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  • How to spot a good social media marketer

    - by fiftyeight
    It's a bit subjective but helpful and on-topic IMO, mayebe should be made community wiki I've been in contact with some guest bloggers lately which are interested in publishing posts on my website's blog, so far I've done a regular weekly blog and had a guy marketing it, but he's too busy to do more work right now. Now I need someone to market these blog posts on social media, the last guy I just got by recommendation from a friend, but now I need to find one myself. What criteria should I check when it comes to social media marketers? Do the number of followers and fans on their accounts and/or the number of votes they get for articles they market mean anything, or is impossible to know if it's spam? That's about the only criterion I could think of so far... Thanx to anyone who helps

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  • the unity aspect ratio script looks good in computer but not in android phones

    - by Pooya Fayyaz
    I'm developing a game for android devices.and i have a script that solve the ratio problem but i have a problem in this code.and i dont know why.it looks perfect in computer even resize the game screen but in mobile phones have a problem.my game runs in landscape mode.this is the script : using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } i figure that my problem occur in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } and its look like this in my mobile phone in portrait: and in landscape mode:

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  • 2D XNA Game Engine with a Good Wiki [closed]

    - by gcx
    I'm a newbie game developer. I'm planning to develop a XBOX (with a Kinect to double the fun) game. I've researched some 2D game engines that i can use in my project. After some research I've found IceCream engine and it looks delicious with its Milkshake editor. But I can't seem to find "working" game source examples for that engine and its own website's tutorial is not very sufficent. (If you are familiar with this engine) do you know any community that has helpful resources for this particular engine? If not, which engines do you recommend (that has a great wiki) for a XNA based XBOX - Kinect game?

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  • Making retro games: Any good known game architectures?

    - by A.Quiroga
    I'm trying to do a remake of Snowbros . I'm doing it using libgdx but at each time i must try to thought how things got done . For example the physics of the jump and collisions . It seams to be time perfect , but i use the deltaTime to try to aproximate the value in game . I think in this case maybe its using some calcs with processor Hz , but i don't know. Then the simple question , is there any resources of how did they programm this games? Or any idea of the simple ideas repeated each game to game in the old style retro games.

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  • Good way to manage blog/news? [closed]

    - by DavidScherer
    I really don't want to undertake handling blog/news posts within a site I'm working on and would much rather use some other software that's fairly bare-bones that will manage the posts and then I can just pull posts from the DB or an API. Does anyone have any experience with a nice, lightweight OS Blog type software that has either an API or is basic enough to simply pull Data from the database? I really only need the software for managing, I plan to display all the posts programatically through MVC.

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  • Alternative to Google Adsense which has good international coverage

    - by Yoga
    I have a technical blog (programming related) which has around 500 visit per days, 70% are international visitors and 30% are from US/CA. Google Adsense disabled my account due to invalid clicks so I can't use them (no need to explain here, they suck hard and never respect and listen to the publishers' appeal) I have tried adbrite and recently using chitika but they almost give me nothing, e.g. chitika 13,865 Page Views 4 clicks $0.01 The performance is so poor even I don't want to mention about it. I am already putting a full top banner and a 350x200 box in article body. I am researching if any alternative would provide more revenue for my internation visitors or technical visitors. Thanks.

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  • what knowledge would I need to make a good simulation games

    - by Skeith
    I have an idea for a game like theme park but don't know how simulation games are made. I am not some noob on his first game so I appreciated constructive answers instead of "its hard, don't do it". What I want is to know how simulation game mechanics are put together. I figure it would be heaver on the AI than normal games and not knowing much about AI would like to know some programming techniques I should look into for this style game. specific techniques please not just a book on ai. what sort of architecture would be used? I guess it would have some sort of probability engine with pre designed events that are triggered based on the AI state. Would it use a FSM or be purely event driven ? Any information on how a sims game functions would be cool.

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  • Adsense ads are not a good fit for my site

    - by Ryan Grush
    I run an academic network for college students to communicate at particular universities and we run Google Adsense. The site pulls in a decent amount for a side project but our CTR is horrible <0.2% and our RPM is equally low. The problem lies in the fact that Google pegs us as an education site (which we are) but shows our users ads for U of Phoenix, Devry U and other for-profit universities. All of our users are students of the more higher-caliber institutions and therefore have no use for these ads. I've known about this problem for some time but I don't know what to do to show more relevant ads instead (i.e. Spring Break, school apparel, poker, sports, etc). What would be the best way to change this?

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  • Expiring timed actions a good idea?

    - by Bart van Heukelom
    We have an online game where players sometimes have to wait a while (say 30 minutes) before a process they intiated completes. This encourages them to come back later. An example of this is growing crops in Farmville or basically any action in the Sims Play4Free. Now, however, there is the idea to let these processes expire, so if the player doesn't 'reap' them in time (e.g. within 4 hours) they are aborted. I'm a bit sceptical about this. How will this make players come back more often? Is not the reward of reaping the process enough for that? Can we expect players to fit their daily schedule around our game, maybe even set the alarm clock at night? Won't this just cause players to give up on starting these processes in the first place? I realise this may be too subjective for this site, so I'll end with a concrete question: Do (m)any other online free-to-play games employ this technique?

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  • Why Dedicated Servers Make Good Business Sense

    When your company begins the process of creating a website, there are several things you have to keep in mind. One of the first questions is what kind of web hosting service does your business requir... [Author: Shane Watson - Web Design and Development - April 20, 2010]

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  • Unable to find good parameters for behavior of a puck in Farseer

    - by Krumelur
    EDIT: I have tried all kinds of variations now. The last one was to adjust the linear velocity in each step: newVel = oldVel * 0.9f - all of this including your proposals kind of work, however in the end if the velocity is little enough, the puck sticks to the wall and slides either vertically or horizontally. I can't get rid of this behavior. I want it to bounce, no matter how slow it is. Retitution is 1 for all objects, Friction is 0 for all. There is no gravity. What am I possibly doing wrong? In my battle to learn and understand Farseer I'm trying to setup a simple Air Hockey like table with a puck on it. The table's border body is made up from: Vertices aBorders = new Vertices( 4 ); aBorders.Add( new Vector2( -fHalfWidth, fHalfHeight ) ); aBorders.Add( new Vector2( fHalfWidth, fHalfHeight ) ); aBorders.Add( new Vector2( fHalfWidth, -fHalfHeight ) ); aBorders.Add( new Vector2( -fHalfWidth, -fHalfHeight ) ); FixtureFactory.AttachLoopShape( aBorders, this ); this.CollisionCategories = Category.All; this.CollidesWith = Category.All; this.Position = Vector2.Zero; this.Restitution = 1f; this.Friction = 0f; The puck body is defined with: FixtureFactory.AttachCircle( DIAMETER_PHYSIC_UNITS / 2f, 0.5f, this ); this.Restitution = 0.1f; this.Friction = 0.5f; this.BodyType = FarseerPhysics.Dynamics.BodyType.Dynamic; this.LinearDamping = 0.5f; this.Mass = 0.2f; I'm applying a linear force to the puck: this.oPuck.ApplyLinearImpulse( new Vector2( 1f, 1f ) ); The problem is that the puck and the walls appear to be sticky. This means that the puck's velocity drops to zero to quickly below a certain velocity. The puck gets reflected by the walls a couple of times and then just sticks to the left wall and continues sliding downwards the left wall. This looks very unrealistic. What I'm really looking for is that a puck-wall-collision does slow down the puck only a tiny little bit. After tweaking all values left and right I was wondering if I'm doing something wrong. Maybe some expert can comment on the parameters?

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  • can't get a good install:11.10 server

    - by jack
    I screwed up my partitioning aparently tring to get lvm and raid1 going. the machine is an intel dual core dt with 2 gig of ram and 2 sata drives, one 250g and the other 500g. This a build for my school in n.e. Thailand. we have 20+ clients now, a website, email. Our old server is dying fast and we are going to add another 12 stations next week. I really need some help here! 1. have onboard gigabit ethernet that aparently uses same driver as realtek 811c. I installed a pcie gigabit card also 811c. At several points the eth0 has accessed the internet fine, but the eth1 will not communicate. 2. I saw a "fix" for this online which from root: rmmod r8169. this imediately killed the working onboard card. 3.I tried to re-install 11.10 figuring that would re-install r8169. However I messed something up in my partitioning and can't get a clean boot now. 6. so I think after 12 re-installs or so and 2 days. I can get through it right if I can start over with clean drives, but I can't figure out how to empty them out what with soft raid and lvm partitions. seems like i've had it going well and then trying to fix that one little problem, i go backwards.Please help! please send email.-thanks

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  • Boost Your SEO With Good Keyword Research

    Once you get into the search engine optimization game, you'll learn all types of basic principles. Emphasizing your keyword in code is one. Stressing Your Keyword For SEO. Keywords are the key, pun supposed, to search engine optimization. You must develop an understanding of what your projections are wanting for in your space of business. Keyword research is the method for doing this and a step that should be conducted with nice precision and effort.

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  • Best Strategy on How to Choose a Good Keyword For SEO on Your Website

    The secrets to success is consistent with the right choice of keyword. With the correct SEO Phrases, your sites will be well search engine optimized. This means that when people search for the keyword, your web pages will be high on search engines. Internet users go for sites which are high on the list of results and so the better visibility will also increase their sales.

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  • SEnuke Review - Is This Software Good Enough?

    If there's such useful SEO software which is able to govern totally on the search engines, SEnuke is the answer. SEnuke plays an important role as a social bookmarking tool. SEnuke is the new SEO software available in the internet developed by Joe Russell and Areeb Bajwa.

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  • Good PPA for ffmpeg

    - by teeks99
    Its annoying that the default ffmpeg in ubuntu's repositories is outdated and hobbled for legal reasons, however, there's a great page on the forums that walks you through building it from scratch: http://ubuntuforums.org/showthread.php?t=786095 (I also add in support for --enable-libdc1394 --enable-libgsm --enable-libopenjpeg --enable-libschroedinger --enable-libspeex when I build, which is nice, but not essential.) Anyway, I'm getting set to setup a computer lab running ubuntu for a multimedia class I'm teaching, and I was wondering if there was PPA out there that did something similar to what is available when building from scratch. The things I absolutely need from it are up-to-date libxvid, libx264, libfaac, and libmp3lame support plus the un-encumbered stuff (vorbis, theora, vpx). Is there a PPA out there that provides something like this?

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  • What are good words for defining multiples?

    - by Scott Langham
    In databases you might take about one-to-many. This means there's one thing that maps to zero or more others. In this kind of style I'm looking for words that define min/max amounts of things. So far, I have: min max one 1 1 many 0 infinite optional 0 1 ??? 1 infinite Is there a single word that fits '???' to mean more than one? Do you have better alternatives for 'optional'? I'm wondering if there are any conventional names for those concepts?

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