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  • implementing match-making & community system for multiplayer games

    - by kamziro
    These days, games often have multiplayer portals with chat channels & match making system for the multiplayer aspects of the game. An example would be battle.net, magic the gathering online's chat rooms, halo etc. Now, for the rest of us indie gamers that probably won't be able to spend much development effort on creating those back-ends from scratch, what options do we have? I was thinking of something along the line of using IRC as the backbone of the system. From there, the "community" aspect and implement player tracking, game tracking and match making on top of that. It seems to be what the old battle.net (brood war era) used to be. The question is, is this easy to do? What does it take to run an irc server, and I suppose this also requires writing an IRC client (which seems to have been done a lot these days?)? If there are other ways as well (say, an open framework for this stuff), let's hear them too.

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  • Recorded Webcast Available: Extend SCOM to Optimize SQL Server Performance Management

    - by KKline
    Join me and Eric Brown, Quest Software senior product manager for SQL Server monitoring tools, as we discuss the server health-check capabilities of Systems Center Operations Manager (SCOM) in this previously recorded webcast. We delve into techniques to maximize your SCOM investment as well as ways to complement it with deeper monitoring and diagnostics. You’ll walk away from this educational session with the skills to: Take full advantage of SCOM’s value for day-to-day SQL Server monitoring Extend...(read more)

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  • New study shows supply chain cost management increased from 6.0% to 6.9%

    - by John Murphy
    A global survey of supply chain managers indicates that aggressively managing costs and creating a flexible supply chain are major factors for businesses in successfully growing market share as the economy rebounds. Results also show supply chain managers are investing in systems and developing partnerships that enable greater visibility with their supply chain partners. http://www.mhia.org/news/industry/11429/flexible-supply-chains-drive-growth-in-revenue-and-profit

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  • System Error Report /usr/bin/Xorg

    - by jimirings
    I have recently begun getting a System Error Report message when I start up my computer. I haven't installed anything recently other than the usual updates or done anything else out of the ordinary. The details for the report just say "/usr/bin/Xorg". It doesn't seem to be causing me any problems beyond the annoying error message. I saw these questions regarding this problem: System Error Report - Xorg How do I enable or disable Apport? That's all dandy for getting the message to go away, but I'd rather fix the problem. Any ideas how I can make that happen? I'm running Ubuntu 12.04 on a Toshiba NB505. I am, of course, happy to provide any other relevant information that may be needed. Thanks in advance.

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  • Examples of how to visualize a versioning system?

    - by Alex Gilbert
    My shop is trying to formalize the release management process for an OSS product we maintain. It's a sort of a web development framework/CMS kind of thing, as in it's a product that other projects are built on top of. This makes clear communication about the versioning system especially critical for developers that are using the tool. I'm hoping to find some examples of how best to graph this system so we can communicate it better internally and with outside developers. I know there are lots of standards and best practices around versioning, so I'm hoping this extends to some sort of visual vocabulary as well. As one example, there is a nifty graph at http://en.wikipedia.org/wiki/Versioning#Software_Versioning_schemes. Are there any guides out there on how these sorts of things should be designed?

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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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  • Project Management Techniques (high level)

    - by Sam J
    Our software dev team is currently using kanban for our development lifecycles, and, from the reasonably short experience of a few months, I think it's going quite well (certainly compared to a few months ago when we didn't really have a methodology). Our team, however, is directed to do work defined by project managers (not software project managers, just general business), and they're using the PMBOK methodology. Question is, how does a traditional methodology like PMBOK, Prince2 etc fit with a lean software development methodology like kanban or scrum? Is it just wasting everyone's time as all the requirements are effectively drawn up to start with (although inevitably changed along the way)?

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  • Getting "System program problem detected" pops up regularly after upgrade from 11.10 to 12.04

    - by Mixhael
    This started to happen immediately after I had rebooted the first time after doing a system upgrade to 12.04 from 11.10. It first starts with a dialogue that says "System program problem detected". Then when I try to hit 'report problem' not much happens. I am led through a dialogue that always ends up the problem cannot be solved. I am running a MacBook1,1 I am aware this is not a lot of information, however I'm not sure which information I need to publish and how should I obtain it to debug this problem. Here's a screenshot!

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  • Master Data Management

    - by Logicalj
    I am looking for a very flexible, easy to integrate and dynamic application with as many features as possible for Master Data Management. As Master Data Management is used to Manage Operational Data, Analytical Data and Master Data so, I want guidance about "What is exactly expected from Master Data Management and What are the Basic and Challenging Scenarios to be covered or resolved in Master Data Management". Please guide me with all the possible aspects of Master Data Management like Data Cleansing, Data Management and Start Data Analyzing, etc.

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  • PayPal - Account management

    - by Tom
    I'm running an app that gets small donations (Micro payments up to ~11 USD) and also I'm doing some freelancing where I get some higher payments over PayPal too. (~900 USD a month) Is it possible to have 2 accounts on PayPal? (I'm asking because if someone send me money for my freelancing, they get the contact information from the app - Like [email protected] instead of [email protected] ) Thanks.

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  • Power Management - Sleep / Wake up Server when accessed

    - by KP65
    I have a headless HP Proliant Microserver with ubuntu installed. This machine has samba shares on it serving media and I usually rdp or ssh into it. Now my issue is I want the machine to go into sleep mode(so the state is saved from ram to the harddrive) and it will seem like it is turned off after an hour of idling. If there is any attempt to access the samba share through LAN I would like it to wake up. Now my motherboard supports this function, can anyone point me in the right direction for achieving this easily? Thanks

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  • Video games, content strategy, and failure - oh my.

    - by Roger Hart
    Last night was the CS London group's event Content Strategy, Manhattan Style. Yes, it's a terrible title, feeling like a self-conscious grasp for chic, sadly commensurate with the venue. Fortunately, this was not commensurate with the event itself, which was lively, relevant, and engaging. Although mostly if you're a consultant. This is a strong strain in current content strategy discourse, and I think we're going to see it remedied quite soon. Not least in Paris on Friday. A lot of the bloggers, speakers, and commentators in the sphere are consultants, or part of agencies and other consulting organisations. A lot of the talk is about how you sell content strategy to your clients. This is completely acceptable. Of course it is. And it's actually useful if that's something you regularly have to do. To an extent, it's even portable to those of us who have to sell content strategy within an organisation. We're still competing for credibility and resource. What we're doing less is living in the beginning of a project. This was touched on by Jeffrey MacIntyre (albeit in a your-clients kind of a way) who described "the day two problem". Companies, he suggested, build websites for launch day, and forget about the need for them to be ongoing entities. Consultants, agencies, or even internal folks on short projects will live through Day Two quite often: the trainwreck moment where somebody realises that even if the content is right (which it often isn't), and on time (which it often isn't), it'll be redundant, outdated, or inaccurate by the end of the week/month/fickle social media attention cycle. The thing about living through a lot of Day Two is that you see a lot of failure. Nothing succeeds like failure? Failure is good. When it's structured right, it's an awesome tool for learning - that's kind of how video games work. I'm chewing over a whole blog post about this, but basically in game-like learning, you try, fail, go round the loop again. Success eventually yields joy. It's a relatively well-known phenomenon. It works best when that failing step is acutely felt, but extremely inexpensive. Dying in Portal is highly frustrating and surprisingly characterful, but the save-points are well designed and the reload unintrusive. The barrier to re-entry into the loop is very low, as is the cost of your failure out in meatspace. So it's easy (and fun) to learn. Yeah, spot the difference with business failure. As an external content strategist, you get to rock up with a big old folder full of other companies' Day Two (and ongoing day two hundred) failures. You can't send the client round the learning loop - although you may well be there because they've been round it once - but you can show other people's round trip. It's not as compelling, but it's not bad. What about internal content strategists? We can still point to things that are wrong, and there are some very compelling tools at our disposal - content inventories, user testing, and analytics, for instance. But if we're picking up big organically sprawling legacy content, Day Two may well be a distant memory, and the felt experience of web content failure is unlikely to be immediate to many people in the organisation. What to do? My hunch here is that the first task is to create something immediate and felt, but that it probably needs to be a success. Something quickly doable and visible - a content problem solved with a measurable business result. Now, that's a tall order; but scrape of the "quickly" and it's the whole reason we're here. At Red Gate, I've started with the text book fear and passion introduction to content strategy. In fact, I just typo'd that as "contempt strategy", and it isn't a bad description. Yelling "look at this, our website is rubbish!" gets you the initial attention, but it doesn't make you many friends. And if you don't produce something pretty sharp-ish, it's easy to lose the momentum you built up for change. The first thing I've done - after the visual content inventory - is to delete a bunch of stuff. About 70% of the SQL Compare web content has gone, in fact. This is a really, really cheap operation. It's visible, and it's powerful. It's cheap because you don't have to create any new content. It's not free, however, because you do have to validate your deletions. This means analytics, actually reading that content, and talking to people whose business purposes that content has to serve. If nobody outside the company uses it, and nobody inside the company thinks they ought to, that's a no-brainer for the delete list. The payoff here is twofold. There's the nebulous hard-to-illustrate "bad content does user experience and brand damage" argument; and there's the "nobody has to spend time (money) maintaining this now" argument. One or both are easily felt, and the second at least should be measurable. But that's just one approach, and I'd be interested to hear from any other internal content strategy folks about how they get buy-in, maintain momentum, and generally get things done.

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  • Why does Windows 7 have three system partitions?

    - by Ben
    I am using Windows 7, and I wanted to make a System image (using Windows 7), but Windows 7 checked three partitions as System (100 MB + C (install partition) + D (my partition for my files, all programs are installed at C)). I don't want to backup my D partition, but that is not really the point. I don't want Windows messing with my other partitions and making them system. Is there a way to limit Windows 7 just to partition C (install partition)? If there is no way to stop Windows from making other partitions system, can I at least delete the files that make partition D system? PS: All these three partitions are on one physical disk, partitions from other disks aren't treated as System. FACTS: desktop PC, no OEM partitions, I personally have installed Windows 7 (many times) on the C partition. Why is my D partition checked as System partition when I try to create a System Image (using Windows 7 Ultimate built in tool), even though Windows (and all the software) are installed on the C partition? Is there a way to make D "normal" or non-system partition? Here is a picture of how it looks like if I try to create a system image. Once again, why is D also a system partition?

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  • Box2D Joints in entity components system

    - by Johnmph
    I search a way to have Box2D joints in an entity component system, here is what i found : 1) Having the joints in Box2D/Body component as parameters, we have a joint array with an ID by joint and having in the other body component the same joint ID, like in this example : Entity1 - Box2D/Body component { Body => (body parameters), Joints => { Joint1 => (joint parameters), others joints... } } // Joint ID = Joint1 Entity2 - Box2D/Body component { Body => (body parameters), Joints => { Joint1 => (joint parameters), others joints... } } // Same joint ID than in Entity1 There are 3 problems with this solution : The first problem is the implementation of this solution, we must manage the joints ID to create joints and to know between which bodies they are connected. The second problem is the parameters of joint, where are they got ? on the Entity1 or Entity2 ? If they are the same parameters for the joint, there is no problem but if they are differents ? The third problem is that we can't limit number of bodies to 2 by joint (which is mandatory), a joint can only link 2 bodies, in this solution, nothing prevents to create more than 2 entities with for each a body component with the same joint ID, in this case, how we know the 2 bodies to joint and what to do with others bodies ? 2) Same solution than the first solution but by having entities ID instead of Joint ID, like in this example : Entity1 - Box2D/Body component { Body => (body parameters), Joints => { Entity2 => (joint parameters), others joints... } } Entity2 - Box2D/Body component { Body => (body parameters), Joints => { Entity1 => (joint parameters), others joints... } } With this solution, we fix the first problem of the first solution but we have always the two others problems. 3) Having a Box2D/Joint component which is inserted in the entities which contains the bodies to joint (we share the same joint component between entities with bodies to joint), like in this example : Entity1 - Box2D/Body component { Body => (body parameters) } - Box2D/Joint component { Joint => (Joint parameters) } // Shared, same as in Entity2 Entity2 - Box2D/Body component { Body => (body parameters) } - Box2D/Joint component { Joint => (joint parameters) } // Shared, same as in Entity1 There are 2 problems with this solution : The first problem is the same problem than in solution 1 and 2 : We can't limit number of bodies to 2 by joint (which is mandatory), a joint can only link 2 bodies, in this solution, nothing prevents to create more than 2 entities with for each a body component and the shared joint component, in this case, how we know the 2 bodies to joint and what to do with others bodies ? The second problem is that we can have only one joint by body because entity components system allows to have only one component of same type in an entity. So we can't put two Joint components in the same entity. 4) Having a Box2D/Joint component which is inserted in the entity which contains the first body component to joint and which has an entity ID parameter (this entity contains the second body to joint), like in this example : Entity1 - Box2D/Body component { Body => (body parameters) } - Box2D/Joint component { Entity2 => (Joint parameters) } // Entity2 is the entity ID which contains the other body to joint, the first body being in this entity Entity2 - Box2D/Body component { Body => (body parameters) } There are exactly the same problems that in the third solution, the only difference is that we can have two differents joints by entity instead of one (by putting one joint component in an entity and another joint component in another entity, each joint referencing to the other entity). 5) Having a Box2D/Joint component which take in parameter the two entities ID which contains the bodies to joint, this component can be inserted in any entity, like in this example : Entity1 - Box2D/Body component { Body => (body parameters) } Entity2 - Box2D/Body component { Body => (body parameters) } Entity3 - Box2D/Joint component { Joint => (Body1 => Entity1, Body2 => Entity2, others parameters of joint) } // Entity1 is the ID of the entity which have the first body to joint and Entity2 is the ID of the entity which have the second body to joint (This component can be in any entity, that doesn't matter) With this solution, we fix the problem of the body limitation by joint, we can only have two bodies per joint, which is correct. And we are not limited by number of joints per body, because we can create an another Box2D/Joint component, referencing to Entity1 and Entity2 and put this component in a new entity. The problem of this solution is : What happens if we change the Body1 or Body2 parameter of Joint component at runtime ? We need to add code to sync the Body1/Body2 parameters changes with the real joint object. 6) Same as solution 3 but in a better way : Having a Box2D/Joint component Box2D/Joint which is inserted in the entities which contains the bodies to joint, we share the same joint component between these entities BUT the difference is that we create a new entity to link the body component with the joint component, like in this example : Entity1 - Box2D/Body component { Body => (body parameters) } // Shared, same as in Entity3 Entity2 - Box2D/Body component { Body => (body parameters) } // Shared, same as in Entity4 Entity3 - Box2D/Body component { Body => (body parameters) } // Shared, same as in Entity1 - Box2D/Joint component { Joint => (joint parameters) } // Shared, same as in Entity4 Entity4 - Box2D/Body component { Body => (body parameters) } // Shared, same as in Entity2 - Box2D/Joint component { Joint => (joint parameters) } // Shared, same as in Entity3 With this solution, we fix the second problem of the solution 3, because we can create an Entity5 which will have the shared body component of Entity1 and an another joint component so we are no longer limited in the joint number per body. But the first problem of solution 3 remains, because we can't limit the number of entities which have the shared joint component. To resolve this problem, we can add a way to limit the number of share of a component, so for the Joint component, we limit the number of share to 2, because we can only joint 2 bodies per joint. This solution would be perfect because there is no need to add code to sync changes like in the solution 5 because we are notified by the entity components system when components / entities are added to/removed from the system. But there is a conception problem : How to know easily and quickly between which bodies the joint operates ? Because, there is no way to find easily an entity with a component instance. My question is : Which solution is the best ? Is there any other better solutions ? Sorry for the long text and my bad english.

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  • How to tell the Browser the character encoding of a HTML website regardless of Server Content.-Type Headers?

    - by hakre
    I have a HTML page that correctly (the encoding of the physical on disk matches it) announces it's Content-Type: <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta http-equiv="Content-Type" content= "text/html; charset=utf-8"> <title> ... Opening the file from disk in browser (Google Chrome, Firefox) works fine. Requesting it via HTTP, the webserver sends a different Content-Type header: $ curl -I http:/example.com/file.html HTTP/1.1 200 OK Date: Fri, 19 Oct 2012 10:57:13 GMT ... Content-Type: text/html; charset=ISO-8859-1 (see last line). The browser then uses ISO-8859-1 to display which is an unwanted result. Is there a common way to override the server headers send to the browser from within the HTML document?

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  • How do I use Content.Load() with raw XML files?

    - by xnanewb
    I'm using the Content.Load() mechanism to load core game definitions from XML files. It works fine, though some definitions should be editable/moddable by the players. Since the content pipeline compiles everything into xnb files, that doesn't work for now. I've seen that the inbuild XNA Song content processor does create 2 files. 1 xnb file which contains meta data for the song and 1 wma file which contains the actual data. I've tried to rebuild that mechanism (so that the second file is the actual xml file), but for some reason I can't use the namespace which contains the IntermediateSerializer class to load the xml (obviously the namespace is only available in a content project?). How can I deploy raw, editable xml files and load them with Content.Load()?

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  • ClickOnce manifest problem

    - by TWith2Sugars
    We are currently deploying a WPF 4 app via click once and there is a scenario when the installation fails. If the user does not have .Net 4.0 Full install and attempts to install our app the framework installs fine but the app fails to install. If we re-run the installation again the app installs fine. Here is a copy of the log: PLATFORM VERSION INFO Windows : 6.1.7600.0 (Win32NT) Common Language Runtime : 2.0.50727.4927 System.Deployment.dll : 2.0.50727.4927 (NetFXspW7.050727-4900) mscorwks.dll : 2.0.50727.4927 (NetFXspW7.050727-4900) dfdll.dll : 2.0.50727.4927 (NetFXspW7.050727-4900) dfshim.dll : 4.0.31106.0 (Main.031106-0000) SOURCES Deployment url : [URL REMOVED] Server : Apache/2.0.54 Application url : [URL REMOVED] Server : Apache/2.0.54 IDENTITIES Deployment Identity : Graphicly.App.application, Version=0.3.2.0, Culture=neutral, PublicKeyToken=c982228345371fbc, processorArchitecture=msil Application Identity : Graphicly.App.exe, Version=0.3.2.0, Culture=neutral, PublicKeyToken=c982228345371fbc, processorArchitecture=msil, type=win32 APPLICATION SUMMARY * Installable application. ERROR SUMMARY Below is a summary of the errors, details of these errors are listed later in the log. * Dependency Graphicly.WCFClient.dll cannot be processed for patching. Following failure messages were detected: + Exception occurred loading manifest from file Graphicly.WCFClient.dll: the manifest may not be valid or the file could not be opened. + Cannot load internal manifest from component file. * Dependency Microsoft.Surface.Presentation.Design.dll cannot be processed for patching. Following failure messages were detected: + Exception occurred loading manifest from file Microsoft.Surface.Presentation.Design.dll: the manifest may not be valid or the file could not be opened. + Cannot load internal manifest from component file. * Dependency GalaSoft.MvvmLight.WPF4.dll cannot be processed for patching. Following failure messages were detected: + Exception occurred loading manifest from file GalaSoft.MvvmLight.WPF4.dll: the manifest may not be valid or the file could not be opened. + Cannot load internal manifest from component file. * Dependency Graphicly.Infrastructure.dll cannot be processed for patching. Following failure messages were detected: + Exception occurred loading manifest from file Graphicly.Infrastructure.dll: the manifest may not be valid or the file could not be opened. + Cannot load internal manifest from component file. * Dependency Graphicly.AutoUpdater.dll cannot be processed for patching. Following failure messages were detected: + Exception occurred loading manifest from file Graphicly.AutoUpdater.dll: the manifest may not be valid or the file could not be opened. + Cannot load internal manifest from component file. * Dependency System.Windows.Interactivity.dll cannot be processed for patching. Following failure messages were detected: + Exception occurred loading manifest from file System.Windows.Interactivity.dll: the manifest may not be valid or the file could not be opened. + Cannot load internal manifest from component file. * Dependency Microsoft.Surface.Presentation.dll cannot be processed for patching. Following failure messages were detected: + Exception occurred loading manifest from file Microsoft.Surface.Presentation.dll: the manifest may not be valid or the file could not be opened. + Cannot load internal manifest from component file. * Dependency Graphicly.Fonts.dll cannot be processed for patching. Following failure messages were detected: + Exception occurred loading manifest from file Graphicly.Fonts.dll: the manifest may not be valid or the file could not be opened. + Cannot load internal manifest from component file. * Dependency Graphicly.Reader.dll cannot be processed for patching. Following failure messages were detected: + Exception occurred loading manifest from file Graphicly.Reader.dll: the manifest may not be valid or the file could not be opened. + Cannot load internal manifest from component file. * Dependency Microsoft.Surface.Presentation.Generic.dll cannot be processed for patching. Following failure messages were detected: + Exception occurred loading manifest from file Microsoft.Surface.Presentation.Generic.dll: the manifest may not be valid or the file could not be opened. + Cannot load internal manifest from component file. * Dependency Graphicly.Controls.dll cannot be processed for patching. Following failure messages were detected: + Exception occurred loading manifest from file Graphicly.Controls.dll: the manifest may not be valid or the file could not be opened. + Cannot load internal manifest from component file. * Dependency Graphicly.SocialNetwork.dll cannot be processed for patching. Following failure messages were detected: + Exception occurred loading manifest from file Graphicly.SocialNetwork.dll: the manifest may not be valid or the file could not be opened. + Cannot load internal manifest from component file. * Dependency Graphicly.Archive.dll cannot be processed for patching. Following failure messages were detected: + Exception occurred loading manifest from file Graphicly.Archive.dll: the manifest may not be valid or the file could not be opened. + Cannot load internal manifest from component file. * Dependency Graphicly.App.exe cannot be processed for patching. Following failure messages were detected: + Exception occurred loading manifest from file Graphicly.App.exe: the manifest may not be valid or the file could not be opened. + Cannot load internal manifest from component file. * Dependency GalaSoft.MvvmLight.Extras.WPF4.dll cannot be processed for patching. Following failure messages were detected: + Exception occurred loading manifest from file GalaSoft.MvvmLight.Extras.WPF4.dll: the manifest may not be valid or the file could not be opened. + Cannot load internal manifest from component file. * Activation of [URL REMOVED] resulted in exception. Following failure messages were detected: + Exception occurred loading manifest from file GalaSoft.MvvmLight.Extras.WPF4.dll: the manifest may not be valid or the file could not be opened. + Cannot load internal manifest from component file. COMPONENT STORE TRANSACTION FAILURE SUMMARY No transaction error was detected. WARNINGS * The file named Microsoft.Windows.Design.Extensibility.dll does not have a hash specified in the manifest. Hash validation will be ignored. * The file named Ionic.Zip.Reduced.dll does not have a hash specified in the manifest. Hash validation will be ignored. * The file named Newtonsoft.Json.dll does not have a hash specified in the manifest. Hash validation will be ignored. * The file named Microsoft.WindowsAzure.StorageClient.dll does not have a hash specified in the manifest. Hash validation will be ignored. * The file named Dimebrain.TweetSharp.dll does not have a hash specified in the manifest. Hash validation will be ignored. * The file named Microsoft.Windows.Design.Interaction.dll does not have a hash specified in the manifest. Hash validation will be ignored. * The file named HtmlAgilityPack.dll does not have a hash specified in the manifest. Hash validation will be ignored. * The file named Facebook.dll does not have a hash specified in the manifest. Hash validation will be ignored. OPERATION PROGRESS STATUS * [20/05/2010 09:17:33] : Activation of [URL REMOVED] has started. * [20/05/2010 09:17:38] : Processing of deployment manifest has successfully completed. * [20/05/2010 09:17:38] : Installation of the application has started. * [20/05/2010 09:17:39] : Processing of application manifest has successfully completed. * [20/05/2010 09:17:40] : Request of trust and detection of platform is complete. ERROR DETAILS Following errors were detected during this operation. * [20/05/2010 09:17:40] System.Deployment.Application.InvalidDeploymentException (ManifestLoad) - Exception occurred loading manifest from file Graphicly.WCFClient.dll: the manifest may not be valid or the file could not be opened. - Source: System.Deployment - Stack trace: at System.Deployment.Application.Manifest.AssemblyManifest.ManifestLoadExceptionHelper(Exception exception, String filePath) at System.Deployment.Application.Manifest.AssemblyManifest.LoadFromInternalManifestFile(String filePath) at System.Deployment.Application.FileDownloader.AddFilesInHashtable(Hashtable hashtable, AssemblyManifest applicationManifest, String applicationFolder) --- Inner Exception --- System.Deployment.Application.DeploymentException (InvalidManifest) - Cannot load internal manifest from component file. - Source: - Stack trace: * [20/05/2010 09:17:40] System.Deployment.Application.InvalidDeploymentException (ManifestLoad) - Exception occurred loading manifest from file Microsoft.Surface.Presentation.Design.dll: the manifest may not be valid or the file could not be opened. - Source: System.Deployment - Stack trace: at System.Deployment.Application.Manifest.AssemblyManifest.ManifestLoadExceptionHelper(Exception exception, String filePath) at System.Deployment.Application.Manifest.AssemblyManifest.LoadFromInternalManifestFile(String filePath) at System.Deployment.Application.FileDownloader.AddFilesInHashtable(Hashtable hashtable, AssemblyManifest applicationManifest, String applicationFolder) --- Inner Exception --- System.Deployment.Application.DeploymentException (InvalidManifest) - Cannot load internal manifest from component file. - Source: - Stack trace: * [20/05/2010 09:17:40] System.Deployment.Application.InvalidDeploymentException (ManifestLoad) - Exception occurred loading manifest from file GalaSoft.MvvmLight.WPF4.dll: the manifest may not be valid or the file could not be opened. - Source: System.Deployment - Stack trace: at System.Deployment.Application.Manifest.AssemblyManifest.ManifestLoadExceptionHelper(Exception exception, String filePath) at System.Deployment.Application.Manifest.AssemblyManifest.LoadFromInternalManifestFile(String filePath) at System.Deployment.Application.FileDownloader.AddFilesInHashtable(Hashtable hashtable, AssemblyManifest applicationManifest, String applicationFolder) --- Inner Exception --- System.Deployment.Application.DeploymentException (InvalidManifest) - Cannot load internal manifest from component file. - Source: - Stack trace: * [20/05/2010 09:17:40] System.Deployment.Application.InvalidDeploymentException (ManifestLoad) - Exception occurred loading manifest from file Graphicly.Infrastructure.dll: the manifest may not be valid or the file could not be opened. - Source: System.Deployment - Stack trace: at System.Deployment.Application.Manifest.AssemblyManifest.ManifestLoadExceptionHelper(Exception exception, String filePath) at System.Deployment.Application.Manifest.AssemblyManifest.LoadFromInternalManifestFile(String filePath) at System.Deployment.Application.FileDownloader.AddFilesInHashtable(Hashtable hashtable, AssemblyManifest applicationManifest, String applicationFolder) --- Inner Exception --- System.Deployment.Application.DeploymentException (InvalidManifest) - Cannot load internal manifest from component file. - Source: - Stack trace: * [20/05/2010 09:17:40] System.Deployment.Application.InvalidDeploymentException (ManifestLoad) - Exception occurred loading manifest from file Graphicly.AutoUpdater.dll: the manifest may not be valid or the file could not be opened. - Source: System.Deployment - Stack trace: at System.Deployment.Application.Manifest.AssemblyManifest.ManifestLoadExceptionHelper(Exception exception, String filePath) at System.Deployment.Application.Manifest.AssemblyManifest.LoadFromInternalManifestFile(String filePath) at System.Deployment.Application.FileDownloader.AddFilesInHashtable(Hashtable hashtable, AssemblyManifest applicationManifest, String applicationFolder) --- Inner Exception --- System.Deployment.Application.DeploymentException (InvalidManifest) - Cannot load internal manifest from component file. - Source: - Stack trace: * [20/05/2010 09:17:40] System.Deployment.Application.InvalidDeploymentException (ManifestLoad) - Exception occurred loading manifest from file System.Windows.Interactivity.dll: the manifest may not be valid or the file could not be opened. - Source: System.Deployment - Stack trace: at System.Deployment.Application.Manifest.AssemblyManifest.ManifestLoadExceptionHelper(Exception exception, String filePath) at System.Deployment.Application.Manifest.AssemblyManifest.LoadFromInternalManifestFile(String filePath) at System.Deployment.Application.FileDownloader.AddFilesInHashtable(Hashtable hashtable, AssemblyManifest applicationManifest, String applicationFolder) --- Inner Exception --- System.Deployment.Application.DeploymentException (InvalidManifest) - Cannot load internal manifest from component file. - Source: - Stack trace: * [20/05/2010 09:17:40] System.Deployment.Application.InvalidDeploymentException (ManifestLoad) - Exception occurred loading manifest from file Microsoft.Surface.Presentation.dll: the manifest may not be valid or the file could not be opened. - Source: System.Deployment - Stack trace: at System.Deployment.Application.Manifest.AssemblyManifest.ManifestLoadExceptionHelper(Exception exception, String filePath) at System.Deployment.Application.Manifest.AssemblyManifest.LoadFromInternalManifestFile(String filePath) at System.Deployment.Application.FileDownloader.AddFilesInHashtable(Hashtable hashtable, AssemblyManifest applicationManifest, String applicationFolder) --- Inner Exception --- System.Deployment.Application.DeploymentException (InvalidManifest) - Cannot load internal manifest from component file. - Source: - Stack trace: * [20/05/2010 09:17:40] System.Deployment.Application.InvalidDeploymentException (ManifestLoad) - Exception occurred loading manifest from file Graphicly.Fonts.dll: the manifest may not be valid or the file could not be opened. - Source: System.Deployment - Stack trace: at System.Deployment.Application.Manifest.AssemblyManifest.ManifestLoadExceptionHelper(Exception exception, String filePath) at System.Deployment.Application.Manifest.AssemblyManifest.LoadFromInternalManifestFile(String filePath) at System.Deployment.Application.FileDownloader.AddFilesInHashtable(Hashtable hashtable, AssemblyManifest applicationManifest, String applicationFolder) --- Inner Exception --- System.Deployment.Application.DeploymentException (InvalidManifest) - Cannot load internal manifest from component file. - Source: - Stack trace: * [20/05/2010 09:17:40] System.Deployment.Application.InvalidDeploymentException (ManifestLoad) - Exception occurred loading manifest from file Graphicly.Reader.dll: the manifest may not be valid or the file could not be opened. - Source: System.Deployment - Stack trace: at System.Deployment.Application.Manifest.AssemblyManifest.ManifestLoadExceptionHelper(Exception exception, String filePath) at System.Deployment.Application.Manifest.AssemblyManifest.LoadFromInternalManifestFile(String filePath) at System.Deployment.Application.FileDownloader.AddFilesInHashtable(Hashtable hashtable, AssemblyManifest applicationManifest, String applicationFolder) --- Inner Exception --- System.Deployment.Application.DeploymentException (InvalidManifest) - Cannot load internal manifest from component file. - Source: - Stack trace: * [20/05/2010 09:17:40] System.Deployment.Application.InvalidDeploymentException (ManifestLoad) - Exception occurred loading manifest from file Microsoft.Surface.Presentation.Generic.dll: the manifest may not be valid or the file could not be opened. - Source: System.Deployment - Stack trace: at System.Deployment.Application.Manifest.AssemblyManifest.ManifestLoadExceptionHelper(Exception exception, String filePath) at System.Deployment.Application.Manifest.AssemblyManifest.LoadFromInternalManifestFile(String filePath) at System.Deployment.Application.FileDownloader.AddFilesInHashtable(Hashtable hashtable, AssemblyManifest applicationManifest, String applicationFolder) --- Inner Exception --- System.Deployment.Application.DeploymentException (InvalidManifest) - Cannot load internal manifest from component file. - Source: - Stack trace: * [20/05/2010 09:17:41] System.Deployment.Application.InvalidDeploymentException (ManifestLoad) - Exception occurred loading manifest from file Graphicly.Controls.dll: the manifest may not be valid or the file could not be opened. - Source: System.Deployment - Stack trace: at System.Deployment.Application.Manifest.AssemblyManifest.ManifestLoadExceptionHelper(Exception exception, String filePath) at System.Deployment.Application.Manifest.AssemblyManifest.LoadFromInternalManifestFile(String filePath) at System.Deployment.Application.FileDownloader.AddFilesInHashtable(Hashtable hashtable, AssemblyManifest applicationManifest, String applicationFolder) --- Inner Exception --- System.Deployment.Application.DeploymentException (InvalidManifest) - Cannot load internal manifest from component file. - Source: - Stack trace: * [20/05/2010 09:17:41] System.Deployment.Application.InvalidDeploymentException (ManifestLoad) - Exception occurred loading manifest from file Graphicly.SocialNetwork.dll: the manifest may not be valid or the file could not be opened. - Source: System.Deployment - Stack trace: at System.Deployment.Application.Manifest.AssemblyManifest.ManifestLoadExceptionHelper(Exception exception, String filePath) at System.Deployment.Application.Manifest.AssemblyManifest.LoadFromInternalManifestFile(String filePath) at System.Deployment.Application.FileDownloader.AddFilesInHashtable(Hashtable hashtable, AssemblyManifest applicationManifest, String applicationFolder) --- Inner Exception --- System.Deployment.Application.DeploymentException (InvalidManifest) - Cannot load internal manifest from component file. - Source: - Stack trace: * [20/05/2010 09:17:41] System.Deployment.Application.InvalidDeploymentException (ManifestLoad) - Exception occurred loading manifest from file Graphicly.Archive.dll: the manifest may not be valid or the file could not be opened. - Source: System.Deployment - Stack trace: at System.Deployment.Application.Manifest.AssemblyManifest.ManifestLoadExceptionHelper(Exception exception, String filePath) at System.Deployment.Application.Manifest.AssemblyManifest.LoadFromInternalManifestFile(String filePath) at System.Deployment.Application.FileDownloader.AddFilesInHashtable(Hashtable hashtable, AssemblyManifest applicationManifest, String applicationFolder) --- Inner Exception --- System.Deployment.Application.DeploymentException (InvalidManifest) - Cannot load internal manifest from component file. - Source: - Stack trace: * [20/05/2010 09:17:41] System.Deployment.Application.InvalidDeploymentException (ManifestLoad) - Exception occurred loading manifest from file Graphicly.App.exe: the manifest may not be valid or the file could not be opened. - Source: System.Deployment - Stack trace: at System.Deployment.Application.Manifest.AssemblyManifest.ManifestLoadExceptionHelper(Exception exception, String filePath) at System.Deployment.Application.Manifest.AssemblyManifest.LoadFromInternalManifestFile(String filePath) at System.Deployment.Application.FileDownloader.AddFilesInHashtable(Hashtable hashtable, AssemblyManifest applicationManifest, String applicationFolder) --- Inner Exception --- System.Deployment.Application.DeploymentException (InvalidManifest) - Cannot load internal manifest from component file. - Source: - Stack trace: * [20/05/2010 09:17:41] System.Deployment.Application.InvalidDeploymentException (ManifestLoad) - Exception occurred loading manifest from file GalaSoft.MvvmLight.Extras.WPF4.dll: the manifest may not be valid or the file could not be opened. - Source: System.Deployment - Stack trace: at System.Deployment.Application.Manifest.AssemblyManifest.ManifestLoadExceptionHelper(Exception exception, String filePath) at System.Deployment.Application.Manifest.AssemblyManifest.LoadFromInternalManifestFile(String filePath) at System.Deployment.Application.FileDownloader.AddFilesInHashtable(Hashtable hashtable, AssemblyManifest applicationManifest, String applicationFolder) --- Inner Exception --- System.Deployment.Application.DeploymentException (InvalidManifest) - Cannot load internal manifest from component file. - Source: - Stack trace: * [20/05/2010 09:17:41] System.Deployment.Application.InvalidDeploymentException (ManifestLoad) - Exception occurred loading manifest from file GalaSoft.MvvmLight.Extras.WPF4.dll: the manifest may not be valid or the file could not be opened. - Source: System.Deployment - Stack trace: at System.Deployment.Application.Manifest.AssemblyManifest.ManifestLoadExceptionHelper(Exception exception, String filePath) at System.Deployment.Application.Manifest.AssemblyManifest.LoadFromInternalManifestFile(String filePath) at System.Deployment.Application.DownloadManager.ProcessDownloadedFile(Object sender, DownloadEventArgs e) at System.Deployment.Application.FileDownloader.DownloadModifiedEventHandler.Invoke(Object sender, DownloadEventArgs e) at System.Deployment.Application.FileDownloader.PatchSingleFile(DownloadQueueItem item, Hashtable dependencyTable) at System.Deployment.Application.FileDownloader.PatchFiles(SubscriptionState subState) at System.Deployment.Application.FileDownloader.Download(SubscriptionState subState) at System.Deployment.Application.DownloadManager.DownloadDependencies(SubscriptionState subState, AssemblyManifest deployManifest, AssemblyManifest appManifest, Uri sourceUriBase, String targetDirectory, String group, IDownloadNotification notification, DownloadOptions options) at System.Deployment.Application.ApplicationActivator.DownloadApplication(SubscriptionState subState, ActivationDescription actDesc, Int64 transactionId, TempDirectory& downloadTemp) at System.Deployment.Application.ApplicationActivator.InstallApplication(SubscriptionState& subState, ActivationDescription actDesc) at System.Deployment.Application.ApplicationActivator.PerformDeploymentActivation(Uri activationUri, Boolean isShortcut, String textualSubId, String deploymentProviderUrlFromExtension, BrowserSettings browserSettings, String& errorPageUrl) at System.Deployment.Application.ApplicationActivator.ActivateDeploymentWorker(Object state) --- Inner Exception --- System.Deployment.Application.DeploymentException (InvalidManifest) - Cannot load internal manifest from component file. - Source: - Stack trace: COMPONENT STORE TRANSACTION DETAILS No transaction information is available. I'm baffled. Any ideas what this could be? Cheers Tony

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  • Oracle and Eloqua Welcome Compendium’s Content Marketing

    - by Mike Stiles
    Yesterday, Oracle announced its acquisition of Compendium, a cloud-based content marketing provider that helps companies plan, produce and deliver engaging content across multiple channels throughout their customers' lifecycle. Why? Because every part of the above paragraph speaks to where modern marketing is and where it’s headed. Customers have now been empowered, thanks to the Internet and particularly social, with access to almost limitless amounts of information about companies and products. This includes the especially influential voices of friends and objective acquaintances that have experience with the product or brand. With mobile, this info is available instantly in the palm of their hand. All of this research and influence mind you, is taking place long before a prospect will ever engage with the brand itself or one of its sales reps. So how does a brand effectively insert itself into these conversations and this flow of the customer journey? Now, more than ever, marketers must deliver relevant and engaging content across multiple channels and throughout the entire customer journey to be useful, helpful, and influential. Compendium has a data-driven content marketing platform that lines up relevant content with customer data and personas so brands can accelerate the conversion of prospects. Now think about combining that with the Oracle Eloqua Marketing Cloud, part of Oracle's comprehensive CX solution. Marketers will be able to automate content delivery across channels by aligning persona-based content with customers' digital body language. Better customer engagement, improved sales lead quality, better return on marketing investment, and higher customer loyalty. Now we’re talking. Does data-driven content marketing have an impact? Compendium customer CVENT is a SaaS company specializing in meetings management tech. They wanted to increase leads & ad performance on their blog and dramatically increase their content. They also wanted to manage the creation, workflow, promotion and distribution of that content. With Compendium, CVENT created over 9,000 content elements, and sales-ready leads grew 325%. So Oracle Eloqua helps you target audiences, know buyers, and automate multi-channel marketing campaigns. Compendium lets you plan, publish, manage and measure content across content types and channels. Now kick it up yet another notch with Oracle’s Analytics, Big Data and Social solutions, and you’re using your marketing dollars to reach the right people in the right place at the right time with the right content. And as if that weren’t enough, your customers will love you for it. @mikestiles

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  • restore content database in sharepoint server 2007

    - by Boris
    I have a site collection set up at web app running at port 80. I have made the backup of the site collection content db using stsadm.exe tool. Now, I want to restore that backup as a new content db of a different site collection - the one set up at web app running at port 500. I have done the following: Created a backup Created new web app at port 500 (I did not create a site collection for this web app) I have removed the content db of that new web app using Central Administration I have run the stsadm.exe -o addcontentdb -url webapp-at-port-500 -databasename Command is successfully completed, however when I check the Content Database page for that web app, it says that the Number of Sites is 0! Also, when I try to open http://webapp-at-port-500, I get the error saying that the webpage cannot be found. Could anyone please help me, it's driving me crazy. Thanks.

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  • Lot's of errors by insserv on apt-get operations after trying to install tomcat

    - by yankee
    I wanted to install tomcat on my Debian 6.0.4 machine. I tried apt-get install tomcat6-user which worked fine. But then I changed my mind about the user installation and wanted to install the package tomcat6. This resulted in a bunch of errors (see below). Now whatever I try to do with apt-get or with aptitude (trying to remove tomcat6-user, trying to remove tomcat6, trying to perform an apt-get upgrade,...) just results in the same list of errors. How did I manage that? And how can I fix it? # apt-get install tomcat6 Reading package lists... Done Building dependency tree Reading state information... Done The following extra packages will be installed: authbind Suggested packages: tomcat6-docs tomcat6-admin tomcat6-examples libtcnative-1 The following NEW packages will be installed: authbind tomcat6 0 upgraded, 2 newly installed, 0 to remove and 32 not upgraded. Need to get 56.6 kB of archives. After this operation, 442 kB of additional disk space will be used. Do you want to continue [Y/n]? Get:1 http://mirror.hetzner.de/debian/packages/ squeeze/main authbind amd64 1.2.0 [17.3 kB] Get:2 http://mirror.hetzner.de/debian/security/ squeeze/updates/main tomcat6 all 6.0.35-1+squeeze2 [39.3 kB] Fetched 56.6 kB in 0s (441 kB/s) Preconfiguring packages ... Selecting previously deselected package authbind. (Reading database ... 34717 files and directories currently installed.) Unpacking authbind (from .../authbind_1.2.0_amd64.deb) ... Selecting previously deselected package tomcat6. Unpacking tomcat6 (from .../tomcat6_6.0.35-1+squeeze2_all.deb) ... Processing triggers for man-db ... Setting up authbind (1.2.0) ... Setting up tomcat6 (6.0.35-1+squeeze2) ... Creating config file /etc/default/tomcat6 with new version Adding system user `tomcat6' (UID 108) ... Adding new user `tomcat6' (UID 108) with group `tomcat6' ... Not creating home directory `/usr/share/tomcat6'. insserv: warning: script 'S99iptables-custom' missing LSB tags and overrides insserv: warning: script 'iptables-custom' missing LSB tags and overrides insserv: There is a loop at service iptables-custom if started insserv: There is a loop between service rmnologin and mountnfs if started insserv: loop involving service mountnfs at depth 6 insserv: loop involving service networking at depth 5 insserv: loop involving service kbd at depth 9 insserv: There is a loop between service rmnologin and mountall-bootclean if started insserv: loop involving service mountall-bootclean at depth 5 insserv: loop involving service mountall at depth 4 insserv: There is a loop between service iptables-custom and lvm2 if started insserv: loop involving service lvm2 at depth 2 insserv: loop involving service udev at depth 1 insserv: There is a loop at service rmnologin if started insserv: There is a loop between service iptables-custom and checkroot if started insserv: loop involving service checkroot at depth 2 insserv: loop involving service keyboard-setup at depth 1 insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Max recursions depth 99 reached insserv: loop involving service courier-imap-ssl at depth 1 insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: loop involving service hwclockfirst at depth 2 insserv: loop involving service mountoverflowtmp at depth 9 insserv: loop involving service checkfs at depth 6 insserv: loop involving service mdadm-raid at depth 4 insserv: loop involving service hostname at depth 3 insserv: There is a loop between service iptables-custom and ifupdown-clean if started insserv: loop involving service ifupdown-clean at depth 5 insserv: There is a loop between service rmnologin and mountall if started insserv: There is a loop between service iptables-custom and mountdevsubfs if started insserv: loop involving service mountdevsubfs at depth 1 insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: loop involving service mtab at depth 6 insserv: There is a loop between service rmnologin and mountoverflowtmp if started insserv: Starting iptables-custom depends on rmnologin and therefore on system facility `$all' which can not be true! insserv: exiting now without changing boot order! update-rc.d: error: insserv rejected the script header dpkg: error processing tomcat6 (--configure): subprocess installed post-installation script returned error exit status 1 configured to not write apport reports Errors were encountered while processing: tomcat6 E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Texture switching with a entity system

    - by GameDev-er
    I'm using thinking of using an entity system in my game. So far I've been using Artemis with success. However, I have a question about texture switching. I read that switching textures too often is bad. So I load all the textures when the game loads like so: import org.newdawn.slick.opengl.TextureLoader; ... public HashMap<String, Texture> Textures; ... Then for each texture I do this: Texture tex = TextureLoader.getTexture("PNG", this.getClass().getResourceAsStream(texturePath)); Textures.put(textureName, tex); Then when drawing entities I do this: drawEntity() { glBindTexture(GL_TEXTURE_2D, Textures.get(entityTexture).getTextureID()); ... } Say I have 50 entities, using 10 different 3D models, each with their own texture. When the drawEntity system runs, it doesn't group by which entities use which texture. So I could be switching textures before drawing each entity! Is there a more efficient way to switch textures between entities? Or is glBindTexture() a good option?

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  • Entity component system -> handling components that depend on one another

    - by jtedit
    I really like the idea of an entity component system and feel it has great flexibility, but have a question. How should dependent components be handled? I'm not talking about how components should communicate with other components they depend on, I have that sorted, but rather how to ensure components are present. For example, an entity cannot have a "velocity" component if it doesn't have a "position" component, in the same way it cant have an "acceleration" component if it doesn't have a "velocity" component. My first idea was every component class overrides an "onAddedToEntity(Entity ent)" function. Then in that function it checks that prerequisite components are also added to the entity, eg: struct EntCompVelocity() : public EntityComponent{ //member variables here void onAddedToEntity(Entity ent){ if(!ent.hasComponent(EntCompPosition::Id)){ ent.addComponent(new EntCompPosition()); } } } This has the nice property that if the acceleration component adds the velocity component, the velocity component will itself add the position component to the entity so dependency "trees" will sort themselves out. However my concern is if I do this components will silently be added with default values and, in the example of adding position, many entities will appear at the origin. Another idea was to simple have the "Entity.addComponent();" function return false if the component's prerequisite components aren't already on the entity, this would force you to manually add the position component and set its value before adding the velocity component. Finally I could simply not ensure a components prerequisite components are added, the "UpdatePosition" system only deals with entities with both a position and velocity component, so therefore adding a velocity component without having a position component wont be a problem (it wont cause crashes due to null pointer/etc), but it does mean entities will carry useless unused data if you add components but not their prerequisite components. Does anyone have experience with this problem and/or any of these methods to solve it? How did you solve the problem?

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  • How to remove "online accounts" from "system settings"?

    - by A_txt
    I uninstalled "Unity" and use "Gnome Shell" instead, but the new "online accounts" was still in the "system settings" menu. How can I completely remove it? I tried the command below but it doesn't work: sudo apt-get -y remove unity-lens-shopping account-plugin-aim account-plugin-facebook account-plugin-flickr account-plugin-google account-plugin-icons account-plugin-identica account-plugin-jabber account-plugin-salut account-plugin-twitter account-plugin-windows-live account-plugin-yahoo gnome-online-accounts

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