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  • Is there any user-friendly way to deliver an In-app purchase subscription to multiple devices?

    - by mkvakin
    Hi everybody, Apple requires an in-app purchase subscription purchased on one device to be available on all devices associated with the user: “...subscriptions must be provided on all devices associated with a user. In App Purchase expects subscriptions to be delivered through an external server that you will provide. You must provide infrastructure to deliver subscriptions to multiple devices.” Is there any way to propagate a subscription to another device transparently without user having to create a server side user account and log in each time he needs to enable the subscription on another device? E.g. by reading a username from some kind of API and using it as a key on a server to store information about subscriptions. I tried to find an API for retrieving user account info but couldn't find any.

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  • How to use AVAudioPlayer to play M4P

    - by SimpleCode
    I want to use AVAudioPlayer to play M4p files from iTunes generator. I could use uiWebView to play it and it worked, but I want to put an image of my choice on the background of the player instead of the "quick time" logo. Can you help me as how to do this? Here is an example of the m4p file I want to play with AVAudioPlayer. http://a801.phobos.apple.com/us/r1000/059/Music/b9/0d/be/mzi.zqnndbil.aac.p.m4p Seriously, big thanks in advance!!

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  • How to show a video stored on server on iphone

    - by Amitkumar
    Hi, I have a query regarding showing a video (which is stored on server) on iPhone. I want show a video in an iPhone Application. This is not live streaming. So how the video can be shown? I have read the Apple's documentation for HTTP streaming of video. Do I need to call a Web Service? Is there any tutorial for this? Thanks in advance..

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  • Embed remote desktop in browser

    - by Shaun_web
    I would like to embed a Remote Desktop session within my browser. I must use remote desktop because my clients can't install any additional software on the server. Here are some problems that I can already foresee: 1) I believe that I can embed an RDP ActiveX control, but then all I could support is IE. And even then, IE lockdown may forbid ActiveX controls. 2) I don't know anything about Apple computers, but I presume that they don't inherently run RDP? 3) I think there are ways to run RDP through a Java control. I don't have experience to know if this is a good or bad idea. I suppose that Java may even be disabled on some browsers, but don't know if this is a common case? So, what options have I got here to make this work reliably? I presume that I may need some default options (ie ActiveX), and then some fallback options (ie Java), and code to identify the correct option each time.

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  • Objective-C Framework PSMTabBarControl does not work

    - by ahmet2106
    Hello everybody In my App I'm trying to get PSMTabBarControl working, but all I do - nothing... I have copied the framework File in my Frameworks folder of my App, then included it. In my InterfaceBuilder (1.3.2) I was able to drag and drop the PSMTabBarControl to my Window and link it with the NSTabView (PSM - tabView - NSTabView && NSTabView - delegate - PSM), but after i tried a Demo (apple+r) I cant see the Tabs... Tried all I can - but dont know why.. Am I doing sth. wrong? Which other Framework or Source I can use to create Tabs like Firefox oder Safari? Thank you!

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  • iPhone and Vertex Buffer Objects

    - by dancer
    I've just started playing around with opengl es on the iphone the past couple of weeks and i'm looking at refactoring some of my code to use Vertex Buffer Objects(VBO). Before I do though I would like to make sure it'll be worth it. The problem is that afaik the only reason you create VBO's is to shift a chunk of data onto the graphics card so that it doesn't need to be retrieved from system ram when it's used. The iPhone however does not have any dedicated ram that I'm aware of so i'm struggling to see why I would benefit at all from using VBO's. I have seen talk around the internet with conflicting opinions and apple certainly want dev's to use it so there's probably still a reason to use them but just wanted to see if anyone on SO had an opinion to add.

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  • How do I get user input into a PackageMaker package?

    - by Brian Postow
    I'm trying to create an install package. I've got all my components, and I think I understand most of the process. I want to have an install/set-up script that is run as part of the install. I planned to put it either as a post-install action or a post-install script. The problem is that I need user-input. I can't figure out how to either get user input into the script, or how to add a page in the install UI that has a place for user input and then pass that on to the script. I guess, I could write an apple-script with a dialog to ask the question, and then pass that information on to my shell script (or, write the whole thing in the applescript) but that seems unnecessarily complicated... Is there a normal way to do this? Thanks

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  • Implementing tracing gestures on iPhone

    - by bmoeskau
    I'd like to create an iPhone app that supports tracing of arbitrary shapes using your finger (with accuracy detection). I have seen references to an Apple sample app called "GestureMatch" that supposedly implemented exactly that, but it was removed from the SDK at some point and I cannot find the source anywhere via Google. Does anyone know of a current official sample that demonstrates tracing like this? Or any solid suggestions on other resources to look at? I've done some iPhone programming, but not really anything with the graphics API's or custom handling of touch gestures, so I'm not sure where to start.

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  • Is there a way to programmatically extract the feed of a podcast from the iTunes page?

    - by J. Pablo Fernández
    From an iTunes page, like http://itunes.apple.com/us/podcast/this-week-in-tech-mp3-edition/id73329404, is there a way to extract the corresponding feed address? In this case it would be http://leoville.tv/podcasts/twit.xml. I know that if you open on iTunes you can extract it manually, but I want to do it programmatically. There's a link to the website of the podcast, but it may not be accurate. In this case it points to a web site with 20 podcasts on it.

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  • What's a better way to display a handle for resizing a view on iPhone / iPad?

    - by Christian
    I want to display a handle at the corners of a UIView that can be used to resize the view. How can I display the handles floating on the top of everything else and still have a connection to and be in sync with a view? The solution I implemented before looks like this: I put the view into another view that shows the handles on top of the corners. The problem with this approach is that the handles add extra space to the original view's size. Since Apple recommends at least 40 x 40 px for the size of a button, it is not very little space and also goes beyond the visible bounds of the original view. Another problem is that the original view has to be encapsulated in this 'helper view' object and thus becomes a part of something although it really is the main component.

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  • Creating iPhoto albums using Cocoa Scripting Bridge

    - by robinjam
    I'm tearing my hair out trying to create a new album from a Cocoa Application. In applescript it's a nice simple procedure: tell application "iPhoto" new album name "Album" end tell But I can't work out how this is done in Cocoa via the Scripting Bridge. I've tried this: iPhotoApplication *iPhoto = [SBApplication applicationWithBundleIdentifier:@"com.apple.iPhoto"]; iPhotoAlbum *newAlbum = [[[[iPhoto classForScriptingClass:@"album"] alloc] initWithProperties:[NSDictionary dictionaryWithObject:@"Album" forKey:@"name"]] autorelease]; [[iPhoto albums] addObject:newAlbum]; But that had no effect. Please help!

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  • Cocoa - NSFileManager removeItemAtPath Not Working

    - by Kevin
    Hey there everyone, I am trying to delete a file, but somehow nsfilemanager will not allow me to do so. I do use the file in one line of code, but once that action has been ran, I want the file deleted. I have logged the error code and message and I get error code: 4 and the message: "text.txt" could not be removed Is there a way to fix this error "cleanly" (without any hacks) so that apple will accept this app onto their Mac App Store? EDIT: This is what I am using: [[NSFileManager defaultManager] removeItemAtPath:filePath error:NULL]; Thanks, kevin

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  • How would I add code that would update an online "counter" so I know how many times an iPhone app is

    - by Luis Tovar
    So I have searched for this but not finding anything about it and if I missed it sorry about that. What I am trying to do is see how to go about adding some code to my iphone app that will connect to a php script (if connection available) and update a counter so that I can let my clients know that their app is constantly being used? Also, would apple allow that? Or would my app be denied for doing such a thing? Any help would be great! Thanks in advance.

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  • Xcode 4 Tips and Tricks for Xcode 3 users

    - by Ben Clayton
    As most of you have probably seen, Xcode 4 has been released officially today. Now I know that plenty of devs out there have been using the preview versions, and it'd be great if people could post any great tips, tricks, or keyboard shortcuts they've learned using those version now they're no longer under NDA. This could be especially useful for those upgrading from Xcode 3 (like me, downloading right now). Note: Apple have released a 'transition guide' that has plenty of stuff in about getting from version 3 to version 4, but I bet there are loads of great tricks people out there have learned that aren't in there.

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  • How do I flag a folder as being a package?

    - by Pierre Bernard
    I used to think that folders needed to have an extension so that they are recognized as packages by the Finder. That extension would be declared in the owning application's Info.plist. Obviously there is another, more elegant way, but I can't figure out how it is done. E.g. the iPhoto Library is being treated as a package by the Finder. Yet it has no extension. mdls reveals that it indeed has "com.apple.package" in the content type tree. The actual content type is dynamically assigned. How did iPhoto go about to create such a directory?

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  • Programatically get own Phone Number in iPhone OS 4.0

    - by sandy
    I am developing an iPhone application for jail broken phones and in this application I would like to fetch user's phone number. I have gone through the entire stackoverflow.com and found some relevant answers but all of them are obsolete and doesn't work with iOS 4.0 anymore. The most famous solution for this problem is NSString *num = [[NSUserDefaults standardUserDefaults] stringForKey:@"SBFormattedPhoneNumber"]; but as I mentioned this solution no more works with iOS 4.0 As my application is intended towards the jail broken phones and not intended the Apple app store so I am not worried about my app rejection, hence any private API will also work for me. Also please let me know if we can fetch IMSI number from SIM using any private APIs of iPhone

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  • Possibility to introduce iPad capability for iPhone-App via Update?

    - by samsam
    Hi there. There has been a lot of talk around iPad-Apps / Approval / Store-related Questions. I've recently built an App which I'm just about to release / send to Apple for approval. I'm thinking about developing a dedicated iPad-App as well. Now, in order to not have two seperate Apps in the Store (one for the iPhone, one for the iPad) i want to create an universal-App for both platforms. However, i couldn't figure out if it is possible to first send in my iPhone-only app and later publish an update that enables my app to run on both platforms. Does anyone have an idea on that topic? thanks in advance sam

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  • move data that retrieved from XML file to iPhone DataBase

    - by totato
    The idea for my project is : retrieve announcements from my website to my iPhone app (using XML file),then I want to make the users of my app can select any announcement he want and click button in ActionSheet which moves the selected announcement to "favorite announcements tableview" (have Database for favorite announcements) "as apple done in favorite contacts in phone app for iPhone ". So, I want to copy some of this data to specific database in my app (and display in tableview) , can I do this? how? any hints? thanks..

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  • What is faster? Drawing or Compositing?

    - by mystify
    I make extensive use of -drawRect: to do some nice animations. A timer tries to fire 30 times per second with -setNeedsDisplay, but it feels like just 20 times. Also I can't use -setNeedsDisplayInRect: because the animation covers the entire thing. Would it help to take some of those drawing operations out of -drawRect: and move them to a subview? -drawRect has to do less then, but instead the OS will have more work with compositing views. Is there a rule of thumb which one is more worse? I remember from an apple text that they claimed Core Animation doesn't redraw during animation. So is that their secret of speed? Using subviews in animations?

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  • IconDownloader, problem with lazy downloading

    - by Junior B.
    My problem is simple to be described but it seems to be hard to solve. The problem is loading icons, with a custom class like IconDownloader.m provided by an official example from Apple, avoiding crashes if I release the view. I've added the IconDownloader class to my app, but it's clear that this approach is good only if the tableview is the root. The big problem is when the view is not the root one. F.e: if I start to scroll my second view (the app now load the icons) and, without leaving it the time to finish the download, I go back to root, the app crash because the view that have to be updated with new icons doesn't exist anymore. One possible solution could be implement an OperationQueue in the view, but with this approach I've to stop the queue when I change the view and restart it when I come back and the idea to have N queues don't make me enthusiastic. Anyone found a good solution for this problem?

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  • another question about OpenGL ES rendering to texture

    - by ensoreus
    Hello, pros and gurus! Here is another question about rendering to texture. The whole stuff is all about saving texture between passing image into different filters. Maybe all iPhone developers knows about Apple's sample code with OpenGL processing where they used GL filters(functions), but pass into them the same source image. I need to edit an image by passing it sequentelly with saving the state of the image to edit. I am very noob in OpenGL, so I spent increadibly a lot of to solve the issue. So, I desided to create 2 FBO's and attach source image and temporary image as a textures to render in. Here is my init routine: glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, (GLint *)&SystemFBO); glImage = [self loadTexture:preparedImage]; //source image for (int i = 0; i < 4; i++) { fullquad[i].s *= glImage->s; fullquad[i].t *= glImage->t; flipquad[i].s *= glImage->s; flipquad[i].t *= glImage->t; } tmpImage = [self loadEmptyTexture]; //editing image glGenFramebuffersOES(1, &tmpImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, tmpImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tmpImage->texID, 0); GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete tmp framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glGenRenderbuffersOES(1, &glImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, glImage->texID, 0); status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) ; if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete cur framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); When user drag the slider, this routine invokes to apply changes -(void)setContrast:(CGFloat)value{ contrast = value; if(flag!=mfContrast){ NSLog(@"contrast: dumped"); flag = mfContrast; glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glClearColor(1,1,1,1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, tmpImage->texID); glViewport(0, 0, 512, 512); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); } glBindFramebufferOES(GL_FRAMEBUFFER_OES,tmpImageFBO); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, 512, 512); [self contrastProc:fullquad value:contrast]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); [self redraw]; } Here are two cases: if it is the same filter(edit mode) to use, I bind tmpFBO to draw into tmpImage texture and edit glImage texture. contrastProc is a pure routine from Apples's sample. If it is another mode, than I save edited image by drawing tmpImage texture in source texture glImage, binded with glImageFBO. After that I call redraw: glBindFramebufferOES(GL_FRAMEBUFFER_OES, SystemFBO); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, kTexWidth, 0, kTexHeight, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(kTexWidth, kTexHeight, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, kTexWidth, kTexHeight); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); And here it binds visual framebuffer and dispose glImage texture. So, the result is VERY aggresive filtering. Increasing contrast volume by just 0.2 brings image to state that comparable with 0.9 contrast volume in Apple's sample code project. I miss something obvious, I guess. Interesting, if I disabple line glBindTexture(GL_TEXTURE_2D, glImage->texID); in setContrast routine it brings no effect. At all. If I replace tmpImageFBO with SystemFBO to draw glImage directly on display(and disabling redraw invoking line), all works fine. Please, HELP ME!!! :(

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  • Keyboard shortcut for Jump to Definition

    - by Arne Evertsson
    I'm looking for a keyboard only shortcut for Jump to Definition. The built-in shortcut requires the mouse: Cmd + Double click. I've tried to add a regular keyboard shorcut for the Edit / Find / Jump to Defintion menu command, but, alas, it will only work when the method name is selected. I'd like to be able to position the cursor within the method name, class name, or other symbol, and hit something like Cmd+Shift+L. Does anyone know of a solution, perhaps using a script, for the problem? Update: The keyboard shortcut works sometimes and sometimes not. When I position the text cursor on a method call with no parameters and press Cmd+Shift+L it takes me to the definition. But it doesn't work for a method that takes an (id) parameter. However it works if the parameter is an int. I have submitted a bug report to Apple.

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  • I'm mplement http live streaming video from my webserver to iPhone. Will I get rejected for bandwid

    - by yujean
    Apache webserver setup added: AddType application/x-mpegURL .m3u8 AddType video/MP2T .ts to "httpd.conf" file. Movie file preparation I have 3 movie files (9mb - 25mb each). Used QuickTime to convert movies into iPhone format. Used mediafilesegmenter to convert .m4v into 10-second segments of .ts files, with an accompanying .m3u8 file. Placed these in a folder on webserver. iPhone App implementation Created UIWebView whose URL points to http://71.191.59.68/~yujean/stream.html Simulator accesses the site and streams the movie-files just fine. Question Will I still get rejected by apple for bandwidth issues over the 3G and/or Edge network? Do I need to somehow check which network the end-user is on first? And then provide a different movie accordingly? If so, how do I do that ...? Thank you in advance, Eugene

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  • Defined outlets, connected them, everything looks fine, nothing works.

    - by Tom
    Hi! I'm trying to play with a WebView. I made an outlet: IBOutlet UIWebView *browser; Defined it as a property: @property (nonatomic, retain) IBOutlet UIWebView *browser; Synthethized it: @synthesize browser; Finally, I connected it in Interface Builder, really it is. Then I try to do something with it i.e.: [browser loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://apple.com"]]]; Or also: Etape *etape = [[Etape alloc] init]; NSString *html = [etape generateHTMLforEtape:[current_etape objectAtIndex:0]]; [browser loadHTMLString:html baseURL:nil]; [etape release]; I get no errors, I tried to Build & Analyse, no notices or warnings or errors.. I've been searching for one whole day, please help me :/ Thanks a lot! EDIT: Here's screenshots of my connections for my WebView:

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  • Objective-c Method to get a number then countdown in 1 every second

    - by Sami
    Hi, i need a little help i have a method which gets value such as 50, it then assigns that value to trackDuration, so NSNumber *trackDuration = 50, i want the method to every second minus 1 from the value of trackDuration and update a label, the label being called duration. Here's what i have so far; - (void) countDown { iTunesApplication *iTunes = [SBApplication applicationWithBundleIdentifier:@"com.apple.iTunes"]; NSNumber *trackDuration = [NSNumber numberWithDouble:[[iTunes currentTrack] duration]]; while (trackDuration > 0) { trackDuration - 1; int inputSeconds = [trackDuration intValue]; int hours = inputSeconds / 3600; int minutes = ( inputSeconds - hours * 3600 ) / 60; int seconds = inputSeconds - hours * 3600 - minutes * 60; NSString *trackDurationString = [NSString stringWithFormat:@"%.2d:%.2d:%.2d", hours, minutes, seconds]; [duration setStringValue:trackDurationString]; sleep(1); }} Any help would be much appreciated, thanks in advanced, Sami.

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