Search Results

Search found 21008 results on 841 pages for 'chuzein part ii'.

Page 148/841 | < Previous Page | 144 145 146 147 148 149 150 151 152 153 154 155  | Next Page >

  • Introducing the PeopleSoft Interaction Hub

    - by Matthew Haavisto
    The PeopleSoft Applications Portal has just been re-branded as the PeopleSoft Interaction Hub.  It's not just a name change, however.  As part of our ongoing efforts to deliver a richer user experience to PeopleSoft customers, Oracle/PeopleSoft is now offering an enhanced restricted use license (login required) of the PeopleSoft Interaction Hub free with PeopleTools.  This change extends the existing restricted use license to include the following additional capabilities: Dynamic Unified Navigation.  Enables customers to easily provide seamless, unified navigation among their entire PeopleSoft application portfolio. Site-wide branding.  Makes it easier to brand your ecosystem and provide a vivid, contemporary appearance for your applications. These additions augment the capabilities provided in the previous restricted use license, which remain available: creation and use of collaborative workspaces, and pre-built collaborative services for use in related content.  (See the license notes (login required)for a complete list of everything that is granted with the PeopleTools license.)PeopleSoft is moving to deliver a contemporary user experience for your applications users, and the this license change supports that direction.  In addition, the name change reflects our positioning of the PeopleSoft Interaction Hub as a primary means for unifying your PeopleSoft ecosystem, and providing a richer, web-site-based user experience rather than a pillared, application-based experience.See this white paper to get an idea of some of the capabilities that you can employ with the PeopleSoft Interaction Hub to enhance the PeopleSoft user experience.  In addition, this red paper provides valuable 'how-to' guidance.  In the near future we will be producing a best practices guide for deployment.  In the mean time, the most recent release/feature pack of the PIH automates the setup of unified navigation with a Workcenter specifically supporting Unified Navigation. This Workcenter guides administrators through the setup process, and streamlines things.So what should customers do if they still want to use the PeopleSoft Interaction Hub for traditional portal purposes?  Customers can employ the PIH's full capabilities such as multiple site deployment/management and content management, by buying the full, unrestricted license. We are continuing to enhance the product, and it remains part of Applications Unlimited, and we have some exciting features planned.

    Read the article

  • Linux web server shared hosting file errors

    - by dfilkovi
    I'm using a shared hosting to host my website and have some problems with files from time to time. First, one of my file (php) was missing a part of code (nothing to do with hackers just a random piece of code was missing), then after some time a value inside a mysql table was also missing a part, then a whole table column disappeared, after that a whole file on my site disappeared and lastly again some code from a file disappeared, my hosting service says it has nothing to do with them, but this is stupid, how can this happen, no hacker attack could do such a thing, I believe it's some kind of a disk corruption or bad backup. Anyone have any ideas?

    Read the article

  • How do I pick a motherboard?

    - by EpsilonVector
    When building your own computer one part was always a mystery to me: the motherboard. Picking a CPU/GPU/memory is easy- you just figure out where the various chips are in the low end to high end scale, do a little market research on what current games demand, and pick the parts from their respective continuums of low-to-high-end models. A mother board is more complicated though. Its features are not as obvious as "this motherboard is faster than that motherboard". Now you need to deal with part compatibilities, bus speeds, maybe power management stuff, etc. I'm interested in a short guide for selecting a motherboard, especially- what pitfalls to avoid (for example, can bus speed become a bottleneck?). To clarify: I'm not looking for motherboard recommendations. I'm looking for guidance regarding how to evaluate the fitness of a motherboard given the rest of the computer parts.

    Read the article

  • Windows 7: Use VirtualStore technology as user for own benefit?

    - by mfn
    I've researched a bit and came to the understanding that VirtualStore is part of the new UAC feature in Vista/W7 which is the file system part of the transparent data redirection and redirects write access to folders like program files to C:\User\<username>\AppData\Local\VirtualStore\ in lack of applications respecting the LUA principles. Now I'm interested if that kind of transparent redirection can also be used as a power to the user. Here's an example which comes to my mind: I install any kind of software to e.g. D:\Whatever\ThisAndThisApp\ and I set up things that, after initial installation, any write access to this folder is transparently redirected to e.g. D:\MyOwnVirtualStore\Whatever\ThisAndThisApp\file_only_writable_here.txt. Is this thinking too far or can I actually use that power of VirtualStore as a user on Windows 7? I'm using the Professional version of that matters.

    Read the article

  • Faster 2D Collision detection

    - by eShredder
    Recently I've been working on a fast-paced 2d shooter and I came across a mighty problem. Collision detection. Sure, it is working, but it is very slow. My goal is: Have lots of enemies on screen and have them to not touch each other. All of the enemies are chasing the player entity. Most of them have the same speed so sooner or later they all end up taking the same space while chasing the player. This really drops the fun factor since, for the player, it looks like you are being chased by one enemy only. To prevent them to take the same space I added a collision detection (a very basic 2D detection, the only method I know of) which is. Enemy class update method Loop through all enemies (continue; if the loop points at this object) If enemy object intersects with this object Push enemy object away from this enemy object This works fine. As long as I only have <200 enemy entities that is. When I get closer to 300-350 enemy entities my frame rate begins to drop heavily. First I thought it was bad rendering so I removed their draw call. This did not help at all so of course I realised it was the update method. The only heavy part in their update method is this each-enemy-loops-through-every-enemy part. When I get closer to 300 enemies the game does a 90000 (300x300) step itteration. My my~ I'm sure there must be another way to aproach this collision detection. Though I have no idea how. The pages I find is about how to actually do the collision between two objects or how to check collision between an object and a tile. I already know those two things. tl;dr? How do I aproach collision detection between LOTS of entities? Quick edit: If it is to any help, I'm using C# XNA.

    Read the article

  • Caching by in-memory dictionaries. Are we doing it all wrong?

    - by user73983
    This approach is pretty much the accepted way to do anything in our company. A simple example : when a piece of data for a customer is requested from a service, we fetch all the data for that customer(relevant part to the service) and save it in a in-memory dictionary then serve it from there on following requests(we run singleton services). Any update goes to DB, then updates the in memory dictionary. It seems all simple and harmless but as we implement more complicated business rules the cache gets out of sync and we have to deal with hard to find bugs. Sometimes we defer writing to database, keeping new data in cache till then. There are cases when we store millions of rows in memory because the table has many relations to other tables and we need to show aggregate data quickly. All this cache handling is a big part of our codebase and I sense this is not the right way to do it. All of this juggling adds too much noise to the code and it makes it hard to understand the actual business logic. However I don't think we can serve data in a reasonable amount of time if we have to hit the database every time. I am unhappy about the current situation but I don't have a better alternative. My only solution would be to use NHibernate 2nd level cache but I have nearly no experience with it. I know many campanies use Redis or MemCached heavily to gain performance but I have no idea how I would integrate them into our system. I also don't know if they can perform better than in-memory data structures and queries. Are there any alternative approaches that I should look into?

    Read the article

  • Mesh with Alpha Texture doesn't blend properly

    - by faulty
    I've followed example from various place regarding setting OutputMerger's BlendState to enable alpha/transparent texture on mesh. The setup is as follows: var transParentOp = new BlendStateDescription { SourceBlend = BlendOption.SourceAlpha, DestinationBlend = BlendOption.InverseDestinationAlpha, BlendOperation = BlendOperation.Add, SourceAlphaBlend = BlendOption.Zero, DestinationAlphaBlend = BlendOption.Zero, AlphaBlendOperation = BlendOperation.Add, }; I've made up a sample that display 3 mesh A, B and C, where each overlaps one another. They are drawn sequentially, A to C. Distance from camera where A is nearest and C is furthest. So, the expected output is that A see through and saw part of B and C. B will see through and saw part of C. But what I get was none of them see through in that order, but if I move C closer to the camera, then it will be semi transparent and see through A and B. B if move closer to camera will see A but not C. Sort of reverse. So it seems that I need to draw them in reverse order where furthest from camera is drawn first then nearest to camera is drawn last. Is it suppose to be done this way, or I can actually configure the blendstate so it works no matter in which order i draw them? Thanks

    Read the article

  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance. EDIT: 1. I don't have normals of objects. 2. Object can be concave. 3. I can't use shaders(see below why).

    Read the article

  • What are some techniques I can use to refactor Object Oriented code into Functional code?

    - by tieTYT
    I've spent about 20-40 hours developing part of a game using JavaScript and HTML5 canvas. When I started I had no idea what I was doing. So it started as a proof of concept and is coming along nicely now, but it has no automated tests. The game is starting to become complex enough that it could benefit from some automated testing, but it seems tough to do because the code depends on mutating global state. I'd like to refactor the whole thing using Underscore.js, a functional programming library for JavaScript. Part of me thinks I should just start from scratch using a Functional Programming style and testing. But, I think refactoring the imperative code into declarative code might be a better learning experience and a safer way to get to my current state of functionality. Problem is, I know what I want my code to look like in the end, but I don't know how to turn my current code into it. I'm hoping some people here could give me some tips a la the Refactoring book and Working Effectively With Legacy Code. For example, as a first step I'm thinking about "banning" global state. Take every function that uses a global variable and pass it in as a parameter instead. Next step may be to "ban" mutation, and to always return a new object. Any advice would be appreciated. I've never taken OO code and refactored it into Functional code before.

    Read the article

  • Need solutions in sharing a 3Mb/768Kbps DSL line to 60+ users and faster bandwidth

    - by elistp
    Two parts. Part 1: We currently have 2 DSL Lines with 3Mb/768Kbps speeds load balanced for 60+ users. Accessing the Internet is borderline unusable. The simple solution would be to get a faster DSL Line but the highest DSL package is 6Mb/768Kbps, has quite the price jump, and doesn't do anything to help with upload speeds. I'm looking for free or extremely low cost solutions (web cache, traffic shaping, bandwidth controls, etc) to help with making Internet access more bearable until the next funding year. Can anyone give any advice? Part 2: We're looking into a 4.5Mb bonded T1 in the next funding year which is of course significantly more expensive than 2 DSL lines. Are bonded T1s our only hope for faster speeds? Are there any better alternatives?

    Read the article

  • accessing files on a shared folder via IIS

    - by Darkcat Studios
    Im not sure if this suits stackexchange, serverfault or here... so i'll go with here for a start. I'm having issues setting up a network share to be accessed by IIS, all I need to do is read/write files on the Other server. We have 2 servers set up (Both 2008 R2 & IIS 7.5), one is the WEB server, which is externally accessible and NOT part of the domain. We also have an Intranet server which has no internet connectivity and is part of the domain. These 2 servers can talk to each other happily, I have the SQL server on the WEB server shared across to the intranet server so that the web content is editable from the intranet. I can share a folder on the web server (say, wwwroot/Images/) and connect to it from the intranet server, even have it as a mapped drive (but i know thats not going to work for IIS to access it), So there seems not to be a connectivity issue. I can also set up a Virtual folder in IIS on the Intranet server - this is where it gets annoying - I cant connect using pass-through authentication because there is no suitable user on the web server (which is not on the domain). If i set up a user on the web server, eg Intranet_USR, and give it appropriate rights to the folder, files and share, i can connect, but only view folder contents in IIS, not read, although that user has read privileges!! Any help much appreciated!

    Read the article

  • Light on every model and not in the whole scene

    - by alecnash
    I am using a custom shader and try to pass the effect on my Models like that: foreach (ModelMesh mesh in Model.Meshes) { foreach (ModelMeshPart part in mesh.MeshParts) { part.Effect = effect; } mesh.Draw(); } My only issue is that every Model now has its own light source in it. Why is this happening and is this a problem of my shader? Edit: These are the parameters passed to the shader: private void Get_lambertEffect() { if (_lambertEffect == null) _lambertEffect = Engine.LambertEffect; //Lambert technique (LambertWithShadows, LambertWithShadows2x2PCF, LambertWithShadows3x3PCF) _lambertEffect.CurrentTechnique = _lambertEffect.Techniques["LambertWithShadows3x3PCF"]; _lambertEffect.Parameters["texelSize"].SetValue(Engine.ShadowMap.TexelSize); //ShadowMap parameters _lambertEffect.Parameters["lightViewProjection"].SetValue(Engine.ShadowMap.LightViewProjectionMatrix); _lambertEffect.Parameters["textureScaleBias"].SetValue(Engine.ShadowMap.TextureScaleBiasMatrix); _lambertEffect.Parameters["depthBias"].SetValue(Engine.ShadowMap.DepthBias); _lambertEffect.Parameters["shadowMap"].SetValue(Engine.ShadowMap.ShadowMapTexture); //Camera view and projection parameters _lambertEffect.Parameters["view"].SetValue(Engine._camera.ViewMatrix); _lambertEffect.Parameters["projection"].SetValue(Engine._camera.ProjectionMatrix); _lambertEffect.Parameters["world"].SetValue( Matrix.CreateScale(Size) * world ); //Light and color _lambertEffect.Parameters["lightDir"].SetValue(Engine._sourceLight.Direction); _lambertEffect.Parameters["lightColor"].SetValue(Engine._sourceLight.Color); _lambertEffect.Parameters["materialAmbient"].SetValue(Engine.Material.Ambient); _lambertEffect.Parameters["materialDiffuse"].SetValue(Engine.Material.Diffuse); _lambertEffect.Parameters["colorMap"].SetValue(ColorTexture.Create(Engine.GraphicsDevice, Color.Red)); }

    Read the article

  • Change Win7 taskbar position (overriding GPO, Registry Editor, Admin. Rights)

    - by diegocavazos53
    I run the computer center of my Faculty and the problem is that users manage to change the Win7 taskbar position. I don't really know how they do this as far as I have applied many group policies that are specific to the taskbar (like locking it). I have also disallowed users from entering new registry keys or executing the command prompt (or employing scripts). They have regular user rights and many Win7 tweaking programs need administrator rights to make changes to the GUI. So in other words, the taskbar is locked, there is a policy that sets its position to the lower part of the screen, users can't see the control panel, add registry keys, use the command prompt and don't have admin. rights. How do they keep moving the taskbar position to the upper part of the screen? Any ideas would be greatly appreciated. Thank you.

    Read the article

  • Multiple SMTP servers in Thunderbird3

    - by ldigas
    Situation: 2 mail accounts - each with its own pop3 and smtp servers, accesed normally. Except, when using Vodafone mobile network (you know, those usb or pcmcia cards ...) in which case mails are send using Vodafone's SMTP server. I configured both accounts in thunderbird for their default servers, and then added under multiple identities, another called Name of User (mobile) for each account. And it works. Except, I don't like the fact that when I send mail using mobile smtp server it sends them under Name of User (mobile) <-- the mobile part being important. I could of course, delete that part, but then when sending mail, I'd have no way of differenting between the two. They'd both look as Name of User email@address_of_user.com. So, what would be the easiest way to solve this ? It is not a major problem, but it is annoying.

    Read the article

  • Spherical to Cartesian Coordinates

    - by user1258455
    Well I'm reading the Frank's Luna DirectX10 book and, while I'm trying to understand the first demo, I found something that's not very clear at least for me. In the updateScene method, when I press A, S, W or D, the angles mTheta and mPhi change, but after that, there are three lines of code that I don't understand exactly what they do: // Convert Spherical to Cartesian coordinates: mPhi measured from +y // and mTheta measured counterclockwise from -z. float x = 5.0f*sinf(mPhi)*sinf(mTheta); float z = -5.0f*sinf(mPhi)*cosf(mTheta); float y = 5.0f*cosf(mPhi); I mean, this explains that they do, it says that it converts the spherical coordinates to cartesian coordinates, but, mathematically, why? why the x value is calculated by the product of the sins of both angles? And the z by the product of the sine and cosine? and why the y just uses the cosine? After that, those values (x, y and z) are used to build the view matrix. The book doesn't explain (mathematically) why those values are calculated like that (and I didn't find anything to help me to understand it at the first Part of the book: "Mathematical prerequisites"), so it would be good if someone could explain me what exactly happen in those code lines or just give me a link that helps me to understand the math part. Thanks in advance!

    Read the article

  • Exchange IMAP4 connector - Error Event ID 2006

    - by MikeB
    A couple of users in my organisation use IMAP4 to connect to Exchange 2007 (Update rollup 9 applied) because they prefer Thunderbird / Postbox clients. One of the users is generating errors in the Application Log as follows: An exception Microsoft.Exchange.Data.Storage.ConversionFailedException occurred while converting message Imap4Message 1523, user "*******", folder *********, subject: "******", date: "*******" into MIME format. Microsoft.Exchange.Data.Storage.ConversionFailedException: Message content has become corrupted. ---> System.ArgumentException: Value should be a valid content type in the form 'token/token' Parameter name: value at Microsoft.Exchange.Data.Mime.ContentTypeHeader.set_Value(String value) at Microsoft.Exchange.Data.Storage.MimeStreamWriter.WriteHeader(HeaderId type, String data) at Microsoft.Exchange.Data.Storage.ItemToMimeConverter.WriteMimeStreamAttachment(StreamAttachmentBase attachment, MimeFlags flags) --- End of inner exception stack trace --- at Microsoft.Exchange.Data.Storage.ItemToMimeConverter.WriteMimeStreamAttachment(StreamAttachmentBase attachment, MimeFlags flags) at Microsoft.Exchange.Data.Storage.ItemToMimeConverter.WriteMimeAttachment(MimePartInfo part, MimeFlags flags) at Microsoft.Exchange.Data.Storage.ItemToMimeConverter.WriteMimePart(MimePartInfo part, MimeFlags mimeFlags) at Microsoft.Exchange.Data.Storage.ItemToMimeConverter.WriteMimeParts(List`1 parts, MimeFlags mimeFlags) at Microsoft.Exchange.Data.Storage.ItemToMimeConverter.WriteMimePart(MimePartInfo part, MimeFlags mimeFlags) at Microsoft.Exchange.Data.Storage.ImapItemConverter.<>c__DisplayClass2.<WriteMimePart>b__0() at Microsoft.Exchange.Data.Storage.ConvertUtils.CallCts(Trace tracer, String methodName, String exceptionString, CtsCall ctsCall) at Microsoft.Exchange.Data.Storage.ImapItemConverter.WriteMimePart(ItemToMimeConverter converter, MimeStreamWriter writer, OutboundConversionOptions options, MimePartInfo partInfo, MimeFlags conversionFlags) at Microsoft.Exchange.Data.Storage.ImapItemConverter.GetBody(Stream outStream) at Microsoft.Exchange.Data.Storage.ImapItemConverter.GetBody(Stream outStream, UInt32[] indices) From my reading around it seems that the suggestion is to ask users to log in to Outlook / OWA and view the messages there. However, having logged in as the users myself, the messages cannot be found either through searching or by browsing the folder detailed in the log entry. The server returns the following error to the client: "The message could not be retrieved using the IMAP4 protocol. The message has not been deleted and may be accessible using either Microsoft Outlook or Microsoft Office Outlook Web Access. You can also try contacting the original sender of the message to find out about the contents of the message. Retrieval of this message will be retried when the server is updated with a fix that addresses the problem." Messages were transferred in to Exchange by copying them from the old Apple Xserve, accessed using IMAP. So my question, finally: 1. Is there any way to get the IMAP Exchange connector to rebuild its cache of messages since it doesn't seem to be pulling them directly from the MAPI store? 2. Alternatively, if there is no database, any ideas on why these messages don't appear in Outlook or OWA would be gratefully received. Many thanks, Mike

    Read the article

  • How do I write to an outer truecrypt volume when the inner volume protection prevents writng?

    - by con-f-use
    In a nutshell After some time using the outer volume of a hidden volume in Truecrypt I cannot write to the outer volume anymore. The protection of the inner volume always kicks in before. How do I fix this? Details I'm using truecrypt's two layered encryption of a USB stick. The outer container carries my semi-sensitive stuff while the inner hidden values has a bit more valuable information. I use both, the inner and outer volume regularly and that is part of the problem. Truecrypt can mount the outer volume for writing while protecting the inner. Usually the inner volume, when not protected this way (or mounted read-only) would be indistinguishable from free space. That is of course part of the plausible deniability scheme of truecrypt. At the beginning, everything worked as expected. I could copy and delete data to the outer volume as I pleased. Now it seams that I have written and deleted enough data to have filled the outer volume once. Despite the write protection Ubuntu tries now to write to the continuous "free space" that is the inner volume. It does that although enough other free space is on the outer volume. But on this free space there used to be data so its fragmented and the file system write prefers continuous space. The write on the continuous free space of the outer volume of course fails (with the error message in the picture above) as Truecrypt's inner-volume-protection kicks in. The Question I know this is expected behaviour, but is there a better way to write to the outer volume that does not attempt to write to the hidden free space at the end? The whole question could be more generally rephrased to: How do I control, where on a partition data is written in Ubuntu?

    Read the article

  • Is there any kind of established architecture for browser based MMO games?

    - by black_puppydog
    I am beginning the development of a broser based game in which players take certain actions at any point in time. Big parts of gameplay will be happening in real life and just have to be entered into the system. I believe a good kind of comparison might be a platform for managing fantasy football, although I have virtually no experience playing that, so please correct me if I am mistaken here. The point is that some events happen in the program (i.e. on the server, out of reach for the players) like pulling new results from some datasource, starting of a new round by a game master and such. Other events happen in real life (two players closing a deal on the transfer of some team member or whatnot - again: have never played fantasy football) and have to be entered into the system. The first part is pretty easy since the game masters will be "staff" and thus can be trusted to a certain degree to not mess with the system. But the second part bothers me quite a lot, especially since the actions may involve multiple steps and interactions with different players, like registering a deal with the system that then has to be approved by the other party or denied and passed on to a game master to decide. I would of course like to separate the game logic as far as possible from the presentation and basic form validation but am unsure how to do this in a clean fashion. Of course I could (and will) put some effort into making my own architectural decisions and prototype different ideas. But I am bound to make some stupid mistakes at some point, so I would like to avoid some of that by getting a little "book smart" beforehand. So the question is: Is there any kind of architectural works that I can read up on? Papers, blogs, maybe design documents or even source code? Writing this down this seems more like a business application with business rules, workflows and such... Any good entry points for that?

    Read the article

  • Is using SVN for development and CM a bad practice?

    - by GatorGuy
    I have a bit of experience with SVN as a pure programmer/developer. Within my company, however, we use SVN as our configuration management tool. I thought using SVN for development at the same time was OK since we could use branches and the trunk for dev, and tags for releases. To me, the tags were the CM part, and the branches/trunk were the dev part. Recently a person, who develops high level code (but outside of the "pure SW" group) mentioned that the existing philosophy (mixing SVN for dev and CM) was wrong... in his opinion. His reasoning is that he thinks the company's CM tool should always link to run-able SW (so branches would break this rule). He also mentioned that a CM tool shouldn't be a backup utility for daily or incremental commits. Finally, he doesn't like the idea of having to jump from revision 143 to 89 in order to get a working copy... and further that CM tools shouldn't allow reversion to a broken state. In general he wants to separate the CM and back-up/dev utilties that SVN offers. Honestly, I am new and the person with this perspective is one of seniority, experience, and success, so I want to field this dilemma with the stackoverflow userbase to see if his approach has merit. My question: Should SVN be purely used for development, and another tool for CM (or vice versa)? Why? If so, what tools would you suggest for this combo? Or do you think that integrating both CM and dev into SVN is the best approach? Why? Thanks.

    Read the article

  • How can I fix a date that changes by 4 years and 1 day when pasted between Excel workbooks

    - by lcbrevard
    In Excel dates are represented internally by a floating point number where the integer part is the number of days since "some date" and the fractional part is how far into that day (hence the time). You can see this if you change the format of a date - like 4/10/2009 to a number 39905. But when pasting a date between two different workbooks the date shifts by 4 years and one day!!! In other words "some date" is different between the two workbooks. In one workbook the number 0.0 represents 1/0/1900 and in the other 0.0 represents 1/1/1904. Where is this set and is it controllable? Or does this represent a corrupted file? These workbooks where originally from Excel 2000 but have been worked on now in Excel 2007 and Excel 2003. I can demonstrate the problem between the two workbook files in both 2003 and 2010. The exact history of when they were created or what versions of Excel have been used on each is unknown.

    Read the article

  • Cutting up videos (excerpting) on Mac OS X -- iMovie produces super-large files

    - by markvgti
    I need to cut out parts of a video (+ the associated audio, of course) to make a short clip. For example, take 2 minutes from one location, 3 minutes from another part of the video, 30 seconds from another location and join it all together to form one single clip. The format of the input video is mp4 (H.264 encoding, AFAICR). Don't need very sophisticated merges or transitions from one part to the next, or sophisticated banners (text) on-screen, but some ability to do so would be a plus point. I've done this with iMovie in the past, but where the original file was under 5MB/min of play time, the chopped-up version was over 11MB/min of play time, which to me seems really bad. Is there a better/different way of doing this on OS X? Looking for free (gratis) solutions. OS: OS X 10.9.3

    Read the article

  • How to disabled password authentication for specific users in SSHD

    - by Nick
    I have read several posts regarding restricting ALL users to Key authentication ONLY, however I want to force only a single user (svn) onto Key auth only, the rest can be key or password. I read How to disable password authentication for every users except several, however it seems the "match user" part of sshd_config is part of openssh-5.1. I am running CentOS 5.6 and only have OpenSSH 4.3. I have the following repos available at the moment. $ yum repolist Loaded plugins: fastestmirror repo id repo name status base CentOS-5 - Base enabled: 3,535 epel Extra Packages for Enterprise Linux 5 - x86_64 enabled: 6,510 extras CentOS-5 - Extras enabled: 299 ius IUS Community Packages for Enterprise Linux 5 - x86_64 enabled: 218 rpmforge RHEL 5 - RPMforge.net - dag enabled: 10,636 updates CentOS-5 - Updates enabled: 720 repolist: 21,918 I mainly use epel, rpmforge is used to the latest version (1.6) of subversion. Is there any way to achieve this with my current setup? I don't want to restrict the server to keys only because if I lose my key I lose my server ;-)

    Read the article

  • The Real Value Of Certification

    - by Brandye Barrington
    I read a quote recently by Rich Hein of CIO.com "Certifications are, like most things in life: The more you put into them, the more you will get out." This is what we tell candidates all the time. The real value in obtaining a certification is the time spent preparing for the exam. All the hours spent reading books, practicing in hands-on environments, asking questions and searching for answers is valuable. It's valuable preparation for the exam, but it's also valuable preparation for your future job role and for your career. If your goal is just to pass an exam, you've missed a very important part of the value of certification.We receive so many questions through different forms of social media on whether or not certification will help candidates get jobs or get better jobs. Surveys conducted by us and by independent entities all point to the job and salary benefits of certification. However, a key part of that equation is whether a candidate can actually perform successfully in a job role. If preparation time was used to practice and learn and master new skills rather than to memorize a brain dump, the candidate will probably perform successfully in their job role, and job opportunities and higher salary will likely follow. Candidates who do not show that initiative, will not likely reap the full benefits of certification.Keep this in mind as you approach your next certification exam. You are preparing for a career, not an exam. This may help you to be more appreciative of the long hours spent studying!

    Read the article

  • Windows 7: Use VirtualStore as user for own benefit?

    - by mfn
    I've researched a bit and came to the understanding that VirtualStore is part of the new UAC feature in Vista/W7 which is the file system part of the transparent data redirection and redirects write access to folders like program files to C:\User\<username>\AppData\Local\VirtualStore\ in lack of applications respecting the LUA principles. Now I'm interested if that kind of transparent redirection can also be used as a power to the user. Here's an example which comes to my mind: I install any kind of software to e.g. D:\Whatever\ThisAndThisApp\ and I set up things that, after initial installation, any write access to this folder is transparently redirected to e.g. D:\MyOwnVirtualStore\Whatever\ThisAndThisApp\file_only_writable_here.txt. Is this thinking too far or can I actually use that power of VirtualStore as a user on Windows 7? I'm using the Professional version of that matters.

    Read the article

  • Setting up a DNS server for a 3rd level domain

    - by user45339
    If I would like a client to use HIS DNS for a 3rd level domain name (ie test.domain.com), how would I be able to do that? So I have domain servers ns1.domain.com + ns2.domain.com for domain.com but now I want ns1.rabbit.com and ns2.rabbit.com for test.domain.com. How can this be done? I know it's possible because I saw it at some providers. Then, as a second part (and related) part; how to set up a WHOIS for that test.domain.com? So that, if you query my server for the information about test.domain.com, it'll be different than the info on domain.com? Thanks

    Read the article

< Previous Page | 144 145 146 147 148 149 150 151 152 153 154 155  | Next Page >