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  • How can I determine the first visible tile in an isometric perspective?

    - by alekop
    I am trying to render the visible portion of a diamond-shaped isometric map. The "world" coordinate system is a 2D Cartesian system, with the coordinates increasing diagonally (in terms of the view coordinate system) along the axes. The "view" coordinates are simply mouse offsets relative to the upper left corner of the view. My rendering algorithm works by drawing diagonal spans, starting from the upper right corner of the view and moving diagonally to the right and down, advancing to the next row when it reaches the right view edge. When the rendering loop reaches the lower left corner, it stops. There are functions to convert a point from view coordinates to world coordinates and then to map coordinates. Everything works when rendering from tile 0,0, but as the view scrolls around the rendering needs to start from a different tile. I can't figure out how to determine which tile is closest to the upper right corner. At the moment I am simply converting the coordinates of the upper right corner to map coordinates. This works as long as the view origin (upper right corner) is inside the world, but when approaching the edges of the map the starting tile coordinate obviously become invalid. I guess this boils down to asking "how can I find the intersection between the world X axis and the view X axis?"

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  • C# slowdown while creating a bitmap - calculating distances from a large List of places for each pixel

    - by user576849
    I'm creating a graphic of the glow of lights above a geographic location based upon Walkers Law: Skyglow=0.01*Population*DistanceFromCenter^-2.5 I have a CSV file of places with 66,000 records using 5 fields (id,name,population,latitude,longitude), parsed on the FormLoad event and stored it in: List<string[]> placeDataList Then I set up nested loops to fill in a bitmap using SetPixel. For each pixel on the bitmap, which represents a coordinate on a map (latitude and longitude), the program loops through placeDataList – calculating the distance from that coordinate (pixel) to each place record. The distance (along with population) is used in a calculation to find how much cumulative sky glow is contributed to the coordinate from each place record. So, for every pixel, 66,000 distance calculations must be made. The problem is, this is predictably EXTREMELY slow – on the order of one line of pixels per 30 seconds or so on a 320 pixel wide image. This is unrelated to SetPixel, which I know is also slow, because the speed is similarly slow when adding the distance calculation results to an array. I don’t actually need to test all 66,000 records for every pixel, only the records within 150 miles (i.e. no skyglow is contributed to a coordinate from a small town 3000 miles away). But to find which records are within 150 miles of my coordinate I would still need to loop through all the records for each pixel. I can't use a smaller number of records because all 66,000 places contribute to skyglow for SOME coordinate in my map as it loops. This seems like a Catch-22, so I know there must be a better method out there. Like I mentioned, the slowdown is related to how many calculations I’m making per pixel, not anything to do with the bitmap. Any suggestions? private void fillPixels(int width) { Color pixelColor; int pixel_w = width; int pixel_h = (int)Math.Floor((width * 0.424088664)); Bitmap bmp = new Bitmap(pixel_w, pixel_h); for (int i = 0; i < pixel_h; i++) for (int j = 0; j < pixel_w; j++) { pixelColor = getPixelColor(i, j); bmp.SetPixel(j, i, pixelColor); } bmp.Save("Nightfall", System.Drawing.Imaging.ImageFormat.Jpeg); pictureBox1.Image = bmp; MessageBox.Show("Done"); } private Color getPixelColor(int height, int width) { int c; double glow,d,cityLat,cityLon,cityPop; double testLat, testLon; int size_h = (int)Math.Floor((size_w * 0.424088664)); ; testLat = (height * (24.443136 / size_h)) + 24.548874; testLon = (width * (57.636853 / size_w)) -124.640767; glow = 0; for (int i = 0; i < placeDataList.Count; i++) { cityPop=Convert.ToDouble(placeDataList[i][2]); cityLat=Convert.ToDouble(placeDataList[i][3]); cityLon=Convert.ToDouble(placeDataList[i][4]); d = distance(testLat, testLon, cityLat, cityLon,"M"); if(d<150) glow = glow+(0.01 * cityPop * Math.Pow(d, -2.5)); } if (glow >= 1) glow=1; c = (int)Math.Ceiling(glow * 255); return Color.FromArgb(c, c, c); }

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  • emo-framework in android move on collision of sprites with physics

    - by KaHeL
    I'm developing my first ever game for Android where I'm still learning about using of framework. To begin I made two sprites of ball where one ball is movable by dragging and another one is just standing on it's place on load. Now I've already added the collision listener for both sprites and as tested it's working properly. Now what I need to learn is on how can I add physics on both sprites where when they collide the standing sprite will move based on the physics and bounce around the screen. It would be best if you teach it to me step by step since I'm a little slow on this. Here's my nut so far: local stage = emo.Stage(); class Okay_1 { sprite = null; spriteok = null; dragStart = false; angle = 0; // Called when the stage is loaded function onLoad() { print("Level_1 is loaded!"); // Create new sprite and load 'f1.png' sprite = emo.Sprite("f1.png"); sprite.moveCenter(stage.getWindowWidth() * 0.5, stage.getWindowHeight() * 0.5); sprite.load(); spriteok = emo.Sprite("okay.png") spriteok.setWidth(100); spriteok.setHeight(100); spriteok.load(); // Check if the coordinate (X=100, Y=100) is inside the sprite if (spriteok.contains(100, 100)) { print("contains!"); } // Does the sprite collides with the other sprite? if (spriteok.collidesWith(sprite)) { print("collides!"); } } function onMotionEvent(ev) { if (ev.getAction() == MOTION_EVENT_ACTION_DOWN) { // Moves the sprite at the position of motion event angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f2.png"); sprite.load(); sprite.rotate(angle); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } dragStart = true; }else if (ev.getAction() == MOTION_EVENT_ACTION_MOVE) { if (dragStart) { // Moves the sprite at the position of motion event sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } }else if (ev.getAction() == MOTION_EVENT_ACTION_UP || ev.getAction() == MOTION_EVENT_ACTION_CANCEL) { if (dragStart) { // change block color to red dragStart = false; angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f1.png"); sprite.load(); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(angle); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } } } // Called when the stage is disposed function onDispose() { sprite.remove(); // Remove the sprite print("Level_1 is disposed!"); } } function emo::onLoad() { emo.Stage().load(Okay_1()); }

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  • How can I draw an arrow at the edge of the screen pointing to an object that is off screen?

    - by Adam Henderson
    I am wishing to do what is described in this topic: http://www.allegro.cc/forums/print-thread/283220 I have attempted a variety of the methods mentioned here. First I tried to use the method described by Carrus85: Just take the ratio of the two triangle hypontenuses (doesn't matter which triagle you use for the other, I suggest point 1 and point 2 as the distance you calculate). This will give you the aspect ratio percentage of the triangle in the corner from the larger triangle. Then you simply multiply deltax by that value to get the x-coordinate offset, and deltay by that value to get the y-coordinate offset. But I could not find a way to calculate how far the object is away from the edge of the screen. I then tried using ray casting (which I have never done before) suggested by 23yrold3yrold: Fire a ray from the center of the screen to the offscreen object. Calculate where on the rectangle the ray intersects. There's your coordinates. I first calculated the hypotenuse of the triangle formed by the difference in x and y positions of the two points. I used this to create a unit vector along that line. I looped through that vector until either the x coordinate or the y coordinate was off the screen. The two current x and y values then form the x and y of the arrow. Here is the code for my ray casting method (written in C++ and Allegro 5) void renderArrows(Object* i) { float x1 = i->getX() + (i->getWidth() / 2); float y1 = i->getY() + (i->getHeight() / 2); float x2 = screenCentreX; float y2 = ScreenCentreY; float dx = x2 - x1; float dy = y2 - y1; float hypotSquared = (dx * dx) + (dy * dy); float hypot = sqrt(hypotSquared); float unitX = dx / hypot; float unitY = dy / hypot; float rayX = x2 - view->getViewportX(); float rayY = y2 - view->getViewportY(); float arrowX = 0; float arrowY = 0; bool posFound = false; while(posFound == false) { rayX += unitX; rayY += unitY; if(rayX <= 0 || rayX >= screenWidth || rayY <= 0 || rayY >= screenHeight) { arrowX = rayX; arrowY = rayY; posFound = true; } } al_draw_bitmap(sprite, arrowX - spriteWidth, arrowY - spriteHeight, 0); } This was relatively successful. Arrows are displayed in the bottom right section of the screen when objects are located above and left of the screen as if the locations of the where the arrows are drawn have been rotated 180 degrees around the center of the screen. I assumed this was due to the fact that when I was calculating the hypotenuse of the triangle, it would always be positive regardless of whether or not the difference in x or difference in y is negative. Thinking about it, ray casting does not seem like a good way of solving the problem (due to the fact that it involves using sqrt() and a large for loop). Any help finding a suitable solution would be greatly appreciated, Thanks Adam

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  • my MKAnnotationVIew is not showing the title

    - by hydev
    Hi, I am new to iPhone programming and I can't understand why the MKAnnotationView is not showing the title's of my annotation's. Below is the code that is used to display it on the map. - (void)mapView:(MKMapView *)mv didAddAnnotationViews:(NSArray *)views { NSLog(@"Entered didAddAnnotationViews"); MKAnnotationView *annotationView = [views objectAtIndex:0]; id <MKAnnotation> mp = [annotationView annotation]; MKCoordinateRegion region = MKCoordinateRegionMakeWithDistance([mp coordinate], 250, 250); [mv setRegion:region animated:YES]; } Here is where I am defining my annotations: MapPoint *mp = [[MapPoint alloc] initWithCoordinate:[newLocation coordinate] title:[locationTitleField text]]; [mapView addAnnotation:mp]; [mp release]; mp is a class I have created to keep track of all the map points: #import "MapPoint.h" @implementation MapPoint @synthesize coordinate, title; - (id)initWithCoordinate:(CLLocationCoordinate2D)c title:(NSString *)t { [super init]; coordinate = c; [self setTitle:t]; return self; } - (void)dealloc { [title release]; [super dealloc]; } @end I am beginner so go easy, and all help greatly appreciated. Mike

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  • Calculating bounding grid coordinates to a user click on google maps/google earth

    - by user170304
    Hello, I have a requirement to calculate the centroid or geodesic midpoint of when a user clicks in between the lat/long grid crossing. The crossing forms a square in most parts of GE and sometimes elongated rectangles. This is due to the shape of the earth of course. I'm looking for a valid mathematical formula that would allow a user to click anywhere in between this grid and then an accurate function (in Javascript or server side code) that would take an assumed grid resolution (say 1km intervals for this discussion) and the input coordinates that should return a centroid coordinate within that graticule grid. To clarify please take a look at the attached image to my google group post: http://google-earth-api.googlegroups.com/web/Picture+5.png?gda=h5oFPz8AAAD315KpovipQeBwdfGpmW3ZhBc9PTADwYa-n193hZ6AItFmHuno63c7phcEXYVuRA6ccyFKn-rNKC-d1pM%5FIdV0&gsc=sz6bbAsAAABBKF7YXWYyc4GmXg-QruHj What I need to be able to do is if a user clicks anywhere in this grid square, I need to find the centroid or center point of that grid intersection/square or at least the bounding grid coordinates (that make the square). If we assume that the grid is UTM standard and has a max resolution of 1km (or make this a parameter), I need to detect the four other points nearby and then calculating the centroid is not as difficult. I welcome any feedback you all may have and appreciate it. I don't have a simple way of letting a user click anywhere on the grid and finding the grid bounding coordinates (making a square of 4 coordinates) or the centroid / midpoint of the graticule grid square necessary. One thought is to use assumptions as much as possible using a reference such as UTM coordinate reference. If I assume that the grid is X degrees wide, can we have a pure javascript function take any input coordinate and return for me the bounding graticule coordinates in Decimal Degrees? Another thought I had was to create the grid in a geo-spatial layer to take any input coordinate and return the nearest centroid of the graticule? Does this make sense? Thanks! Omar

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  • How to get the title and subtitle for a pin when we are implementing the MKAnnotation?

    - by wolverine
    I have implemented the MKAnnotation as below. I will put a lot of pins and the information for each of those pins are stored in an array. Each member of this array is an object whose properties will give the values for the title and subtitle of the pin. Each object corresponds to a pin. But how can I display these values for the pin when I click a pin?? @interface UserAnnotation : NSObject <MKAnnotation> { CLLocationCoordinate2D coordinate; NSString *title; NSString *subtitle; NSString *city; NSString *province; } @property (nonatomic, assign) CLLocationCoordinate2D coordinate; @property (nonatomic, retain) NSString *title; @property (nonatomic, retain) NSString *subtitle; @property (nonatomic, retain) NSString *city; @property (nonatomic, retain) NSString *province; -(id)initWithCoordinate:(CLLocationCoordinate2D)c; And .m is @implementation UserAnnotation @synthesize coordinate, title, subtitle, city, province; - (NSString *)title { return title; } - (NSString *)subtitle { return subtitle; } - (NSString *)city { return city; } - (NSString *)province { return province; } -(id)initWithCoordinate:(CLLocationCoordinate2D)c { coordinate=c; NSLog(@"%f,%f",c.latitude,c.longitude); return self; } @end

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  • CLLocationManagerDelegate method not calling in iPodTouch

    - by Siddharth
    HI all, I was using a sample code which uses CLLocationManager class to determine the current location of user. when i run this app on iPad i am getting the correct location but when i run the same app on iPod Touch i am getting a blank label i.e nothing is displayed on the label .although wi-fi signal strength is good in both iPod and iPad.The code looks like... - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{ int degrees = newLocation.coordinate.latitude; double decimal = fabs(newLocation.coordinate.latitude - degrees); int minutes = decimal * 60; double seconds = decimal * 3600 - minutes * 60; NSString *lat = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; latLabel.text = lat; [latLocationArray addObject:lat]; degrees = newLocation.coordinate.longitude; decimal = fabs(newLocation.coordinate.longitude - degrees); minutes = decimal * 60; seconds = decimal * 3600 - minutes * 60; NSString *longt = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; longLabel.text = longt; [longLocationArray addObject:longt]; }

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  • How do you pass a BitmapImage from a background thread to the UI thread in WPF?

    - by DanM
    I have a background thread that generates a series of BitmapImage objects. Each time the background thread finishes generating a bitmap, I would like to show this bitmap to the user. The problem is figuring out how to pass the BitmapImage from the background thread to the UI thread. This is an MVVM project, so my view has an Image element: <Image Source="{Binding GeneratedImage}" /> My view-model has a property GeneratedImage: private BitmapImage _generatedImage; public BitmapImage GeneratedImage { get { return _generatedImage; } set { if (value == _generatedImage) return; _generatedImage= value; RaisePropertyChanged("GeneratedImage"); } } My view-model also has the code that creates the background thread: public void InitiateGenerateImages(List<Coordinate> coordinates) { ThreadStart generatorThreadStarter = delegate { GenerateImages(coordinates); }; var generatorThread = new Thread(generatorThreadStarter); generatorThread.ApartmentState = ApartmentState.STA; generatorThread.IsBackground = true; generatorThread.Start(); } private void GenerateImages(List<Coordinate> coordinates) { foreach (var coordinate in coordinates) { var backgroundThreadImage = GenerateImage(coordinate); // I'm stuck here...how do I pass this to the UI thread? } } I'd like to somehow pass backgroundThreadImage to the UI thread, where it will become uiThreadImage, then set GeneratedImage = uiThreadImage so the view can update. I've looked at some examples dealing with the WPF Dispatcher, but I can't seem to come up with an example that addresses this issue. Please advise.

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  • CLLocationManager class method not calling in iPodTouch

    - by Siddharth
    HI all, I was using a sample code which uses CLLocationManager class to determine the current location of user. when i run this app on iPad i am getting the correct location but when i run the same app on iPod Touch i am getting a blank label i.e nothing is displayed on the label .although wi-fi signal strength is good in both iPod and iPad.The code looks like... - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{ int degrees = newLocation.coordinate.latitude; double decimal = fabs(newLocation.coordinate.latitude - degrees); int minutes = decimal * 60; double seconds = decimal * 3600 - minutes * 60; NSString *lat = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; latLabel.text = lat; [latLocationArray addObject:lat]; degrees = newLocation.coordinate.longitude; decimal = fabs(newLocation.coordinate.longitude - degrees); minutes = decimal * 60; seconds = decimal * 3600 - minutes * 60; NSString *longt = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; longLabel.text = longt; [longLocationArray addObject:longt]; }

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  • In Powerpoint 2007, how can I position a Callout's Tail programatically?

    - by Rorschach
    I'm looking at the XML and this is what it has for the Callout object's coordinates and geometry: <p:spPr> <a:xfrm> <a:off x="2819400" y="5181600"/> // X,Y Position of Callout Box <a:ext cx="609600" cy="457200"/> // Width,Height of Callout Box </a:xfrm> <a:prstGeom prst="wedgeRectCallout"> <a:avLst> <a:gd name="adj1" fmla="val 257853"/> // X Position Of Tail <a:gd name="adj2" fmla="val -532360"/> // Y Position of Tail </a:avLst> </a:prstGeom> <a:solidFill> <a:schemeClr val="accent1"> <a:alpha val="50000"/> </a:schemeClr> </a:solidFill> </p:spPr> What I'm having trouble with is the formula for telling it to place the tail at a particular coordinate on the slide. I've tried this to calculate it, but it does not work correctly. //This gives me the distance between the Coordinate and the Center of the Callout. DistanceX = Coordinate.X - (Callout.X + Callout.X_Ext)/2 DistanceY = Coordinate.Y - (Callout.Y + Callout.Y_Ext)/2 But, the geometric value is not the distance between the two points. Anybody know what the formula is for calculating this?

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  • Refreshing a MKMapView when the user location is updated or using default values

    - by koichirose
    I'm trying to refresh my map view and load new data from the server when the device acquires the user location. Here's what I'm doing: - (void)viewDidLoad { CGRect bounds = self.view.bounds; mapView = [[MKMapView alloc] initWithFrame:bounds]; mapView.showsUserLocation=YES; mapView.delegate=self; [self.view insertSubview:mapView atIndex:0]; [self refreshMap]; } - (void)mapView:(MKMapView *)theMapView didUpdateUserLocation:(MKUserLocation *)userLocation { //this is to avoid frequent updates, I just need one position and don't need to continuously track the user's location if (userLocation.location.horizontalAccuracy > self.myUserLocation.location.horizontalAccuracy) { self.myUserLocation = userLocation; CLLocationCoordinate2D centerCoord = { userLocation.location.coordinate.latitude, userLocation.location.coordinate.longitude }; [theMapView setCenterCoordinate:centerCoord zoomLevel:10 animated:YES]; [self refreshMap]; } } - (void)refreshMap { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; [self.mapView removeAnnotations:self.mapView.annotations]; //default position NSString *lat = @"45.464161"; NSString *lon = @"9.190336"; if (self.myUserLocation != nil) { lat = [[NSNumber numberWithDouble:myUserLocation.coordinate.latitude] stringValue]; lon = [[NSNumber numberWithDouble:myUserLocation.coordinate.longitude] stringValue]; } NSString *url = [[NSString alloc] initWithFormat:@"http://myserver/geo_search.json?lat=%@&lon=%@", lat, lon]; NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:url] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; [url release]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; } I also have a - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data, to create and add the annotations. Here's what happens: sometimes I get the location after a while, so I already loaded data close to the default location. Then I get the location and it should remove the old annotations and add the new ones, instead I keep seeing the old annotations and the new ones are added anyway (let's say I receive 10 annotations each time, so it means that I have 20 on my map when I should have 10). What am I doing wrong?

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  • ASP.NET WebAPI Security 3: Extensible Authentication Framework

    - by Your DisplayName here!
    In my last post, I described the identity architecture of ASP.NET Web API. The short version was, that Web API (beta 1) does not really have an authentication system on its own, but inherits the client security context from its host. This is fine in many situations (e.g. AJAX style callbacks with an already established logon session). But there are many cases where you don’t use the containing web application for authentication, but need to do it yourself. Examples of that would be token based authentication and clients that don’t run in the context of the web application (e.g. desktop clients / mobile). Since Web API provides a nice extensibility model, it is easy to implement whatever security framework you want on top of it. My design goals were: Easy to use. Extensible. Claims-based. ..and of course, this should always behave the same, regardless of the hosting environment. In the rest of the post I am outlining some of the bits and pieces, So you know what you are dealing with, in case you want to try the code. At the very heart… is a so called message handler. This is a Web API extensibility point that gets to see (and modify if needed) all incoming and outgoing requests. Handlers run after the conversion from host to Web API, which means that handler code deals with HttpRequestMessage and HttpResponseMessage. See Pedro’s post for more information on the processing pipeline. This handler requires a configuration object for initialization. Currently this is very simple, it contains: Settings for the various authentication and credential types Settings for claims transformation Ability to block identity inheritance from host The most important part here is the credential type support, but I will come back to that later. The logic of the message handler is simple: Look at the incoming request. If the request contains an authorization header, try to authenticate the client. If this is successful, create a claims principal and populate the usual places. If not, return a 401 status code and set the Www-Authenticate header. Look at outgoing response, if the status code is 401, set the Www-Authenticate header. Credential type support Under the covers I use the WIF security token handler infrastructure to validate credentials and to turn security tokens into claims. The idea is simple: an authorization header consists of two pieces: the schema and the actual “token”. My configuration object allows to associate a security token handler with a scheme. This way you only need to implement support for a specific credential type, and map that to the incoming scheme value. The current version supports HTTP Basic Authentication as well as SAML and SWT tokens. (I needed to do some surgery on the standard security token handlers, since WIF does not directly support string-ified tokens. The next version of .NET will fix that, and the code should become simpler then). You can e.g. use this code to hook up a username/password handler to the Basic scheme (the default scheme name for Basic Authentication). config.Handler.AddBasicAuthenticationHandler( (username, password) => username == password); You simply have to provide a password validation function which could of course point back to your existing password library or e.g. membership. The following code maps a token handler for Simple Web Tokens (SWT) to the Bearer scheme (the currently favoured scheme name for OAuth2). You simply have to specify the issuer name, realm and shared signature key: config.Handler.AddSimpleWebTokenHandler(     "Bearer",     http://identity.thinktecture.com/trust,     Constants.Realm,     "Dc9Mpi3jaaaUpBQpa/4R7XtUsa3D/ALSjTVvK8IUZbg="); For certain integration scenarios it is very useful if your Web API can consume SAML tokens. This is also easily accomplishable. The following code uses the standard WIF API to configure the usual SAMLisms like issuer, audience, service certificate and certificate validation. Both SAML 1.1 and 2.0 are supported. var registry = new ConfigurationBasedIssuerNameRegistry(); registry.AddTrustedIssuer( "d1 c5 b1 25 97 d0 36 94 65 1c e2 64 fe 48 06 01 35 f7 bd db", "ADFS"); var adfsConfig = new SecurityTokenHandlerConfiguration(); adfsConfig.AudienceRestriction.AllowedAudienceUris.Add( new Uri(Constants.Realm)); adfsConfig.IssuerNameRegistry = registry; adfsConfig.CertificateValidator = X509CertificateValidator.None; // token decryption (read from configuration section) adfsConfig.ServiceTokenResolver = FederatedAuthentication.ServiceConfiguration.CreateAggregateTokenResolver(); config.Handler.AddSaml11SecurityTokenHandler("SAML", adfsConfig); Claims Transformation After successful authentication, if configured, the standard WIF ClaimsAuthenticationManager is called to run claims transformation and validation logic. This stage is used to transform the “technical” claims from the security token into application claims. You can either have a separate transformation logic, or share on e.g. with the containing web application. That’s just a matter of configuration. Adding the authentication handler to a Web API application In the spirit of Web API this is done in code, e.g. global.asax for web hosting: protected void Application_Start() {     AreaRegistration.RegisterAllAreas();     ConfigureApis(GlobalConfiguration.Configuration);     RegisterGlobalFilters(GlobalFilters.Filters);     RegisterRoutes(RouteTable.Routes);     BundleTable.Bundles.RegisterTemplateBundles(); } private void ConfigureApis(HttpConfiguration configuration) {     configuration.MessageHandlers.Add( new AuthenticationHandler(ConfigureAuthentication())); } private AuthenticationConfiguration ConfigureAuthentication() {     var config = new AuthenticationConfiguration     {         // sample claims transformation for consultants sample, comment out to see raw claims         ClaimsAuthenticationManager = new ApiClaimsTransformer(),         // value of the www-authenticate header, // if not set, the first scheme added to the handler collection is used         DefaultAuthenticationScheme = "Basic"     };     // add token handlers - see above     return config; } You can find the full source code and some samples here. In the next post I will describe some of the samples in the download, and then move on to authorization. HTH

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  • Basics of Join Factorization

    - by Hong Su
    We continue our series on optimizer transformations with a post that describes the Join Factorization transformation. The Join Factorization transformation was introduced in Oracle 11g Release 2 and applies to UNION ALL queries. Union all queries are commonly used in database applications, especially in data integration applications. In many scenarios the branches in a UNION All query share a common processing, i.e, refer to the same tables. In the current Oracle execution strategy, each branch of a UNION ALL query is evaluated independently, which leads to repetitive processing, including data access and join. The join factorization transformation offers an opportunity to share the common computations across the UNION ALL branches. Currently, join factorization only factorizes common references to base tables only, i.e, not views. Consider a simple example of query Q1. Q1:    select t1.c1, t2.c2    from t1, t2, t3    where t1.c1 = t2.c1 and t1.c1 > 1 and t2.c2 = 2 and t2.c2 = t3.c2   union all    select t1.c1, t2.c2    from t1, t2, t4    where t1.c1 = t2.c1 and t1.c1 > 1 and t2.c3 = t4.c3; Table t1 appears in both the branches. As does the filter predicates on t1 (t1.c1 > 1) and the join predicates involving t1 (t1.c1 = t2.c1). Nevertheless, without any transformation, the scan (and the filtering) on t1 has to be done twice, once per branch. Such a query may benefit from join factorization which can transform Q1 into Q2 as follows: Q2:    select t1.c1, VW_JF_1.item_2    from t1, (select t2.c1 item_1, t2.c2 item_2                   from t2, t3                    where t2.c2 = t3.c2 and t2.c2 = 2                                  union all                   select t2.c1 item_1, t2.c2 item_2                   from t2, t4                    where t2.c3 = t4.c3) VW_JF_1    where t1.c1 = VW_JF_1.item_1 and t1.c1 > 1; In Q2, t1 is "factorized" and thus the table scan and the filtering on t1 is done only once (it's shared). If t1 is large, then avoiding one extra scan of t1 can lead to a huge performance improvement. Another benefit of join factorization is that it can open up more join orders. Let's look at query Q3. Q3:    select *    from t5, (select t1.c1, t2.c2                  from t1, t2, t3                  where t1.c1 = t2.c1 and t1.c1 > 1 and t2.c2 = 2 and t2.c2 = t3.c2                 union all                  select t1.c1, t2.c2                  from t1, t2, t4                  where t1.c1 = t2.c1 and t1.c1 > 1 and t2.c3 = t4.c3) V;   where t5.c1 = V.c1 In Q3, view V is same as Q1. Before join factorization, t1, t2 and t3 must be joined first before they can be joined with t5. But if join factorization factorizes t1 from view V, t1 can then be joined with t5. This opens up new join orders. That being said, join factorization imposes certain join orders. For example, in Q2, t2 and t3 appear in the first branch of the UNION ALL query in view VW_JF_1. T2 must be joined with t3 before it can be joined with t1 which is outside of the VW_JF_1 view. The imposed join order may not necessarily be the best join order. For this reason, join factorization is performed under cost-based transformation framework; this means that we cost the plans with and without join factorization and choose the cheapest plan. Note that if the branches in UNION ALL have DISTINCT clauses, join factorization is not valid. For example, Q4 is NOT semantically equivalent to Q5.   Q4:     select distinct t1.*      from t1, t2      where t1.c1 = t2.c1  union all      select distinct t1.*      from t1, t2      where t1.c1 = t2.c1 Q5:    select distinct t1.*     from t1, (select t2.c1 item_1                   from t2                union all                   select t2.c1 item_1                  from t2) VW_JF_1     where t1.c1 = VW_JF_1.item_1 Q4 might return more rows than Q5. Q5's results are guaranteed to be duplicate free because of the DISTINCT key word at the top level while Q4's results might contain duplicates.   The examples given so far involve inner joins only. Join factorization is also supported in outer join, anti join and semi join. But only the right tables of outer join, anti join and semi joins can be factorized. It is not semantically correct to factorize the left table of outer join, anti join or semi join. For example, Q6 is NOT semantically equivalent to Q7. Q6:     select t1.c1, t2.c2    from t1, t2    where t1.c1 = t2.c1(+) and t2.c2 (+) = 2  union all    select t1.c1, t2.c2    from t1, t2      where t1.c1 = t2.c1(+) and t2.c2 (+) = 3 Q7:     select t1.c1, VW_JF_1.item_2    from t1, (select t2.c1 item_1, t2.c2 item_2                  from t2                  where t2.c2 = 2                union all                  select t2.c1 item_1, t2.c2 item_2                  from t2                                                                                                    where t2.c2 = 3) VW_JF_1       where t1.c1 = VW_JF_1.item_1(+)                                                                  However, the right side of an outer join can be factorized. For example, join factorization can transform Q8 to Q9 by factorizing t2, which is the right table of an outer join. Q8:    select t1.c2, t2.c2    from t1, t2      where t1.c1 = t2.c1 (+) and t1.c1 = 1 union all    select t1.c2, t2.c2    from t1, t2    where t1.c1 = t2.c1(+) and t1.c1 = 2 Q9:   select VW_JF_1.item_2, t2.c2   from t2,             (select t1.c1 item_1, t1.c2 item_2            from t1            where t1.c1 = 1           union all            select t1.c1 item_1, t1.c2 item_2            from t1            where t1.c1 = 2) VW_JF_1   where VW_JF_1.item_1 = t2.c1(+) All of the examples in this blog show factorizing a single table from two branches. This is just for ease of illustration. Join factorization can factorize multiple tables and from more than two UNION ALL branches.  SummaryJoin factorization is a cost-based transformation. It can factorize common computations from branches in a UNION ALL query which can lead to huge performance improvement. 

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  • Capture screen with fixed region

    - by user62046
    I would like to know if there is a systematical way (software) to capture a fixed region on the screen, under Windows 7 or OS X. It must be accurate about the region. I always want to capture the region with left-top coordinate (300, 300) and right-bottome coordinate (800, 800). So I can't not select the region by mouse myself. A software to do this capture should let me to input the 2 coordinates.

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  • Howto serialize a List<T> in Silverlight?

    - by Jurgen
    I have a struct called coordinate which is contained in a list in another class called segment. public struct Coordinate { public double Latitude { get; set; } public double Longtitude { get; set; } public double Altitude { get; set; } public DateTime Time { get; set; } } public class Segment { private List<Coordinate> coordinates; ... } I'd like to serialize the Segment class using the XmlSerializer using Silverlight (on Windows Phone 7). I understand from link text that XmlSerializer doesn't support List<T>. What is the advised way of serializing a resizable array coordinates? Thanks, Jurgen

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  • Outputing struct to NSLog for debugging?

    - by fuzzygoat
    I am just curious, is there a way to print via NSLog the contents of a struct? id <MKAnnotation> mp = [annotationView annotation]; MKCoordinateRegion region = MKCoordinateRegionMakeWithDistance([mp coordinate], 350, 350); I am trying to output whats in [mp coordinate] for debugging. . EDIT_001: I cracked it, well unless there is another way. id <MKAnnotation> mp = [annotationView annotation]; CLLocationCoordinate2D location = [mp coordinate]; NSLog(@"LAT: %f LON: %f", location.latitude, location.longitude); many thanks gary

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  • MKReverseGeocoder delegate location?

    - by fuzzygoat
    I have a quick question regarding memory management that I am not quite sure about. I currently have a locationManager delegate that calls locationManager:didUpdateToLocation:fromLocation when it resolves the device location. My question is I am looking at adding ReverseGeoCoding after I have obtained the [newLocation coordinate] but am unsure about doing the alloc here, as each time locationManager:didUpdateToLocation:fromLocation gets called I will be alloc-ing a new MKReverseGeoCoder? // LOCATION -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { // GeoCoding: MKReverseGeocoder *geoCoder = [[MKReverseGeocoder alloc] initWithCoordinate:[newLocation coordinate]]; [geoCoder setDelegate:self]; [geoCoder start]; [self foundLocation]; } Can anyone point me in the right direction with regards to this? I did try doing the alloc in application:didFinishLaunchingWithOptions: but then realised I did not have access to [newLocation coordinate]. many thanks gary

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  • SVG - From Window coordinates to ViewBox coordinates

    - by user353072
    Hi, Basically I have an svg "SecondSVG" into an svg "FirstSVG" into an svg "MainSVG".Every svg has its own ViewBox. This page can be loaded anywhere on the screen by another page. So basically how can i find the screen x for viewBox for"SecondSVG" knowing that this svg can be loaded basically anywhere based on the calling page? event.clientX gives myself the x coordinate for the screen. If I don't know the coordinate for ViewBox of "SecondSVG" then how can I find out the x coordinate inside the ViewBox of "SecondSVG"? I am using Firefox 3.6.3 and I do have an event object from which I can extract clientX, clientY and other coordinates that are relative to the screen. However what I need are the coordinates inside the ViewBox.

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  • How i access the array of CGPoints to draw the graph?

    - by Rajendra Bhole
    Hi, I have the code in which i want to develop the graph.The code is, NSArray *coordinate = [[NSArray alloc] initWithObjects: @"42,213", @"75,173", @"108,153", @"141,133", @"174,113", @"207,73", @"240,33", nil]; CGContextSetRGBFillColor(ctx, 255, 0, 0, 1.0); CGContextSetLineWidth(ctx, 8.0); for(int intIndex = 0; intIndex < [coordinate count]; fltX1+=33, intIndex++) { CGContextMoveToPoint(ctx, fltX1+37, fltY2+18); CGPoint point = [[coordinate objectAtIndex:intIndex] CGPointValue]; CGContextAddLineToPoint(ctx, point); CGContextStrokePath(ctx); } The problem is that the function of CGContextAddLineToPoint(ctx, point); not working properly. How i drawing the line in the graph using above code????????

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  • NSArray vs. SQLite for Complex Queries on iPhone

    - by GingerBreadMane
    Developing for iPhone, I have a collection of points that I need to make complex queries on. For example: "How many points have a y-coordinate of 10" and "Return all points with an X-coordinate between 3 and 5 and a y-coordinate of 7". Currently, I am just cycling through each element of an NSArray and checking to see if each element matches my query. It's a pain to write the queries though. SQLite would be much nicer. I'm not sure which would be more efficient though since a SQLite database resides on disk and not in memory (to my understanding). Would SQLite be as efficient or more efficient here? Or is there a better way to do it other than these methods that I haven't thought of? I would need to perform the multiple queries with multiple sets of points thousands of times, so the best performance is important.

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  • Sampler referencing in HLSL - Sampler parameter must come from a literal expression

    - by user1423893
    The following method works fine when referencing a sampler in HLSL float3 P = lightScreenPos; sampler ShadowSampler = DPFrontShadowSampler; float depth; if (alpha >= 0.5f) { // Reference the correct sampler ShadowSampler = DPFrontShadowSampler; // Front hemisphere 'P0' P.z = P.z + 1.0; P.x = P.x / P.z; P.y = P.y / P.z; P.z = lightLength / LightAttenuation.z; // Rescale viewport to be [0, 1] (texture coordinate space) P.x = 0.5f * P.x + 0.5f; P.y = -0.5f * P.y + 0.5f; depth = tex2D(ShadowSampler, P.xy).x; depth = 1.0 - depth; } else { // Reference the correct sampler ShadowSampler = DPBackShadowSampler; // Back hemisphere 'P1' P.z = 1.0 - P.z; P.x = P.x / P.z; P.y = P.y / P.z; P.z = lightLength / LightAttenuation.z; // Rescale viewport to be [0, 1] (texture coordinate space) P.x = 0.5f * P.x + 0.5f; P.y = -0.5f * P.y + 0.5f; depth = tex2D(ShadowSampler, P.xy).x; depth = 1.0 - depth; } // [Standard Depth Calculation] float mydepth = P.z; shadow = depth + Bias.x < mydepth ? 0.0f : 1.0f; If I try and do anything with the sampler reference outside the if statement then I get the following error: Sampler parameter must come from a literal expression This code demonstrates that float3 P = lightScreenPos; sampler ShadowSampler = DPFrontShadowSampler; if (alpha >= 0.5f) { // Reference the correct sampler ShadowSampler = DPFrontShadowSampler; // Front hemisphere 'P0' P.z = P.z + 1.0; P.x = P.x / P.z; P.y = P.y / P.z; P.z = lightLength / LightAttenuation.z; } else { // Reference the correct sampler ShadowSampler = DPBackShadowSampler; // Back hemisphere 'P1' P.z = 1.0 - P.z; P.x = P.x / P.z; P.y = P.y / P.z; P.z = lightLength / LightAttenuation.z; } // Rescale viewport to be [0, 1] (texture coordinate space) P.x = 0.5f * P.x + 0.5f; P.y = -0.5f * P.y + 0.5f; // [Standard Depth Calculation] float depth = tex2D(ShadowSampler, P.xy).x; depth = 1.0 - depth; float mydepth = P.z; shadow = depth + Bias.x < mydepth ? 0.0f : 1.0f; How can I reference the sampler in this manner without triggering the error?

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  • Translate report data export from RUEI into HTML for import into OpenOffice Calc Spreadsheets

    - by [email protected]
    A common question of users is, How to import the data from the automated data export of Real User Experience Insight (RUEI) into tools for archiving, dashboarding or combination with other sets of data.XML is well-suited for such a translation via the companion Extensible Stylesheet Language Transformations (XSLT). Basically XSLT utilizes XSL, a template on what to read from your input XML data file and where to place it into the target document. The target document can be anything you like, i.e. XHTML, CSV, or even a OpenOffice Spreadsheet, etc. as long as it is a plain text format.XML 2 OpenOffice.org SpreadsheetFor the XSLT to work as an OpenOffice.org Calc Import Filter:How to add an XML Import Filter to OpenOffice CalcStart OpenOffice.org Calc andselect Tools > XML Filter SettingsNew...Fill in the details as follows:Filter name: RUEI Import filterApplication: OpenOffice.org Calc (.ods)Name of file type: Oracle Real User Experience InsightFile extension: xmlSwitch to the transformation tab and enter/select the following leaving the rest untouchedXSLT for import: ruei_report_data_import_filter.xslPlease see at the end of this blog post for a download of the referenced file.Select RUEI Import filter from list and Test XSLTClick on Browse to selectTransform file: export.php.xmlOpenOffice.org Calc will transform and load the XML file you retrieved from RUEI in a human-readable format.You can now select File > Open... and change the filetype to open your RUEI exports directly in OpenOffice.org Calc, just like any other a native Spreadsheet format.Files of type: Oracle Real User Experience Insight (*.xml)File name: export.php.xml XML 2 XHTMLMost XML-powered browsers provides for inherent XSL Transformation capabilities, you only have to reference the XSLT Stylesheet in the head of your XML file. Then open the file in your favourite Web Browser, Firefox, Opera, Safari or Internet Explorer alike.<?xml version="1.0" encoding="ISO-8859-1"?><!-- inserted line below --> <?xml-stylesheet type="text/xsl" href="ruei_report_data_export_2_xhtml.xsl"?><!-- inserted line above --><report>You can find a patched example export from RUEI plus the above referenced XSL-Stylesheets here: export.php.xml - Example report data export from RUEI ruei_report_data_export_2_xhtml.xsl - RUEI to XHTML XSL Transformation Stylesheetruei_report_data_import_filter.xsl - OpenOffice.org XML import filter for RUEI report export data If you would like to do things like this on the command line you can use either Xalan or xsltproc.The basic command syntax for xsltproc is very simple:xsltproc -o output.file stylesheet.xslt inputfile.xmlYou can use this with the above two stylesheets to translate RUEI Data Exports into XHTML and/or OpenOffice.org Calc ODS-Format. Or you could write your own XSLT to transform into Comma separated Value lists.Please let me know what you think or do with this information in the comments below.Kind regards,Stefan ThiemeReferences used:OpenOffice XML Filter - Create XSLT filters for import and export - http://user.services.openoffice.org/en/forum/viewtopic.php?f=45&t=3490SUN OpenOffice.org XML File Format 1.0 - http://xml.openoffice.org/xml_specification.pdf

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  • What's the standard location of a 3D clipping box?

    - by Kendall Frey
    The way I understand 3D rendering, polygons are transformed using several matrices, and they are then clipped if they are not inside a certain box, before projecting the box onto the screen. Before transformation, the visible area is typically a frustum, and after transformation, I am guessing it's a cube. This cube makes the clipping math easier than a frustum would. My question is, what's the 'standard' location/size for this clipping box? I can think of 3 possibilities: (0,0,0)-(1,1,1), (-0.5,-0.5,-0.5)-(0.5,0.5,0.5), (-1,-1,-1)-(1,1,1) Or is there no standard?

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