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  • Particle effect after the bullet

    - by Siddharth
    In my game, I fire a bullet from the gun along with that I generate a particle behind the bullet so that I look like fire effect after the bullet. But my problem is that the position I got from the bullet was distance in place. So basically I want to say that the bullet speed was high for that reason I got coordinate for the particle generation was far from each other like dot dot effect. But I want continuous flow of particle behind the bullet. So please provide any guidance for my problem

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  • Is this high coupling?

    - by Bono
    Question I'm currently working a on an assignment for school. The assignment is to create a puzzle/calculator program in which you learn how to work with different datastructures (such as Stacks). We have generate infix math strings suchs as "1 + 2 * 3 - 4" and then turn them in to postfix math strings such as "1 2 + 3 * 4 -". In my book the author creates a special class for converting the infix notation to postfix. I was planning on using this but whilst I was about to implement it I was wondering if the following is what you would call "high coupling". I have read something about this (nothing that is taught in the book or anything) and was wondering about the aspect (since I still have to grasp it). Problem I have created a PuzzleGenerator class which generates the infix notation of the puzzle (or math string, whatever you want to call it) when it's instantiated. I was going to make a method getAnswer() in which I would instantiate the InToPost class (the class from the book) to convert the infix to postfox notation and then calculate the answer. But whilst doing this I thought: "Is using the InToPost class inside this method a form a high coupling, and would it be better to place this in a different method?" (such as a "convertPostfixToInfix" method, inside the PuzzleGenerator class) Thanks in advance.

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  • Off center projection

    - by N0xus
    I'm trying to implement the code that was freely given by a very kind developer at the following link: http://forum.unity3d.com/threads/142383-Code-sample-Off-Center-Projection-Code-for-VR-CAVE-or-just-for-fun Right now, all I'm trying to do is bring it in on one camera, but I have a few issues. My class, looks as follows: using UnityEngine; using System.Collections; public class PerspectiveOffCenter : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public static Matrix4x4 GeneralizedPerspectiveProjection(Vector3 pa, Vector3 pb, Vector3 pc, Vector3 pe, float near, float far) { Vector3 va, vb, vc; Vector3 vr, vu, vn; float left, right, bottom, top, eyedistance; Matrix4x4 transformMatrix; Matrix4x4 projectionM; Matrix4x4 eyeTranslateM; Matrix4x4 finalProjection; ///Calculate the orthonormal for the screen (the screen coordinate system vr = pb - pa; vr.Normalize(); vu = pc - pa; vu.Normalize(); vn = Vector3.Cross(vr, vu); vn.Normalize(); //Calculate the vector from eye (pe) to screen corners (pa, pb, pc) va = pa-pe; vb = pb-pe; vc = pc-pe; //Get the distance;; from the eye to the screen plane eyedistance = -(Vector3.Dot(va, vn)); //Get the varaibles for the off center projection left = (Vector3.Dot(vr, va)*near)/eyedistance; right = (Vector3.Dot(vr, vb)*near)/eyedistance; bottom = (Vector3.Dot(vu, va)*near)/eyedistance; top = (Vector3.Dot(vu, vc)*near)/eyedistance; //Get this projection projectionM = PerspectiveOffCenter(left, right, bottom, top, near, far); //Fill in the transform matrix transformMatrix = new Matrix4x4(); transformMatrix[0, 0] = vr.x; transformMatrix[0, 1] = vr.y; transformMatrix[0, 2] = vr.z; transformMatrix[0, 3] = 0; transformMatrix[1, 0] = vu.x; transformMatrix[1, 1] = vu.y; transformMatrix[1, 2] = vu.z; transformMatrix[1, 3] = 0; transformMatrix[2, 0] = vn.x; transformMatrix[2, 1] = vn.y; transformMatrix[2, 2] = vn.z; transformMatrix[2, 3] = 0; transformMatrix[3, 0] = 0; transformMatrix[3, 1] = 0; transformMatrix[3, 2] = 0; transformMatrix[3, 3] = 1; //Now for the eye transform eyeTranslateM = new Matrix4x4(); eyeTranslateM[0, 0] = 1; eyeTranslateM[0, 1] = 0; eyeTranslateM[0, 2] = 0; eyeTranslateM[0, 3] = -pe.x; eyeTranslateM[1, 0] = 0; eyeTranslateM[1, 1] = 1; eyeTranslateM[1, 2] = 0; eyeTranslateM[1, 3] = -pe.y; eyeTranslateM[2, 0] = 0; eyeTranslateM[2, 1] = 0; eyeTranslateM[2, 2] = 1; eyeTranslateM[2, 3] = -pe.z; eyeTranslateM[3, 0] = 0; eyeTranslateM[3, 1] = 0; eyeTranslateM[3, 2] = 0; eyeTranslateM[3, 3] = 1f; //Multiply all together finalProjection = new Matrix4x4(); finalProjection = Matrix4x4.identity * projectionM*transformMatrix*eyeTranslateM; //finally return return finalProjection; } // Update is called once per frame public void FixedUpdate () { Camera cam = camera; //calculate projection Matrix4x4 genProjection = GeneralizedPerspectiveProjection( new Vector3(0,1,0), new Vector3(1,1,0), new Vector3(0,0,0), new Vector3(0,0,0), cam.nearClipPlane, cam.farClipPlane); //(BottomLeftCorner, BottomRightCorner, TopLeftCorner, trackerPosition, cam.nearClipPlane, cam.farClipPlane); cam.projectionMatrix = genProjection; } } My error lies in projectionM = PerspectiveOffCenter(left, right, bottom, top, near, far); The debugger states: Expression denotes a `type', where a 'variable', 'value' or 'method group' was expected. Thus, I changed the line to read: projectionM = new PerspectiveOffCenter(left, right, bottom, top, near, far); But then the error is changed to: The type 'PerspectiveOffCenter' does not contain a constructor that takes '6' arguments. For reasons that are obvious. So, finally, I changed the line to read: projectionM = new GeneralizedPerspectiveProjection(left, right, bottom, top, near, far); And the error I get is: is a 'method' but a 'type' was expected. With this last error, I'm not sure what it is I should do / missing. Can anyone see what it is that I'm missing to fix this error?

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  • TAR command to extract a single file from a .tar.gz

    - by Dr. DOT
    Does anyone have a command syntax for extracting 1 file from a .tar.gz that also allows me to place the extracted file in a certain directory? I have Google'd this and get too many variations with a lot of forum threads stating the syntax doesn't work. Before I venture on I prefer to know the command will work because I do not want to risk overwriting files and directories already present on my server. Thanks.

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  • Apache Directive for Allow From

    - by Dr. DOT
    I want to button down write access on a particular file using the Allow form directive in my httpd.conf file. I have a PHP script that I want to be the only resource that can write to this file. Is there a variation of the Allow from that I can define to make this happen?

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  • Best and Proper Permissions Settings for Directory

    - by Dr. DOT
    I am interested in knowing the proper, yet security-conscious settings for a directory. Here's my scenario: I have a username for FTP access to my server called "user". For the purpose of the scenario, PHP runs as "nobody" on my server. I have a directory off the document root called "sample". The "sample" directory is chmod'd at 0755 (drwxr-xr-x) "Sample" is owned by "user" and the group is set to "user" The above is all very straight forward and standard. So I want to have a script be able to create (mkdir) and delete (rmdir) directories under "sample". Yet, I don't want to obviously overly expose my server by opening up the permissions (I could easily chmod sample to 0777 and make it world write-able). What is the best combination of permissions, owner settings and/or group settings to allow my script to create and delete directories under "sample" while retaining the ability for "user" to continue to FTP into the directory? Thanks.

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  • Struggling with proper way to setup Permissions on Linux/Apache Web Server

    - by Dr. DOT
    Your expert experience and assistance is great, greatly appreciated here. I have been running a LAMP server for a long time, yet I still struggle with the best way to set file & directory permissions for FTP and WWW protocol activity. My Control panel is WHM/cPanel (not that it makes a difference), and out-of-the box: files are owned by the user account setup in WHM (eg, "abc") files have a group setting of "abc" as well file permissions are created with 644 directories are owned by "abc" directories have a group setting of "abc" directories permissions are created with 0755 Again, these are the default permission settings. Now everything is fine with FTP activity, but please advise me if any of these file/directory settings create issues, especially with security. Here's where my struggle comes into play. I have PHP apps that allow a visitor to create, edit, rename, delete, etc. sub-directories and files in certain selected directories. PHP runs as "nobody" on my server. So in order to get my PHP/Web apps to work, I have had to: chown nobody * chgrp nobody * chmod 0777 * to everything in these certain & selected sub-directories. I know this is probably a huge security whole (so don't ask me for any links :) but how should I set all the permissions to allow my FTP user to do his thing while allowing the PHP apps to do their thing will also "minimizing" any security risks and exposures? I know that big CMS systems like Drupal, Joomla, WordPress and so on, handle this. Thanks ahead of time for reading through this and offering your expert advice!

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  • Computer making strange sound when turned on, ever since power outage

    - by Dot NET
    Recently we experienced a power outage, and the PC was off. However, once the power came back, I switched on the PC and heard a strange noise - almost as if the hard disk or fans were struggling to work. I can't really describe the sound, but it's a laboured, loud sound almost like a jack-hammer. This has been persisting ever since the power outage, however the noise stops after around 10 minutes or so, and doesn't start again until the computer is turned off and on again. At first I thought it had something to do with the HDD, but all my files are intact, chkdsk did not report any issues and performance is 100% unchanged, even in games (so the gfx card is fine, and so is the HDD most likely). My PC setup basically has around 3 cooling fans, but I'm not sure if it's one of these either as the noise actually stops after 10 minutes or so, and if I leave the PC on for 4 hours (for example) the noise never starts again. It's there solely when turning on the PC. I haven't got a UPS, and it's important to note that the computer was not on when the power went out - it was merely plugged in. I then promptly unplugged the PC once the power was out, and only plugged it in again when the power came back. Could it be the power supply? Unfortunately I can't open my tower as I would void the warranty. Are there any tests which I could carry out without voiding the warranty?

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  • Understanding Unix Permissions (w/ ACL)

    - by Dr. DOT
    I am trying to set permissions on my server properly. Currently I have a number of directories and files chmod'd at 0777 -- but I am not comfortable with it being this way. So at the advice of a serverfault specialist, I had my hosting provider install ACL on my shared virtual server. When I FTP to the server as my FTP user account "abc", I can do everything I need to do (and rightfully so) because all my dirs and files are owned by "abc", the group is "abc", and the 1st octet is set to 7 (rwx). That much I get. But here's where it gets dark gray for me. PHP is set to user "nobody". so when someone browses on of my web pages that either ends in .php or has some embedded PHP, I assume the last octet controls the access. Because all my dirs and files are owned by "abc" and assigned to group "abc", if the last octet was a 4 (r--) then the server would let the browser read the file. If it were a 6 (rw-) then the server would let the browser also write to the file or directory, correct? what if the web document does not end in .php or does not have any PHP embedded? What is the user then? how can I use ACL to not set the permission to 6 (rw-) or even 7 (rwx)? [not sure what execute does or means] Just looking for some sort of policy settings to best lock down my dirs and files while allowing my PHP scripts to do uploads and write to files (so my users don't call me to tell me "permission denied". Ok, thanks to anyone out there willing to lend me a hand. It is greatly appreciated.

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  • Postfix - searching emails (logstash, greylog or other solution)

    - by Yarik Dot
    We are currently having ~100 servers and all of them are using remote syslog, so we have aggregated all logs on one server. The most questioned problem from our support team is: Has an email from .... to ... been delivered? I'd like to give to our support team access to some logging tool and some guide for searching in logs. What would you have recommended me? Or, do you know any other alternatives to test? The problem of grepping logs is that there is not sender and recipient address on one line. So I supposed, there might by some aggregation by email id.

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  • Doug Crockford: Geek of the Week

    Doug Crockford is the man behind JavaScript Object Notation (JSON). He is a well-known critic of XML and guides the development of Javascript on the ECMA Standards Committee, as well as being the senior JavaScript architect at Yahoo! He is also the author of the popular 'JavaScript: The Good Parts'. Richard Morris was dispatched to ask him which the good parts were....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Sending JSON to an ASP.NET MVC Action Method Argument

    Javier G Money Lozano, one of the good folks involved with C4MVC, recently wrote a blog post on posting JSON (JavaScript Object Notation) encoded data to an MVC controller action. In his post, he describes an interesting approach of using a custom model binder to bind sent JSON data to an argument of an action method. Unfortunately, his sample left out the custom model binder and only demonstrates how to retrieve JSON data sent from a controller action, not how to send the JSON to the action method....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Software to consolidate contacts from multiple sources?

    - by Neil
    I'm looking for an app that can take my contacts from Gmail, Facebook, and my mobile phone, to come up with one consolidated address book that, for each contact, contains the name, email address, facebook username, and mobile number, and if possible, export this data to the Mac Address Book. Is there any app that can do this? Online or offline will do. Currently, I've been only able to find apps that need to be hosted on my own server, such as the ones below. Isn't there any standalone desktop or web app? knowee[dot]net/ noserub[dot]com/ diso-project[dot]org/

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  • Import GraphViz graph to Microsoft Word 14

    - by rmetzger
    I have created a GraphViz dot-file to visualize a data flow. I have to write a documentation using Microsoft Word and I'd like to include the graph in the document. For some wired reason, MS Word is not able to import SVG files. Then, I generated a .eps file using dot -Teps plan.dot -o plan.eps But once imported into Word, the picture looks horrible. I also tried to convert the svg to wmf using Inkscape. It also looked horrible. Is there a clean way to generate a file using GraphViz that Word can read?

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  • Converting world space coordinate to screen space coordinate and getting incorrect range of values

    - by user1423893
    I'm attempting to convert from world space coordinates to screen space coordinates. I have the following code to transform my object position Vector3 screenSpacePoint = Vector3.Transform(object.WorldPosition, camera.ViewProjectionMatrix); The value does not appear to be in screen space coordinates and is not limited to a [-1, 1] range. What step have I missed out in the conversion process? EDIT: Projection Matrix Perspective(game.GraphicsDevice.Viewport.AspectRatio, nearClipPlaneZ, farClipPlaneZ); private void Perspective(float aspect_Ratio, float z_NearClipPlane, float z_FarClipPlane) { nearClipPlaneZ = z_NearClipPlane; farClipPlaneZ = z_FarClipPlane; float yZoom = 1f / (float)Math.Tan(fov * 0.5f); float xZoom = yZoom / aspect_Ratio; matrix_Projection.M11 = xZoom; matrix_Projection.M12 = 0f; matrix_Projection.M13 = 0f; matrix_Projection.M14 = 0f; matrix_Projection.M21 = 0f; matrix_Projection.M22 = yZoom; matrix_Projection.M23 = 0f; matrix_Projection.M24 = 0f; matrix_Projection.M31 = 0f; matrix_Projection.M32 = 0f; matrix_Projection.M33 = z_FarClipPlane / (nearClipPlaneZ - farClipPlaneZ); matrix_Projection.M34 = -1f; matrix_Projection.M41 = 0f; matrix_Projection.M42 = 0f; matrix_Projection.M43 = (nearClipPlaneZ * farClipPlaneZ) / (nearClipPlaneZ - farClipPlaneZ); matrix_Projection.M44 = 0f; } View Matrix // Make our view matrix Matrix.CreateFromQuaternion(ref orientation, out matrix_View); matrix_View.M41 = -Vector3.Dot(Right, position); matrix_View.M42 = -Vector3.Dot(Up, position); matrix_View.M43 = Vector3.Dot(Forward, position); matrix_View.M44 = 1f; // Create the combined view-projection matrix Matrix.Multiply(ref matrix_View, ref matrix_Projection, out matrix_ViewProj); // Update the bounding frustum boundingFrustum.SetMatrix(matrix_ViewProj);

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  • Similar But Not The Same

    - by rickramsey
    A few weeks ago we published an article that explained how to use Oracle Solaris Cluster 3.3 5/11 to provide a virtual, multitiered architecture for Oracle Real Application Cluster (Oracle RAC) 11.2.0.2. We called it ... How to Deploy Oracle RAC on Zone Clusters Welllllll ... we just published another article just like it. Except that it's different. The earlier article was for Oracle RAC 11.2.0.2. This one is for Oracle RAC 11.2.0.3. This one describes how to do the same thing as the earlier one --create an Oracle Solaris Zone cluster, install and configure Oracle Grid Infrastructure and Oracle RAC in the zone cluster, and create an Oracle Solaris Cluster resource for Oracle RAC-- but for version 11.2.0.3 of Oracle RAC. Even though the objective is the same, and the version is only a dot-dot-dot release away, the process is quite different. So we decided to call it: How to Deploy Oracle RAC 11.2.0.3 on Zone Clusters Hope you can keep the different versions clear in your head. If not, let me know, and I'll try to make them easier to distinguish. - Rick Website Newsletter Facebook Twitter

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  • Missing z-axis rotation for transforming between two vectors

    - by Steve Baughman
    I'm trying to rotate a cube so that it's facing up, but am getting hung up on the final implementation details. It now reliably will rotate the x,y axis to the correct side, but the z-axis is never rotating (See photos of before and after rotation). When I'm using the code below I always get '0' for my rotationVector.z. What am I missing here? // Define lookAt vector lookAtVector = GLKVector3Make(0,0,1); // Define axes vectors axes[0] = GLKVector3Make(0,0,1); axes[1] = GLKVector3Make(-1,0,0); axes[2] = GLKVector3Make(0,1,0); axes[3] = GLKVector3Make(1,0,0); axes[4] = GLKVector3Make(0,-1,0); axes[5] = GLKVector3Make(0,0,-1); CGFloat highest_dot = -1.0; GLKVector3 closest_axis; for(int i = 0; i < 6; i++) { // multiply cube's axes by existing matrix GLKVector3 axis = GLKMatrix4MultiplyVector3(matrix, axes[i]); CGFloat dot = GLKVector3DotProduct(axis, lookAtVector); if(dot > highest_dot) { closest_axis = axis; highest_dot = dot; } } GLKVector3 rotationVector = GLKVector3CrossProduct(closest_axis, lookAtVector); // Get angle between vectors CGFloat angle = atan2(GLKVector3Length(rotationVector), GLKVector3DotProduct(closest_axis, lookAtVector)); // normalize the rotation vector rotationVector = GLKVector3Normalize(rotationVector); // Create transform CATransform3D rotationTransform = CATransform3DMakeRotation(angle, rotationVector.x, rotationVector.y, rotationVector.z); // add rotation transform to existing transformation baseTransform = CATransform3DConcat(baseTransform, rotationTransform); return baseTransform; Before 3d Rotation After 3d Rotation Implementation based on this post

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