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  • Collision detection in multiplayer games

    - by Bane
    This a followup to my previous question: How to implement physics and AoE spells in an MMO game?. There, we concluded that all physics have to be done on the server, and that I should use cylinders for calculations. Now, how can I check for collision detection on a ground-to-player basis on the server? It's fairly easy if the ground is a flat space, I just check if the player's z coordinate is lower than some value and voila, but, what if the map/ground itself is a model? How do I know where hills are on the server-side? How do I know when object collisions happen? I'm using node.js and socket.io.

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  • Find angle for projectile to meet target in parabolic arc

    - by TheBroodian
    I'm making a thing that launches projectiles in 2D. Its projectiles are fired with a set initial velocity, and are only affected by gravity. Assuming that its target is within range, and that there aren't any obstacles, how would my thing find the appropriate angle at which to launch its projectile (in radians)? The equation for this is found here: Wikipedia: Angle Required to Hit Coordinate Sadly, I'm not a physicist (a.k.a. can't read smart people math) and am having a hard time reading its breakdown. If not only for the sake of anybody else that might read this other than myself, would anybody be kind enough to break the equation down into baby words please?

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  • Scan-Line Z-Buffering Dilemma

    - by Belgin
    I have a set of vertices in 3D space, and for each I retain the following information: Its 3D coordinates (x, y, z). A list of pointers to some of the other vertices with which it's connected by edges. Right now, I'm doing perspective projection with the projecting plane being XY and the eye placed somewhere at (0, 0, d), with d < 0. By doing Z-Buffering, I need to find the depth of the point of a polygon (they're all planar) which corresponds to a certain pixel on the screen so I can hide the surfaces that are not visible. My questions are the following: How do I determine to which polygon does a pixel belong to so I could use the formula of the plane which contains the polygon to find the Z-coordinate? Are my data structures correct? Do I need to store something else entirely in order for this to work? I'm just projecting the vertices onto the projection plane and joining them with lines based on the pointer lists.

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  • Will my game engine be compatible with physics engines?

    - by Bane
    My engine supports Scene handling, Cameras, and has a Renderer. Also, it has a class called Drawable, which has the position, the shape and the picture of an object. The picture property has width, height, rotation and a draw method. All game objects are supposed to inherit from this Drawable class, and are added to the Scene, along with a Map (collection of Tiles, that also inherit from Drawable), lights, and so on and so forth. The shape property of a Drawable is a Polygon, a collection of user defined vertices around the position of a Drawable (this is a relative coordinate system, so [0, 0] is the position of the Drawable. With this setup, will the users of my engine (probably only me) still be able to intergrate physics engines such as Box2DJS into their games?

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  • google maps based desktop application

    - by dramaticlook
    I want to build a desktop application which has google maps embedded to it. This app should have a thread to read coordinate data online a usb microphone to use. This application will move the google map markers to their new locations based on the data retrieved from online connections on each refresh. As far as I know gmaps has a javascript API so the first idea in my mind was to embed this mapview into a java applet. So the application will run on a browser. Im not sure if this will work. Do you guys have any idea about this or any other advices you might have? Thanks in advance!!!

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  • Cron doesn't execute one of the scheduled jobs

    - by user288633
    I'm using a lubuntu desktop, distribution Ubuntu 13.10, i686. This is my problem: in the job list scheduled by cron a job hasn't effect, but in /var/log/syslog its execution is traced. This is the relative log line: Jun 4 09:06:01 kiosk CRON[14189]: (root) CMD (/usr/bin/xinput set-prop 12 --type=float "Coordinate Transformation Matrix" 0 -1 1 1 0 0 0 0 1 /tmp/mybackup.log) This job should rotate touchscreen mapping. I try different solutions: I substitute in crontab the with bash -c "", I set "export DISPLAY=:0.0" ("for Graphics related job in Unix Environment we need to set first the DISPLAY...") before the command,...and many other! I know there are a lots of details affect cron execution (path, environment variables, special character and other) and I have no more idea by now :( Could some gentleman suggest me an idea? where can I find the problem? Thanks in advance!

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  • Html5 games, what is the standard dimension to use?

    - by aoi
    I am trying to make html5 games to be played on the browser(not offline apps), and I am trying to support the maximum number of platforms, hence I need to know what dimension should I use for the game canvas so that it works in the most number of places. Also is there anyway to "scale" a large game to fit in the tiny size of iphone(around 320x356px I think). By "scale" I don't mean to actually resize just the canvas, as because that can mess up the coordinate based calculations, and for a large number of objects, re-positioning based on canvas size can be a real hassle.

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  • Importing synaptics settings

    - by Marcus
    I've got a Samsung Series 5 Chromebook which I've installed Ubuntu on. In Chrome OS the clickpad is working great but in ubuntu it hasn't got the same settings so I'm having problems with selcting text. I managed to find the setting in Chrome OS, it's 120 about lines of settings looking like this: Device 'SynPS/2 Synaptics TouchPad': Device Enabled (131): 1 Coordinate Transformation Matrix (133): 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 Device Accel Profile (265): -1 Device Accel Constant Deceleration (266): 1.000000 Device Accel Adaptive Deceleration (267): 1.000000 Device Accel Velocity Scaling (268): 10.000000 Device Node (250): "/dev/input/event6" Now I would like to import these settings to Ubuntu. Is that possible?

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  • Knockback enemy based off of direction sprite is facing

    - by pengume
    Hey Everyone, Today I am trying to make it so if I hit the enemy then the enemy well be knocked backwards in the direction the sprite is facing. I am rotating the sprite around 360 degrees using a joystick on the screen and wanted to know the best practice or ways to accomplish this. I have come up with a few ideas but none of them make use of the sprites angle he is facing just a check to see if I hit the bottom then move him upward and so forth. I am just stumped on how to apply the sprites angle to the enemies x and y coordinate and move him accordingly. Has anyone tried this and have suggestions or things to look for? Thanks in advance.

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  • Centralizing Chart of Accounts Management Across Oracle ERP and EPM Applications with Oracle Hyperion Data Relationship Management

    Most enterprises today have multiple GL/ERP systems - each with their own set of accounts, structures and systems for financial and management reporting. Mergers, acquisitions and reorganizations inject constant change into the process - through new accounts, entities, and locations. Accommodating an organization's unique view of the business while still maintaining accurate collection, measurement and reporting at the corporate level makes synchronization of chart of accounts across multiple systems a challenge. In this podcast, you'll hear about how Oracle Hyperion Data Relationship Management allows you centralize and align different financial perspectives into your corporate reporting standards. This end-user oriented, technology agnostic hierarchy management solution enables organizations to coordinate the management of chart of accounts across the enterprise and save a significant amount of time and effort.

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  • 2d engine with WebGL

    - by Philipp
    I am currently developing a HTML5 canvas game with a sprite-based 2d engine. The engine is working well so far, but now I thought that I could maybe add some cool graphic effects when I would re-implement the whole engine with WebGL. The whole graphic engine would stay strictly two-dimensional (think of it as a 3d world where the z coordinate of all vertices is 0.0). What I hope to gain from this is the ability to use pixel shaders to create special effects. I also think that the performance could improve. What do you think about that plan?

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  • Google se lance dans les solutions de géolocalisation en temps réel pour les entreprises, mais uniquement sur Android

    Google se lance dans les solutions de géolocalisation en temps réel Pour les entreprises, mais uniquement sur Android « Imaginez : vous êtes un opérateur pour un fournisseur d'électricité. Vous recevez un appel concernant une panne électrique et vous devez rapidement dépêcher sur place un de vos techniciens. Google Maps Coordinate peut vous aider ». Voici comment Google présente son nouveau service aux entreprises déclinés des Google Maps. Cette solution à la croisée de la géolocalisation en temps réel et des smartphones sort au moment où cabinet d'études IDC estime qu'il y aura plus de 1,3 milliard de travailleurs mobiles d'ici 2015 (soit 37,2% des employés au total).

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  • Game Database Connectivity Java

    - by The Kraken
    I'm developing a simple multi-player puzzle game in Java. Both players should be able to view the same game board on his own computer. Then, when one player makes an action in the game (ex. drags an object onto a coordinate space), the game's view should update automatically on the other computer's game screen. I'd like all this to happen over the internet, not requiring both computers to be on the same LAN connection. If I need to use SQL/PHP to accomplish this, I'm unsure how to design the database to accomplish something as simple as the following: Player A drags element onscreen Game sends coordinates of element to database/server Player B's computer detects a change to an item in the database Player B's computer grabs the coordinates of Player A's item Player B's machine draws onscreen elements at the received coordinates Could somebody point me in the right direction?

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  • Drawing continuously in drawing application

    - by user146780
    I was wondering how drawing applications draw the entire time the mouse is down without having empty gaps. What I mean is, for example if the program only drew circles at the mouse's X, y coordinate, then if the mouse went too quicly it would seem like a bunch of little circles rather than a nice continuous line. How can this be done without constantly drawing a short straight line between where the mouse was 0.001 seconds ago and where the mouse now is. Thanks

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  • Crop the image using Jquery in C# and ASP.Net

    - by Vara Prasad.M
    I am having a image in one page and i have to crop the image to the predefined borders to crop this should happen using jquery and it has to be done in C# and ASP.Net and this is done by using Client side not the server side. but the X and Y coordinate values must be saved in hidden fields and used for backend plz reply me ASAP it is very urgent ThanQ, Vara Prasad.M

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  • The Skyline Problem.

    - by zeroDivisible
    I just came across this little problem on UVA's Online Judge and thought, that it may be a good candidate for a little code-golf. The problem: You are to design a program to assist an architect in drawing the skyline of a city given the locations of the buildings in the city. To make the problem tractable, all buildings are rectangular in shape and they share a common bottom (the city they are built in is very flat). The city is also viewed as two-dimensional. A building is specified by an ordered triple (Li, Hi, Ri) where Li and Ri are left and right coordinates, respectively, of building i and Hi is the height of the building. In the diagram below buildings are shown on the left with triples (1,11,5), (2,6,7), (3,13,9), (12,7,16), (14,3,25), (19,18,22), (23,13,29), (24,4,28) and the skyline, shown on the right, is represented by the sequence: 1, 11, 3, 13, 9, 0, 12, 7, 16, 3, 19, 18, 22, 3, 23, 13, 29, 0 The output should consist of the vector that describes the skyline as shown in the example above. In the skyline vector (v1, v2, v3, ... vn) , the vi such that i is an even number represent a horizontal line (height). The vi such that i is an odd number represent a vertical line (x-coordinate). The skyline vector should represent the "path" taken, for example, by a bug starting at the minimum x-coordinate and traveling horizontally and vertically over all the lines that define the skyline. Thus the last entry in the skyline vector will be a 0. The coordinates must be separated by a blank space. If I will not count declaration of provided (test) buildings and including all spaces and tab characters, my solution, in Python, is 223 characters long. Here is the condensed version: B=[[1,11,5],[2,6,7],[3,13,9],[12,7,16],[14,3,25],[19,18,22],[23,13,29],[24,4,28]] # Solution. R=range v=[0 for e in R(max([y[2] for y in B])+1)] for b in B: for x in R(b[0], b[2]): if b[1]>v[x]: v[x]=b[1] p=1 k=0 for x in R(len(v)): V=v[x] if p and V==0: continue elif V!=k: p=0 print "%s %s" % (str(x), str(V)), k=V I think that I didn't made any mistake but if so - feel free to criticize me. EDIT I don't have much reputation, so I will pay only 100 for a bounty - I am curious, if anyone could try to solve this in less than .. lets say, 80 characters. Solution posted by cobbal is 101 characters long and currently it is the best one. ANOTHER EDIT I thought, that 80 characters is a sick limit for this kind of problem. cobbal, with his 46 character solution totaly amazed me - though I must admit, that I spent some time reading his explanation before I partially understood what he had written.

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  • Use JTS topology in JavaFx

    - by borovsky
    I have some polygon in jts topology library. if I want to draw on javafx pane I do: Polygon poly=new Polygon();//javafx //g is geometry of jts for (Coordinate coord : g.getCoordinates()) { poly.getPoints().addAll(coord.x, coord.y); } and got extra four edges that are not expected: but the same data look good in test builder: what is wrong? order of traversing the geometry? any ideas?

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  • Palm Mojo: Object properties

    - by tom
    There was another question with an answer saying that you can use event.down.x to get the x-coordinate of a tap event. It also said that this was not well documented in the Palm Mojo SDK. My question is how can I find the properties that I can use for any given Mojo object?

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  • Forward geocoding from the iPhone

    - by Zap
    Hi, Given that the mapkit doesn't provide forward geocoding functionality today, can anyone provide help on how I can i use a search bar to return a latitude and longitude coordinate from a user inputted address today. If someone can provide sample code that would be great. Zap

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  • R: How to plot data grouped by a factor, but not as a boxplot

    - by amarillion
    In R, given a vector casp6 <- c(0.9478638, 0.7477657, 0.9742675, 0.9008372, 0.4873001, 0.5097587, 0.6476510, 0.4552577, 0.5578296, 0.5728478, 0.1927945, 0.2624068, 0.2732615) and a factor: trans.factor <- factor (rep (c("t0", "t12", "t24", "t72"), c(4,3,3,3))) I want to create a plot where the data points are grouped as defined by the factor. So the categories should be on the x-axis, values in the same category should have the same x coordinate. Simply doing plot(trans.factor, casp6) does almost what I want, it produces a boxplot, but I want to see the individual data points.

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  • white in the black

    - by gcc
    how can i detect white image surrounded by black image take input 000 000 000 000 000 255 255 255 000 000 255 255 255 000 000 255 255 255 000 000 000 000 000 000 000 make it simpliest form 0 0 0 0 0 2 2 2 0 0 2 2 2 0 0 2 2 2 0 0 that step i couldnot did then search for coordinate of leading entry x,y then determine are there any detection if not print no detection else go another step find length of the square and how can calculate length and widht of the square

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  • drawPosText() in android.graphics.Canvas, What is origin?

    - by vladikoff
    drawPosText(char[] text, int index, int count, float[] pos, Paint paint) Draw the text in the array, with each character's origin specified by the pos array. Does anyone know where exactly does drawPosText consider the "origin" to be, since you are specifying "origin" as coordinate pairs; i.e., is it bottom-left of character, center, what? Also how does drawPosText calculate character height when it draws?

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