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  • Ctrl+Alt+T doesn't open Terminal (Compiz related?)

    - by TheDevo
    Ctrl+Alt+T doesn't open the Terminal, and I'm pretty sure it's got something to do with Compiz. Compiz disabled the transparency on my launcher (using Ub.12.04LTS+Unity) and so I uninstalled it. But after I uninstalled Compiz, my UI was messed up, so I reinstalled it, now Ctrl+Alt+T doesn't open the terminal. System Settings Keyboard Shortcuts has the shortcut to terminal there, but it simply does not work. Any tips on what I could do? Thanks in advance!

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  • Windows 7 professional won't boot after installing ubuntu 11.10 alongside

    - by Piman3.14
    I can't boot into windows 7 professional after installing ubuntu 11.10 alongside windows as a dual boot. Windows starts to boot but then it stops during start up and "crashes". I do not have an installation or repair disc and windows is not registered as I built the computer in a class. Please help anybody who is familiar with ubuntu. Optimally I would like to just uninstall ubuntu altogether as GRUB scares me a little and Ubuntu isn't as good as windows 7 and "Bleeped" stuff up. I tried google and nothing that great came up and also I can't find a phone # to contact ubuntu/linux. :-( Specs: OS: Windows 7 professional x64, Ubuntu unity 11.10; CPU: Intel Celeron 2.6 GHz; 2 GB of RAM; Built in september or october 2011. Desktop Homebuilt PC.

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  • Can a high FPS negatively affect how a program runs?

    - by rphello101
    Yeah I know this is a broad question and will get down rated, I'm just hoping for some answer before it gets closed. Anyway, I'm using Slick 2D/Java to play around with graphics. I'm having some trouble with trying to move an image. The weird thing is, the code works just fine on my laptop, but the image sporadically moves to (0,0) and stops on my desktop. The only difference between the two is that it says the FPS is about 500 on my laptop and 6600 on my desktop. Can that affect it or does someone have any ideas for what to check on?

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  • Desktop not showing after playing with compiz

    - by Mark
    Having successfully installed Ubuntu 11.04 I decided to look into improving look and feel of the unity desktop. I could find no option to introduce any nice effects with the standard install, but a google session suggested Compiz would do the job. I installed this and selected the "Wobbly windows" option and this worked fine. After a while I thought I'd try some of the other available effects (can't remember which but may have been cube desktop) but this resulted in no windows showing at all. I now have just blank wall paper with no icons or menus. There are no error messages and right clicking the desktop produces a small context menu but nothing else. Rebooting brings me back to a blank desktop with just wallpaper. I do not know where to start.

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  • RPG Equipped Item System

    - by Jimmt
    I'm making a 2d rpg with libgdx and java. I have an Inventory class with an Array of Items, and now I want to be able to equip items onto the player. Would it be more managable to do have every item have an "equipped" boolean flag have an "equipped" array in the player class have individual equipped fields in player class, e.g. private Item equippedWeapon; private Item equippedArmor; public void equipWeapon(Item weapon){ equippedWeapon = weapon; } Or just another way completely? Thanks.

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  • Touchpad & TrackPoint (ThinkPad L520) suddenly unresponsive

    - by yesyoar
    My mother has a problem with her ThinkPad L520 notebook (Ubuntu 11.10, Unity). She boots the device, everything works fine at first. But then, out of nowhere, her touchpad + trackpoint stop working. She can't click or drag the mouse. If she connects an external mouse, she can move the pointer and click (but the internal touchpad or trackpoint still don't work). She already updated everything through the update manager, but still no success...like I said, sometimes it works, sometimes it doesn't. There are no 'special' mouse drivers installed. What can I do to fix this? Thank you for your help! :)

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  • Missing Firefox app icon

    - by frozenkoi
    I'm using Ubuntu 11.04 (upgraded from LTS 10.04) and Firefox (version 11) doesn't show it's icon in the Window List panel, in the Firefox window top left corner (system menu) nor when using ALT+TAB to switch applications. I'm using unity 2D since I'm running ubuntu as a guest in a VMWare virtual machine (Host is windows 7) Instead of the Firefox icon I get what appears to be a generic icon that looks like an app window in the window list and a black rectangle with a curl in the bottom right corner in the ALT+TAB window. How do I fix this so that the proper Firefox icon gets displayed? EDIT: Depending on the icon set chosen in the Appearence settings window sometimes I get the icon, sometimes I don't. When using Ubuntu classic none of the icon sets provide the icon for Firefox.

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  • Can I set command line executed games to open in a window instead of fullscreen?

    - by ajwhitaker822
    I really enjoy some of the free Linux games and just downloaded Cave Story, one of my all-time favorites. However, I can only play the game in full screen, 800X600 Resolution. I was wondering if I could run this program in a window instead of full screen. Is there a command or Unity plugin to do this? Also, would the same work to run SuperTux in a window as well? I'm running 12.04 if that makes any difference. Thanks for your help.

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  • Why does Ubuntu Freezes on ASUS K42DY laptop with RADEON HD6470M Graphics Card?

    - by ix3
    Hi,I have an ASUS K42DY laptop with AMD Phenom II x2, 8 GB Ram , 500 GB Hard Drive and has a didicated ATI RADEON HD 6470M Graphics Card and I'm running Ubuntu 12.04 LTS 64bit on it. I have installed GNOME 3 and also followed this Make Ubuntu look like Mac OS X. I have also installed apps from the software center, getdeb & playdeb all of which worked fine. However, I noticed that Ubuntu freezes after inactivity let's say 1-3hrs. I have already set power setting to never standby or hibernate. This is completely annoying because all I can do is log-out via ctrl+alt+del or manually shut down and reboot my laptop. What should I do? By the way, this happens on all shells Unity, Gnome (even with the basic) and Cairo Dock.I set Swap Space at 8GB during installation. Any help will be appreciated. Thanks!

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  • How do you set the movement speed of a sprite?

    - by rphello101
    I'm using Slick 2D/Java to play around with graphics. Getting an image to move is easy: Input input = gc.getInput(); if(input.isKeyDown(sprite.up)){ sprite.y--; }else if (input.isKeyDown(sprite.down)){ sprite.y++; }else if (input.isKeyDown(sprite.left)){ sprite.x--; }else if (input.isKeyDown(sprite.right)){ sprite.x++; } However, this is called on every update, so if you hold up, the sprite moves to the edge of the screen in a few hundred milliseconds. Since coordinates are integers, I can't add less than 1 to slow the sprite down. I'm assuming I must have to implement a timer of some sort or something. Any advice?

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  • Which one is better to get started? [closed]

    - by vanangamudi
    Which one of the open-source game engine is better to get started? I read several threads over several forums and found that it is better to write own game engine specific to application. But I need to know the requirements of a game engine, other than Graphics, Physics and AI... Many people suggested Unity, But I need open-source version so that I can have a look at implementation... so I google rigorously and found some unknown game engines(at least to me) Unvanquished Cube Spring Pyrogenesis Torque3D CrystalSpace Panda3D Delta3D Irrichlt OpenArena AlienArena (please list others if I missed anything....) FYI: my present focus is on FPS/TPS. Can you tell me which one is better at performance if possible? Torque3D claims to be the best opensource engine - is that true, and if so to what extent?

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  • How to keep a window from overlapping into another workspace?

    - by user1477
    It's annoying to me how if a window is even a couple pixels off the right edge of my screen, when I switch to that right workspace, the system thinks that the window is there. The unity launcher bar gets hidden because of it and switching to that window keeps you on the current workspace where you can't even see the window cause it's only a couple pixels. KDE seems to do this much better where when you switch to another workspace, the window just isn't there. But well I don't want KDE. Any way of getting that same behavior without the switch?

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  • 12.04 gnome shell broken after updates

    - by nat
    I'm running Ubuntu 12.04, and using gnome shell. I've had my machine running for the last few days, and I've been installing updates as the update manager bugs me. I just rebooted, and now gnome won't start. I can use gnome classic and unity, but gnome 3 isn't working at all. When I log in, the screen is black for maybe 20 seconds, but the cursor shows. Then, my wallpaper, but nothing else shows up. I can get a terminal with ctrl+alt+t, and I tried to run gnome-shell, but it segfaulted.

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  • writing 3d game [closed]

    - by user1432980
    I want to write a game as my final year diploma project.(I'm a 4th-year-student now so I've got a year and several months). But I don't know what to choose: either write my own game engine using DirectX9(10)(I don't like OpenGL) or use OGRE + PhysX(Don't like Unity) I'm more interested in writing my own game engine(but I wonder if I'll create engine on the same level as even Unreal 1.0 hah) but on the other side with PhysX I'll have advanced physics in my game and with OGRE I'll have good grahics. For 3d models I want to use Maya. What do you advise me to choose? As for me I've got a little DirectX experience,not bad C++ programming skills(but not expert's) and a little knowledge of Maya. My English isn't perfect either hah...

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  • Detect rotated rectangle collision

    - by handyface
    I'm trying to implement a script that detects whether two rotated rectangles collide for my game. I used the method explained in the following article for my implementation in Google Dart. 2D Rotated Rectangle Collision I tried to implement this code into my game. Basically from what I understood was that I have two rectangles, these two rectangles can produce four axis (two per rectangle) by subtracting adjacent corner coordinates. Then all the corners from both rectangles need to be projected onto each axis, then multiplying the coordinates of the projection by the axis coordinates (point.x*axis.x+point.y*axis.y) to make a scalar value and checking whether the range of both the rectangle's projections overlap. When all the axis have overlapping projections, there's a collision. First of all, I'm wondering whether my comprehension about this algorithm is correct. If so I'd like to get some pointers in where my implementation (written in Dart, which is very readable for people comfortable with C-syntax) goes wrong. Thanks!

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  • Where to generate data in an Entity-Component System?

    - by Mark Mandel
    So I'm making a small game where I generate 2D landscape using perlin noise when the game first loads. I've got it working in a OO way, but want to move over to an ES architecure, and I'm just struggling to work out the right place for the code that does the generation to go? In OO world, I have a World object which gets passes a coordinate value that is used as the seed for the perlin noise, and generates all the points for the land mass when the world is created. I'm thinking I need a World component with a coordinate field on it - that's an easy part. From there - is it right for a component to generate data when it's first initialised (or is that too OO?)? Or should a System be doing that instead, when the game first starts? Or... some other solution I'm not aware of? Thanks in advance for any guidance.

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  • I want to begin in this world, where can i meet information,help and people to start? [on hold]

    - by SYNOXYS
    So like the question says, I really want to begin to create something,or help creating something. I mess around with some 2d and 3d softwares like unity,gamemaker,UE... and tried to modelate (maya,3dmax),I use them a little,nothing professional, but all i've got is the sensation that i can't go really far. I feel like i am learning really slow, even having the will and some basics knows. But I want to change that, i want to really learn, to progress. I think that a good idea is meeting people like me, and start a non-commercial project or something. Thanks for your time,really. Greetings, SYNOXYS.

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  • How do I fix the audio on my laptop. model Fujitsu B6220

    - by user89756
    I reinstalled Ubuntu 12.04 on my laptop because the Unity desktop was freezing. Reinstalling 12.04 seems to have fixed the freezing problem, but now the audio does not work. When I go to SettingsAudio and under the Output tab it only has the option for Digital Output. There is no option for Analog Output. The sound card show up under lspci as: "00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02)" What would be the command to reinstall the audio subsystem? If that would fix it...

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  • Upgraded Ubuntu from 12.04 to 12.10 Ati radeon HD 3450 Catastrophe!

    - by minime
    When I had upgraded everything was ready on the screen om my computer and with my 12.04 ubuntu. When I restarted my system, the graphics card was not detected. I was forced to start the computer in low graphics mode, and eventually I had a pink deskop with only my maps, and no other programs at all. What do I do now? I need to recover the pictures on my system so that I can upload them online. I'd done a graphics card test on the terminal initially, and it showed that the card was compatible with unity 3D. I have an ATI radeon HD 3450 and I was running a 32 bit build of Ubuntu 12.04 initially Right now I have a broken install of Linux, with no working graphics card or desktop to start from, so I'm unsure of how to fix this.

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  • Filling up the empty blocks when the player touches the safe zone again! using cocos2d

    - by user3445020
    Hi guys i am stuck with filling up the data of all the blocks which are empty like the ones in the image. As you can see there i have a pacman like object where i will be moving around. But when you are in the empty space where there are no Blue boxes available i should be able to add new blocks in the path of my pacman and when it touches any other blue boxes like in the below case if my pacman touches the top row of the blue box i should be able to fill all the empty boxed inside the border of the path created by pacman. For now i am using a 2d bool array to store all the filled boxed info like if there is a box inside i am making that cell in an array as true. But how to fill the area with blue boxes after player finishes his path ? Any help would be great thank you. More info about this problem is here: filling the empty spaces in a certain region in a grid using c++ Same problem

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  • How can I derive force vectors from velocity vectors?

    - by PixelRouter
    I'm making a 2d shooter ala Geometry Wars. I've got my own simple physics at work driving the background grid and all my entities. To move anything in the world I apply a Vector2d force to it. The 'engine' calculates the resulting acceleration and therefore the velocity. I am trying to port some code I found which implements the classic 'Boids' flocking algorithm, but the code I have works by calculating the Boids' velocities directly, so If i use it as is, it bypasses my physics engine. How I can translate the velocity vectors into force vectors that I can apply to the Boids and which will result in the proper velocities via my physics engine.

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  • nVidia GT 220 not working properly with Ubuntu 12.10

    - by Glaedr
    I used to enable proprietary nVidia drivers on every previous Ubuntu release to get it working properly (elseway I was forced to a very low resolution and no graphic acceleration), and everything worked fine then. In particular, I noticed - still I don't know why - that the GPU fan on every OS gets noisy until the video drivers are loaded (runlevel 5, it seems, in Linux), and then slows down to a normal speed. Today I installed 12.10. Running the Live CD, surprisingly, everything was working fine: full resolution, acceleration, silent fan, and so on. The running driver was nvidia-current (GT 216). After installing and booting I found that the fan was overrunning. The installed driver is nouveau. I tried installing nvidia-current, or any other proprietary driver, even installing the kernel headers & source and then the drivers (as suggested here), but all I'm getting with proprietary drivers is, the irony, low resolution, noisy fan and no acceleration (thus obviously unity and compiz refusing to start). Does anybody know a way out?

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  • How to begin serious game development (in C++) [closed]

    - by Rondogiannis Aristophanes
    I would like to start developing games. I have tried before Game Maker 8, which was a very easy way to start creating games, if you were new in game development. Then, I tried Unity 3D, which was a much more serious and complete tool to create computer-games, and required some experience. And now, I would like to start creating games, and don't use any special environment or developer, but just code (in C++ preferably). So, here is my question: from where should I begin, if I would like to start programming games? Thanks in advance. Note: I work in ubuntu 10.04, I can also use windows 7, but I prefer ubuntu.

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  • Make the player run onto stairs smoothly

    - by misiMe
    I have a 2D Platform game, where the player Always runs to the right, but the terrain isn't Always horizontal. Example: I implemented a bounding-box collision system that just checks for intersections with player box and the other blocks, to stop player from running if you encounter a big block, so that you have to jump, but when I put stairs, I want him to run smoothly just like he is on the horizontal ground. With the collision system you have to jump the stairs in order to pass them! I thought about generating a line between the edges of the stairs, and imposing the player movement on that line... What do you think? Is there something more clever to do?

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  • Can I randomly generate an endless road?

    - by y26jin
    So suppose we stand on a position(x0, y0) of a map. We can only move on the horizontal plane(no jump and stuff) but we can move forward, left, or right (in a discrete math way, i.e. integer movement). As soon as we move to the next position(x1, y1), everything around us is generated randomly by a program. We could be surrounded by one of mountain, lake, and road. We can only move on the road. The road is always 2D as the map itself. My question is, are we able to play this game endlessly? "End" means that we come across a dead end and the only way out is to go backward.

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