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  • Licensing Scripts

    - by Mr.K
    Hi, I've had my first nightmare client recently who was messing me around with payment for a project. So... I've come to an agreement with another client to use some of the sites scripting to build a site for them. But, now the original client wants their site too. I have made a deal to licence the reused parts of the site (some jQuery scripts and a dynamic flash gallery) rather than me signing over full copyright. However, I haven't got a clue how to do this. Can anyone point me in the right direction to read up on this? Thanks

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  • Objective C: Why is this code leaking?

    - by Johnny Grass
    I'm trying to implement a method similar to what mytunescontroller uses to check if it has been added to the app's login items. This code compiles without warnings but if I run the leaks performance tool I get the following leaks: Leaked Object # Address Size Responsible Library Responsible Frame NSURL 7 < multiple > 448 LaunchServices LSSharedFileListItemGetFSRef NSCFString 6 < multiple > 432 LaunchServices LSSharedFileListItemGetFSRef Here is the responsible culprit: - (BOOL)isAppStartingOnLogin { LSSharedFileListRef loginListRef = LSSharedFileListCreate(NULL, kLSSharedFileListSessionLoginItems, NULL); if (loginListRef) { NSArray *loginItemsArray = (NSArray *)LSSharedFileListCopySnapshot(loginListRef, NULL); NSURL *itemURL; for (id itemRef in loginItemsArray) { if (LSSharedFileListItemResolve((LSSharedFileListItemRef)itemRef, 0, (CFURLRef *) &itemURL, NULL) == noErr) { if ([[itemURL path] hasPrefix:[[NSBundle mainBundle] bundlePath]]) { [loginItemsArray release]; CFRelease(loginListRef); return YES; } } } [loginItemsArray release]; CFRelease(loginListRef); } return NO; }

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  • Using two xmlhttprequest calls on a page

    - by blacktooth
    I have two divisions, <div id=statuslist></div><div id=customerlist></div> The function sendReq() creates a xmlhttprequest and fetches the data into the division. sendReq('statuslist','./include/util.php?do=getstatuslist','NULL'); sendReq('customerlist','emphome.php?do=getcustomerlist','NULL'); I have a problem, The data fetched into the 'customerlist' gets copied onto 'statuslist' If i change the order of function calls, sendReq('customerlist','emphome.php?do=getcustomerlist','NULL'); sendReq('statuslist','./include/util.php?do=getstatuslist','NULL'); Now the data of 'statuslist' gets into 'customerlist'.. Whats the problem with the code?

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  • Specific ordering of records based on list of IDs? with MySQL & PHP

    - by Mr
    I have a 'user' table in MySQL When users login to my app, they can see a list of all other users and via some javascript-drag-drop can arrange which order the other users appear in. We want to save that order. And it is saved to their record (i.e. 'order_pref' = 4,3,5,23... list of user_ids in the order they specified). So that's fine but when it comes to displaying.. Is there an easy way I can sort based on this comma delimited list of user_ids using just one query?

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  • Webdevelopement : Login Specification

    - by mr.bio
    Hi there , i just started with PHP and i wanted to implement a Login. Rather than inventing the Wheel : is there any Online Specification for a Login System ? Things a should care about : detect Brute Force attacks implement password recovery maybe openID and/or with facebook account prevent SQL injection ..... So i think this has been done more than 1000 times. Where can i read about it ?

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  • Android Camera takePicture function does not call Callback function

    - by Tomáš 'Guns Blazing' Frcek
    I am working on a custom Camera activity for my application. I was following the instruction from the Android Developers site here: http://developer.android.com/guide/topics/media/camera.html Everything seems to works fine, except the Callback function is not called and the picture is not saved. Here is my code: public class CameraActivity extends Activity { private Camera mCamera; private CameraPreview mPreview; private static final String TAG = "CameraActivity"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.camera); // Create an instance of Camera mCamera = getCameraInstance(); // Create our Preview view and set it as the content of our activity. mPreview = new CameraPreview(this, mCamera); FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview); preview.addView(mPreview); Button captureButton = (Button) findViewById(R.id.button_capture); captureButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Log.v(TAG, "will now take picture"); mCamera.takePicture(null, null, mPicture); Log.v(TAG, "will now release camera"); mCamera.release(); Log.v(TAG, "will now call finish()"); finish(); } }); } private PictureCallback mPicture = new PictureCallback() { @Override public void onPictureTaken(byte[] data, Camera camera) { Log.v(TAG, "Getting output media file"); File pictureFile = getOutputMediaFile(); if (pictureFile == null) { Log.v(TAG, "Error creating output file"); return; } try { FileOutputStream fos = new FileOutputStream(pictureFile); fos.write(data); fos.close(); } catch (FileNotFoundException e) { Log.v(TAG, e.getMessage()); } catch (IOException e) { Log.v(TAG, e.getMessage()); } } }; private static File getOutputMediaFile() { String state = Environment.getExternalStorageState(); if (!state.equals(Environment.MEDIA_MOUNTED)) { return null; } else { File folder_gui = new File(Environment.getExternalStorageDirectory() + File.separator + "GUI"); if (!folder_gui.exists()) { Log.v(TAG, "Creating folder: " + folder_gui.getAbsolutePath()); folder_gui.mkdirs(); } File outFile = new File(folder_gui, "temp.jpg"); Log.v(TAG, "Returnng file: " + outFile.getAbsolutePath()); return outFile; } } After clicking the Button, I get logs: "will now take picture", "will now release camera" and "will now call finish". The activity finishes succesfully, but the Callback function was not called during the mCamera.takePicture(null, null, mPicture); function (There were no logs from the mPicture callback or getMediaOutputFile functions) and there is no file in the location that was specified. Any ideas? :) Much thanks!

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  • C++ vector and segmentation faults

    - by Headspin
    I am working on a simple mathematical parser. Something that just reads number = 1 + 2; I have a vector containing these tokens. They store a type and string value of the character. I am trying to step through the vector to build an AST of these tokens, and I keep getting segmentation faults, even when I am under the impression my code should prevent this from happening. Here is the bit of code that builds the AST: struct ASTGen { const vector<Token> &Tokens; unsigned int size, pointer; ASTGen(const vector<Token> &t) : Tokens(t), pointer(0) { size = Tokens.size() - 1; } unsigned int next() { return pointer + 1; } Node* Statement() { if(next() <= size) { switch(Tokens[next()].type) { case EQUALS : Node* n = Assignment_Expr(); return n; } } advance(); } void advance() { if(next() <= size) ++pointer; } Node* Assignment_Expr() { Node* lnode = new Node(Tokens[pointer], NULL, NULL); advance(); Node* n = new Node(Tokens[pointer], lnode, Expression()); return n; } Node* Expression() { if(next() <= size) { advance(); if(Tokens[next()].type == SEMICOLON) { Node* n = new Node(Tokens[pointer], NULL, NULL); return n; } if(Tokens[next()].type == PLUS) { Node* lnode = new Node(Tokens[pointer], NULL, NULL); advance(); Node* n = new Node(Tokens[pointer], lnode, Expression()); return n; } } } }; ... ASTGen AST(Tokens); Node* Tree = AST.Statement(); cout << Tree->Right->Data.svalue << endl; I can access Tree->Data.svalue and get the = Node's token info, so I know that node is getting spawned, and I can also get Tree->Left->Data.svalue and get the variable to the left of the = I have re-written it many times trying out different methods for stepping through the vector, but I always get a segmentation fault when I try to access the = right node (which should be the + node) Any help would be greatly appreciated.

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  • How to use a delay in a swing application

    - by M.R.
    I am building a swing application. At some point, I have to start an "animation": ... jpanel1.setBackground(Color.Black); Delay(milli) jpanel1.setBackground(Color.White); ... and so on. The gui itself and all the logic behind it work.It is just this time depended color-changing that does not. I have read, that swing is not thread safe, but all the examples I found showed me how to start another thread (for example in the background) but never how to stop the current swing-gui thread.

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  • GNUPlot: plot different ranges with different styles

    - by Mr. Shickadance
    Hello all, I know this should be pretty simple, but I haven't been able to find a similar example. I need to plot different ranges of a datafile differently, but on the same graph. For instance, say my datafile represents a function with x and y values. I want to plot the first N values using a style like lines, and then the next M values using a different style, like points. I was thinking I would need a plot command similar to this: plot [1:5] "my.data" using 1:2 with lines, [6:12] using 1:2 with points, [13:19] using 1:2 with lines Essentially I want to distinguish different areas of the functions. Any ideas? I am sorry if it sounds like I'm rambling but I am quite stumped. Thanks in advance!

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  • C++ - Basic WinAPI question

    - by HardCoder1986
    Hello! I am now working on a some sort of a game engine and I had an idea to put everything engine-related into a static library and then link it to my actual problem. Right now I achieved it and actually link that library and every functions seem to work fine, except those, which are windows-related. I have a chunk of code in my library that looks like this: hWnd = CreateWindow(className, "Name", WS_OVERLAPPED | WS_CAPTION | WS_EX_TOPMOST, 0, 0, 800, 600, NULL, NULL, GetModuleHandle(NULL), this); if (hWnd) { ShowWindow(hWnd, SW_NORMAL); UpdateWindow(hWnd); } else { MessageBox(NULL, "Internal program error", "Error", MB_OK | MB_ICONERROR); return; } When this code was not in the library, but in the actual project, it worked fine, created the window and everything was ok. Right now (when I'm linking to my library that contains this code) CreateWindow(...) call returns NULL and GetLastError() returns "Operation succesfully completed" (wtf?). Could anybody help me with this? Is it possible to create a window and display it using a static library call and why could my code fail? Thank you.

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  • How it is better to organise a large database of addresses?

    - by shurik2533
    How it is better to organise a large database of addresses? It is need to create mysql database of addresses. How it is better for organising? I have two variants: 1) cuontries id|name 1 |Russia cities id|name 1 |Moscow 2 |Saratov villages id|name streets id|name 1 |Lenin st. places id|name |country_id|city_id|village_id|street_id|building_number|office|flat_number|room_number 1 |somebuilding |1 |1 |NULL |1 |31 |12a |NULL |NULL For simplification I use not all making addresses. If any part does not participate in the address it is equal NULL 2) addressElements id|name 1 |country 2 |city 3 |village 4 |street 5 |office 6 |flat_number 7 |room_number addressValues id|addressElement_id|value 1 |1 |Russia 2 |2 |Saratov 3 |2 |Moscow 4 |3 |Prostokvashino 5 |4 |Lenin st. places id| name 1 | somebuilding places_has_addressValues place_id|addressValue_id 1 |1 1 |3 1 |5 UPD. I have decided to make as follows

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Select *, max(date) works in phpMyAdmin but not in my code

    - by kdobrev
    OK, my statement executes well in phpMyAdmin, but not how I expect it in my php page. This is my statement: SELECT egid , group_name , limit , MAX( date ) FROM employee_groups GROUP BY egid ORDER BY egid DESC ; This is may table: CREATE TABLE employee_groups ( egid int(10) unsigned NOT NULL, date date NOT NULL, group_name varchar(50) NOT NULL, limit smallint(5) unsigned NOT NULL, PRIMARY KEY (egid,date) ) ENGINE=MyISAM DEFAULT CHARSET=cp1251; I want to extract the most recent list of groups, e.g. if a group has been changed I want to have only the last change. And I need it as a list (all groups).

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  • Insert hex string value to sql server image field is appending extra 0

    - by rotary_engine
    Have an image field and want to insert into this from a hex string: insert into imageTable(imageField) values(convert(image, 0x3C3F78...)) however when I run select the value is return with an extra 0 as 0x03C3F78... This extra 0 is causing a problem in another application, I dont want it. How to stop the extra 0 being added? The schema is: CREATE TABLE [dbo].[templates]( [templateId] [int] IDENTITY(1,1) NOT NULL, [templateName] [nvarchar](50) NOT NULL, [templateBody] [image] NOT NULL, [templateType] [int] NULL) and the query is: insert into templates(templateName, templateBody, templateType) values('I love stackoverflow', convert(image, 0x3C3F786D6C2076657273696F6E3D.......), 2) the actual hex string is quite large to post here.

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  • Can't store UTF-8 in RDS despite setting up new Parameter Group using Rails on Heroku

    - by Lail
    I'm setting up a new instance of a Rails(2.3.5) app on Heroku using Amazon RDS as the database. I'd like to use UTF-8 for everything. Since RDS isn't UTF-8 by default, I set up a new Parameter Group and switched the database to use that one, basically per this. Seems to have worked: SHOW VARIABLES LIKE '%character%'; character_set_client utf8 character_set_connection utf8 character_set_database utf8 character_set_filesystem binary character_set_results utf8 character_set_server utf8 character_set_system utf8 character_sets_dir /rdsdbbin/mysql-5.1.50.R3/share/mysql/charsets/ Furthermore, I've successfully setup Heroku to use the RDS database. After rake db:migrate, everything looks good: CREATE TABLE `comments` ( `id` int(11) NOT NULL AUTO_INCREMENT, `commentable_id` int(11) DEFAULT NULL, `parent_id` int(11) DEFAULT NULL, `content` text COLLATE utf8_unicode_ci, `child_count` int(11) DEFAULT '0', `created_at` datetime DEFAULT NULL, `updated_at` datetime DEFAULT NULL, PRIMARY KEY (`id`), KEY `commentable_id` (`commentable_id`), KEY `index_comments_on_community_id` (`community_id`), KEY `parent_id` (`parent_id`) ) ENGINE=InnoDB AUTO_INCREMENT=4 DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci; In the markup, I've included: <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> Also, I've set: production: encoding: utf8 collation: utf8_general_ci ...in the database.yml, though I'm not very confident that anything is being done to honor any of those settings in this case, as Heroku seems to be doing its own config when connecting to RDS. Now, I enter a comment through the form in the app: "Úbe® ƒåiL", but in the database I've got "Úbe® Æ’Ã¥iL" It looks fine when Rails loads it back out of the database and it is rendered to the page, so whatever it is doing one way, it's undoing the other way. If I look at the RDS database in Sequel Pro, it looks fine if I set the encoding to "UTF-8 Unicode via Latin 1". So it seems Latin-1 is sneaking in there somewhere. Somebody must have done this before, right? What am I missing?

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  • NSNull isEqualToString Issue With JSON Response

    - by IconicDigital
    I am getting the following error -[NSNull isEqualToString:]: unrecognized selector sent to instance 0x3c168090 on this line of code cell.offerTitle.text = [voucherData objectForKey:@"offer_title"]; Could someone help me correct the problem please? Thanks Oliver * Update ** NSlog [voucherData objectForKey:@"offer_title"] and I get the following 2012-12-05 16:50:17.512 app.co.uk - Vouchers and Deals[6350:907] <null> 2012-12-05 16:50:17.514 app.co.uk - Vouchers and Deals[6350:907] -[NSNull isEqualToString:]: unrecognized selector sent to instance 0x3c168090 Checked the JSON and there was a null value, I have done the following to check if null but this isn't working if([voucherData objectForKey:@"offer_title"] == NULL){ cell.offerTitle.text = @"INVALID"; }else{ cell.offerTitle.text = [voucherData objectForKey:@"offer_title"]; }

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  • MySQL: check whether two fields on a model are always the same?

    - by AP257
    Sorry if this is a duplicate question, I'm a total database newbie and I'm probably using the wrong terminology to search for answers. I have a MySQL table as follows: +------------+---------------+------+-----+---------+-------+ | Field | Type | Null | Key | Default | Extra | +------------+---------------+------+-----+---------+-------+ | placeid | int(11) | NO | PRI | NULL | | | grid | varchar(120) | YES | | NULL | | | vill | varchar(300) | YES | | NULL | | +------------+---------------+------+-----+---------+-------+ I'd like to find out whether 'grid' and 'vill' always occur in the same combinations or not. Maybe it'd be clearer with an example: placeid, grid, vill 1, TM1, Suffolk 2, TM1, Suffolk 3, WA8, Newcastle 4, WA8, Newcastle 5, WA8, York I'd like to construct a query that returns 'WA8' but not 'TM1', because 'WA8' occurs in combination with more than one vill. I would be SO grateful for any help!

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  • CakePHP Webroot .htaccess

    - by Mr A
    Normally one would have a webroot that looks like this: /www/ | +--index.php | +-- js/ | | | +-- xyz.js | +-- css/ | | | +--xyz.css | +---etc..... With my setup, it is going to be most beneficial for me to move everything into a common subfolder, leaving the index.php of the Cake app in the root. I.e: /www/ | +--index.php | | +-- resources | +-- js/ | | | +-- xyz.js | +-- css/ | | | +--xyz.css | +---etc..... What is my .htaccess going to look like? Thanks!

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  • SHCreateStreamOnFileEx linker error

    - by sijith
    Hi, I am getting linker error while working on SHCreateStreamOnFileEx. Please help me to find out the problem. IStream* replace::GetStream() { LPCWSTR pszFile=L"D:\\Test\\output.txt"; IStream* dataStream = NULL; if (dataStream == NULL) { SHCreateStreamOnFileEx(pszFile, STGM_READ|STGM_SHARE_DENY_NONE|STGM_DELETEONRELEASE, FILE_ATTRIBUTE_NORMAL, FALSE, NULL, &dataStream); } return dataStream; } Error: error LNK2019: unresolved external symbol _imp_SHCreateStreamOnFileEx@24 referenced in function "public: void __thiscall replace::GetStream(void)" (?GetStream@replace@@QAEXXZ) replace.obj replace

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  • nodejs async.waterfall method

    - by user1513388
    Update 2 Complete code listing var request = require('request'); var cache = require('memory-cache'); var async = require('async'); var server = '172.16.221.190' var user = 'admin' var password ='Passw0rd' var dn ='\\VE\\Policy\\Objects' var jsonpayload = {"Username": user, "Password": password} async.waterfall([ //Get the API Key function(callback){ request.post({uri: 'http://' + server +'/sdk/authorize/', json: jsonpayload, headers: {'content_type': 'application/json'} }, function (e, r, body) { callback(null, body.APIKey); }) }, //List the credential objects function(apikey, callback){ var jsonpayload2 = {"ObjectDN": dn, "Recursive": true} request.post({uri: 'http://' + server +'/sdk/Config/enumerate?apikey=' + apikey, json: jsonpayload2, headers: {'content_type': 'application/json'} }, function (e, r, body) { var dns = []; for (var i = 0; i < body.Objects.length; i++) { dns.push({'name': body.Objects[i].Name, 'dn': body.Objects[i].DN}) } callback(null, dns, apikey); }) }, function(dns, apikey, callback){ // console.log(dns) var cb = []; for (var i = 0; i < dns.length; i++) { //Retrieve the credential var jsonpayload3 = {"CredentialPath": dns[i].dn, "Pattern": null, "Recursive": false} console.log(dns[i].dn) request.post({uri: 'http://' + server +'/sdk/credentials/retrieve?apikey=' + apikey, json: jsonpayload3, headers: {'content_type': 'application/json'} }, function (e, r, body) { // console.log(body) cb.push({'cl': body.Classname}) callback(null, cb, apikey); console.log(cb) }); } } ], function (err, result) { // console.log(result) // result now equals 'done' }); Update: I'm building a small application that needs to make multiple HTTP calls to a an external API and amalgamates the results into a single object or array. e.g. Connect to endpoint and get auth key - pass auth key to step 2 Connect to endpoint using auth key and get JSON results - create an object containing summary results and pass to step 3. Iterate over passed object summary results and call API for each item in the object to get detailed information for each summary line Create a single JSON data structure that contains the summary and detail information. The original question below outlines what I've tried so far! Original Question: Will the async.waterfall method support multiple callbacks? i.e. Iterate over an array thats passed from a previous item in the chain, then invoke multiple http requests each of which would have their own callbacks. e.g, sync.waterfall([ function(dns, key, callback){ var cb = []; for (var i = 0; i < dns.length; i++) { //Retrieve the credential var jsonpayload3 = {"Cred": dns[i].DN, "Pattern": null, "Recursive": false} console.log(dns[i].DN) request.post({uri: 'http://' + vedserver +'/api/cred/retrieve?apikey=' + key, json: jsonpayload3, headers: {'content_type': 'application/json'} }, function (e, r, body) { console.log(body) cb.push({'cl': body.Classname}) callback(null, cb, key); }); } }

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  • How to Avoid Server Error 414 for Very Long QueryString Values

    - by Registered User
    I had a project that required posting a 2.5 million character QueryString to a web page. The server itself only parsed URI's that were 5,400 characters or less. After trying several different sets of code for WebRequest/WebResponse, WebClient, and Sockets, I finally found the following code that solved my problem: HttpWebRequest webReq; HttpWebResponse webResp = null; string Response = ""; Stream reqStream = null; webReq = (HttpWebRequest)WebRequest.Create(strURL); Byte[] bytes = Encoding.UTF8.GetBytes("xml_doc=" + HttpUtility.UrlEncode(strQueryString)); webReq.ContentType = "application/x-www-form-urlencoded"; webReq.Method = "POST"; webReq.ContentLength = bytes.Length; reqStream = webReq.GetRequestStream(); reqStream.Write(bytes, 0, bytes.Length); reqStream.Close(); webResp = (HttpWebResponse)webReq.GetResponse(); if (webResp.StatusCode == HttpStatusCode.OK) { StreamReader loResponseStream = new StreamReader(webResp.GetResponseStream(), Encoding.UTF8); Response = loResponseStream.ReadToEnd(); } webResp.Close(); reqStream = null; webResp = null; webReq = null;

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  • how to create text file in window service

    - by angel ansari
    Hi, I have an XML file <config> <ServiceName>autorunquery</ServiceName> <DBConnection> <server>servername</server> <user>xyz</user> <password>klM#2bs</password> <initialcatelog>TEST</initialcatelog> </DBConnection> <Log> <logfilename>d:\testlogfile.txt</logfilename> </Log> <Frequency> <value>10</value> <unit>minute</unit> </Frequency> <CheckQuery>select * from credit_debit1 where station='Corporate'</CheckQuery> <Queries total="3"> <Query id="1">Update credit_debit1 set station='xxx' where id=2</Query> <Query id="2">Update credit_debit1 set station='xxx' where id=4</Query> <Query id="3">Update credit_debit1 set station='xxx' where id=9</Query> </Queries> </config> using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Linq; using System.ServiceProcess; using System.Text; using System.IO; using System.Xml; namespace Service1 { public partial class Service1 : ServiceBase { XmlTextReader reader = null; string path = null; FileStream fs = null; StreamWriter sw = null; public Service1() { InitializeComponent(); } protected override void OnStart(string[] args) { timer1.Enabled = true; timer1.Interval = 10000; timer1.Start(); logfile("start service"); } protected override void OnStop() { timer1.Enabled = false; timer1.Stop(); logfile("stop service"); } private void logfile(string content) { try { reader = new XmlTextReader("queryconfig.xml");//xml file name which is in current directory if (reader.ReadToFollowing("logfilename")) { path = reader.ReadElementContentAsString(); } fs = new FileStream(path, FileMode.Append, FileAccess.Write); sw = new StreamWriter(fs); sw.Write(content); sw.WriteLine(DateTime.Now.ToString()); } catch (Exception ex) { sw.Write(ex.ToString()); throw; } finally { if (reader != null) reader.Close(); if (sw != null) sw.Close(); if (fs != null) fs.Close(); } } } } My problem is that the file is not created.

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