Search Results

Search found 32277 results on 1292 pages for 'module development'.

Page 17/1292 | < Previous Page | 13 14 15 16 17 18 19 20 21 22 23 24  | Next Page >

  • File/module structure in Python

    - by keithjgrant
    So I'm just getting started with Python, and currently working my way through diveintopython.org. The code examples are nice, but the vast majority of them are little four-line snippets, and I want to see a little more of the big picture. As I understand it--and correct me if I'm wrong--each '.py' file becomes a "module", and a group of modules in a directory becomes a "package" (at least, it does if I create a __init__.py file in that directory). What is it if I don't have a __init__.py file? So what does each "module" file look like? Do I generally define only one class in the file? Does anything else go in that file besides the class definition and maybe a handful of import commands?

    Read the article

  • Instantiate a javascript module only one time.

    - by Cedric Dugas
    Hey guys, I follow a module pattern where I instantiate components, however, a lot of time a component will only be instantiate one time (example: a comment system for an article). For now I instantiate in the same JS file. but I was wondering if it is the wrong approach? It kind of make no sense to instantiate in the same file and always only once. But at the same time, if this file is in the page I want to have access to my module without instantiate from elsewhere, and IF I need another instance, I just create another from elsewhere... Here is the pattern I follow: ApplicationNamespace.Classname = function() { // constructor function privateFunctionInit() { // private } this.privilegedFunction = function() { // privileged privateFunction(); }; privateFunctionInit() }; ApplicationNamespace.Classname.prototype = { Method: function(){} } var class = new ApplicationNamespace.Classname(); What do you think, wrong approach, or is this good?

    Read the article

  • NUnit Random Module

    - by Tra5is
    I've noticed something curious. When I attach the VS2010 debugger to the nunit.exe running process I see a loaded module with no path and a randomly generated filename. I tried attaching WinDBG to the exact same instance of NUnit.exe and the module is NOT listed in the module list. I also can't find anything with Google so I'm hoping someone here could help out. Is this normal NUnit behavior or is something sneaky going on? Some examples of the module name: 1xmsg0gj x4max0ed koh9hmef

    Read the article

  • Converting a PowerShell Script into a Module Part 2

    In this article the author explains how PSModuleInfo object for a module can be retrieved. Further, he shows how code can be injected into the module to manipulate the state of a module without having to reload it. He also explains how to directly set some metadata elements, like the module description, and some other PSModuleInfo object features.

    Read the article

  • JavaScript Module Pattern - What about using "return this"?

    - by Rob
    After doing some reading about the Module Pattern, I've seen a few ways of returning the properties which you want to be public. One of the most common ways is to declare your public properties and methods right inside of the "return" statement, apart from your private properties and methods. A similar way (the "Revealing" pattern) is to provide simply references to the properties and methods which you want to be public. Lastly, a third technique I saw was to create a new object inside your module function, to which you assign your new properties before returning said object. This was an interesting idea, but requires the creation of a new object. So I was thinking, why not just use "this.propertyName" to assign your public properties and methods, and finally use "return this" at the end? This way seems much simpler to me, as you can create private properties and methods with the usual "var" or "function" syntax, or use the "this.propertyName" syntax to declare your public methods. Here's the method I'm suggesting: (function() { var privateMethod = function () { alert('This is a private method.'); } this.publicMethod = function () { alert('This is a public method.'); } return this; })(); Are there any pros/cons to using the method above? What about the others?

    Read the article

  • Android NDK import-module / code reuse

    - by Graeme
    Morning! I've created a small NDK project which allows dynamic serialisation of objects between Java and C++ through JNI. The logic works like this: Bean - JavaCInterface.Java - JavaCInterface.cpp - JavaCInterface.java - Bean The problem is I want to use this functionality in other projects. I separated out the test code from the project and created a "Tester" project. The tester project sends a Java object through to C++ which then echo's it back to the Java layer. I thought linking would be pretty simple - ("Simple" in terms of NDK/JNI is usually a day of frustration) I added the JNIBridge project as a source project and including the following lines to Android.mk: NDK_MODULE_PATH=.../JNIBridge/jni/" JNIBridge/jni/JavaCInterface/Android.mk: ... include $(BUILD_STATIC_LIBRARY) JNITester/jni/Android.mk: ... include $(BUILD_SHARED_LIBRARY) $(call import-module, JavaCInterface) This all works fine. The C++ files which rely on headers from JavaCInterface module work fine. Also the Java classes can happily use interfaces from JNIBridge project. All the linking is happy. Unfortunately JavaCInterface.java which contains the native method calls cannot see the JNI method located in the static library. (Logically they are in the same project but both are imported into the project where you wish to use them through the above mechanism). My current solutions are are follows. I'm hoping someone can suggest something that will preserve the modular nature of what I'm trying to achieve: My current solution would be to include the JavaCInterface cpp files in the calling project like so: LOCAL_SRC_FILES := FunctionTable.cpp $(PATH_TO_SHARED_PROJECT)/JavaCInterface.cpp But I'd rather not do this as it would lead to me needing to update each depending project if I changed the JavaCInterface architecture. I could create a new set of JNI method signatures in each local project which then link to the imported modules. Again, this binds the implementations too tightly.

    Read the article

  • Is it bad practice for a module to contain more information than it needs?

    - by gekod
    I just wanted to ask for your opinion on a situation that occurs sometimes and which I don't know what would be the most elegant way to solve it. Here it goes: We have module A which reads an entry from a database and sends a request to module B containing ONLY the information from the entry module B would need to accomplish it's job (to keep modularity I just give it the information it needs - module B has nothing to do with the rest of the information from the read DB entry). Now after finishing it's job, module B has to reply to a module C if it succeeded or failed. To do this module B replies with the information it has gotten from module A and some variable meaning success or fail. Now here comes the problem: module C needs to find that entry again BUT the information it has gotten from module B is not enough to uniquely find the exact same entry again. I don't think that module A giving more information to module B which it doesn't need to do it's job but which it could then give back to module C would be a good practice because this would mean giving some module information it doesn't really need. What do you think?

    Read the article

  • Virtualized Development Server for simulating 3-Tier Environment

    - by chris.cyvas
    Hello, I am thinking about buying a new server based development box for development (redundantly redundant, I know ;)). Ideally, I want to run something like ESXi or Xen Hypervisor at the lowest level. Then I want to add (at least) 5 Linux VM's for the following uses: 2 Web Servers 2 Application Servers 1 Database Server I want to load balance the 2 web servers and the 2 application servers and (somewhat obviously) they need to be all networked together to simulate a production environment. Also, it used to be the case that the recommendation was to put each VM on it's own hard drive, but I'm not sure that holds water anymore. Any advice? Does anyone have any advice on how to pull this off? Gotchya's, LookOuts!, etc? Thanks!

    Read the article

  • vb.net module visibility

    - by dcp
    If I have a module in a VB.Net class library, will it's visibility be limited to the assembly? What I'm looking for is the VB.Net equivalent of a C# internal static class. Does anyone know the equivalent?

    Read the article

  • Skin issues with multiple controls in a Dot Net Nuke module

    - by Josiah
    In the Dot Net Nuke module that I'm developing I need to separate the controls into several different areas. Unfortunately, it appears that Dot Net Nuke thinks that any control identified by a control key is an 'edit' screen and changes the skin automatically. Is it possible to change this behaviour programmatically? What is the best method of switching controls without having the skin changed?

    Read the article

  • Override the Local module directory for cvs using Hudson

    - by Roberto
    Hi guys, I'm using Hudson and I need to change the checkout directory for cvs. Instead of checkout/update the project under the workspace dir, I'd like to specify a dir (as you can do for svn, changing the Local module directory conf) that will match the cvs tree structure. Eg. under cvs dir1/dir2/project on my box workspace/dir1/dir2/project is that possible with cvs and Hudson? Maybe there's a way to override the cvs call? Thanks! Roberto

    Read the article

  • executing a script from maven inside a multi module project

    - by Roman
    Hi everyone. I have this multi-module project. In the beginning of each build I would like to run some bat file. So i did the following: <profile> <id>deploy-db</id> <build> <plugins> <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>exec-maven-plugin</artifactId> <version>1.1.1</version> </plugin> </plugins> <pluginManagement> <plugins> <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>exec-maven-plugin</artifactId> <version>1.1.1</version> <executions> <execution> <phase>validate</phase> <goals> <goal>exec</goal> </goals> <inherited>false</inherited> </execution> </executions> <configuration> <executable>../database/schemas/import_databases.bat</executable> </configuration> </plugin> </plugins> </pluginManagement> </build> </profile> when i run the mvn verify -Pdeploy-db from the root I get this script executed over and over again in each of my modules. I want it to be executed only once, in the root module. What is there that I am missing ? Thanks

    Read the article

  • DotNetNuke - Module settings disapear on new user control.

    - by jason clark
    Hi, I have a DNN module which renders a user control (view.ascx) All is ok ( I am logged in ) and I get the DNN settings menu. however when I add another control and load it like so: string url = Globals.NavigateURL(PortalSettings.ActiveTab.TabID, "View_Details", "mid=" + ModuleId.ToString()); Response.Redirect(url); I lose the settings link when the new control loads. Any ideas? Is there a property somewhere to turn on settings for the loaded user control?

    Read the article

  • maven multi-module versioning

    - by eugenn
    I have a multi-module project. parent POM (1.0-SNAPSHOT) |-- module1 (1.0-SNAPSHOT) |-- module2 (1.0-SNAPSHOT) `-- module3 (1.0-SNAPSHOT) When I execute mvn release:prepare it verify that parent POM has a SNAPSHOT version and all dependent modules don't have a SNAPSHOT version. How automatically update all child modules from SNAPSHOT to the next release version? I would like automatically increment version for all modules.

    Read the article

  • drupal module, check if node type

    - by Mark
    As a more specific take on this question: http://stackoverflow.com/questions/2985518/drupal-jquery-1-4-on-specific-pages How do I check, inside a module, whether or not a node is a certain type to be able to do certain things to the node. Thanks

    Read the article

  • Making an updates manager module for a program

    - by panda
    Hi! I'm working on a program that shall have an "updates" module (online). I can't figure out how to do this. Initially i'm trying with a SVN repository. Any better idea? How is this normally done? (I'm not asking for a concrete languague, i only want an general idea about the procces) Thank you.

    Read the article

  • Confused which joomla module to use

    - by KoolKabin
    hi guys, I am trying to use the ja_nickel template in my site. It can be previewed in: http://www.joomlart.com/demo/#templates.joomlart.com/ja_nickel I am trying to show my latest news in the top information block. It consists of title, thumbnail image and some text. So dun know which one module to use? any idea will be helpful. thank you.

    Read the article

  • Authorizing a module in a framework

    - by Devon
    I've been studying PHP frameworks and I've been looking for how you would go about properly authorizing a module for classes, methods, and database actions. For example, lets say I want a framework that includes different modules from different programmers: Some core class may require special access, not all modules should have access to every core class unless authorized to. I do not want one module to be able to call another module's class/method if it is not supposed to be able to. I also don't want a security flaw in one module to be able to affect another module's database tables. I suppose an easy way to go about this is have a database table for authorization to consult, but I doubt that is the best way to go about this. I'd appreciate any advice or pointing me in the right direction for some reading.

    Read the article

  • What happened to the Journal of Game Development?

    - by Ricket
    The lengthy mission statement from its website states: The lack of game-specific research has prevented many in the academic community from embracing game development as a serious field of study. The Journal of Game Development (JOGD), however, provides a much-needed, peer-reviewed, medium of communication and the raison d'etre for serious academic research focused solely on game-related issues. The JOGD provides the vehicle for disseminating research and findings indigenous to the game development industry. It is an outlet for peer-reviewed research that will help validate the work and garner acceptance for the study of game development by the academic community. JOGD will serve both the game development industry and academic community by presenting leading-edge, original research, and theoretical underpinnings that detail the most recent findings in related academic disciplines, hardware, software, and technology that will directly affect the way games are conceived, developed, produced, and delivered. The Journal of Game Development was established in 2003. It's hard to find any information about the issues but at four issues per year, I estimate the last issue was distributed sometime in 2005 or 2006. It had a good editorial board of college professors and a founding editor from Ubisoft. The list of articles looks good. The price was reasonable. So what happened to it? Its website recently went down but you can see the last Archive.org version. The editor-in-chief is a professor at my school so I intend to ask him in person in a week or two, but I thought I'd see what you might be able to dig up about it first. Of course I will be sure to add an answer with his official word on the matter at that time.

    Read the article

  • Steps to rebuild gspca_kinect driver module?

    - by Bobby Ray
    I recently purchased a Kinect for Windows and quickly discovered that the camera drivers included in linux kernel 3.0+ aren't compatible with the Kinect for Windows hardware revision. After looking at the source code it seems like a tiny modification is all that is required for compatibility, so I've been trying to recompile the driver - to no avail. I've been referring to this article and this one as well, though they are a bit outdated. When I try to compile the module, I get an error because the header file "gspca.h" can't be found in the include path. I located the missing header in my filesystem, but the file itself is empty. I've also tried downloading the kernel source (3.2.0-24-generic), which allowed me to compile the module, but when I load the module I get an error. -1 Unknown symbol in module Is there a standard way to go about this without first building the kernel? Will building the kernel ensure that I can build the module? Thanks

    Read the article

< Previous Page | 13 14 15 16 17 18 19 20 21 22 23 24  | Next Page >