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  • pyPDF - Retrieve page numbers from document

    - by SquidneyPoitier
    At the moment I'm looking into doing some PDF merging with pyPdf, but sometimes the inputs are not in the right order, so I'm looking into scraping each page for its page number to determine the order it should go in (e.g. if someone split up a book into 20 10-page PDFs and I want to put them back together). I have two questions - 1.) I know that sometimes the page number is stored in the document data somewhere, as I've seen PDFs that render on Adobe as something like [1243] (10 of 150), but I've read documents of this sort into pyPDF and I can't find any information indicating the page number - where is this stored? 2.) If avenue #1 isn't available, I think I could iterate through the objects on a given page to try to find a page number - likely it would be its own object that has a single number in it. However, I can't seem to find any clear way to determine the contents of objects. If I run: pdf.getPage(0).getContents() This usually either returns: {'/Filter': '/FlateDecode'} or it returns a list of IndirectObject(num, num) objects. I don't really know what to do with either of these and there's no real documentation on it as far as I can tell. Is anyone familiar with this kind of thing that could point me in the right direction?

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  • How to avoid geometric slowdown with large Linq transactions?

    - by Shaul
    I've written some really nice, funky libraries for use in LinqToSql. (Some day when I have time to think about it I might make it open source... :) ) Anyway, I'm not sure if this is related to my libraries or not, but I've discovered that when I have a large number of changed objects in one transaction, and then call DataContext.GetChangeSet(), things start getting reaalllly slooowwwww. When I break into the code, I find that my program is spinning its wheels doing an awful lot of Equals() comparisons between the objects in the change set. I can't guarantee this is true, but I suspect that if there are n objects in the change set, then the call to GetChangeSet() is causing every object to be compared to every other object for equivalence, i.e. at best (n^2-n)/2 calls to Equals()... Yes, of course I could commit each object separately, but that kinda defeats the purpose of transactions. And in the program I'm writing, I could have a batch job containing 100,000 separate items, that all need to be committed together. Around 5 billion comparisons there. So the question is: (1) is my assessment of the situation correct? Do you get this behavior in pure, textbook LinqToSql, or is this something my libraries are doing? And (2) is there a standard/reasonable workaround so that I can create my batch without making the program geometrically slower with every extra object in the change set?

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  • How would I compare two Lists(Of <CustomClass>) in VB?

    - by Kumba
    I'm working on implementing the equality operator = for a custom class of mine. The class has one property, Value, which is itself a List(Of OtherClass), where OtherClass is yet another custom class in my project. I've already implemented the IComparer, IComparable, IEqualityComparer, and IEquatable interfaces, the operators =, <>, bool and not, and overriden Equals and GetHashCode for OtherClass. This should give me all the tools I need to compare these objects, and various tests comparing two singular instances of these objects so far checks out. However, I'm not sure how to approach this when they are in a List. I don't care about the list order. Given: Dim x As New List(Of OtherClass) From {New OtherClass("foo"), New OtherClass("bar"), New OtherClass("baz")} Dim y As New List(Of OtherClass) From {New OtherClass("baz"), New OtherClass("foo"), New OtherClass("bar")} Then (x = y).ToString should print out True. I need to compare the same (not distinct) set of objects in this list. The list shouldn't support dupes of OtherClass, but I'll have to figure out how to add that in later as an exception. Not interested in using LINQ. It looks nice, but in the few examples I've played with, adds a performance overhead in that bugs me. Loops are ugly, but they are fast :) A straight code answer is fine, but I'd like to understand the logic needed for such a comparison as well. I'm probably going to have to implement said logic more than a few times down the road.

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  • How to model and handle presentation DTO's to abstract from complicated domain model?

    - by arrages
    Hi I am developing an application that needs to work with a complex domain model using Hibernate. This application uses Spring MVC and using the domain objects in the presentation layer is very messy so I think I should use DTO's that go to and from my service layer so that these match what I need in my views. Now lets assume I have a CarLease entity whose properties are not simple java primitives but it's composed with other entities like Make, Model, etc public class CarLease { private Make make; Private Model model; . . . } most properties are in this fashion and they are selectable using drop down selects on the jsp view, each will post back an ID to the controller. Now considering some standard use cases: create, edit, display How would you go about modeling the presentation DTO's to be used as form backing objects and communication between presentation and service layers?? Would you create a different DTO for each case (create, edit, display), would you make DTO's for the complex attributes? if so where would you translate the ID to entity? how and where would you handle validation, DTO/Domain assembly, what would you return from service layer methods? (create, edit, get) As you can see, I now I will benefit by separating my view from the domain objects (very complex with lots of stuff I don't need.) but I am having a hard time finding any real world examples and best practices for this. I need some architecture guidance from top to bottom, please keep in mind I will use Spring MVC in case that may leverage on your anwser. thanks in advance.

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  • .Net Hash Codes no longer persistent?

    - by RobV
    I have an API where various types have custom hash codes. These hash codes are based on getting the hash of a string representation of the object in question. Various salting techniques are used so that as far as possible Hash Codes do not collide and that Objects of different types with equivalent string representations have different Hash Codes. Obviously since the Hash Codes are based on strings there are some collisions (infinite strings vs the limited range of 32 bit integers). I use hashes based on string representations since I need the hashes to persist over sessions and particularly for use in database storage of objects. Suddenly today my code has started generating different hash codes for Objects which is breaking all kinds of things. It was working earlier today and I haven't touched any of the code involved in Hash Code generation. I'm aware that the .Net documentation allows for implementation of hash codes between .Net framework versions to change (and between 32 and 64 bit versions) but I haven't changed the framework version and there has been no framework updates recently as far as I can remember Any ideas because this seems really weird? Edit Hash Codes are generated like follows: //Compute Hash Code this._hashcode = (this._nodetype + this.ToString() + PlainLiteralHashCodeSalt).GetHashCode();

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  • Implementation help... Subclass NSManagedObject?

    - by Canada Dev
    I'm working on an app where I have some products that I download in a list. The downloaded products are displayed in a table and each will is showing a detail view with more information. These same products can be saved as a favorite, and for this I am using Core Data. I'd like to be able to re-use a bunch of views for displaying the products, which means the stores object and the downloaded object would have to be the same kind. Now, how would I go about best implementing the objects? Can I make a class such as this: FavoriteProduct : NSManageObject // implementation and then subclass Product : FavoriteProduct // implementation ? The CD class just doesn't give me everything. What would be the best way to merge these two object classes so I have as little work ahead of me in terms of implementing the different views for each object? Basically, I just want to be able to call the same methods, etc. on the Product objects as I would on the ones that are FavoriteProduct objects, and re-use views for both kinds. There's only a bit of difference between the two (one is of course stored as a favorite and has some extra values such as notes, tags, while the Product one doesn't). Thanks in advance

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  • Is this use of PreparedStatements in a Thread in JAVA correct?

    - by Gormcito
    I'm still an undergrad just working part time and so I'm always trying to be aware of better ways to do things. Recently I had to write a program for work where the main thread of the program would spawn "task" threads (for each db "task" record) which would perform some operations and then update the record to say that it has finished. Therefore I needed a database connection object and PreparedStatement objects in or available to the ThreadedTask objects. This is roughly what I ended up writing, is creating a PreparedStatement object per thread a waste? I thought static PreparedStatments could create race conditions... Thread A stmt.setInt(); Thread B stmt.setInt(); Thread A stmt.execute(); Thread B stmt.execute(); A´s version never gets execed.. Is this thread safe? Is creating and destroying PreparedStatement objects that are always the same not a huge waste? public class ThreadedTask implements runnable { private final PreparedStatement taskCompleteStmt; public ThreadedTask() { //... taskCompleteStmt = Main.db.prepareStatement(...); } public run() { //... taskCompleteStmt.executeUpdate(); } } public class Main { public static final db = DriverManager.getConnection(...); }

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  • Need help optimizing this Django aggregate query

    - by Chris Lawlor
    I have the following model class Plugin(models.Model): name = models.CharField(max_length=50) # more fields which represents a plugin that can be downloaded from my site. To track downloads, I have class Download(models.Model): plugin = models.ForiegnKey(Plugin) timestamp = models.DateTimeField(auto_now=True) So to build a view showing plugins sorted by downloads, I have the following query: # pbd is plugins by download - commented here to prevent scrolling pbd = Plugin.objects.annotate(dl_total=Count('download')).order_by('-dl_total') Which works, but is very slow. With only 1,000 plugins, the avg. response is 3.6 - 3.9 seconds (devserver with local PostgreSQL db), where a similar view with a much simpler query (sorting by plugin release date) takes 160 ms or so. I'm looking for suggestions on how to optimize this query. I'd really prefer that the query return Plugin objects (as opposed to using values) since I'm sharing the same template for the other views (Plugins by rating, Plugins by release date, etc.), so the template is expecting Plugin objects - plus I'm not sure how I would get things like the absolute_url without a reference to the plugin object. Or, is my whole approach doomed to failure? Is there a better way to track downloads? I ultimately want to provide users some nice download statistics for the plugins they've uploaded - like downloads per day/week/month. Will I have to calculate and cache Downloads at some point? EDIT: In my test dataset, there are somewhere between 10-20 Download instances per Plugin - in production I expect this number would be much higher for many of the plugins.

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  • XSL(like) declarative language as MVC view over strongtyped model?

    - by Martin Kool
    As a huge XSL fan, I am very happy to use xsl as the view in our proprietary MVC framework on ASP.NET. Objects in the model are serialized under the hood using .NET's xml serializer, and we use quite atomic xsl templates to declare how each object or property should transform. For example: <xsl:template match="/Article"> <html> <body> <div class="article"> <xsl:apply-templates /> </div> </body> </html> </xsl:template> <xsl:template match="Article/Title"> <h1> <xsl:apply-templates /> </h1> </xsl:template> <xsl:template match="@*|text()"> <xsl:copy /> </xsl:template> This mechanism allows us to quickly override default matching templates, like having a template matching on the last item in a list, or the selected one, etc. Also, xsl extension objects in .NET allow us just the bit of extra grip that we need. Common shared templates can be split up and included. However Even though I can ignore the verbosity downside of xsl (because Visual Studio schema intellisense + snippets really is slick, praise to the VS-team), the downside of not having intellisense over strongtyped objects in the model is really something that's bugging me. I've seen ASP.NET MVC + user controls in action and really starting to love it, but I wonder; Is there a way of getting some sort of intellisense over XML that we're iterating over, or do you know of a language that offers the freedom and declarativeness of XSL but has the strongtype/intellisense benefits of say webforms/usercontrols/asp.net.mvc-view? (I probably know the answer: "no", and I'll find myself using Phil Haack's utterly cool mvc shizzle soon...)

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  • Python - How to wake up a sleeping process- multiprocessing?

    - by user1162512
    I need to wake up a sleeping process ? The time (t) for which it sleeps is calculated as t = D/S . Now since s is varying, can increase or decrease, I need to increase/decrease the sleeping time as well. The speed is received over a UDP procotol. So, how do I change the sleeping time of a process, keeping in mind the following:- If as per the previous speed `S1`, the time to sleep is `(D/S1)` . Now the speed is changed, it should now sleep for the new time,ie (D/S2). Since, it has already slept for D/S1 time, now it should sleep for D/S2 - D/S1. How would I do it? As of right now, I'm just assuming that the speed will remain constant all throughout the program, hence not notifying the process. But how would I do that according to the above condition? def process2(): p = multiprocessing.current_process() time.sleep(secs1) # send some packet1 via UDP time.sleep(secs2) # send some packet2 via UDP time.sleep(secs3) # send some packet3 via UDP Also, as in threads, 1) threading.activeCount(): Returns the number of thread objects that are active. 2) threading.currentThread(): Returns the number of thread objects in the caller's thread control. 3) threading.enumerate(): Returns a list of all thread objects that are currently active. What are the similar functions for getting activecount, enumerate in multiprocessing?

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  • Most Efficient way to deal with multiple CCSprites?

    - by nardsurfer
    I have four different types of objects within my environment(box2d), each type of object having multiple instances of itself, and would like to find the most efficient way to deal with adding and manipulating all the CCSprites. The sprites are all from different files, so would it be best to create each sprite and add it to a data structure (NSMutableArray) or would I use a CCSpriteBatchNode even though each CCSprite file is different (for each type of object)? Thanks. @interface LevelScene : CCLayer { b2World* world; GLESDebugDraw *m_debugDraw; CCSpriteBatchNode *ballBatch; CCSpriteBatchNode *blockBatch; CCSpriteBatchNode *springBatch; CCSprite *goal; } +(id) scene; // adds a new sprite at a given coordinate -(void) addNewBallWithCoords:(CGPoint)p; // loads the objects (blocks, springs, and the goal), returns the Level Object -(Level) loadLevel:(int)level; @end or using NSMutableArray objects within the Level object... @interface zLevel : zThing { NSMutableArray *springs; NSMutableArray *blocks; NSMutableArray *balls; zGoal *goal; int levelNumber; } @property(nonatomic,retain)NSMutableArray *springs; @property(nonatomic,retain)NSMutableArray *blocks; @property(nonatomic,retain)NSMutableArray *balls; @property(nonatomic,retain)zGoal *goal; @property(nonatomic,assign)int levelNumber; -(void)initWithLevel:(int)level; -(void)loadLevelThings; @end

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  • Could this C cast to avoid a signed/unsigned comparison make any sense?

    - by sharptooth
    I'm reviewing a C++ project and see effectively the following: std::vector<SomeType> objects; //then later int size = (int)objects.size(); for( int i = 0; i < size; ++i ) { process( objects[i] ); } Here's what I see. std::vector::size() returns size_t that can be of some size not related to the size of int. Even if sizeof(int) == sizeof(size_t) int is signed and can't hold all possible values of size_t. So the code above could only process the lower part of a very long vector and contains a bug. That said I'm curious of why the author might have written this? My only guess is that first he omitted the (int) cast and the compiler emitted something like Visual C++ C4018 warning: warning C4018: '<' : signed/unsigned mismatch so the author though that the best way to avoid the compiler warning would be to simply cast the size_t to int thus making the compiler shut up. Is there any other possible sane reason for that C cast?

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  • Should the program logic reside inside the gui object class or be external to the class?

    - by hd112
    I have a question about how to structure code in relation to GUI objects. Suppose I have a dialog that has a list control that has a bunch of names obtained from a database. The user can edit the names. Does the logic reside inside that dialog class or should it be from the outside. To illustrate what I mean, here’s some pseudo code showing the structure of the code when the logic is handled outside the dialog class: NamesDialog : wxDialog { Private: ..stuff.. Public: ... SetNames(wxStringArray names); wxStringArray GetNames(); ..stuff.. } So the user of the class would do something like: wxStringArray names = DatabaseManager::Get()->GetNames(); names.Sort(); NamesDialogObject.SetNames(names); NamesDialogObject.ShowModal(); wxStringArray modified_names = NamesDialogObject.GetNames(); AddToDatabase(modified_names); //or something like this. On the other hand, the database logic can reside inside the NamesDialog class itself. In the show method I can query the database for the names and as the user interacts with the controls (list control in this case), the database can be updated from the event handlers. As a result the NamesDialog class only has the Show() method as there is no need to use SetNames or GetNames() etc. Which method is generally preferred? I don’t have much work experience so I’m not sure which is the proper way to handle it. Sometimes it's easier to handle everything in the class but getting access to objects it interacts with can be challenging. Generally can do it by having the relevant objects be singletons like the database manager in the above example.

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  • Java JCheckBox ArrayList help needed

    - by user2929626
    I'm new to Java and struggling with something which I'm sure must have a simple answer but I can't seem to find it. I have an array of checkbox objects defined as: ArrayList<JCheckBox> checkBoxList A JPanel is created with a grid layout and the checkboxes are added to the JPanel and the ArrayList: for (int i = 0; i < 256; i++) { JCheckBox c = new JCheckBox(); c.setSelected(false); checkBoxList.add(c); mainPanel.add(c); } Yes, there are 256 checkboxes! The panel is added to a JFrame and eventually the GUI is displayed. The user can select any combination of the 256 checkboxes. My class implements Serializable and this ArrayList of checkboxes can be saved and restored using 'Save' and 'Load' GUI buttons. My code to load the saved object is as below: public class LoadListener implements ActionListener { public void actionPerformed(ActionEvent a) { try { // Prompt the user for a load file JFileChooser fileLoad = new JFileChooser(); fileLoad.showOpenDialog(mainFrame); // Create a object/file input stream linking to the selected file ObjectInputStream is = new ObjectInputStream(new FileInputStream(fileLoad.getSelectedFile())); // Read the checkBox array list checkBoxList = (ArrayList<JCheckBox>) is.readObject(); is.close(); } catch (Exception ex) { ex.printStackTrace(); } } On loading the ArrayList object, the values of the checkboxes are correctly populated, however I want to update the checkboxes on the GUI to reflect this. Is there an easy way to do this? I assumed as the array of checkboxes had the correct values that I could just repaint the panel / frame but this doesn't work. I'd like to understand why - does my loaded array of checkbox objects no longer reflect the checkbox objects on the GUI? Any help would be much appreciated. Thanks!

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  • HTML5 Canvas and Game Programming

    - by LemonBeagle
    I hope this isn't too open ended. I'm wondering if there is a better (more battery-friendly) way of doing this -- I have a small HTML 5 game, drawn in a canvas (let's say 500x500). I have some objects whose positions I update every 50ms or so. My current implementation re-draws the entire canvas every 50ms. I can't imagine that being very good for battery life on mobile platforms. Is there a better way to do this? This must be a common pattern with games. EDIT: as requested, here are some more updates: Right now, the objects are geometric primitives drawn via arcs and lines. I'm not opposed to making these small png/jpg/gif files instead of that'd help out. These are small graphics -- just 15x15 or so. As the game progresses, more and more of the screen changes at a time. However, at the start, the screen changes relatively slowly (the objects randomly moved a few pixels every 50ms).

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  • Python & Pygame: Updating all elements in a list under a loop during iteration

    - by Unit978
    i am working on a program in Python and using Pygame. this is what the basic code looks like: while 1: screen.blit(background, (0,0)) for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == KEYDOWN and event.key == K_c: circle_create = True circle_list.append(Circle()) if event.type == MOUSEBUTTONDOWN and circle_create == True: if clicks == 0: circle_list[i].center() clicks += 1 if event.type == MOUSEMOTION and clicks == 1 and circle_create == True: circle_list[i].stretch() these if statements are under the while loop not the for loop since they dont require input from the user if circle_create == True: circle_list[i].draw_circle() if clicks == 2: clicks = 0 i += 1 circle_create = False pygame.display.update() what i want to do is have the object's function of draw_circle() to be constantly updated by the loop so that the drawn circle is shown for all objects in the list, but since the list is iterated it updates the new object added and the objects already appended are not updated. The program, works, it draws the circles upon user input but the update problem is the only issue i need to solve. Is there any possible way to have all elements in the list of objects being updated by the while loop? i have tried for many days and i have not been able to find a good solution. any ideas are appreciated. Thanks

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  • StackOverflow Error at java.util.AbstractColllection.<init>(Unknown Source)

    - by thebulge
    I fixed my prior problem yesterday by just separating all the classes into separate files. Nevertheless, I wrote all the code down and seeing no errors was able to compile the program. Or so I thought. Here's the error code: Exception in thread "main" java.lang.StackOverflowError at java.util.AbstractCollection.<init>(Unknown Source) at java.util.AbstractList.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source Here are the spots where my I get the errors(marked with problem?) public class GameWorld implements IObservable, IGameWorld { // create collections class public Vector<GameObject> GameObjectList = new Vector<GameObject>(); // PROBLEM private Vector<IObserver> ObserverList = new Vector<IObserver>(); // declare objects Tank pTank = new Tank(10, 10); // other objects and variables to declare public GameWorld() { // add objects to GameObjectList } // accessors/mutators } I get another error here public class Tank extends Movable implements ISteerable { private int armorStrength; private int missileCount; public Tank() {} public Tank(int armStr, int misslCt) // problem? { armorStrength = armStr; // default armorStrength missileCount = misslCt; // default missileCount } public void setDirection(int direction) { this.setDirection(direction); // get input from left turn or right turn // updateValues(); } // access/mutators here I'm stumped on what to do here.

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  • Storing same type but still getting an ArrayStoreException

    - by Firefoxx Pwnass
    I have strange problem. I have three classes. Book ( abstract ), and two subclasses ( Fiction, Nonfiction). I have created array of Book references. That array can hold both subclasse's objects. I'have following code for Fiction class. public class Fiction extends Book{ public Fiction(String title) { super(title); setPrice(); } public void setPrice() { super.price = 24.99; } } And the "same" code for Nonfiction class public class Nonfiction extends Book{ public Nonfiction(String title) { super(title); setPrice(); } public void setPrice() { super.price = 37.99; } } And this is Main program. import javax.swing.JOptionPane; public class Main { public static void main(String[] args) { Book[] book = new Fiction[6]; for(int i = 0; i<book.length; i++) { if(i<4) { String title = JOptionPane.showInputDialog("Enter fiction book, no "+i); book[i] = new Fiction(title); } else { String title = JOptionPane.showInputDialog("Enter non fiction book, no "+i); book[i] = new Nonfiction(title); } } for(int x = 0; x<book.length; x++) { System.out.println("Book named "+book[x].getTitle()+" costs "+book[x].getPrice()); } } } For any reason i'm getting ArrayStoreException on this line.. book[i] = new Nonfiction(title); But same code works for Fiction class. I checked java documentation and it says that this exception is thrown when i'm trying to store different objects in array ( like String and Int ), but in this case they are all the same objects. Both classes are children of superclass, that means, they are of the same type. I'm confsued. A little help here please?

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  • how to organize classes in ruby if they are literal subclasses

    - by RetroNoodle
    I know that title didn't make sense, Im sorry! Its hard to word what I am trying to ask. I had trouble googling it for the same reason. So this isn't even Ruby specific, but I am working in ruby and I am new to it, so bear with me. So you have a class that is a document. Inside each document, you have sentences, and each sentence has words. Words will have properties, like "noun" or a count of how many times they are used in the document, etc. I would like each of the elements, document, sentence, word be an object. Now, if you think literally - sentences are in documents, and words are in sentences. Should this be organized literally like this as well? Like inside the document class you will define and instantiate the sentence objects, and inside the sentence class you will define and instantiate the words? Or, should everything be separate and reference each other? Like the word class would sit outside the sentence class but the sentence class would be able to instantiate and work with words? This is a basic OOP question I guess, and I suppose you could argue to do it either way. What do you guys think? Each sentence in the document could be stored in a hash of sentence objects inside the document object, and each word in the sentence could be stored in a hash of word objects inside the sentence. I dont want to code myself into a corner here, thats why I am asking, plus I have wondered this before in other situations. Thank you!

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  • Slowing process creation under Java?

    - by oconnor0
    I have a single, large heap (up to 240GB, though in the 20-40GB range for most of this phase of execution) JVM [1] running under Linux [2] on a server with 24 cores. We have tens of thousands of objects that have to be processed by an external executable & then load the data created by those executables back into the JVM. Each executable produces about half a megabyte of data (on disk) that when read right in, after the process finishes, is, of course, larger. Our first implementation was to have each executable handle only a single object. This involved the spawning of twice as many executables as we had objects (since we called a shell script that called the executable). Our CPU utilization would start off high, but not necessarily 100%, and slowly worsen. As we began measuring to see what was happening we noticed that the process creation time [3] continually slows. While starting at sub-second times it would eventually grow to take a minute or more. The actual processing done by the executable usually takes less than 10 seconds. Next we changed the executable to take a list of objects to process in an attempt to reduce the number of processes created. With batch sizes of a few hundred (~1% of our current sample size), the process creation times start out around 2 seconds & grow to around 5-6 seconds. Basically, why is it taking so long to create these processes as execution continues? [1] Oracle JDK 1.6.0_22 [2] Red Hat Enterprise Linux Advanced Platform 5.3, Linux kernel 2.6.18-194.26.1.el5 #1 SMP [3] Creation of the ProcessBuilder object, redirecting the error stream, and starting it.

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  • Applying iterative algorithm to a set of rows from database

    - by Corvin
    Hello, this question may seem too basic to some, but please bear with be, it's been a while since I dealt with decent database programming. I have an algorithm that I need to program in PHP/MySQL to work on a website. It performs some computations iteratively on an array of objects (it ranks the objects based on their properties). In each iteration the algorithm runs through all collection a couple of times, accessing various data from different places of the whole collection. The algorithm needs several hundred iterations to complete. The array comes from a database. The straightforward solution that I see is to take the results of a database query and create an object for each row of the query, put the objects to an array and pass the array to my algorithm. However, I'm concerned with efficacy of such solution when I have to work with an array of several thousand of items because what I do is essentially mirror the results of a query to memory. On the other hand, making database query a couple of times on each iteration of the algorithm also seems wrong. So, my question is - what is the correct architectural solution for a problem like this? Is it OK to mirror the query results to memory? If not, which is the best way to work with query results in such an algorithm? Thanks!

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  • Mysterious combination

    - by pstone
    I decided to learn concurrency and wanted to find out in how many ways instructions from two different processes could overlap. The code for both processes is just a 10 iteration loop with 3 instructions performed in each iteration. I figured out the problem consisted of leaving X instructions fixed at a point and then fit the other X instructions from the other process between the spaces taking into account that they must be ordered (instruction 4 of process B must always come before instruction 20). I wrote a program to count this number, looking at the results I found out that the solution is n Combination k, where k is the number of instructions executed throughout the whole loop of one process, so for 10 iterations it would be 30, and n is k*2 (2 processes). In other words, n number of objects with n/2 fixed and having to fit n/2 among the spaces without the latter n/2 losing their order. Ok problem solved. No, not really. I have no idea why this is, I understand that the definition of a combination is, in how many ways can you take k elements from a group of n such that all the groups are different but the order in which you take the elements doesn't matter. In this case we have n elements and we are actually taking them all, because all the instructions are executed ( n C n). If one explains it by saying that there are 2k blue (A) and red (B) objects in a bag and you take k objects from the bag, you are still only taking k instructions when 2k instructions are actually executed. Can you please shed some light into this? Thanks in advance.

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  • [Scala] Using overloaded, typed methods on a collection

    - by stephanos
    I'm quite new to Scala and struggling with the following: I have database objects (type of BaseDoc) and value objects (type of BaseVO). Now there are multiple convert methods (all called 'convert') that take an instance of an object and convert it to the other type accordingly. For example: def convert(doc: ClickDoc): ClickVO = doc match { case null => null case _ => val result = new ClickVO result.x = doc.x result.y = doc.y result } Now I sometimes need to convert a list of objects. How would I do this - I tried: def convert[D <: MyBaseDoc, V <: BaseVO](docs: List[D]):List[V] = docs match { case List() => List() case xs => xs.map(doc => convert(doc)) } Which results in 'overloaded method value convert with alternatives ...'. I tried to add manifest information to it, but couldn't make it work. I couldn't even create one method for each because it'd say that they have the same parameter type after type erasure (List). Ideas welcome!

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  • float** allocation limit + serialized struct problem. Need advice!

    - by jmgunn
    basically im getting an allocation limit error/warning when i create a float** array. the function i am calling to fill the float** retrieves data from a struct loaded from a file. The function works fine when i use one object but when i load 2 objects into memory i get the limit error. I am pretty sure this is to do with byte alignment or a similar thing because my struct is saved with a float** member which i am sure you are not susposed to do !?! Please confirm this! The next question i have now is how to save/serialize the float** member of this struct? I cant really afford to put an upper bound on the array ie "float [10000][3]" because i need/want to use this structure as a base for many other types of objects that may have well under the upper bound. Stroking my chin here! Any help/advice will recieve my highest gratitude. BTW these said struct objects will be used in a game/graphics package, the float** is a float[3] array for storing vertices in a model. Much thanks in advance

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  • How to add a checkbox for each row in Rails 3.2 index page?

    - by user938363
    We would like to add a checkbox to each row on Rails index page to flag for the row. This checkbox is not part of the object (no checkbox boolean in database). When the index page shows, a user can check the box to trigger an event for the row in following process: #objects/checkbox_index.html.erb <table> <tr> <th>CheckBox</th> <th>Object Name</th> <th>Object ID</th> </tr> <%= @objects.each do |obj| %> <tr> <td><%= checkbox %></td> <td><%= obj.name %></td> <td><%= obj.id %></td> </tr> <% end %> </table> In controller, the process will be like this: @objects.each do |obj| some_event if obj.checked end There are a couple of questions we don't quite understand: 1. How to declare an array checkbox variable on the form and link it to each row of obj? We have been using `attr_accessor` to declare var for a form. 2. How to retrieve each row on checkbox_index form and pass them back to controller? We are using simple_form for new/edit. Can anyone point me towards any good examples of this sort of behavior, or suggest what we should be thinking about? Many Thanks.

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