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  • Sort a data grid based on a specified column.

    - by o vamsi krishna
    Developed a winform project using VB 2008. I'm using a .xls sheet as source. My appln has 7 columns and unspecified rows. I want to sort all the columns based on a specified column and allot a serial number as per the sorted order. If two items in the specified column are same we should consider another column for the equal items and sort them in that order. plz help me in this issue.

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  • Restricting access to records. Is claim-based permissions a good idea.

    - by Vitalik
    in .net Claim-based identity framework If i wanted to restrict users to do an operation (view or edit) on let's say an account, a particular account #123456.(i am talking about business entity, like a bank account.) Is it a good idea to create a claim for each account they can view or edit? Any disadvantages of having a lot of claims in a set? a system admin might have access to all accounts in the system thus creating hundreds of claims (maybe more than one for each account)

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  • How to : required validator based on user role ASP.Net MVC 3

    - by user70909
    Hi, i have a form where i have the field "Real Cost" i want to customize its appearance and wither it should be validated based on user role. to be more clear is say the client want to show his field in the form or details page and also make it editable for users in Roles "Senior Sales, Manager" but not other roles, so can anyone please guide me of the best way ? should i write custom required validation based on user in role, and if so can you please provide the right implementation of it? some may tell me create custom model for this, but i think it would be hassle plus the Roles will be dynamic so it is not predefined set of roles. i hope i was clear enough

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  • Bind a users role to dropdown?

    - by Dynde
    Hi... I'm trying to bind a selected user's role to a dropdown-list. The purpose of this is to be able to change said user's role. I'm attempting this inside a formview hooked up to a linqdatasource which contains a row from the aspnet_User table. The dropdown list is hooked up to a linqdatasource of all the roles in the aspnet_Roles table (with DataValueField="RoleID", DataTextField="RoleName"). I figured it would be possible with something like: SelectedValue='<%# Bind("aspnet_UsersInRole[0].aspnet_Role.RoleID") %>' But this throws a parser exception, about the bind call not being correctly formatted. The roles are there, they show up when I remove the "SelectedValue" Can anyone point me in the right direction?

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  • Help with Role Based Security.

    - by Bill K
    Hello, I'm trying to understand role based security and I have the following method: [PrincipalPermission(SecurityAction.Demand, Role = "Administrators")] static void Test() { //administratos only can call this code } What I wanna do is that only users that are members of the Windows Administrators group can call this code, however, if I do the following, it works: GenericIdentity genericIdentity = new GenericIdentity("test", "test"); GenericPrincipal genericPrincipal = new GenericPrincipal(genericIdentity, new string[] { "Administrators" }); AppDomain.CurrentDomain.SetThreadPrincipal(genericPrincipal); Test(); So, how can I make it work only if the user is in the Administrators windows group? thanks!

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  • Implementing Role based Helpers

    - by Cynics
    So my question is how would you implement your handwritten Helpers based on the role of current user. Would it be efficient to change the behaviour at request time? e.g. the Helper somehow figures out the role of user, and include the proper SubModule? module ApplicationHelper module LoggedInHelper # Some functions end module GuestHelper # The Same functions end # If User is Guest then include GuestHelper # If User is LoggedIn then include LoggedInHelper end Is it efficient this way? is it rails way? I've got a whole bunch of function that act like this, and I don't want to wrap every single one of them in an if statement def menu_actions if current_user.nil? # User is guest { "Log in" => link_to "Login", "/login" } else # User is Logged In { "Log out" => link_to "Logout", "/logout" } end end Thank you for your time and thoughts.

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  • unsetting application role in classic ASP

    - by user303526
    Hi, I'm trying to unset an application role but have been failing miserably. I was able to get the cookie value after setting (sp_setapprole) the application role. But I haven't been able to use that cookie (type varbinary / byte array) in my query to unset using sp_unsetapprole. If it was any other stored procedure it wouldn't have been a problem. I was able to use Command object and create a parameter which takes data type input of adVarBinary (204) and execute the command line.. but to the Server the query goes as below. exec sp_executesql N'sp_unsetapprole @P1 ',N'@P1 varbinary(36)',0x01000000CD11697F8F0ED3627BC1DAD25FB9CEB3A2EC5B289C658235E510CD9F29230000 Since sp_setapprole and sp_unsetapprole have to be run ad hoc, the sql server is failing to run this line. And I'm finding it hard to append varbinary cookie value to a simple query such as 'sp_unsetapprole ' & varKookie so it runs "directly" on to the server. Any kind of suggestions are welcome. Thanks, Nandagopal

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  • Switch role after connecting to database

    - by Chris Gow
    Is it possible to change the postgresql role a user is using when interacting with postgres after the initial connection? The database(s) will be used in a web application and I'd like to employ database level rules on tables and schemas with connection pooling. From reading the postgresql documentation it appears I can switch roles if I originally connect as a user with the superuser role, but I would prefer to initially connect as a user with minimal permissions and switch as necessary. Having to specify the user's password when switching would be fine (in fact I'd prefer it). What am I missing?

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  • SQL Server Management Data Warehouse - quick tour on setting health monitoring policies

    - by ssqa.net
    Profiler, Perfmon, DMVs & scripts are legendary tools for a DBA to monitor the SQL arena. In line with these tools SQL Server 2008 throws a powerful stream with policy based management (PBM) framework & management data warehouse (MDW) methods, which is a relational database that contains the data that is collected from a server that is a data collection target. This data is used to generate the reports for the System Data collection sets, and can also be used to create custom reports. .....(read more)

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  • “Play Now” via website vs. download & install

    - by Inside
    I've spent some time looking over the various threads here on GDSE and also on the regular Stackoverflow site, and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? (* With the exception of Flash-based engines it seems like most of the other approaches have downsides when compared to what is available for desktop-based environments. I'd go with Flash, but I'm worried that Flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.) For simple & short games the Newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "OK, I'm going to download and play that"?

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  • Game development: “Play Now” via website vs. download & install

    - by Inside
    Heyo, I've spent some time looking over the various threads here on gamedev and also on the regular stackoverflow and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). For simple & short games the newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "ok, I'm going to download and play that"? Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? Thanks! (* With the exception of flash-based engines it seems like most of the other approaches have these downsides when compared to what is available for desktop-based environments. I'd go with flash, but I'm worried that flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.)

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  • Do I need to create my own or use a commercial server for the features and matchmaking options I want my game to support?

    - by baptzmoffire
    So I'm developing an indie turn-based game for iOS and, in coding up a Game Center matchmaking class, I'm starting to question whether Game Center is even the best choice for what I want this game to do. I need to figure out whether I need to create my own server, invest in a preexisting client or server service, or if I even need to use a server at all. If I do need to use a ready-made service other than Game Center, which server would accomodate my game's needs best? I have limited resources and funds. Here is the list of features I want my game to support, ideally: Turn-based gameplay (a la "with Friends" and "with Buddies" games) Smart matchmaking (matching users up with other players of comparable skill/achievements) Random matchmaking Facebook matchmaking Specific username matchmaking Contact list matchmaking A way to select what "type" of match you want to challenge an opponent to. (In random, smart, and Facebook matchmaking, there will be different "wagers" the player can make. [e.g. "I wanna play a random opponent for 1000 points. Now, I wanna play my Facebook buddy for 1,000,000 points."] There will be a predetermined range of amounts you can play for. It won't be customizable.) Buddies list capability (Game-buddies, as opposed to contacts and Facebook) A higher concurrent game cap than Game Center offers (which I still can't really find a straight answer on) Scalability (it should support 2 or 20,000,000 players) Objective-C compatibility Flexibility (for all the stuff I haven't thought of yet) Am I dreaming, here? Is there even a service that can handle all of these features? Do I need to invest months in learning a networking language to build my own? If so, how much would I need to spend on hardware? I've been looking around all morning and, so far, the only seemingly viable option is SmartFox. Under "Everything and the kitchen sink" section here, it says they support "virtual world with Zones, Rooms and RoomGroups, create complex game challenges, send invitations, manage buddy lists, create custom permission profiles, oversee the security aspects and tons more." http://www.smartfoxserver.com/overview/platform Is there an option that Im just overlooking? Thanks for any help anyone can provide. Sorry for the long poast. One last question: Does anyone know which server Dice with Buddies uses? I was experimenting with how many concurrent games I could get going and my ADHD kicked in at about 80 games. 80 concurrent games would be great for my game, but again, I need the other features I mentioned too. Thanks again.

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  • Designing An ACL Based Permission System

    - by ryanzec
    I am trying to create a permissions system where everything is going to be stored in MySQL (or some database) and pulled using PHP for a project management system I am building.  I am right now trying to do it is an ACL kind of way.  There are a number key features I want to be able to support: 1.  Being able to assign permissions without being tied to a specific object. The reason for this is that I want to be able to selectively show/hide elements of the UI based on permissions at a point where I am not directly looking at a domain object instance.  For instance, a button to create a new project should only should only be shown to users that have the pm.project.create permission but obviously you can assign a create permission to an domain object instance (as it is already created). 2.  Not have to assign permissions for every single object. Obviously creating permissions entries for every single object (projects, tickets, comments, etc…) would become a nightmare to maintain so I want to have some level of permission inheritance. *3.  Be able to filter queries based on permissions. This would be a really nice to have but I am not sure if it is possible.  What I mean by this is say I have a page that list all projects.  I want the query that pulls all projects to incorporate the ACL so that it would not show projects that the current user does not have pm.project.read access to.  This would have to be incorporated into the main query as if it is a process that is done after that main query (which I know I could do) certain features like pagination become much more difficult. Right now this is my basic design for the tables: AclEntities id - the primary key key - the unique identifier for the domain object (usually the primary key of that object) parentId - the parent of the domain object (like the project object if this was a ticket object) aclDomainObjectId - metadata about the domain object AclDomainObjects id - primary key title - simple string to unique identify the domain object(ie. project, ticket, comment, etc…) fullyQualifiedClassName - the fully qualified class name for use in code (I am using namespaces) There would also be tables mapping AclEntities to Users and UserGroups. I also have this interface that all acl entity based object have to implement: IAclEntity getAclKey() - to the the unique key for this specific instance of the acl domain object (generally return the primary key or a concatenated string of a composite primary key) getAclTitle() - to get the unique title for the domain object (generally just returning a static string) getAclDisplayString() - get the string that represents this entity (generally one or more field on the object) getAclParentEntity() - get the parent acl entity object (or null if no parent) getAclEntity() - get the acl enitty object for this instance of the domain object (or null if one has not been created yet) hasPermission($permissionString, $user = null) - whether or not the user has the permission for this instance of the domain object static getFromAclEntityId($aclEntityId) - get a specific instance of the domain object from an acl entity id. Do any of these features I am looking for seems hard to support or are just way off base? Am I missing or not taking in account anything in my implementation? Is performance something I should keep in mind?

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  • apache mix name and ip based virtual hosts and ssl

    - by Anonymous Coward
    Hi Everyone I'm trying to configure apache 2.2 so that I can use two IPs. One for name based virtual hosts which should all use the same ssl-key and the other one for just one ip based host which should be using an other ssl-key. But it seems that when ever I get either the ip based or name based host to work the other one breaks. Can someone tell me how to do this on a debian system or at least point me in the right direction? Thanks

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  • Using unordered_multimap as entity and component storage

    - by natebot13
    The Setup I've made a few games (more like animations) using the Object Oriented method with base classes for objects that extend them, and objects that extend those, and found I couldn't wrap my head around expanding that system to larger game ideas. So I did some research and discovered the Entity-Component system of designing games. I really like the idea, and thoroughly understood the usefulness of it after reading Byte54's perfect answer here: Role of systems in entity systems architecture. With that said, I have decided to create my current game idea using the described Entity-Component system. Having basic knowledge of C++, and SFML, I would like to implement the backbone of this entity component system using an unordered_multimap without classes for the entities themselves. Here's the idea: An unordered_mulitmap stores entity IDs as the lookup term, while the value is an inherited Component object. Examlpe: ____________________________ |ID |Component | ---------------------------- |0 |Movable | |0 |Accelable | |0 |Renderable | |1 |Movable | |1 |Renderable | |2 |Renderable | ---------------------------- So, according to this map of objects, the entity with ID 0 has three components: Movable, Accelable, and Renderable. These component objects store the entity specific data, such as the location, the acceleration, and render flags. The entity is simply and ID, with the components attached to that ID describing its attributes. Problem I want to store the component objects within the map, allowing the map have full ownership of the components. The problem I'm having, is I don't quite understand enough about pointers, shared pointers, and references in order to get that set up. How can I go about initializing these components, with their various member variables, within the unordered_multimap? Can the base component class take on the member variables of its child classes, when defining the map as unordered_multimap<int, component>? Requirements I need a system to be able to grab an entity, with all of its' attached components, and access members from the components in order to do the necessary calculations and reassignments for position, velocity, etc. Need a clarification? Post a comment with your concerns and I will gladly edit or comment back! Thanks in advance! natebot13

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  • What web based programming environments exist, on which to learn?

    - by jjclarkson
    I loved appjet (the programming environment) before it was taken over by Google. What other web based complete programming environments are out there? Which one do you think is best for starting to do real world coding the fastest? I really think coding from your browser will make programming more accessible to the public. Are there any out there that use a vim style, (e.g. jsvi) in combination with free server side hosting? The last time I looked at Bespin it was a little green. Are there others?

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  • What web based programming environments exist to learn on?

    - by jjclarkson
    I loved appjet (the programming environment) before it was taken over by Google. What other web based complete programming environments are out there? Which one do you think is best for starting to do real world coding the fastest? I really think coding from your browser will make programming more accessible to the public. Are there any out there that use a vim style, (e.g. jsvi) in combination with free server side hosting? The last time I looked at Bespin it was a little green. Are there others?

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  • [C#] How to consume web service adheres to the Event-based Asynchronous Pattern?

    - by codemonkie
    I am following the example from http://msdn.microsoft.com/en-us/library/8wy069k1.aspx to consume a web service implemented (by 3rd party) using the Event-based Asynchronous Pattern. However, my program needs to do multiple calls to the DoStuffAsync() hence will get back as many DoStuffCompleted. I chose the overload which takes an extra parameter - Object userState to distinguish them. My first question is: Is it valid to cast a GUID to Object as below, where GUID is used to generate unique taskID? Object userState = Guid.NewGuid(); Secondly, do I need to spawn off a new thread for each DoStuffAsync() call, since I am calling it multiple times? Also, would be nice to have some online examples or tutorials on this subject. (I've been googling for it the whole day and didn't get much back) Many thanks

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  • How to Backup Your Web-Based Email Account Using Thunderbird

    - by Jason Fitzpatrick
    If the Gmail scare earlier this week has you thinking about backing up your Gmail or other web-based email account, we’re here to help. Read on to learn how to backup your web-based email using open source email application Thunderbird. In case you missed it, earlier this week Gmail suffered an unusual series of glitches that led to 0.02% of Gmail users finding their inboxes totally empty. The good news is that the glitch was fixed and no actual data was lost (they restored the missing email from tape backups that were unaffected by the issue). While that’s wonderful nobody lost any important emails it’s also very unsettling. Not every “Oops, we lost your data!” scenario ends so well. Today we’re going to walk you through backing up your email using the free and robust open-source application Thunderbird. Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 Access the Options for Your Favorite Extensions Easier in Firefox Don’t Sleep Keeps Your Windows Machine Awake DropSpace Syncs Android Files to Dropbox Field of Poppies Wallpaper The History Of Operating Systems [Infographic] DriveSafe.ly Reads Your Text Messages Aloud

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  • Creating an email notification system based on polling database rows

    - by Ashish Sharma
    I have to design an email notification system based on the following requirements: The email notifications would be created based on polling rows in a Mysql 5.5 DB table when they are in a particular 'Completed' state. The email notification should be sent out in no more than 5 minutes from the time the row was created in the DB table (At the time of DB table row creation the state of the row might not be 'Completed'). Once 5 minutes for the DB table row expire in reaching the 'Completed' state, separate email notification need to be sent (basically telling the user that the original email notification would be delayed) and then sending the email notification as and when the row state reaches to being 'Completed'. The rest of the system requirements are : Adding relevant checks to monitor the whole system via MBeans interface. The system should be scalable so that if the rate of DB table rows creation increases so does the Email notification system be able to ramp up. So I request suggestions on following lines: What approach should I take in solving the problem described from a programming/Design pattern point of view? Suggestion for any third party plugin/software that can be used to solve the problem described? Points to take care regarding scalability and monitoring the health of the system? Java is the language of preference but I am open to using off the shelf components that can be interfaced with Java language or provide standard ports for communication. Currently I do have an in house grown system (written in Java) that is catering to the specified requirements, but it's now crumbling under increased load and now I want to give the problem a fresh look. thanks in advance Ashish

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