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  • Webkit browser jQuery transformations/transitions not working with jSplitSlider

    - by user3689793
    I am helping to build a site and i'm having an issue with the functionality of an add-in called jsplitslider when running it in chrome. Right now, when I navigate between the slides, the div's get stuck on top of each other and never clear the webkit transformations/animations: <div class="sl-content-slice" style="transition: all 800ms ease-in-out; -webkit-transition: all 800ms ease-in-out;"> I think the problem is due to timing of the functions, but I can't seem to figure out where I would need to add a setTimeout(). I only think this because I exhausted a lot of the other options like display: inline-block, notransitions css, etc. I'm desperate to figure out how to make this work in chrome. It works in FF and IE(surprisingly enough). I'm not great at webcoding, so any help will be appreciated! The code on the site isn't minimized. Here is the jQuery where I think the problem lies: var cssStyle = config.orientation === 'horizontal' ? { marginTop : -this.size.height / 2 } : { marginLeft : -this.size.width / 2 }, // default slide's slices style resetStyle = { 'transform' : 'translate(0%,0%) rotate(0deg) scale(1)', opacity : 1 }, // slice1 style slice1Style = config.orientation === 'horizontal' ? { 'transform' : 'translateY(-' + this.options.translateFactor + '%) rotate(' + config.slice1angle + 'deg) scale(' + config.slice1scale + ')' } : { 'transform' : 'translateX(-' + this.options.translateFactor + '%) rotate(' + config.slice1angle + 'deg) scale(' + config.slice1scale + ')' }, // slice2 style slice2Style = config.orientation === 'horizontal' ? { 'transform' : 'translateY(' + this.options.translateFactor + '%) rotate(' + config.slice2angle + 'deg) scale(' + config.slice2scale + ')' } : { 'transform' : 'translateX(' + this.options.translateFactor + '%) rotate(' + config.slice2angle + 'deg) scale(' + config.slice2scale + ')' }; if( this.options.optOpacity ) { slice1Style.opacity = 0; slice2Style.opacity = 0; } // we are adding the classes sl-trans-elems and sl-trans-back-elems to the slide that is either coming "next" // or going "prev" according to the direction. // the idea is to make it more interesting by giving some animations to the respective slide's elements //( dir === 'next' ) ? $nextSlide.addClass( 'sl-trans-elems' ) : $currentSlide.addClass( 'sl-trans-back-elems' ); $currentSlide.removeClass( 'sl-trans-elems' ); var transitionProp = { 'transition' : 'all ' + this.options.speed + 'ms ease-in-out' }; // add the 2 slices and animate them $movingSlide.css( 'z-index', this.slidesCount ) .find( 'div.sl-content-wrapper' ) .wrap( $( '<div class="sl-content-slice" />' ).css( transitionProp ) ) .parent() .cond( dir === 'prev', function() { var slice = this; this.css( slice1Style ); setTimeout( function() { slice.css( resetStyle ); }, 150 ); }, function() { var slice = this; setTimeout( function() { slice.css( slice1Style ); }, 150 ); } ) .clone() .appendTo( $movingSlide ) .cond( dir === 'prev', function() { var slice = this; this.css( slice2Style ); setTimeout( function() { $currentSlide.addClass( 'sl-trans-back-elems' ); if( self.support ) { slice.css( resetStyle ).on( self.transEndEventName, function() { self._onEndNavigate( slice, $currentSlide, dir ); } ); } else { self._onEndNavigate( slice, $currentSlide, dir ); } }, 150 ); }, function() { var slice = this; setTimeout( function() { $nextSlide.addClass( 'sl-trans-elems' ); if( self.support ) { slice.css( slice2Style ).on( self.transEndEventName, function() { self._onEndNavigate( slice, $currentSlide, dir ); } ); } else { self._onEndNavigate( slice, $currentSlide, dir ); } }, 150 ); } ) .find( 'div.sl-content-wrapper' ) .css( cssStyle ); $nextSlide.show(); }, _validateValues : function( config ) { // OK, so we are restricting the angles and scale values here. // This is to avoid the slices wrong sides to be shown. // you can adjust these values as you wish but make sure you also ajust the // paddings of the slides and also the options.translateFactor value and scale data attrs if( config.slice1angle > this.options.maxAngle || config.slice1angle < -this.options.maxAngle ) { config.slice1angle = this.options.maxAngle; } if( config.slice2angle > this.options.maxAngle || config.slice2angle < -this.options.maxAngle ) { config.slice2angle = this.options.maxAngle; } if( config.slice1scale > this.options.maxScale || config.slice1scale <= 0 ) { config.slice1scale = this.options.maxScale; } if( config.slice2scale > this.options.maxScale || config.slice2scale <= 0 ) { config.slice2scale = this.options.maxScale; } if( config.orientation !== 'vertical' && config.orientation !== 'horizontal' ) { config.orientation = 'horizontal' } }, _onEndNavigate : function( $slice, $oldSlide, dir ) { // reset previous slide's style after next slide is shown var $slide = $slice.parent(), removeClasses = 'sl-trans-elems sl-trans-back-elems'; // remove second slide's slice $slice.remove(); // unwrap.. $slide.css( 'z-index', 10 ) .find( 'div.sl-content-wrapper' ) .unwrap(); // hide previous current slide $oldSlide.hide().removeClass( removeClasses ); $slide.removeClass( removeClasses ); // now we can navigate again.. this.isAnimating = false; this.options.onAfterChange( $slide, this.current ); }, Sorry if I missed any conventions when posting, this is my first S.O. post. Thanks in advance for any help.

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  • How is my EditText content being saved?

    - by hwexler2
    I created a simple app that has nothing except an EditText element. When I run the app, I type text into the element and then press Ctrl-F11 to change the emulator's orientation. I've added logging information to make sure that the activity gets destroyed and re-created when I change orientation. I haven't added any code to save the text in the EditText element and yet, after the change of orientation, the text that I typed stays in the EditText element. What mechanism in Android is saving and then restoring the element's text (is it savedInstanceState) and how can I see for myself the details of this saving operation?

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  • Undefined symbols after installing new xcode 3.2.3 build

    - by toofah
    I want to move to the new XCode 3.2.3 GM Seed build for development, but when I bring up my project I get 'base sdk missing' because my project is set to use iPhone SDK 3.0. If I change 'base SDK' to iPhone 3.2 or 4.0 and then compile I get a lot of errors that I don't understand. I dumped a few of them below. Can anyone tell me what I am missing? Also, can someone confirm that if I choose 'base sdk' of iPhone 3.2 or 4.0 that I can still choose 'target device' of iPhone 3.0 and not force my customers to install the new SDK. I really don't want to be the app that forces my customers to upgrade their OS. Thanks! Undefined symbols: ".objc_class_name_NSObject", referenced from: .objc_class_name_FlurryAPI in libFlurry.a(FlurryAPI.o) .objc_class_name_FlurrySession in libFlurry.a(FlurrySession.o) .objc_class_name_FlurryHTTPEater in libFlurry.a(FlurryHTTPEater.o) .objc_class_name_FlurryHTTPResponse in libFlurry.a(FlurryHTTPResponse.o) .objc_class_name_FlurryConnectionDelegate in libFlurry.a(FlurryConnectionDelegate.o) .objc_class_name_FlurryAd in libFlurry.a(FlurryAd.o) .objc_class_name_FlurryAdParser in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@NSObject in libFlurry.a(FlurryAdView.o) .objc_class_name_FlurryAdImage in libFlurry.a(FlurryAdImage.o) .objc_class_name_FlurryAdImpression in libFlurry.a(FlurryAdImpression.o) .objc_class_name_FlurryPageViewDelegate in libFlurry.a(FlurryPageViewDelegate.o) .objc_class_name_FlurryAdTheme in libFlurry.a(FlurryAdTheme.o) .objc_class_name_FlurryAdHook in libFlurry.a(FlurryAdHook.o) .objc_class_name_FlurryAdProperties in libFlurry.a(FlurryAdProperties.o) .objc_class_name_FlurryFileCache in libFlurry.a(FlurryFileCache.o) .objc_class_name_FlurryEvent in libFlurry.a(FlurryEvent.o) .objc_class_name_FlurryProtocolData in libFlurry.a(FlurryProtocolData.o) .objc_class_name_FlurryAdAssignment in libFlurry.a(FlurryAdAssignment.o) .objc_class_name_FlurryAdAppStoreConnectionDelegate in libFlurry.a(FlurryAdAppStoreConnectionDelegate.o) .objc_class_name_FlurryHeartBeater in libFlurry.a(FlurryHeartBeater.o) .objc_class_name_FlurryImageCache in libFlurry.a(FlurryImageCache.o) .objc_class_name_FlurryUtil in libFlurry.a(FlurryUtil.o) .objc_class_name_FlurryAdNavigationDelegate in libFlurry.a(FlurryAdNavigationDelegate.o) .objc_class_name_FlurryAdLocation in libFlurry.a(FlurryAdLocation.o) .objc_class_name_FlurryAdDimension in libFlurry.a(FlurryAdDimension.o) .objc_class_name_FlurryAdTextStyle in libFlurry.a(FlurryAdTextStyle.o) ".objc_class_name_NSFileManager", referenced from: literal-pointer@_OBJC@_cls_refs@NSFileManager in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSFileManager in libFlurry.a(FlurryFileCache.o) ".objc_class_name_NSString", referenced from: literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryHTTPEater.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryHTTPResponse.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryAd.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryAdCanvasViewController.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryFileCache.o) literal-pointer@_OBJC@_cls_refs@NSString in libFlurry.a(FlurryImageCache.o) ".objc_class_name_NSError", referenced from: literal-pointer@_OBJC@_cls_refs@NSError in libFlurry.a(FlurryUtil.o) "_OBJC_METACLASS_$_FlurryAPI", referenced from: _OBJC_METACLASS_$_NFlurryAPI in NFlurryAPI.o ".objc_class_name_UIWindow", referenced from: literal-pointer@_OBJC@_cls_refs@UIWindow in libFlurry.a(FlurryAdCanvasViewController.o) ".objc_class_name_NSException", referenced from: literal-pointer@_OBJC@_cls_refs@NSException in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSException in libFlurry.a(FlurryUtil.o) ".objc_class_name_UIColor", referenced from: literal-pointer@_OBJC@_cls_refs@UIColor in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@UIColor in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@UIColor in libFlurry.a(FlurryAdCanvasViewController.o) literal-pointer@_OBJC@_cls_refs@UIColor in libFlurry.a(FlurryAdCanvasView.o) "_OBJC_CLASS_$_FlurryAPI", referenced from: _OBJC_CLASS_$_NFlurryAPI in NFlurryAPI.o ".objc_class_name_NSMutableSet", referenced from: literal-pointer@_OBJC@_cls_refs@NSMutableSet in libFlurry.a(FlurryAdAssignment.o) ".objc_class_name_UIFont", referenced from: literal-pointer@_OBJC@_cls_refs@UIFont in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@UIFont in libFlurry.a(FlurryAdCanvasView.o) ".objc_class_name_UIImage", referenced from: literal-pointer@_OBJC@_cls_refs@UIImage in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@UIImage in libFlurry.a(FlurryAdImage.o) ".objc_class_name_UIApplication", referenced from: literal-pointer@_OBJC@_cls_refs@UIApplication in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@UIApplication in libFlurry.a(FlurryAdCanvasViewController.o) literal-pointer@_OBJC@_cls_refs@UIApplication in libFlurry.a(FlurryAdAppStoreConnectionDelegate.o) ".objc_class_name_UILabel", referenced from: literal-pointer@_OBJC@_cls_refs@UILabel in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@UILabel in libFlurry.a(FlurryAdCanvasViewController.o) literal-pointer@_OBJC@_cls_refs@UILabel in libFlurry.a(FlurryAdCanvasView.o) ".objc_class_name_UIView", referenced from: literal-pointer@_OBJC@_cls_refs@UIView in libFlurry.a(FlurryAdView.o) .objc_class_name_FlurryAdView in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@UIView in libFlurry.a(FlurryAdCanvasViewController.o) .objc_class_name_FlurryAdListView in libFlurry.a(FlurryAdListView.o) ".objc_class_name_NSMutableString", referenced from: literal-pointer@_OBJC@_cls_refs@NSMutableString in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSMutableString in libFlurry.a(FlurryHTTPEater.o) literal-pointer@_OBJC@_cls_refs@NSMutableString in libFlurry.a(FlurryAdView.o) ".objc_class_name_NSTimer", referenced from: literal-pointer@_OBJC@_cls_refs@NSTimer in libFlurry.a(FlurryHeartBeater.o) ".objc_class_name_NSMutableData", referenced from: literal-pointer@_OBJC@_cls_refs@NSMutableData in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSMutableData in libFlurry.a(FlurryConnectionDelegate.o) literal-pointer@_OBJC@_cls_refs@NSMutableData in libFlurry.a(FlurryAdImpression.o) literal-pointer@_OBJC@_cls_refs@NSMutableData in libFlurry.a(FlurryEvent.o) ".objc_class_name_NSNumber", referenced from: literal-pointer@_OBJC@_cls_refs@NSNumber in libFlurry.a(FlurryAPI.o) literal-pointer@_OBJC@_cls_refs@NSNumber in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSNumber in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@NSNumber in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@NSNumber in libFlurry.a(FlurryAdImpression.o) literal-pointer@_OBJC@_cls_refs@NSNumber in libFlurry.a(FlurryAdCanvasViewController.o) "_objc_exception_match", referenced from: +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession dataForSessions:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession initialTimestamp] in libFlurry.a(FlurrySession.o) ".objc_class_name_UINavigationItem", referenced from: literal-pointer@_OBJC@_cls_refs@UINavigationItem in libFlurry.a(FlurryAdCanvasViewController.o) ".objc_class_name_UIViewController", referenced from: literal-pointer@_OBJC@_cls_refs@UIViewController in libFlurry.a(FlurryAdView.o) .objc_class_name_FlurryAdCanvasViewController in libFlurry.a(FlurryAdCanvasViewController.o) ".objc_class_name_NSMutableArray", referenced from: literal-pointer@_OBJC@_cls_refs@NSMutableArray in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSMutableArray in libFlurry.a(FlurryHTTPEater.o) literal-pointer@_OBJC@_cls_refs@NSMutableArray in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@NSMutableArray in libFlurry.a(FlurryImageCache.o) literal-pointer@_OBJC@_cls_refs@NSMutableArray in libFlurry.a(FlurryAdNavigationDelegate.o) ".objc_class_name_UIScreen", referenced from: literal-pointer@_OBJC@_cls_refs@UIScreen in libFlurry.a(FlurryAdCanvasViewController.o) ".objc_class_name_NSURLCache", referenced from: literal-pointer@_OBJC@_cls_refs@NSURLCache in libFlurry.a(FlurryHTTPEater.o) ".objc_class_name_NSNotificationCenter", referenced from: literal-pointer@_OBJC@_cls_refs@NSNotificationCenter in libFlurry.a(FlurryAPI.o) literal-pointer@_OBJC@_cls_refs@NSNotificationCenter in libFlurry.a(FlurryAdParser.o) literal-pointer@_OBJC@_cls_refs@NSNotificationCenter in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@NSNotificationCenter in libFlurry.a(FlurryHeartBeater.o) ".objc_class_name_NSInvocation", referenced from: literal-pointer@_OBJC@_cls_refs@NSInvocation in libFlurry.a(FlurryPageViewDelegate.o) ".objc_class_name_NSURL", referenced from: literal-pointer@_OBJC@_cls_refs@NSURL in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSURL in libFlurry.a(FlurryHTTPEater.o) literal-pointer@_OBJC@_cls_refs@NSURL in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@NSURL in libFlurry.a(FlurryAdCanvasViewController.o) "_objc_exception_extract", referenced from: +[FlurryAPI startSession:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI startSession:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI pauseSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI pauseSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI resumeSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI resumeSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endTimedEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endTimedEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:exception:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:exception:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:error:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:error:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageViews:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageViews:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageView] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageView] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setUserID:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setUserID:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setEventLoggingEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setEventLoggingEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setServerURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setServerURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setLandscapeCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setLandscapeCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppStoreURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppStoreURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setSessionReportsOnCloseEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setSessionReportsOnCloseEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppVersion:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppVersion:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setGender:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setGender:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAge:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAge:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI updateHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI updateHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI removeHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI removeHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI openCatalog:canvasOrientation:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI openCatalog:canvasOrientation:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppCircleDelegate:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppCircleDelegate:] in libFlurry.a(FlurryAPI.o) +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession sendSessionsToServerWithTimeout:useWebView:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession sendSessionsToServerWithTimeout:useWebView:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession dataForSessions:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession dataForSessions:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession initialTimestamp] in libFlurry.a(FlurrySession.o) +[FlurrySession initialTimestamp] in libFlurry.a(FlurrySession.o) +[FlurryAdParser oldInstance] in libFlurry.a(FlurryAdParser.o) +[FlurryAdParser instance] in libFlurry.a(FlurryAdParser.o) -[FlurryAdView initWithAd:hook:xLoc:yLoc:parent:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView initWithAd:hook:xLoc:yLoc:parent:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView refreshWithAd] in libFlurry.a(FlurryAdView.o) -[FlurryAdView refreshWithAd] in libFlurry.a(FlurryAdView.o) -[FlurryAdView updateToOrientation] in libFlurry.a(FlurryAdView.o) -[FlurryAdView updateToOrientation] in libFlurry.a(FlurryAdView.o) -[FlurryAdView touchesEnded:withEvent:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView touchesEnded:withEvent:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView alertView:clickedButtonAtIndex:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView alertView:clickedButtonAtIndex:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView checkBannerLocation] in libFlurry.a(FlurryAdView.o) -[FlurryAdView checkBannerLocation] in libFlurry.a(FlurryAdView.o) -[FlurryAdView dealloc] in libFlurry.a(FlurryAdView.o) -[FlurryAdView dealloc] in libFlurry.a(FlurryAdView.o) -[FlurryPageViewDelegate navigationController:didShowViewController:animated:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate navigationController:didShowViewController:animated:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate navigationController:willShowViewController:animated:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate navigationController:willShowViewController:animated:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:shouldSelectViewController:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:shouldSelectViewController:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:didSelectViewController:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:didSelectViewController:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:willBeginCustomizingViewControllers:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:willBeginCustomizingViewControllers:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:willEndCustomizingViewControllers:changed:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:willEndCustomizingViewControllers:changed:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:didEndCustomizingViewControllers:changed:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:didEndCustomizingViewControllers:changed:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryAdCanvasViewController dealloc] in libFlurry.a(FlurryAdCanvasViewController.o) -[FlurryAdCanvasViewController dealloc] in libFlurry.a(FlurryAdCanvasViewController.o) +[FlurryFileCache createInstanceWithApiKey:] in libFlurry.a(FlurryFileCache.o) +[FlurryAdAssignment createInstance] in libFlurry.a(FlurryAdAssignment.o) +[FlurryHeartBeater createAndStartInstance:] in libFlurry.a(FlurryHeartBeater.o) +[FlurryImageCache createInstanceWithFileCache:] in libFlurry.a(FlurryImageCache.o) ".objc_class_name_NSMutableURLRequest", referenced from: literal-pointer@_OBJC@_cls_refs@NSMutableURLRequest in libFlurry.a(FlurryHTTPEater.o) ".objc_class_name_NSRunLoop", referenced from: literal-pointer@_OBJC@_cls_refs@NSRunLoop in libFlurry.a(FlurryHTTPEater.o) ".objc_class_name_NSKeyedUnarchiver", referenced from: literal-pointer@_OBJC@_cls_refs@NSKeyedUnarchiver in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSKeyedUnarchiver in libFlurry.a(FlurryFileCache.o) ".objc_class_name_NSData", referenced from: literal-pointer@_OBJC@_cls_refs@NSData in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSData in libFlurry.a(FlurryAdParser.o) ".objc_class_name_NSDate", referenced from: literal-pointer@_OBJC@_cls_refs@NSDate in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@NSDate in libFlurry.a(FlurryHTTPEater.o) literal-pointer@_OBJC@_cls_refs@NSDate in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@NSDate in libFlurry.a(FlurryAdImpression.o) literal-pointer@_OBJC@_cls_refs@NSDate in libFlurry.a(FlurryEvent.o) ".objc_class_name_UIBarButtonItem", referenced from: literal-pointer@_OBJC@_cls_refs@UIBarButtonItem in libFlurry.a(FlurryAdCanvasViewController.o) ".objc_class_name_NSURLRequest", referenced from: literal-pointer@_OBJC@_cls_refs@NSURLRequest in libFlurry.a(FlurryAdCanvasViewController.o) literal-pointer@_OBJC@_cls_refs@NSURLRequest in libFlurry.a(FlurryAdAppStoreConnectionDelegate.o) ".objc_class_name_UIDevice", referenced from: literal-pointer@_OBJC@_cls_refs@UIDevice in libFlurry.a(FlurrySession.o) literal-pointer@_OBJC@_cls_refs@UIDevice in libFlurry.a(FlurryAdView.o) ".objc_class_name_UIImageView", referenced from: literal-pointer@_OBJC@_cls_refs@UIImageView in libFlurry.a(FlurryAdView.o) literal-pointer@_OBJC@_cls_refs@UIImageView in libFlurry.a(FlurryAdCanvasViewController.o) literal-pointer@_OBJC@_cls_refs@UIImageView in libFlurry.a(FlurryAdCanvasView.o) "_objc_exception_try_exit", referenced from: +[FlurryAPI startSession:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI pauseSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI resumeSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endTimedEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:exception:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:error:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageViews:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageView] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setUserID:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setEventLoggingEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setServerURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setLandscapeCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppStoreURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setSessionReportsOnCloseEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppVersion:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setGender:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAge:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI updateHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI removeHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI openCatalog:canvasOrientation:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppCircleDelegate:] in libFlurry.a(FlurryAPI.o) +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession sendSessionsToServerWithTimeout:useWebView:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession dataForSessions:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession dataForSessions:requestAds:] in libFlurry.a(FlurrySession.o) +[FlurrySession initialTimestamp] in libFlurry.a(FlurrySession.o) +[FlurrySession initialTimestamp] in libFlurry.a(FlurrySession.o) +[FlurrySession initialTimestamp] in libFlurry.a(FlurrySession.o) +[FlurryAdParser oldInstance] in libFlurry.a(FlurryAdParser.o) +[FlurryAdParser instance] in libFlurry.a(FlurryAdParser.o) -[FlurryAdView initWithAd:hook:xLoc:yLoc:parent:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView refreshWithAd] in libFlurry.a(FlurryAdView.o) -[FlurryAdView updateToOrientation] in libFlurry.a(FlurryAdView.o) -[FlurryAdView touchesEnded:withEvent:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView alertView:clickedButtonAtIndex:] in libFlurry.a(FlurryAdView.o) -[FlurryAdView checkBannerLocation] in libFlurry.a(FlurryAdView.o) -[FlurryAdView dealloc] in libFlurry.a(FlurryAdView.o) -[FlurryPageViewDelegate navigationController:didShowViewController:animated:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate navigationController:willShowViewController:animated:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:shouldSelectViewController:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:didSelectViewController:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:willBeginCustomizingViewControllers:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:willEndCustomizingViewControllers:changed:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryPageViewDelegate tabBarController:didEndCustomizingViewControllers:changed:] in libFlurry.a(FlurryPageViewDelegate.o) -[FlurryAdCanvasViewController dealloc] in libFlurry.a(FlurryAdCanvasViewController.o) +[FlurryFileCache createInstanceWithApiKey:] in libFlurry.a(FlurryFileCache.o) +[FlurryAdAssignment createInstance] in libFlurry.a(FlurryAdAssignment.o) +[FlurryHeartBeater createAndStartInstance:] in libFlurry.a(FlurryHeartBeater.o) +[FlurryImageCache createInstanceWithFileCache:] in libFlurry.a(FlurryImageCache.o) ".objc_class_name_NSDateFormatter", referenced from: literal-pointer@_OBJC@_cls_refs@NSDateFormatter in libFlurry.a(FlurrySession.o) "_objc_exception_try_enter", referenced from: +[FlurryAPI startSession:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI startSession:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI pauseSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI pauseSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI resumeSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI resumeSession] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logEvent:withParameters:timed:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endTimedEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI endTimedEvent:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:exception:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:exception:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:error:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI logError:message:error:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageViews:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageViews:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageView] in libFlurry.a(FlurryAPI.o) +[FlurryAPI countPageView] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setUserID:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setUserID:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setEventLoggingEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setEventLoggingEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setServerURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setServerURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setLandscapeCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setLandscapeCanvasURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppStoreURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppStoreURL:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setSessionReportsOnCloseEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setSessionReportsOnCloseEnabled:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppVersion:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppVersion:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setGender:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setGender:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAge:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAge:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI getHook:xLoc:yLoc:view:attachToView:orientation:canvasOrientation:autoRefresh:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI updateHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI updateHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI removeHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI removeHook:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI openCatalog:canvasOrientation:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI openCatalog:canvasOrientation:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppCircleDelegate:] in libFlurry.a(FlurryAPI.o) +[FlurryAPI setAppCircleDelegate:] in libFlurry.a(FlurryAPI.o) +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession createActiveFlurrySession:] in libFlurry.a(FlurrySession.o) +[FlurrySession sendSessionsToServerWithTimeout:useWebView:requestAds:] in libFlurry.a(FlurrySession.o)

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  • Silverlight Cream for March 13, 2011 -- #1059

    - by Dave Campbell
    In this Issue: András Velvárt, WIndowsPhoneGeek(-2-), Jesse Liberty(-2-), Victor Gaudioso, Kunal Chowdhury, Jeremy Likness, Michael Crump, and Dhananjay Kumar. Above the Fold: Silverlight: "Application Library Caching in Silverlight 4" Kunal Chowdhury WP7: "Handling WP7 orientation changes via Visual States" András Velvárt Shoutouts: Joe McBride gave a MEF Head User Group presentation and has posted How to Become a MEF Head – Slides & Code From SilverlightCream.com: Handling WP7 orientation changes via Visual States András Velvárt has an Expression Blend/WP7 post up discussing WP7 orientation changes and handling them via Visual States ... see an example from his SurfCube app, and a behavior to handle the control... with source. WP7 PerformanceProgressBar in depth WIndowsPhoneGeek has a post up discussing the WP7 Performance bar from the Windows Phone Toolkit. This is an update on the Toolkit based on the Feb 2011 release. Great explanation of the PerformanceProgressBar, external links, and sample code. Getting data out of WP7 WMAppManifest is easy with Coding4Fun PhoneHelper Next WindowsPhoneGeek has a post up about the PhoneHelper in the Coding4Fun TOolkit, and using it to get data out of the WMAppManifest easily. Good discussion, Links, and code as always Silverlight Unit Test For Phone In Jesse Liberty's "Windows Phone From Scratch" number 41, he's discussing Unit Testing for WP7... he gives some good external links and some good examples. Yet Another Podcast #27–Paul Betts Jesse Liberty's next post is his "Yet Another Podcast" number 27, and an interview with Paul Betts, the creator of Reactive UI... check out the podcast and also the good links listed. New Silverlight Video Tutorial: How to use the Fluid Move Behavior Victor Gaudioso has a new video tutorial up on using the Fluid Move Behavior... making a selected item animate from a ListBox to a Master Details Grid. Application Library Caching in Silverlight 4 Kunal Chowdhury takes a break from SilverlightZone long enough to write a post about Application Library Caching... for example on-demand loading of a 3rd-party XAP. Jounce Part 13: Navigation Parameters Jeremy Likness has his 13th post of a series in understanding his Jounce MVVM framework up. This episode surrounds a new release and what it contains, the primary focus being navigation parameters... that is you can raise a navigation event with a payload. Profiling Silverlight Applications after installing Visual Studio 2010 Service Pack 1 Michael Crump digs into the performance wizard for Silverlight that we get with VS2010 SP1. He shows how to get and read a profile... great intro to a new tool. Binding XML File to Data Grid in Silverlight Dhananjay Kumar demonstrates reading an XML file using LINQ to XML and binding the result to a Silverlight DataGrid Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Question about Target parameter of Matrix.CreateLookAt

    - by manning18
    I have a newbie question that's causing me a little bit of confusion when experimenting with cameras and reading other peoples implementations - does this parameter represent a point or a vector? In some examples I've seen people treat it like a specific point they are looking at (eg a position in the world), other times I see people caching the orientation of the camera in a rotation matrix and simply using the Matrix.Forward property as the "target", and other times it's a vector that's the result of targetPos - camPos and also I saw a camPos + orientation.Forward I was also just playing around with hard-coded target positions with same direction eg 1 to 10000 with no discernible difference in what I saw in the scene. Is the "Target" parameter actually a position or a direction (irrespective of magnitude)? Are there any subtle differences in behaviors, common mistakes or gotchas that are associated with what values you provide, or HOW you provide this paramter? Are all the methods I mentioned above equivalent? (sorry, I've only recently started and my math is still catching up)

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  • Windows 8, très orienté jeux ? Les rumeurs se succèdent sur le futur OS de Microsoft

    Windows 8 très orienté jeux Les rumeurs se succèdent sur le futur OS de Microsoft Mise à jour du 27/12/10, par Hinault Romaric Les rumeurs continuent concernant Windows 8, le futur OS de Microsoft en cours de développement. Après une rumeur sur l'intégration du bureau 3D et de l'orientation du système d'exploitation vers le « Desktop as service » (lire ci-avant), une nouvelle rumeur vient d'apparaitre et fait état d'une orientation très jeux. Windows 8 mettrait donc l'accent sur le support des nouveaux jeux PC et serait même un élément clé de sa promotion auprès du grand public. Une rumeur qui pour...

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  • Simulating Smartphones on PC with Unity

    - by Cengiz Frostclaw
    I want to make a game that depends on the phone orientation (changing shoot direction with tilt), however I need to test this on PC. So is there any tool I can use to simulate the orientation of the phone with mouse or keyboard of my PC? Something like joysticks on the screen. Thanks for any help! Edit : Thanks to @jhocking for his suggestion of Unity Remote. I, however still can accept a solution with using only PC, since I'm afraid of shortening my phone's battery life, for some reason.

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  • how to transform child elements position into a world position

    - by MrGreg
    So Im making a 2d space game and I have a bunch of spaceships that have turrets. Objects have a position and orientation, the ships being in world coordinates while the turrets are children and coordinates are relative to their parents. How do I efficiently calculate the position of a turret in world coordinates (i.e. when it fires and I need to know where to place a bullet in the world)? Calculating the turrets orientation is trivial - I just add the turrets relative angle to its parents. For position though, I guess I could do a bunch of trigonometry but this MUST be a common problem with a good/fast general solution? Should I be relearning how to do matrix math again? :) btw - Im creating the game in javascript+canvas but its the math/algorithm im interested in here Cheers, Greg

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  • Is OO-programming really as important as hiring companies place it?

    - by ale
    I am just finishing my masters degree (in computing) and applying for jobs.. I've noticed many companies specifically ask for an understanding of object orientation. Popular interview questions are about inheritance, polymorphism, accessors etc. Is OO really that crucial? I even had an interview for a programming job in C and half the interview was OO. In the real world, developing real applications, is object orientation nearly always used? Are key features like polymorphism used A LOT? I think my question comes from one of my weaknesses.. although I know about OO.. I don't seem to be able to incorporate it a great deal into my programs. I would be really interested to get peoples' thoughts on this!

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  • Optimizing drawing of cubes

    - by Christian Frantz
    After googling for hours I've come to a few conclusions, I need to either rewrite my whole cube class, or figure out how to use hardware instancing. I can draw up to 2500 cubes with little lag, but after that my fps drops. Is there a way I can use my class for hardware instancing? Or would I be better off rewriting my class for optimization? public class Cube { public GraphicsDevice device; public VertexBuffer cubeVertexBuffer; public Cube(GraphicsDevice graphicsDevice) { device = graphicsDevice; var vertices = new List<VertexPositionTexture>(); BuildFace(vertices, new Vector3(0, 0, 0), new Vector3(0, 1, 1)); BuildFace(vertices, new Vector3(0, 0, 1), new Vector3(1, 1, 1)); BuildFace(vertices, new Vector3(1, 0, 1), new Vector3(1, 1, 0)); BuildFace(vertices, new Vector3(1, 0, 0), new Vector3(0, 1, 0)); BuildFaceHorizontal(vertices, new Vector3(0, 1, 0), new Vector3(1, 1, 1)); BuildFaceHorizontal(vertices, new Vector3(0, 0, 1), new Vector3(1, 0, 0)); cubeVertexBuffer = new VertexBuffer(device, VertexPositionTexture.VertexDeclaration, vertices.Count, BufferUsage.WriteOnly); cubeVertexBuffer.SetData<VertexPositionTexture>(vertices.ToArray()); } private void BuildFace(List<VertexPositionTexture> vertices, Vector3 p1, Vector3 p2) { vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p2.Y, p1.Z, 1, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p1.Y, p2.Z, 0, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 1, 0)); } private void BuildFaceHorizontal(List<VertexPositionTexture> vertices, Vector3 p1, Vector3 p2) { vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p1.Y, p1.Z, 1, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p2.Z, 0, 0)); } private VertexPositionTexture BuildVertex(float x, float y, float z, float u, float v) { return new VertexPositionTexture(new Vector3(x, y, z), new Vector2(u, v)); } public void Draw(BasicEffect effect) { foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(cubeVertexBuffer); device.DrawPrimitives(PrimitiveType.TriangleList, 0, cubeVertexBuffer.VertexCount / 3); } } } The following class is a list that draws the cubes. public class DrawableList<T> : DrawableGameComponent { private BasicEffect effect; private ThirdPersonCam camera; private class Entity { public Vector3 Position { get; set; } public Matrix Orientation { get; set; } public Texture2D Texture { get; set; } } private Cube cube; private List<Entity> entities = new List<Entity>(); public DrawableList(Game game, ThirdPersonCam camera, BasicEffect effect) : base(game) { this.effect = effect; cube = new Cube(game.GraphicsDevice); this.camera = camera; } public void Add(Vector3 position, Matrix orientation, Texture2D texture) { entities.Add(new Entity() { Position = position, Orientation = orientation, Texture = texture }); } public override void Draw(GameTime gameTime) { foreach (var item in entities) { effect.VertexColorEnabled = false; effect.TextureEnabled = true; effect.Texture = item.Texture; Matrix center = Matrix.CreateTranslation(new Vector3(-0.5f, -0.5f, -0.5f)); Matrix scale = Matrix.CreateScale(1f); Matrix translate = Matrix.CreateTranslation(item.Position); effect.World = center * scale * translate; effect.View = camera.view; effect.Projection = camera.proj; effect.FogEnabled = true; effect.FogColor = Color.CornflowerBlue.ToVector3(); effect.FogStart = 1.0f; effect.FogEnd = 50.0f; cube.Draw(effect); } base.Draw(gameTime); } } } There are probably many reasons that my fps is so slow, but I can't seem to figure out how to fix it. I've looked at techcraft as well, but what I have is too specific to what I want the outcome to be to just rewrite everything from scratch

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  • Android ListView delete row button - focus issue

    - by Max Gontar
    Hi! I have an activity with ListView and buttons below: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <ListView android:id="@+id/lvLamps" android:layout_width="fill_parent" android:layout_height="fill_parent" android:listSelector="@null" android:choiceMode="none" android:scrollbarStyle="insideInset" android:layout_weight="1.0" /> <RelativeLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" android:layout_weight="0.0"> <Button android:id="@+id/btnAdd" android:background="@null" android:drawableLeft="@drawable/btn_upgrade" android:layout_width="wrap_content" android:layout_height="wrap_content" android:drawableRight="@drawable/lbl_upgrade" android:textSize="0pt" android:text="" android:layout_alignParentLeft="true" android:padding="20px" /> <Button android:id="@+id/btnNext" android:background="@null" android:drawableRight="@drawable/next_btn" android:layout_width="wrap_content" android:layout_height="wrap_content" android:drawableLeft="@drawable/lbl_next" android:textSize="0pt" android:text="" android:layout_alignParentRight="true" android:padding="20px" android:visibility="gone" /> <ImageButton android:id="@+id/btnListExit" android:background="@null" android:src="@drawable/btn_x" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:padding="20px" /> </RelativeLayout> </LinearLayout> ListView row contains delete button: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal" android:focusable="true"> <RelativeLayout android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal" android:focusable="true"> <ImageButton android:id="@+id/btnRowDelete" android:src="@drawable/btn_x" android:background="@null" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:padding="4px" android:focusable="true" android:focusableInTouchMode="true"/> <TextView android:id="@+id/txtLampRowFrom" android:text="123" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="6pt" android:layout_toRightOf="@id/btnRowDelete" android:focusable="false" android:textColor="@color/textColor"/> <TextView android:id="@+id/txtLampRowTo" android:text="123" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="6pt" android:layout_toRightOf="@id/btnRowDelete" android:layout_alignParentBottom="true" android:focusable="false" android:textColor="@color/textColor"/> <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/arrow_upgrade_to" android:layout_alignParentRight="true" android:layout_centerVertical="true" android:focusable="false"/> </RelativeLayout> </LinearLayout> In Adapter, Button onClickListener is set, also there are dummies to make list non-selectable: // disabling list items select public boolean areAllItemsEnabled() { return false; } public boolean isEnabled(int position) { return false; } What I want is: always show buttons in the bottom of screen after list (no matter how long it is, there should be scroll if it's too long) ListView should not be selectable, I don't want row selection row delete button should be selectable (focusable) with touch and with trackball And everything works except I can't focus row delete button with trackball (although it's working with touch). Can you help me? Thanks!

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  • iPhone Tableview Use Cells in Horizontal Scrolling not Vertical

    - by norskben
    Hi Guys This is not an uiview orientation question, I want to Have the iphone in Portrait or Landscape, and I want a standard tableview(controller?) that will display cells in a vertical strip down the iphone and the tableview scrolls horizontally. -I.e. a 100% normal tableview, that is rotated 90deg without rotating the phone orientation Is this possible?

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  • iPhone SDK: TextView, Keyboard in Landscape mode

    - by Arnold
    Hello. How do I make sure that the textview is shown and the keyboard is not obscuring the textview, while in landscape. Using UICatalog I created a TextViewController which works. In it there are two methods for calling the keyboard and making sure that textView is positioned above the keyboard. his just works great in Portrait mode. I got the Landscape mode working, but on the textView is still being put to the top of the iPhone to compensate for the keyboard in portrait mode. I changed the methods for showing the keyboards. Below is the code for this methods: (I will just let see the code for show, since the hide code will be the reverse.. - (void)keyboardWillShow:(NSNotification *)aNotification { UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; if (orientation == UIInterfaceOrientationPortrait) { // the keyboard is showing so resize the table's height CGRect keyboardRect = [[[aNotification userInfo] objectForKey:UIKeyboardBoundsUserInfoKey] CGRectValue]; NSTimeInterval animationDuration = [[[aNotification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]; CGRect frame = self.view.frame; frame.size.height -= keyboardRect.size.height; [UIView beginAnimations:@"ResizeForKeyboard" context:nil]; [UIView setAnimationDuration:animationDuration]; self.view.frame = frame; [UIView commitAnimations]; } else if (orientation == UIInterfaceOrientationLandscapeLeft) { NSLog(@"Left"); // Verijderen later CGRect keyboardRect = [[[aNotification userInfo] objectForKey:UIKeyboardBoundsUserInfoKey] CGRectValue]; NSTimeInterval animationDuration = [[[aNotification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]; CGRect frame = self.view.frame; frame.size.width -= keyboardRect.size.height; [UIView beginAnimations:@"ResizeForKeyboard" context:nil]; [UIView setAnimationDuration:animationDuration]; self.view.frame = frame; [UIView commitAnimations]; } else if (orientation == UIInterfaceOrientationLandscapeRight){ NSLog(@"Right"); // verwijderen later. CGRect keyboardRect = [[[aNotification userInfo] objectForKey:UIKeyboardBoundsUserInfoKey] CGRectValue]; NSTimeInterval animationDuration = [[[aNotification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]; CGRect frame = self.view.frame; frame.size.width -= keyboardRect.size.width; [UIView beginAnimations:@"ResizeForKeyboard" context:nil]; [UIView setAnimationDuration:animationDuration]; self.view.frame = frame; [UIView commitAnimations]; } } I know that I have to change the line frame.size.height -= keyboardRect.size.height but I do not seem to get it working. I tried frame.size.width -= keyboardRect.size.height that did not work. Losing the keyboardRect and frame all together work, however off course the keyboard obscures the textview........

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  • Android ListView delete row button - focus issue

    - by Max Gontar
    I have an activity with ListView and buttons below: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <ListView android:id="@+id/lvLamps" android:layout_width="fill_parent" android:layout_height="fill_parent" android:listSelector="@null" android:choiceMode="none" android:scrollbarStyle="insideInset" android:layout_weight="1.0" /> <RelativeLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" android:layout_weight="0.0"> <Button android:id="@+id/btnAdd" android:background="@null" android:drawableLeft="@drawable/btn_upgrade" android:layout_width="wrap_content" android:layout_height="wrap_content" android:drawableRight="@drawable/lbl_upgrade" android:textSize="0pt" android:text="" android:layout_alignParentLeft="true" android:padding="20px" /> <Button android:id="@+id/btnNext" android:background="@null" android:drawableRight="@drawable/next_btn" android:layout_width="wrap_content" android:layout_height="wrap_content" android:drawableLeft="@drawable/lbl_next" android:textSize="0pt" android:text="" android:layout_alignParentRight="true" android:padding="20px" android:visibility="gone" /> <ImageButton android:id="@+id/btnListExit" android:background="@null" android:src="@drawable/btn_x" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:padding="20px" /> </RelativeLayout> </LinearLayout> ListView row contains delete button: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal" android:focusable="true"> <RelativeLayout android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal" android:focusable="true"> <ImageButton android:id="@+id/btnRowDelete" android:src="@drawable/btn_x" android:background="@null" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:padding="4px" android:focusable="true" android:focusableInTouchMode="true"/> <TextView android:id="@+id/txtLampRowFrom" android:text="123" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="6pt" android:layout_toRightOf="@id/btnRowDelete" android:focusable="false" android:textColor="@color/textColor"/> <TextView android:id="@+id/txtLampRowTo" android:text="123" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="6pt" android:layout_toRightOf="@id/btnRowDelete" android:layout_alignParentBottom="true" android:focusable="false" android:textColor="@color/textColor"/> <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/arrow_upgrade_to" android:layout_alignParentRight="true" android:layout_centerVertical="true" android:focusable="false"/> </RelativeLayout> </LinearLayout> In Adapter, Button onClickListener is set, also there are dummies to make list non-selectable: // disabling list items select public boolean areAllItemsEnabled() { return false; } public boolean isEnabled(int position) { return false; } What I want is: always show buttons in the bottom of screen after list (no matter how long it is, there should be scroll if it's too long) ListView should not be selectable, I don't want row selection row delete button should be selectable (focusable) with touch and with trackball And everything works except I can't focus row delete button with trackball (although it's working with touch). Can you help me? Thanks!

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  • How to set the content size according to the size of UINavigation bar

    - by Deepika
    Hi all I am resizing the navigation bar when my application switches into landscape orientation. But i am not able to set the content size of navigation bar according to its height. Landscape image :- In this image the top left bar item and title of navigation bar are not resizing when it switches into landscape orientation....they should get re sized according to height of navigation bar. Please suggest me any idea for it? Thanks Deepika

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  • Large margin by long title

    - by Kevin Koenen
    I try to show a list of offers. When an advertiser insert a large title, the margin of an item (offer) will be showed what shouldn't. I've tried different layouts but that doesn't work. Link to image :) You see, some of the items has a large margin. Here's the code: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/gallerylayout" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="wrap_content" android:gravity="left|center" android:layout_width="wrap_content" android:paddingBottom="2dp" android:paddingTop="2dp" android:paddingLeft="5dp" android:background="#20000000" android:cacheColorHint="#00000000"> <ImageView android:id="@+id/ad_image_small" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_marginRight="6dip" android:src="@drawable/ic_launcher"/> <LinearLayout android:orientation="vertical" android:layout_width="0dip" android:layout_weight="1" android:layout_height="fill_parent"> <TextView android:id="@+id/ad_id" android:visibility="gone" android:layout_width="wrap_content" android:layout_height="wrap_content"/> <TextView android:id="@+id/ad_img_url" android:visibility="gone" android:layout_width="wrap_content" android:layout_height="wrap_content"/> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:id="@+id/ad_title" android:layout_width="wrap_content" android:layout_height="wrap_content" android:padding="3dp" android:gravity="left" android:textColor="#000000" android:ellipsize="end" android:singleLine="true"/> <TextView android:id="@+id/ad_km" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_margin="3dp" android:layout_marginBottom="1dp" android:textColor="#000000" android:gravity="right"/> </LinearLayout> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:id="@+id/ad_text" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="3dp" android:textColor="#0099CC" android:ellipsize="end" android:singleLine="true"/> </LinearLayout> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_margin="2dp" android:padding="5dp"> <ImageView android:id="@+id/ad_clock" android:layout_width="20dp" android:layout_height="20dp" android:layout_marginRight="5dip" android:src="@drawable/icon_clock"/> <ProgressBar android:id="@+id/progressbar" android:layout_width="match_parent" android:layout_height="8dp" android:layout_margin="5dp" android:paddingLeft="2dp" android:max="100" style="?android:attr/progressBarStyleHorizontal" android:progressDrawable="@drawable/color_progressbar" /> </LinearLayout> </LinearLayout> </LinearLayout> <ImageView android:id="@+id/overlay_image" android:background="#0000" android:src="@drawable/verlopen2x" android:layout_alignTop="@id/ad_image_small" android:layout_alignBottom="@id/ad_image_small" android:layout_width="fill_parent" android:layout_height="wrap_content" android:adjustViewBounds="true" android:visibility="visible" /> I can't see what i'm doing wrong. Thanks in advance!

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  • Remove UIViewController from UIScrollView?

    - by tobi
    Hi, i add different View with (setPageID) to a ScrollView, but know i get a Memory problem on rotaion and i want to remove the actualy not showed view... how can i do this or how can i remove the memory problem? Thanks!!! - (void)setPageID:(int)page { if (page < 0) return; if (page >= self.listOfItems.count) return; CGFloat cx = 0; ScrollingViewStep *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[ScrollingViewStep alloc] init]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { if([[UIDevice currentDevice] orientation] == UIDeviceOrientationPortrait || [[UIDevice currentDevice] orientation] == UIDeviceOrientationPortraitUpsideDown) { cx = 768.0 * page; controller.view.frame = CGRectMake(cx, 0.0 , 768.0f, 926.0f); } else { cx = 1024.0 * page; controller.view.frame = CGRectMake(cx, 0.0 , 1024.0f, 670.0f); } [controller setView:ItemID PageID:page Text:[[self.listOfItems objectAtIndex:page] objectForKey:@"step"]]; [scrollView addSubview:controller.view]; } } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { CGFloat cx2 = 0; for (int i = 0; i < [self.viewControllers count]; i++) { ScrollingViewStep *viewController = [self.viewControllers objectAtIndex:i]; if ((NSNull *)viewController != [NSNull null]) { if([[UIDevice currentDevice] orientation] == UIDeviceOrientationPortrait || [[UIDevice currentDevice] orientation] == UIDeviceOrientationPortraitUpsideDown) { cx2 = 768.0 * i; viewController.view.frame = CGRectMake(cx2, 0.0 , 768.0f, 926.0f); [viewController repos]; } else { cx2 = 1024.0 * i; viewController.view.frame = CGRectMake(cx2, 0.0 , 1024.0f, 670.0f); [viewController repos]; } } } if((interfaceOrientation == UIInterfaceOrientationPortrait) || (interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)) { CGRect frame = scrollView.frame; frame.origin.x = 768 * currentPageInScrollview; frame.origin.y = 0; [scrollView scrollRectToVisible:frame animated:NO]; } else { CGRect frame = scrollView.frame; frame.origin.x = 1024 * currentPageInScrollview; [scrollView scrollRectToVisible:frame animated:NO]; } pageControlIsChangingPage = YES; return YES; } - (void)didReceiveMemoryWarning { int currentPage = currentPageInScrollview; NSLog(@"MEMORY"); // unload the views+controllers which are no longer visible UIViewController *l; for (int i = 0; i < [self.viewControllers count]; i++) { ScrollingViewStep* viewController = [self.viewControllers objectAtIndex:i]; if((NSNull *)viewController != [NSNull null]) { if(i < currentPage-1 || i > currentPage+1) { [self.viewControllers replaceObjectAtIndex:i withObject:[NSNull null]]; } } } [super didReceiveMemoryWarning]; }

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  • Home screen widget size for large screen or hdpi?

    - by kknight
    From Android widget screen guidelines, http://developer.android.com/guide/practices/ui_guidelines/widget_design.html, we know that, home screen has 4*4 cells, and in portrait orientation, each cell is 80 pixels wide by 100 pixels tall. I think these are for baseline HVGA screen. How about for large screens and hdpi screens, do they still have 4*4 cells for widget and each cell in portrait orientation is still 80 pixels * 100 pixels? Thanks.

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  • How to check in which position (landscape or portrait) os the iPhone now?

    - by Mike Rychev
    I have an app with a tab bar, and nav controllers in each tab. When user shakes the device, a UIImageView appears as a child view in the nav controller. But the UIImageView must contain a special image, depending on the device's current orientation. If I write just - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation) if (interfaceOrientation == UIInterfaceOrientationPortrait|| interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { //Code } else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight||interfaceOrientation == UIInterfaceOrientationLandscapeLeft) { //Code } } The view just goes crazy if user rotated the device before shaking. Is there a method to get iPhones current orientation?

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  • Choosing the default value of an Enum type without having to change values

    - by frou
    In C#, is it possible to decorate an Enum type with an attribute or do something else to specify what the default value should be, without having the change the values? The numbers required might be set in stone for whatever reason, and it'd be handy to still have control over the default. enum Orientation { None = -1, North = 0, East = 1, South = 2, West = 3 } Orientation o; // Is 'North' by default.

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  • What are useful functions for drawing text (MFC)?

    - by kobac
    I'm creating a line chart control, and I need to write (or better say draw) the axis names and axis values. I found DrawText and TextOut functions, but the text they show is flickering and don't know how to set the font and text orientation (I will need vertical text orientation as well as horizontal). Are there any other functions you could recoommend or how to use these stated above and get the results I need? Thanks in advance. Cheers.

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  • how to make my code scalable on iphone ..thanks

    - by zjm1126
    this is my code: <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=0,maximum-scale=2.0><!--,user-scalable=no">--> </head> <body onorientationchange="updateOrientation();"> <div id="a"> <input id='ab' type="button" value="button" /> </div> <div id=b style="display: none"></div> <style type="text/css"> *{ margin:0; padding:0; } body{ /*height: 356px;* } /* Reposition on orientation change */ body.landscape{ height: 208px; } body.landscape div#a{ line-height:104px; } div#a{ height:50%; line-height:178px; text-align:center; } #b{ width:100%; height:50%; background:red; } </style> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script type="text/javascript"> function updateOrientation() { var orientation = window.orientation; switch (orientation) { // If we're horizontal case 90: case -90: // Set orient to landscape $(document.body).addClass("landscape"); break; // If we're vertical default: // Set orient to portrait $(document.body).removeClass("landscape"); break; } } $('#ab').click(function(){ if($('#b').css('display')=='none')$('#b').css('display','block') else $('#b').css('display','none') }) </script> </body> </html> thanks

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  • did you know some good web site about 'iphone css layouts' ,and can you help me to improve my code..

    - by zjm1126
    i want to create a webpage on iphone , but i can't complete it in a simple way, this is my code: <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=5.0,user-scalable=yes"> </head> <body onorientationchange="updateOrientation();" onload=updateOrientation()> <div id="a"> <input id='ab' type="button" value="button" /> </div> <div id=b style="display: none">sssadwq dwqdqw</div> <style type="text/css"> *{ margin:0; padding:0; } /* Reposition on orientation change */ body.landscape{ height: 268px; } body.landscape #a{ height:134px; line-height:134px; } body.landscape #b{ height:114px; width:470px; } body{ height: 416px; } #a{ line-height:208px; height:208px; text-align:center; } #b{ height:198px; width:310px; background:red; border:5px solid black; } </style> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script type="text/javascript"> function updateOrientation() { var orientation = window.orientation; switch (orientation) { // If we're horizontal case 90: case -90: // Set orient to landscape $(document.body).addClass("landscape"); break; // If we're vertical default: // Set orient to portrait $(document.body).removeClass("landscape"); break; } } $('#ab').click(function(){ if($('#b').css('display')=='none')$('#b').css('display','block') else $('#b').css('display','none') }) </script> </body> </html> it use much more fixed number,this is not the best way ,i think the best way is to use the percentage more and more, can you do it fo me ,, thanks

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