicBarrier to sync up the threads before receiving work and after completing it, roughly as follows: main() { // create the barrier barrier = new CyclicBarrier( 8 + 1 ); // create Runable for thread, tell it about the barrier Runnable task = new WorkerThreadRunnable( barrier ); // start the threads for( int i = 0; i < 8; i++ ) { // create one thread per core new Thread( task ).start(); } while( ... ) { // tell threads about the work ... // N threads + this will call await(), then system proceeds barrier.await(); // ... now worker threads work on the work... // wait for worker threads to finish barrier.await(); } } class WorkerThreadRunnable implements Runnable { CyclicBarrier barrier; WorkerThreadRunnable( CyclicBarrier barrier ) { this.barrier = barrier; } public void run() { while( true ) { // wait for work barrier.await(); // do the work ... // wait for everyone else to finish barrier.await(); } } } Again, this works well functionally (it does what it should), and for very large work items indeed all 8 CPUs become highly loaded, as before. However, as the work items become smaller, the load still shrinks dramatically: blocksize | system | user | cycles/sec 256k 1.9% 85% 1.30 64k 2.7% 78% 6.1 16k 5.5% 52% 25 4096 9% 29% 64 1024 11% 15% 117 256 12% 8% 169 64 12% 6.5% 285 16 12% 6% 377 For large work items, synchronization is negligible and the performance is identical to V1. But unexpectedly, the results of the (highly specialized) CyclicBarrier seem MUCH WORSE than those for the (generic) ExecutorService: throughput (cycles/sec) is only about 1/4th of V1. A preliminary conclusion would be that even though this seems to be the advertised ideal use case for CyclicBarrier, it performs much worse than the generic ExecutorService. V3 - Wait/Notify + CyclicBarrier It seemed worth a try to replace the first cyclic barrier await() with a simple wait/notify mechanism: main() { // create the barrier // create Runable for thread, tell it about the barrier // start the threads while( ... ) { // tell threads about the work // for each: workerThreadRunnable.setWorkItem( ... ); // ... now worker threads work on the work... // wait for worker threads to finish barrier.await(); } } class WorkerThreadRunnable implements Runnable { CyclicBarrier barrier; @NotNull volatile private Callable<Integer> workItem; WorkerThreadRunnable( CyclicBarrier barrier ) { this.barrier = barrier; this.workItem = NO_WORK; } final protected void setWorkItem( @NotNull final Callable<Integer> callable ) { synchronized( this ) { workItem = callable; notify(); } } public void run() { while( true ) { // wait for work while( true ) { synchronized( this ) { if( workItem != NO_WORK ) break; try { wait(); } catch( InterruptedException e ) { e.printStackTrace(); } } } // do the work ... // wait for everyone else to finish barrier.await(); } } } Again, this works well functionally (it does what it should). blocksize | system | user | cycles/sec 256k 1.9% 85% 1.30 64k 2.4% 80% 6.3 16k 4.6% 60% 30.1 4096 8.6% 41% 98.5 1024 12% 23% 202 256 14% 11.6% 299 64 14% 10.0% 518 16 14.8% 8.7% 679 The throughput for small work items is still much worse than that of the ExecutorService, but about 2x that of the CyclicBarrier. Eliminating one CyclicBarrier eliminates half of the gap. V4 - Busy wait instead of wait/notify Since this app is the primary one running on the system and the cores idle anyway if they're not busy with a work item, why not try a busy wait for work items in each thread, even if that spins the CPU needlessly. The worker thread code changes as follows: class WorkerThreadRunnable implements Runnable { // as before final protected void setWorkItem( @NotNull final Callable<Integer> callable ) { workItem = callable; } public void run() { while( true ) { // busy-wait for work while( true ) { if( workItem != NO_WORK ) break; } // do the work ... // wait for everyone else to finish barrier.await(); } } } Also works well functionally (it does what it should). blocksize | system | user | cycles/sec 256k 1.9% 85% 1.30 64k 2.2% 81% 6.3 16k 4.2% 62% 33 4096 7.5% 40% 107 1024 10.4% 23% 210 256 12.0% 12.0% 310 64 11.9% 10.2% 550 16 12.2% 8.6% 741 For small work items, this increases throughput by a further 10% over the CyclicBarrier + wait/notify variant, which is not insignificant. But it is still much lower-throughput than V1 with the ExecutorService. V5 - ? So what is the best synchronization mechanism for such a (presumably not uncommon) problem? I am weary of writing my own sync mechanism to completely replace ExecutorService (assuming that it is too generic and there has to be something that can still be taken out to make it more efficient). It is not my area of expertise and I'm concerned that I'd spend a lot of time debugging it (since I'm not even sure my wait/notify and busy wait variants are correct) for uncertain gain. Any advice would be greatly appreciated.

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  • How to marshall COM object on the server side in visual c++?

    - by dos
    I have a out-of-process COM server with an ATL Simple Object which creates another thread. The new thread will need to make calls to ATL Simple object. Since ATL Simple Object and new thread are created different apartments, ATL Simple Object needs to be marshalled in the new thread, otherwise error 0x8001010e will be generated. How do I marshall COM Object on the server side or Am I missing something? Many thanks.

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  • Setting up a "cookieless domain" to improve site performance

    - by Django Reinhardt
    I was reading in Google's documentation about improving site speed. One of their recommendations is serving static content (images, css, js, etc.) from a "cookieless domain": Static content, such as images, JS and CSS files, don't need to be accompanied by cookies, as there is no user interaction with these resources. You can decrease request latency by serving static resources from a domain that doesn't serve cookies. Google then says that the best way to do this is to buy a new domain and set it to point to your current one: To reserve a cookieless domain for serving static content, register a new domain name and configure your DNS database with a CNAME record that points the new domain to your existing domain A record. Configure your web server to serve static resources from the new domain, and do not allow any cookies to be set anywhere on this domain. In your web pages, reference the domain name in the URLs for the static resources. This is pretty straight forward stuff, except for the bit where it says to "configure your web server to serve static resources from the new domain, and do not allow any cookies to be set anywhere on this domain". From what I've read, there's no setting in IIS that allows you to say "serve static resources", so how do I prevent ASP.NET from setting cookies on this new domain? At present, even if I'm just requesting a .jpg from the new domain, it sets a cookie on my browser, even though our application's cookies are set to our old domain. For example, ASP.NET sets an ".ASPXANONYMOUS" cookie that (as far as I'm aware) we're not telling it to do. Apologies if this is a real newb question, I'm new at this! Thanks.

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  • Benefit of using multiple SIMD instruction sets simultaneously

    - by GenTiradentes
    I'm writing a highly parallel application that's multithreaded. I've already got an SSE accelerated thread class written. If I were to write an MMX accelerated thread class, then run both at the same time (one SSE thread and one MMX thread per core) would the performance improve noticeably? I would think that this setup would help hide memory latency, but I'd like to be sure before I start pouring time into it.

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  • Something very strange with network

    - by Rodnower
    Hello, I have Windows 7 and I have very strange thing with my network. Some time I was connected through wireless router and my IP was 192.168.2.103, router's IP was 192.168.2.1 and some other IP was 192.168.2.100. The last I get from page "active DHCP clients" of web interface of the router and from "wireless clients" I may to see that 192.168.2.100 not (!) belong to my MAC address. Router build by EDimax. So after that I disabled wireless function of the router and restarted it. In this time I had not ping to 192.168.2.1. Also I had not any other connection, not wireless nor cable, but (!) I still had ping to 192.168.2.100 and I not understand what this voodoo is... C:\Users\Andrey>ping 192.168.2.100 Pinging 192.168.2.100 with 32 bytes of data: Reply from 192.168.2.100: bytes=32 time<1ms TTL=128 Reply from 192.168.2.100: bytes=32 time<1ms TTL=128 Reply from 192.168.2.100: bytes=32 time<1ms TTL=128 Reply from 192.168.2.100: bytes=32 time<1ms TTL=128 Ping statistics for 192.168.2.100: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 0ms, Maximum = 0ms, Average = 0ms This is what I had: C:\Users\Andrey>ipconfig /all Windows IP Configuration Host Name . . . . . . . . . . . . : Andrey-PC Primary Dns Suffix . . . . . . . : Node Type . . . . . . . . . . . . : Hybrid IP Routing Enabled. . . . . . . . : No WINS Proxy Enabled. . . . . . . . : No Wireless LAN adapter Wireless Network Connection 3: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Microsoft Virtual WiFi Miniport Adapter #2 Physical Address. . . . . . . . . : 06-1D-7D-40-61-EB DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes Wireless LAN adapter Wireless Network Connection: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Gigabyte GN-WS50G (mini) PCI-E WLAN Card Physical Address. . . . . . . . . : 00-1D-7D-40-61-EB DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes Ethernet adapter Local Area Connection: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Marvell Yukon 88E8055 PCI-E Gigabit Ethernet Controller Physical Address. . . . . . . . . : 00-1B-24-B6-09-91 DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes C:\Users\Andrey>arp -a -v Interface: 127.0.0.1 --- 0x1 Internet Address Physical Address Type 224.0.0.22 static 239.255.255.250 static Interface: 0.0.0.0 --- 0xffffffff Internet Address Physical Address Type 192.168.2.1 00-0e-2e-d2-8c-af invalid 192.168.2.255 ff-ff-ff-ff-ff-ff static 224.0.0.22 01-00-5e-00-00-16 static 224.0.0.252 01-00-5e-00-00-fc static 239.255.255.250 01-00-5e-7f-ff-fa static 255.255.255.255 ff-ff-ff-ff-ff-ff static Interface: 0.0.0.0 --- 0xffffffff Internet Address Physical Address Type 192.168.2.1 00-0e-2e-ff-f1-f6 dynamic 192.168.2.101 00-27-19-bc-8b-9c dynamic 192.168.2.102 00-16-e6-6c-ae-d4 dynamic 192.168.2.255 ff-ff-ff-ff-ff-ff static 224.0.0.22 01-00-5e-00-00-16 static 224.0.0.252 01-00-5e-00-00-fc static 239.255.255.250 01-00-5e-7f-ff-fa static 255.255.255.255 ff-ff-ff-ff-ff-ff static Interface: 0.0.0.0 --- 0xffffffff Internet Address Physical Address Type 224.0.0.22 01-00-5e-00-00-16 static 255.255.255.255 ff-ff-ff-ff-ff-ff static C:\Users\Andrey>route print =========================================================================== Interface List 14...06 1d 7d 40 61 eb ......Microsoft Virtual WiFi Miniport Adapter #2 13...00 1d 7d 40 61 eb ......Gigabyte GN-WS50G (mini) PCI-E WLAN Card 11...00 1b 24 b6 09 91 ......Marvell Yukon 88E8055 PCI-E Gigabit Ethernet Controller 1...........................Software Loopback Interface 1 =========================================================================== IPv4 Route Table =========================================================================== Active Routes: Network Destination Netmask Gateway Interface Metric 127.0.0.0 255.0.0.0 On-link 127.0.0.1 306 127.0.0.1 255.255.255.255 On-link 127.0.0.1 306 127.255.255.255 255.255.255.255 On-link 127.0.0.1 306 224.0.0.0 240.0.0.0 On-link 127.0.0.1 306 255.255.255.255 255.255.255.255 On-link 127.0.0.1 306 =========================================================================== Persistent Routes: None IPv6 Route Table =========================================================================== Active Routes: If Metric Network Destination Gateway 1 306 ::1/128 On-link 1 306 ff00::/8 On-link =========================================================================== Persistent Routes: None Only after reboot I lost ping to there: C:\Users\Andrey>ping 192.168.2.100 Pinging 192.168.2.100 with 32 bytes of data: PING: transmit failed. General failure. PING: transmit failed. General failure. PING: transmit failed. General failure. PING: transmit failed. General failure. Ping statistics for 192.168.2.100: Packets: Sent = 4, Received = 0, Lost = 4 (100% loss), So what this mysterious cache is? Thank you for ahead.

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  • Wrappers/law of demeter seems to be an anti-pattern...

    - by Robert Fraser
    I've been reading up on this "Law of Demeter" thing, and it (and pure "wrapper" classes in general) seem to generally be anti patterns. Consider an implementation class: class Foo { void doSomething() { /* whatever */ } } Now consider two different implementations of another class: class Bar1 { private static Foo _foo = new Foo(); public static Foo getFoo() { return _foo; } } class Bar2 { private static Foo _foo = new Foo(); public static void doSomething() { _foo.doSomething(); } } And the ways to call said methods: callingMethod() { Bar1.getFoo().doSomething(); // Version 1 Bar2.doSomething(); // Version 2 } At first blush, version 1 seems a bit simpler, and follows the "rule of Demeter", hide Foo's implementation, etc, etc. But this ties any changes in Foo to Bar. For example, if a parameter is added to doSomething, then we have: class Foo { void doSomething(int x) { /* whatever */ } } class Bar1 { private static Foo _foo = new Foo(); public static Foo getFoo() { return _foo; } } class Bar2 { private static Foo _foo = new Foo(); public static void doSomething(int x) { _foo.doSomething(x); } } callingMethod() { Bar1.getFoo().doSomething(5); // Version 1 Bar2.doSomething(5); // Version 2 } In both versions, Foo and callingMethod need to be changed, but in Version 2, Bar also needs to be changed. Can someone explain the advantage of having a wrapper/facade (with the exception of adapters or wrapping an external API or exposing an internal one).

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  • Incorrect deployment of WSGI app to AWS using Elastic Beanstalk

    - by Dzmitry Zhaleznichenka
    cross-link to AWS forums I have developed a simple Python web service using WSGI and would like to deploy it to AWS cloud using Elastic Beanstalk. My problem is I cannot make all the options I specify in Elastic Beanstalk configuration to be correctly configured in the cloud. For deployment, I use Elastic Beanstalk CLI utility. I have run eb init command and set up the required parameters. After this, a directory named .elasticbeanstalk was created in my source tree. It has two config files that are used for deployment, namely config and optionsettings. The latter one among the other options contains the WSGI configuration that has to update /etc/httpd/conf.d/wsgi.conf at the instances. After some of my adjustments the file has the following settings: [aws:elasticbeanstalk:application:environment] DJANGO_SETTINGS_MODULE = PARAM1 = PARAM2 = PARAM4 = PARAM3 = PARAM5 = [aws:elasticbeanstalk:container:python] WSGIPath = handler.py NumProcesses = 2 StaticFiles = /static= NumThreads = 10 [aws:elasticbeanstalk:container:python:staticfiles] /static = static/ [aws:elasticbeanstalk:hostmanager] LogPublicationControl = false [aws:autoscaling:launchconfiguration] InstanceType = t1.micro EC2KeyName = zmicier-aws [aws:elasticbeanstalk:application] Application Healthcheck URL = [aws:autoscaling:asg] MaxSize = 10 MinSize = 1 Custom Availability Zones = [aws:elasticbeanstalk:monitoring] Automatically Terminate Unhealthy Instances = true [aws:elasticbeanstalk:sns:topics] Notification Endpoint = Notification Protocol = email It turns out that not all of these options are considered when I start the environment or update it. Thus, when I update NumThreads or NumProcesses, the respective parameters get changed in wsgi.conf as expected. But whatever I write to the WSGIPath and StaticFiles parameters, I'm not able to automatically change the respective values of wsgi.conf, they remain Alias /static /opt/python/current/app/ WSGIScriptAlias / /opt/python/current/app/application.py which drives me nuts. Moreover, when I deploy my application using git aws.push and having the following contents of .ebextensions/python.config file, neither of options I specify in it affects the deployment. option_settings: - namespace: aws:elasticbeanstalk:container:python option_name: WSGIPath value: mysite/wsgi.py - namespace: aws:elasticbeanstalk:container:python option_name: NumProcesses value: 5 - namespace: aws:elasticbeanstalk:container:python option_name: NumThreads value: 25 - namespace: aws:elasticbeanstalk:container:python:staticfiles option_name: /static/ value: app/static/ I wonder what I should do to force AWS use all the parameters I specify in the configuration, namely the WSGI Path and path to my static data.

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  • Django - Threading in views without hanging the server

    - by bobthabuilda
    One of my applications in my Django project require each request/visitor to that instance to have their own thread. This might sound confusing, so I'll describe what I'm looking to accomplish in a case based scenario, with steps: User visits application Thread starts Until the thread finishes, that user's server instance hangs Once the thread completes, a response is delivered to the user Other visitors to the site should not be affected by any other users using the application How can I accomplish something like this? If possible, I'd like to find a lightweight solution.

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  • C# threading question

    - by MusiGenesis
    Is there any essential difference between this code: ThreadStart starter = new ThreadStart(SomeMethod); starter.Invoke(); and this? ThreadStart starter = new ThreadStart(SomeMethod); Thread th = new Thread(starter); th.Start(); Or does the first invoke the method on the current thread while the second invokes it on a new thread?

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  • How can Swing dialogs even work?

    - by Bart van Heukelom
    If you open a dialog in Swing, for example a JFileChooser, it goes somewhat like this pseudocode: swing event thread { create dialog add listener to dialog close event { returnValue = somethingFromDialog } show dialog (wait until it is closed) return returnValue } My question is: how can this possibly work? As you can see the thread waits to return until the dialog is closed. This means the Swing event thread is blocked. Yet, one can interact with the dialog, which AFAIK requires this thread to run. So how does that work?

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  • WPF Dispatcher.BeginInvoke crash on Windows XP

    - by amr-ne
    Hi, I have a WPF application and a worker thread. The worker thread invokes a callback on the UI thread, which opens a new dialog. Works fine on Win7, but on XP it will crash. In worker thread: someWpfDialogInstance.Dispatcher.BeginInvoke(openSomeDialogCallback, null); Does someone knows a solution or a workaround for this problem?

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  • junit annotation

    - by lamisse
    I wish to launch the GUI appli 2 times from java test how should we use @annotation in this case? example : @BeforeClass public static void setupOnce() { final Thread thread = new Thread() { public void run() { //launche appli } }; try { thread.start(); when I call this function from test @test public void test(){ setuponce(); } to launch it a second time which annotation should I use? @afterclass? thanks

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  • Error invoking stored procedure with input parameter from ADO.Net

    - by George2
    Hello everyone, I am using VSTS 2008 + C# + .Net 3.5 + ADO.Net. Here is my code and related error message. The error message says, @Param1 is not supplied, but actually it is supplied in my code. Any ideas what is wrong? System.Data.SqlClient.SqlException: Procedure or function 'Pr_Foo' expects parameter '@Param1', which was not supplied. class Program { private static SqlCommand _command; private static SqlConnection connection; private static readonly string _storedProcedureName = "Pr_Foo"; private static readonly string connectionString = "server=.;integrated Security=sspi;initial catalog=FooDB"; public static void Prepare() { connection = new SqlConnection(connectionString); connection.Open(); _command = connection.CreateCommand(); _command.CommandText = _storedProcedureName; _command.CommandType = CommandType.StoredProcedure; } public static void Dispose() { connection.Close(); } public static void Run() { try { SqlParameter Param1 = _command.Parameters.Add("@Param1", SqlDbType.Int, 300101); Param1.Direction = ParameterDirection.Input; SqlParameter Param2 = _command.Parameters.Add("@Param2", SqlDbType.Int, 100); portal_SiteInfoID.Direction = ParameterDirection.Input; SqlParameter Param3 = _command.Parameters.Add("@Param3", SqlDbType.Int, 200); portal_RoleInfoID.Direction = ParameterDirection.Input; _command.ExecuteScalar(); } catch (Exception e) { Console.WriteLine(e); } } static void Main(string[] args) { try { Prepare(); Thread t1 = new Thread(Program.Run); t1.Start(); t1.Join(); Dispose(); } catch (Exception ex) { Console.WriteLine(ex.Message + "\t" + ex.StackTrace); } } } Thanks in advance, George

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  • .NET threading question

    - by MusiGenesis
    Is there any essential difference between this code: ThreadStart starter = new ThreadStart(SomeMethod); starter.Invoke(); and this? ThreadStart starter = new ThreadStart(SomeMethod); Thread th = new Thread(starter); th.Start(); Or does the first invoke the method on the current thread while the second invokes it on a new thread?

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  • Java the little console game won't repeat?

    - by Jony Kale
    Okay, what I have so far is: You enter the game, and write "spin" to the console. Program will enter the while loop. In the while loop, if entered int is -1, return to the back (Set console input back to "", and let the user select what game he would like to play). Problem: Instead of going back, and selecting "spin" again, the program exits? Why is it happening? How can I fix this? private static Scanner console = new Scanner(System.in); private static Spin spin = new Spin(); private static String inputS = ""; private static int inputI = 0; private static String[] gamesArray = new String[] {"spin", "tof"}; private static boolean spinWheel = false; private static boolean tof = false; public static void main (String[] args) { if (inputS.equals("")) { System.out.println("Welcome to the system!"); System.out.print("Please select a game: "); inputS = console.nextLine(); } while (inputS.equals("spin")) { System.out.println("Welcome to the spin game! Please write 1 to spin. and -1 to exit back"); inputI = console.nextInt(); switch (inputI) { case 1: break; case -1: inputI = 0; inputS = ""; break; } } }

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  • Problems when I try to see databases in SQLite

    - by Sabau Andreea
    I created in code a database and two tables: static final String dbName="graficeCirculatie"; static final String ruteTable="Rute"; static final String colRuteId="RutaID"; static final String colRuta="Ruta"; static final String statiaTable="Statia"; static final String colStatiaID="StatiaID"; static final String colIdRuta="IdRuta"; static final String colStatia="Statia"; public DatabaseHelper(Context context) { super(context, dbName, null,33); } public void onCreate(SQLiteDatabase db) { // TODO Auto-generated method stub db.execSQL("CREATE TABLE " + statiaTable + " (" + colStatiaID + " INTEGER PRIMARY KEY , " + colIdRuta + " INTEGER, " + colStatia + " TEXT)"); db.execSQL("CREATE TABLE " + ruteTable + "(" + colRuteId + " INTEGER PRIMARY KEY AUTOINCREMENT, " + colRuta + " TEXT);"); InsertDepts(db); } void InsertDepts(SQLiteDatabase db) { ContentValues cv = new ContentValues(); cv.put(colRuteId, 1); cv.put(colRuta, "Expres8"); db.insert(ruteTable, colRuteId, cv); cv.put(colRuteId, 2); cv.put(colRuta, "Expres2"); db.insert(ruteTable, colRuteId, cv); cv.put(colRuteId, 3); cv.put(colRuta, "Expres3"); db.insert(ruteTable, colRuteId, cv); } Now I want to see tables inputs from command line. I try in this way: C:\Program Files\Android\android-sdk\tools sqlite3 SQLite version 3.7.4 Enter ".help" for instructions Enter SQL statements terminated with a ";" sqlite sqlite3 graficeCirculatie ... select * from ruteTable; And I got an error: Error: near "squlite3": syntax error. Can someone help me?

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  • Using java.util.regex in Android apps - are there issues with this?

    - by johnrock
    In an Android app I have a utility class that I use to parse strings for 2 regEx's. I compile the 2 patterns in a static initializer so they only get compiled once, then activities can use the parsing methods statically. This works fine except that the first time the class is accessed and loaded, and the static initializer compiles the pattern, the UI hangs for close to a MINUTE while it compiles the pattern! After the first time, it flies on all subsequent calls to parseString(). My regEx that I am using is rather large - 847 characters, but in a normal java webapp this is lightning fast. I am testing this so far only in the emulator with a 1.5 AVD. Could this just be an emulator issue or is there some other reason that this pattern is taking so long to compile? private static final String exp1 = "(insertratherlong---847character--regexhere)"; private static Pattern regex1 = null; private static final String newLineAndTagsExp = "[<>\\s]"; private static Pattern regexNewLineAndTags = null; static { regex1 = Pattern.compile(exp1, Pattern.CASE_INSENSITIVE); regexNewLineAndTags = Pattern.compile(newLineAndTagsExp); } public static String parseString(CharSequence inputStr) { String replacementStr = "replaceMentText"; String resultString = "none"; try { Matcher regexMatcher = regex1.matcher(inputStr); try { resultString = regexMatcher.replaceAll(replacementStr); } catch (IllegalArgumentException ex) { } catch (IndexOutOfBoundsException ex) { } } catch (PatternSyntaxException ex) { } return resultString; }

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  • iPhone App is leaking memory; Instruments and Clang cannot find the leak

    - by Norbert
    Hi, i've developed an iPhone program which is kind of an image manipulation program: The user get an UIImagePickerController and selects an image. Then the program does some heavy calculating in a new thread (for responsiveness of the application). The thread has, of course, its own autorelease pool. When calculation is done, the seperated thread signals the main thread that the result can be presented. The app creates a new view controller, pushes it onto the navigation controller. In short: UIImagePickerController new thread (autorelease pool) does some heavy calculation with image data signal to main thread that it's done main thread creates view controller and pushes it onto navigation controller view controller presents image result My program works well, but if I dismiss the navigation controller's top view controller by tapping on the back button and repeat the whole process several times, my app crashes. But only on the device! Instruments cannot find any leaks (except for some minor ones which I don't feel responsible for: thread creation, NSCFString; overall about 10 kB). Even Clang static analyzer tells me that my could seems to be all right. I know that the UIImage class can cache images and objects returned from convenience methods get freed only whet their autorelease pool gets drained. But most of the time I work with CGImageRef and I use UIImage' alloc, init & release methods to free memory as soon as possible. Currently, I don't know how to isolate the problem. How would you approach this problem? Crash Log: Incident Identifier: F4C202C9-1338-48FC-80AD-46248E6C7154 CrashReporter Key: bb6f526d8b9bb680f25ea8e93bb071566ccf1776 OS Version: iPhone OS 3.1.1 (7C145) Date: 2009-09-26 14:18:57 +0200 Free pages: 372 Wired pages: 7754 Purgeable pages: 0 Largest process: _MY_APP_ Processes Name UUID Count resident pages _MY_APP_ <032690e5a9b396058418d183480a9ab3> 17766 (jettisoned) (active) debugserver <ec29691560aa0e2994f82f822181bffd> 107 syslog_relay <21e13fa2b777218bdb93982e23fb65d3> 62 notification_pro <8a7725017106a28b545fd13ed58bf98c> 64 notification_pro <8a7725017106a28b545fd13ed58bf98c> 64 afcd <98b45027fbb1350977bf1ca313dee527> 65 mediaserverd <eb8fe997a752407bea573cd3adf568d3> 319 ptpd <b17af9cf6c4ad16a557d6377378e8a1e> 142 syslogd <ec8a5bc4483638539fa1266363dee8b8> 68 BTServer <1bb74831f93b1d07c48fb46cc31c15da> 119 apsd <a639ba83e666cc1d539223923ce59581> 165 notifyd <2ed3a1166da84d8d8868e64d549cae9d> 101 CommCenter <f4239480a623fb1c35fa6c725f75b166> 161 SpringBoard <8919df8091fdfab94d9ae05f513c0ce5> 2681 (active) accessoryd <b66bcf6e77c3ee740c6a017f54226200> 90 configd <41e9d763e71dc0eda19b0afec1daee1d> 275 fairplayd <cdce5393153c3d69d23c05de1d492bd4> 108 mDNSResponder <f3ef7a6b24d4f203ed147f476385ec53> 103 lockdownd <6543492543ad16ff0707a46e512944ff> 297 launchd <73ce695fee09fc37dd70b1378af1c818> 71 **End**

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  • Threading questions

    - by JK
    If I spawn a secondary thread and the threaded method calls other methods, are those methods run in the secondary thread or the main thread? Is there a way to determine on which thread a specified piece of code is being run?

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  • How to do the processing and keep GUI refreshed using databinding?

    - by macias
    History of the problem This is continuation of my previous question How to start a thread to keep GUI refreshed? but since Jon shed new light on the problem, I would have to completely rewrite original question, which would make that topic unreadable. So, new, very specific question. The problem Two pieces: CPU hungry heavy-weight processing as a library (back-end) WPF GUI with databinding which serves as monitor for the processing (front-end) Current situation -- library sends so many notifications about data changes that despite it works within its own thread it completely jams WPF data binding mechanism, and in result not only monitoring the data does not work (it is not refreshed) but entire GUI is frozen while processing the data. The aim -- well-designed, polished way to keep GUI up to date -- I am not saying it should display the data immediately (it can skip some changes even), but it cannot freeze while doing computation. Example This is simplified example, but it shows the problem. XAML part: <StackPanel Orientation="Vertical"> <Button Click="Button_Click">Start</Button> <TextBlock Text="{Binding Path=Counter}"/> </StackPanel> C# part (please NOTE this is one piece code, but there are two sections of it): public partial class MainWindow : Window,INotifyPropertyChanged { // GUI part public MainWindow() { InitializeComponent(); DataContext = this; } private void Button_Click(object sender, RoutedEventArgs e) { var thread = new Thread(doProcessing); thread.IsBackground = true; thread.Start(); } // this is non-GUI part -- do not mess with GUI here public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged(string property_name) { if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs(property_name)); } long counter; public long Counter { get { return counter; } set { if (counter != value) { counter = value; OnPropertyChanged("Counter"); } } } void doProcessing() { var tmp = 10000.0; for (Counter = 0; Counter < 10000000; ++Counter) { if (Counter % 2 == 0) tmp = Math.Sqrt(tmp); else tmp = Math.Pow(tmp, 2.0); } } } Known workarounds (Please do not repost them as answers) Those two first are based on Jon ideas: pass GUI dispatcher to library and use it for sending notifications -- why it is ugly? because it could be no GUI at all give up with data binding COMPLETELY (one widget with databinding is enough for jamming), and instead check from time to time data and update the GUI manually -- well, I didn't learn WPF just to give up with it now ;-) and this is mine, it is ugly, but simplicity of it kills -- before sending notification freeze a thread -- Thread.Sleep(1) -- to let the potential receiver "breathe" -- it works, it is minimalistic, it is ugly though, and it ALWAYS slows down computation even if no GUI is there So... I am all ears for real solutions, not some tricks.

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  • How to interpret Objective-C errors?

    - by Greg Maletic
    I'm getting the following error: 2010-05-11 17:46:28.475 MyApp[54112:5e1b] bool _WebTryThreadLock(bool), 0x140faa0: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... Is there any way for me to figure out where [54112:5e1b] is in my code, so I can try to narrow down the error? Thanks.

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  • Problem while adding a new value to a hashtable when it is enumerated

    - by karthik
    `hi I am doing a simple synchronous socket programming,in which i employed twothreads one for accepting the client and put the socket object into a collection,other thread will loop through the collection and send message to each client through the socket object. the problem is 1.i connect to clients to the server and start send messages 2.now i want to connect a new client,while doing this i cant update the collection and add a new client to my hashtable.it raises an exception "collection modified .Enumeration operation may not execute" how to add a NEW value without having problems in a hashtable. private void Listen() { try { //lblStatus.Text = "Server Started Listening"; while (true) { Socket ReceiveSock = ServerSock.Accept(); //keys.Clear(); ConnectedClients = new ListViewItem(); ConnectedClients.Text = ReceiveSock.RemoteEndPoint.ToString(); ConnectedClients.SubItems.Add("Connected"); ConnectedList.Items.Add(ConnectedClients); ClientTable.Add(ReceiveSock.RemoteEndPoint.ToString(), ReceiveSock); //foreach (System.Collections.DictionaryEntry de in ClientTable) //{ // keys.Add(de.Key.ToString()); //} //ClientTab.Add( //keys.Add( } //lblStatus.Text = "Client Connected Successfully."; } catch (Exception ex) { MessageBox.Show(ex.Message); } } private void btn_receive_Click(object sender, EventArgs e) { Thread receiveThread = new Thread(new ThreadStart(Receive)); receiveThread.IsBackground = true; receiveThread.Start(); } private void Receive() { while (true) { //lblMsg.Text = ""; byte[] Byt = new byte[2048]; //ReceiveSock.Receive(Byt); lblMsg.Text = Encoding.ASCII.GetString(Byt); } } private void btn_Send_Click(object sender, EventArgs e) { Thread SendThread = new Thread(new ThreadStart(SendMsg)); SendThread.IsBackground = true; SendThread.Start(); } private void btnlist_Click(object sender, EventArgs e) { //Thread ListThread = new Thread(new ThreadStart(Configure)); //ListThread.IsBackground = true; //ListThread.Start(); } private void SendMsg() { while (true) { try { foreach (object SockObj in ClientTable.Keys) { byte[] Tosend = new byte[2048]; Socket s = (Socket)ClientTable[SockObj]; Tosend = Encoding.ASCII.GetBytes("FirstValue&" + GenerateRandom.Next(6, 10).ToString()); s.Send(Tosend); //ReceiveSock.Send(Tosend); Thread.Sleep(300); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } }

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  • Does add() on LinkedBlockingQueue notify waiting threads?

    - by obvio171
    I have a consumer thread taking elements from a LinkedBlockingQueue, and I make it sleep manually when it's empty. I use peek() to see if the queue empty because I have to do stuff because sending the thread to sleep, and I do that with queue.wait(). So, when I'm in another thread and add()an element to the queue, does that automatically notify the thread that was wait()ing on the queue?

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  • error invoking store procedure with input parameter from ADO.Net

    - by George2
    Hello everyone, I am using VSTS 2008 + C# + .Net 3.5 + ADO.Net. Here is my code and related error message. The error message says, @Param1 is not supplied, but actually it is supplied in my code. Any ideas what is wrong? System.Data.SqlClient.SqlException: Procedure or function 'Pr_Foo' expects parameter '@Param1', which was not supplied. class Program { private static SqlCommand _command; private static SqlConnection connection; private static readonly string _storedProcedureName = "Pr_Foo"; private static readonly string connectionString = "server=.;integrated Security=sspi;initial catalog=FooDB"; public static void Prepare() { connection = new SqlConnection(connectionString); connection.Open(); _command = connection.CreateCommand(); _command.CommandText = _storedProcedureName; _command.CommandType = CommandType.StoredProcedure; } public static void Dispose() { connection.Close(); } public static void Run() { try { SqlParameter Param1 = _command.Parameters.Add("@Param1", SqlDbType.Int, 300101); Param1.Direction = ParameterDirection.Input; SqlParameter Param2 = _command.Parameters.Add("@Param2", SqlDbType.Int, 100); portal_SiteInfoID.Direction = ParameterDirection.Input; SqlParameter Param3 = _command.Parameters.Add("@Param3", SqlDbType.Int, 200); portal_RoleInfoID.Direction = ParameterDirection.Input; _command.ExecuteScalar(); } catch (Exception e) { Console.WriteLine(e); } } static void Main(string[] args) { try { Prepare(); Thread t1 = new Thread(Program.Run); t1.Start(); t1.Join(); Dispose(); } catch (Exception ex) { Console.WriteLine(ex.Message + "\t" + ex.StackTrace); } } } thanks in avdance, George

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  • java double buffering problem

    - by russell
    Whats wrong with my applet code which does not render double buffering correctly.I am trying and trying.But failed to get a solution.Plz Plz someone tell me whats wrong with my code. import java.applet.* ; import java.awt.* ; import java.awt.event.* ; public class Ball extends Applet implements Runnable { // Initialisierung der Variablen int x_pos = 10; // x - Position des Balles int y_pos = 100; // y - Position des Balles int radius = 20; // Radius des Balles Image buffer=null; //Graphics graphic=null; int w,h; public void init() { Dimension d=getSize(); w=d.width; h=d.height; buffer=createImage(w,h); //graphic=buffer.getGraphics(); setBackground (Color.black); } public void start () { // Schaffen eines neuen Threads, in dem das Spiel l?uft Thread th = new Thread (this); // Starten des Threads th.start (); } public void stop() { } public void destroy() { } public void run () { // Erniedrigen der ThreadPriority um zeichnen zu erleichtern Thread.currentThread().setPriority(Thread.MIN_PRIORITY); // Solange true ist l?uft der Thread weiter while (true) { // Ver?ndern der x- Koordinate repaint(); x_pos++; y_pos++; //x2--; //y2--; // Neuzeichnen des Applets if(x_pos>410) x_pos=20; if(y_pos>410) y_pos=20; try { Thread.sleep (30); } catch (InterruptedException ex) { // do nothing } Thread.currentThread().setPriority(Thread.MAX_PRIORITY); } } public void paint (Graphics g) { Graphics screen=null; screen=g; g=buffer.getGraphics(); g.setColor(Color.red); g.fillOval(x_pos - radius, y_pos - radius, 2 * radius, 2 * radius); g.setColor(Color.green); screen.drawImage(buffer,0,0,this); } public void update(Graphics g) { paint(g); } } what change should i make.When offscreen image is drawn the previous image also remain in screen.How to erase the previous image from the screen??

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