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  • How should I plan the inheritance structure for my game?

    - by Eric Thoma
    I am trying to write a platform shooter in C++ with a really good class structure for robustness. The game itself is secondary; it is the learning process of writing it that is primary. I am implementing an inheritance tree for all of the objects in my game, but I find myself unsure on some decisions. One specific issue that it bugging me is this: I have an Actor that is simply defined as anything in the game world. Under Actor is Character. Both of these classes are abstract. Under Character is the Philosopher, who is the main character that the user commands. Also under Character is NPC, which uses an AI module with stock routines for friendly, enemy and (maybe) neutral alignments. So under NPC I want to have three subclasses: FriendlyNPC, EnemyNPC and NeutralNPC. These classes are not abstract, and will often be subclassed in order to make different types of NPC's, like Engineer, Scientist and the most evil Programmer. Still, if I want to implement a generic NPC named Kevin, it would nice to be able to put him in without making a new class for him. I could just instantiate a FriendlyNPC and pass some values for the AI machine and for the dialogue; that would be ideal. But what if Kevin is the one benevolent Programmer in the whole world? Now we must make a class for him (but what should it be called?). Now we have a character that should inherit from Programmer (as Kevin has all the same abilities but just uses the friendly AI functions) but also should inherit from FriendlyNPC. Programmer and FriendlyNPC branched away from each other on the inheritance tree, so inheriting from both of them would have conflicts, because some of the same functions have been implemented in different ways on the two of them. 1) Is there a better way to order these classes to avoid these conflicts? Having three subclasses; Friendly, Enemy and Neutral; from each type of NPC; Engineer, Scientist, and Programmer; would amount to a huge number of classes. I would share specific implementation details, but I am writing the game slowly, piece by piece, and so I haven't implemented past Character yet. 2) Is there a place where I can learn these programming paradigms? I am already trying to take advantage of some good design patterns, like MVC architecture and Mediator objects. The whole point of this project is to write something in good style. It is difficult to tell what should become a subclass and what should become a state (i.e. Friendly boolean v. Friendly class). Having many states slows down code with if statements and makes classes long and unwieldy. On the other hand, having a class for everything isn't practical. 3) Are there good rules of thumb or resources to learn more about this? 4) Finally, where does templating come in to this? How should I coordinate templates into my class structure? I have never actually taken advantage of templating honestly, but I hear that it increases modularity, which means good code.

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  • Looking for a real-world example illustrating that composition can be superior to inheritance

    - by Job
    I watched a bunch of lectures on Clojure and functional programming by Rich Hickey as well as some of the SICP lectures, and I am sold on many concepts of functional programming. I incorporated some of them into my C# code at a previous job, and luckily it was easy to write C# code in a more functional style. At my new job we use Python and multiple inheritance is all the rage. My co-workers are very smart but they have to produce code fast given the nature of the company. I am learning both the tools and the codebase, but the architecture itself slows me down as well. I have not written the existing class hierarchy (neither would I be able to remember everything about it), and so, when I started adding a fairly small feature, I realized that I had to read a lot of code in the process. At the surface the code is neatly organized and split into small functions/methods and not copy-paste-repetitive, but the flip side of being not repetitive is that there is some magic functionality hidden somewhere in the hierarchy chain that magically glues things together and does work on my behalf, but it is very hard to find and follow. I had to fire up a profiler and run it through several examples and plot the execution graph as well as step through a debugger a few times, search the code for some substring and just read pages at the time. I am pretty sure that once I am done, my resulting code will be short and neatly organized, and yet not very readable. What I write feels declarative, as if I was writing an XML file that drives some other magic engine, except that there is no clear documentation on what the XML should look like and what the engine does except for the existing examples that I can read as well as the source code for the 'engine'. There has got to be a better way. IMO using composition over inheritance can help quite a bit. That way the computation will be linear rather than jumping all over the hierarchy tree. Whenever the functionality does not quite fit into an inheritance model, it will need to be mangled to fit in, or the entire inheritance hierarchy will need to be refactored/rebalanced, sort of like an unbalanced binary tree needs reshuffling from time to time in order to improve the average seek time. As I mentioned before, my co-workers are very smart; they just have been doing things a certain way and probably have an ability to hold a lot of unrelated crap in their head at once. I want to convince them to give composition and functional as opposed to OOP approach a try. To do that, I need to find some very good material. I do not think that a SCIP lecture or one by Rich Hickey will do - I am afraid it will be flagged down as too academic. Then, simple examples of Dog and Frog and AddressBook classes do not really connivence one way or the other - they show how inheritance can be converted to composition but not why it is truly and objectively better. What I am looking for is some real-world example of code that has been written with a lot of inheritance, then hit a wall and re-written in a different style that uses composition. Perhaps there is a blog or a chapter. I am looking for something that can summarize and illustrate the sort of pain that I am going through. I already have been throwing the phrase "composition over inheritance" around, but it was not received as enthusiastically as I had hoped. I do not want to be perceived as a new guy who likes to complain and bash existing code while looking for a perfect approach while not contributing fast enough. At the same time, my gut is convinced that inheritance is often the instrument of evil and I want to show a better way in a near future. Have you stumbled upon any great resources that can help me?

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  • Auto-organized / smart inventory system?

    - by VeXe
    for the past week I've been working on an inventory system with Unity3D. At first I got help from the guys at Design3 but it wasn't too long till we split path, because I really didn't like the way they did their code, it didn't have any smell of OOP whatsoever. I took it further steps ahead - items take more than one slot, advanced placement system (items tries their best to find the best close fit), local mouse system (mouse gets trapped in active bag area), etc. Here's a demo of my work. What we would like to have in our game, is an auto-organizing feature - not auto-sort. We want this feature because our inventory's going to be in 'real-time' - not like in Resident Evil 1,2,3 etc where you would pause the game and do things in your inventory. Now imagine your self in a sticky situation surrounded by zombies, and you don't have bullets, you look around, you see that there are bullets nearby on the ground, so you go for them and try to pick them up, but they don't fit! you look at your inventory and find out that if you reorganize some of the items, it will fit! - now the player - in that situation doesn't have time to reorganize because he's surrounded with zombies and will die if he stops and organizes the inventory to make space (remember inventory in real-time, no pausing) - wouldn't it be nice for that to happen automatically? - Yes! (I believe this has been implemented in some games like Dungeon siege or something, so sure it's doable) take a look at this picture for example: Yes, so if you auto-sort the issue you will get your spaces but it's bad because: 1- Expensive: it doesn't need a whole sort operation to free those spaces, in the first picture, just slide the red item at the bottom to the very left, and you get the same spaces that you got from the auto-sort. 2- It's annoying to the player: "Who the F told you to re-order my stuff?" I'm not asking for "How to write the code" for this, I'm just asking for some guidance, where to look, what algorithms are involved? Is this something related to graphs and shortest path stuff? I hope not cuz I didn't manage to continue my college studies :/ But even if it is, just tell me and I will learn the stuff related. Notice there could be more than just one solution. So I guess the first thing I have to do is figure out if the situation is 'solvable' - if I know how to determine if a situation is solvable or not, then I can 'solve' it. I just need to know the conditions that makes it 'solvable'. And I believe there must be some algorithm/data structure for this. Here's a pic for more than one solution of trying to fit a 1x3 item: The arrows show just one of the solutions, but if you look you will find more than one. This is what I ultimately not auto-sorting but find a solution and applying it. Note that if I spend time on it I will come up with a way to solve it, but it wouldn't be the best way, it's like, holding a car wheel with your feet instead of your hands! XD Or just like trying to solve an issue that requires arrays, but you're not yet aware of their existence! So what is the right approach to this? Hope somebody helps, thanks a lot in advance :)

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  • asp.net ajax control toolkit combobox displays incorectly when in fieldset with style of position:re

    - by Jon P
    I currently have an Instance of the ASP.net ajax control toolkit combo box residing in a field set with a style of position:releative applied. The control also sits in a very plain table (please no comments about using tables for lay-out, I know it is evil and try to avoid it). There are two problems with the display of the list: The list does not sit flush with the text box. In I.E. 7 (which is the majority of my target audience, intranet where IE7 is the company standard) the list display about 10px below the fieldset, which is what the bottom margin of the fieldset is set to. In FF 2.0 the list sits sinificantly lower and off-set to the right. Below the filed set there is more content in a div, also with a style of position:relative applied. The list from the combo box displays behind the content of this div, which is obviouly an issue. Removing position:releative from the fieldset resolves the display issue of the combo box, but results in other unwanted display side effects. My interim workaround is to specifically restyle this fieldset without the position:absolute style, but I'm hoping for a better solution. Thanks

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  • Jquery.get() not returning any data

    - by David Waters
    Hi I am trying to scrape other people web pages (for the forces of good not evil). I am currently trying to do this with javascript/jquery from with in a browser. I am finding that the no data is returned from the jquery.get() success call back function. My code. $.get('http://www.google.co.uk/', function (data, textStatus, XMLHttpRequest){ alert("status " + textStatus); alert('data:' + data); window.data=data; window.textStatus=textStatus; window.httpReq = XMLHttpRequest}); In my mind this should simply do a get on google store the data in window.data and we are all good. What happens is we get textStatus == success and data == "". the status on the XMLHttpRequest is 4(success). I have looked at the network traffic using a transparent proxy (Charles) and everything looks find there http status 200 plenty of data being returned. I am running this just from the Firebug console in Firefox. Any ideas?

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  • jQuery modal Dialog over iFrame

    - by Ram
    I am using jQuery UI dialog for modal popups. I have some iframes in my page as well. The iFrame (z-Index = 1500) sits on top of the parent page (z-index =1000). I open the modal dialog from the parent page. I am trying to set the z-index using $('modal').dialog('option','zIndex',3000); but this is not working. I also tried stack:true (to stack it on top), and .dialog( 'moveToTop' ) as well, but they don't seem to work. Here is the code: Parent page: using style sheet : from "css/ui-darkness/jquery-ui-1.7.2.custom.css" using scripts: jquery-1.3.2.min.js && jquery-ui-1.7.2.custom.min.js <script type="text/javascript" language="javascript"> function TestModal() { var modal = "<div id='modal'>Hello popup world</div>"; $(modal).dialog({ modal: true, title: 'Modal Popup', zIndex: 12000, // settin it here works, but I want to set it at runtime instead of setting it at design time close: function() { setTimeout(TestModal, 5000); $(this).remove(); } }); $('modal').dialog('option', 'zIndex', 11000); // these dont work $('modal').dialog('moveToTop'); // these dont work $('modal').dialog('option', 'stack', true); // these dont work } /** Run with defaults **/ $(document).ready(function() { TestModal(); }); </script> <div> Hello World <br /> </div> <iframe src="blocker.htm" width="100%" height="100%" frameborder="0" scrolling="no" name="myInlineFrame" style="z-index:10000;background-color:Gray;position:absolute;top:0px;left:0px" ALLOWTRANSPARENCY="false"> </iframe> iframe : blocker.htm .wrap{width:100%;height:100%} I am an iframe and I am evil

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  • Deploying software on compromised machines

    - by Martin
    I've been involved in a discussion about how to build internet voting software for a general election. We've reached a general consensus that there exist plenty of secure methods for two way authentication and communication. However, someone came along and pointed out that in a general election some of the machines being used are almost certainly going to be compromised. To quote: Let me be an evil electoral fraudster. I want to sample peoples votes as they vote and hope I get something scandalous. I hire a bot-net from some really shady dudes who control 1000 compromised machines in the UK just for election day. I capture the voting habits of 1000 voters on election day. I notice 5 of them have voted BNP. I look these users up and check out their machines, I look through their documents on their machine and find out their names and addresses. I find out one of them is the wife of a tory MP. I leak 'wife of tory mp is a fascist!' to some blogger I know. It hits the internet and goes viral, swings an election. That's a serious problem! So, what are the best techniques for running software where user interactions with the software must be kept secret, on a machine which is possibly compromised?

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  • Correct OOP design without getters?

    - by kane77
    I recently read that getters/setters are evil and I have to say it makes sense, yet when I started learning OOP one of the first things I learned was "Encapsulate your fields" so I learned to create class give it some fields, create getters, setters for them and create constructor where I initialize these fields. And every time some other class needs to manipulate this object (or for instance display it) I pass it the object and it manipulate it using getters/setters. I can see problems with this approach. But how to do it right? For instance displaying/rendering object that is "data" class - let's say Person, that has name and date of birth. Should the class have method for displaying the object where some Renderer would be passed as an argument? Wouldn't that violate principle that class should have only one purpose (in this case store state) so it should not care about presentation of this object. Can you suggest some good resources where best practices in OOP design are presented? I'm planning to start a project in my spare time and I want it to be my learning project in correct OOP design..

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  • Draw on screen border in Commodore 64

    - by Stefano Borini
    Ok. I hope it does not get closed because I have this curiosity since 25 years and I would love to understand the trick. In the commodore 64 the border was not addressable by the 6569 VIC. All you could do was to draw pixels in the central area, the one where the cursor moved. The border was always uniform, although you could change its color with poke 53280,color if i remember correctly. Nevertheless I clearly remember games intros where the border was featured with graphics, like it was fully addressable. I tried to understand how it worked but never got to the point. legends say it was a clever use of sprites, which could, under some circumstances, be drawn on the border, but I don't know if it's an urban legend. edit: just read this from one of the provided links Sprites were multiplexed across vertical raster lines (over 8 sprites, sometimes up to 120 sprites). Until the Group Crest released Krestage 3 in May 2007 there was the common perception that no more than 8 sprites could appear at one raster line, but assigning new Y coordinates made it reappear further down the screen. This is evil.... you beat the raster and reposition the sprite before it gets there...

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  • Google Contacts API - No Redirection

    - by mecablaze
    Hello there, I am currently working on Contact Importer web app (in PHP) so I will be able to grab email address from a user's account on Gmail, Yahoo, etc and use them for my own evil purposes. Just kidding, my web app is very friendly. I thought I would start with Google. I found they have a fantastic little API called Google Contacts API which lets a programmer, like myself, to access a user's contacts. After a couple of hours of struggling and throwing shitty code together, I ran into a few road-blocks. My main question is this: Is there any way that I can have a user provide their username and password for Gmail on my website and have my code retrieve the contacts without that nasty redirection to a Google login page? It's kind of ruins the whole flow of my web app. I've looked into AuthSub, and gotten that to work, but of course the catch is that you have to redirect the user to obtain the access token. It looks like OAuth will have this same catch. The one ray of hope I have is the ClientLogin method of authentication. Again, there is a catch, sometimes Google throws you a CAPTCHA instead of the auth token. Again, the user flow is ruined. I've noticed that our good ol' friends over at Twitter have it working just fine. Does anyone know how they do it? Thanks!

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  • Need advice on OOP philosophy

    - by David Jenings
    I'm trying to get the wheels turning on a large project in C#. My previous experience is in Delphi, where by default every form was created at applicaton startup and form references where held in (gasp) global variables. So I'm trying to adapt my thinking to a 100% object oriented environment, and my head is spinning just a little. My app will have a large collection of classes Most of these classes will only really need one instance. So I was thinking: static classes. I'm not really sure why, but much of what I've read here says that if my class is going to hold a state, which I take to mean any property values at all, I should use a singleton structure instead. Okay. But there are people out there who for reasons that escape me, think that singletons are evil too. None of these classes is in danger of being used anywhere except in this program. So they could certainly work fine as regular objects (vs singletons or static classes) Then there's the issue of interaction between objects. I'm tempted to create a Global class full of public static properties referencing the single instances of many of these classes. I've also considered just making them properties (static or instance, not sure which) of the MainForm. Then I'd have each of my classes be aware of the MainForm as Owner. Then the various objects could refer to each other as Owner.Object1, Owner.Object2, etc. I fear I'm running out of electronic ink, or at least taxing the patience of anyone kind enough to have stuck with me this long. I hope I have clearly explained my state of utter confusion. I'm just looking for some advice on best practices in my situation. All input is welcome and appreciated. Thanks in advance, David Jennings

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  • How to create a variadic (with variable length argument list) function wrapper in JavaScript

    - by U-D13
    The intention is to build a wrapper to provide a consistent method of calling native functions with variable arity on various script hosts - so that the script could be executed in a browser as well as in the Windows Script Host or other script engines. I am aware of 3 methods of which each one has its own drawbacks. eval() method: function wrapper () { var str = ''; for (var i=0; i<arguments.lenght; i++) str += (str ?', ':'') + ',arguments['+i+']'; return eval('[native_function] ('+str+')'); } switch() method: function wrapper () { switch (arguments.lenght) { case 0: return [native_function] (arguments[0]); break; case 1: return [native_function] (arguments[0], arguments[1]); break; ... case n: return [native_function] (arguments[0], arguments[1], ... arguments[n]); } } apply() method: function wrapper () { return [native_function].apply([native_function_namespace], arguments); } What's wrong with them you ask? Well, shall we delve into all the reasons why eval() is evil? And also all the string concatenation... Not a solution to be labeled "elegant". One can never know the maximum n and thus how many cases to prepare. This also would strech the script to immense proportions and sin against the holy DRY principle. The script could get executed on older (pre- JavaScript 1.3 / ECMA-262-3) engines that don't support the apply() method. Now the question part: is there any another solution out there?

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  • How best to embed multiple Flash Player instances using swfobject via a usercontrol?

    - by panamack
    I have a ListView on a Page within a MasterPage and some very ugly ugly autogenerated IDs. Such as..."ctl00_workbenchPlaceHolder_ListView1_ctrl1_LibItem2One" Using swfobject.embedSWF(...) requires me to hand over the id of a div on my page that can be replaced with object/embed markup depending on the browser context. My aim is to show the user a collection of video's they have uploaded to their website so they can review them and change some related data if desired. Hence the ListView which is populated via a SQLDataSource which currently provides a number of URLs pointing to .flv files. But it ain't gonna work if I put a <div id="replaceme"></div>' in my user control because I may then have more than one id="replaceme" and poor swfobject won't like it. So my evil solution is to put an <asp:Literal> in my usercontrol and build the script, function name and div tag id as a string. ApplyVideoConfiguration is called if the library object retreived from the database is a video and switches to the relevant View of a MultiView control. protected void ApplyVideoConfiguration() { MultiViewLibItem.ActiveViewIndex = 3; string functionName = "MakeFlashFor_" + this.ClientID; string divId = "fp" + this.ClientID; VideoScriptLiteral.Text = "<script type=\"text/javascript\">" + "Sys.Application.add_load(" + functionName + ");" + "function " + functionName + "(){" + "swfobject.embedSWF('PanamaVideoThumbnail.swf', '" + divId + "', '140', '127', '10');" + "};" + "</script>" + "<div id=\"" + divId + "\" ></div>" ; } I was wondering, just how bad a solution is this, I'm really completely inexperienced when it comes to best practices but my instincts are telling me this is bad, although it does succeed in the aim of embedding some Flash Player instances. Can anyone help me make it beautiful?

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  • How can I write classes that don't rely on "global" variables?

    - by Joel
    When I took my first programming course in university, we were taught that global variables were evil & should be avoided at all cost (since you can quickly develop confusing and unmaintainable code). The following year, we were taught object oriented programming, and how to create modular code using classes. I find that whenever I work with OOP, I use my classes' private variables as global variables, i.e., they can be (and are) read and modified by any function within the class. This isn't really sitting right with me, as it seems to introduce the same problems global variables had in languages like C. So I guess my question is, how do I stop writing classes with "global" variables? Would it make more sense to pretend I'm writing in a functional language? By this I mean having all functions take parameters & return values instead of directly modifying class variables. If I need to set any fields, I can just take the output of the function and assign it instead of having the function do it directly. This seems like it might make more maintainable code, at least for larger classes. What's common practice? Thanks!

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  • Why do people hate SQL cursors so much?

    - by Steven A. Lowe
    I can understand wanting to avoid having to use a cursor due to the overhead and inconvenience, but it looks like there's some serious cursor-phobia-mania going on where people are going to great lengths to avoid having to use one for example, one question asked how to do something obviously trivial with a cursor and the accepted answer proposed using a common table expression (CTE) recursive query with a recursive custom function, even though this limits the number of rows that could be processed to 32 (due to recursive call limit in sql server). This strikes me as a terrible solution for system longevity, not to mention a tremendous effort just to avoid using a simple cursor. what is the reason for this level of insane hatred? has some 'noted authority' issued a fatwa against cursors? does some unspeakable evil lurk in the heart of cursors that corrupts the morals of the children or something? wiki question, more interested in the answer than the rep thanks in advance! Related Info: http://stackoverflow.com/questions/37029/sql-server-fast-forward-cursors EDIT: let me be more precise: I understand that cursors should not be used instead of normal relational operations, that is a no-brainer. What I don't understand is people going waaaaay out of their way to avoid cursors like they have cooties or something, even when a cursor is a simpler and/or more efficient solution. It's the irrational hatred that baffles me, not the obvious technical efficiencies.

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  • How to build Graceful Degradation AJAX web page?

    - by Morgan Cheng
    I want to build web page with "Graceful Degradation". That is, the web page functions even javascript is disabled. Now I have to make design decision on the format of AJAX response. If javascript is disabled, each HTTP request to server will generate HTML as response. The browser refreshes with the returned HTML. That's fine. If javascript is enabled, each AJAX HTTP request to server will generate ... well, JSON or HTML. If it is HTML, it is easy to implement. Just have javascript to replace part of page with the returned HTML. And, in server side, not much code change is needed. If it is JSON, then I have to implement JSON-to-html logic in javascript again which is almost duplicate of server side logic. Duplication is evil. I really don't like it. The benefit is that the bandwidth usage is better than HTML, which brings better performance. So, what's the best solution to Graceful Degradation? AJAX request better to return JSON or HTML?

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  • How can I stop SQL Server Management Studio replacing 'SELECT *' with the column list ?

    - by Ben McIntyre
    SQL Server Mgmt Studio is driving me crazy. If I create a view and SELECT '*' from a table, it's all OK and I can save the view. Looking at the SQL for the view (eg.by scripting a CREATE) reveals that the 'SELECT *' really is saved to the view's SQL. But as soon as I reopen the view using the GUI (right click modify), SELECT * is replaced with a column list of all the columns in the table. How can I stop Management Studio from doing this ? I want my 'SELECT *' to remain just that. Perhaps it's just the difficulty of googling 'SELECT *' that prevented me from finding anything remotely relevant to this (i did put it in double quotes). Please, I am highly experienced in Transact-SQL, so please DON'T give me a lecture on why I shouldn't be using SELECT *. I know all the pros and cons and I do use it at times. It's a language feature, and like all language features can be used for good or evil (I emphatically do NOT agree that it is never appropriate to use it). Edit: I'm giving Marc the answer, since it seems it is not possible to turn this behaviour off. Problem is considered closed. I note that Enterprise Manager did no similar thing. The workaround is to either edit SQL as text, or go to a product other than Managment Studio. Or constantly edit out the column list and replace the * every time you edit a view. Sigh.

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  • Templates, and C++ operator for logic: B contained by set A

    - by James Morris
    In C++, I'm looking to implement an operator for selecting items in a list (of type B) based upon B being contained entirely within A. In the book "the logical design of digital computers" by Montgomery Phister jr (published 1958), p54, it says: F11 = A + ~B has two interesting and useful associations, neither of them having much to do with computer design. The first is the logical notation of implication... The second is notation of inclusion... This may be expressed by a familiar looking relation, B < A; or by the statement "B is included in A"; or by the boolean equation F11= A + ~B = 1. My initial implementation was in C. Callbacks were given to the list to use for such operations. An example being a list of ints, and a struct containting two ints, min and max, for selection purposes. There, selection would be based upon B = A-min && B <= A-max. Using C++ and templates, how would you approach this after having implemented a generic list in C using void pointers and callbacks? Is using < as an over-ridden operator for such purposes... <ugh> evil? </ugh> (or by using a class B for the selection criteria, implementing the comparison by overloading ?)

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  • Java performance issue

    - by Colby77
    Hi, I've got a question related to java performance and method execution. In my app there are a lot of place where I have to validate some parameter, so I've written a Validator class and put all the validation methods into it. Here is an example: public class NumberValidator { public static short shortValidator(String s) throws ValidationException{ try{ short sh = Short.parseShort(s); if(sh < 1){ throw new ValidationException(); } return sh; }catch (Exception e) { throw new ValidationException("The parameter is wrong!"); } } ... But I'm thinking about that. Is this OK? It's OO and modularized, but - considering performance - is it a good idea? What if I had awful lot of invocation at the same time? The snippet above is short and fast, but there are some methods that take more time. What happens when there are a lot of calling to a static method or an instance method in the same class and the method is not synchronized? All the calling methods have to fall in line and the JVM executes them sequentially? Is it a good idea to have some class that are identical to the above-mentioned and randomly call their identical methods? I think it is not, because "Don't repeat yourself " and "Duplication is Evil" etc. But what about performance? Thanks is advance.

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  • What is the purpose of the garbage (files) that Qt Creator auto-generates and how can I tame them?

    - by Venemo
    Hello Everyone, I'm fairly new to Qt, and I'm using the new Nokia Qt SDK beta and I'm working to develop a small application for my Nokia N900 in my free time. Fortunately, I was able to set up everything correctly, and also to run my app on the device. I've learned C++ in school, so I thought it won't be so difficult. I use Qt Creator as my IDE, because it doesn't work with Visual Studio. I also wish to port my app to Symbian, so I have run the emulator a few times, and I also compile for Windows to debug the most evil bugs. (The debugger doesn't work correctly on the device.) I come from a .NET background, so there are some things that I don't understand. When I hit the build button, Qt Creator generates a bunch of files to my project directory: moc_*.cpp files - I don't know their purpose. Could someone tell me? *.o files - I assume these are the object code *.rss files - I don't know their purpose, but they definitely don't have anything to do with RSS Makefile and Makefile.Debug - I have no idea AppName (without extension) - the executable for Maemo, and AppName.sis - the executable for Symbian, I guess? AppName.loc - I have no idea AppName_installer.pkg and AppName_template.pkg - I have no idea qrc_Resources.cpp - I guess this is for my Qt resources (where AppName is the name of the application in question) I noticed that these files can be safely deleted, Qt Creator simply regenerates them. The problem is that they pollute my source directory. Especially because I use version control, and if they can be regenerated, there is no point in uploading them to SVN. So, could someone please tell me what the exact purpose of these files is, and how can I ask Qt Creator to place them into another directory? Thank you in advance!

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  • How to communicate between frames?

    - by bangoker
    I'm maintaining an application that goes sort of like this: There is a Page A with a Frame that shows Page B. Now page B is part of a completely different product, so there's a frame in a that just calls B. Now, they want that when B an option in B is clicked, the WHOLE page is redirected to another page in A. The problem is that the url of A is something like "www.client.MyCompany/Order/Details/123" But B doesnt know nothing about A, or which order # it is or anything, but Page A who has the frame B does know it. For know my solution is to just redirect to all the order so something like client.MyCompany/Orders but since B doesn't know which client it is, I'll add it in the webconfig. (so each client has its own webconfig with a different value). I dont find this solution optimal but I can't think of anything else! I already tried putting the needed url in page A in a hidden Div (since A does know all the info) and then trying to read the whole DOM of the page from B to find it.... unfortunately I can only get access to Frame B's DOM... (I tried with jquery). I know frames are evil, but this is how it is written... any ideas? Thanks!

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  • My chance to shape our development process/policy

    - by Matt Luongo
    Hey guys, I'm sorry if this is a duplicate, but the question search terms are pretty generic. I work at a small(ish) development firm. I say small, but the company is actually a fair size; however, I'm only the second full-time developer, as most past work has been organized around contractors. I'm in a position to define internal project process and policy- obvious stuff like SCM and unit-testing. Methodology is outside the scope of the document I'm putting together, but I'd really like to push us in a leaner (and maybe even Agile?) direction. I feel like I have plenty of good practice recommendations, but not enough solid motivation to make my document the spirit guide I'd like it to be. I've separated the document into "principles" and "recommendations". Recommendations have been easy to come up with. Use SCM, strive for 1-step, regularly scheduled builds, unit test first, document as you go... Listing the principles that are supposed to be informing these recommendations, though, has been rough. I've come up with "tools work for us; we should never work for tools" and a hazy clause aimed at our QA (which has been overly manual) that I'd like to read "tedium is the root of all evil". I don't want to miss an opportunity with this document to give us a good in-house start and maybe even push us toward Agile. What principles am I missing?

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  • MUD (game) design concept question about timed events.

    - by mudder
    I'm trying my hand at building a MUD (multiplayer interactive-fiction game) I'm in the design/conceptualizing phase and I've run into a problem that I can't come up with a solution for. I'm hoping some more experienced programmers will have some advice. Here's the problem as best I can explain it. When the player decides to perform an action he sends a command to the server. the server then processes the command, determines whether or not the action can be performed, and either does it or responds with a reason as to why it could not be done. One reason that an action might fail is that the player is busy doing something else. For instance, if a player is mid-fight and has just swung a massive broadsword, it might take 3 seconds before he can repeat this action. If the player attempts to swing again to soon, the game will respond indicating that he must wait x seconds before doing that. Now, this I can probably design without much trouble. The problem I'm having is how I can replicate this behavior from AI creatures. All of the events that are being performed by the server ON ITS OWN, aka not as an immediate reaction to something a player has done, will have to be time sensitive. Some evil monster has cast a spell on you but must wait 30 seconds before doing it again... I think I'll probably be adding all these events to some kind of event queue, but how can I make that event queue time sensitive?

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  • Rails: creating a custom data type, to use with generator classes and a bunch of questions related t

    - by Shyam
    Hi, After being productive with Rails for some weeks, I learned some tricks and got some experience with the framework. About 10 days ago, I figured out it is possible to build a custom data type for migrations by adding some code in the Table definition. Also, after learning a bit about floating points (and how evil they are) vs integers, the money gem and other possible solutions, I decided I didn't WANT to use the money gem, but instead try to learn more about programming and finding a solution myself. Some suggestions said that I should be using integers, one for the whole numbers and one for the cents. When playing in script/console, I discovered how easy it is to work with calculations and arrays. But, I am talking to much (and the reason I am, is to give some sufficient background). Right now, while playing with the scaffold generator (yes, I use it, because I like they way I can quickly set up a prototype while I am still researching my objectives), I like to use a DRY method. In my opinion, I should build a custom "object", that can hold two variables (Fixnum), one for the whole, one for the cents. In my big dream, I would be able to do the following: script/generate scaffold Cake name:string description:text cost:mycustom Where mycustom should create two integer columns (one for wholes, one for cents). Right now I could do this by doing: script/generate scaffold Cake name:string description:text cost_w:integer cost_c:integer I had also had an idea that would be creating a "cost model", which would hold two columns of integers and create a cost_id column to my scaffold. But wouldn't that be an extra table that would cause some kind of performance penalty? And wouldn't that be defy the purpose of the Cake model in the first place, because the costs are an attribute of individual Cake entries? The reason why I would want to have such a functionality because I am thinking of having multiple "costs" inside my rails application. Thank you for your feedback, comments and answers! I hope my message got through as understandable, my apologies for incorrect grammar or weird sentences as English is not my native language.

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  • Is it safe to read regular expressions from a file?

    - by Zilk
    Assuming a Perl script that allows users to specify several text filter expressions in a config file, is there a safe way to let them enter regular expressions as well, without the possibility of unintended side effects or code execution? Without actually parsing the regexes and checking them for problematic constructs, that is. There won't be any substitution, only matching. As an aside, is there a way to test if the specified regex is valid before actually using it? I'd like to issue warnings if something like /foo (bar/ was entered. Thanks, Z. EDIT: Thanks for the very interesting answers. I've since found out that the following dangerous constructs will only be evaluated in regexes if the use re 'eval' pragma is used: (?{code}) (??{code}) ${code} @{code} The default is no re 'eval'; so unless I'm missing something, it should be safe to read regular expressions from a file, with the only check being the eval/catch posted by Axeman. At least I haven't been able to hide anything evil in them in my tests. Thanks again. Z.

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