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  • What would make a noise in a PC on graphics operations on a passively-cooled system?

    - by T.J. Crowder
    I have this system based on the Intel D510MO motherboard, which is basically an Atom D510 (dual-core HT Atom w/built-in GPU), an Intel NM10 chipset, and a Realtek Gigabit LAN controller. It's entirely passively cooled. I noticed almost immediately that there was a kind of very, very soft noise that corresponded with graphics operations, sort of the noise you'd get if you had a sheet of flat paper and slid something really light across it — but more electronic than that. I wrote it off as observation error and/or disk activity triggered by the graphics operation (although the latter seemed like a lot of unnecessary disk activity). It isn't. I got curious enough that I finally did a few controlled experiments, and here's what I've determined: It isn't the HDD. For one thing, the sounds the HDD makes (when seeking, when reading or writing, when just sitting there spinning) is different. For another, I used sudo hdparm -y /dev/sda (I'm using Ubuntu 10.04 LTS) to temporarily put the disk on standby while making sure that non-disk graphics op was happening in a loop. The disk spun down, but the other sound continued, corresponding perfectly with the timing of the graphics op. (Then the disk spun up again, but it takes long enough that I could rule out the HDD.) It isn't the monitor; I ensured the two were well physically-separated and the sound was definitely coming from the main box. It isn't something else in the room; the sound is coming from the box. It isn't cross-talk to an audio circuit coming out the speakers. (It doesn't have any speakers.) It isn't my mouse (e.g., when I'm trying to make graphics ops happen); the sound happens if I set up a recurring operation and don't use the mouse at all, or if I lift the mouse off the table slightly (but enough that the laser still registers movement). It isn't the voices in my head; they never whisper like that. Other observations: It doesn't seem to matter what the graphics operation is; anything that changes what's on the screen seems to do it. I get the sound when moving the mouse over the Chromium tab bar (which makes the tab backgrounds change); I get it when a web page has a counter on it that changes the text on the page: I get it when dragging window contents around. The sound is very, very slightly louder if the graphics op is larger, like scrolling a text area when writing a question on superuser.com, than for smaller operations like the tick counter on the web page. But it's very slight. It's fairly loud (and of good duration) when the op involves color changes to substantial surface areas. For instance, when asking a question here on superuser and you move the cursor between the question box and the tag box, and the help to the right fades out, changes, and fades back in. (Yet another example related to the web browser, so let me say: I hear it when operations completely unrelated to the web browser as well.) It doesn't sound like arcing or anything like that (I'd've shut off the machine Right Quick Like if it did). Moving windows does it. Scrolling windows (by and large) doesn't. I have the feeling I've heard this sort of thing before, when all system fans were on low and such, with other systems — but (again) written it off as observational error. For all the world it's like I'm hearing the CPU working (as opposed to the GPU; note the window scroll thing above) or data being transferred somewhere, but that just seems...unlikely. So what am I hearing? This may seem like a very localized question, but perhaps other silent PC enthusiasts may be interested as well...

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  • I have a NGINX server configured to work with node.js, but many times a file of 1.03MB of js is not loaded by various browser and various pc

    - by Totty
    I'm using this in a local LAN so it should be quite fast. The nginx server use the node.js server to serve static files, so it must pass throught node.js to download the files, but that is not a problem when I'm not using the nginx. In chrome with debugger on I can see that the status is: 206 - partial content and it only has downloaded 31KB of 1.03MB. After 1.1 min it turns red and the status failed. Waiting time: 6ms Receiving: 1.1 min The headers in google chrom: Request URL:http://192.168.1.16/production/assembly/script/production.js Request Method:GET Status Code:206 Partial Content Request Headersview source Accept:*/* Accept-Charset:ISO-8859-1,utf-8;q=0.7,*;q=0.3 Accept-Encoding:gzip,deflate,sdch Accept-Language:pt-PT,pt;q=0.8,en-US;q=0.6,en;q=0.4 Connection:keep-alive Cookie:connect.sid=s%3Abls2qobcCaJ%2FyBNZwedtDR9N.0vD4Fi03H1bEdCszGsxIjjK0lZIjJhLnToWKFVxZOiE Host:192.168.1.16 If-Range:"1081715-1350053827000" Range:bytes=16090-16090 Referer:http://192.168.1.16/production/assembly/ User-Agent:Mozilla/5.0 (Windows NT 6.0) AppleWebKit/537.4 (KHTML, like Gecko) Chrome/22.0.1229.94 Safari/537.4 Response Headersview source Accept-Ranges:bytes Cache-Control:public, max-age=0 Connection:keep-alive Content-Length:1 Content-Range:bytes 16090-16090/1081715 Content-Type:application/javascript Date:Mon, 15 Oct 2012 09:18:50 GMT ETag:"1081715-1350053827000" Last-Modified:Fri, 12 Oct 2012 14:57:07 GMT Server:nginx/1.1.19 X-Powered-By:Express My nginx configurations: File 1: user totty; worker_processes 4; pid /var/run/nginx.pid; events { worker_connections 768; # multi_accept on; } http { ## # Basic Settings ## sendfile on; tcp_nopush on; tcp_nodelay on; keepalive_timeout 65; types_hash_max_size 2048; # server_tokens off; # server_names_hash_bucket_size 64; # server_name_in_redirect off; include /etc/nginx/mime.types; default_type application/octet-stream; ## # Logging Settings ## access_log /home/totty/web/production01_server/node_modules/production/_logs/_NGINX_access.txt; error_log /home/totty/web/production01_server/node_modules/production/_logs/_NGINX_error.txt; ## # Gzip Settings ## gzip on; gzip_disable "msie6"; # gzip_vary on; # gzip_proxied any; # gzip_comp_level 6; # gzip_buffers 16 8k; # gzip_http_version 1.1; # gzip_types text/plain text/css application/json application/x-javascript text/xml application/xml application/xml+rss text/javascript; ## # nginx-naxsi config ## # Uncomment it if you installed nginx-naxsi ## #include /etc/nginx/naxsi_core.rules; ## # nginx-passenger config ## # Uncomment it if you installed nginx-passenger ## #passenger_root /usr; #passenger_ruby /usr/bin/ruby; ## # Virtual Host Configs ## autoindex on; include /home/totty/web/production01_server/_deployment/nginxConfigs/server/*; } File that is included by the previous file: server { # custom location for entry # using only "/" instead of "/production/assembly" it # would allow you to go to "thatip/". In this way # we are limiting to "thatip/production/assembly/" location /production/assembly/ { # ip and port used in node.js proxy_pass http://127.0.0.1:3000/; } location /production/assembly.mongo/ { proxy_pass http://127.0.0.1:9000/; proxy_redirect off; } location /production/assembly.logs/ { autoindex on; alias /home/totty/web/production01_server/node_modules/production/_logs/; } }

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  • How to design a data model that deals with (real) contracts?

    - by Geoffrey
    I was looking for some advice on designing a data model for contract administration. The general life cycle of a contract is thus: Contract is created and in a "draft" state. It is viewable internally and changes may be made. Contract goes out to vendor, status is set to "pending" Contract is rejected by vendor. At this state, nothing can be done to the contract. No statuses may be added to the collection. Contract is accepted by vendor. At this state, nothing can be done to the contract. No statuses may be added to the collection. I obviously want to avoid a situation where the contract is accepted and, say, the amount is changed. Here are my classes: [EnforceNoChangesAfterDraftState] public class VendorContract { public virtual Vendor Vendor { get; set; } public virtual decimal Amount { get; set; } public virtual VendorContact VendorContact { get; set; } public virtual string CreatedBy { get; set; } public virtual DateTime CreatedOn { get; set; } public virtual FileStore Contract { get; set; } public virtual IList<VendorContractStatus> ContractStatus { get; set; } } [EnforceCorrectWorkflow] public class VendorContractStatus { public virtual VendorContract VendorContract { get; set; } public virtual FileStore ExecutedDocument { get; set; } public virtual string Status { get; set; } public virtual string Reason { get; set; } public virtual string CreatedBy { get; set; } public virtual DateTime CreatedOn { get; set; } } I've omitted the filestore class, which is basically a key/value lookup to find the document based on its guid. The VendorContractStatus is mapped as a many-to-one in Nhibernate. I then use a custom validator as described here. If anything but draft is returned in the VendorContractStatus collection, no changes are allowed. Furthermore the VendorContractStatus must follow the correct workflow (you can add a rejected after a pending, but you can't add anything else to the collection if a reject or accepted exists, etc.). All sounds alright? Well a colleague has argued that we should simply add an "IsDraft" bool property to VendorContract and not accept updates if IsDraft is false. Then we should setup a method inside of VendorContractStatus for updating the status, if something gets added after a draft, it sets the IsDraft property of VendorContract to false. I do not like this as it feels like I'm dirtying up the POCOs and adding logic that should persist in the validation area, that no rules should really exist in these classes and they shouldn't be aware of their states. Any thoughts on this and what is the better practice from a DDD perspective? From my view, if in the future we want more complex rules, my way will be more maintainable over the long run. Say we have contracts over a certain amount to be approved by a manager. I would think it would be better to have a one-to-one mapping with a VendorContractApproval class, rather than adding IsApproved properties, but that's just speculation. This might be splitting hairs, but this is the first real gritty enterprise software project we've done. Any advice would be appreciated!

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  • vconfig created virtual interface and trunking - is the the interface untagged or tagged for that VLAN ID?

    - by kce
    I am trying to setup an additional VLAN on our Debian-based router/firewall (which exists as a virtual machine on Hyper-V), our core switch (an HP Procurve 5406) and a remote HP ProCurve 2610 that is connected via a WAN Transparent Lan Service (TLS) link. Let's work backwards from the network edge: The Debian server has an external connection attached to eth0. The internal interface is eth1, which is connected directly from our Hyper-V host to the 5406. The port that eth1 is attached to is setup as Trk12. The 2610 is attached to Trk9 (which trunks a whole slew of VLANs - Trk9 is our TLS head). I can successfully ping the management IP addresses for my VLAN from both switches but I cannot ping, from either switch, the virtual interface for my new VLAN on the Debian-base router and firewall. The existing VLAN works fine. What gives? The port eth1 is attached to is a trunk, the existing VLAN (ID 98) is untagged on the trunk, the new VLAN (ID 198) is tagged. VLAN 198 is tagged on Trk9 on the 5406 and on the 2610. I can ping the other switch's management IP (10.100.198.2 and 10.100.198.3) from the other respective switch. That leg of the VLAN works - however I cannot communicate with eth1.198's 10.100.198.1. I feel like I'm missing something elementary but what it is remains illusive to me. I suspect the issue is with the vconfig created eth1.198. It should pass the tagged VLAN 198 packets correct? But they cannot seem to get any further than the 5406. Communication on the existing VLAN 98 works fine. From the Debian box: eth1: eth1 Link encap:Ethernet HWaddr 00:15:5d:34:5e:03 inet addr:10.100.0.1 Bcast:10.100.255.255 Mask:255.255.0.0 inet6 addr: fe80::215:5dff:fe34:5e03/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:12179786 errors:0 dropped:0 overruns:0 frame:0 TX packets:20210532 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1586498028 (1.4 GiB) TX bytes:26154226278 (24.3 GiB) Interrupt:9 Base address:0xec00 eth1.198: eth1.198 Link encap:Ethernet HWaddr 00:15:5d:34:5e:03 inet addr:10.100.198.1 Bcast:10.100.198.255 Mask:255.255.255.0 inet6 addr: fe80::215:5dff:fe34:5e03/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1496 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:72 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:3528 (3.4 KiB) # cat /proc/net/vlan/eth1.198: eth1.198 VID: 198 REORDER_HDR: 0 dev->priv_flags: 1 total frames received 0 total bytes received 0 Broadcast/Multicast Rcvd 0 total frames transmitted 72 total bytes transmitted 3528 total headroom inc 0 total encap on xmit 39 Device: eth1 INGRESS priority mappings: 0:0 1:0 2:0 3:0 4:0 5:0 6:0 7:0 EGRESS priority mappings: # ip route 10.100.198.0/24 dev eth1.198 proto kernel scope link src 10.100.198.1 206.174.64.0/20 dev eth0 proto kernel scope link src 206.174.66.14 10.100.0.0/16 dev eth1 proto kernel scope link src 10.100.0.1 default via 206.174.64.1 dev eth0 # iptables -L -v Chain INPUT (policy DROP 6875 packets, 637K bytes) pkts bytes target prot opt in out source destination 41 4320 ACCEPT all -- lo any anywhere anywhere 11481 1560K ACCEPT all -- any any anywhere anywhere state RELATED,ESTABLISHED 107 8058 ACCEPT icmp -- any any anywhere anywhere 0 0 ACCEPT tcp -- eth1 any 10.100.0.0/24 anywhere tcp dpt:ssh 701 317K ACCEPT udp -- eth1 any anywhere anywhere udp dpts:bootps:bootpc Chain FORWARD (policy DROP 1 packets, 40 bytes) pkts bytes target prot opt in out source destination 156K 25M ACCEPT all -- eth1 any anywhere anywhere 215K 248M ACCEPT all -- eth0 eth1 anywhere anywhere state RELATED,ESTABLISHED 0 0 ACCEPT all -- eth1.198 any anywhere anywhere 0 0 ACCEPT all -- eth0 eth1.198 anywhere anywhere state RELATED,ESTABLISHED Chain OUTPUT (policy ACCEPT 13048 packets, 1640K bytes) pkts bytes target prot opt in out source destination From the 5406: # show vlan ports trk12 detail Status and Counters - VLAN Information - for ports Trk12 VLAN ID Name | Status Voice Jumbo Mode ------- -------------------- + ---------- ----- ----- -------- 98 WIFI | Port-based No No Untagged 198 VLAN198 | Port-based No No Tagged

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  • How to extract files from Windows Vista Complete PC Backup?

    - by Martin
    Is there a program or API I can code against to extract individual files from a Windows Vista Complete PC Backup image? I like the idea of having a complete image to restore from, but hate the idea that I have to make two backups, one for restoring individual files, and one for restoring my computer in the event of a catastrophic failure.

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  • Is there a way to make vim display "virtual characters" before/after regular patterns in the buffer?

    - by Laurence Gonsalves
    Vim has list and listchars options that make vim display "virtual characters" (by which I mean characters that aren't actually in the buffer) in certain situations. For example, you can make trailing spaces look like something else, or add a visible character to represent the newline character. I'd like to be able to enable the display of certain characters either before or after certain regular patterns ((perhaps syntax items). Sort of like syntax highlighting, but instead of just changing the color/styling of characters that are in the buffer, I'd like to display extra characters that aren't in the buffer. For example, I'd like to display a virtual : (colon) after all occurrences of the word "where" that appear at the end of a line. Is this possible, and if so, what is the necessary vimscript to do it?

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  • Programming graphics and sound on PC - Total newbie questions, and lots of them!

    - by Russel
    Hello, This isn't exactly specifically a programming question (or is it?) but I was wondering: How are graphics and sound processed from code and output by the PC? My guess for graphics: There is some reserved memory space somewhere that holds exactly enough room for a frame of graphics output for your monitor. IE: 800 x 600, 24 bit color mode == 800x600x3 = ~1.4MB memory space Between each refresh, the program writes video data to this space. This action is completed before the monitor refresh. Assume a simple 2D game: the graphics data is stored in machine code as many bytes representing color values. Depending on what the program(s) being run instruct the PC, the processor reads the appropriate data and writes it to the memory space. When it is time for the monitor to refresh, it reads from each memory space byte-for-byte and activates hardware depending on those values for each color element of each pixel. All of this of course happens crazy-fast, and repeats x times a second, x being the monitor's refresh rate. I've simplified my own likely-incorrect explanation by avoiding talk of double buffering, etc Here are my questions: a) How close is the above guess (the three steps)? b) How could one incorporate graphics in pure C++ code? I assume the practical thing that everyone does is use a graphics library (SDL, OpenGL, etc), but, for example, how do these libraries accomplish what they do? Would manual inclusion of graphics in pure C++ code (say, a 2D spite) involve creating a two-dimensional array of bit values (or three dimensional to include multiple RGB values per pixel)? Is this how it would be done waaay back in the day? c) Also, continuing from above, do libraries such as SDL etc that use bitmaps actual just build the bitmap/etc files into machine code of the executable and use them as though they were build in the same matter mentioned in question b above? d) In my hypothetical step 3 above, is there any registers involved? Like, could you write some byte value to some register to output a single color of one byte on the screen? Or is it purely dedicated memory space (=RAM) + hardware interaction? e) Finally, how is all of this done for sound? (I have no idea :) )

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  • best tool for monitoring incoming/outgoing requests (PC/MAC)?

    - by dave L
    What are the best tools for monitoring incoming/outgoing requests from a PC or MAC? Any tool that works well on both? (my guess is N/A) I'm interested in capturing HTTP (possibly even TCPIP)-based requests and responses. Does Wireshark always come out on top or are there alternatives people feel are better? Thanks for any info.

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  • Virtual drivers with Windows Driver Model - where to begin?

    - by waitinforatrain
    I've never written drivers before but I'm starting an open-source project that involves creating virtual MIDI ports that will send the MIDI data over a network. For this, I presume I would be creating some sort of virtual driver using WDM (unless it's possible with kernel hooks?) - but being a beginner to driver development I don't know where to begin. Does anyone know any useful resources that would help me with this project? Or some open-source code from a similar project that I could fork as a starting point?

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  • Can the get of a property be abstract and the set be virtual?

    - by K. Georgiev
    I have a base class like this: public class Trajectory{ public int Count { get; set; } public double Initial { get; set { Count = 1; } } public double Current { get; set { Count ++ ; } } } So, I have code in the base class, which makes the set-s virtual, but the get-s must stay abstract. So I need something like this: ... public double Initial { abstract get; virtual set { Count = 1; } } ... But this code gives an error. The whole point is to implement the counter functionality in the base class instead in all the derived classes. So, how can I make the get and set of a property with different modifiers?

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  • Red Hat cluster: Failure of one of two services sharing the same virtual IP tears down IP

    - by js.
    I'm creating a 2+1 failover cluster under Red Hat 5.5 with 4 services of which 2 have to run on the same node, sharing the same virtual IP address. One of the services on each node needs a (SAN) disk, the other doesn't. I'm using HA-LVM. When I shut down (via ifdown) the two interfaces connected to the SAN to simulate SAN failure, the service needing the disk is disabled, the other keeps running, as expected. Surprisingly (and unfortunately), the virtual IP address shared by the two services on the same machine is also removed, rendering the still-running service useless. How can I configure the cluster to keep the IP address up?

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  • How do I add/remove items to a ListView in virtual mode?

    - by Eric
    If I'm using a ListView in virtual mode then, as I understand it, the list view only keeps track of a small number of items in the list. As the user scrolls it dynamically retrieves items it needs to show from the virtual list. But what if an item is added or removed from the master list? If an item is added/removed outside of the range of indexes being shown by the list view then I would assume the list view would show the added/missing items when the user scrolls to that index. Is this correct? But what if an item is added/removed from the range of indexes the user is currently viewing? How do I trigger the list view to refresh the items it is currently viewing to show the new/missing items?

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  • Can I get information about the IIS7 virtual directory from Application_Start?

    - by Keith
    I have 3 IIS7 virtual directories which point to the same physical directory. Each one has a unique host headers bound to it and each one runs in its own app pool. Ultimately, 3 instances of the same ASP.NET application. In the Application_Start event handler of global.asax I would like to identify which instance of the application is running (to conditionally execute some code). Since the Request object is not available, I cannot interrogate the current URL so I would like to interrogate the binding information of the current virtual directory? Since the host header binding is unique for each site, it would allow me to identify which application instance is starting up. Does anyone know how to do this or have a better suggestion?

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  • What are the 'best' XNA developed games for PC?

    - by RichK
    I've had a quick google, but can't find anything obvious that answers the question. What are the best games developed using XNA for PC? Any flagship games, original games.. etc? Obviously 'best' is pretty subjective, but I'm sure they'll be a common consensus on some of the good ones. (I don't own an XBox (if that matters...))

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  • Gimpel's PC-lint and Flexelint; Anyone used them?

    - by samoz
    So I've read a few magazine articles and the website for Gimpel's PC-lint and Flexelint C/C++ compiler. It's really expensive (at least for me), but it seems like it might have some merit to warrant the cost. So I'm wondering if anyone else has used/bought them and can provide their opinions?

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  • How to include files from remote server in Eclipse project without copy to local PC?

    - by user209559
    I have to PC, one is server on Linux containing project files ( also build machine ) and another working desktop machine on WinXP. I want to create a project in Eclipse on my desktop machine without coping files to local machine, actually I want to be able to modify remote files and immediately run build, unlike modifying local files and synchronizing with remote project.Is it possible? Thanks

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