Search Results

Search found 1994 results on 80 pages for 'compiling'.

Page 15/80 | < Previous Page | 11 12 13 14 15 16 17 18 19 20 21 22  | Next Page >

  • compiling iphone program in snow leopard wtih libsqlite3 library

    - by user360297
    Hi, I develop an iphone application which uses sqlite3 as a database. That time my OS X version was leopard. So add added libsqlite3.0.dylib to frameworks and compile without any problems it complied and with any problems I could run it on the device as well. This week I installed Snow Leopard on my Mac. Removing old Leopard version and install a fresh Snow leopard system. But my problem is now I cannot compile that program because it will give errors with sqlite3 library. I added sqlite3.0.dylib using selecting targets and then selecting file. Also tried adding selecting it from directly /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/lib I get two different errors when I compiled to device and to simulator when compiled to device, ld: warning: in /opt/local/lib/libsqlite3.0.dylib, file is not of required architecture* When compiled to simulator, ld: warning: in /opt/local/lib/libsqlite3.0.dylib, file was built for unsupported file format which is not the architecture being linked (i386) ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 i also tried with adding sqlite3.dylib (, I think sqlite3.0.dylib is linked to sqlite3.dylib.) but no luck. Could any one out there give me any help. I'm really trying to get this working. Please let me if you want more details. Thank you, Waruna

    Read the article

  • Error compiling Visual Studio 2010 EditorClassifier Extension Template

    - by nick.ueda
    I'm trying to create an Editor Classifier Template project and run it. When I attempt to build I get an error message stating: "Error trying to read the VSIX manifest file 'extension.vsixmanifest'. Exception has been thrown by target of invocation." Any thoughts? I've tried googling this but didn't have any luck. I am working with Visual Studio 2010 Ultimate and the VS 2010 SDK Beta 1. Thanks, Nick

    Read the article

  • Compiling a DLL which includes Ogre3D gives an assertion error when used

    - by samaursa
    Hi, I have a framework that I am building and is being compiled into a static library to be used by other projects. The library works perfectly without issues. The problem is that the link time is very long for the projects that use the library so I thought I will make a DLL project of the same framework. I started with baby steps and created an MFC DLL project through visual studio. The project has the following header: /// -------------------------------------------- #ifndef OGRECORE_H #define OGRECORE_H #ifdef OGREFW_EXPORT #define OGREFW_DLL __declspec(dllexport) #else #define OGREFW_DLL __declspec(dllimport) #endif class OgreRoot; namespace OgreFW { class OGREFW_DLL OgreCore// : public OIS::KeyListener, public OIS::MouseListener { public: OgreCore(); ~OgreCore(); }; }; #endif // OGRECORE_H and this is the source #include "stdafx.h" #include "OgreCore.h" //#include "Ogre.h" //#include "OgreRoot.h" //#include "OgreRenderWindow.h" //#include "OgreLog.h" //#include "OgreLogManager.h" //#include "OgreOverlay.h" //#include "OgreViewport.h" //#include "OgreRenderWindow.h" //#include "OgreFrameListener.h" //#include "OgreWindowEventUtilities.h" //#include "OgreSceneNode.h" //#include "OgreEntity.h" //#include "OgreManualObject.h" //#include "OgreMeshManager.h" //#include "OgreConfigFile.h" //#include "OgreOverlayContainer.h" //#include "OgreOverlayManager.h" namespace OgreFW { OGREFW_DLL OgreCore::OgreCore() { } // ------------------------ OGREFW_DLL OgreCore::~OgreCore() { } } As you can see I have commented out Ogre includes. When a project uses the compiled DLL and constructs this (OgreCore) class, it works perfectly fine. As soon as uncomment one of the Ogre includes and compile the DLL again, the project that uses the DLL now gives an assertion error. The full details can be found here in the Ogre forum post. I posted the question there first but since its not really an Ogre specific question I thought I will try here as well. The link to the Ogre post is: http://www.ogre3d.org/forums/viewtopic.php?f=2&t=58403 Thank you in advance

    Read the article

  • Prevent command window showing when NAnt compiling windows forms application

    - by HollyStyles
    I have been playing with creating little windows forms apps without visual studio. I create my source in Notepad++ and compile with a NAnt build file. When I run the application a command window is also displayed as well as the application window. How can I prevent the command window showing up? using System; using System.Drawing; using System.Windows.Forms; using System.Media; using System.IO; namespace mynamespace { class MyForm : Form { public Button btnPlay; MyForm() { this.SuspendLayout(); this.Text = "My Application"; InitialiseForm(); this.ResumeLayout(false); } private void InitialiseForm() { btnPlay = new Button(); btnPlay.Location = new System.Drawing.Point(30,40); btnPlay.Text = "Play"; btnPlay.Click += new System.EventHandler(btnPlay_Click); this.Controls.Add(btnPlay); } protected void btnPlay_Click(object sender, EventArgs e) { string wav = "testing123.wav"; Stream resourceStream = System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream(wav); SoundPlayer player = new SoundPlayer(resourceStream); player.Play(); } public static void Main() { Application.Run(new MyForm()); } } } Build file <?xml version="1.0"?> <project name="myform" default="build" basedir="."> <description>My Form app</description> <property name="debug" value="true" overwrite="false"/> <target name="clean" description="Remove all generated files"> <delete dir="build"/> </target> <target name="build" description="Compile the source" depends="clean"> <mkdir dir="build"/> <csc target="exe" output="build\MyForm.exe" debug="${debug}" verbose="true"> <resources> <include name="app\resources\*.wav" /> </resources> <sources> <include name="app\MyForm.cs"/> </sources> </csc> </target> </project>

    Read the article

  • Trouble compiling libpng (& zlib) using RVCT 4.0's armcc compiler

    - by Arjun
    Hi, I'm trying to compile libpng & zlib using the RVCT 4.0 armcc compiler. However armcc cannot find 'fcntl.h', which I assume is a standard C library. Cygwin has fcntl.h (and the associated files types.h and _types.h), but when I use those, I get various compilation errors. Should I be using Cygwin's version of standard C libraries, or RVCT's? If the latter is correct, where do I get RVCT's versions of fcntl.h, types.h and _types.h? Thanks! Arjun

    Read the article

  • Why is Visual Studio 2008 stuck in debug mode when compiling

    - by Mark
    I have a .NET project that for some reason gets stuck in debug mode. I've changed the compile mode from debug to release in the toolbar, but my project ends up in the debug directory anyway. Seems like VS is not updating the SLN file or something. Please help! The reason I am asking about this is because it seems that there are weak references "ENCList" clogging up memory when my program runs, and they seem to be created when .NET apps are compiled in debug (or so says other sources I've found online). -Mark

    Read the article

  • Statically Compiling QWebKit 4.6.2

    - by geeko
    I tried to compile Qt+Webkit statically with MS VS 2008 and this worked. C:\Qt\4.6.2configure -release -static -opensource -no-fast -no-exceptions -no-accessibility -no-rtti -no-stl -no-opengl -no-openvg -no-incredibuild-xge -no-style-plastique -no-style-cleanlooks -no-style-motif -no-style-cde -no-style-windowsce -no-style-windowsmobile -no-style-s60 -no-gif -no-libpng -no-libtiff -no-libjpeg -no-libmng -no-qt3support -no-mmx -no-3dnow -no-sse -no-sse2 -no-iwmmxt -no-openssl -no-dbus -platform win32-msvc2008 -arch windows -no-phonon -no-phonon-backend -no-multimedia -no-audio-backend -no-script -no-scripttools -webkit -no-declarative However, I get these errors whenever building a project that links statically to QWebKit: 1 Creating library C:\Users\Geeko\Desktop\Qt\TestQ\Release\TestQ.lib and object C:\Users\Geeko\Desktop\Qt\TestQ\Release\TestQ.exp 1QtWebKit.lib(PluginPackageWin.obj) : error LNK2019: unresolved external symbol _VerQueryValueW@16 referenced in function "class WebCore::String __cdecl WebCore::getVersionInfo(void * const,class WebCore::String const &)" (?getVersionInfo@WebCore@@YA?AVString@1@QAXABV21@@Z) 1QtWebKit.lib(PluginPackageWin.obj) : error LNK2019: unresolved external symbol _GetFileVersionInfoW@16 referenced in function "private: bool __thiscall WebCore::PluginPackage::fetchInfo(void)" (?fetchInfo@PluginPackage@WebCore@@AAE_NXZ) 1QtWebKit.lib(PluginPackageWin.obj) : error LNK2019: unresolved external symbol _GetFileVersionInfoSizeW@8 referenced in function "private: bool __thiscall WebCore::PluginPackage::fetchInfo(void)" (?fetchInfo@PluginPackage@WebCore@@AAE_NXZ) 1QtWebKit.lib(PluginDatabaseWin.obj) : error LNK2019: unresolved external symbol _imp_PathRemoveFileSpecW@4 referenced in function "class WebCore::String __cdecl WebCore::safariPluginsDirectory(void)" (?safariPluginsDirectory@WebCore@@YA?AVString@1@XZ) 1QtWebKit.lib(PluginDatabaseWin.obj) : error LNK2019: unresolved external symbol _imp_SHGetValueW@24 referenced in function "void __cdecl WebCore::addWindowsMediaPlayerPluginDirectory(class WTF::Vector &)" (?addWindowsMediaPlayerPluginDirectory@WebCore@@YAXAAV?$Vector@VString@WebCore@@$0A@@WTF@@@Z) 1QtWebKit.lib(PluginDatabaseWin.obj) : error LNK2019: unresolved external symbol _imp_PathCombineW@12 referenced in function "void __cdecl WebCore::addMacromediaPluginDirectories(class WTF::Vector &)" (?addMacromediaPluginDirectories@WebCore@@YAXAAV?$Vector@VString@WebCore@@$0A@@WTF@@@Z) 1C:\Users\Geeko\Desktop\Qt\TestQ\Release\TestQ.exe : fatal error LNK1120: 6 unresolved externals Do I need to check something in the Qt project options ? I have QtCore, QtGui, Network and WebKit checked.

    Read the article

  • Compiling emails into project documentation

    - by zpinter
    What's the best way to turn a bunch of email threads into a working project documentation? This other stack overflow question seems a little stale, but might be the right idea: http://stackoverflow.com/questions/11612/is-there-any-wiki-engine-that-supports-page-creation-by-email Also, Evernote shared notebooks might be an idea: http://blog.evernote.com/2009/06/25/notebook-sharing-phase-1/ Perhaps there's a good way to convert email threads into HTML or Word docs and save them to a shared dropbox folder? My ideal solution would be one where I could forward or copy a thread of emails into one spot, and go back after the fact to organize/categorize/add to it. Any ideas?

    Read the article

  • Reports in MS Access after compiling into MDE file

    - by devnet
    I am currently working on a MS Access 2003 mdb file which is converted to an mde file before being published. How do I go about enabling the reports function of MS Access once this is converted? or better still is there a alternative to the reporting in MS Access? opensouce or free? Thanks in advnace. MB

    Read the article

  • Compiling netcat on AIX

    - by A.Rashad
    I have been trying to compile netcat.c on AIX for some time (using the command make aix), but the compiler gives me some weird feedback such as : "netcat.c", line 117.12: 1506-275 (S) Unexpected text 'int' encountered. when checked the file netcat.c at line 117, I would find the line (second line in code below): #ifdef HAVE_BIND extern int h_errno; /* stolen almost wholesale from bsd herror.c */ even if I changed the int into char for the same of testing, save the file and re-run the command I get the same error am I missing something in reading the error code?

    Read the article

  • Why is MonoDevelop compiling with csc.exe?

    - by korchev
    I am trying to use MonoDevelop (2.4 beta 1) on Windows (7 x64) in order to test a .NET application on Mono (2.6.4). For some reason MonoDevelop is not using the Mono tool chain to build the application. It compiles it with the Microsoft tool chain - C:\Windows\Microsoft.NET\Framework\v3.5\csc.exe. The project I am trying to build is a simple ASP.NET MVC application generated from the "New ASP.NET MVC application" template. The "Runtime Version" dropdown in Project \Options-Build-General shows "MONO/.NET 35". What gives? Is there a way to change the .NET tool chain?

    Read the article

  • Undefined symbols compiling apache module mod_transform on Mac OS X

    - by Laurence Rowe
    I'm trying to compile mod_transform on Mac OS X 10.6, but get an ld error while running make. Thanks to diciu I have added some CFLAGS which resolve most of the linking problems, but I still am unable to get the apreq2 linking to work $ CFLAGS="-lxml2 -lxslt -L/opt/local/lib -lapreq2" ./configure --with-apr=/opt/local/bin/apr-1-config --with-apr-util=/opt/local/bin/apu-1-config --with-apxs=/opt/local/apache2/bin/apxs --with-apreq2=/opt/local/bin/apreq2-config ...snip... $ make $ make Making all in src /opt/local/share/apr-1/build/libtool --tag=CC --mode=link gcc -Wall -I../include -I/usr/local/include -I/usr/local/include/libxml2 -O2 -arch x86_64 -I/opt/local/include -DDARWIN -DSIGPROCMASK_SETS_THREAD_MASK -no-cpp-precomp -I/opt/local/apache2/include -I/opt/local/include/apr-1 -I/opt/local/include/apr-1 -I/opt/local/include -O2 -arch x86_64 -I/opt/local/include -DDARWIN -DSIGPROCMASK_SETS_THREAD_MASK -no-cpp-precomp -I/opt/local/apache2/include -I/opt/local/include/apr-1 -I/opt/local/include -I/opt/local/include/apr-1 -I/opt/local/include/apreq2 -I/opt/local/include/apr-1 -I/opt/local/include -lxml2 -lxslt -L/opt/local/lib -lapreq2 -module -export-dynamic -avoid-version -no-undefined /opt/local/lib/libapreq2.la -L/opt/local/lib -laprutil-1 -L/opt/local/lib/db46 -L/opt/local/lib -lapr-1 -lpthread -ldb-4.6 -lexpat -liconv -o http.la -rpath /opt/local/apache2/modules/mod_transform http_la-http.lo /usr/bin/gcc-4.2 -o .libs/http.so -bundle .libs/http_la-http.o -lxml2 -lxslt -L/opt/local/lib /opt/local/lib/libapreq2.dylib -L/opt/local/lib/db46 /opt/local/lib/libaprutil-1.dylib /opt/local/lib/libapr-1.dylib -lpthread /opt/local/lib/db46/libdb-4.6.dylib /opt/local/lib/libexpat.dylib /opt/local/lib/libiconv.dylib -arch x86_64 -arch x86_64 Undefined symbols: "_apreq_handle_apache2", referenced from: _transform_run_begin in http_la-http.o _filter_init in http_la-http.o ld: symbol(s) not found collect2: ld returned 1 exit status make[1]: *** [http.la] Error 1 make: *** [all-recursive] Error 1 Anyone have any other tweaks to fix this? This is mod_transform from http://svn.outoforder.cc/svn/mod%5Ftransform/trunk/ Laurence

    Read the article

  • Error compiling flex (the lexical analyzer)

    - by Maulrus
    I'm trying to install flex on my Windows computer. I have MSYS installed. I untar flex, ./configure it, but when I try to make it, I get this error: In file included from ccl.c:34: flexdef.h:94:19: error: regex.h: No such file or directory In file included from ccl.c:34: flexdef.h:1195: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'regex_linedir' flexdef.h:1197: error: expected ')' before '*' token flexdef.h:1198: error: expected ')' before '*' token flexdef.h:1199: error: expected ')' before '*' token flexdef.h:1200: error: expected ')' before '*' token flexdef.h:1201: error: expected ')' before '*' token flexdef.h:1202: error: expected ')' before '*' token make[2]: *** [ccl.o] Error 1 make[1]: *** [all-recursive] Error 1 make: *** [all] Error 2 Until recently, I've only ever installed things using an .exe, so I'm pretty confused by this. Installing bison and m4 both went smoothly, and I'm wondering why this isn't. Any ideas?

    Read the article

  • IAR MSP430 compiler internal error while compiling

    - by michael
    IAR C/C++ Compiler for MSP430 5.10.1 [Evaluation] (5.10.1.20144) I get an illegal state internal error when attempting to compile the FreeRTOS 5.4 Task.c file (everything else compiles fine) Internal Error: [CoreUtil/General]: Illegal state The kick start version of IAR (MSP430 version) works fine. Any thoughts?

    Read the article

  • ASP.net MVC project not compiling on IIS

    - by Ahmed Khalaf
    I used to just upload asp.net websites to the live server, and IIS compiles them automatically. But when I do the same with asp.net MVC projects I just get errors, and I need to release Build the project before I upload it. Note1: I'm using VWD 2008 Express Note2: The project is working perfectly if I release build it on my machine then upload to the server

    Read the article

  • MinGW Doesn't Generate an Object File When Compiling

    - by Nathan Campos
    I've just bought a new laptop for me on the travel, then on my free time, I've started to test MinGW on it by trying to compile my own OS that is written in C++, then I've created all the files needed and the kernel.cpp: extern "C" void _main(struct multiboot_data* mbd, unsigned int magic); void _main( struct multiboot_data* mbd, unsigned int magic ) { char * boot_loader_name =(char*) ((long*)mbd)[16]; /* Print a letter to screen to see everything is working: */ unsigned char *videoram = (unsigned char *) 0xb8000; videoram[0] = 65; /* character 'A' */ videoram[1] = 0x07; /* forground, background color. */ } And tried to compile it with g++ G: g++ -o C:\kernel.o -c kernel.cpp -Wall -Wextra -Werror -nostdlib -nostartfiles -nodefaultlibs kernel.cpp: In function `void _main(multiboot_data*, unsigned int)': kernel.cpp:8: warning: unused variable 'boot_loader_name' kernel.cpp: At global scope: kernel.cpp:4: warning: unused parameter 'magic' G: But it don't create any binary file at C:/. What can I do?

    Read the article

  • Best CPUs for speeding up compiling times of C++ w/ DistGCC

    - by Jay
    I'm putting together a distributed build farm with DistGCC to speed up our teams compile times and just looking for thoughts on which processors to use in the hosts. Are we going to get a noticeable decrease in time using 8 cores vs. 4-hyperthreaded cores? Big difference in time between i7 and Xeon? etc, etc. Just need advice from people who've put together kick-a build clusters. We've got a majority of the normal things to speed up builds in place (pre-compiled headers, ccache, local gigabit connections between them, tons of ram, etc) so please just give advice on the best processor to use. And money is a factor, but anythings doable if the performance increase is noticeable. Thanks. Jay

    Read the article

  • SCNetworkReachability compiling error

    - by user262325
    Hello everyone I try to compile Ercia Sadun's sample codes at: http://github.com/erica/iphone-3.0-cookbook-/tree/master/C13-Networking/14-Web%20Browser/ There is error report : warning: in /Users/interdev/iphone source code/Web Browser/Classes/SystemConfiguration.framework/SystemConfiguration, missing required architecture i386 in file Undefined symbols: "_SCNetworkReachabilityScheduleWithRunLoop", referenced from: +[UIDevice(Reachability) scheduleReachabilityWatcher:] in UIDevice-Reachability.o "_SCNetworkReachabilityCreateWithAddress", referenced from: +[UIDevice(Reachability) hostAvailable:] in UIDevice-Reachability.o +[UIDevice(Reachability) pingReachabilityInternal] in UIDevice-Reachability.o "_SCNetworkReachabilityUnscheduleFromRunLoop", referenced from: +[UIDevice(Reachability) unscheduleReachabilityWatcher] in UIDevice-Reachability.o "_SCNetworkReachabilitySetCallback", referenced from: +[UIDevice(Reachability) scheduleReachabilityWatcher:] in UIDevice-Reachability.o +[UIDevice(Reachability) scheduleReachabilityWatcher:] in UIDevice-Reachability.o +[UIDevice(Reachability) unscheduleReachabilityWatcher] in UIDevice-Reachability.o "_SCNetworkReachabilityGetFlags", referenced from: +[UIDevice(Reachability) hostAvailable:] in UIDevice-Reachability.o +[UIDevice(Reachability) pingReachabilityInternal] in UIDevice-Reachability.o ld: symbol(s) not found collect2: ld returned 1 exit status "_SCNetworkReachabilityScheduleWithRunLoop", referenced from: +[UIDevice(Reachability) scheduleReachabilityWatcher:] in UIDevice-Reachability.o "_SCNetworkReachabilityCreateWithAddress", referenced from: +[UIDevice(Reachability) hostAvailable:] in UIDevice-Reachability.o +[UIDevice(Reachability) pingReachabilityInternal] in UIDevice-Reachability.o "_SCNetworkReachabilityUnscheduleFromRunLoop", referenced from: +[UIDevice(Reachability) unscheduleReachabilityWatcher] in UIDevice-Reachability.o "_SCNetworkReachabilitySetCallback", referenced from: +[UIDevice(Reachability) scheduleReachabilityWatcher:] in UIDevice-Reachability.o +[UIDevice(Reachability) scheduleReachabilityWatcher:] in UIDevice-Reachability.o +[UIDevice(Reachability) unscheduleReachabilityWatcher] in UIDevice-Reachability.o "_SCNetworkReachabilityGetFlags", referenced from: +[UIDevice(Reachability) hostAvailable:] in UIDevice-Reachability.o +[UIDevice(Reachability) pingReachabilityInternal] in UIDevice-Reachability.o ld: symbol(s) not found collect2: ld returned 1 exit status Build failed (5 errors) even I add systemConfiguration.framework, it reported same error. Welcome any comment Thanks interdev

    Read the article

  • Compiling Visual c++ programs from the command line and msvcr90.dll

    - by Stanley kelly
    Hi, When I compile my Visual c++ 2008 express program from inside the IDE and redistribute it on another computer, It starts up fine without any dll dependencies that I haven't accounted for. When I compile the same program from the visual c++ 2008 command line under the start menu and redistribute it to the other computer, it looks for msvcr90.dll at start-up. Here is how it is compiled from the command line cl /Fomain.obj /c main.cpp /nologo -O2 -DNDEBUG /MD /ID:(list of include directories) link /nologo /SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup /OUT:Build\myprogram.ex e /LIBPATH:D:\libs (list of libraries) and here is how the IDE builds it based on the relevant parts of the build log. /O2 /Oi /GL /I clude" /I (list of includes) /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_UNICODE" /D "UNICODE" /FD /EHsc /MD /Gy /Yu"stdafx.h" /Fp"Release\myprogram" /Fo"Release\\" /Fd"Release\vc90.pdb" /W3 /c /Zi /TP /wd4250 /vd2 Creating command line "cl.exe @d:\myprogram\Release\RSP00000118003188.rsp /nologo /errorReport:prompt" /OUT:"D:\myprgram\Release\myprgram.exe" /INCREMENTAL:NO /LIBPATH:"d:\gtkmm\lib" /MANIFEST /MANIFESTFILE:"Release\myprogam.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"d:\myprogram\Release\myprogram.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /LTCG /ENTRY:"mainCRTStartup" /DYNAMICBASE /NXCOMPAT /MACHINE:X86 (list of libraries) Creating command line "link.exe @d:\myprogram\Release\RSP00000218003188.rsp /NOLOGO /ERRORREPORT:PROMPT" /outputresource:"..\Release\myprogram.exe;#1" /manifest .\Release\myprogram.exe.intermediate.manifest Creating command line "mt.exe @d:\myprogram\Release\RSP00000318003188.rsp /nologo" I would like to be able to compile it from the command line and not have it look for such a late version of the runtime dll, like the version compiled from the IDE seems not to do. Both versions pass /MD to the compiler, so i am not sure what to do.

    Read the article

  • XCode project compiling

    - by n179911
    Hi, I get the chromium source and I am able to compile it fine under MaxOS X. My question is why every time I power off my laptop and then re-open my XCode project and click 'Build and Go (Debug)', XCode recompiles EVERYTHING (even I have not modified any file). Is there any way to config to compile when needed? Thank you for any suggestion.

    Read the article

  • Compiling Gearman extension for PHP on OS-X Snow Leopard with Zend Server Community Edition

    - by GrumpyCanuck
    I was wondering if anyone else has figured out how to solve this problem. Whether I install the extension via PECL or compile it by hand, I get the same error: PHP Warning: PHP Startup: Unable to load dynamic library '/usr/local/zend/lib/php_extensions/gearman.so' - dlopen(/usr/local/zend/lib/php_extensions/gearman.so, 9): no suitable image found. Did find: /usr/local/zend/lib/php_extensions/gearman.so: mach-o, but wrong architecture in Unknown on line 0 I have no idea how to fix this problem and I can only bang my head into my desk so many times.

    Read the article

  • Compiling GData for iPhone

    - by spin-docta
    Hi, I'm trying to compile a project that uses the GData objective-c framework. I've successfully compiled and run the project under the 'Debug' configuration, but when I try to compile using 'Release' and now 'Adhoc' I get the following errors. NOTE: I duplicated the debug configuration for adhoc and that doesn't seem to help. "_kGDataGoogleAnalyticsDefaultAccountFeed", referenced from: _kGDataGoogleAnalyticsDefaultAccountFeed$non_lazy_ptr in TKGoogleAnayliticsAPI.o ".objc_class_name_GDataFeedAnalyticsAccount", referenced from: literal-pointer@_OBJC@_cls_refs@GDataFeedAnalyticsAccount in TKGoogleAnayliticsAPI.o ".objc_class_name_GDataFeedAnalyticsData", referenced from: literal-pointer@_OBJC@_cls_refs@GDataFeedAnalyticsData in TKGoogleAnayliticsAPI.o ".objc_class_name_GDataQueryAnalytics", referenced from: literal-pointer@_OBJC@_cls_refs@GDataQueryAnalytics in TKGoogleAnayliticsAPI.o ".objc_class_name_GDataServiceGoogleAnalytics", referenced from: literal-pointer@_OBJC@_cls_refs@GDataServiceGoogleAnalytics in TKGoogleAnayliticsAPI.o ld: symbol(s) not found collect2: ld returned 1 exit status

    Read the article

< Previous Page | 11 12 13 14 15 16 17 18 19 20 21 22  | Next Page >