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  • Universal Pen Drive Linux Will Not Burn IOS Ubuntu 13.10 To USB [duplicate]

    - by Nick
    This question already has an answer here: How to create a bootable USB stick? 4 answers Universal Pen Drive Linux will not let me burn the iso to my usb. Whenever I attempt it it says 'can not open file 'E:*where I put my downloads*\ubuntu-13.10-desktop-amd64.iso' as archive'. Any help please. I just want to move to ubuntu and hopefully never have to use windows again :D Please help me and walk me through this process.

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  • iOS UITab Bar Icons

    - by Richard Jones
    I’ve been struggling trying to create the icons that are used for different tabs on an iPhone app. The difficulty is, is that each image is a PNG,  but alpha channels are used to represent their selected state. I’ve just come across this fab tool, that takes all the pain away,  using 30x30 png images,  I was able to create a really nice set of icons. http://scottpenberthy.com/tab/   (Respect)

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  • Netflix Rolls Out Polished New iPhone and Android Apps [Video]

    - by Jason Fitzpatrick
    If you’re a Netflix subscriber, you’ve got a brand spanking new mobile interface to take for a spin. Last week Netflix released a brand new iOS interface, this week it’s a brand new Android interface. The above video showcases the new iOS interface for mobile playback on devices like the iPhone and iPad. The slick new layout makes it even easier to browser new content and resume watching content you’ve paused at home or on the go. For a peek at the new (and similar) Android interface, check out the video below: For more information about the respective apps, visit their download pages to read up and grab a copy. Netflix for Android / iOS How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Do leaderboard sets (in Game Center) allow 500 unique leaderboards?

    - by Korey Hinton
    The Game Kit Programming Guide for iOS claims: The number of different leaderboards allowed increases to 500 leaderboards per game when leaderboard sets have been enabled...Leaderboard sets offer developers the ability to combine several leaderboards into a single group. But their example (see image below) implies that a single leaderboard is placed into multiple leaderboard sets. Is that the only way to be able to use the full 500 leaderboards? by combining the same leaderboard into multiple sets? I want to be able to have 500 unique leaderboards that are not duplicated between sets. Is this possible?

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  • Leaked Gmail for Android Version 4.2 Features Pinch-to-Zoom and Swipe-to-Delete [Video]

    - by Jason Fitzpatrick
    If you love keeping an eye at what’s around the corner, this video showcases some of the new features in Gmail for Android–there’s even an APK for those adventurous readers who want to try it. Courtesy of AndroidPolice, we’re treated to the above video showcasing Gmail for Android’s new look and features–including pinch-to-zoom and a swipe-to-delete (or archive), similar to the notification dismissal in Android Jelly Bean. If you’re up for a little unofficial app installation, you can even hit up the link below to check out the full writeup and grab a copy of the unofficial installer. Exclusive: Upcoming Gmail For Android 4.2 Will Finally Have Pinch-To-Zoom, Swipeaway Delete/Archive [AndroidZoom] HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • What are my tool options to prototype a 2D online multiplayer game?

    - by Asher Einhorn
    I'm looking for the best tool to allow me to quickly put together a 2D game that relies largely on networking. It's extremely likely that this game will require a server side program to constantly run. I have little experience with these things and since it's a prototype i'd like the easiest options for achieving this. I am looking to make this game for the web and mobile devices, although at present I only have access to ios hardware, (no android etc). I just want to get the bare bones of this set up so I can test it from the earliest opportunity to see if it's fun. EDIT - doesn't unity have some inbuilt networking stuff in it?

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  • Utiliser une ProgressDialog dans ses applications Android, par Axon de Tuto Mobile

    Axon_TutoMobile vous propose un article sur l'utilisation d' une ProgressDialog dans les applications Android Citation: Le but de ce tutorial est d'expliquer comment utiliser une ProgressDialog dans son application Android. Il peut être parfois utile d'afficher une barre de progression renseignant l'utilisateur sur l'avancement. Android fournit un moyen via la ProgressDialog pour les phases d'attente.

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  • Google I/O 2012 - Writing Efficient Drive Apps for Android

    Google I/O 2012 - Writing Efficient Drive Apps for Android Alain Vongsouvanh, Claudio Cherubino This session goes through how to write Drive apps that synchronize files with Android devices. We'll also go into how to open files on Android devices, or create new files from this environment. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 234 5 ratings Time: 52:45 More in Science & Technology

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  • IOS 6.0.1 - 5W happiness for ALL.

    - by Barry Shulam
    In my first iPad Gen1 and iPad Gen2 I received a 10W charger.  When you plugged in your devices to a lower rated source It would display a msg box telling you the device could not charge from that source.It seem now the latest update for the iPad minis permits the larger brother iPad2 to charge from the 5w charger.I will take longer!  However you are no longer stranded by a limited division of which charger can charge the apple devices -  as they all can, just at different rate now.Try it yourself and let me know if you charge the 3 and 4 with the 5w iphone ipod adapters.Peace,Kosher Koder.

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  • Google I/O 2010 - Writing zippy Android apps

    Google I/O 2010 - Writing zippy Android apps Google I/O 2010 - Writing zippy Android apps Android 201 Brad Fitzpatrick Come hear tips & war stories on making fast, responsive (aka "non-janky") Android apps. No more ANRs! Eliminate event loop stalls! Fast start-ups! Optimized database queries with minimal I/O! Also, learn about the tools and techniques we use to find performance problems across the system and hear what's coming in the future. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 3 0 ratings Time: 57:38 More in Science & Technology

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  • GDD-BR 2010 [1G] Android: Building High-Performance Applications

    GDD-BR 2010 [1G] Android: Building High-Performance Applications Speaker: Tim Bray Track: Android Time: G [16:30 - 17:15] Room: 1 Level: 151 Build Android applications that are smooth, fast, responsive, and a pleasure to use. Also, learn about the tools and techniques we use to track down and fix performance problems. From: GoogleDevelopers Views: 20 0 ratings Time: 33:34 More in Science & Technology

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  • Basic game architechture best practices in Cocos2D on iOS

    - by MrDatabase
    Consider the following simple game: 20 squares floating around an iPhone's screen. Tapping a square causes that square to disappear. What's the "best practices" way to set this up in Cocos2D? Here's my plan so far: One Objective-c GameState singleton class (maintains list of active squares) One CCScene (since there's no menus etc) One CCLayer (child node of the scene) Many CCSprite nodes (one for each square, all child nodes of the layer) Each sprite listens for a tap on itself. Receive tap = remove from GameState Since I'm relatively new to Cocos2D I'd like some feedback on this design. For example I'm unsure of the GameState singleton. Perhaps it's unnecessary.

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  • Twitter annonce son application Android officielle, de quoi raviver les craintes des développeurs in

    Mise à jour du 04.05.2010 par Katleen Twitter annonce son application Android officielle, de quoi raviver les craintes des développeurs indépendants ? Twitter vient de rendre disponible son application officielle pour les appareils tournant sous Android. Comme promis par les dirigeants du réseau social, elle est gratuite. Son widget apparaît sur l'écran d'accueil de l'utilisateur et lui permet de visualiser directement ses tweets sur une carte ou dans son carnet d'adresses, de visualiser ses flux, etc. L'application synchronise également les contacts. Elle ne fonctionne qu'avec Android 2.1 (et versions ultérieures). Elle a été co-développée avec le team d'Android...

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  • Google I/O 2012 - Android Design for Success

    Google I/O 2012 - Android Design for Success Rachel Garb, Jens Nagel, Nate Streu, Matias Duarte You have a great idea for an Android app. You want it to stand out among hundreds of thousands. You want your users to love it and tell everyone they know. The Android User Experience team is here to help. We'll talk about the Android Design guide and other tricks of the trade for creating apps that delight users and help them accomplish their goals. No design background is required. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 46 5 ratings Time: 01:03:04 More in Science & Technology

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  • Android : Google étend le champs d'application de l'API "Fragments" pour lutter contre la fragmentation de l'OS

    Android : Google étend le champs d'application de l'API Fragments aux versions 1.6 de son OS Pour lutter contre la fragmentation de sa plate-forme mobile Dans la lutte contre la fragmentation d'Android, Google vient d'étendre aux anciennes versions de l'OS, l'API « Fragments » conçue à l'origine pour Android 3.0 (alias Honeycomb). Initialement, Fragments a été conçue pour faciliter la tâche de rendre les anciennes applications compatibles avec les périphériques à écrans plus larges, notamment les tablettes que ciblent ess...

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  • Justice : Apple s'attaque à Android 4.1 dans un deuxième procès contre Samsung

    Justice : Apple s'attaque directement à Android 4.1 Dans un deuxième procès qui l'oppose à Samsung Combien de fois avons-nous lu, dans certains commentaires de nos articles qui traitent des procès qu'Apple intente aux constructeurs qui lancent des modèles sous Android, que Google et son OS mobile n'étaient pas visés ? Nous avions beau expliquer que c'était bien Android qui était dans la ligne de mire d'Apple (ce qui est d'ailleurs l'analyse de Google), pour certains, nous ne faisions qu'extrapoler pour jeter le doute dans l'esprit des développeurs de cette plateforme. Que ceux-là veuillent bien nous excuser. Apple assigne aujourd'hui Android 4.1 en justice. ...

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  • Sending files via HTTP to web service

    - by Serguei Fedorov
    I am bit frustrated at the lack of information about this online. Here is the issue: I am in charge of creating a iOS application which sends sound data back and forth between the server and the app. The Audio is in small files and thus does not need to be streamed over, but rather it can be sent. Right now, I am using a TCP server I wrote to handle applications like this. However, I want to keep the system as simple as possible and writing your own server and client sockets can get a bit complex and leaves room for crashes. Overall it slows down development because I need to account for packet structure and other things. My question is, can I write an ASPX or PHP web service that lets me pass the files back and forth through GET or POST?

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  • Button click event in the Ogre3d for ios

    - by user1184398
    Is it possible to access the button click event by using the cursor? These are the steps I followed for the button click event using the SDK trays m_pTrayMgr = new OgreBites::SdkTrayManager("TrayMgr", m_pRenderWnd, m_pMouse, this); I create the buttons m_LeftBtn = tray->createButton(OgreBites:: TL_LEFT, "sdk_button_down", "Left"); m_RightBtn = tray->createButton(OgreBites::TL_RIGHT, "sdk_button_up", "Right"); And I am calling this function void OgreFramework::buttonHit(OgreBites::Button* button) { if(button->getName().compare("sdk_button_down") == 0 ) { printf("XXX"); } } But the button hit function is not getting called... Could somebody provide some sample code? I'm not using any cursor for the click.

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  • Cocos2D: Upgrading from OpenGL ES 1.1 to 2.0

    - by Alex
    I have recently starting upgrading my ios game to the latest Cocos2D (2.0 rc), and I am having some difficulties upgrading my texture generation code to OpenGL 2.0. In the old version I generated images with this code: CCRenderTexture *rt = [CCRenderTexture renderTextureWithWidth:WIDTH height:HEIGHT]; [rt beginWithClear:bgColor.r g:bgColor.g b:bgColor.b a:bgColor.a]; glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, 0, verts); glColorPointer(4, GL_FLOAT, 0, colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)nVerts); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); [rt end]; But since OpenGL 2.0 works differently this code won't work. What is the best way to use the new OpenGL?

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  • Apple Developer Program ( Company or single )?

    - by fragant1996
    Me and my brother are both undergraduates in CS. Each one of us has a iPhone and a Macbook. So we decided to develop for the iOS devices. Now we want to create a Apple Developer account, but we just want to have 1 account. Should we share one "single developer account" OR one company account? The price is the same. Since we are both "just" students, we don't have a registered company. 1. Which one should we take ? 2. What are the differences ?

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  • OpenGL ES, orthopgraphics projection and viewport

    - by DarkDeny
    I want to make some simple 2D game on iOS to familiarize myself with OpenGL ES. I started with Ray Wenderlich tutorial (How To Create A Simple 2D iPhone Game with OpenGL ES 2.0 and GLKit). That tutorial is quite good, but I miss some parts of a puzzle. Ray creates orthographic projection using some magic numbers like 480 and 320. It is not clear to me why did he take these numbers, and as far as I can see - sprite is not mapped to the ipad simulator screen one-to-one pixel. I tried to play with parameters with which ortho matrix is created, but I cannot figure out what math is here. How can I calculate numbers (bottom, top, left, right, close, far) which will be parameters to orthographic projection matrix creation and have sprite on the screen shown in its original size?

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  • GDD-BR 2010 [1E] Android: Effective UI Best Practices

    GDD-BR 2010 [1E] Android: Effective UI Best Practices Speaker: Tim Bray Track: Android Time slot: E [14:40 - 15:25] Room: 1 Level: 201 Download Slides (PDF) Good user interfaces and optimized user experiences are important on any device, but are even more important on mobile devices that have limited screen real estate and are being used by people in a hurry. We'll talk about UI and UX design patterns on Android and how to use them to greatest effect. From: GoogleDevelopers Views: 1 0 ratings Time: 38:16 More in Science & Technology

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  • Cocos2D: Upgrading from OpenGL 1.1 to 2.0

    - by Alex
    I have recently starting upgrading my ios game to the latest Cocos2D (2.0 rc), and I am having some difficulties upgrading my texture generation code to OpenGL 2.0. In the old version I generated images with this code: CCRenderTexture *rt = [CCRenderTexture renderTextureWithWidth:WIDTH height:HEIGHT]; [rt beginWithClear:bgColor.r g:bgColor.g b:bgColor.b a:bgColor.a]; glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, 0, verts); glColorPointer(4, GL_FLOAT, 0, colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)nVerts); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); [rt end]; But since OpenGL 2.0 works differently this code won't work. What is the best way to use the new OpenGL?

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  • How can I fix latency problems for car game?

    - by Freddy
    Basically I'm trying to make a online car racing game for IOS using Game Center real time multiplayer. I have setup a timer that sends data every 0.02 seconds to the other player with the current position and current angle. However sometimes, it will take LONGER then these 0.02 seconds for the package to be sent and then received. In this case i have implemented a method that "calculate" what the next position should be if no position is received based on the last position and angle. However, when the data then receives for let say 0.04 seconds after, it will change back to the last position, which will result in the car "jumping" back and lag. And If i just keep ignoring the data it will never take any input from the other user. Is their any way to prevent this? I suppose this needs to be fixed with some client-sided algorithm.

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  • How can I prototype my app better?

    - by uber_llama
    A few weeks ago I saw a story about a master app designer showing how he worked with good old pen and paper to do effective prototyping before writing code. I'm unable to dig up that story (and I think it was a video) but if you could recommend any other useful resources I'd appreciate them. I know roughly what I want to build, but want a useful framework for thinking about how the screens should flow together. The app I want to build is for the iOS platform, but I think the video might have been about creating a web app. Thanks!

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