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  • colliding btRigidBody objects behave strangely when moving slowly

    - by Piku
    I'm trying to use Bullet Physics in my iOS game. The engine appears to be correctly compiled in that the demos work fine. In my game I have the player's ship and some enemy ships. They're defined as btRigidBody objects and btCollisionObjects and I'm using btSphereShapes for collision. At 'fast' speeds, collisions appear to happen sensibly - things collide and nothing goes 'weird'. If the speeds are very slow though and the player's ship touches a non-moving object the collision happens, but then the player's ship moves at incredible speed over the next few frames and appears a long distance from where it collided - completely out of proportion to the speed it was moving before impact. To move the things around I'm using setLinearVelocity() each frame, ticking the physics engine, then using getMotionState() to update the rendering code I have. Part of the issue might be I don't quite understand how to set the correct mass or what the best speeds are to use for anything. I'm mostly sticking numbers in and seeing what happens. Should I be using Bullet in this way, and are there any guidelines for deciding on the mass of objects? (am I right in assuming that in collisions heavier objects will force lighter objects to move more)

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  • Collider2D and Rigidbody2D, how do they work?

    - by user42646
    I have been learning JavaScript and Unity for a week now. I learned how to make Cube as a Ground and another Cube as a player and I used this code to make the Player Cube move forward and backward and jumping var walkspeed: float = 5.0; var jumpheight: float = 250.0; var grounded = false; function Update() { rigidbody.freezeRotation = true; if (Input.GetKey("a")) transform.Translate(Vector3(-1, 0, 0) * Time.deltaTime * walkspeed); if (Input.GetKey("d")) transform.Translate(Vector3(1, 0, 0) * Time.deltaTime * walkspeed); if (Input.GetButton("Jump")) { Jump(); } } function OnCollisionEnter(hit: Collision) { grounded = true; } function Jump() { if (grounded == true) { rigidbody.AddForce(Vector3.up * jumpheight); grounded = false; } } I also learned how to make a character hit box. how to make a sprite and animation. pretty much the basic stuff. Couple of days ago I created simple ground in Photoshop and a simple character and imported them to Unity3D. Whenever I use my code above the character keeps falling from the scene. Like the character has nothing to stand on. After thinking about it it make sense because I really didn't make anything to make the player character understand that he should stand on something so I started reading about this issue and I realized that there is something called Collider2D and Rigidbody2D. Now I'm really stuck here I just don't know what to do. I applied the rigibody2d to my character picture and the Collider2D to the ground picture but whenever I play the project the gravity makes my character falls down. This is my question: How can I make the rigibody2d object realize that it shouldn't fall if there is a Collider2D object under it? So when I jump it's going to jump and the gravity going to bring it back to the ground.

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  • How (recipe) to build only one kernel module?

    - by Pro Backup
    I have a bug in a Linux kernel module that causes the stock Ubuntu 14.04 kernel to oops (crash). That is why I want to edit/patch the source of only that single kernel module to add some extra debug output. The kernel module in question is mvsas and not necessary to boot. For that reason I don't see any need to update any initrd images. I have read a lot of information (as shown below) and find the setup and build process confusion. I need two recipes: to setup/configure the build environment once steps to do after editing any source file of this kernel module (.c and .h) and converting that edit into a new kernel module (.ko) The sources that have been used are: build one kernel module - Google search http://www.linuxquestions.org/questions/linux-kernel-70/rebuilding-a-single-kernel-module-595116/ http://stackoverflow.com/questions/8744087/how-to-recompile-just-a-single-kernel-module http://www.pixelbeat.org/docs/rebuild_kernel_module.html How do I build a single in-tree kernel module? http://ubuntuforums.org/showthread.php?t=1153067 http://ubuntuforums.org/showthread.php?t=2112166 http://ubuntuforums.org/showthread.php?t=1115593 build one kernel module ubuntu - Google search 'make +single +kernel +module' - Ask Ubuntu 'make +kernel +module' - Ask Ubuntu My makefile results in: No rule to make target `arch/x86/tools/relocs.c', needed '"Invalid module format"' - Ask Ubuntu Driver installation: compiling source code for newer kernel Modprobe: 'Invalid nodule format', yet works after insmod "Symbol version dump" "is missing" - Google search http://stackoverflow.com/questions/9425523/should-i-care-that-the-symbol-version-dump-is-missing-how-do-i-get-one Where can I find the corresponding Module.symvers and .config files for 12.04.3 i386 server? "no symbol version for module_layout" when trying to load usbhid.ko Broken links inside Linux header file folder 'make modules_install' - Ask Ubuntu 'modules_install' - Ask Ubuntu Empty build directory in custom compiled kernel Not able to see pr_info output In which directory are the kernel source files and how can I recompile it? How can I compile and install that patched libata-eh.c file? 'modules_install +depmod' - Ask Ubuntu modules_install depmod - Google search "make modules_install" - Google search http://www.csee.umbc.edu/courses/undergraduate/CMSC421/fall02/burt/projects/howto_build_kernel.html http://unix.stackexchange.com/questions/20864/what-happens-in-each-step-of-the-linux-kernel-building-process https://wiki.ubuntu.com/KernelCustomBuild http://www.cyberciti.biz/tips/build-linux-kernel-module-against-installed-kernel-source-tree.html http://www.linuxforums.org/forum/kernel/170617-solved-make-modules_install-different-path.html "make prepare" - Google search "make prepare" "scripts/kconfig/conf --silentoldconfig Kconfig" - Google search http://ubuntuforums.org/showthread.php?t=1963515 ubuntu "make prepare" version - Google search http://stackoverflow.com/questions/8276245/how-to-compile-a-kernel-module-against-a-new-source https://help.ubuntu.com/community/Kernel/Compile How do I compile a kernel module? How to add a custom driver to my kernel? Compile and loading kernel module without compiling the kernel

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  • SQL SERVER – Free eBook Download – EPUB, MOBI, PDF Format

    - by pinaldave
    Microsoft has released recently free eBooks on various Microsoft Technology. The best part is that all these books are available in ePub, Mobi and PDF. You can download them to your local machine or eBook reader and read them. This is a great start as many important subjects are now covered and converted into an eBook. I personally read through a few of the books and found they are very comprehensive and and detailed. The goal is not to cover complete technology in a single book but rather pick a single topic and discuss it in detail. The source of the book is white paper, Technet wiki as well book online and it is clearly listed right bellow the book title. Following are the books available for SQL Server Technology and I encourage all of you to have a look at them as they are great resources. Master Data Services Capacity Guidelines Microsoft SQL Server AlwaysOn Solutions Guide for High Availability and Disaster Recovery Microsoft SQL Server Analysis Services Multidimensional Performance and Operations Guide QuickStart: Learn DAX Basics in 30 Minutes SQL Server 2012 Transact-SQL DML Reference You can download above eBooks from here. This is indeed a great attempt as each book talks about the a single subject in depth keeping author focus on the single and simple subject. I have previously written two books by focusing on the same subject and I had great pleasure writing it as well. Writing on focus subjects gives complete freedom to author to explore the a single subject without having burden to cover everything which is associated with that technology at large. Just like eBooks mentioned earlier my SQL Server Wait Stats was inspired from my article series on SQL Wait Stats. The latest book SQL Server Interview Question and Answers was derived from my article series on SQL Interview Q and A. Writing book is an absolutely different concept than writing blog posts. When I was converting my blog posts to books, I ended up writing 50% new material and end up removing many repetitive content which shows up in blog series. It was indeed fun to focused book at the same time it was a great learning experience as an individual. Reference: TechNet Wiki, Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Documentation, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Welcome to ubiquitous file sharing (December 08, 2009)

    - by user12612012
    The core of any file server is its file system and ZFS provides the foundation on which we have built our ubiquitous file sharing and single access control model.  ZFS has a rich, Windows and NFSv4 compatible, ACL implementation (ZFS only uses ACLs), it understands both UNIX IDs and Windows SIDs and it is integrated with the identity mapping service; it knows when a UNIX/NIS user and a Windows user are equivalent, and similarly for groups.  We have a single access control architecture, regardless of whether you are accessing the system via NFS or SMB/CIFS.The NFS and SMB protocol services are also integrated with the identity mapping service and shares are not restricted to UNIX permissions or Windows permissions.  All access control is performed by ZFS, the system can always share file systems simultaneously over both protocols and our model is native access to any share from either protocol.Modal architectures have unnecessary restrictions, confusing rules, administrative overhead and weird deployments to try to make them work; they exist as a compromise not because they offer a benefit.  Having some shares that only support UNIX permissions, others that only support ACLs and some that support both in a quirky way really doesn't seem like the sort of thing you'd want in a multi-protocol file server.  Perhaps because the server has been built on a file system that was designed for UNIX permissions, possibly with ACL support bolted on as an add-on afterthought, or because the protocol services are not truly integrated with the operating system, it may not be capable of supporting a single integrated model.With a single, integrated sharing and access control model: If you connect from Windows or another SMB/CIFS client: The system creates a credential containing both your Windows identity and your UNIX/NIS identity.  The credential includes UNIX/NIS IDs and SIDs, and UNIX/NIS groups and Windows groups. If your Windows identity is mapped to an ephemeral ID, files created by you will be owned by your Windows identity (ZFS understands both UNIX IDs and Windows SIDs). If your Windows identity is mapped to a real UNIX/NIS UID, files created by you will be owned by your UNIX/NIS identity. If you access a file that you previously created from UNIX, the system will map your UNIX identity to your Windows identity and recognize that you are the owner.  Identity mapping also supports access checking if you are being assessed for access via the ACL. If you connect via NFS (typically from a UNIX client): The system creates a credential containing your UNIX/NIS identity (including groups). Files you create will be owned by your UNIX/NIS identity. If you access a file that you previously created from Windows and the file is owned by your UID, no mapping is required. Otherwise the system will map your Windows identity to your UNIX/NIS identity and recognize that you are the owner.  Again, mapping is fully supported during ACL processing. The NFS, SMB/CIFS and ZFS services all work cooperatively to ensure that your UNIX identity and your Windows identity are equivalent when you access the system.  This, along with the single ACL-based access control implementation, results in a system that provides that elusive ubiquitous file sharing experience.

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  • Fulltext search for django : Mysql not so bad ? (vs sphinx, xapian)

    - by Eric
    I am studying fulltext search engines for django. It must be simple to install, fast indexing, fast index update, not blocking while indexing, fast search. After reading many web pages, I put in short list : Mysql MYISAM fulltext, djapian/python-xapian, and django-sphinx I did not choose lucene because it seems complex, nor haystack as it has less features than djapian/django-sphinx (like fields weighting). Then I made some benchmarks, to do so, I collected many free books on the net to generate a database table with 1 485 000 records (id,title,body), each record is about 600 bytes long. From the database, I also generated a list of 100 000 existing words and shuffled them to create a search list. For the tests, I made 2 runs on my laptop (4Go RAM, Dual core 2.0Ghz): the first one, just after a server reboot to clear all caches, the second is done juste after in order to test how good are cached results. Here are the "home made" benchmark results : 1485000 records with Title (150 bytes) and body (450 bytes) Mysql 5.0.75/Ubuntu 9.04 Fulltext : ========================================================================== Full indexing : 7m14.146s 1 thread, 1000 searchs with single word randomly taken from database : First run : 0:01:11.553524 next run : 0:00:00.168508 Mysql 5.5.4 m3/Ubuntu 9.04 Fulltext : ========================================================================== Full indexing : 6m08.154s 1 thread, 1000 searchs with single word randomly taken from database : First run : 0:01:11.553524 next run : 0:00:00.168508 1 thread, 100000 searchs with single word randomly taken from database : First run : 9m09s next run : 5m38s 1 thread, 10000 random strings (random strings should not be found in database) : just after the 100000 search test : 0:00:15.007353 1 thread, boolean search : 1000 x (+word1 +word2) First run : 0:00:21.205404 next run : 0:00:00.145098 Djapian Fulltext : ========================================================================== Full indexing : 84m7.601s 1 thread, 1000 searchs with single word randomly taken from database with prefetch : First run : 0:02:28.085680 next run : 0:00:14.300236 python-xapian Fulltext : ========================================================================== 1 thread, 1000 searchs with single word randomly taken from database : First run : 0:01:26.402084 next run : 0:00:00.695092 django-sphinx Fulltext : ========================================================================== Full indexing : 1m25.957s 1 thread, 1000 searchs with single word randomly taken from database : First run : 0:01:30.073001 next run : 0:00:05.203294 1 thread, 100000 searchs with single word randomly taken from database : First run : 12m48s next run : 9m45s 1 thread, 10000 random strings (random strings should not be found in database) : just after the 100000 search test : 0:00:23.535319 1 thread, boolean search : 1000 x (word1 word2) First run : 0:00:20.856486 next run : 0:00:03.005416 As you can see, Mysql is not so bad at all for fulltext search. In addition, its query cache is very efficient. Mysql seems to me a good choice as there is nothing to install (I need just to write a small script to synchronize an Innodb production table to a MyISAM search table) and as I do not really need advanced search feature like stemming etc... Here is the question : What do you think about Mysql fulltext search engine vs sphinx and xapian ?

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  • EventDispatcher between an as and an fla?

    - by Christopher Richa
    Hi everyone. I am making a fighting game in Flash and while I have everything running, I am missing something: a victory/loss screen. Logically, I know how to do it: if character.hp < 0 { character.dead = true; dispatchevent("death", event) } My problem is that I have no idea as to how to code it. I know I will use two classes and my two .fla files (unless I am wrong). I have two .fla files that are in play here: the Menu.fla file and the Arena.fla file. Menu.fla contains the entire navigation of the game, options, character selection screens, etc. and when it is time for the player to engage in battle, it loads the Arena.fla file, which contains only the backgrounds (depending on the selected stage) and for now is set to a length of one frame only. For Arena.fla, the real action happens in my classes, but logically, I would only need HP.as and Character.as. In Character.as, I have declared the following variable: var isDead:Boolean = false; //is character dead? In HP.as, believe I should have the following: if(currentHp<0) { currentHp = 0; character.isDead = true; //declared as var `character:Object;` EventDispatcher.dispatchEventListener("playerDead", playerDead); } And finally, in Arena.fla, I want to be able to detect the above-mentioned eventlistener and simply move on to a second frame which will display a message in the style of "PLAYER ONE HAS WON" or "PLAYER ONE HAS LOST" with a button that will allow me to go back to the character selection screen. This is the first part in which I am stuck: how do I detect the dispatched event listener in my main .fla file? Secondly, if the player clicks on the "CONTINUE" button, which displays regardless if the player has won or lost, how can my Menu.fla (which loads the Arena.swf) detect this click event, unload the game, and go back to the character selection screen? Thank you in advance for helping me out. I realize this is a lot of text but it's the most descriptive I can be. If you have any questions or need any clarification concerning my question, feel free to speak up. -Christopher

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  • controlling threads flow

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/201761/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. Logic is as follows: thread runs until matches equals to zero. If player number is correct at the moment function pickMatches() is called. After decreasing number of matches on table, thread should wait and another thread should be notified. I know I must use wait() and notify() but I can't place them right. Class Shared keeps the value of current player, and also amount of matches. public void suspendThread() { suspended = true; } public void resumeThread() { suspended = false; } @Override public void run(){ int matches=1; int which = 0; int tmp=0; Shared data = this.selectData(); String name = this.returnName(); int number = this.getNumber(); while(data.getMatches() != 0){ while(!suspended){ try{ which = data.getCurrent(); if(number == which){ matches = pickMatches(); tmp = data.getMatches() - matches; data.setMatches(tmp, number); if(data.getMatches() == 0){ System.out.println(" "+ name+" takes "+matches+" matches."); System.out.println("Winner is player: "+name); stop(); } System.out.println(" "+ name+" takes "+matches+" matches."); if(number != 0){ data.setCurrent(0); } else{ data.setCurrent(1); } } this.suspendThread(); notifyAll(); wait(); }catch(InterruptedException exc) {} } } } @Override synchronized public int pickMatches(){ Scanner scanner = new Scanner(System.in); int n = 0; Shared data = this.selectData(); System.out.println("Choose amount of matches (from 1 to 3): "); if(data.getMatches() == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } return n; } }

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  • Animation using AniMate with Unity3D doesn't interact with physical objects

    - by Albz
    I'm designing a maze with Unity3D. The maze has a number of bifurcations and the player will stop before each bifurcation and simply choose left or right. Then an automatic animation will move the player through the next bifurcation till the end of the maze (or till a dead end). To animate the player I'm using AniMate and C# in my Unity project. Using AniMate I'm simply creating a point-to-point animation for each bifurcation (e.g. mage below: from the start/red arrow to point 5) My problem is that my animation script (associated to the "First Person Controller") is not working properly since physics is not respected (the player passes through walls). If in the same project I enable the standard character controls in Unity, then I can navigate in the maze with the physical contrains of walls etc... (i.e. I have colliders). This is an example of the code I'm using when I press left to pass from starting point, trough point 1 to point 2: void FixedUpdate () { if (Input.GetKey(KeyCode.LeftArrow)) { //To point 1 Hashtable props = new Hashtable(); props.Add("position", new Vector3(756f,112f,1124f)); props.Add("physics", true); Ani.Mate.To(transform, 2, props); //To point 2 Hashtable props2 = new Hashtable(); props2.Add("position", new Vector3(731f,112f,1124f)); props2.Add("physics", true); Ani.Mate.To(transform, 2, props2); } } What happens practically when I press the left arrow button is that the player moves directly to point 2 using a straight line passing through the wall. I tried to pass to AniMate "Physics = true" but it doesn't seem to help. Any idea on how to solve this issue? Alternatively... any hint on how to have a more optimized code and just use a series of vector3 coordinates (one for each point) to obtain the simple animation I want without having to declare new Hashtable(); etc... every time? I chose AniMate simply because 1. I'm a beginner with Unity 2. I don't need complex animations (e.g. I don't need to use iTween), just fixed animations along straight lines and I need something really simple and quick to implement in a script. However, if someone has an equally simple solution it will be welcome. thank you in advance for your help

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  • Is it possible to access variable of subclass using object of superclass in polymorphism

    - by fari
    how can i access state varibale of class keyboard with object of class kalaplayer /** * An abstract class representing a player in Kala. Extend this class * to make your own players (e.g. human players entering moves at the keyboard * or computer players with programmed strategies for making moves). */ public abstract class KalaPlayer { /** * Method by which a player selects a move. * @param gs The current game state * @return A side pit number in the range 1-6 * @throws NoMoveAvailableException if all side pits for the player are empty * (i.e. the game is over) */ public abstract int chooseMove(KalaGameState gs) throws NoMoveAvailableException; } public class KeyBoardPlayer extends KalaPlayer { /** * Method by which a player selects a move. * @param gs The current game state * @return A side pit number in the range 1-6 * @throws NoMoveAvailableException if all side pits for the player are empty * (i.e. the game is over) */ public KalaGameState state; public KeyBoardPlayer() { System.out.println("Enter the number of stones to play with: "); try { BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); int key = Integer.parseInt(br.readLine()); state=new KalaGameState(key); //key=player1.state.turn; } catch(IOException e) { System.out.println(e); } } public int chooseMove(KalaGameState gs) throws NoMoveAvailableException{ return 0; } } import java.io.IOException; import java.io.BufferedReader; import java.io.InputStreamReader; public class KalaGame { KalaPlayer player1,player2; public KalaGame(KeyBoardPlayer Player1,KeyBoardPlayer Player2) { //super(0); player1=new KeyBoardPlayer(); player2 = new KeyBoardPlayer(); //player1=Player1; //player2=Player2; //player1.state ****how can i access the stae variable from Keyboard CLass using object from KalaPlayer key=player1.state.turn; } public void play() { System.out.println("Enter the number of stones to play with: "); try { BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); int key = Integer.parseInt(br.readLine()); System.out.println(key); KalaGameState state=new KalaGameState(key); printGame(); } catch(IOException e) { System.out.println(e); } }

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  • PHP - JSON Steam API query

    - by Hunter
    First time using "JSON" and I've just been working away at my dissertation and I'm integrating a few features from the steam API.. now I'm a little bit confused as to how to create arrays. function test_steamAPI() { $api = ('http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key='.get_Steam_api().'&steamids=76561197960435530'); $test = decode_url($api); var_dump($test['response']['players'][0]['personaname']['steamid']); } //Function to decode and return the data. function decode_url($url) { $decodeURL = $url; $data = file_get_contents($url); $data_output = json_decode($data, true); return $data_output; } So ea I've wrote a simple method to decode Json as I'll be doing a fair bit.. But just wondering the best way to print out arrays.. I can't for the life of me get it to print more than 1 element without it retunring an error e.g. Warning: Illegal string offset 'steamid' in /opt/lampp/htdocs/lan/lan-includes/scripts/class.steam.php on line 48 string(1) "R" So I can print one element, and if I add another it returns errors. EDIT -- Thanks for help, So this was my solution: function test_steamAPI() { $api = ('http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key='.get_Steam_api().'&steamids=76561197960435530,76561197960435530'); $data = decode_url($api); foreach($data ['response']['players'] as $player) { echo "Steam id:" . $player['steamid'] . "\n"; echo "Community visibility :" . $player['communityvisibilitystate'] . "\n"; echo "Player profile" . $player['profileurl'] ."\n"; } } //Function to decode and return the data. function decode_url($url) { $decodeURL = $url; $json = file_get_contents($decodeURL); $data_output = json_decode($json, true); return $data_output; } Worked this out by taking a look at the data.. and a couple json examples, this returns an array based on the Steam API URL (It works for multiple queries.... just FYI) and you can insert loops inside for items etc.. (if anyone searches for this).

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  • How do I handle the Maybe result of at in Control.Lens.Indexed without a Monoid instance

    - by Matthias Hörmann
    I recently discovered the lens package on Hackage and have been trying to make use of it now in a small test project that might turn into a MUD/MUSH server one very distant day if I keep working on it. Here is a minimized version of my code illustrating the problem I am facing right now with the at lenses used to access Key/Value containers (Data.Map.Strict in my case) {-# LANGUAGE OverloadedStrings, GeneralizedNewtypeDeriving, TemplateHaskell #-} module World where import Control.Applicative ((<$>),(<*>), pure) import Control.Lens import Data.Map.Strict (Map) import qualified Data.Map.Strict as DM import Data.Maybe import Data.UUID import Data.Text (Text) import qualified Data.Text as T import System.Random (Random, randomIO) newtype RoomId = RoomId UUID deriving (Eq, Ord, Show, Read, Random) newtype PlayerId = PlayerId UUID deriving (Eq, Ord, Show, Read, Random) data Room = Room { _roomId :: RoomId , _roomName :: Text , _roomDescription :: Text , _roomPlayers :: [PlayerId] } deriving (Eq, Ord, Show, Read) makeLenses ''Room data Player = Player { _playerId :: PlayerId , _playerDisplayName :: Text , _playerLocation :: RoomId } deriving (Eq, Ord, Show, Read) makeLenses ''Player data World = World { _worldRooms :: Map RoomId Room , _worldPlayers :: Map PlayerId Player } deriving (Eq, Ord, Show, Read) makeLenses ''World mkWorld :: IO World mkWorld = do r1 <- Room <$> randomIO <*> (pure "The Singularity") <*> (pure "You are standing in the only place in the whole world") <*> (pure []) p1 <- Player <$> randomIO <*> (pure "testplayer1") <*> (pure $ r1^.roomId) let rooms = at (r1^.roomId) ?~ (set roomPlayers [p1^.playerId] r1) $ DM.empty players = at (p1^.playerId) ?~ p1 $ DM.empty in do return $ World rooms players viewPlayerLocation :: World -> PlayerId -> RoomId viewPlayerLocation world playerId= view (worldPlayers.at playerId.traverse.playerLocation) world Since rooms, players and similar objects are referenced all over the code I store them in my World state type as maps of Ids (newtyped UUIDs) to their data objects. To retrieve those with lenses I need to handle the Maybe returned by the at lens (in case the key is not in the map this is Nothing) somehow. In my last line I tried to do this via traverse which does typecheck as long as the final result is an instance of Monoid but this is not generally the case. Right here it is not because playerLocation returns a RoomId which has no Monoid instance. No instance for (Data.Monoid.Monoid RoomId) arising from a use of `traverse' Possible fix: add an instance declaration for (Data.Monoid.Monoid RoomId) In the first argument of `(.)', namely `traverse' In the second argument of `(.)', namely `traverse . playerLocation' In the second argument of `(.)', namely `at playerId . traverse . playerLocation' Since the Monoid is required by traverse only because traverse generalizes to containers of sizes greater than one I was now wondering if there is a better way to handle this that does not require semantically nonsensical Monoid instances on all types possibly contained in one my objects I want to store in the map. Or maybe I misunderstood the issue here completely and I need to use a completely different bit of the rather large lens package?

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  • Stored Procedures with SSRS? Hmm… not so much

    - by Rob Farley
    Little Bobby Tables’ mother says you should always sanitise your data input. Except that I think she’s wrong. The SQL Injection aspect is for another post, where I’ll show you why I think SQL Injection is the same kind of attack as many other attacks, such as the old buffer overflow, but here I want to have a bit of a whinge about the way that some people sanitise data input, and even have a whinge about people who insist on using stored procedures for SSRS reports. Let me say that again, in case you missed it the first time: I want to have a whinge about people who insist on using stored procedures for SSRS reports. Let’s look at the data input sanitisation aspect – except that I’m going to call it ‘parameter validation’. I’m talking about code that looks like this: create procedure dbo.GetMonthSummaryPerSalesPerson(@eomdate datetime) as begin     /* First check that @eomdate is a valid date */     if isdate(@eomdate) != 1     begin         select 'Please enter a valid date' as ErrorMessage;         return;     end     /* Then check that time has passed since @eomdate */     if datediff(day,@eomdate,sysdatetime()) < 5     begin         select 'Sorry - EOM is not complete yet' as ErrorMessage;         return;     end         /* If those checks have succeeded, return the data */     select SalesPersonID, count(*) as NumSales, sum(TotalDue) as TotalSales     from Sales.SalesOrderHeader     where OrderDate >= dateadd(month,-1,@eomdate)         and OrderDate < @eomdate     group by SalesPersonID     order by SalesPersonID; end Notice that the code checks that a date has been entered. Seriously??!! This must only be to check for NULL values being passed in, because anything else would have to be a valid datetime to avoid an error. The other check is maybe fair enough, but I still don’t like it. The two problems I have with this stored procedure are the result sets and the small fact that the stored procedure even exists in the first place. But let’s consider the first one of these problems for starters. I’ll get to the second one in a moment. If you read Jes Borland (@grrl_geek)’s recent post about returning multiple result sets in Reporting Services, you’ll be aware that Reporting Services doesn’t support multiple results sets from a single query. And when it says ‘single query’, it includes ‘stored procedure call’. It’ll only handle the first result set that comes back. But that’s okay – we have RETURN statements, so our stored procedure will only ever return a single result set.  Sometimes that result set might contain a single field called ErrorMessage, but it’s still only one result set. Except that it’s not okay, because Reporting Services needs to know what fields to expect. Your report needs to hook into your fields, so SSRS needs to have a way to get that information. For stored procs, it uses an option called FMTONLY. When Reporting Services tries to figure out what fields are going to be returned by a query (or stored procedure call), it doesn’t want to have to run the whole thing. That could take ages. (Maybe it’s seen some of the stored procedures I’ve had to deal with over the years!) So it turns on FMTONLY before it makes the call (and turns it off again afterwards). FMTONLY is designed to be able to figure out the shape of the output, without actually running the contents. It’s very useful, you might think. set fmtonly on exec dbo.GetMonthSummaryPerSalesPerson '20030401'; set fmtonly off Without the FMTONLY lines, this stored procedure returns a result set that has three columns and fourteen rows. But with FMTONLY turned on, those rows don’t come back. But what I do get back hurts Reporting Services. It doesn’t run the stored procedure at all. It just looks for anything that could be returned and pushes out a result set in that shape. Despite the fact that I’ve made sure that the logic will only ever return a single result set, the FMTONLY option kills me by returning three of them. It would have been much better to push these checks down into the query itself. alter procedure dbo.GetMonthSummaryPerSalesPerson(@eomdate datetime) as begin     select SalesPersonID, count(*) as NumSales, sum(TotalDue) as TotalSales     from Sales.SalesOrderHeader     where     /* Make sure that @eomdate is valid */         isdate(@eomdate) = 1     /* And that it's sufficiently past */     and datediff(day,@eomdate,sysdatetime()) >= 5     /* And now use it in the filter as appropriate */     and OrderDate >= dateadd(month,-1,@eomdate)     and OrderDate < @eomdate     group by SalesPersonID     order by SalesPersonID; end Now if we run it with FMTONLY turned on, we get the single result set back. But let’s consider the execution plan when we pass in an invalid date. First let’s look at one that returns data. I’ve got a semi-useful index in place on OrderDate, which includes the SalesPersonID and TotalDue fields. It does the job, despite a hefty Sort operation. …compared to one that uses a future date: You might notice that the estimated costs are similar – the Index Seek is still 28%, the Sort is still 71%. But the size of that arrow coming out of the Index Seek is a whole bunch smaller. The coolest thing here is what’s going on with that Index Seek. Let’s look at some of the properties of it. Glance down it with me… Estimated CPU cost of 0.0005728, 387 estimated rows, estimated subtree cost of 0.0044385, ForceSeek false, Number of Executions 0. That’s right – it doesn’t run. So much for reading plans right-to-left... The key is the Filter on the left of it. It has a Startup Expression Predicate in it, which means that it doesn’t call anything further down the plan (to the right) if the predicate evaluates to false. Using this method, we can make sure that our stored procedure contains a single query, and therefore avoid any problems with multiple result sets. If we wanted, we could always use UNION ALL to make sure that we can return an appropriate error message. alter procedure dbo.GetMonthSummaryPerSalesPerson(@eomdate datetime) as begin     select SalesPersonID, count(*) as NumSales, sum(TotalDue) as TotalSales, /*Placeholder: */ '' as ErrorMessage     from Sales.SalesOrderHeader     where     /* Make sure that @eomdate is valid */         isdate(@eomdate) = 1     /* And that it's sufficiently past */     and datediff(day,@eomdate,sysdatetime()) >= 5     /* And now use it in the filter as appropriate */     and OrderDate >= dateadd(month,-1,@eomdate)     and OrderDate < @eomdate     group by SalesPersonID     /* Now include the error messages */     union all     select 0, 0, 0, 'Please enter a valid date' as ErrorMessage     where isdate(@eomdate) != 1     union all     select 0, 0, 0, 'Sorry - EOM is not complete yet' as ErrorMessage     where datediff(day,@eomdate,sysdatetime()) < 5     order by SalesPersonID; end But still I don’t like it, because it’s now a stored procedure with a single query. And I don’t like stored procedures that should be functions. That’s right – I think this should be a function, and SSRS should call the function. And I apologise to those of you who are now planning a bonfire for me. Guy Fawkes’ night has already passed this year, so I think you miss out. (And I’m not going to remind you about when the PASS Summit is in 2012.) create function dbo.GetMonthSummaryPerSalesPerson(@eomdate datetime) returns table as return (     select SalesPersonID, count(*) as NumSales, sum(TotalDue) as TotalSales, '' as ErrorMessage     from Sales.SalesOrderHeader     where     /* Make sure that @eomdate is valid */         isdate(@eomdate) = 1     /* And that it's sufficiently past */     and datediff(day,@eomdate,sysdatetime()) >= 5     /* And now use it in the filter as appropriate */     and OrderDate >= dateadd(month,-1,@eomdate)     and OrderDate < @eomdate     group by SalesPersonID     union all     select 0, 0, 0, 'Please enter a valid date' as ErrorMessage     where isdate(@eomdate) != 1     union all     select 0, 0, 0, 'Sorry - EOM is not complete yet' as ErrorMessage     where datediff(day,@eomdate,sysdatetime()) < 5 ); We’ve had to lose the ORDER BY – but that’s fine, as that’s a client thing anyway. We can have our reports leverage this stored query still, but we’re recognising that it’s a query, not a procedure. A procedure is designed to DO stuff, not just return data. We even get entries in sys.columns that confirm what the shape of the result set actually is, which makes sense, because a table-valued function is the right mechanism to return data. And we get so much more flexibility with this. If you haven’t seen the simplification stuff that I’ve preached on before, jump over to http://bit.ly/SimpleRob and watch the video of when I broke a microphone and nearly fell off the stage in Wales. You’ll see the impact of being able to have a simplifiable query. You can also read the procedural functions post I wrote recently, if you didn’t follow the link from a few paragraphs ago. So if we want the list of SalesPeople that made any kind of sales in a given month, we can do something like: select SalesPersonID from dbo.GetMonthSummaryPerSalesPerson(@eomonth) order by SalesPersonID; This doesn’t need to look up the TotalDue field, which makes a simpler plan. select * from dbo.GetMonthSummaryPerSalesPerson(@eomonth) where SalesPersonID is not null order by SalesPersonID; This one can avoid having to do the work on the rows that don’t have a SalesPersonID value, pushing the predicate into the Index Seek rather than filtering the results that come back to the report. If we had joins involved, we might see some of those being simplified out. We also get the ability to include query hints in individual reports. We shift from having a single-use stored procedure to having a reusable stored query – and isn’t that one of the main points of modularisation? Stored procedures in Reporting Services are just a bit limited for my liking. They’re useful in plenty of ways, but if you insist on using stored procedures all the time rather that queries that use functions – that’s rubbish. @rob_farley

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  • Apache2 mod_proxy to remote Tomcat7 - slow response

    - by 12N
    Been stuck with this one for a few days. Will try to provide as much information as possible, but please feel free to ask for extra detail. I have 2 VMs behind a NAT, 192.168.0.100 and 192.168.0.102, both running Ubuntu 11.04 x64. The first one is mapped to the exterior and is our webserver, has one Apache/2.2.17 install with several vhosts to serve static content, and there's also mod_jk for load balancing. The second one has a tomcat 7 install with several J2EE REST webservices but no apache - requests are expected to be passed directly from .100 apache to .102 tomcat. It is my intention to prepare a tomcat clustered environment. My problem: Requests reach to 192.168.0.100 with no trouble whatsoever, but then take about... 100 seconds for data to actually arrive to .102 - by that time apache has already timeouted, but tomcat receives and processes the request pretty normally. This happens both when using mod_jk, mod_proxy, or mod_ajp_proxy. No idea why, since there are no firewalls in either of the machines, both are pingable - more than that, there are NFS shares active working like a charm - and a mod_proxy experience shown that requests originating directly from .100 are processed normally. Also, to add insult to injury, a similar environment is set up at our office network. Everything works perfectly. -_- The only difference? We have no ip translation at the office and do everything by internal addresses - dunno if that's relevant in any way. Some configs: Apache vhost: <VirtualHost *:80> ServerAdmin webmaster@localhost DocumentRoot /var/www/ ServerName www.example.com ProxyRequests Off <Proxy *> Options Indexes FollowSymLinks MultiViews AllowOverride all Order allow,deny allow from all </Proxy> ProxyPass /bork http://192.168.0.102:8080/bork ProxyPassReverse /bork http://192.168.0.102:8080/bork LogLevel debug CustomLog ${APACHE_LOG_DIR}/api_access.log combined ErrorLog ${APACHE_LOG_DIR}/api_error.log </VirtualHost> Tomcat connectors <Connector port="8080" protocol="HTTP/1.1" connectionTimeout="20000" redirectPort="8443" /> <Connector port="8009" enableLookups="false" redirectPort="8443" protocol="AJP/1.3" /> And a debug log from apache, from a test using mod_proxy_ajp. The behavior is pretty much the same in mod_proxy, at least regarding the delay. Please note that tomcat eventually receives and processes the request, more or less when the log starts being updated again: [Sun May 06 14:40:33 2012] [debug] proxy_util.c(1506): [client 188.81.234.2] proxy: ajp: found worker ajp://192.168.0.102:8008/bork for ajp://192.168.0.102:8008/bork/SSOIdentityProviderSoap [Sun May 06 14:40:33 2012] [debug] mod_proxy.c(1015): Running scheme ajp handler (attempt 0) [Sun May 06 14:40:33 2012] [debug] mod_proxy_ajp.c(661): proxy: AJP: serving URL ajp://192.168.0.102:8008/bork/SSOIdentityProviderSoap [Sun May 06 14:40:33 2012] [debug] proxy_util.c(2011): proxy: AJP: has acquired connection for (192.168.0.102) [Sun May 06 14:40:33 2012] [debug] proxy_util.c(2067): proxy: connecting ajp://192.168.0.102:8008/bork/SSOIdentityProviderSoap to 192.168.0.102:8008 [Sun May 06 14:40:33 2012] [debug] proxy_util.c(2193): proxy: connected /bork/SSOIdentityProviderSoap to 192.168.0.102:8008 [Sun May 06 14:40:33 2012] [debug] proxy_util.c(2444): proxy: AJP: fam 2 socket created to connect to 192.168.0.102 [Sun May 06 14:40:33 2012] [debug] ajp_header.c(224): Into ajp_marshal_into_msgb [Sun May 06 14:40:33 2012] [debug] ajp_header.c(290): ajp_marshal_into_msgb: Header[0] [Accept-Encoding] = [gzip,deflate] [Sun May 06 14:40:33 2012] [debug] ajp_header.c(290): ajp_marshal_into_msgb: Header[1] [Content-Type] = [text/xml;charset=UTF-8] [Sun May 06 14:40:33 2012] [debug] ajp_header.c(290): ajp_marshal_into_msgb: Header[2] [SOAPAction] = [""] [Sun May 06 14:40:33 2012] [debug] ajp_header.c(290): ajp_marshal_into_msgb: Header[3] [User-Agent] = [Jakarta Commons-HttpClient/3.1] [Sun May 06 14:40:33 2012] [debug] ajp_header.c(290): ajp_marshal_into_msgb: Header[4] [Host] = [www.example.com] [Sun May 06 14:40:33 2012] [debug] ajp_header.c(290): ajp_marshal_into_msgb: Header[5] [Content-Length] = [520] [Sun May 06 14:40:33 2012] [debug] ajp_header.c(450): ajp_marshal_into_msgb: Done [Sun May 06 14:40:33 2012] [debug] mod_proxy_ajp.c(267): proxy: APR_BUCKET_IS_EOS [Sun May 06 14:40:33 2012] [debug] mod_proxy_ajp.c(272): proxy: data to read (max 8186 at 4) [Sun May 06 14:40:33 2012] [debug] mod_proxy_ajp.c(287): proxy: got 520 bytes of data [Sun May 06 14:40:33 2012] [debug] ajp_header.c(687): ajp_read_header: ajp_ilink_received 06 [Sun May 06 14:40:33 2012] [debug] ajp_header.c(697): ajp_parse_type: got 06 [Sun May 06 14:40:37 2012] [debug] proxy_util.c(1818): proxy: grabbed scoreboard slot 2 in child 5916 for worker ajp://192.168.0.100:8008/coding [Sun May 06 14:40:37 2012] [debug] proxy_util.c(1837): proxy: worker ajp://192.168.0.100:8008/coding already initialized [Sun May 06 14:40:37 2012] [debug] proxy_util.c(1934): proxy: initialized single connection worker 2 in child 5916 for (192.168.0.100) [Sun May 06 14:40:37 2012] [debug] proxy_util.c(1818): proxy: grabbed scoreboard slot 3 in child 5916 for worker http://192.168.0.102:8080 [Sun May 06 14:40:37 2012] [debug] proxy_util.c(1837): proxy: worker http://192.168.0.102:8080 already initialized [Sun May 06 14:40:37 2012] [debug] proxy_util.c(1934): proxy: initialized single connection worker 3 in child 5916 for (192.168.0.102) [Sun May 06 14:40:37 2012] [debug] proxy_util.c(1818): proxy: grabbed scoreboard slot 4 in child 5916 for worker ajp://192.168.0.102:8008/bork [Sun May 06 14:40:37 2012] [debug] proxy_util.c(1837): proxy: worker ajp://192.168.0.102:8008/bork already initialized [Sun May 06 14:40:37 2012] [debug] proxy_util.c(1934): proxy: initialized single connection worker 4 in child 5916 for (192.168.0.102) [Sun May 06 14:40:38 2012] [debug] proxy_util.c(1934): proxy: initialized single connection worker 2 in child 5918 for (192.168.0.100) [Sun May 06 14:40:38 2012] [debug] proxy_util.c(1818): proxy: grabbed scoreboard slot 3 in child 5918 for worker http://192.168.0.102:8080 [Sun May 06 14:40:38 2012] [debug] proxy_util.c(1837): proxy: worker http://192.168.0.102:8080 already initialized [Sun May 06 14:40:38 2012] [debug] proxy_util.c(1934): proxy: initialized single connection worker 3 in child 5918 for (192.168.0.102) [Sun May 06 14:40:38 2012] [debug] proxy_util.c(1818): proxy: grabbed scoreboard slot 4 in child 5918 for worker ajp://192.168.0.102:8008/bork [Sun May 06 14:40:38 2012] [debug] proxy_util.c(1837): proxy: worker ajp://192.168.0.102:8008/bork already initialized [Sun May 06 14:40:38 2012] [debug] proxy_util.c(1934): proxy: initialized single connection worker 4 in child 5918 for (192.168.0.102) [Sun May 06 14:40:38 2012] [debug] proxy_util.c(1818): proxy: grabbed scoreboard slot 2 in child 5917 for worker ajp://192.168.0.100:8008/coding [Sun May 06 14:40:38 2012] [debug] proxy_util.c(1837): proxy: worker ajp://192.168.0.100:8008/coding already initialized [Sun May 06 14:40:38 2012] [debug] proxy_util.c(1934): proxy: initialized single connection worker 2 in child 5917 for (192.168.0.100) [Sun May 06 14:40:38 2012] [debug] proxy_util.c(1818): proxy: grabbed scoreboard slot 3 in child 5917 for worker http://192.168.0.102:8080 [Sun May 06 14:40:38 2012] [debug] proxy_util.c(1837): proxy: worker http://192.168.0.102:8080 already initialized [Sun May 06 14:40:38 2012] [debug] proxy_util.c(1934): proxy: initialized single connection worker 3 in child 5917 for (192.168.0.102) [Sun May 06 14:40:38 2012] [debug] proxy_util.c(1818): proxy: grabbed scoreboard slot 4 in child 5917 for worker ajp://192.168.0.102:8008/bork [Sun May 06 14:40:38 2012] [debug] proxy_util.c(1837): proxy: worker ajp://192.168.0.102:8008/bork already initialized [Sun May 06 14:40:38 2012] [debug] proxy_util.c(1934): proxy: initialized single connection worker 4 in child 5917 for (192.168.0.102) [Sun May 06 14:42:09 2012] [debug] ajp_header.c(687): ajp_read_header: ajp_ilink_received 04 [Sun May 06 14:42:09 2012] [debug] ajp_header.c(697): ajp_parse_type: got 04 [Sun May 06 14:42:09 2012] [debug] ajp_header.c(516): ajp_unmarshal_response: status = 200 [Sun May 06 14:42:09 2012] [debug] ajp_header.c(537): ajp_unmarshal_response: Number of headers is = 1 [Sun May 06 14:42:09 2012] [debug] ajp_header.c(599): ajp_unmarshal_response: Header[0] [Content-Type] = [text/xml;charset=utf-8] [Sun May 06 14:42:09 2012] [debug] ajp_header.c(609): ajp_unmarshal_response: ap_set_content_type done [Sun May 06 14:42:09 2012] [debug] ajp_header.c(687): ajp_read_header: ajp_ilink_received 03 [Sun May 06 14:42:09 2012] [debug] ajp_header.c(697): ajp_parse_type: got 03 [Sun May 06 14:42:09 2012] [debug] ajp_header.c(687): ajp_read_header: ajp_ilink_received 03 [Sun May 06 14:42:09 2012] [debug] ajp_header.c(697): ajp_parse_type: got 03 [Sun May 06 14:42:09 2012] [debug] ajp_header.c(687): ajp_read_header: ajp_ilink_received 05 [Sun May 06 14:42:09 2012] [debug] ajp_header.c(697): ajp_parse_type: got 05 [Sun May 06 14:42:09 2012] [debug] mod_deflate.c(615): [client 188.81.234.2] Zlib: Compressed 447 to 255 : URL /bork/SSOIdentityProviderSoap [Sun May 06 14:42:09 2012] [debug] mod_proxy_ajp.c(570): proxy: got response from (null) (192.168.0.102) [Sun May 06 14:42:09 2012] [debug] proxy_util.c(2029): proxy: AJP: has released connection for (192.168.0.102) [Sun May 06 14:42:09 2012] [info] [client 188.81.234.2] Request body read timeout Was wondering if any one could provide some advice, perhaps even point out any hideous, horrible configuration error? thanks in advance!

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  • How To Rip an Audio CD to FLAC with Foobar2000

    - by Mysticgeek
    Foobar2000 is a great audio player that is fully customizable, is light on system resources, and contains a lot of tools and features. Today we show you how to use it to rip an audio CD to FLAC format. Note: For this tutorial we’re going to assume this is the first time you’re ripping a disc with Foobar2000. We’re running it on Windows 7 Ultimate 64-bit. Install Foobar2000 and FLAC First download and install Foobar2000 (link below). The main thing you’ll want to make sure to enable during the install process is Audio CD Support… And the freedb Tagger which are located under Optional Features, then continue through the rest of the install wizard. Next you need to install the latest version of the FLAC codec (link below) following the defaults. Rip Audio CD To rip a CD, place it in your CDROM drive, launch Foobar2000 and click File \ Open Audio CD. Select the appropriate CD drive and click the Rip button. Next you’ll want to lookup the disc information with freedb…or you can manually enter in the track data if it’s a custom disc. Select the proper tag information in the freedb tagger window, then click Update files. The data will be entered in, make sure the radio button next to Go to the Converter Setup dialog is selected, and click the Rip button. In the Converter Setup screen, here you can select the output format, where in our case we’re selecting FLAC. In this window you can choose several other options like the output path, merging the tracks into one or individual files…etc. When you have those settings completed click OK. Next you’ll need to find flac.exe which is located wherever you installed it. On our 64-bit Windows 7 system the default path is C:\Program Files (x86)\FLAC Now wait while your CD is ripped and converted to FLAC. You’ll get a Converter Status Report…after you’ve checked it over you can close out of it. If you set the option to show the output files after conversion you can take a look, make sure all tracks were converted, and play them right away if you want. You can play the tracks in Foobar2000 or any player that supports FLAC. If you want to use WMC or WMP see our article on how to play FLAC files in Windows 7 Media Center or Player. That’s all there is to it! If you’re a fan of Foobar2000 and enjoy your music converted to FLAC format, Foobar2000 does the job quite well. There are a lot of customizations and tools you can use in Foobar2000 that we’ll be taking a look at in future articles. For more information check out our look at this fully customizable music player. Foobar2000 run on XP, Vista, and Windows 7 Links Download Foobar2000 Download FLAC Similar Articles Productive Geek Tips Using Ubuntu: What Package Did This File Come From?Easily Change Audio File Formats with XRECODEFoobar2000 is a Fully Customizable Music PlayerConvert Virtually Any Audio Format with XRECODE IIExtract Audio from a Video File with Pazera Free Audio Extractor TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Download Free MP3s from Amazon Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista Iceland an Insurance Job? Find Downloads and Add-ins for Outlook

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  • UPK 3.6.1 (is Coming)

    - by marc.santosusso
    In anticipation of the release of UPK 3.6.1, I'd like to briefly describe some of the features that will be available in this new version. Topic Editor in Tabs Topic Editors now open in tabs instead of separate Developer windows. This offers several improvements: First, the bubble editor can be docked and resized in the same way as other editor panes. That's right, you can resize the bubble editor! The second enhancement that this changes brings is an improved undo and redo which allows each action to be undone and redone in the Topic Editor. New Sound Editor The topic and web page editors include a new sound editor with all the bells and whistles necessary to record, edit, import, and export, sound. Sound can be captured during topic recording--which is great for a Subject Matter Expert (SME) to narrate what they're recording--or after the topic has been recorded. Sound can also be added to web pages and played on the concept panes of modules, sections and topics. Turn off bubbles in Topics Authors may opt to hide bubbles either per frame or for an entire topic. When you want to draw a user's attention to the content on the screen instead of the bubble. This feature works extremely well in conjunction with the new sound capabilities. For instance, consider recording conceptual information with narration and no bubbles. Presentation Output UPK content can be published as a Presentation in Microsoft PowerPoint format. Publishing for Presentation will create a presentation for each topic published. The presentation template can be customized Using the same methods offered for the UPK document outputs, allowing your UPK-generated presentations to match your corporate branding. Autosave and Recovery The Developer will automatically save your work as often as you would like. This affords authors the ability to recover these automatically saved documents if their system or UPK were to close unexpectedly. The Developer defaults to save open documents every ten minutes. Package Editor Enhancement Files in packages will now open in the associated application when double-clicked. Authors can also choose to "Open with..." from the context menu (AKA right click menu.) See It! Window See It! mode may now be launched in a non-fullscreen window. This is available from the kp.html file in any Player package. This version of See It! mode offers on-screen navigation controls including previous frame, next frame, pause etc. Firefox Enhancments The UPK Player will now offer both Do It! mode and sound playback when viewed using Firefox web browser. Player Support for Safari The UPK Player is now fully supported on the Safari web browser for both Mac OS and Windows platforms. Keep document checked out Authors may choose to keep a document checked out when performing a check in. This allows an author to have a new version created on the server and continue editing. Close button on individual tabs A close button has been added to the tabs making it easier to close a specific tab. Outline Editor Enhancements Authors will have the option to prevent concepts from immediately displaying in the Developer when an outline item is selected. This makes it faster to move around in the outline editor. Tell us which feature you're most excited to use in the comments.

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  • default xna 4.0 gametime don´t works well for 2D physics

    - by EusKoder
    I am developing a game using Visual Studio 2010 and XNA 4.0, after advancing to some extent with the project (a platform based 2d platformer msdn starter kit) I got to test it on different computers with different hardware (CPU, graphics, etc.) and I found that the speed of movement object of the game is quite different, I implemented the PSK physics msdn that are based on time, /// <summary> /// Updates the player's velocity and position based on input, gravity, etc. /// </summary> public void ApplyPhysics(GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; Vector2 previousPosition = Position; // Base velocity is a combination of horizontal movement control and // acceleration downward due to gravity. velocity.X += movement * MoveAcceleration * elapsed; velocity.Y = MathHelper.Clamp(velocity.Y + GravityAcceleration * elapsed, -MaxFallSpeed, MaxFallSpeed); velocity.Y = DoJump(velocity.Y, gameTime); // Apply pseudo-drag horizontally. if (IsOnGround) velocity.X *= GroundDragFactor; else velocity.X *= GroundDragFactor; //velocity.X *= AirDragFactor; // Prevent the player from running faster than his top speed. velocity.X = MathHelper.Clamp(velocity.X, -MaxMoveSpeed, MaxMoveSpeed); // Apply velocity. Position += velocity *elapsed; Position = new Vector2((float)Math.Round(Position.X), (float)Math.Round(Position.Y)); // If the player is now colliding with the level, separate them. HandleCollisions(gameTime); // If the collision stopped us from moving, reset the velocity to zero. if (Position.X == previousPosition.X) velocity.X = 0; if (Position.Y == previousPosition.Y) { velocity.Y = 0; jumpTime = 0.0f; } } tested eg with a PC (PC1) 2.13GHz Intel Core 2 6400 / ATI Radeon HD 4670 and another one: (pc2) 3.00GHz Intel Pentium D / Intel 82945G Express Chipset Family by displacement difference (moving x axis at supossed (position = velocity * gametime.ElapsedGameTime.TotalSeconds) constant velocity, for example) is 3 seconds in a total of 20 (example: moving pc1 player sprite 6000 pixels in the x-axis at 20 seconds and pc 2 runs the same distance in 17 ). Tested on a 3rd PC: i72700k / Gigabyte GTX 560 TI the results are even worse, after some time after starting the game gets like 3 times slower and showing the number of pixels in each frame moved in a debug window in the game (counting updatespersecond with counter variable for updates cuantity and gametime for counting a second show 63fps), it appears as if the number is always constant ( refreshments lose the Update method?). In this pc if I put the game in fullscreen during the course of the game, the effect of "go slow" is immediate and restore window mode sometimes yield returns to "normal" and sometimes not. Eventually I began to try a new project to test whether the movement is constant in different pc loading only one sprite and its position value in screen printing. Occur The same. I even tried moving a constant amount of pixels explicitly (position + = 5) and different speeds in different pc quantities of pixels moved in x time. I have the game loop as the default (fixedTimeStep=true;SynchronizeWithVerticalRetrace=true;). I've also tried turning off and creating another timestep as discussed in different post (eg http://gafferongames.com/game-physics/fix-your-timestep/ but i can´t achieve the desired result, move the same number of pixels in X seconds on different computers with windows. All pc used for tests use windows 7 enterprise pc1 == x86 the others are x64. The weirdest thing is that I find information about people describing the same problem and that I wear long nights of searches. Thanks for your help.

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  • Post build events using ROBOCOPY instead of XCOPY

    - by Vizioz Limited
    I don't know about you, but for a long time I have used XCOPY statements in my Visual Studio post build events to copy my Umbraco files from the project folders to the local version of the website associated with the project.For the last few months we have been building a website framework for a client, who has subsequently sold the site to 5 clients, each with a different skin and some variations in their functional requirements.So, we now have a single source solutions, that builds and copies the site files into 5 seperate local websites, which enables us to easily test them all, what we had found was that this process was starting to slow up our build process and was reaching 30-45 seconds on a high spec Quad core machine (and slower on others)Today I asked Colin to create seperate Solution Configurations within Visual Studio so that while we were developing we could target a single site, and when we wanted to test all sites, we could target "ALL" and the Post Build script would then copy the files to all sites.This worked well, and with a couple of other optimisations, our build was now taking about 10 seconds for a single site.Then Colin came across ROBOCOPY and suggested that maybe this would be a suitable alternative to XCOPY, well, I had not heard of it.. (shock horror some of you shout, some I am sure like me, are also wondering what it is!)ROBOCOPY is new in Windows Vista & Windows 7 (you can also download it for XP & Windows 2003) and it has a lot of additional features, the two that were most interesting to us were:/MIR = Mirror a folder tree/XD = Exclude Directories/NP = No Progress (i.e. it does not give you a chart of it's results, which just fills up your Output window!)So, we set about implementing ROBOCOPY, we decided to use the /MIR switch on all folders that we knew were always stored in our project folders:- images- css- masterpages- xsltAnd for other files we just used the straight robocopy functionality.We also decided to exclude all the .SVN directories using the /XD switch and finally we added the /NP switch as mentioned above.The beauty of all of this, is the /MIR functionality, as this means that only files that have changed will be copied across which greatly speeds up the process, especially on the images folders which previously copied across on every build, now, if we add a new image to the project it will be copied across automatically and then never again, unless we change it of course!The build time now for all sites is approximately 4 seconds and for a single site, 2 seconds, I would highly recommend the time to make the same optimisations to your build processes if you have not done so already.

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  • Best Practices - updated: which domain types should be used to run applications

    - by jsavit
    This post is one of a series of "best practices" notes for Oracle VM Server for SPARC (formerly named Logical Domains). This is an updated and enlarged version of the post on this topic originally posted October 2012. One frequent question "what type of domain should I use to run applications?" There used to be a simple answer: "run applications in guest domains in almost all cases", but now there are more things to consider. Enhancements to Oracle VM Server for SPARC and introduction of systems like the current SPARC servers including the T4 and T5 systems, the Oracle SuperCluster T5-8 and Oracle SuperCluster M6-32 provide scale and performance much higher than the original servers that ran domains. Single-CPU performance, I/O capacity, memory sizes, are much larger now, and far more demanding applications are now being hosted in logical domains. The general advice continues to be "use guest domains in almost all cases", meaning, "use virtual I/O rather than physical I/O", unless there is a specific reason to use the other domain types. The sections below will discuss the criteria for choosing between domain types. Review: division of labor and types of domain Oracle VM Server for SPARC offloads management and I/O functionality from the hypervisor to domains (also called virtual machines), providing a modern alternative to older VM architectures that use a "thick", monolithic hypervisor. This permits a simpler hypervisor design, which enhances reliability, and security. It also reduces single points of failure by assigning responsibilities to multiple system components, further improving reliability and security. Oracle VM Server for SPARC defines the following types of domain, each with their own roles: Control domain - management control point for the server, runs the logical domain daemon and constraints engine, and is used to configure domains and manage resources. The control domain is the first domain to boot on a power-up, is always an I/O domain, and is usually a service domain as well. It doesn't have to be, but there's no reason to not leverage it for virtual I/O services. There is one control domain per T-series system, and one per Physical Domain (PDom) on an M5-32 or M6-32 system. M5 and M6 systems can be physically domained, with logical domains within the physical ones. I/O domain - a domain that has been assigned physical I/O devices. The devices may be one more more PCIe root complexes (in which case the domain is also called a root complex domain). The domain has native access to all the devices on the assigned PCIe buses. The devices can be any device type supported by Solaris on the hardware platform. a SR-IOV (Single-Root I/O Virtualization) function. SR-IOV lets a physical device (also called a physical function) or PF) be subdivided into multiple virtual functions (VFs) which can be individually assigned directly to domains. SR-IOV devices currently can be Ethernet or InfiniBand devices. direct I/O ownership of one or more PCI devices residing in a PCIe bus slot. The domain has direct access to the individual devices An I/O domain has native performance and functionality for the devices it owns, unmediated by any virtualization layer. It may also have virtual devices. Service domain - a domain that provides virtual network and disk devices to guest domains. The services are defined by commands that are run in the control domain. It usually is an I/O domain as well, in order for it to have devices to virtualize and serve out. Guest domain - a domain whose devices are all virtual rather than physical: virtual network and disk devices provided by one or more service domains. In common practice, this is where applications are run. Device considerations Consider the following when choosing between virtual devices and physical devices: Virtual devices provide the best flexibility - they can be dynamically added to and removed from a running domain, and you can have a large number of them up to a per-domain device limit. Virtual devices are compatible with live migration - domains that exclusively have virtual devices can be live migrated between servers supporting domains. On the other hand: Physical devices provide the best performance - in fact, native "bare metal" performance. Virtual devices approach physical device throughput and latency, especially with virtual network devices that can now saturate 10GbE links, but physical devices are still faster. Physical I/O devices do not add load to service domains - all the I/O goes directly from the I/O domain to the device, while virtual I/O goes through service domains, which must be provided sufficient CPU and memory capacity. Physical I/O devices can be other than network and disk - we virtualize network, disk, and serial console, but physical devices can be the wide range of attachable certified devices, including things like tape and CDROM/DVD devices. In some cases the lines are now blurred: virtual devices have better performance than previously: starting with Oracle VM Server for SPARC 3.1 there is near-native virtual network performance. There is more flexibility with physical devices than before: SR-IOV devices can now be dynamically reconfigured on domains. Tradeoffs one used to have to make are now relaxed: you can often have the flexibility of virtual I/O with performance that previously required physical I/O. You can have the performance and isolation of SR-IOV with the ability to dynamically reconfigure it, just like with virtual devices. Typical deployment A service domain is generally also an I/O domain: otherwise it wouldn't have access to physical device "backends" to offer to its clients. Similarly, an I/O domain is also typically a service domain in order to leverage the available PCI buses. Control domains must be I/O domains, because they boot up first on the server and require physical I/O. It's typical for the control domain to also be a service domain too so it doesn't "waste" the I/O resources it uses. A simple configuration consists of a control domain that is also the one I/O and service domain, and some number of guest domains using virtual I/O. In production, customers typically use multiple domains with I/O and service roles to eliminate single points of failure, as described in Availability Best Practices - Avoiding Single Points of Failure . Guest domains have virtual disk and virtual devices provisioned from more than one service domain, so failure of a service domain or I/O path or device does not result in an application outage. This also permits "rolling upgrades" in which service domains are upgraded one at a time while their guests continue to operate without disruption. (It should be noted that resiliency to I/O device failures can also be provided by the single control domain, using multi-path I/O) In this type of deployment, control, I/O, and service domains are used for virtualization infrastructure, while applications run in guest domains. Changing application deployment patterns The above model has been widely and successfully used, but more configuration options are available now. Servers got bigger than the original T2000 class machines with 2 I/O buses, so there is more I/O capacity that can be used for applications. Increased server capacity made it attractive to run more vertically-scaled applications, such as databases, with higher resource requirements than the "light" applications originally seen. This made it attractive to run applications in I/O domains so they could get bare-metal native I/O performance. This is leveraged by the Oracle SuperCluster engineered systems mentioned previously. In those engineered systems, I/O domains are used for high performance applications with native I/O performance for disk and network and optimized access to the Infiniband fabric. Another technical enhancement is Single Root I/O Virtualization (SR-IOV), which make it possible to give domains direct connections and native I/O performance for selected I/O devices. Not all I/O domains own PCI complexes, and there are increasingly more I/O domains that are not service domains. They use their I/O connectivity for performance for their own applications. However, there are some limitations and considerations: at this time, a domain using physical I/O cannot be live-migrated to another server. There is also a need to plan for security and introducing unneeded dependencies: if an I/O domain is also a service domain providing virtual I/O to guests, it has the ability to affect the correct operation of its client guest domains. This is even more relevant for the control domain. where the ldm command must be protected from unauthorized (or even mistaken) use that would affect other domains. As a general rule, running applications in the service domain or the control domain should be avoided. For reference, an excellent guide to secure deployment of domains by Stefan Hinker is at Secure Deployment of Oracle VM Server for SPARC. To recap: Guest domains with virtual I/O still provide the greatest operational flexibility, including features like live migration. They should be considered the default domain type to use unless there is a specific requirement that mandates an I/O domain. I/O domains can be used for applications with the highest performance requirements. Single Root I/O Virtualization (SR-IOV) makes this more attractive by giving direct I/O access to more domains, and by permitting dynamic reconfiguration of SR-IOV devices. Today's larger systems provide multiple PCIe buses - for example, 16 buses on the T5-8 - making it possible to configure multiple I/O domains each owning their own bus. Service domains should in general not be used for applications, because compromised security in the domain, or an outage, can affect domains that depend on it. This concern can be mitigated by providing guests' their virtual I/O from more than one service domain, so interruption of service in one service domain does not cause an application outage. The control domain should in general not be used to run applications, for the same reason. Oracle SuperCluster uses the control domain for applications, but it is an exception. It's not a general purpose environment; it's an engineered system with specifically configured applications and optimization for optimal performance. These are recommended "best practices" based on conversations with a number of Oracle architects. Keep in mind that "one size does not fit all", so you should evaluate these practices in the context of your own requirements. Summary Higher capacity servers that run Oracle VM Server for SPARC are attractive for applications with the most demanding resource requirements. New deployment models permit native I/O performance for demanding applications by running them in I/O domains with direct access to their devices. This is leveraged in SPARC SuperCluster, and can be leveraged in T-series servers to provision high-performance applications running in domains. Carefully planned, this can be used to provide peak performance for critical applications. That said, the improved virtual device performance in Oracle VM Server means that the default choice should still be guest domains with virtual I/O.

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  • multiple webapps in tomcat -- what is the optimal architecture?

    - by rvdb
    I am maintaining a growing base of mainly Cocoon-2.1-based web applications [http://cocoon.apache.org/2.1/], deployed in a Tomcat servlet container [http://tomcat.apache.org/], and proxied with an Apache http server [http://httpd.apache.org/docs/2.2/]. I am conceptually struggling with the best way to deploy multiple web applications in Tomcat. Since I'm not a Java programmer and we don't have any sysadmin staff I have to figure out myself what is the most sensible way to do this. My setup has evolved through 2 scenarios and I'm considering a third for maximal separation of the distinct webapps. [1] 1 Tomcat instance, 1 Cocoon instance, multiple webapps -tomcat |_ webapps |_ webapp1 |_ webapp2 |_ webapp[n] |_ WEB-INF (with Cocoon libs) This was my first approach: just drop all web applications inside a single Cocoon webapps folder inside a single Tomcat container. This seemed to run fine, I did not encounter any memory issues. However, this poses a maintainability drawback, as some Cocoon components are subject to updates, which often affect the webapp coding. Hence, updating Cocoon becomes unwieldy: since all webapps share the same pool of Cocoon components, updating one of them would require the code in all web applications to be updated simultaneously. In order to isolate the web applications, I moved to the second scenario. [2] 1 Tomcat instance, each webapp in its dedicated Cocoon environment -tomcat |_ webapps |_ webapp1 | |_ WEB-INF (with Cocoon libs) |_ webapp1 | |_ WEB-INF (with Cocoon libs) |_ webapp[n] |_ WEB-INF (with Cocoon libs) This approach separates all webapps into their own Cocoon environment, run inside a single Tomcat container. In theory, this works fine: all webapps can be updated independently. However, this soon results in PermGenSpace errors. It seemed that I could manage the problem by increasing memory allocation for Tomcat, but I realise this isn't a structural solution, and that overloading a single Tomcat in this way is prone to future memory errors. This set me thinking about the third scenario. [3] multiple Tomcat instances, each with a single webapp in its dedicated Cocoon environment -tomcat |_ webapps |_ webapp1 |_ WEB-INF (with Cocoon libs) -tomcat |_ webapps |_ webapp2 |_ WEB-INF (with Cocoon libs) -tomcat |_ webapps |_ webapp[n] |_ WEB-INF (with Cocoon libs) I haven't tried this approach, but am thinking of the $CATALINA_BASE variable. A single Tomcat distribution can be multiply instanciated with different $CATALINA_BASE environments, each pointing to a Cocoon instance with its own webapp. I wonder whether such an approach could avoid the structural memory-related problems of approach [2], or will the same issues apply? On the other hand, this approach would complicate management of the Apache http frontend, as it will require the AJP connectors of the different Tomcat instances to be listening at different ports. Hence, Apache's worker configuration has to be updated and reloaded whenever a new webapp (in its own Tomcat instance) is added. And there seems no way to reload worker.properties without restarting the entire Apache http server. Is there perhaps another / more dynamic way of 'modularizing' multiple Tomcat-served webapps, or can one of these scenarios be refined? Any thoughts, suggestions, advice much appreciated. Ron

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  • Combine multiple unix commands into one output

    - by Ben McCormack
    I need to search our mail logs for a specific e-mail address. We keep a current file named maillog as well as a week's worth of .bz2 files in the same folder. Currently, I'm running the following commands to search for the file: grep [email protected] maillog bzgrep [email protected] *.bz2 Is there a way combine the grep and bzgrep commands into a single output? That way, I could pipe the combined results to a single e-mail or a single file.

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  • 2 (or 3 or 4...) websites in IIS, pointing to same ASP.NET application IIS

    - by billfredtom
    I wish to maintain a single a single code base (ASP.NET app) setup at c:\inetpub\wwwroot\myApp, and point several IIS websites at this single code base. Will this be an issue? Will IIS see this as a conflict in resource allocation? Reasons why I want to do it: Each IIS website can then have it's own IP, SSL cert, etc. Each IIS website can have it's own ISAPI filters installed for friendly URLs, etc. Easier to maintain the code base by having single point of deployment

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  • 14 WordPress Photo Blog & Portfolio Themes

    - by Aditi
    The best thing you can do to preserve your memories is to capture them. Photographs can help you relive all those sweet moments you had with your special someone or the ones closest to you. With the sudden explosion in the number of blogs on blogosphere it was quite obvious that many bloggers would like to share their most cherished memories on their blog. We saw blogs full of images along with the intricate details and now we are presenting you some WordPress themes to help you showcase your photography or make a photo blog so that you can share those small delights you captured with your special ones, no matter where they are. These WordPress photo blog themes are not just limited for personal use as some of them have been designed especially for professional use. Graphix Price: $69 Single & $149 Developer Package | DownLoad DeepFocus Price: $39 Package | DownLoad ReCapture Price: $50 or $75 Package | DownLoad PhotoGraphic Price: $50 or $75 Package | DownLoad PhotoLand Price: $39 Single & $99 Developer Package | DownLoad SimplePress Perfect Theme for showcasing your Portfolio, very simple & easy to navigate. Lots of Features. Price: $39 Single & $99 Developer Package | DownLoad ePhoto Price: $39 Single & $99 Developer Package | DownLoad Outline Price: $50 or $75 Package | DownLoad Gallery The theme features a simple options panel for easy setup, automatic resizing & cropping for thumbnails, and 5 colour styles. Price: $49 | DownLoad eGallery eGallery is one of the best theme to showcase your images. It has some features which you don’t see in any other themes of this kind. It’s particularly nice if you want to encourage social interaction as readers can rate and comment on your images. It is compatible with all major web browsers. Price: $39 | DownLoad Photoblog Price: $49 | DownLoad Ultra Web Studio Price: $30 | DownLoad Showtime Ultimate WordPress Theme for you to create your web portfolio, 3 different styles. Price: $40 | DownLoad Boomerang Price: $35 | DownLoad Related posts:6 PhotoBlog Portfolio WordPress Themes Wootube WordPress Video Blog Theme 7 Portfolio WordPress Themes

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  • Triangle Line-Segment Intersection - detecting near misses

    - by Will
    A ray is a very poor approximation of a player! I think approximating a player with a sphere traveling a straight line each game tick will solve my problems of the player intersecting edges of scenery because their line segment missed it yet their own model is not infinitely thin... I have a 3D triangle and a line segment. I have the normal triangle-line-segment intersection code which I admit I have only a woolly grasp of. To model movement and compute collisions of the player I have to determine if a line passes within sphere-radius of a triangle. But I can find no convenient line near-miss intersection code! Here's the classic triangle intersection ### commented ### code with my starting assumptions: function triangle_ray_intersection(a,b,c,ray_origin,ray_dir,ray_radius) { // http://softsurfer.com/Archive/algorithm_0105/algorithm_0105.htm#intersect_RayTriangle%28%29 // get triangle edge vectors and plane normal var u = vec3_sub(b,a); var v = vec3_sub(c,a); var n = vec3_cross(u,v); if(n[0]==0 && n[1]==0 && n[2]==0) return null; // triangle is degenerate var w0 = vec3_sub(ray_origin,a); var j = vec3_dot(n,ray_dir); if(Math.abs(j) < 0.00000001) { //### if parallel, might still pass within ray_radius of it return null; // parallel, disjoint or on plane } var i = -vec3_dot(n,w0); // get intersect point of ray with triangle plane var k = i / j; if(k < 0.0) return null; // ray goes away from triangle //### as its a line segment, k > 1+ray_radius means no intersect var hit = vec3_add(ray_origin,vec3_scale(ray_dir,k)); // intersect point of ray and plane // is I inside T? //### here I'm a bit lost; this is presumably computing barycentric coordinates? var uu = vec3_dot(u,u); var uv = vec3_dot(u,v); var vv = vec3_dot(v,v); var w = vec3_sub(hit,a); var wu = vec3_dot(w,u); var wv = vec3_dot(w,v); var D = uv * uv - uu * vv; var s = (uv * wv - vv * wu) / D; //### therefore, compute if its within ray_radius scaled to the 0..1 of barycentric coordinates? if(s<0.0 || s>1.0) return null; // I is outside T var t = (uv * wu - uu * wv) / D; if(t<0.0 || (s+t)>1.0) return null; // I is outside T //### finally, if it passses a barycentric test it might still be too far //### to a point; must check that its distance from a corner is within ray_radius too if more than one barycentric coord is >1 //### so we have rounded corners... return [hit,n]; // I is in T } Given the distance between the point of plane intersection and each corner, I ought to be able to determine distance at world scale of how far beyond the edge - beyond 1.0 in barycentric coordinates for each axis - that point is... At this point my head explodes! Is this the right track? What's the actual code? UPDATE: you can earn 100 pts on SO if you answer this question there...! How can you determine if a line segment passes within some distance of a triangle?

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  • Oracle Access Manager 11.1.2 Certified with E-Business Suite 12

    - by Elke Phelps (Oracle Development)
    I am happy to announce that Oracle Access Manager 11gR2 (11.1.2) is now certified with E-Business Suite Releases 12.0.6 and 12.1. If you are implementing single sign-on for the first time, or are an existing Oracle Access Manager user, you may integrate with Oracle Access Manager 11gR2 using Oracle Access Manager WebGate and Oracle E-Business Suite AccessGate. Supported Architecture and Release Versions Oracle Access Manager 11.1.2 Oracle E-Business Suite Release 12.0.6, 12.1.1+ Oracle Identity Management 11.1.1.5, 11.1.1.6 Oracle Internet Directory 11.1.1.6 Oracle WebLogic Server 10.3.0.5+ What's New In This Oracle Access Manager 11gR2 Integration? Simplified integration: We've simplified the instructions and cut the number of pages, while adding clarity to the steps. Automation of configuration steps:  We've automated some of the required configuration steps. This is the first phase of automation and diagnostics that are part of our roadmap for this integration. Use of default OAM Login page: We are reducing the required troubleshooting by delivering the default OAM Login page for the integration. A custom login page can still be created by using Oracle Access Manager. Use of the Detached Credential collector in a Demilitarized Zone: We have certified the Detached Credential collector as part of a DMZ configuration. This will enhance the security of the underlying Oracle Access Manager and E-Business Suite components, which will now be required only within a company's intranet.   Choosing the Right Architecture Our previously published blog article and support note with single sign-on recommended and certified integration paths has been updated to include Oracle Access Manager 11gR2: Overview of Single Sign-On Integration Options for Oracle E-Business Suite (Note 1388152.1) Other References Integrate with Oracle Access Manager 11gR2 (11.1.2) using Oracle E-Business Suite AccessGate (Note 1484024.1) Overview of Single Sign-On Integration Options for Oracle E-Business Suite (Note 1388152.1) Related Articles Understanding Options for Integrating Oracle Access Manager with E-Business Suite Why Does E-Business Suite Integration with OAM Require Oracle Internet Directory? In-Depth: Using Third-Party Identity Managers with E-Business Suite Release 12

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