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  • Eclipse gives me a weird error when compiling...

    - by Legend
    I have this function which returns a datatype InetAddress[] public InetAddress [] lookupAllHostAddr(String host) throws UnknownHostException { Name name = null; try { name = new Name(host); } catch (TextParseException e) { throw new UnknownHostException(host); } Record [] records = null; if (preferV6) records = new Lookup(name, Type.AAAA).run(); if (records == null) records = new Lookup(name, Type.A).run(); if (records == null && !preferV6) records = new Lookup(name, Type.AAAA).run(); if (records == null) throw new UnknownHostException(host); InetAddress[] array = new InetAddress[records.length]; for (int i = 0; i < records.length; i++) { Record record = records[i]; if (records[i] instanceof ARecord) { ARecord a = (ARecord) records[i]; array[i] = a.getAddress(); } else { AAAARecord aaaa = (AAAARecord) records[i]; array[i] = aaaa.getAddress(); } } return array; } Eclipse complains that the return type should be byte[][] but when I change the return type to byte[][], it complains that the function is returning the wrong data type. I'm stuck in a loop. Does anyone know what is happening here?

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  • Getting error when compiling debug mode: C++/CLI - error LNK2022

    - by Yochai Timmer
    I've got a CLI code wrapping a C++ DLL. When i try to compile it in debug mode, i get the following error: Error 22 error LNK2022: metadata operation failed (8013118D) : Inconsistent layout information induplicated types .... MSVCMRTD.lib (locale0_implib.obj) The weird thing is that on Release mode it compiles OK and works OK. The only difference i can see that causes the problem is when i change: Configuration Properties - C/C++ - Code Generation - Runtime Library When it's set to: Multi-threaded Debug DLL (/MDd) it throws the error. When it's set to: Multi-threaded DLL (/MD) it compiles fine. The same settings work for all the other DLLs in the project (CLI and C++) and they inherit the same properties. I'm using VS2010. So, how can i solve this ? And can I get some explanation to WHY this is happening ? Update: I've basically tried changing every option in the project's properties with no luck. I've read somewhere that this might be caused from duplicate declarations of a type of the same name. But in the CLI file i'm calling std::string etc. explicitly from std. Any other ideas ?

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  • How to run OpenGL code with out compiling?

    - by Ole Jak
    So I have some openGL code (such code for example) /* FUNCTION: YCamera :: CalculateWorldCoordinates ARGUMENTS: x mouse x coordinate y mouse y coordinate vec where to store coordinates RETURN: n/a DESCRIPTION: Convert mouse coordinates into world coordinates */ void YCamera :: CalculateWorldCoordinates(float x, float y, YVector3 *vec) { // START GLint viewport[4]; GLdouble mvmatrix[16], projmatrix[16]; GLint real_y; GLdouble mx, my, mz; glGetIntegerv(GL_VIEWPORT, viewport); glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix); glGetDoublev(GL_PROJECTION_MATRIX, projmatrix); real_y = viewport[3] - (GLint) y - 1; // viewport[3] is height of window in pixels gluUnProject((GLdouble) x, (GLdouble) real_y, 1.0, mvmatrix, projmatrix, viewport, &mx, &my, &mz); /* 'mouse' is the point where mouse projection reaches FAR_PLANE. World coordinates is intersection of line(camera->mouse) with plane(z=0) (see LaMothe 306) Equation of line in 3D: (x-x0)/a = (y-y0)/b = (z-z0)/c Intersection of line with plane: z = 0 x-x0 = a(z-z0)/c <=> x = x0+a(0-z0)/c <=> x = x0 -a*z0/c y = y0 - b*z0/c */ double lx = fPosition.x - mx; double ly = fPosition.y - my; double lz = fPosition.z - mz; double sum = lx*lx + ly*ly + lz*lz; double normal = sqrt(sum); double z0_c = fPosition.z / (lz/normal); vec->x = (float) (fPosition.x - (lx/normal)*z0_c); vec->y = (float) (fPosition.y - (ly/normal)*z0_c); vec->z = 0.0f; } I want to run It but with out precompiling. Is there any way to do such thing

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  • Boost Date_Time problem compiling a simple program

    - by Andry
    Hello! I'm writing a very stupid program using Boost Date_Time library. int main(int srgc, char** argv) { using namespace boost::posix_time; date d(2002,Feb,1); //an arbitrary date ptime t1(d, hours(5)+nanosec(100)); //date + time of day offset ptime t2 = t1 - minutes(4)+seconds(2); ptime now = second_clock::local_time(); //use the clock date today = now.date(); //Get the date part out of the time } Well I cannot compile it, compiler does not recognize a type... Well I used many features of Boost libs like serialization and more... I correctly built them and, looking in my /usr/local/lib folder I can see that libboost_date_time.so is there (a good sign which means I was able to build that library) When I compile I write the following: g++ -lboost_date_time main.cpp But the errors it showed me when I specify the lib are the same of those ones where I do not specify any lib. What is this? Anyone knows? The error is main.cpp: In function ‘int main(int, char**)’: main.cpp:9: error: ‘date’ was not declared in this scope main.cpp:9: error: expected ‘;’ before ‘d’ main.cpp:10: error: ‘d’ was not declared in this scope main.cpp:10: error: ‘nanosec’ was not declared in this scope main.cpp:13: error: expected ‘;’ before ‘today’

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  • Missing nativeInit when compiling multimple files

    - by RankoR
    Android.mk: LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := pacman LOCAL_SRC_FILES := main.cpp \ Pacman.cpp LOCAL_CFLAGS := -DANDROID_NDK \ -DDISABLE_IMPORTGL LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog include $(BUILD_SHARED_LIBRARY) In main.cpp: void Java_com_wiagames_pacman_PacmanRenderer_nativeInit(JNIEnv* env) { ... } The package is com.wiagames.pacman; The Java class, containing the nativeInit method, is PacmanRenderer in the com.wiagames.pacman package. It works fine before I added pacman.cpp, but after adding it I have: E/AndroidRuntime( 2238): FATAL EXCEPTION: GLThread 1104 E/AndroidRuntime( 2238): java.lang.UnsatisfiedLinkError: Native method not found: com.wiagames.pacman.PacmanRenderer.nativeInit:()V E/AndroidRuntime( 2238): at com.wiagames.pacman.PacmanRenderer.nativeInit(Native Method) E/AndroidRuntime( 2238): at com.wiagames.pacman.PacmanRenderer.onSurfaceCreated(MainActivity.java:120) E/AndroidRuntime( 2238): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1494) E/AndroidRuntime( 2238): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) W/ActivityManager( 306): Force finishing activity com.wiagames.pacman/.MainActivity main.c: http://pastebin.com/GPexqwcv MainActivity.java: http://pastebin.com/yWfWpyNb

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  • Installing gtk and compiling using gcc under windows?

    - by sil3nt
    I have gcc installed in c:/programfiles (also set as a path variable), and i have all the necessary files for gtk from http://www.gtk.org/download-windows.html, glib,gtk,pango,atk and cairo. Although I have no clue as to how to compile a c program using gtk with the gcc compiler. How do I set everything up so that it works?. (I don't know where each zip file goes.?) basically I don't really know where start.

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  • Error while compiling pjsip 2 for cxode 4.3.2 and SDK 5.1

    - by Linus Persson
    I'm trying to compile pjsip version 2 using the terminal and I'm getting constant error no matter what I try. Been looking for the answer all over the internet including stackoverflow. I downloaded pjsip version 2 using their subversion repository today so all files should be up to date. When following this guide: http://trac.pjsip.org/repos/wiki/Getting-Started/iPhone I get this error after running "make dep && make clean && make": ld: symbol(s) not found for architecture armv7 collect2: ld returned 1 exit status make[2]: *** [../bin/pjsua-arm-apple-darwin9] Error 1 make[1]: *** [pjsua] Error 2 make: *** [all] Error 1 When using the above guide combined with this guide: http://lists.pjsip.org/pipermail/pjsip_lists.pjsip.org/2011-October/013481.html I get this error after running "make dep && make clean && make": ld: symbol(s) not found for architecture arm collect2: ld returned 1 exit status make[2]: *** [../bin/pjsua-arm-apple-darwin10] Error 1 make[1]: *** [pjsua] Error 2 make: *** [all] Error 1 I've included /pjlib/include/pj/config_site.h with the following code: #define PJ_CONFIG_IPHONE 1 #include <pj/config_site_sample.h> How do I get pjsip to compile without errors? Please consider that I'm new to this, thank you!

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  • Compiling a Windows C++ program in g++

    - by Phenom
    I'm trying to compile a Windows C++ program in g++. This is what I get. /usr/include/c++/4.4/backward/backward_warning.h:28:2: warning: #warning This file includes at least one deprecated or antiquated header which may be removed without further notice at a future date. Please use a non-deprecated interface with equivalent functionality instead. For a listing of replacement headers and interfaces, consult the file backward_warning.h. To disable this warning use -Wno-deprecated. btree.cpp:1204: error: ‘_TCHAR’ has not been declared btree.cpp: In function ‘int _tmain(int, int**)’: btree.cpp:1218: error: ‘__int64’ was not declared in this scope btree.cpp:1218: error: expected ‘;’ before ‘frequency’ btree.cpp:1220: error: ‘LARGE_INTEGER’ was not declared in this scope btree.cpp:1220: error: expected primary-expression before ‘)’ token btree.cpp:1220: error: ‘frequency’ was not declared in this scope btree.cpp:1220: error: ‘QueryPerformanceFrequency’ was not declared in this scope btree.cpp:1262: error: expected primary-expression before ‘)’ token btree.cpp:1262: error: ‘start’ was not declared in this scope btree.cpp:1262: error: ‘QueryPerformanceCounter’ was not declared in this scope btree.cpp:1264: error: name lookup of ‘i’ changed for ISO ‘for’ scoping btree.cpp:1264: note: (if you use ‘-fpermissive’ G++ will accept your code) btree.cpp:1304: error: expected primary-expression before ‘)’ token btree.cpp:1304: error: ‘end’ was not declared in this scope btree.cpp:1306: error: ‘total’ was not declared in this scope btree.cpp:1316: error: ‘getchar’ was not declared in this scope The first thing I noticed is that there are these variable types called _TCHAR, _int64, and LARGE_INTEGER, which is probably a Windows thing. What can these be changed to so that they will work in g++? Also, if there's anything else in here that you know can be converted to g++, that would be helpful. I got the code from here: http://touc.org/btree.html

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  • Compiling a class using Java code using process

    - by Noona
    I have this piece of code that compiles a class called tspClassName, when I compile using this code: Process compileProc = null; try { compileProc = Runtime.getRuntime().exec("javac -classpath ." + File.separator + "src" + File.separator + File.separator + "generated." + tspClassName + ".java -d ." + File.separator + "bin"); // catch exception if (compileProc.exitValue() != 0) { System.out.println("Compile exit status: " + compileProc.exitValue()); System.err.println("Compile error:" + compileProc.getErrorStream()); it outputs this: "Compile exit status: 2 Compile error:java.io.FileInputStream@17182c1" The class tspClassName.java compiles without errors otherwise, so I am guessing it has to do with the path,and in my eclipse project, the tspClassName.java resides in package homework4.generated inside src, is there something wrong with the path that I use in the code? thanks

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  • Cannot copying tables when compiling on Device

    - by Amarpreet
    Hi guys, I am working on sqlite application with around 10 tables in database. it works fine when i run on simulator. And when i open the sqlite file from Applications folder of simulator it shows me all the tables and data. the problem arises when i run app on device. I downloaded the application from device and i checked the sqlite database files there were no tables in it. please help me solving this problem. thanks.

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  • compiling OpenCV on Mac OS X Snow Leopard gets error: ‘Movie’ does not name a type

    - by moldov
    When I'm trying to compile OpenCV on Mac OS X Snow Leopard I recieve an error highgui/cvcap_qt.cpp:76: error: ‘Movie’ does not name a type There is a structure /// Movie state structure for QuickTime movies typedef struct CvCapture_QT_Movie { Movie myMovie; // movie handle GWorldPtr myGWorld; // we render into an offscreen GWorld But I don't know this type is described. I think in Quicktime but Quicktime is included // Mac OS includes include include include So I cannot build it.

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  • Compiling simple gtk+ application

    - by sterh
    Hello, I try to compile simple gtk+ application in Anjuta IDE. Application is a simple window: # include <gtk/gtk.h> int main( int argc, char *argv[]) { GtkWidget *label; GtkWidget *window; gtk_init(&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_title(GTK_WINDOW(window), "??????????, ???!"); label = gtk_label_new("??????????, ???!"); gtk_container_add(GTK_CONTAINER(window), label); gtk_widget_show_all(window); g_signal_connect(G_OBJECT(window), "destroy", G_CALLBACK(gtk_main_quit), NULL); gtk_main(); return 0; } In make file i have: GTK_CFLAGS = -D_REENTRANT -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/pango-1.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/freetype2 -I/usr/include/directfb -I/usr/include/libpng12 -I/usr/include/pixman-1 GTK_LIBS = -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgdk_pixbuf-2.0 -lm -lpangocairo-1.0 -lpango-1.0 -lcairo -lgobject-2.0 -lgmodule-2.0 -ldl -lglib-2.0 But i see error, when i try to compile project: gtk/gtk.h - No such file or directory Thank you.

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  • Compiling servlets for tomcat

    - by L4N0
    Hello I am trying to modify one of the default files that comes with tomcat SessionExample.java, and trying to compile it but I get an error. javac -classpath "E:\Program Files\Apache Software Foundation\Apache Tomcat 6.0.18\lib\servlet-api.jar" SessionExample.java Gives me this error SessionExample.java:26: package util does not exist import util.HTMLFilter; ^ SessionExample.java:90: cannot find symbol symbol : variable HTMLFilter location: class SessionExample out.println(HTMLFilter.filter(name) + " = " ^ SessionExample.java:91: cannot find symbol symbol : variable HTMLFilter location: class SessionExample + HTMLFilter.filter(value) + ""); ^ 3 errors Thank you

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  • Compiling Android scource code on ubuntu 9.10

    - by Manik Mahajan
    I have downloaded the android source code (1.5 Gb and appx. 5 Gb after extracting).My intention is to compile this. 1) Do i need a toolchain for arm ..if yes which one will be suitable. 2) to run simulator and to be able to debug on workstation do i need to have any specific PC -linux toolchain .

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  • Trouble compiling some decompiled C# code

    - by Colin O'Dell
    I was decompiling an open-source project (because the source for the latest version hasn't been released yet). Using RedGate's Reflector tool, it gave me this block of code: if(somecondition == true) { ref Vector3i vectoriRef; float num17 = length - num; Vector3i end = vectori3; (vectoriRef = (Vector3i) &end)[1] = vectoriRef[1] - ((int) num17); } somecondition is a boolean. length and num are floats defined outside the code. vectori3 is also defined outside the code and is of type Vector3i. The type Vector3i is essentially this code, but with x, y, and z stored as integers. When I try to compile this decompiled code, I get the following errors: Line 2: Only assignment, call, increment, decrement, and new object expressions can be used as a statement Line 3: ; expected Line 3: Invalid expression term 'ref' Line 6: 'Vector3i' is a 'type' but is used like a 'variable' Any thoughts on how I can fix this code so it compiles correctly and does whatever it was intended to do?

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  • compiling lua, getting makefile CreateProcess error

    - by Iggyhopper
    I'm trying to compile Lua 1.1. Why? Because I can. Here's the makefile contents. all: (cd src; make) (cd clients/lib; make) (cd clients/lua; make) clean: (cd src; make clean) (cd clients/lib; make clean) (cd clients/lua; make clean) Here's the error I get just from running make all. (cd src; make) process_begin: CreateProcess((null), (cd src; make), ...) failed. make (e=2): The system cannot find the file specified. make: *** [all] Error 2 Why do I get this error? I'm on WinXP-32.

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  • functions in F# .. why is it not compiling

    - by Tanmoy
    Hi, I have written two versions of code. The first one works as expected and print "Hi". the second one gives me error that "block following this let is unfinished" 1st version #light let samplefn() = let z = 2 let z = z * 2 printfn "hi" samplefn() 2nd version #light let samplefn() = let z = 2 let z = z * 2 samplefn() Only difference is the printfn is absent in the second version. I am using Visual Studio 2010 as my IDE. I am very new to F# but this error seems very strange to me. I guess I am missing some very important concept. Please explain. Edit: Also if I do it outside the function I get error even with the first version of code. #light let z = 2 let z = z * 2 printfn "Error: Duplicate definition of value z"

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  • GCC compiling a dll with __stdcall

    - by Chad
    When we compile a dll using __stdcall inside visual studio 2008 the compiled function names inside the dll are. FunctionName Though when we compile the same dll using GCC using wx-dev-cpp GCC appends the number of paramers the function has, so the name of the function using Dependency walker looks like. FunctionName@numberOfParameters or == FunctionName@8 How do you tell GCC compiler to remove @nn from exported symbols in the dll?

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  • compiling a linq to sql query

    - by frenchie
    Hi, I have queries that are built like this: public static List<MyObjectModel> GetData (int MyParam) { using (DataModel MyModelDC = new DataModel()) { var MyQuery = from.... select MyObjectModel { ...} } return new List<MyObjectModel> (MyQuery) } } It seems that using compiled linq-to-sql queries are about as fast as stored procedures and so the goal is to convert these queries into compiled queries. What's the syntax for this? Thanks.

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  • Error message when compiling while-loop expected identifier

    - by Michael Amici
    When trying to compile an infinite while loop in xcode iphone view based application, it gives me an error that reads expected identifier or '(' before 'while'. I made it as simple as possible. #import "Lockerz_NotifierViewController.h" @implementation Lockerz_NotifierViewController while (1=1) { NSLog(@"Hello? PLEASE HELP ME!!!!!!!!!!"); }

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  • Compiling GWT 2.6.1 at Java 7 source level

    - by Neeko
    I've recently updated my GWT project to 2.6.1, and started to make use of Java 7 syntax since 2.6 now supports Java 7. However, when I attempt to compile, I'm receiving compiler errors such as [ERROR] Line 42: '<>' operator is not allowed for source level below 1.7 How do I specify the GWT compiler to target 1.7? I was under the impression that it would do that by default, but I guess not. I've attempted cleaning the project, including deleting the gwt-unitCache directory but to no avail. Here is my Ant compile target. <target name="compile" depends="prepare"> <javac includeantruntime="false" debug="on" debuglevel="lines,vars,source" srcdir="${src.dir}" destdir="${build.dir}"> <classpath refid="project.classpath"/> </javac> </target> <target name="gwt-compile" depends="compile"> <java failonerror="true" fork="true" classname="com.google.gwt.dev.Compiler"> <classpath> <!-- src dir is added to ensure the module.xml file(s) are on the classpath --> <pathelement location="${src.dir}"/> <pathelement location="${build.dir}"/> <path refid="project.classpath"/> </classpath> <jvmarg value="-Xmx256M"/> <arg value="${gwt.module.name}"/> </java> </target>

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  • How to restart the IIS Site when re-compiling an asp.net website

    - by Glennular
    What is the best way to add into the build/compile script of an Asp.net project to initiate a IIS to restart the website on DLL rebuild instead of the first request to the site. Current Process Compile Project Wait Hit APSX Page IIS starts reload Wait Page loads Ideal process: Compile Project & Reload IIS Wait Hit APSX Page Page loads The first way I though of was add a request to just hit one of the pages in the "Post-Build events". Just wondering best practices. This would be similar to "Start" which opens a page immediately on build.

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  • compiling maya (3d application ) with qt

    - by knishua
    including the maya ( 3d application ) classes in qt program gives lot of errors..... i have added all required include paths and libs...the same problem persists .... this is pro file for my qt project TARGET = FileCon TEMPLATE = app SOURCES += main.cpp \ dialog.cpp HEADERS += dialog.h \ ConvertFunction.h FORMS += dialog.ui LIBS += "C:/Program Files/Autodesk/Maya2008/lib" \ -lOpenMaya.lib \ -lFoundation.lib \ -lOpenMayalib INCLUDEPATH += "C:/Program Files/Autodesk/Maya2008/include" DEFINES = _BOOL \ WIN32 \ REQUIRE_IOSTREAM /////////////////////////////////////////// How is it possible to use maya classes with qt.

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  • cross compiling using visual studio 2005

    - by suresh
    Hi, I compiled a x64 application in win32 development environment.. When I run that binary in 64 bit intel machine , the following error is displayed "The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail.".. In the event log it is mentioned that "Activation context generation failed for . Dependent Assembly icrosoft.VC80.DebugCRT,processorArchitecture="amd64",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="8.0.50608.0" could not be found. Please use sxstrace.exe for detailed diagnosis. What is this issue and how to resolve this problem ?and architecture of the target system is amd64. C:\>set | findstr /i amd64 PROCESSOR_ARCHITECTURE=AMD64

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