Does anybody know if it is possible to change a setting so that the Windows XP Lock Screen is not centered, but let's say in right or left top/down corner or maybe even a give x or y coordinate?
I am looking for photo organization software for family albums that meets the following requirements:
Online Gallery
Synchronized
Searchable
Access Controls
Local Copies
Synchronized
Searchable
Multiple individuals
Multiple people have local copies
All can contribute to tagging
It syncs additions/changes/tags to the online gallery, which…
Possible Duplicate:
Doing an rm -rf on a massive directory tree takes hours
I'm running a simulation program on a computing cluster (Scientific Linux) that generates hundreds of thousands of atomic coordinate files. But I'm having a problem deleting the files because rm -rf never completes and neither does
find . -name * | xargs r
…
Michael Coles is one of the most interesting book authors I have ever met. He has a flair of writing complex stuff in a simple language. There are a very few people like that. I really enjoyed reading his recent book, Expert SQL Server 2008 Encryption. I strongly suggest taking a look at it. This blog is written in response to T-SQL…
The goal of this blog entry is to explain the basic concepts of Scrum in less than five minutes. You learn how Scrum can help a team of developers to successfully complete a complex software project.
Product Backlog and the Product Owner
Imagine that you are part of a team which needs to create a new website – for example, an e-commerce…
Following a great 2009, the PHP community is organizing a repeat TestFest for 2010. São Paulo, Brazil kicked off the season on May 29th and their results are already up on the results page.
The TestFest 2010 wiki page contains all the information about participating inTestFest 2010, including some nice little scripts for building PHP…
I am using a third party rendering API, Marmalade, on top of OpenGL code and I cannot get my matrices correct. One of the API's authors states this:
We're right handed by default, and we treat y as up by convention. Since IwGx's coordinate system has (0,0) as the top left, you typically need a 180 degree rotation around Z in your…
Is it possible to have a Java standalone application (no application server attached) that exposes some operations that a client can call and be the one to manage the transactions?
I was thinking this application to expose JNDI resources and get a hold of a java:comp/UserTransaction from there, get also a bean from there and call…
I'm having trouble with my project for loading a texture map onto a model. Any insight into what is going wrong with my code is fantastic. Right now the code only renders a teapot which I have assinged after creating it in 3DS Max.
3dsloader.cpp
#include "3dsloader.h"
Object::Object(std:: string filename)
{
m_TotalFaces = 0;…
I'm writing a turn based game that has some simulation elements. One task i'm hung up on currently is with path finding. What I want to do is, each turn, move an ai adventurer one tile closer to his target using his current x,y and his target x,y.
In trying to figure this out myself I can determine 4 directions no problem by…
I am looking at implementing bump mapping (which in all implementations I have seen is really normal mapping), and so far all I have read says that to do this, we create a matrix to convert from world-space to tangent-space, in order to transform the lights and eye direction vectors into tangent space, so that the vectors from…
I am working on a website where users record data from certain locations and they input an address to tag that location with a GPS coordinate. Pretty frequently those locations are tagged more than a mile away from the actual location and I am trying to implement a few ways to validate the data.
Right now I am thinkiing of:
…
I'm having trouble visualizing this geometrically - why is it that multiplying the U,V coordinates of a texture coordinate has the effect of scaling that texture by that factor?
eg if you scaled the texture coordinates by a factor of 3 ..then doesn't this mean that if you had texture coordinates 0,1 and 0,2 ...you'd be…
I'm making a game but don't know how to do Array Animation with the png Array and game Surface that I made below. I'm trying to make it so that when the Right arrow key is pressed, the character animates as if it is walking to the right and when the Left arrow key is pressed it animates as if it is walking to the left…
I want to map out a 2D array of depth elements for the fragment shader to use to check depth against to create shadows. I want to be able to copy a float array into the GPU, but using large uniform arrays causes segfaults in openGL so that is not an option. I tried texturing but the best i got was to use…
The capabilities of the touchpad on the new ASUS UX31 Zenbook leave much to be desired. The touchpad works like a mouse, but no vertical or horizontal scrolling. I contacted a developer who works for Sentelic. He said:
Unless driver does some non-trivial works based on coordinates output,
I'm…
I'm looking to draw irregular shapes on an x,y grid, and I'd like to come up with a simple, fast method if possible. My only idea so far is to draw a bunch of circles of random sizes very near each other, but at a random distance apart from a more or less central coordinate, then fill in any blank…
I am using a third party rendering API on top of OpenGL code and I cannot get my matrices correct. The API states this:
We're right handed by default, and we treat y as up by convention. Since IwGx's coordinate system has (0,0) as the top left, you typically need a 180 degree rotation around Z…
I came to Unity with Cocos2D experience in mind.
In Cocos2D, I can choose a "virtual" screen resolution size to rely on the entire game during development and the game will automatically adapt to different screen sizes in various devices.
Now that I'm migrating to Unity and has access to 4.3 beta…
As a relational database programmer (most of the time), I read articles about how relational databases don't scale, and NoSQL solutions such as MongoDB do.
As most of the databases I have developed so far have been small to mid scale, I have never had a problem that hasn't been solved by some…
The problem is that I'm trying to use my meshes with Bullet Physics for the collision part of my game.
When I attempted doing this method with my GLM(model loading library by nate robins) model, I get a segmentation fault in the debug, so I figured that it doesnt like the coordinate variables…
So I have a game in which basically everything is a square inside a big grid. It's easy to check if a square is inside a box whose center is another square:
*** x
*o* --> x is not in o's square
***
**x
*o* --> x IS in o's square
***
This can be done by simply subtracting…
For self education, I'm writing a 2D platformer engine in C++ using SDL / OpenGL. I initially began with pure SDL using the tutorials on sdltutorials.com and lazyfoo.net, but I'm now rendering in an OpenGL context (specifically immediate mode but I'm learning about VAOs/VBOs) and using SDL…
Suppose you have your animated character controlled by the player and a 2D world (like the old 2D side-scrolling games). When the user press right on the keyboard, the background is moved to the right. If the path is always horizontal, this is simple to do (incrementation/decrementation of…
This a followup to my previous question: How to implement physics and AoE spells in an MMO game?.
There, we concluded that all physics have to be done on the server, and that I should use cylinders for calculations.
Now, how can I check for collision detection on a ground-to-player basis…