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  • Ubuntu crashed while 13.10 was installing and now it doesn't detect my keyboard when I boot

    - by iirelu
    I was running the 13.04 to 13.10 installer, and it slowly caused Ubuntu to break down until eventually the installer itself along with Unity crashed, forcing me to Alt+SysRq+B. Now, when I try to start Ubuntu it doesn't detect my keyboard at all. It boots up completely fine apart from that bringing me to the 13.10 login screen. The backlight on my keyboard remains on but not a single thing works, not even SysRq. I was imagining that if I could run apt-get dist-upgrade it could finish the update, but I couldn't get that far.

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  • Matrix camera, movement concept

    - by NoFace
    I was talking to some guy. He said that my movement concept in game is bad. When left or right arrow is pressed I'm scrolling background what makes you feel that player is moving (player's X remains same). So... he told me something about matrix view. I should create all walls and platforms static and scroll only the camera and move player's rectangle. I did a little research in Google, but nothing found. Can you tell me anything about it? How to start? Maybe links, books and resources? My programming language is Java (2d). Thank you!

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  • gnome-panel has multiple rows -- how to undo that?

    - by towi
    On Ubuntu 12.04 I use openbox with a single "gnome-panel" started. But after trying to configure my two screen in Xinerama mode I got additional rows of panels each time X restarted. And despite I completely reverted to my one-screen-X-config the gnome-panel displayed has 4 rows (4 at top sreen, 4 at bottom) only the outermost row has content, the other 3 are empty there is only one gnome-panel process running some widgets appear 4 times, too, although they run only once when I switch away from openbox using unity I am back to 1 row temporarily What went wrong here? How do I undo that? Things that did not help: rm -Rf .gnome2 .gconf/ .compiz-1/ pkill panel, and restarting it

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  • Battery died when updating from 12.04 to 12.10

    - by Aksh BriZmohun
    I started the update and went to sleep but I forgot to plugin AC adapter. When i woke up, laptop was off. I plugged in the AC cord and turned it on. Ubuntu boots and it is on 12.10 but may items are missing and neither gnome nor unity seem to work properly. It's also very slow and freezes sometimes. Is there a way to correct all those issues ? or revert back to 12.04 then re update to 12.10 without losing my data ?

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  • C++ game programming

    - by UnTraDe
    Until now I have been using C# with XNA for 2d and a little bit of 3d games, althought I dont remember that I finished any of them I want to start working with C++. I have a very very little exprience with C++ and my question is where to start? I plated a little bit with SFML and I encountered some problems with performance when I started to build a tile based game. I'm pretty sure that the problem is my code and not the library itself. Is there anything similiar to XNA for C++? I should keep try and work with SFML? Sorry for my bad english! Thanks in advance!

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  • Garbled screen after sleep/suspend with nVidia 8800M GTS Ubuntu 11.10

    - by user34062
    Just did a clean install of 11.10, have been using it (and enjoying it!) for about a day now. But it seems that every time I resume from a sleep or blank screen after idling for a while, my desktop, as well as any programs on the screen get "garbled" I had a few windows open and all displayed the same gui glitching except for Chromium (I am guessing because it was minimized to the Unity Launcher, and not currently on the screen when I woke the PC up.) Anyone know what might be causing this, and how I might be able to fix it? I am using a Gateway P-6860FX with a C2D 1.8GHz, and nVidia 8800M GTS 512mb. Screenshot: http://dl.dropbox.com/u/28188839/Screenshot%20at%202011-11-15%2018%3A53%3A25.png NOTE: Yes, I know I misspelled Lothlorien.... .<

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  • Physics for moving blocks

    - by Gabson
    I'm working on a 2D game for windows phone where the player moves blocks around to bounce a laser beams. I need to create some simple physics for moving the blocks. For the moment I have a simple collision class, telling me if two rectangles collide. But that's not enough because when I'm moving a block the rectangle/rectangle function doesn't work. By Doesn't work i mean,I manage the collision but I don't how to stop the block mooving while the user sliding the block. The collision response for the block I want is if the user tries to slide it on another object, the block should slide up against the other object and not overlap. How would I go about implementing this functionality?

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  • Should my game handle collisions in the Player object?

    - by user1264811
    I'm making a 2D platform game. Right now I'm just working on making a very generic Player class. I'm wondering if it would be more efficient/better practice to have an ActionListener within the Player class to detect collisions with Enemy objects (also have an ActionListener) or to handle all the collisions in the main world. Furthermore, I'm thinking ahead about how I will handle collisions with the platforms themselves. I've looked into the double boolean arrays to see which tiles players can go to and which they can't. I don't understand how to use this class and the player class at the same time.

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  • What is a good format for a 3d topview map?

    - by Tinco
    I am building a 3d topview game like GTA2. In this game the ground is mostly one level (except for tunnels and highways). Most of the ground is also city so the ground is usually covered by either roads or buildings. The buildings are simple 3d models which the player can walk around on. Most of the gameplay is 2d. How should I model the map? I have considered the following options: Bitmaps, I think this gives problems when I want to add data smaller than a tile. Also the problem of bridges and tunnels seems hard to solve with this. Polygons, define all roads, terrain types, buildings with polygons and save that along with physics and texture information. What approach would you take or have you ever implemented this or know of an implementation?

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  • Wobbly windows not working in compiz for 12.04

    - by f22christian
    I'm very new at Ubuntu and am still trying to figure everything out. I recently downloaded Compiz settings manager and enabled wobbly windows. Nothing. So I uninstalled it and re-installed it and still, nothing. I've ran all the updates and updated the graphics drivers and I still have nothing. I have a Sony Vaio with a Intel® Core™2 CPU T5500 @ 1.66GHz × 2 . Its a 2009 computer, so I think it should be able to work just fine. Please help! I'm not a "computer wiz", so you'll need to put it in simpler terms for me. And yes, I am I do have Unity 3D. Thanks!

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  • Toshiba laptop overheats and switches off

    - by Qazase
    Since upgrading to 11.10 from 11.04 my laptop rapidly heats up and eventually turns off by itself (due to the intense heat I presume). This was not happening whilst running 11.04; I opted then to run gnome rather then unity, not sure if this makes a differences. Was hoping to solve this problem as it worries me that this continues to happen. if anyone can help me, or i need to provide more information on my system please provide step by step instructions on how to do this as I am still a beginner to the linux platform.

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  • How do I focus an "urgent" application?

    - by pydave
    Sometimes applications will wiggle in the launcher and have a blue triangle. (See compiz config settings for Unity.) How can I set a keyboard command to bring that application to the front in Ubuntu 11.10? I had it set in 11.04, but I don't remember how. This is useful when programs open in the background or if you activate them from another app. (I have an alias to send files to a single gvim instance from Terminal instead of opening them in their own window. When gvim gets the file, it wiggles but doesn't gain focus.)

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  • Android Game Development in Java [on hold]

    - by Nusrat
    I have been searching for some good tutorials/frameworks for developing an Android Game . I want to develop a 3D Car Racing game . I have already looked into http://stackoverflow.com/questions/4227759/android-game-engine-for-2d-and-3d-games. Now , i know that Android Games can be developed using Java/Action Scripts/JS etc . Many of the users are suggesting me to use http://unity3d.com , but i found that it uses JavaScript, C#, Boo . I don't know JS too much , Is it possible to develop a very professional level Game for Android using my Java knowledge ? Any Software like Unity which allow me to code in Java ?

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  • Can I install 12.10 on Ainol Novo7 Venus?

    - by Jens Grünwald
    Is it possible to install Ubuntu on my Ainol Novo7 Venus? I don't want any tablet-version of ubuntu, because I like ubuntu how it is and think there is no need for a tablet-version (I know there is no tablet-version, but many questions after it). So I want to install full desktop-ubuntu 12.10 with unity and everything, but I want a dual-boot with my existing android installation. Is that possible? If so, how? Is 16gb enough for ubuntu or should I buy an extra sd-card for it?

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  • Directional Lights

    - by Setrio
    I'm working on a game idea (2D) that needs directional lights. Basically I want to add light sources that can be moved and the light rays interact with the other bodies on the scene. What I'm doing right now is some test where using sensors (box2d) and ccDrawLine I could achieve something similar to what I want. Basically I send a bunch of sensors from certain point and with raycast detect collisions, get the end points and draw lines over the sensors. Just want to get some opinions if this is a good way of doing this or is other better options to build something like this? Also I would like to know how to make a light effect over this area (sensors area) to provide a better looking light effect. Any ideas?

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  • How to visualize real time data on Android? [closed]

    - by matarsak
    I want to build and android app that visualizes real time data (2D animation). I set up a UDP channel that get the data, now I want to visualize it. I know that I can use OpenGL ES, but after a few weeks, I dont think that I'm able to learn that. What about Android Processing? Could it be used for an extensive visualization task like this? or is it limited in some way? I've heard it's not hard learn. Any other options?

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  • Large Sprite Performance

    - by Iansen
    I've got a large Sprite generated using a set of vertices(x,y coordinates) and a bitmap pattern (using moveTo, lineTo, beginBitmapFill, endFill ...etc). It's about 15000 pixels wide and between 1500 - 2000 pixels high depending on the level -it's the terrain for a 2D game. My question is: what is the best way to display/move it on the stage - performance wise? Currently I'm just adding it to the stage as is...I get decent frame rate/ memory/ cpu usage but I want to optimize it for slower PCs. Any ideas? I've been reading a little about blitting but I'm not sure how to implement it in my case. Thanks.

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  • How to start cross-platform desktop game development? [closed]

    - by Wamer
    I am interested in developing some 2d game since I have graduated and got some time to spare. I am looking for some advices where to start and with what. My main target platforms are Mac and Windows (later porting/rewriting/modifying for iOS, Android or WP7 is considerable). I need some advices about language I should choose, frameworks, engines and this kind of stuff. I gotta start somehow, but first of all I need to know how. Choosing good language with great framework/engine is key to ongoing successful game development I think.

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  • ????JavaFX??Java???????·?????????????????Java Developer Workshop #2?????|WebLogic Channel|??????

    - by ???02
    WebLogic Server?????????Java???????????????????WebLogic Channel?????????JavaOne 2011??Java/Java EE????????!――???????????????!!?????????????????????JavaOne 2011????????????????????????????????????JavaFX?????2011?12?1?????????????Java?????????????Java Developer Workshop #2????JavaOne 2011?JavaFX???????????????Oracle Corporation?JavaFX??????Nandini Ramani?(Client Java Group???????????)??????JavaFX 2.0-Next generation Java client solution????????????????????JavaFX?????????????????????(???)?Pure Java???????UI??????JavaFX 2.0??JavaOne 2011??Java/Java EE????????!???????????API????Java????????????1?????????Ramani?????????JavaFX????????JavaFX 2.0?????????????????????? ???JavaFX 2.0?????????????????????????????????JavaFX Script??????????????????Java?????????????·???????????????????????Java????????????????????????????? ??????????????PC????????????·??????????????????????????????????????API???????????????????·?????????????????????????????????????????????900????????????Java???????????JavaFX??????????????????????????????·???????(UI)????????????????????(Ramani?) Ramani??????JavaFX 2.0??????/???????????100% Java API?Swing????FXML???UI????????WebKit???Web???????????????????????????? ??????FXML(FX Markup Language)???JavaFX?UI????????XML????????????????Ramani????????????????????????????????·?????????????UI????????????????????????JavaScript?Groovy?Scala???JVM???????????????????????? ???JavaFX 2.0????????(JavaFX Runtime)???????????????????????AWT????????????????OS???????????????Glass Windowing Toolkit??2D/3D????????·???????GPU???????????Prism???????????????? ?????Prism????????????????·??????????3D?????????????????????????????????????????????·????????60fps??HD??????????VP6?MP3?????????????????????????????????????·?????????????? ?????????????????????????JavaFX 2.0???????Ramani???????????????????·????????????·???????????????????????????????JavaFX 2.0?????????????·?????????????????????????????????????Prism???????????????????????????????????????????????????????????????????????JavaFX??????????·??????????????????????????????????????????????/???????????(?????????)???????????????????? ??????????????????NetBeans IDE 7.0?????Eclipse?JDeveloper???????IDE?????????????????????????????&??????????????UI???????JavaFX Scene Builder???????? ?????JavaFX 2.0???????????·???????????????3D????????????·????????????????????????????????????Ramani????JavaFX Labs????????????JavaFX 2.0????????????????????????????3D???????????????????????????????UI?????????????????????????????????????3D???·????????????????? ???JavaFX 2.0?????????????3D?????????·??????·??????????????????????·?????·?????Kinect?????????????????????·?????????????????????·?????·????Kinect????3D?????????????????????????????? ????JavaFX????????????????????????JavaFX????????·?????????Linux?????????PC?iPad???????????????????? ?????????2???????????JavaFX??Java??????????????????GUI?????????????????????????????JavaFX??????????????????????Ramani??????????? ?JavaFX???????????????????????????????·??????????????????Swing?AWT???????????????·????????????????????????????????????? ???JavaFX???????????·???????OpenJFX?????OpenJDK????????????????????????????UI??????????????????Ramani??????????????????????????????????????????????Java???????????????????JavaFX???????????????????????????????????????????:?Java Developer Workshop #2?????Nandini Ramani?????????????????????

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  • GRUB doesn't recognize partitions on one harddisk

    - by knizz
    I have a dualboot computer with Windows Vista (on hd0) and Ubuntu 9.10. The bootloader is GRUB and the windows bootloader lets me decide between Vista and Ubuntu-Installation (broken WuBi). But now (i don't know why that changed) I can't use start the windows-bootloader anymore. I tried "ls" on the grub-prompt and it gave me a list like: (hd0) (hd1) (hd1,0) (hd1,1) (hd1,2) ... (fd0) It recognizes all partitions of hd1 (the ubuntu-harddisk) but not of hd0(the win-disk). .. WHY? Here is the result of the "boot info script" for the technical details: Boot Info Script 0.55 dated February 15th, 2010 ============================= Boot Info Summary: ============================== => Grub 2 is installed in the MBR of /dev/sda and looks for (UUID=a7c510e3-2399-437b-ab92-fa609e48d63f)/boot/grub. => No boot loader is installed in the MBR of /dev/sdb sda1: _________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Windows Vista Boot files/dirs: /bootmgr /Boot/BCD /Windows/System32/winload.exe /wubildr.mbr /wubildr sda2: _________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files/dirs: sdb1: _________________________________________________________________________ File system: Boot sector type: Unknown Boot sector info: Mounting failed: mount: unbekannter Dateisystemtyp „“ sdb2: _________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files/dirs: sdb3: _________________________________________________________________________ File system: Bios Boot Partition Boot sector type: - Boot sector info: sdb4: _________________________________________________________________________ File system: ext4 Boot sector type: - Boot sector info: Operating System: Ubuntu 9.10 Boot files/dirs: /boot/grub/grub.cfg /etc/fstab /boot/grub/core.img sdb5: _________________________________________________________________________ File system: swap Boot sector type: - Boot sector info: =========================== Drive/Partition Info: ============================= Drive: sda ___________________ _____________________________________________________ Platte /dev/sda: 640.1 GByte, 640135028736 Byte 255 Köpfe, 63 Sektoren/Spuren, 77825 Zylinder, zusammen 1250263728 Sektoren Einheiten = Sektoren von 1 × 512 = 512 Bytes Disk identifier: 0x52554d66 Partition Boot Start End Size Id System /dev/sda1 * 2,048 307,202,047 307,200,000 7 HPFS/NTFS /dev/sda2 307,202,048 1,250,258,943 943,056,896 7 HPFS/NTFS Drive: sdb ___________________ _____________________________________________________ Platte /dev/sdb: 640.1 GByte, 640135028736 Byte 255 Köpfe, 63 Sektoren/Spuren, 77825 Zylinder, zusammen 1250263728 Sektoren Einheiten = Sektoren von 1 × 512 = 512 Bytes Disk identifier: 0x00000000 Partition Boot Start End Size Id System /dev/sdb1 1 1,250,263,727 1,250,263,727 ee GPT GUID Partition Table detected. Partition Start End Size System /dev/sdb1 34 262,177 262,144 Microsoft Windows /dev/sdb2 262,178 1,131,253,933 1,130,991,756 Linux or Data /dev/sdb3 1,131,253,934 1,131,255,887 1,954 Bios Boot Partition /dev/sdb4 1,131,255,888 1,245,312,528 114,056,641 Linux or Data /dev/sdb5 1,245,312,529 1,250,263,694 4,951,166 Linux Swap blkid -c /dev/null: ____________________________________________________________ Device UUID TYPE LABEL /dev/sda1 AE1440441440122F ntfs /dev/sda2 3AE66E4DE66E0A09 ntfs data /dev/sdb2 5419D16119DAA4DE ntfs LaufwerkD /dev/sdb4 a7c510e3-2399-437b-ab92-fa609e48d63f ext4 /dev/sdb5 60a0143a-e01b-450a-bbd1-f22059e47b65 swap ============================ "mount | grep ^/dev output: =========================== Device Mount_Point Type Options /dev/sdb4 / ext4 (rw,errors=remount-ro) =========================== sdb4/boot/grub/grub.cfg: =========================== # # DO NOT EDIT THIS FILE # # It is automatically generated by /usr/sbin/grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s /boot/grub/grubenv ]; then have_grubenv=true load_env fi set default="0" if [ ${prev_saved_entry} ]; then saved_entry=${prev_saved_entry} save_env saved_entry prev_saved_entry= save_env prev_saved_entry fi insmod ext2 set root=(hd1,4) search --no-floppy --fs-uuid --set a7c510e3-2399-437b-ab92-fa609e48d63f if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=640x480 insmod gfxterm insmod vbe if terminal_output gfxterm ; then true ; else # For backward compatibility with versions of terminal.mod that don't # understand terminal_output terminal gfxterm fi fi if [ ${recordfail} = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/white ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### menuentry "Ubuntu, Linux 2.6.31-20-generic" { recordfail=1 if [ -n ${have_grubenv} ]; then save_env recordfail; fi set quiet=1 insmod ext2 set root=(hd1,4) search --no-floppy --fs-uuid --set a7c510e3-2399-437b-ab92-fa609e48d63f linux /boot/vmlinuz-2.6.31-20-generic root=UUID=a7c510e3-2399-437b-ab92-fa609e48d63f ro quiet splash initrd /boot/initrd.img-2.6.31-20-generic } menuentry "Ubuntu, Linux 2.6.31-20-generic (recovery mode)" { recordfail=1 if [ -n ${have_grubenv} ]; then save_env recordfail; fi insmod ext2 set root=(hd1,4) search --no-floppy --fs-uuid --set a7c510e3-2399-437b-ab92-fa609e48d63f linux /boot/vmlinuz-2.6.31-20-generic root=UUID=a7c510e3-2399-437b-ab92-fa609e48d63f ro single initrd /boot/initrd.img-2.6.31-20-generic } menuentry "Ubuntu, Linux 2.6.31-14-generic" { recordfail=1 if [ -n ${have_grubenv} ]; then save_env recordfail; fi set quiet=1 insmod ext2 set root=(hd1,4) search --no-floppy --fs-uuid --set a7c510e3-2399-437b-ab92-fa609e48d63f linux /boot/vmlinuz-2.6.31-14-generic root=UUID=a7c510e3-2399-437b-ab92-fa609e48d63f ro quiet splash initrd /boot/initrd.img-2.6.31-14-generic } menuentry "Ubuntu, Linux 2.6.31-14-generic (recovery mode)" { recordfail=1 if [ -n ${have_grubenv} ]; then save_env recordfail; fi insmod ext2 set root=(hd1,4) search --no-floppy --fs-uuid --set a7c510e3-2399-437b-ab92-fa609e48d63f linux /boot/vmlinuz-2.6.31-14-generic root=UUID=a7c510e3-2399-437b-ab92-fa609e48d63f ro single initrd /boot/initrd.img-2.6.31-14-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Windows Vista (loader) (on /dev/sda1)" { insmod ntfs set root=(hd0,1) search --no-floppy --fs-uuid --set ae1440441440122f chainloader +1 } ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### =============================== sdb4/etc/fstab: =============================== # /etc/fstab: static file system information. # # Use 'blkid -o value -s UUID' to print the universally unique identifier # for a device; this may be used with UUID= as a more robust way to name # devices that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc defaults 0 0 # / was on /dev/sdb4 during installation UUID=a7c510e3-2399-437b-ab92-fa609e48d63f / ext4 errors=remount-ro 0 1 # swap was on /dev/sdb5 during installation UUID=60a0143a-e01b-450a-bbd1-f22059e47b65 none swap sw 0 0 /dev/scd0 /media/cdrom0 udf,iso9660 user,noauto,exec,utf8 0 0 /dev/fd0 /media/floppy0 auto rw,user,noauto,exec,utf8 0 0 =================== sdb4: Location of files loaded by Grub: =================== 583.8GB: boot/grub/core.img 583.8GB: boot/grub/grub.cfg 579.7GB: boot/initrd.img-2.6.31-14-generic 580.0GB: boot/initrd.img-2.6.31-20-generic 579.7GB: boot/vmlinuz-2.6.31-14-generic 579.8GB: boot/vmlinuz-2.6.31-20-generic 580.0GB: initrd.img 579.7GB: initrd.img.old 579.8GB: vmlinuz 579.7GB: vmlinuz.old =========================== Unknown MBRs/Boot Sectors/etc ======================= Unknown BootLoader on sdb1 00000000 54 34 dc 3b 8b ff 6c fa 3e 59 3d 24 25 af 5f 9b |T4.;..l.>Y=$%._.| 00000010 72 f8 36 3d 56 30 22 fd c6 08 5e 39 7f dc 29 48 |r.6=V0"...^9..)H| 00000020 48 e5 24 52 77 b0 fc 64 b6 ce 48 c3 07 ce b5 81 |H.$Rw..d..H.....| 00000030 06 68 60 4f 6e fb 83 92 df 3a 54 b9 df 21 2a cd |.h`On....:T..!*.| 00000040 1e 2f e2 49 fe cf 81 2d 52 17 1a 4e 66 b4 f3 f0 |./.I...-R..Nf...| 00000050 41 25 e3 96 26 28 fe 19 61 72 75 f8 40 a3 b7 ef |A%..&(..aru.@...| 00000060 5f 79 dc cb 28 44 44 7c 9b 9a 7b 6c 4b 4b 60 0f |_y..(DD|..{lKK`.| 00000070 a9 97 87 bc 85 9f db bb d2 1a 88 9f aa 49 18 d5 |.............I..| 00000080 92 2d db 7e fe f7 8d 7a 18 c0 33 c5 bd 7a 46 07 |.-.~...z..3..zF.| 00000090 c8 27 13 66 94 49 62 9f bc 99 56 55 25 fb 94 a9 |.'.f.Ib...VU%...| 000000a0 3f b2 a7 0a 87 d0 a4 4e 51 f1 09 02 c4 29 eb ff |?......NQ....)..| 000000b0 26 3b 51 3e 5a 0c db ee a6 57 a7 c3 ba a1 74 90 |&;Q>Z....W....t.| 000000c0 ee 70 08 18 cc b8 d0 22 ce 96 c7 cb 68 40 98 20 |.p....."....h@. | 000000d0 49 3d 07 ec df d1 8d cf 19 bc 42 90 70 24 01 b4 |I=........B.p$..| 000000e0 28 cf c6 50 d3 95 5a 1b 18 15 33 c7 b2 a8 95 92 |(..P..Z...3.....| 000000f0 bb 93 fe 18 2b 81 c1 6b 9c 30 f1 65 50 6a 80 3d |....+..k.0.ePj.=| 00000100 74 37 a8 59 a6 51 8a 63 b6 d8 16 9f a9 47 2a 7c |t7.Y.Q.c.....G*|| 00000110 04 a7 fe 69 47 02 bf e9 b7 1b 7a ea 60 5c 3c 53 |...iG.....z.`\<S| 00000120 5b 10 78 dc 4d d2 a8 22 30 45 37 fb 56 06 9f 06 |[.x.M.."0E7.V...| 00000130 aa df cf 87 3a 3e cf 72 f2 e5 a6 c6 aa e2 7c 1c |....:>.r......|.| 00000140 64 c2 fc 80 ce 02 fc 7f 0f c6 60 81 bf cd 3b 5a |d.........`...;Z| 00000150 37 a5 38 1b 0c 1b 39 2e d6 f6 3d a2 36 e5 87 c3 |7.8...9...=.6...| 00000160 17 b5 fd ee 33 c7 ce a3 d9 c2 57 dc ee 85 48 9d |....3.....W...H.| 00000170 33 60 02 cd c5 83 44 44 ea b6 07 25 0a 4b a6 6e |3`....DD...%.K.n| 00000180 fc 51 42 cd 84 0b 65 b6 19 a1 e5 b2 eb 14 0c fa |.QB...e.........| 00000190 24 77 f5 44 6e 5d 39 dd b6 8e cc f8 30 fe 21 46 |$w.Dn]9.....0.!F| 000001a0 9c ff 95 c6 c7 b5 0a df 54 ca d2 ac bc 64 d0 97 |........T....d..| 000001b0 94 54 d9 29 0f 91 60 20 c3 e4 53 c2 b0 e4 40 72 |.T.)..` ..S...@r| 000001c0 7e 25 bc 81 06 ad 05 46 14 a7 e6 71 6b 5c db 9c |~%.....F...qk\..| 000001d0 0a 5e 76 23 ae 06 01 36 98 21 65 2c 90 e7 4b 1a |.^v#...6.!e,..K.| 000001e0 2a 2d 80 a5 48 db 9e 14 e0 9f e9 aa 00 e3 77 32 |*-..H.........w2| 000001f0 0f fd 94 db 55 a6 64 46 be ae ca de da ee 89 68 |....U.dF.......h| 00000200 =======Devices which don't seem to have a corresponding hard drive============== sdc sdd sde

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  • MVVM load data during or after ViewModel construction?

    - by mkmurray
    My generic question is as the title states, is it best to load data during ViewModel construction or afterward through some Loaded event handling? I'm guessing the answer is after construction via some Loaded event handling, but I'm wondering how that is most cleanly coordinated between ViewModel and View? Here's more details about my situation and the particular problem I'm trying to solve: I am using the MVVM Light framework as well as Unity for DI. I have some nested Views, each bound to a corresponding ViewModel. The ViewModels are bound to each View's root control DataContext via the ViewModelLocator idea that Laurent Bugnion has put into MVVM Light. This allows for finding ViewModels via a static resource and for controlling the lifetime of ViewModels via a Dependency Injection framework, in this case Unity. It also allows for Expression Blend to see everything in regard to ViewModels and how to bind them. So anyway, I've got a parent View that has a ComboBox databound to an ObservableCollection in its ViewModel. The ComboBox's SelectedItem is also bound (two-way) to a property on the ViewModel. When the selection of the ComboBox changes, this is to trigger updates in other views and subviews. Currently I am accomplishing this via the Messaging system that is found in MVVM Light. This is all working great and as expected when you choose different items in the ComboBox. However, the ViewModel is getting its data during construction time via a series of initializing method calls. This seems to only be a problem if I want to control what the initial SelectedItem of the ComboBox is. Using MVVM Light's messaging system, I currently have it set up where the setter of the ViewModel's SelectedItem property is the one broadcasting the update and the other interested ViewModels register for the message in their constructors. It appears I am currently trying to set the SelectedItem via the ViewModel at construction time, which hasn't allowed sub-ViewModels to be constructed and register yet. What would be the cleanest way to coordinate the data load and initial setting of SelectedItem within the ViewModel? I really want to stick with putting as little in the View's code-behind as is reasonable. I think I just need a way for the ViewModel to know when stuff has Loaded and that it can then continue to load the data and finalize the setup phase. Thanks in advance for your responses.

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  • python numpy roll with padding

    - by Marshall Ward
    I'd like to roll a 2D numpy in python, except that I'd like pad the ends with zeros rather than roll the data as if its periodic. Specifically, the following code import numpy as np x = np.array([[1, 2, 3],[4, 5, 6]]) np.roll(x,1,axis=1) returns array([[3, 1, 2],[6, 4, 5]]) but what I would prefer is array([[0, 1, 2], [0, 4, 5]]) I could do this with a few awkward touchups, but I'm hoping that there's a way to do it with fast built-in commands. Thanks

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  • iPhone OpenGL ES - How to Pick

    - by Ali Nadalizadeh
    I'm working on an OpenGL ES1 app which displays a 2D grid and allows user to navigate and scale/rotate it. I need to know the exact translation of View Touch coordinates into my opengl world and grid cell. Are there any helpers to do the reverse of last few transforms which I do for navigation ? or I should calculate and do the matrix stuff by hand ?

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  • Sorting a multidimensional array in objective-c

    - by Zen_silence
    Hello, I'm trying to sort a multidimensional array in objective-c i know that i can sort a single dimensional array using the line of code below: NSArray *sortedArray = [someArray sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)]; I can't seem to figure out how to sort a 2D array like the one below: ( ("SOME_URL", "SOME_STORY_TITLE", "SOME_CATEGORY"), ("SOME_URL", "SOME_STORY_TITLE", "SOME_CATEGORY"), ("SOME_URL", "SOME_STORY_TITLE", "SOME_CATEGORY") ); If someone could provide me code that would sort the array by SOME_CATEGORY it would be of great help to me. Thanks, Zen_Silence

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  • How to make non-blurry image in WPF 3d

    - by terenf
    I used Viewport3D and ModelVisual3D to create a simple rectangle with an image (I tried it with JPG, PNG), but it shows the image blurry, but the original image is very sharp and clear. I don't know how to make it with the original quality in 3D... I also tried some 2D solutions like RenderOptions.BitmapScalingMode and SnapsToDevicePixels but they do not seem to not work in the 3D case. Has anyone encountered this problem or know the solution?

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