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  • EF 4 Pluralization Update

    I previously wrote about playing with EF 4s PluralizationService class . Now that OrcsWeb is running ASP.NET 4, you can play with my little pluralization page and its WCF service online. The source code (such as it is!) can be downloaded from the MSDN...(read more)...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Real-Time Strategy Gameplay

    - by Ahmad Alkhawaja
    I am working on building a HTML5 RTS game, and my current state is that I am building the Campaign mode of the game, and want to define the gameplay (The Scoring, Unit Behaviors/Attributes). I am searching for links/articles/books about how to define the gameplay, for me this: The scoring Figuring out levels of control (in any RTS game, there is units, individuals and squads) Unit action/attributes/properties point timing (how long it will take to play?) Achievements ..etc I want to see how they usually define these areas in RTS games, I expect to see general document discussing this concept that I can use to build the gameplay. Any idea? Is my question clear or I need to provide more details?

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  • Performance of pixel shaders vs. SpriteBatch: XNA

    - by ashes999
    Precondition: I read this question/answer about using shaders, or spritebatch, to render and mark a sprite. I need to do something like that. I also have a 2D lighting PoC which I need to write. The way it will work will basically be something like: Draw all the sprites Draw lighting gradients to create a lighting texture Multiply/add the lighting texture to achieve different effects (I use multiple passes of add/multiply the lighting texture to achieve different effects.) My question is really about a generalization: can I say with certainty that pixel shaders are always faster than adding/multiplying textures to the SpriteBatch? Or that adding/multiplying is always faster? Or if it's not generalizable, how do I decide which approach to take, given that I can probably code either of them? (If it matters, I'm using MonoGame 3.0 beta for Windows games)

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  • How to Aggregate Web Feeds with Yahoo! Pipes

    Yahoo! Pipe is a free online web application which helps you combine many feeds into one. Sort it by your preference, filter it and finally present it. In other words, Yahoo! Pipes is a web mashup, w... [Author: Debbie Everson - Web Design and Development - March 30, 2010]

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  • Is flash game development not considered 'proper' game development?

    - by humbleBee
    I've come across this a couple of times. That flash game development is not 'proper' game development when compared to XNA or even Unity. Mentioned here: Need guidelines for studying Game Development Also here in some comments : Where to start with game development? This judgement also befalls java, according to some. Is it because in flash its so easy to draw graphics and to import and add on to the stage any element we want and also because flash needs a 'container program' to run and others don't? But flash is by far way easier to 'distribute' than any other of those mentioned above. Maybe except for iphone or android games.

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  • Zelda Adventure is an Epic Legend of Zelda Minecraft Game

    - by Jason Fitzpatrick
    What do you get when you combine a passion for The Legend of Zelda and Minecraft? A playable Zelda epic built entirely within Minecraft. Minecraft enthusiast Gary520 has invested some serious time into an amazing rendition of the Legend of Zelda universe done entirely in Minecraft. Zelda Adventure combines elements from across the Legend of Zelda games including characters, weapons, quests, and more. Watch the trailer above to see it in action. Currently the game is not in public release but you can grab a beta release with the first five dungeons on the Minecraft forums here (the Minecraft site seems to be down for maintenance, if anyone has a mirror to the file throw a link in the comments section). Zelda Adventure Trailer [YouTube via Wired] What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

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  • Oracle Database 11gR2: Building an ASM Clustered File System (ACFS)

    Oracle Database 11g Release 2 (11gR2) integrates a new ASM-based file system -- the ASM Clustered File System -- that offers the ability to store files other than database specific files like online redo logs, control files, and datafiles. This article demonstrates how to install and configure a new Oracle 11g Release 2 (11gR2) Grid Infrastructure home as the basis for the majority of these grid computing features.

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  • Can't recognize local webserver

    - by Syed Khalil-ur-Rehman
    My Internet Cable provider has set up a web server which hosts different entertainment material like movies, songs, tv shows and games etc. While using windows the pc recognises it as a local web server and downloads files with full LAN speed of 10 mb per second. On the contrary when using Ubuntu I am only able to download the files on my Internet speed not more than 100 kb per second. What ever I try ubuntu does not recognizes the webserver as a local area network web server but as a normal internet website. How to make Ubuntu download files from this server with full LAN speed. Please help in this regard. The url is http://dmasti.pk and yes it is a web server browsable by a web browser like firefox or ie.

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  • copyright of some arcade classics [closed]

    - by kamziro
    Possible Duplicate: How closely can a game resemble another game without legal problems So suppose I'm currently developing a variant of a snakes game for the iPhone, and you decided to call it "snakes". First, in general, how would you find out if a name's been copyrighted or not? It's probably safe with "snakes" because it's such a common word, and that there's been so many games around (please correct me if I'm wrong), but with some people copyrighting the name "edge", it would be best to be a bit careful. Second, suppose I decided to go with some name that is guaranteed to be different (e.g EL SERPENTES DE LOS REYES), would gameplay be a point of contention on copyright issues? For example, the tetris game is sort of "copyrighted" at the apple app store, and there was a crackdown on anyone using the word "tris" or anything related to it. However, if there was a game with the gameplay of tetris (or loosely very similar), with the name "BLOXODEREX", can it be liable to copyright/DMCA issues?

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  • How to program for constraints/rules

    - by Gaurav
    First the background, during interviews in the past, many times I have been asked to design some or other variation of card game as programming puzzle, and I have tried to design it in OO way, but I have never been satisfied with my solutions. However it was not until recently that I realized that I had been approaching the problem from the wrong direction. Specifically I was trying to solve the problem by modeling individual card as an object. Problem with this is individual cards don't have any non-trivial intrinsic behavior and therefore are not suitable (or primary) candidate as objects. What is interesting and important about cards are rules and constraints, such as there could be only four suits, or only thirteen cards in each suit. Of course, then there are any number of rules for games. So my questions are Are there any idioms/constructs/patterns to program for rules & constraints. How many in 1 can be applied in conjunction with OO paradigm.

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  • Listen to Local FM Radio in Windows 7 Media Center

    - by DigitalGeekery
    If you have a supported tuner card and connected FM antenna, you can listen to your favorite local over-the-air FM stations in Windows 7 Media Center. Before the FM radio option will be available in Windows Media Center, you’ll need to have a TV or Radio tuner card installed and configured. If you have a TV tuner card installed, you may already have a Radio tuner as well. Many TV tuner cards also have built in FM tuners. Open Windows Media Center, scroll the “Music” and over to “Radio.” Click on “FM Radio.”   The radio will turn on and you’ll see the current station number listed in the white box. Just below are standard “Seek” and “Tune” buttons, as well as “Preset” options. Tuning works just like a typical FM radio. Click on the (-) or (+) buttons to “Tune” or “Seek” up and down the dial. If you already know the frequency of the station, enter the numbers using the numeric keypad on the remote control or keyboard. To save the current station you’re listening to as a preset, click on the “Save as Preset” button. Type in a custom name for your preset station and click “Save.”   Once you set your presets, they will also be available on the main FM Radio screen. The transport controls at the bottom of the screen also allow you to control Volume, Pause, Play, Skip back, and Skip forward. Fast Forward and Rewind, however, are not supported.   This is a nice option if you’d like to listen to your local FM favorites on your computer, especially if those stations aren’t available online. If you don’t have an FM tuner and want to listen to thousands of online radio streams, check out our article on RadioTime in WMC. Similar Articles Productive Geek Tips Listen to Over 100,000 Radio Stations in Windows Media CenterListen To XM Radio with Windows Media Center in Windows 7Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Schedule Updates for Windows Media CenterIntegrate Hulu Desktop and Windows Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional The Growth of Citibank Quickly Switch between Tabs in IE Windows Media Player 12: Tweak Video & Sound with Playback Enhancements Own a cell phone, or does a cell phone own you? Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier

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  • Browser-based MMOs (WebGL, WebSocket)

    - by Alon Gubkin
    Do you think it is technically possible to write a fully-fledged 3D MMO client with Browser JavaScript - WebGL for graphics, and WebSocket for Networking? Do you think future MMOs (and games generally) will wrriten with WebGL? Does today's JavaScript performance allow this? Let's say your development team was you as a developer, and another model creator (artist). Would you use a library like SceneJS for the game, or write straight WebGL? If you would use a library, but not SceneJS, please specify which. UPDATE (September 2012): RuneScape, which is a very popular 3D browser-based MMORPG that used Java Applets so far has announced that it will use HTML5 for their client (source). Java (left) and HTML5 (right)

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  • Friday Fun: Splash Back

    - by Asian Angel
    The best part of the week has finally arrived, so why not take a few minutes to have some quick fun? In this week’s game you get to play with alien goo as you work to clear the game board and reach as high a level as possible Latest Features How-To Geek ETC How to Upgrade Windows 7 Easily (And Understand Whether You Should) The How-To Geek Guide to Audio Editing: Basic Noise Removal Install a Wii Game Loader for Easy Backups and Fast Load Times The Best of CES (Consumer Electronics Show) in 2011 The Worst of CES (Consumer Electronics Show) in 2011 HTG Projects: How to Create Your Own Custom Papercraft Toy Calvin and Hobbes Mix It Up in this Fight Club Parody [Video] Choose from 124 Awesome HTML5 Games to Play at Mozilla Labs Game On Gallery Google Translate for Android Updates to Include Conversation Mode and More Move Your Photoshop Scratch Disk for Improved Performance Winter Storm Clouds on the Horizon Wallpaper Existential Angry Birds [Video]

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  • Creating an SMF service for mercurial web server

    - by Chris W Beal
    I'm working on a project at the moment, which has a number of contributers. We're managing the project gate (which is stand alone) with mercurial. We want to have an easy way of seeing the changelog, so we can show management what is going on.  Luckily mercurial provides a basic web server which allows you to see the changes, and drill in to change sets. This can be run as a daemon, but as it was running on our build server, every time it was rebooted, someone needed to remember to start the process again. This is of course a classic usage of SMF. Now I'm not an experienced person at writing SMF services, so it took me 1/2 an hour or so to figure it out the first time. But going forward I should know what I'm doing a bit better. I did reference this doc extensively. Taking a step back, the command to start the mercurial web server is $ hg serve -p <port number> -d So we somehow need to get SMF to run that command for us. In the simplest form, SMF services are really made up of two components. The manifest Usually lives in /var/svc/manifest somewhere Can be imported from any location The method Usually live in /lib/svc/method I simply put the script straight in that directory. Not very repeatable, but it worked Can take an argument of start, stop, or refresh Lets start with the manifest. This looks pretty complex, but all it's doing is describing the service name, the dependencies, the start and stop methods, and some properties. The properties can be by instance, that is to say I could have multiple hg serve processes handling different mercurial projects, on different ports simultaneously Here is the manifest I wrote. I stole extensively from the examples in the Documentation. So my manifest looks like this $ cat hg-serve.xml <?xml version="1.0"?> <!DOCTYPE service_bundle SYSTEM "/usr/share/lib/xml/dtd/service_bundle.dtd.1"> <service_bundle type='manifest' name='hg-serve'> <service name='application/network/hg-serve' type='service' version='1'> <dependency name='network' grouping='require_all' restart_on='none' type='service'> <service_fmri value='svc:/milestone/network:default' /> </dependency> <exec_method type='method' name='start' exec='/lib/svc/method/hg-serve %m' timeout_seconds='2' /> <exec_method type='method' name='stop' exec=':kill' timeout_seconds='2'> </exec_method> <instance name='project-gate' enabled='true'> <method_context> <method_credential user='root' group='root' /> </method_context> <property_group name='hg-serve' type='application'> <propval name='path' type='astring' value='/src/project-gate'/> <propval name='port' type='astring' value='9998' /> </property_group> </instance> <stability value='Evolving' /> <template> <common_name> <loctext xml:lang='C'>hg-serve</loctext> </common_name> <documentation> <manpage title='hg' section='1' /> </documentation> </template> </service> </service_bundle> So the only things I had to decide on in this are the service name "application/network/hg-serve" the start and stop methods (more of which later) and the properties. This is the information I need to pass to the start method script. In my case the port I want to start the web server on "9998", and the path to the source gate "/src/project-gate". These can be read in to the start method. So now lets look at the method scripts $ cat /lib/svc/method/hg-serve #!/sbin/sh # # # Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved. # # Standard prolog # . /lib/svc/share/smf_include.sh if [ -z $SMF_FMRI ]; then echo "SMF framework variables are not initialized." exit $SMF_EXIT_ERR fi # # Build the command line flags # # Get the port and directory from the SMF properties port=`svcprop -c -p hg-serve/port $SMF_FMRI` dir=`svcprop -c -p hg-serve/path $SMF_FMRI` echo "$1" case "$1" in 'start') cd $dir /usr/bin/hg serve -d -p $port ;; *) echo "Usage: $0 {start|refresh|stop}" exit 1 ;; esac exit $SMF_EXIT_OK This is all pretty self explanatory, we read the port and directory using svcprop, and use those simply to run a command in the start case. We don't need to implement a stop case, as the manifest says to use "exec=':kill'for the stop method. Now all we need to do is import the manifest and start the service, but first verify the manifest # svccfg verify /path/to/hg-serve.xml If that doesn't give an error try importing it # svccfg import /path/to/hg-serve.xml If like me you originally put the hg-serve.xml file in /var/svc/manifest somewhere you'll get an error and told to restart the import service svccfg: Restarting svc:/system/manifest-import The manifest being imported is from a standard location and should be imported with the command : svcadm restart svc:/system/manifest-import # svcadm restart svc:/system/manifest-import and you're nearly done. You can look at the service using svcs -l # svcs -l hg-serve fmri svc:/application/network/hg-serve:project-gate name hg-serve enabled false state disabled next_state none state_time Thu May 31 16:11:47 2012 logfile /var/svc/log/application-network-hg-serve:project-gate.log restarter svc:/system/svc/restarter:default contract_id 15749 manifest /var/svc/manifest/network/hg/hg-serve.xml dependency require_all/none svc:/milestone/network:default (online) And look at the interesting properties # svcprop hg-serve hg-serve/path astring /src/project-gate hg-serve/port astring 9998 ...stuff deleted.... Then simply enable the service and if every things gone right, you can point your browser at http://server:9998 and get a nice graphical log of project activity. # svcadm enable hg-serve # svcs -l hg-serve fmri svc:/application/network/hg-serve:project-gate name hg-serve enabled true state online next_state none state_time Thu May 31 16:18:11 2012 logfile /var/svc/log/application-network-hg-serve:project-gate.log restarter svc:/system/svc/restarter:default contract_id 15858 manifest /var/svc/manifest/network/hg/hg-serve.xml dependency require_all/none svc:/milestone/network:default (online) None of this is rocket science, but a bit fiddly. Hence I thought I'd blog it. It might just be you see this in google and it clicks with you more than one of the many other blogs or how tos about it. Plus I can always refer back to it myself in 3 weeks, when I want to add another project to the server, and I've forgotten how to do it.

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  • How to produce assets effectively on large Flash game projects?

    - by Antoine Lassauzay
    I have been working on Flash games professionally for two years now and somehow, having our artists producing assets the right way is one of our biggest challenge. More precisely, it is very hard to have them following any kind of structure and/or standards, nor taking into consideration performance. I would say also the most of our issues concerns UI and related animations. Our current workflow is (on a Facebook hidden object game) : Artists produce PSD and animate prototypes in Flash Artists re-organize their FLA files to be a bit more "programmer friendly" Programmers retouches assets until they have the right structure and export classes inside a SWC, from Flash Programmers try to improve performances, sometimes degrading the quality of game graphics Our main idea is to hire somebody dedicated to prepare assets for programmers but I am really looking forward to improving the pipeline. I was wondering if you guys have tips of any kind to improve this workflow, whether it be team organization, training, tools or tips with Flash. Any explanation on your asset pipeline is well appreciated too.

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  • DragonRise USB Gamepad not working

    - by Gaurav Butola
    I have a Gamepad which is not working, I say "not working" because I was playing Urban Terror and the game was not responding to the gamepad button presses. How do I get the gamepad to work? I tried it in some other games Torcs, SuperTuxKark, Enemy Territory.... but, Same, there is no response to any of the gamepad button presses. Here is the output of lsusb Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 003: ID 0079:0011 DragonRise Inc. Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub 003 on third line is my Gamepad.

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  • 12.04 black screen crash on flash video with Firefox

    - by rahi
    I just started using ubuntu a few months ago and recently upgraded from 11.10 to 12.04. After a few minutes of watching any video online (StumbleUpon video, YouTube and others), I get a black screen. I am unable to do anything, but reboot at this point (to my limited knowledge). So far, I've tried updating the Adobe Flash plugin via Flash Aid (Firefox Add-on), but that doesn't seem to have worked.

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  • Few Steps For Making Your Website SEO Friendly

    Currently going by the dynamics of the internet every web designer of class is expected to be acquainted with or have a basic working knowledge of search engine optimization tools. Web promotion as an optimization tool for enhancing increased traffic to a given site is one skill web designers just like online marketers require in their respective fields to conquer the market.

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  • jquery image slider for jquery mobile website

    - by Kaidul Islam Sazal
    I have found a fancy looking cubic jquery image slider for jquery mobile website here: http://m.jeep.com/en/mobile/vehicles/selector.html?app=bmo#&ui-state=dialog Now I want to use this slider in one of my project.But I didn't found any resource of this kind of slider for mobile website in online.Now I need to know if there are this kind of slider on the internet ? Or do you know any useful resource of image slider for mobile site (I didn't find any effective resource).

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