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  • unit level testing, agile, and refactoring

    - by dsollen
    I'm working on a very agile development system, a small number of people with my doing the vast majority of progaming myself. I've gotten to the testing phase and find myself writing mostly functional level testing, which I should in theory be leavning for our tester (in practice I don't entirely...trust our tester to detect and identify defects enough to leave him the sole writter of functional tests). In theory what I should be writing is Unit level tests. However, I'm not sure it's worth the expense. Unit testing takes some time to do, more then functional testing since I have to set up mocks and plugs into smaller units that weren't design to run in issolation. More importantly, I find I refactor and redesign heavily-part of this is due to my inherriting code that needed heavy redesign and is still being cleaned up, but even once I've finished removing parts that need work I'm sure in the act of expanding the code I'll still do a decent amount of refactoring and redesign. It feels as if I will break my unit tests, forcing wasted time to refactor them as well, often due to unit test, by definition, having to be coupled so closely to the code structure. So.is it worth all the wasted time when functional tests, that will never break when I refactor/redesign, should find most defects? Do unit tests really provide that much extra defect detetection over through functional? and how does one create good unit tests that work with very quick and agile code that is modified rapidly? ps, I would be fine/happy with links to anything one considers an excellent resource for how to 'do' unit testing in a highly changing enviroment. edit: to clarify I am doing a bit of very unoffical TDD, I just seem to be writing tests on what would be considered a functional level rather then unit level. I think part of this is becaus I own nearly all of the project I don't feel I need to limit the scope as much; and part of it is that it's daunting to think of trying to go back and retroactively add the unit tests needed to cover enough code that I can feel comfortable testing only a unit without the full functionality and trust that unit still works with the rest of the units.

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  • What kind of code would Kent Beck avoid unit testing?

    - by tieTYT
    I've been watching a few of the Is TDD Dead? talks on youtube, and one of the things that surprised me is Kent Beck seems to acknowledge that there are just some kinds of programs that aren't worth unit testing. For example, right here DHH says that Kent Beck is ... very happy to say "Well, TDD doesn't fit in this case, I'm just going to bail" It's frustrating to me that Kent Beck seems to acknowledge this, but nobody asks him to elaborate on it or give concrete examples. I'd like to know the situations where Kent Beck thinks TDD is a bad fit. Nobody can read his mind or speak for him, but I'm hoping he's been transparent enough through his books/tweets/whatever for someone to be able to answer. I'm not necessarily going to take what he says as gospel, but it would be useful to know that the times I've tried TDD and it just felt impossible/useless are situations that he would have bailed on it himself. Or, if it turned out he would have tested that code it'd suggest to me that I was approaching the process very wrong. I also think it would be enlightening to understand why he would bail on such projects. My opinion on why this is not a duplicate of "When is it appropriate to not unit test?" After skimming those answers I'm not satisfied. For example, look at UncleBob's answer. He doesn't even acknowledge that such a situation exists. I really think there's value in understanding Kent Beck's position, not just a general, "What's your opinion?" type of question. After all, he's the father of TDD.

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  • ISO 12207 - testing being only validation activity? [closed]

    - by user970696
    Possible Duplicate: How come verification does not include actual testing? ISO norm 12207 states that testing is only validation activity, while all static inspections are verification (that requirement, code.. is complete, correct..). I did found some articles saying its not correct but you know, it is not "official". I would like to understand because there are two different concepts (in books & articles): 1) Verification is all testing except for UAT (because only user can really validate the use). E.g. here OR 2) Verification is everything but testing. All testing is validation. E.g. here Definitions are mostly the same, as Sommerville's: The aim of verification is to check that the software meets its stated functional and non-functional requirements. Validation, however, is a more general process. The aim of validation is to ensure that the software meets the customer’s expectations. It goes beyond simply checking conformance with the specification to demonstrating that the software does what the customer expects it to do It is really bugging me because I tend to agree that functional testing done on a product (SIT) is still verification because I just follow the requirements. But ISO does not agree..

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  • Does Android XML Layout's 'include' Tag Really Work?

    - by Eric Burke
    I am unable to override attributes when using <include> in my Android layout files. When I searched for bugs, I found Declined Issue 2863: "include tag is broken (overriding layout params never works)" Since Romain indicates this works in the test suites and his examples, I must be doing something wrong. My project is organized like this: res/layout buttons.xml res/layout-land receipt.xml res/layout-port receipt.xml The buttons.xml contains something like this: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <Button .../> <Button .../> </LinearLayout> And the portrait and landscape receipt.xml files look something like: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> ... <!-- Overridden attributes never work. Nor do attributes like the red background, which is specified here. --> <include android:id="@+id/buttons_override" android:background="#ff0000" android:layout_width="fill_parent" layout="@layout/buttons"/> </LinearLayout> What am I missing?

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  • Android custom categories

    - by marian
    Hello, I have a view as a main screen of the application which contains the available application's actions as icon+text pairs ( desktop like). I want to find out programatically what are the activities defined ONLY in my AndroidManifest.xml Suppose I have : < activity android:name="example.mainActivity" android:label="mainActivity" < intent-filter < action android:name="android.intent.action.MAIN" / < category android:name="android.intent.category.LAUNCHER" / < /intent-filter < /activity < activity android:name="example.activity1" android:label="Activity1" < intent-filter < action android:name="android.intent.action.VIEW" / < category android:name="example.custom.ACTIVITY" / < /intent-filter < /activity < activity android:name="example.activity2" android:label="Activity2" < intent-filter < action android:name="android.intent.action.VIEW" / < category android:name="example.custom.ACTIVITY" / < /intent-filter < /activity I want that in the mainActivity to dinamically read Activity1 and Activity2 because when i add Activity3 for example it will be automatically read. I thought that this could be done by defining a custom category, example.custom.ACTIVITY, and in the mainActivity use the packageManager.queryIntentActivities(Intent intent, int flags) but it doesn't seem to be working. I really would like to code it to dinamically discover the installed activities in my application. Do you have any ideas on how to do this? Thank you

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  • Urgent : Getting error on uploading apk to Android market

    - by Farha Ansari
    Hi, i m uploading my apk for 1st time on market and getting Error:The server could not process your apk. Try . My manifest file is:- <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="packagename" android:versionCode="1" android:versionName="1.0"> <uses-permission android:name="android.permission.INTERNET"> </uses-permission> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"> </uses-permission> <application android:icon="@drawable/iccicon" android:label="@string/app_name" android:debuggable="false"> <activity android:name=".Activity1" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".Activity2" android:label="@string/app_name" android:windowSoftInputMode="adjustPan" android:configChanges="keyboardHidden|orientation"> </activity> </application> <uses-sdk android:minSdkVersion="4" android:targetSdkVersion="4"/> <uses-configuration android:reqHardKeyboard="true" android:reqKeyboardType="qwerty"> </uses-configuration> </manifest> Please help. Thanks.

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  • Changing text of TextView -- old text doesn't go away (Android 4.1.2)

    - by Jason Costabile
    I'm pretty new to Android development. Trying to accomplish something fairly simple -- change some displayed text when a timer ticks. Here's the potentially relevant code: CountDownTimer currentTimer; Resources res; TextView timerText; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_exercise); res = getResources(); timerText = (TextView) findViewById(R.id.timer_text); } @Override protected void onStart() { super.onStart(); //"Get ready" countdown currentTimer = new CountDownTimer(5000, 1000) { @Override public void onTick(long millisUntilFinished) { timerText.setText("" + (int)Math.ceil(millisUntilFinished / 1000.0)); } @Override public void onFinish() { ... } }; currentTimer.start(); } This works fine on an emulated 4.2.2 device, but on a 4.1.2 device (both physical and emulated), the changed TextView appears as such while the countdown proceeds: If you can't tell, that's the numbers 5,4,3 overlayed. So, when I set a new string for the TextView, the new string is displayed but without replacing the old string. Any other TextViews used in my app behave in the same way. Any ideas what the problem is and how to fix it? Edit: From the XML layout file: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" tools:context=".ExerciseActivity" android:layout_width="match_parent" android:layout_height="match_parent" android:gravity="center" android:keepScreenOn="true" android:orientation="vertical" > ... <TextView android:id="@+id/timer_text" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1" android:textIsSelectable="false" android:hint="@string/timer_default" /> ... </LinearLayout> That's all that could be relevant.

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  • Android - Widget to Play Video (onclick trouble)

    - by Josh
    I am trying to make a simple widget that will play a movie from the sdcard when clicked on. This seems simple enough, and by following tutorials I've come up with the following code, but it seems the onclick is never setup. Manifest: <receiver android:name="WidgetProvider" android:label="DVD Cover"> <intent-filter> <action android:name="android.appwidget.action.APPWIDGET_UPDATE"/> </intent-filter> <meta-data android:name="android.appwidget.provider" android:resource="@xml/appwidget_info_2x4"/> </receiver> Layout (widget.xml): <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/holder" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#ff777777" > <ImageView android:id="@+id/cover" android:layout_width="wrap_content" android:layout_height="fill_parent" android:textColor="#000000" /> </LinearLayout> appwidget.xml: <?xml version="1.0" encoding="utf-8"?> <appwidget-provider xmlns:android="http://schemas.android.com/apk/res/android" android:minWidth="200dip" android:minHeight="300dip" android:updatePeriodMillis="180000" android:initialLayout="@layout/widget" > </appwidget-provider> WidgetProvider.java: public class WidgetProvider extends AppWidgetProvider { public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { String movieurl = Environment.getExternalStorageDirectory().getPath() + "/Movie.mp4"; Intent notificationIntent = new Intent(Intent.ACTION_VIEW); notificationIntent.setDataAndType(Uri.parse(movieurl), "video/*"); PendingIntent contentIntent = PendingIntent.getActivity(context, 0, notificationIntent,0); // Get the layout for the App Widget and attach an on-click listener // to the button RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget); views.setOnClickPendingIntent(R.id.holder, contentIntent); // Tell the AppWidgetManager to perform an update on the current app widget appWidgetManager.updateAppWidget(appWidgetIds, views); } } Any help would be greatly appreciated. Thanks, Josh

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  • Does Android XML Layout's 'include' Tag Really Work?

    - by Eric Burke
    I am unable to override attributes when using <include> in my Android layout files. When I searched for bugs, I found Declined Issue 2863: "include tag is broken (overriding layout params never works)" Since Romain indicates this works in the test suites and his examples, I must be doing something wrong. My project is organized like this: res/layout buttons.xml res/layout-land receipt.xml res/layout-port receipt.xml The buttons.xml contains something like this: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <Button .../> <Button .../> </LinearLayout> And the portrait and landscape receipt.xml files look something like: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> ... <!-- Overridden attributes never work. Nor do attributes like the red background, which is specified here. --> <include android:id="@+id/buttons_override" android:background="#ff0000" android:layout_width="fill_parent" layout="@layout/buttons"/> </LinearLayout> What am I missing?

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  • Penetration testing - common examples?

    - by Mirek
    Hi, I was charged to do some basic penetration testing on our system. I tried to find some favoured practices but I was not successful. I guess SYN attack is retired (no NT here). Could anyone advice some basic steps of what to test in order to proceed at least very basic penetration test? Thanks

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  • How do I use PackageManager.addPreferredActivity()?

    - by afonseca
    In SDK 1.5 I was using the PackageManager class to set the preferred home screen to be my app using PackageManager.addPackageToPreferred(). In the new SDK (using 2.1) this has been deprecated so I'm trying to use addPreferredActivity() for the same result but it's not working as expected. Some necessary background. I'm writing a lock screen replacement app so I want the home key to launch my app (which will already be running, hence having the effect of disabling the key). When the user "unlocks" the screen I intend to restore the mapping so everything works as normal. In my AndroidManifest.xml I have: <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.HOME"/> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> <uses-permission android:name="android.permission.SET_PREFERRED_APPLICATIONS"> </uses-permission> In my code I have the following snippet: // Set as home activity // This is done so we can appear to disable the Home key. PackageManager pm = getPackageManager(); //pm.addPackageToPreferred(getPackageName()); IntentFilter filter = new IntentFilter("android.intent.action.MAIN"); filter.addCategory("android.intent.category.HOME"); filter.addCategory("android.intent.category.DEFAULT"); ComponentName[] components = new ComponentName[] { new ComponentName("com.android.launcher", ".Launcher") }; Context context = getApplicationContext(); ComponentName component = new ComponentName(context.getPackageName(), MyApp.class.getName()); pm.clearPackagePreferredActivities("com.android.launcher"); pm.addPreferredActivity(filter, IntentFilter.MATCH_CATEGORY_EMPTY, components, component); The resulting behavior is that the app chooser comes up when I press the Home key, which indicates that the clearPackagePreferredActivities() call worked but my app did not get added as the preferred. Also, the first line in the log below says something about "dropping preferred activity for Intent": 04-06 02:34:42.379: INFO/PackageManager(1017): Result set changed, dropping preferred activity for Intent { act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 } type null 04-06 02:34:42.379: INFO/ActivityManager(1017): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 cmp=android/com.android.internal.app.ResolverActivity } Does anyone know what this first log message means? Maybe I'm not using the API correctly, any ideas? Any help would be greatly appreciated.

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  • About unit testing a function in the zend framework and unit testing in general

    - by sanders
    Hello people, I am diving into the world of unit testing. And i am sort of lost. I learned today that unit testing is testing if a function works. I wanted to test the following function: public function getEventById($id) { return $this->getResource('Event')->getEventById($id); } So i wanted to test this function as follows: public function test_Event_Get_Event_By_Id_Returns_Event_Item() { $p = $this->_model->getEventById(42); $this->assertEquals(42, EventManager_Resource_Event_Item_Interface); $this->assertType('EventManager_Resource_Event_Item_Interface', $p); } But then I got the error: 1) EventTest::test_Event_Get_Event_By_Id_Returns_Event_Item Zend_Db_Table_Exception: No adapter found for EventManager_Resource_Event /home/user/Public/ZendFramework-1.10.1/library/SF/Model/Abstract.php:101 /var/www/nrka2/application/modules/eventManager/models/Event.php:25 But then someone told me that i am currently unit testing and not doing an integration test. So i figured that i have to test the function getEventById on a different way. But I don't understand how. What this function does it just cals a resource and returns the event by id.

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  • Linear layout and custom dialog

    - by DixieFlatline
    The button doesn't show in this layout(code below),image and textview are shown. I tried using relative layout but that doesn't help either. I'm testing it on 1.5 emulator. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/layout_root" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="10dp" > <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/neki" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ImageView android:id="@+id/image" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_marginRight="10dp" /> <TextView android:id="@+id/text" android:layout_width="wrap_content" android:layout_height="fill_parent" android:textColor="#FFF" android:text="Some text " /> </LinearLayout> <Button android:id="@+id/gumbek" android:text="V redu" android:typeface="serif" android:textStyle="bold" android:layout_width="fill_parent" android:layout_height="wrap_content" /> </LinearLayout>

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  • Android Window Mananger leacked windwo progress dialog

    - by saravanan-palpandi
    05-14 16:53:52.273: ERROR/WindowManager(412): Activity has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@43db2e68 that was originally added here 05-14 16:53:52.273: ERROR/WindowManager(412): android.view.WindowLeaked: Activity com.sss.client.AddClient has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@43db2e68 that was originally added here 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewRoot.(ViewRoot.java:227) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:148) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:91) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.Window$LocalWindowManager.addView(Window.java:424) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.Dialog.show(Dialog.java:239) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.ProgressDialog.show(ProgressDialog.java:107) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.ProgressDialog.show(ProgressDialog.java:90) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.ProgressDialog.show(ProgressDialog.java:85) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.sss.client.AddClient.searchValues(AddClient.java:236) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.sss.client.AddClient.clientFormAction(AddClient.java:264) 05-14 16:53:52.273: ERROR/WindowManager(412): at java.lang.reflect.Method.invokeNative(Native Method) 05-14 16:53:52.273: ERROR/WindowManager(412): at java.lang.reflect.Method.invoke(Method.java:521) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.View$1.onClick(View.java:2026) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.View.performClick(View.java:2364) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.View.onTouchEvent(View.java:4179) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.widget.TextView.onTouchEvent(TextView.java:6540) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.View.dispatchTouchEvent(View.java:3709) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1659) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1107) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.Activity.dispatchTouchEvent(Activity.java:2061) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1643) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewRoot.handleMessage(ViewRoot.java:1691) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.os.Handler.dispatchMessage(Handler.java:99) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.os.Looper.loop(Looper.java:123) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.ActivityThread.main(ActivityThread.java:4363) 05-14 16:53:52.273: ERROR/WindowManager(412): at java.lang.reflect.Method.invokeNative(Native Method) 05-14 16:53:52.273: ERROR/WindowManager(412): at java.lang.reflect.Method.invoke(Method.java:521) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 05-14 16:53:52.273: ERROR/WindowManager(412): at dalvik.system.NativeStart.main(Native Method) when show the dialog box it show the error message please do reply me

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  • Self updating app, wont overwrite existing app, using Android packagemanager?

    - by LokiSinclair
    I know there are plenty of questions about this on here, but I've tried everything (but the correct 'thing', obviously!) and nothing seems to shine any light on the problem I'm having. I've written an app (for a customer), which is designed to be hosted on their own server. The app references a simple text file with the latest version code in it and checks it against it's own version. If it's out of date it goes off and downloads the update. Everything is working as intended up to this point. I use the: Intent i = new Intent(Intent.ACTION_VIEW); i.setDataAndType(Uri.fromFile(outputFile), "application/vnd.android.package-archive"); i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); startActivity(i); ...code to start the install process of the newly downloaded .apk file. And that all starts as I would expect. I click on "Install" - when I'm prompted to confirm the overwriting of the current app, with the new. It starts, and then displays: App not installed. And existing package by the same name with a conflicting signature is already installed. Now I'm aware that Android can't have multiple applications sharing the same package name, which is fine, but nothing comes up in LogCat and I can only assume that the OS is annoyed at me attempting to 'update' my app, even though I'm going through all the correct channels and using the inbuilt package manager to do it for me! Can anyone tell me what the OS is moaning about? I'm not attempting to install two apps side by side, I want it to update it, which it starts to do, and then gets really confused. Is it something to do with me using the same keystore for signing the packages? I highly doubt it as I've used the same keystores previously to handle updates to games and the like, but I just can't figure out what it's complaining about. Hopefully someone out there has had this issue and solved it, and can point me in the right direction. I'm flying a bit blind with the limited information it's giving me :( Cheers.

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  • Android never receives UDP packet

    - by Quandary
    The below code results in a timeout. It works fine on non-Android Java. What's the matter? //@Override public static void run() { //System.out.println ( "Local Machine IP : "+addrStr.toString ( ) ) ; HelloWorldActivity.tv.setText("Trace 1"); try { // Retrieve the ServerName InetAddress serverAddr; //= InetAddress.getByName(Server.SERVERIP); InetAddress ias[] = InetAddress.getAllByName(Server.SERVERNAME); serverAddr = ias[0]; Log.d("UDP", "C: Connecting..."); /* Create new UDP-Socket */ DatagramSocket socket = new DatagramSocket(); /* Prepare some data to be sent. */ String strQuery="ÿÿÿÿgetservers"+" "+Server.iProtocol+" "+"'all'"; Log.d("UDP", strQuery); //byte[] buf = ("ÿÿÿÿgetservers 68 'all'").getBytes(); byte[] buf = strQuery.getBytes(); /* Create UDP-packet with * data & destination(url+port) */ DatagramPacket packet = new DatagramPacket(buf, buf.length, serverAddr, Server.SERVERPORT); Log.d("UDP", "C: Sending: '" + new String(buf) + "'"); /* Send out the packet */ socket.setSoTimeout(5000); socket.send(packet); Log.d("UDP", "C: Sent."); Log.d("UDP", "C: Done."); // http://code.google.com/p/android/issues/detail?id=2917 byte[] buffer= new byte[1024*100]; DatagramPacket receivePacket = new DatagramPacket(buffer, buffer.length); //, serverAddr, Server.SERVERPORT); socket.receive(receivePacket); HelloWorldActivity.tv.setText("TTT"); String x = new String(receivePacket.getData()); Log.d("UDP", "C: Received: '" + x + "'"); HelloWorldActivity.tv.setText(x); } catch (Exception e) { HelloWorldActivity.tv.setText(e.getMessage()); Log.e("UDP", "C: Error", e); } } public class Server { /* //public static java.lang.string SERVERIP; public static String SERVERNAME = "monster.idsoftware.com"; public static String SERVERIP = "192.246.40.56"; public static int SERVERPORT = 27950; public static int PROTOCOL = 68; */ //public static String SERVERNAME="monster.idsoftware.com"; public static String SERVERNAME="dpmaster.deathmask.net"; public static String SERVERIP="192.246.40.56"; public static int SERVERPORT=27950; //public static int iProtocol= 68; // Quake3 public static int iProtocol=71; // OpenArena } Android manifest: <?xml version="1.0" encoding="utf-8"?> <use-permission id="android.permission.READ_CONTACTS" /> <use-permission android:name="android.permission.WRITE_SETTINGS" /> <uses-permission android:name="android.permission.READ_CONTACTS" /> <uses-permission android:name="android.permission.CALL_PHONE" /> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_GPS" /> <uses-permission android:name="android.permission.ACCESS_MOCK_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.ACCESS_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_ASSISTED_GPS" /> <uses-permission android:name="android.permission.ACCESS_CELL_ID" /> <uses-permission android:name="android.permission.RECEIVE_SMS" /> <uses-permission android:name="android.permission.VIBRATE" /> <uses-permission android:name="android.permission.WAKE_LOCK" /> <application android:icon="@drawable/icon" android:label="AAA New Application" > <activity android:name="HelloWorldActivity"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> </activity> </application>

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  • Can I use android.os.* libraries in a standalone project?

    - by medicdave
    I'm trying to develop an external library (not sure if that's the right term) to provide prepackaged functionality in Android projects. Working in Eclipse, I've added the appropriate android.jar file to the build path, and everything is happy both while editing and upon compilation. However, when I use Android's Handler and Message classes (android.os.Handler, android.os.Message) for inter-thread communication, I get exceptions unless I'm running within an Android app, on the emulator or a device. I can no longer test my library in a "standalone" way without having to go through a running Android target. Is there any way for me to include these two Android classes and still be able to test my library standalone? Do I need to have the Android source available? Or would it require some sort of conditional compilation hand-waving?

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  • How to publish paid Android apps if you're not from US/UK

    - by Sheikh Aman
    I was pretty excited while creating one of my apps but as it turns out you can't actually sign up for Google Checkout if you don't live either in the USA or in the UK. And since Google Checkout is the only way Android Market will pay you, all my efforts seem to be going in vain. So because I live in India, I can't sell my apps. I tried contacting Google by various means on this, but haven't got any response so far. I tried searching the web as well just to find out that one can't be paid via any other way. I am pretty sure that many people here might have gone through the same problem. How did you solve it? I have a PayPal account and an AdSense account as well. Can they help in any way? And if nothing works out, how am I supposed to be selling my app?

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  • Databinding a ListView with Mono for Android

    - by Wallym
    The world lives on data. Data is all around us and in many forms: salespeople need to know what customers have spent; twitter users want to know what their friends are saying. How do we as developers present data to a user? In Android, we use the ListView in its various forms. In this article, we'll look at using a ListView, how we can work with it, then discuss what we need to do to overcome some of the challenges in a mobile environment.Article url: http://visualstudiomagazine.com/articles/2012/09/14/databind-a-listview.aspx

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  • Why is Android VM-based? [closed]

    - by adib
    By about 2004, it was clear that ARM is the clear winner for mobile CPUs, beating out MIPS, SH3, and DragonBall. PocketPC (Windows Mobile) applications was natively-compiled (at least most of them - except for .NET compact and its competitors). Likewise, Apple's iOS (named iPhone OS at the time) prefers natively-compiled applications. Then why Android chose a virtual machine based system stack? (the Dalvik VM). Wouldn't it be simpler to just compile applications down to ARM code using GCJ or something? Is the decision influenced by the J2ME-way of doing things, or was just because it's "cool"? Perhaps like most things Java, the culture that prefers multiple levels of indirection and abstractions, they just added another layer of abstraction for "just in case"?

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  • Android design advice - services & broadcast receivers

    - by basudz
    I'm in the process of learning the Android SDK and creating some projects to get a grasp on the system. The current project I'm working with works just fine but I'd like to get some advice about other ways I can go about designing it. Here's what it needs to do. When a text message is received from a specific number, it should fire off a toast message that repeats at a certain interval for a specific duration. To make this work, I created an SMS BroadcastReceiver and checked the incoming messages for the number I'm looking for. If found, an IntentService would be started that would pull out the interval and duration from saved shared prefs. The IntentService would then fire off a broadcast. The BroadcastReceiver for this would catch it and use the AlarmManager to handle the toast message repetitions. This all works just fine, but I'm wondering if there's a cleaner or more efficient way of going about doing this? Any suggestions or advice?

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  • Problem with TextViews running into each other in RelativeLayout

    - by Janusz
    I have a problem with two Textviews on the same height in a RelativeLayout running into each other. I use the following Layout. <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <ImageView android:id="@+id/logo" android:layout_width="wrap_content" android:layout_height="wrap_content" android:adjustViewBounds="true" android:scaleType="centerInside" android:src="@drawable/icon" /> <TextView android:id="@+id/name" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="NameNameNameNameNameNameName" android:layout_alignParentTop="true" android:layout_toRightOf="@id/logo" android:gravity="clip_horizontal" android:lines="1" /> <TextView android:id="@+id/information" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="information" android:layout_alignParentRight="true" android:layout_alignParentTop="true" /> <TextView android:id="@+id/nrcoupons" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Number" android:layout_alignRight="@id/information" android:layout_alignBottom="@id/logo" /> <TextView android:id="@+id/subcategory" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Subcategory" android:layout_alignLeft="@id/name" android:layout_alignBottom="@id/logo" /> </RelativeLayout> This gives me this view: Everything is as I need it except the two textviews name and information are displayed on the same screen space with the one on top of the other. How can I avoid this?

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  • Is there a difference between starting an application from the OS or from adb

    - by aruwen
    I do have a curious error in my application. My app crashes (don't mind the crash, I roughly know why - classloader) when I start the application from the OS directly, then kill it from the background via any Task Killer (this is one of the few ways to reproduce the crash consistently - simulating the OS freeing memory and closing the application) and try to restart it again. The thing is, if I start the application via adb shell using the following command: adb shell am start -a android.intent.action.MAIN -n com.my.packagename/myLaunchActivity I cannot reproduce the crash. So is there any difference in how Android OS calls the application as opposed to the above call? EDIT: added the manifest (just changed names) <?xml version="1.0" ?> <manifest android:versionCode="5" android:versionName="1.05" package="com.my.sample" xmlns:android="http://schemas.android.com/apk/res/android"> <uses-sdk android:minSdkVersion="7"/> <application android:icon="@drawable/square_my_logo" android:label="@string/app_name"> <activity android:label="@string/app_name" android:name="com.my.InfoActivity" android:screenOrientation="landscape"></activity> <activity android:label="@string/app_name" android:name="com.my2.KickStart" android:screenOrientation="landscape"/> <activity android:label="@string/app_name" android:name="com.my2.Launcher" android:screenOrientation="landscape"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/></manifest> starting the com.my2.Launcher from the adb shell

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  • Spinner original text

    - by user1696863
    I'm trying my Spinner to display "Select City" before the Spinner has itself been clicked by the user. How can I do this? My current XML code is: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:custom="http://schemas.android.com/apk/res/com.olacabs.customer" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/page_background" android:orientation="vertical" > <TextView android:id="@+id/textView1" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="@android:color/darker_gray" android:gravity="center" android:paddingBottom="4dp" android:paddingTop="4dp" android:text="@string/rate_card" android:textColor="@color/white" android:textSize="20dp" custom:customFont="litera_bold.ttf" /> <Spinner android:id="@+id/select_city" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="40dp" android:prompt="@string/selectCity" /> </LinearLayout> Also, what does android:spinnerMode exactly do. I tried changing its value to dropdown but nothing happened and the application still showed a popup dialogue. My activity that implements this XML file is: public class RateCardActivity extends OlaActivity { public void onCreate(Bundle bundle) { super.onCreate(bundle); setContentView(R.layout.rate_card); Spinner spinner = (Spinner) findViewById(R.id.select_city); ArrayAdapter<CharSequence> adapter = ArrayAdapter.createFromResource(this, R.array.select_city, android.R.layout.simple_spinner_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); spinner.setAdapter(adapter); } }

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