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  • Lenovo tools for windows 7: can't re-enable wireless

    - by pcampbell
    Consider a netbook - Lenovo S10e with Windows 7 and the S10 Lenovo power management tools. Machine has factory BIOS. Fn+F5 is the key combo to toggle the wireless radio on/off. The tool allows the disabling fine; works as expected. The problem is that the re-enable doesn't work, or is confusing on how to re-enable. Previously tried without success: Fn-F5 Fn-Ctrl-F5 Fn-Shift-F5 Fn-Alt-F5 Here's the onscreen display: Question: How can you re-enable the wireless radio using the Function key on a Lenovo netbook?

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  • Extend OER to enable deletion of unsubmitted assets

    - by Bob Webster
    This post provides a small extension to OER 11g that allows users without full Registrar permissions to delete their own unsubmitted assets. When the extension is installed in OER, a delete button conditionally appears on the Asset Details page of the OER Web App. The button is only visible if the selected Asset is in the 'Unsubmitted' state and the asset was created by the current user. Read the full post here 

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  • A correct way for JAVA age calculation? [closed]

    - by Jhonnytunes
    I have already a Java calculation of age method. I have a Person Class where I have the method and I need to ask the current time each time the method is called. All I could do is make age a static field of person class, so all person classes use the same time now. Im worring about the Calendar.get() creating Calendar objects every time method is called. Am I doing it wrong? Can I make it better? public short getAge(){ now = Calendar.getInstance(); return (short) ( (now.getTimeInMillis() - birthDate.getTimeInMillis())/ 31536000000L); }

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  • Alps touchpad detected as a mouse, can't enable/disable multitouch

    - by Shota Bakuradze
    Now I know that this has been asked several times here but I couldn't find any decent solution to it. I am running Ubuntu 12.04 on my DELL N5110 and my touchpad is detected as a mouse, So I don't have the touchpad options availiable. Can't use multitouch and can't disable it either. I have tried the dkms driver from this link. But when I tried to install it with dpkg -i command, dpkg returns the following error: ERROR (dkms apport): unable to determine source package for psmouse-alps-dkms Error! Bad return status for module build on kernel: 3.2.0-25-generic-pae (i686) Consult /var/lib/dkms/psmouse-alps/0.10/build/make.log for more information. I have installed all the updates as well. Can someone help me out with this issue?

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  • Correct process for creating builds reliant on 3rd party packages

    - by Patrick
    I work on a Symfony 2 codebase. We use a number of third-party packages (most are in the Symfony Standard Edition). We use composer for dependencies. We current have all of our third-party code committed in our repository (after changing .gitignore files) to ensure stability. According to Proper Programming Practices™, we are not supposed to have any third-party packages in our repo. We are supposed to pull them down and include them at build time. How are we to do proper QA and debugging when at any given time our dependencies could push an update that breaks functionality?

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  • Correct permissions for /var/www and wordpress

    - by dpbklyn
    Hello and thank you in advance! I am relatively new to ubuntu, so please excuse the newbie-ness of this question... I have set up a LAMP server (ubuntu server 11.10) and I have access via SSH and to the "it works" page from a web browser from inside my network (via ip address) and from outside using dyndns. I have a couple of projects in development with some outside developers and I want to use this server as a development server for testing and for client approvals. We have some Wordpress projects that sit in subdirectories in /var/www/wordpress1 /var/www/wordpress2, etc. I cannot access these sub directories from a browser in order to set up WP--or (I assume) to see the content on a browser. I get a 403 Forbidden error on my browser. I assume that this is a permissions problem. Can you please tell me the proper settings for the permissions to: 1) Allow the developers and me to read/write. 2) to allow WP set up and do its thing 3) Allow visitors to access the site(s) via the web. I should also mention that the subfolder are actually simlinks to folder on another internal hdd--I don't think this will make a difference, but I thought I should disclose. Since I am a newbie to ubuntu, step-by-step directions are greatly appreciated! Thank you for taking the time! dp total 12 drwxr-xr-x 2 root root 4096 2012-07-12 10:55 . drwxr-xr-x 13 root root 4096 2012-07-11 20:02 .. lrwxrwxrwx 1 root root 43 2012-07-11 20:45 admin_media -> /root/django_src/django/contrib/admin/media -rw-r--r-- 1 root root 177 2012-07-11 17:50 index.html lrwxrwxrwx 1 root root 14 2012-07-11 20:42 media -> /hdd/web/media lrwxrwxrwx 1 root root 18 2012-07-12 10:55 wordpress -> /hdd/web/wordpress Here is the result of using chown -R www-data:www-data /var/www total 12 drwxr-xr-x 2 www-data www-data 4096 2012-07-12 10:55 . drwxr-xr-x 13 root root 4096 2012-07-11 20:02 .. lrwxrwxrwx 1 www-data www-data 43 2012-07-11 20:45 admin_media -> /root/django_src/django/contrib/admin/media -rw-r--r-- 1 www-data www-data 177 2012-07-11 17:50 index.html lrwxrwxrwx 1 www-data www-data 14 2012-07-11 20:42 media -> /hdd/web/media lrwxrwxrwx 1 www-data www-data 18 2012-07-12 10:55 wordpress -> /hdd/web/wordpress I am still unable to access via browser...

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  • How to enable a symlink in this case

    - by Bragboy
    I cannot categorize this question under ubuntu since it has nothing to do with it. But I know people here can definitely answer this. I login to one of my deployment boxes using SSH (no ubuntu here). I am working in a tool called TeamCity which uses a folder called ".BuildServer" under home directory of the user. This folder may grow in size as the application runs but the current user is only given a limited amount of space. But the good thing this I got a folder access outside /home/deploy (deploy being the user here) folder. I now want to link this .BuildServer inside the /home/deploy directory to the other folder where I got permission for (meaning all the files should be re-routed to that directory) Hope my question was clear, please help.

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  • returning correct multiTouch id

    - by Max
    I've spent countless hours on reading tutorials and looking at every question related to multiTouch from here and Stackoverflow. But I just cannot figure out how to do this correctly. I use a loop to get my pointerId, I dont see alot of people doing this but its the only way I've managed to get it somewhat working. I have two joysticks on my screen, one for moving and one for controlling my sprites rotation and the angle he shoots, like in Monster Shooter. Both these work fine. My problem is that when I Move my sprite at the same time as Im shooting, my touchingPoint for my movement is set to the touchingPoint of my shooting, since the x and y is higher on the touchingPoint of my shooting (moving-stick on left side of screen, shooting-stick on right side), my sprite speeds up, this creates an unwanted change in speed for my sprite. I will post my entire onTouch method here with some variable-changes to make it more understandable. Since I do not know where Im going wrong. public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } int pointerCount = event.getPointerCount(); for (int i = 0; i < pointerCount; i++) { int x = (int) event.getX(i); int y = (int) event.getY(i); int id = event.getPointerId(i); int action = event.getActionMasked(); int actionIndex = event.getActionIndex(); String actionString; switch (action) { case MotionEvent.ACTION_DOWN: actionString = "DOWN"; break; case MotionEvent.ACTION_UP: shooting=false; // when shooting is true, it shoots dragging=false; // when dragging is true, it moves actionString = "UP"; break; case MotionEvent.ACTION_POINTER_DOWN: actionString = "PNTR DOWN"; break; case MotionEvent.ACTION_POINTER_UP: shooting=false; dragging=false; actionString = "PNTR UP"; break; case MotionEvent.ACTION_CANCEL: shooting=false; dragging=false; actionString = "CANCEL"; break; case MotionEvent.ACTION_MOVE: try{ if((int) event.getX(id) > 0 && (int) event.getX(id) < touchingBox && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ movingPoint.x = (int) event.getX(id); movingPoint.y = (int) event.getY(id); dragging = true; } else if((int) event.getX(id) > touchingBox && (int) event.getX(id) < view.getWidth() && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ shootingPoint.x = (int) event.getX(id); shootingPoint.y = (int) event.getY(id); shooting=true; }else{ shooting=false; dragging=false; } }catch(Exception e){ } actionString = "MOVE"; break; default: actionString = ""; } Wouldnt post this much code if I wasnt at an absolute loss of what I'm doing wrong. I simply can not get a good understanding of how multiTouching works. basicly movingPoint changes for both my first and second finger. I bind it to a box, but aslong as I hold one finger within this box, it changes its value based on where my second finger touches. It moves in the right direction and nothing gives an error, the problem is the speed-change, its almost like it adds up the two touchingPoints.

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  • Getting 2D Platformer entity collision Response Correct (side-to-side + jumping/landing on heads)

    - by jbrennan
    I've been working on a 2D (tile based) 2D platformer for iOS and I've got basic entity collision detection working, but there's just something not right about it and I can't quite figure out how to solve it. There are 2 forms of collision between player entities as I can tell, either the two players (human controlled) are hitting each other side-to-side (i. e. pushing against one another), or one player has jumped on the head of the other player (naturally, if I wanted to expand this to player vs enemy, the effects would be different, but the types of collisions would be identical, just the reaction should be a little different). In my code I believe I've got the side-to-side code working: If two entities press against one another, then they are both moved back on either side of the intersection rectangle so that they are just pushing on each other. I also have the "landed on the other player's head" part working. The real problem is, if the two players are currently pushing up against each other, and one player jumps, then at one point as they're jumping, the height-difference threshold that counts as a "land on head" is passed and then it registers as a jump. As a life-long player of 2D Mario Bros style games, this feels incorrect to me, but I can't quite figure out how to solve it. My code: (it's really Objective-C but I've put it in pseudo C-style code just to be simpler for non ObjC readers) void checkCollisions() { // For each entity in the scene, compare it with all other entities (but not with one it's already compared against) for (int i = 0; i < _allGameObjects.count(); i++) { // GameObject is an Entity GEGameObject *firstGameObject = _allGameObjects.objectAtIndex(i); // Don't check against yourself or any previous entity for (int j = i+1; j < _allGameObjects.count(); j++) { GEGameObject *secondGameObject = _allGameObjects.objectAtIndex(j); // Get the collision bounds for both entities, then see if they intersect // CGRect is a C-struct with an origin Point (x, y) and a Size (w, h) CGRect firstRect = firstGameObject.collisionBounds(); CGRect secondRect = secondGameObject.collisionBounds(); // Collision of any sort if (CGRectIntersectsRect(firstRect, secondRect)) { //////////////////////////////// // // // Check for jumping first (???) // // //////////////////////////////// if (firstRect.origin.y > (secondRect.origin.y + (secondRect.size.height * 0.7))) { // the top entity could be pretty far down/in to the bottom entity.... firstGameObject.didLandOnEntity(secondGameObject); } else if (secondRect.origin.y > (firstRect.origin.y + (firstRect.size.height * 0.7))) { // second entity was actually on top.... secondGameObject.didLandOnEntity.(firstGameObject); } else if (firstRect.origin.x > secondRect.origin.x && firstRect.origin.x < (secondRect.origin.x + secondRect.size.width)) { // Hit from the RIGHT CGRect intersection = CGRectIntersection(firstRect, secondRect); // The NUDGE just offsets either object back to the left or right // After the nudging, they are exactly pressing against each other with no intersection firstGameObject.nudgeToRightOfIntersection(intersection); secondGameObject.nudgeToLeftOfIntersection(intersection); } else if ((firstRect.origin.x + firstRect.size.width) > secondRect.origin.x) { // hit from the LEFT CGRect intersection = CGRectIntersection(firstRect, secondRect); secondGameObject.nudgeToRightOfIntersection(intersection); firstGameObject.nudgeToLeftOfIntersection(intersection); } } } } } I think my collision detection code is pretty close, but obviously I'm doing something a little wrong. I really think it's to do with the way my jumps are checked (I wanted to make sure that a jump could happen from an angle (instead of if the falling player had been at a right angle to the player below). Can someone please help me here? I haven't been able to find many resources on how to do this properly (and thinking like a game developer is new for me). Thanks in advance!

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  • Choosing the correct network protocol for my type of game (its Wc3 Warlock style)

    - by Moritz
    I need to code a little game for a school project. The type of the game is like the Warcraft 3 map "Warlock", if anyone doesnt know it, here is a short description: up to ten players spawn into an arena filled with lava, the goal of each player is to push the other players into the lava with spells (basically variations of missiles, aoe nukes, moba spells etc) http://www.youtube.com/watch?v=c3PoO-gcJik&feature=related we need to provide multiplayer-support over the internet, for that reason I am looking for the best network protocol for this type of game (udp, tcp, lock step, client-server...) what the requirements are: - same/stable simulation on all clients - up to ten players - up to ~100 missiles on the field - very low latency since its reaction based (i dont know the method wc3 used, but it was playable with the old servers) what would be nice (if even possible, since the traffic might be too big): - support for soft bodies over the network (with bullet physics), but this is no real requirement I read several articles about the lock step method used for RTS games, this seems to be great, but does it fit for real-time action games too (ping-related)? If anyone has run into the same problems/questions like me, I would be very happy about any help

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  • What is the correct way to use glTexCoordPointer?

    - by RubyKing
    I'm trying to work out how to use this function glTexCoordPointer. The man page states that I must set a pointer to the first element of the array that uses the texture cordinate. Here is my array: static const GLfloat GUIVertices[] = { //FIRST QUAD 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.94f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.94f, 0.0f, 1.0f, 1.0f, 1.0f, //2ND QUAD // x y z w X Y 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, -0.94f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, -0.94f, 0.0f, 1.0f, 1.0f, 1.0, }; But how do I set the pointer correctly for the fifth element on the 2nd quad first row? I was thinking something like this: glTexCoordPointer(1, GL_FLOAT, 6, reinterpret_cast<const GLvoid *>(29 * sizeof(float)));

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  • Enable Visual Guided Selling with Oracle EBS Configurator and AutoVue Visualization Solutions

    Highly complex and customized products have multiple configuration options which present challenges to the vendors who sell and manufacture them, as well as the customers who buy them. Oracle Gold partner, Latis Technologies, has developed an integration between Oracle EBS Configurator and Oracle?s AutoVue visualization solutions which enables EBS Configurator to dynamically generate views of products and easily display them based on a selected set of configuration options. The combined solution greatly enhances configure-to-order processes and delivers significant benefits, including reduced order lead time, improved order accuracy, faster customer approvals and an overall better buying experience.

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  • is this the correct way to use glTexCoordPointer?

    - by RubyKing
    Hey all Just trying to work out how to use this function glTexCoordPointer. Here is the man pages http://www.opengl.org/sdk/docs/man/xhtml/glTexCoordPointer.xml which states that I must set a pointer to the first element of the array that uses the texture cordinate. Here is my array static const GLfloat GUIVertices[] = { //FIRST QUAD 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.94f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.94f, 0.0f, 1.0f, 1.0f, 1.0f, //2ND QUAD // x y z w X Y 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 0.0f, -1.0f,-1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f,-0.94f, 0.0f,1.0f, 0.0f, 1.0f, 1.0f, -0.94f, 0.0f,1.0f, 1.0f, 1.0, }; But how do I set the pointer correctly? like this glTexCoordPointer(1, GL_FLOAT, 6, reinterpret_cast(29 * sizeof(float)) ); for the fifth element on the 2nd quad first row. any help is thankful

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  • Banshee won't play correct tracks

    - by Jaykay55
    I've just installed Banshee on Ubuntu 10.04 LTS, and manually imported 2 CDs. I needed to manually insert the track information as I haven't figured out how to access an online database. When I try to play track 17 from CD1, it always plays track 17 from CD2. The metadata should have been enough to differentiate between these tracks. How do I manually alter what is recorded in Banshee's database?

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  • Attempt at Merge Sort: Is this correct? [migrated]

    - by Beatrice
    I am trying to write a merge sort algo. I can't tell if this is actually a canonical merge sort. If I knew how to calculate the runtime I would give that a go. Does anyone have any pointers? Thanks. public static void main(String[] argsv) { int[] A = {2, 4, 5, 7, 1, 2, 3, 6}; int[] L, R; L = new int[A.length/2]; R = new int[A.length/2]; int i = 0, j = 0, k; for (k = 0; k < A.length; k++) { if (k < A.length/2) { L[i] = A[k]; i++; } else { R[j] = A[k]; j++; } } i = 0; j = 0; for (k = 0; k < A.length; k++) { System.out.println(i + " " + j + " " + k); if (i < L.length && j < R.length) { if (L[i] < R[j]) { A[k] = L[i]; i++; } else { A[k] = R[j]; j++; } } } }

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  • Manual (Dynamic) LINQ subquery using IN clause

    - by immortalali-msn-com
    Hi Everyone, I want to query the DB through LINQ writing manual SQL, my linq method is: var q = db.TableView.Where(sqlAfterWhere); returnValue = q.Count(); this method queries well if the value passed to variable "sqlAfterWhere" is: (this variable is String type) it.Name = 'xyz' but what if i want to use IN clause, using a sub query. (i need to use 'it' before every column name in the above query to work), i cant use 'it' before the sub query columns as its a separate query, so what should i do, if i dont use any thing, and use column names directly it gives error saying " could not be resolved" where is my column names with out 'it' at the begining. So the query not working is: (this is a string passed to the variable above): it.Name IN (SELECT Name FROM TableName WHERE Address LIKE '%SomeAddress%') the errors come out as: Name could not be resolved Address could not be resolved The exact error is: "'Name' could not be resolved in the current scope or context. Make sure that all referenced variables are in scope, that required schemas are loaded, and that namespaces are referenced correctly., near simple identifier, line 6, column 25." Same error for "Address as well if i use 'it.' before these columns it gives error as: "The element type 'Edm.Int32' and the CollectionType 'Transient.collection[Transient.rowtype(GroupID,Edm.Int32(Nullable=True,DefaultValue=))]' are not compatible. The IN expression only supports entity, primitive, and reference types. , near WHERE predicate, line 6, column 14." Thanks for the help

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  • Lightweight alternative to Manual/AutoResetEvent in C#

    - by sweetlilmre
    Hi, I have written what I hope is a lightweight alternative to using the ManualResetEvent and AutoResetEvent classes in C#/.NET. The reasoning behind this was to have Event like functionality without the weight of using a kernel locking object. Although the code seems to work well in both testing and production, getting this kind of thing right for all possibilities can be a fraught undertaking and I would humbly request any constructive comments and or criticism from the StackOverflow crowd on this. Hopefully (after review) this will be useful to others. Usage should be similar to the Manual/AutoResetEvent classes with Notify() used for Set(). Here goes: using System; using System.Threading; public class Signal { private readonly object _lock = new object(); private readonly bool _autoResetSignal; private bool _notified; public Signal() : this(false, false) { } public Signal(bool initialState, bool autoReset) { _autoResetSignal = autoReset; _notified = initialState; } public virtual void Notify() { lock (_lock) { // first time? if (!_notified) { // set the flag _notified = true; // unblock a thread which is waiting on this signal Monitor.Pulse(_lock); } } } public void Wait() { Wait(Timeout.Infinite); } public virtual bool Wait(int milliseconds) { lock (_lock) { bool ret = true; // this check needs to be inside the lock otherwise you can get nailed // with a race condition where the notify thread sets the flag AFTER // the waiting thread has checked it and acquires the lock and does the // pulse before the Monitor.Wait below - when this happens the caller // will wait forever as he "just missed" the only pulse which is ever // going to happen if (!_notified) { ret = Monitor.Wait(_lock, milliseconds); } if (_autoResetSignal) { _notified = false; } return (ret); } } }

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  • Manual Linq to SQL entity framework mapping

    - by kprobst
    I've been playing with the O/R designer in VS and I was wondering if someone could shed come light on this. I'm used to OR mappers that are largely manual (homegrown and e.g., NHibernate). I don't mind encoding the entity classes myself, since they don't change all that often to begin with, and I have this irrational fear of designers and auto generated code as it is. I have noticed that the generated entity classes contain a lot of boilerplate extensibility methods, e.g. On[Property]Changed() and so on where [Property] is a mapped member of the class. These are placed in the setters of the property accessors. I assume it's OK if I don't include these when I do my hand coding, correct? They would be nice if I needed some sort of interception pattern but that's certainly not the case. I guess I just need to know if any of those methods are required by the entity framework to keep track of changes to the mapping types in order for things to work when updating the database. Thanks!

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  • Compare output of program to correct program using bash script, without using text files

    - by Doug
    I've been trying to compare the output of a program to known correct output by using a bash script without piping the output of the program to a file and then using diff on the output file and a correct output file. I've tried setting the variables to the output and correct output and I believe it's been successful but I can't get the string comparison to work correctly. I may be wrong about the variable setting so it could be that. What I've been writing: TEST=`./convert testdata.txt < somesampledata.txt` CORRECT="some correct output" if [ "$TEST"!="$CORRECT" ]; then echo "failed" fi

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  • Unable to enable FTP access of Mac OSX Snow Leopard

    - by Xetius
    When I try to enable the FTP service in the preferences (File Sharing-Options-Share Files and Folders Using FTP) the check box enables and then disables again. The console is giving me the message : 16/04/2010 12:14:20 com.apple.coreservicesd[51] sh: launchctl: command not found This indicates to me that it can't find the launchctl executable launchctl is present in the folder /bin /bin is set in the PATH variable for sh and bash shells and also in the ~/.MacOS/environment.plist How can I fix this so that my preferences can find this so that I can enable the FTP service.

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  • How to enable boot timeout in Grub2?

    - by Casey
    I'm am trying to enable the boot timeout selection in grub2 on Ubuntu 9.10. I modified /etc/default/grub: GRUB_DEFAULT=0 #GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=false GRUB_TIMEOUT=2 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="splash quiet" GRUB_CMDLINE_LINUX="" and ran update-grub, but I still do not have a boot timeout counter. What else can you do to enable this?

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  • MySQL: how to enable Slow Query Log?

    - by Continuation
    Can you give me an example on how to enable MySQL's slow query log? According to the doc: As of MySQL 5.1.29, use --slow_query_log[={0|1}] to enable or disable the slow query log, and optionally --slow_query_log_file=file_name to specify a log file name. The --log-slow-queries option is deprecated. So how do I use that option? Can I put it in my.cnf? An example would be greatly appreciated. Thank you very much

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  • where to download emacs manuals as offline html files

    - by Jisang Yoo
    When you press C-h i in Emacs, it shows what's called the top of the INFO tree, and it links to all kinds of manuals: AUCTeX, Org Mode, Emacs, Emacs FAQ, Emacs Lisp Intro, Elisp, ... . Is there a place where I can download all of them at once as html files? GNU Home page has links to some of them in html format: http://www.gnu.org/software/emacs/manual/elisp.html_node.tar.gz http://www.gnu.org/software/emacs/manual/emacs.html_node.tar.gz But I cannot find a link to a single tar.gz file packing all of them.

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