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  • Optimizing Smart Client Performance

    - by Burt
    I have a smart client (WPF) that makes calls to the server va services (WCF). The screen I am working on holds a list of objects that it loads when the constructor is called. I am able to add, edit and delete records in the list. Typically what I am doing is after every add or delete I am reloading the entire model from the service again, there are a number off reasons for this including the fact that the data may have changed on the server between calls. This approach has proved to be a big hit on perfomance because I am loading everything sending the list up and down the wire on Add and Edit. What other options are open to me, should I only be send the required information to the server and how would I go about not reloading all the data again ever time an add or delete is performed?

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  • FLV performance and garbage collection

    - by justinbach
    I'm building a large flash site (AS3) that uses huge FLVs as transition videos from section to section. The FLVs are 1280x800 and are being scaled to 1680x1050 (much of which is not displayed to users with smaller screens), and are around 5-8 seconds apiece. I'm encoding the videos using On2's hi-def codec, VP6-S, and playback is pretty good with native FLV players, Perian-equipped Quicktime, and simple proof-of-concept FLV playback apps built in AS3. The problem I'm having is that in the context of the actual site, playback isn't as smooth; the framerate isn't quite as good as it should be, and more problematically, there's occasional jerkiness and dropped frames (sometimes pausing the video for as long as a quarter of a second or so). My guess is that this is being caused by garbage collection in the Flash player, which happens nondeterministically and is therefore hard to test and control for. I'm using a single instance of FLVPlayback to play the videos; I originally was using NetStream objects and so forth directly but switched to FLVPlayback for this reason. Has anyone experienced this sort of jerkiness with FLVPlayback (or more generally, with hi-def Flash video)? Am I right about GC being the culprit here, and if so, is there any way to prevent it during playback of these system-intensive transitions?

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  • Do Blob properties on entities affect query performance?

    - by Jaroslav Záruba
    Hello I'm trying to make my mind on whether to store a binary representation of an entity as its Blob property, or whether I better keep the blobs in some separate 'wrapping' class. Possible impact on memory heap and/or a query execution time are my concerns in the first case, complexity votes against the other one. I know Blobs are not indexed, i.e. index size is not what I'm worrying about. Also I assume for blobs Datastore puts defaultFetchGroup to false, but does it mean that blobs don't make a difference in queries? Regards J. Záruba

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  • SSL certificate performance issue

    - by sparagi
    There are some cheaper SSL certificates out there. Would a certificate from Verisign perform better/faster than a certificate from a discount provider? My gut is telling me that it does not make a difference b/c ultimately the certificate is installed on the server.

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  • jquery performance of binding multiple click events.

    - by DA
    I have a situation where I need to bind a click event to an object multiple times. For instance: for(i=0;i<=100;i++){ $myObject.click(function(){ window.location = "myurl"+i+".html"; }) ...do other stuff... } Via that markup, does $myObject end up with 100 click events attached to it? Should I be unbinding the click event first each time? for(i=0;i<=100;i++){ $myObject.unbind('click').click(function(){ window.location = "myurl"+i+".html"; }) ...do other stuff... }

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  • Important question about linq to SQL performance on high loaded web applications

    - by Alex
    I started working with linq to SQL several weeks ago. I got really tired of working with SQL server directly through the SQL queries (sqldatareader, sqlcommand and all this good stuff).  After hearing about linq to SQL and mvc I quickly moved all my projects to these technologies. I expected linq to SQL work slower but it suprisongly turned out to be pretty fast, primarily because I always forgot to close my connections when using datareaders. Now I don't have to worry about it. But there's one problem that really bothers me. There's one page that's requested thousands of times a day. The system gets data in the beginning, works with it and updates it. Primarily the updates are ++ @ -- (increase and decrease values). I used to do it like this UPDATE table SET value=value+1 WHERE ID=@I'd It worked with no problems obviously. But with linq to SQL the data is taken in the beginning, moved to the class, changed and then saved. Stats.registeredusers++; Db.submitchanges(); Let's say there were 100 000 users. Linq will say "let it be 100 001" instead of "let it be increased by 1". But if there value of users has already been increased (that happens in my site all the time) then linq will be like oops, this value is already 100 001. Whatever I'll throw an exception" You can change this behavior so that it won't throw an exception but it still will not set the value to 100 002. Like I said, it happened with me all the time. The stas value was increased twice a second on average. I simply had to rewrite this chunk of code with classic ado net. So my question is how can you solve the problem with linq

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  • Adobe Livecycle performance

    - by Fabio
    I have installed Adobe Livecycle in order to convert MSWORD files to PDF from a web-app. Specifically, I use the DocConverter tool. Previously I have used OpenOffice UNO SDK, but I have found some problems with particular documents. Now, the conversion is ok, but the conversion time is huge. These are the times to convert documents of different sizes via Openoffice and via Livecycle. Could you suggest anything? SIZE (bytes) Openoffice (sec) Adobe LiveCycle (sec) 24064 1 8 50688 0 3 100864 0 3 253952 0 5 509440 1 5 1017856 5 18 2098688 8 10 4042240 19 45 6281216 0 9 8212480 32 125

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • Mssql dilemma, performance

    - by Woland
    Hello I am creating app where user can save options witch one is better? 1) to save into user table varchar feeld smthing like ('1,23,4354,34,3') query for this is select * from data where CHARINDEX ( 'L', Providers , 0 ) 0 2) create other table where user options are and just add rows select * from data where Providers in (select Providers from userdata where userid=100) thanks for help

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  • Generics and Performance question.

    - by Tarmon
    Hey Everyone, I was wondering if anyone could look over a class I wrote, I am receiving generic warnings in Eclipse and I am just wondering if it could be cleaned up at all. All of the warnings I received are surrounded in ** in my code below. The class takes a list of strings in the form of (hh:mm AM/PM) and converts them into HourMinute objects in order to find the first time in the list that comes after the current time. I am also curious about if there are more efficient ways to do this. This works fine but the student in me just wants to find out how I could do this better. public class FindTime { private String[] hourMinuteStringArray; public FindTime(String[] hourMinuteStringArray){ this.hourMinuteStringArray = hourMinuteStringArray; } public int findTime(){ HourMinuteList hourMinuteList = convertHMStringArrayToHMArray(hourMinuteStringArray); Calendar calendar = new GregorianCalendar(); int hour = calendar.get(Calendar.HOUR_OF_DAY); int minute = calendar.get(Calendar.MINUTE); HourMinute now = new HourMinute(hour,minute); int nearestTimeIndex = findNearestTimeIndex(hourMinuteList, now); return nearestTimeIndex; } private int findNearestTimeIndex(HourMinuteList hourMinuteList, HourMinute now){ HourMinute current; int position = 0; Iterator<HourMinute> iterator = **hourMinuteList.iterator()**; while(iterator.hasNext()){ current = (HourMinute) iterator.next(); if(now.compareTo(current) == -1){ return position; } position++; } return position; } private static HourMinuteList convertHMStringArrayToHMArray(String[] times){ FindTime s = new FindTime(new String[1]); HourMinuteList list = s.new HourMinuteList(); String[] splitTime = new String[3]; for(String time : times ){ String[] tempFirst = time.split(":"); String[] tempSecond = tempFirst[1].split(" "); splitTime[0] = tempFirst[0]; splitTime[1] = tempSecond[0]; splitTime[2] = tempSecond[1]; int hour = Integer.parseInt(splitTime[0]); int minute = Integer.parseInt(splitTime[1]); HourMinute hm; if(splitTime[2] == "AM"){ hm = s.new HourMinute(hour,minute); } else if((splitTime[2].equals("PM")) && (hour < 12)){ hm = s.new HourMinute(hour + 12,minute); } else{ hm = s.new HourMinute(hour,minute); } **list.add(hm);** } return list; } class **HourMinuteList** extends **ArrayList** implements RandomAccess{ } class HourMinute implements **Comparable** { int hour; int minute; public HourMinute(int hour, int minute) { setHour(hour); setMinute(minute); } int getMinute() { return this.minute; } String getMinuteString(){ if(this.minute < 10){ return "0" + this.minute; }else{ return "" + this.minute; } } int getHour() { return this.hour; } void setHour(int hour) { this.hour = hour; } void setMinute(int minute) { this.minute = minute; } @Override public int compareTo(Object aThat) { if (aThat instanceof HourMinute) { HourMinute that = (HourMinute) aThat; if (this.getHour() == that.getHour()) { if (this.getMinute() > that.getMinute()) { return 1; } else if (this.getMinute() < that.getMinute()) { return -1; } else { return 0; } } else if (this.getHour() > that.getHour()) { return 1; } else if (this.getHour() < that.getHour()) { return -1; } else { return 0; } } return 0; } } If you have any questions let me know. Thanks, Rob

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  • CUDA, more threads for same work = Longer run time despite better occupancy, Why?

    - by zenna
    I encountered a strange problem where increasing my occupancy by increasing the number of threads reduced performance. I created the following program to illustrate the problem: #include <stdio.h> #include <stdlib.h> #include <cuda_runtime.h> __global__ void less_threads(float * d_out) { int num_inliers; for (int j=0;j<800;++j) { //Do 12 computations num_inliers += threadIdx.x*1; num_inliers += threadIdx.x*2; num_inliers += threadIdx.x*3; num_inliers += threadIdx.x*4; num_inliers += threadIdx.x*5; num_inliers += threadIdx.x*6; num_inliers += threadIdx.x*7; num_inliers += threadIdx.x*8; num_inliers += threadIdx.x*9; num_inliers += threadIdx.x*10; num_inliers += threadIdx.x*11; num_inliers += threadIdx.x*12; } if (threadIdx.x == -1) d_out[blockIdx.x*blockDim.x+threadIdx.x] = num_inliers; } __global__ void more_threads(float *d_out) { int num_inliers; for (int j=0;j<800;++j) { // Do 4 computations num_inliers += threadIdx.x*1; num_inliers += threadIdx.x*2; num_inliers += threadIdx.x*3; num_inliers += threadIdx.x*4; } if (threadIdx.x == -1) d_out[blockIdx.x*blockDim.x+threadIdx.x] = num_inliers; } int main(int argc, char* argv[]) { float *d_out = NULL; cudaMalloc((void**)&d_out,sizeof(float)*25000); more_threads<<<780,128>>>(d_out); less_threads<<<780,32>>>(d_out); return 0; } Note both kernels should do the same amount of work in total, the (if threadIdx.x == -1 is a trick to stop the compiler optimising everything out and leaving an empty kernel). The work should be the same as more_threads is using 4 times as many threads but with each thread doing 4 times less work. Significant results form the profiler results are as followsL: more_threads: GPU runtime = 1474 us,reg per thread = 6,occupancy=1,branch=83746,divergent_branch = 26,instructions = 584065,gst request=1084552 less_threads: GPU runtime = 921 us,reg per thread = 14,occupancy=0.25,branch=20956,divergent_branch = 26,instructions = 312663,gst request=677381 As I said previously, the run time of the kernel using more threads is longer, this could be due to the increased number of instructions. Why are there more instructions? Why is there any branching, let alone divergent branching, considering there is no conditional code? Why are there any gst requests when there is no global memory access? What is going on here! Thanks

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  • dynamics CRM performance question

    - by tomo
    Hello Dynamics CRM gurus :) My boss asked me to do a research on available CMSes on market because cms we are using currently is rather a mess. For me as a .NET developer it would be great to choose and implement Dynamics CRM because of extensibility and perfect integration with .NET environment and well-known tools. All marketing blahbla sounds great but I'd like to know about common DISADVANTAGES, ISSUES concerning this system. The most important is how it is performing in a company with about 150 concurrent and very active users. I heard that is't really slow comparing to competitors system. Thanks in advance Best regards, Tomasz.

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  • mongodb read/write performance and mongo hosting in the cloud

    - by z3cko
    we are currently developing a high traffic rails application with facebooker (facebook game). since amazon simpledb (aws-sdb) is really slow, we are thinking of using a dedicated mongodb server as offered by mongoHQ for example. questions: what is the read/writes peak value for a mongodb server running on a amazon ec2 instance? what would be a recommended setup for a ec2 hosted app with mongodb - a master on amazon EBS and replicas on the ec2 instances? any examples or experiences? is there a company that offers mongodb hosting in the cloud? thanks, mz

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  • Best method to compress JSON string in term of performance and compress radio

    - by Eric Yin
    For a JSON string, contains all kinds of settings, numbers, string etc. Total JSON string fairly fall into 10k~50K range. I want to compress it before save to database. So I wonder which compress method should I choose, I am using c# 4, I know I can choose gzip and deflate but the compression radio is not good (although speed is good). More specific, compress can be a little slow (since only once) but should be small. Decompress should be lighting fast since decompress happens lots. Please give some advice.

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  • How to improve performance

    - by Ram
    Hi, In one of mine applications I am dealing with graphics objects. I am using open source GPC library to clip/merge two shapes. To improve accuracy I am sampling (adding multiple points between two edges) existing shapes. But before displaying back the merged shape I need to remove all the points between two edges. But I am not able to find an efficient algorithm that will remove all points between two edges which has same slope with minimum CPU utilization. Currently all points are of type PointF Any pointer on this will be a great help.

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  • Performance issues with testing on an ADP2

    - by Stuart
    I have an Android Developer Phone with Android 1.6 installed, sometimes it will take 30 seconds for the home screen to appear after a call or exiting from an application. Why is my phone so slow? Should I replace the memory card? Also, when is the 2.0 coming out for the ADP2? How do I install it?

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  • Cloud Database Service Latency/Performance

    - by Gcoop
    Hi All, I am running a heavy traffic site and our server is beginning to get to its limits, at the moment the entire LAMP stack is on one box (not ideal). I would like to move the database onto it's own box or onto a cloud service, but from my previous experience moving the database off the same box as the webserver increases the latency of reads quite dramatically slowing down the site. Is using a cloud service for this going to overcome this problem, because as far as I can tell its essentially the same situation (as moving it onto a separate box in my control)? In which case why is there so much popularity around cloud based database services at the moment? Are cloud based database services so quick that the latency of reads is so low that its almost like having it on the same box in the same datacentre?

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  • SQL Server search filter and order by performance issues

    - by John Leidegren
    We have a table value function that returns a list of people you may access, and we have a relation between a search and a person called search result. What we want to do is that wan't to select all people from the search and present them. The query looks like this SELECT qm.PersonID, p.FullName FROM QueryMembership qm INNER JOIN dbo.GetPersonAccess(1) ON GetPersonAccess.PersonID = qm.PersonID INNER JOIN Person p ON p.PersonID = qm.PersonID WHERE qm.QueryID = 1234 There are only 25 rows with QueryID=1234 but there are almost 5 million rows total in the QueryMembership table. The person table has about 40K people in it. QueryID is not a PK, but it is an index. The query plan tells me 97% of the total cost is spent doing "Key Lookup" witht the seek predicate. QueryMembershipID = Scalar Operator (QueryMembership.QueryMembershipID as QM.QueryMembershipID) Why is the PK in there when it's not used in the query at all? and why is it taking so long time? The number of people total 25, with the index, this should be a table scan for all the QueryMembership rows that have QueryID=1234 and then a JOIN on the 25 people that exists in the table value function. Which btw only have to be evaluated once and completes in less than 1 second.

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  • "Order By" in LINQ-to-SQL Causes performance issues

    - by panamack
    I've set out to write a method in my C# application which can return an ordered subset of names from a table containing about 2000 names starting at the 100th name and returning the next 20 names. I'm doing this so I can populate a WPF DataGrid in my UI and do some custom paging. I've been using LINQ to SQL but hit a snag with this long executing query so I'm examining the SQL the LINQ query is using (Query B below). Query A runs well: SELECT TOP (20) [t0].[subject_id] AS [Subject_id], [t0].[session_id] AS [Session_id], [t0].[name] AS [Name] FROM [Subjects] AS [t0] WHERE (NOT (EXISTS( SELECT NULL AS [EMPTY] FROM ( SELECT TOP (100) [t1].[subject_id] FROM [Subjects] AS [t1] WHERE [t1].[session_id] = 1 ORDER BY [t1].[name] ) AS [t2] WHERE [t0].[subject_id] = [t2].[subject_id] ))) AND ([t0].[session_id] = 1) Query B takes 40 seconds: SELECT TOP (20) [t0].[subject_id] AS [Subject_id], [t0].[session_id] AS [Session_id], [t0].[name] AS [Name] FROM [Subjects] AS [t0] WHERE (NOT (EXISTS( SELECT NULL AS [EMPTY] FROM ( SELECT TOP (100) [t1].[subject_id] FROM [Subjects] AS [t1] WHERE [t1].[session_id] = 1 ORDER BY [t1].[name] ) AS [t2] WHERE [t0].[subject_id] = [t2].[subject_id] ))) AND ([t0].[session_id] = 1) ORDER BY [t0].[name] When I add the ORDER BY [t0].[name] to the outer query it slows down the query. How can I improve the second query? This was my LINQ stuff Nick int sessionId = 1; int start = 100; int count = 20; // Query subjects with the shoot's session id var subjects = cldb.Subjects.Where<Subject>(s => s.Session_id == sessionId); // Filter as per params var orderedSubjects = subjects .OrderBy<Subject, string>( s => s.Col_zero ); var filteredSubjects = orderedSubjects .Skip<Subject>(start) .Take<Subject>(count);

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  • linq: SQL performance on high loaded web applications

    - by Alex
    I started working with linq to SQL several weeks ago. I got really tired of working with SQL server directly through the SQL queries (sqldatareader, sqlcommand and all this good stuff).  After hearing about linq to SQL and mvc I quickly moved all my projects to these technologies. I expected linq to SQL work slower but it suprisongly turned out to be pretty fast, primarily because I always forgot to close my connections when using datareaders. Now I don't have to worry about it. But there's one problem that really bothers me. There's one page that's requested thousands of times a day. The system gets data in the beginning, works with it and updates it. Primarily the updates are ++ @ -- (increase and decrease values). I used to do it like this UPDATE table SET value=value+1 WHERE ID=@I'd It worked with no problems obviously. But with linq to SQL the data is taken in the beginning, moved to the class, changed and then saved. Stats.registeredusers++; Db.submitchanges(); Let's say there were 100 000 users. Linq will say "let it be 100 001" instead of "let it be increased by 1". But if there value of users has already been increased (that happens in my site all the time) then linq will be like oops, this value is already 100 001. Whatever I'll throw an exception" You can change this behavior so that it won't throw an exception but it still will not set the value to 100 002. Like I said, it happened with me all the time. The stas value was increased twice a second on average. I simply had to rewrite this chunk of code with classic ado net. So my question is how can you solve the problem with linq

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  • MonoTouch - foreach vs for loops (performance)

    - by ifwdev
    Normally I'm well aware that a consideration like this is premature optimization. Right now I have some event handlers being attached inside a foreach loop. I am wondering if this style might be prone to leaks or inefficient memory use due to closures being created. Is there any validity to this thinking?

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  • Horrible eclipse performance on macbook pro running 10.5.8

    - by user246114
    Hi I am using eclipse galileo on my macbook pro. After a few minutes it starts dragging really badly, like it takes 8 seconds to open a file. I don't have many files open at all. I already modified the config file to increase ram and all that stuff. Is there something wrong with this version of eclipse, never had it run so poorly on here, Thanks

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  • Horrible eclipse performance on macbook pro running 10.5.8

    - by user246114
    Hi I am using eclipse galileo on my macbook pro. After a few minutes it starts dragging really badly, like it takes 8 seconds to open a file. I don't have many files open at all. I already modified the config file to increase ram and all that stuff. Is there something wrong with this version of eclipse, never had it run so poorly on here, Thanks

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