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  • How can a solo programmer become a good team player?

    - by Nick
    I've been programming (obsessively) since I was 12. I am fairly knowledgeable across the spectrum of languages out there, from assembly, to C++, to Javascript, to Haskell, Lisp, and Qi. But all of my projects have been by myself. I got my degree in chemical engineering, not CS or computer engineering, but for the first time this fall I'll be working on a large programming project with other people, and I have no clue how to prepare. I've been using Windows all of my life, but this project is going to be very unix-y, so I purchased a Mac recently in the hopes of familiarizing myself with the environment. I was fortunate to participate in a hackathon with some friends this past year -- both CS majors -- and excitingly enough, we won. But I realized as I worked with them that their workflow was very different from mine. They used Git for version control. I had never used it at the time, but I've since learned all that I can about it. They also used a lot of frameworks and libraries. I had to learn what Rails was pretty much overnight for the hackathon (on the other hand, they didn't know what lexical scoping or closures were). All of our code worked well, but they didn't understand mine, and I didn't understand theirs. I hear references to things that real programmers do on a daily basis -- unit testing, code reviews, but I only have the vaguest sense of what these are. I normally don't have many bugs in my little projects, so I have never needed a bug tracking system or tests for them. And the last thing is that it takes me a long time to understand other people's code. Variable naming conventions (that vary with each new language) are difficult (__mzkwpSomRidicAbbrev), and I find the loose coupling difficult. That's not to say I don't loosely couple things -- I think I'm quite good at it for my own work, but when I download something like the Linux kernel or the Chromium source code to look at it, I spend hours trying to figure out how all of these oddly named directories and files connect. It's a programming sin to reinvent the wheel, but I often find it's just quicker to write up the functionality myself than to spend hours dissecting some library. Obviously, people who do this for a living don't have these problems, and I'll need to get to that point myself. Question: What are some steps that I can take to begin "integrating" with everyone else? Thanks!

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  • Migration of PowerBuilder application to multiplatform

    - by Alex Bibiano
    I developed a client/server application with PowerBuilder in the past for medical clinics and done maintenance for it until now. Now, some clients are asking me to develop a release for Mac/Linux and need some advice about what programming language/technology is best suited for it and the learning curve. It’s not a very very big program but I’m the only developer and have done it in my spare time. PowerBuilder is very productive for this kind of projects (database centric), but it’s not multiplatform and it’s hard to sell PowerBuilder application now days (web, .NET, java sells a lot better with his marketing). My programming skills: - I studied C and C++ in the past (university) but never used it on real projects - Have some Java experience but not in desktop applications - Some experience with Ruby on Rails for web projects - Good skills with PowerBuilder and C# (.NET) (there are my main developing languages) My first dilemma is if I change the desktop application to a web interface, but I think the user will lose some user-experience, and some doctors don’t have a clinic (they are alone at home with my software). I think installing a web application (with webserver) for one user will be overwhelming. If I continue developing desktop application, what is at the moment a good framework/toolset to learn having my skills? Somebody has had similar experiences? A lot of thanks

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  • Time tracking and payment registration architecture

    - by egis
    ?itle might be a little bit incorrect. :) Anyway, I'm building a software where employees input time they worked per day (work hours) and employer "pays" for this time. "Payment" is done outside this system, so employer just "confirms" (checkbox or something like this) which work hours are paid. So the question is - what is the best way (both UI and data storage wise) to implement this? At the moment I have this idea: Employee selects week and manually (with some Javascript helpers, like "fill the same time for all days") inputs work hours in every day of the week. Employer confirms payment the same way employee inputs data (selects week, confirms each day). Data is saved in DB as unix timestamp (one day per table row). Problem is 14 inputs (7 days * ("hours from" + "hours to" input), yet this approach seems kinda easy to implement. Maybe I'm overlooking something and this can be done differently and better? Maybe someone has any example of already working software?

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  • Absolute Top Programming Tips [closed]

    - by Eric
    I'm very intersted in the stuff that REALLY makes a critical difference to career in programming, other than intrinsic stuff like how smart your are, where you were born, etc... Some ideas: 1) Best approach to managing small, medium, and large teams. 2) Most important books to read. 3) Most important skills to know. 4) Correct balance of learning theory vs. just writing code. 5) A good approach to estimating time and cost of a project. 6) Etc... Please limit your answers. If you see somebody has already written your idea, please just vote for their response. I'd like to see what the community thinks are the true indicators of a successful career in our field.

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  • How to become a good team player?

    - by Nick
    I've been programming (obsessively) since I was 12. I am fairly knowledgeable across the spectrum of languages out there, from assembly, to C++, to Javascript, to Haskell, Lisp, and Qi. But all of my projects have been by myself. I got my degree in chemical engineering, not CS or computer engineering, but for the first time this fall I'll be working on a large programming project with other people, and I have no clue how to prepare. I've been using Windows all of my life, but this project is going to be very unix-y, so I purchased a Mac recently in the hopes of familiarizing myself with the environment. I was fortunate to participate in a hackathon with some friends this past year -- both CS majors -- and excitingly enough, we won. But I realized as I worked with them that their workflow was very different from mine. They used Git for version control. I had never used it at the time, but I've since learned all that I can about it. They also used a lot of frameworks and libraries. I had to learn what Rails was pretty much overnight for the hackathon (on the other hand, they didn't know what lexical scoping or closures were). All of our code worked well, but they didn't understand mine, and I didn't understand theirs. I hear references to things that real programmers do on a daily basis -- unit testing, code reviews, but I only have the vaguest sense of what these are. I normally don't have many bugs in my little projects, so I have never needed a bug tracking system or tests for them. And the last thing is that it takes me a long time to understand other people's code. Variable naming conventions (that vary with each new language) are difficult (__mzkwpSomRidicAbbrev), and I find the loose coupling difficult. That's not to say I don't loosely couple things -- I think I'm quite good at it for my own work, but when I download something like the Linux kernel or the Chromium source code to look at it, I spend hours trying to figure out how all of these oddly named directories and files connect. It's a programming sin to reinvent the wheel, but I often find it's just quicker to write up the functionality myself than to spend hours dissecting some library. Obviously, people who do this for a living don't have these problems, and I'll need to get to that point myself. Question: What are some steps that I can take to begin "integrating" with everyone else? Thanks!

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  • How do I make the jump from Android to Windows Phone 7?

    - by Rob S.
    I'm planning on making the jump over from developing apps for Android to developing apps for Windows Phone 7 as well. For starters, I figured I would port over my simplest app. The code itself isn't much of a problem. The transition from Java to C# isn't that bad. It's actually easier than I expected. What is troublesome is switching SDKs. I've already compiled some basic Windows Phone 7 apps and ran through some tutorials but I'm still feeling a bit lost. For example, I'm not sure what the equivalent of a ScrollView on Android would be on Windows Phone 7. So does anyone have any advice or any resources they can offer me to help me make this transition? Additionally, any comments on the Windows Phone 7 app market (especially in comparison to the Android market) would be greatly appreciated as well. Thank you very much in advance for your time.

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  • I want to learn how to help or contribute to Unity

    - by user17953
    I am a college student studying computer science and would one day like to work on operating systems. The part of ubuntu that really interests me is Unity and I would like to study it and possibly contribute to it. I was reading the wiki pages about it and it was saying to get a copy of all the required components and then start hacking. Would it be wise to do this in a virtual machine with ubuntu on it? Do you have any advice on a good place to start? Do you know of any common pitfalls? Should I also post in the irc for this? Thanks

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  • A good course on HTML/CSS/JS/UX worth it in part time?

    - by zengr
    I am a java/ruby developer from the last 3yrs, trying my hands on JS now. I am fascinated by the awesome UI designs these days. Any app I make, the worst aspect is the UI and I suck at it. I end up copying a design and with a crappy one. I am a student in San Jose, CA, and will be working from next month on Java most probably. My questions are: Are there any good courses (in the the colleges in silicon valley) on web Design (Photoshop), html, css, JS? Is it worth it?

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  • Consultant in a firm that doesn't understand the tech!

    - by techsjs2012
    I got the job as a Consultant in a firm that has 3 other programmers. My job is to rewrite all the old system in Java, Spring etc but the staff programmers only know perl and the manager does not know any programming. I am trying to get them to understand that I have 6 projects to rewrite here but no one has design docs or spec. the staff programmers never had to write any documents. Plus I cant get the manager to understand the new java tech stuff.. he keeps asking some of the staff for views on things but the staff don't know it or understand it. Where do I go from here to make the manager understand that the staff programmers or someone has to write a design document so I know what to build. or if I have to write the documents how do I get the information?

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  • What is the breakdown of jobs in game development?

    - by Destry Ullrich
    There's a project I'm trying to start for Indie Game Development; specifically, it's going to be a social networking website that lets developers meet through (It's a secret). One of the key components is showing what skills members have. Question: I need to know what MAJOR game development roles are not represented in the following list, keeping in mind that many specialist roles are being condensed into more broad, generalist roles: Art Animator (Characters, creatures, props, etc.) Concept Artist (2D scenes, environments, props, silhouettes, etc.) Technical Artist (UI artists, typefaces, graphic designers, etc.) 3D Artist (Modeling, rigging, texture, lighting, etc.) Audio Composer (Scores, music, etc.) Sound Engineer (SFX, mood setting, audio implementation, etc.) Voice (Dialog, acting, etc.) Design Creative Director (Initial direction, team management, communications, etc.) Gameplay Designer (Systems, mechanics, control mapping, etc.) World Designer (Level design, aesthetics, game progression, events, etc.) Writer (Story, mythos, dialog, flavor text, etc.) Programming Engine Programming (Engine creation, scripting, physics, etc.) Graphics Engineer (Sprites, lighting, GUI, etc.) Network Engineer (LAN, multiplayer, server support, etc.) Technical Director (I don't know what a technical director would even do.) Post Script: I have an art background, so i'm not familiar with what the others behind game creation actually do. What's missing from this list, and if you feel some things should be changed around how so?

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  • Can a plug-in access a database server?

    - by Black Panther
    At my work place, we use an external client's web application monitor and respond to support tickets of our clients. the problem with that application is that it does not house a field to enter the actual effort (hours worked on a particular ticket) to be stored in the database. What is needed to write a plug-in for Internet Explorer that would get triggered on a button click on a certain webpage and save some data in an external database? That is, if the support personnel is closing the ticket after resolving it, is it possible to invoke that plugin that asks the personnel to enter the effort spent on that ticket and store it in an external database? We can't modify the web application as it is vendor supplied and not an in-house product.

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  • Working for a company vs starting my own? [closed]

    - by Mark
    I need some advice, I am considering going to grad school for CS. I have a few big projects I came up with on my own that I am extremely motivated to work on and complete and try to turn it into a career. I am currently completing an internship working for a big company, decent pay, 9-5 hours in an office. I feel like working for the same company many people would enjoy and like, is extremely boring in my opinion and procedural at times and kills my motivation. As a result, I am kind of unsure if I should continue to get my CS M.S. degree and start working for a big company? What I would enjoy doing most is working for myself and developing my own project, but I am not sure if I will be able to finanically support myself doing that and I do not want to miss out on a big opportuinities/ job offers to work for a company. With that being said, I will never know if my project will ever succeed if I don't give it %110 of my time and dedication, so if I decide to go that route and work on my own project, I will have to set everything else aside, If anyone could give me any advice on what they think about my situation?

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  • Drupal: Exposing a module's data to Views2 using its API

    - by Sepehr Lajevardi
    I'm forking the filefield_stats module to provide it with the ability of exposing data into the Views module via the API. The filefield_stats module db table schema is as follow: <?php function filefield_stats_schema() { $schema['filefield_stats'] = array( 'fields' => array( 'fid' => array('type' => 'int', 'unsigned' => TRUE, 'not null' => TRUE, 'description' => 'Primary Key: the {files}.fid'), 'vid' => array('type' => 'int', 'unsigned' => TRUE, 'not null' => TRUE, 'description' => 'Primary Key: the {node}.vid'), 'uid' => array('type' => 'int', 'unsigned' => TRUE, 'not null' => TRUE, 'description' => 'The {users}.uid of the downloader'), 'timestamp' => array('type' => 'int', 'unsigned' => TRUE, 'not null' => TRUE, 'description' => 'The timestamp of the download'), 'hostname' => array('type' => 'varchar', 'length' => 128, 'not null' => TRUE, 'default' => '', 'description' => 'The hostname downloading the file (usually IP)'), 'referer' => array('type' => 'text', 'not null' => FALSE, 'description' => 'Referer for the download'), ), 'indexes' => array('fid_vid' => array('fid', 'vid')), ); return $schema; } ?> Well, so I implemented the hook_views_api() in filefield_stats.module & added a filefield_stats.views.inc file in the module's root directory, here it is: <?php // $Id$ /** * @file * Provide the ability of exposing data to Views2, for filefield_stats module. */ function filefield_stats_views_data() { $data = array(); $data['filefield_stats']['table']['group'] = t('FilefieldStats'); // Referencing the {node_revisions} table. $data['filefield_stats']['table']['join'] = array( 'node_revisions' => array( 'left_field' => 'vid', 'field' => 'vid', ), /*'files' => array( 'left_field' => 'fid', 'field' => 'fid', ), 'users' => array( 'left_field' => 'uid', 'field' => 'uid', ),*/ ); // Introducing filefield_stats table fields to Views2. // vid: The node's revision ID which wrapped the downloaded file $data['filefield_stats']['vid'] = array( 'title' => t('Node revision ID'), 'help' => t('The node\'s revision ID which wrapped the downloaded file'), 'relationship' => array( 'base' => 'node_revisions', 'field' => 'vid', 'handler' => 'views_handler_relationship', 'label' => t('Node Revision Reference.'), ), ); // uid: The ID of the user who downloaded the file. $data['filefield_stats']['uid'] = array( 'title' => t('User ID'), 'help' => t('The ID of the user who downloaded the file.'), 'relationship' => array( 'base' => 'users', 'field' => 'uid', 'handler' => 'views_handler_relationship', 'label' => t('User Reference.'), ), ); // fid: The ID of the downloaded file. $data['filefield_stats']['fid'] = array( 'title' => t('File ID'), 'help' => t('The ID of the downloaded file.'), 'relationship' => array( 'base' => 'files', 'field' => 'fid', 'handler' => 'views_handler_relationship', 'label' => t('File Reference.'), ), ); // hostname: The hostname which the file has been downloaded from. $data['filefield_stats']['hostname'] = array( 'title' => t('The Hostname'), 'help' => t('The hostname which the file has been downloaded from.'), 'field' => array( 'handler' => 'views_handler_field', 'click sortable' => TRUE, ), 'sort' => array( 'handler' => 'views_handler_sort', ), 'filter' => array( 'handler' => 'views_handler_filter_string', ), 'argument' => array( 'handler' => 'views_handler_argument_string', ), ); // referer: The referer address which the file download link has been triggered from. $data['filefield_stats']['referer'] = array( 'title' => t('The Referer'), 'help' => t('The referer which the file download link has been triggered from.'), 'field' => array( 'handler' => 'views_handler_field', 'click sortable' => TRUE, ), 'sort' => array( 'handler' => 'views_handler_sort', ), 'filter' => array( 'handler' => 'views_handler_filter_string', ), 'argument' => array( 'handler' => 'views_handler_argument_string', ), ); // timestamp: The time of the download. $data['filefield_stats']['timestamp'] = array( 'title' => t('Download Time'), 'help' => t('The time of the download.'), 'field' => array( 'handler' => 'views_handler_field_date', 'click sortable' => TRUE, ), 'sort' => array( 'handler' => 'views_handler_sort_date', ), 'filter' => array( 'handler' => 'views_handler_filter_date', ), ); return $data; } // filefield_stats_views_data() ?> According to the Views2 documentations this should work as a minimum, I think. But it doesn't! Also there is no error of any kind, when I come through the views UI, there's nothing about filefield_stats data. Any idea?

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  • Powershell Remoting: using imported module cmdlets in a remote pssession

    - by Joanthan Matheus
    Is there a way to use modules that were imported in a local session in a remote session? I looked at import-pssession, but I don't know how to get the local session. Here's a sample of what I want to do. import-module .\MyModule\MyModule.ps1 $session = new-pssession -computerName RemoteComputer invoke-command -session $session -scriptblock { Use-CmdletFromMyModule } Also, I do not want to import-module in the remote session, as the ps1 files are not on that server.

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  • How do I compile a module in User Mode Linux

    - by Zach
    Having a tough time compiling a module for User Mode Linux. I just need a basic way to compile a very basic module in user mode linux and cannot seem to get it to work. I checked out the how-to on sourceforge for UML but had no luck. Anyone have a working example of what it takes? Thanks!

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  • What to put in a python module docstring?

    - by 007brendan
    Ok, so I've read both PEP 8 and PEP 257, and I've written lots of docstrings for functions and classes, but I'm a little unsure about what should go in a module docstring. I figured, at a minimum, it should document the functions and classes that the module exports, but I've also seen a few modules that list author names, copyright information, etc. Does anyone have an example of how a good python docstring should be structured?

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  • Skip kernel module at boot

    - by Gris
    Hello. There is a broken kernel module, due to which I can not even load the OS, so I can not delete or fix it. Is it possible to skip this module at boot, using the kernel's parameters or something? Thanks.

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  • CMS Module in Magento admin

    - by user346475
    I want create a new module just like a CMS page in which display multiple Items and admin will be manage it according own requirement could u please tell me how i integrate this module in admin Thanks in advance Pardeep Singal

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  • Accessing a class's containing namespace from within a module

    - by SFEley
    I'm working on a module that, among other things, will add some generic 'finder' type functionality to the class you mix it into. The problem: for reasons of convenience and aesthetics, I want to include some functionality outside the class, in the same scope as the class itself. For example: class User include MyMagicMixin end # Should automagically enable: User.name('Bob') # Returns first user named Bob Users.name('Bob') # Returns ALL users named Bob User(5) # Returns the user with an ID of 5 Users # Returns all users I can do the functionality within these methods, no problem. And case 1 (User.name('Bob')) is easy. Cases 2–4, however, require being able to create new classes and methods outside User. The Module.included method gives me access to the class, but not to its containing scope. There is no simple "parent" type method that I can see on Class nor Module. (For namespace, I mean, not superclass nor nested modules.) The best way I can think to do this is with some string parsing on the class's #name to break out its namespace, and then turn the string back into a constant. But that seems clumsy, and given that this is Ruby, I feel like there should be a more elegant way. Does anyone have ideas? Or am I just being too clever for my own good?

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  • Django error - no module named

    - by Shreyas
    Here is my relevant directory structure (Windows 7, Python 2.7, virtualenv) -userProf - - manage.py - -UserProfile - sampleapp_db - urls.py - views.py - wsgi.py - __init__.py - -libs - - __init__.py - -allauth - - app_settings.py - - models.py - - tests.py - - urls.py - - utils.py - - - -account - - - admin.py - - - context_processors.py - - - models.py - - - urls.py - - - __init__.py - -socialaccount - - - admin.py - - - context_processors.py - - - models.py - - - urls.py - - - views.py - - - __init__.py - - - - -templates - -account - - - base.html - - - email.html -settings - base_settings.py - dev.py - __init__.py - -static -css I get the following error when I try to run this dango app Error: No module named account I have read other posts on SO that refer to the syspath being the issue or that the appname matches the project name Django Shell No module named settings ...as a result of this, I added the following statements in the base_settings.py file import sys base = os.path.abspath(os.path.dirname(os.path.dirname(__file__))) base_parent = os.path.dirname(base) sys.path.append(base) sys.path.append(base_parent) sys.path.append(os.path.join(base,'libs')) sys.path.append(os.path.join(base,'libs','allauth','account')) I verified that the sys.path is correct by putting a break in PyCharm and evaluating sys.path Should I be putting this in manage.py? Some other SO postings referred to not being able to import the module but I can launch the python console and import UserProfile.libs.allauth.account without any exceptions being thrown! My base_setings.py has the following relevant section INSTALLED_APPS = ( 'UserProfile.libs.allauth.account', )

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  • Perl Module from relative path not working in IIS6

    - by Laramie
    Disclaimer: I am not a PERL developer and am learning by the seat of my pants. I am using a Perl module called from a CGI scipt in IIS 6 that is bombing. The identical folder structure on an XP machine (IIS 5.1) works fantastic. If I remove the module loading command at line 9, it will print "about to load" and "ok", but When I try to run use Language::Guess; I receive The specified CGI application misbehaved by not returning a complete set of HTTP headers. in the browser. The folder structure is /cgi-bin/test.pl /PerlModules/Language/Guess.pm I have tried adjusting the file/folder permissions and have reviewed my IIS configuration time and again. It runs fine from the command line on the IIS machine or if I copy the module into \Perl\site\lib, but I don't have permission to load modules on the shared server this script is destined for. Am I missing something simple? Here is test.pl use strict; use CGI ':standard'; print header("text/html"); use lib "..\\PerlModules\\"; print "about to load<br/>"; #bombs here use Language::Guess; print "ok"

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  • What are some good game development programs for kids?

    - by John Giotta
    I know a very bright little boy who excels in math, but at home he's glued to his Nintendo DS. When I asked him what he wanted to do when he grew up he said "Make video games!" I remember a few years there was mention of a MIT software called Scratch and thought maybe this kid can do want he wants to do. Has anyone used any of the "game development" for kids softwares out there? Can you recommend any?

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  • What were the typical price range for a development kit?

    - by Vaughan Hilts
    A lot of these things are usually behind NDAs and tricky to gauge. Is there any information and ranges on how much these thing costs? For example, the PS1 had the "Net Yaroze", which according to Wikipedia was: "For about $750 USD, the Net Yaroze (DTL-H300x) package would contain a special black-colored debugging PlayStation unit with documentation, software, and no regional lockout." So, what were the prices of some game development kits? P.S: This might make a good community wiki

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