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  • Membership in ASP.Net applications - part 1

    - by nikolaosk
    So far in all my posts, I have never mentioned anything about how to implement authentication/authorisation mechanisms in a web site. In all our professional web applications we do need some sort of mechanism to verify who are users are and what privileges have in our site. This is the first post in a series of posts investigating how to implement membership (authentication+authorisation) in ASP.Net applications. We will look into the built-in web server security controls.We will look at the built...(read more)

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  • Adding graph in excel based on the content of ADFdi Table

    - by Arun
    Often we tend to represent the data present in the table in a graphical format to give a visual impression of the data. This article would be explaining the way to achieve it using the data we have in ADFdi table of the integrated workbook. Pre-requisites: Microsoft Office 2007 JDeveloper 11.1.1.1.0 and above Assuming we are already having an ADFdi enabled workbook with a table based on an Employee table as shown in the image below. Also, add the table.download to the ribbon toolbar as menu item / as action for the startup event. From excel, we'll add a new 3D bar chart Now, we need to select the data range for the chart. We will take an example of chart based on the salary of the employees. So, the data for the X-Axis of the chart would be the Ename and the data for the Y-Axis being the salary. We can do that by right clicking on the Chart and selecting Select Data. We would select the Legend Entry Series name as the Sal header column in the table, and for the data, we select both the header row and the row below it (by holding Shift key). And, for the Category Axis, we select the Ename header row and the row below it (by holding Shift key). We can get the chart now, by running the Workbook and downloading the data into the table. This simple example can be enhanced for complex graphs by using the data from the ADFdi table to use the power of excel along with ADF Desktop Integration.

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  • E-Business Tax Release 12 Setup - US Location Based Taxes Part 1, Prerequisities & Regimes

    - by Robert Story
    Upcoming WebcastTitle: E-Business Tax Release 12 Setup - US Location Based Taxes Part 1, Prerequisities & RegimesDate: April 28, 2010 Time: 12:00 pm EDT Product Family: Receivables Community Summary This one-hour session is part one of two on setting up a fresh implementation of US Location Based Taxes in Oracle E-Business Tax.  It is recommended for functional users who wish to understand the steps involved in setting up E-Business Tax in Release 12. Topics will include: Overview of E-Business TaxLocation setupRegime to Rate FlowTax RegimesTaxesTax StatusesTax JurisdictionsTax Recovery RatesTax RatesSubscribing the Operation Unit to a Regime to Rate FlowBrief Demonstration A short, live demonstration (only if applicable) and question and answer period will be included. Click here to register for this session....... ....... ....... ....... ....... ....... .......The above webcast is a service of the E-Business Suite Communities in My Oracle Support.For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

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  • Browser-based GUI for a python application

    - by ack__
    I want to create a web/browser-based GUI for a command-line python application. The goal is to make use of HTML/JS technologies to create this GUI. As the application itself, it needs to run on Linux and Windows, and the interface will be accessible only from localhost (not exposed to internet). The GUI will contain 5 to 10 pages. I don't want a traditional desktop GUI that includes HTML/JS, but just a bunch of html files and some kind of controller between those and the application. I also want to make use of asynchronous programming (ajax like) so I can load and print data in the GUI without refreshing the whole page. I'd probably use jQuery for that and a couple other things. How would you recommend to design this? Performance is not the key here, I'm rather looking at reliability, portability and simplicity. I'm thinking of using a lightweight python HTTP server / framework (like CherryPy) and maybe later a Python templating system (at the begining it will just be a couple pages). EDIT: I'm looking for ideas/recommendations how to build this, not for alternatives to browser/web-based GUI.

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  • Creating a bootable CD based on Ubuntu Server

    - by 0xC0000022L
    Note: bootable here refers to an Installation CD, not to the El Torito bootable CD standard if narrowly construed, or to a Live CD if widely construed. What tools exist to create a bootable CD based on Ubuntu 12.04? Unlike the Live CD used for the Desktop edition, the Server edition doesn't use Casper and that's exactly what I want. I.e. this question is not about a live CD! I have read InstallCDCustomization, but that only covers preseeding, adding modules etc. What I would like to achieve is rather to build a bootable CD from scratch, preferably based on the kernel of my running system, the bash and other binaries from that running system. I know how to preseed my own installation CD, so I'm comfortable with the tools involved there. However, that skips important parts such as creating the directory structure that is expected on a bootable CD. And that's what I'm looking for. I guess the question could be summed up as: what tools are the Ubuntu build masters using to author the alternate and server installation CDs and where can I find documentation for these? I would prefer doing this on the terminal (because that's how I run the Ubuntu Server installations themselves). But if I need a second machine with GUI to do it, I can certainly live with that.

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  • Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu

    - by Asian Angel
    Desktop notifications from Chromium-based browsers are an awesome feature, but they do not blend in well at all with the native system theming in Ubuntu. Now you can fix that small problem using the wonderful Chromify-OSD extension created by Marco Ceppi. Once you get the extension installed you can give it a quick test run using the link and information we have listed below. As you can see in the image above the new notification style looks absolutely wonderful. Chromify-OSD (Chrome Web Store) [via OMG! Ubuntu!] You can test the new look of the notifications for yourself using the following webpage. Keep in mind that the extension needs to be installed first before this will work though. Note: Enter the following image URL into the Icon Blank (http://www.rgraph.net/images/logo.png) or the URL for an appropriate image, otherwise the notification may not work properly during your test. Chromify Sample HTML5 Notification Test Page The wallpaper shown in the screenshot above can be downloaded here: anime sport [DesktopNexus] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • Entity Object Based on PL/SQL

    - by Manoj Madhusoodanan
    This blog describes how to create a PL/SQL based Entity Object.Oracle application has number of APIs and each API will perform numerous number of tasks.We can create PL/SQL based EO which will directly invoke the PL/SQL stored procedure from the EO. Here I am demonstrating using a standard API FND_USER_PKG.CREATEUSER.This API has x_user_name and x_owner as mandatory parameter.My task is to create a user through OAF page which will accept User Name and Password. Following steps needs to be performed to achieve the above scenario. 1) Create FndUserEO as follows Include all the API parameters and WHO columns in the EO. Make UserName and EncryptedUserPassword ( Here I am not using Encrypted Password. The column name is same as table column so I am keeping the same) column as mandatory. Generate VO. 2) Edit FndUserEOImpl and add the following 3) Attach FndUserVO to AM 4) Create the UI 5) Deploy following files to middle tier and restart the server.  Entity Object: xxcust.oracle.apps.fnd.user.schema.server.FndUserEO.xml xxcust.oracle.apps.fnd.user.schema.server.FndUserEOImpl.java View Object: xxcust.oracle.apps.fnd.user.server.FndUserVO.xml xxcust.oracle.apps.fnd.user.server.FndUserVOImpl.javaUser Interface: xxcust.oracle.apps.fnd.user.webui.CreateFndUserCO.java xxcust.oracle.apps.fnd.user.webui.CreateFndUserPG.xmlYou can test by giving User Name and Password.

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  • Can Clojure's thread-based agents handle c10k performance?

    - by elliot42
    I'm writing a c10k-style service and am trying to evaluate Clojure's performance. Can Clojure agents handle this scale of concurrency with its thread-based agents? Other high performance systems seem to be moving towards async-IO/events/greenlets, albeit at a seemingly higher complexity cost. Suppose there are 10,000 clients connected, sending messages that should be appended to 1,000 local files--the Clojure service is trying to write to as many files in parallel as it can, while not letting any two separate requests mangle the same single file by writing at the same time. Clojure agents are extremely elegant conceptually--they would allow separate files to be written independently and asynchronously, while serializing (in the database sense) multiple requests to write to the same file. My understanding is that agents work by starting a thread for each operation (assume we are IO-bound and using send-off)--so in this case is it correct that it would start 1,000+ threads? Can current-day systems handle this number of threads efficiently? Most of them should be IO-bound and sleeping most of the time, but I presume there would still be a context-switching penalty that is theoretically higher than async-IO/event-based systems (e.g. Erlang, Go, node.js). If the Clojure solution can handle the performance, it seems like the most elegant thing to code. However if it can't handle the performance then something like Erlang or Go's lightweight processes might be preferable, since they are designed to have tens of thousands of them spawned at once, and are only moderately more complex to implement. Has anyone approached this problem in Clojure or compared to these other platforms? (Thanks for your thoughts!)

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  • Turn-based Client-Server Card Game - Unicast (TCP) or Multicast (UDP)

    - by LDM91
    I am currently planning to make a card game project where the clients will communicate with the server in a turn-based and synchronous manner using messages sent over sockets. The problem I have is how to handle the following scenario: (Client takes it turn and sends its action to server) Client sends a message telling the server its move for the turn (e.g. plays the card 5 from its hand which needs to placed onto the table) Server receives messages and updates game state (server will hold all game state). Server iterates through a list of connected clients and sends a message to tell of them change in state Clients all refresh to display the state This is all based on using TCP, and looking at it now it seems a bit like the Observer pattern. The reason this seems to be an issue to me is this message doesn't seem to be point-to-point like the others as I want to send it to all the clients, and doesn't seem very efficient sending the same message in that way. I was thinking about using multicasting with UDP as then I could send the message to all the clients, however wouldn't this mean that the clients would in theory be able to message each other? There is of course the synchronous aspect as well, though this could be put on top of the UDP I guess. Basically, I would like to know what would be good practice as this project is really all about learning, and even though it won't be big enough to encounter performance issues from this I would like to consider them anyway. However, please note I am not interested in using message oriented middleware as a solution (I have experience with using MOM and I'm interested in considering other options excluding MOM if TCP sockets is a bad idea!).

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  • Offset Forward vector of object based on Rotation

    - by Taylor
    I'm using the Bullet 3D physics engine in a iOS application running openGL ES 1.1 Currently I'm accepting info from the gyroscope to allow the user to "look around" a 3d world that follows a bouncing ball (note: it only takes in the yaw to look around 360 degrees). Im also accepting information from the accelerometer based on the tilt to push the ball. As of right now, to move forward, the user tilts the devise forward (using the accelerometer); to move to the right, the user tilts the devise to the right and so on. The forward vector is currently along it's local Z-axis. The problem is that I want to change the ball bounce based on where the user has changed the view. If I change the view, the ball bounces in the fixed direction. I want to change the forward facing direction so that when a user changes the view (say to the look at the right of the world, the user rotates the device), tilting the devise forward will result in a forward force in that direction. Basically, I want the forward vector to take the rotation into consideration. Sorry if I didn't explain the issue well enough, its kind of confusing to write down.

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  • Generating HTML Help files based on XML documentation

    - by geekrutherford
    Since discovering the XML commenting features built into .NET years ago I have been using it to help make my code more readable and simpler for other developers to understand exactly what the code is doing. Entering /// preceding a line of code causes Visual Studio to insert "summary" tags.  It also results in additional tags being generated if you are commenting a method with parameters and a return type. I already knew that Intellisense would pick up these comments and display them when coding and selecting properties, methods, etc. from a class.  I also knew that you could set Visual Studio to generate an XML file containing said comments.  Only recently did I begin to wonder if I could generate some kind of readable help files based on these comments I so diligently added. After searching the web I came across NDoc, an open source project which creates documentation for you based on the XML files generated by Visual Studio.  Unfortunately, NDoc has become stale and no longer supported (last release was back in 2005). Fortunately there is a little known tool from Microsoft themselves called "Sandcastle Help File Builder".  This nifty little tool gives you a graphical interface that allows you to specify multiple DLL and XML files from which to generate a MSDN like HTML Help File for your own projects! You can check it out here: http://shfb.codeplex.com/ If you are curious how to set Visual Studio to generate the above reference XML documentation files simply go to your projects property page and edit as shown below (my paths are specific, you can leave yours at the default values):

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  • Help w/ iPad 1 performance for tile-based DOM Javascript game

    - by butr0s
    I've made a 2D tile-based game with DOM/Javascript. For each level, the map data is loaded and parsed, then lots of tiles ( elements) are drawn onto a larger "map" element. The map is inside of a container that hides overflow, so I can move the map element around by positioning it absolutely. Works a treat on desktop browsers, and my iPad 2. My problem is that performance is really bad on iPad 1. The performance hit is directly related to all the tile elements in my map, because when I remove or reduce the number of tiles drawn, performance improves. Optimizing my collision detection loop has no effect. My first thought was to batch groups of tiles into containers, then hide/show them based on proximity to the player, however this still causes a huge hiccup when the player moves and a new group of tiles is displayed (offscreen). Actually removing the out-of-sight elements from the DOM, then re-adding them as necessary is no faster. Anyone know of any tips that might speed up DOM performance here? My map is 1920 x 1920 pixels, so as far as I know should be within the WebKit texture limit on iOS 5/iPad. The map is being moved with CSS3 transforms, and I've picked all the other obvious low-hanging fruit.

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  • Location-Based redirection and duplication in sub-directories affecting SEO

    - by Joshua
    I currently own the website www.xyz.com. The website has a sub-directory for each of the 3 target countries: .../en-US/ (United States), .../es-MX/ (Mexico), and .../es-DO/ (Dominican Republic). I have two main questions about this setup: Currently, the main domain/root (xyz.com) contains a blank index.php file, but I would like for a user to be redirected to one of the sub-directories based on their regional location. What is the best way to accomplish this? I have looked at using browser language-based redirection, but how would I know whether to direct a user to the MX or DO site if the browser language is set to spanish? Is there a way to detect a user's geographic location? Also, the 3 websites are practically identical except they all have 3 unique color schemes and the US site is in english while the MX and DO sites are in spanish. My problem is that I believe GoogleBot is penalizing/banning my site because the spanish text on the MX and DO pages are nearly identical and are thus marked as duplicates/spam. Is there a way to avoid this?

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  • Matching users based on a series of questions

    - by SeanWM
    I'm trying to figure out a way to match users based on specific personality traits. Each trait will have its own category. I figure in my user table I'll add a column for each category: id name cat1 cat2 cat3 1 Sean ? ? ? 2 Other ? ? ? Let's say I ask each user 3 questions in each category. For each question, you can answer one of the following: No, Maybe, Yes How would I calculate one number based off the answers in those 3 questions that would hold a value I can compare other users to? I was thinking having some sort of weight. Like: No -> 0 Maybe -> 1 Yes -> 2 Then doing some sort of meaningful calculation. I want to end up with something like this so I can query the users and find who matches close: id name cat1 cat2 cat3 1 Sean 4 5 1 2 Other 1 2 5 In the situation above, the users don't really match. I'd want to match with someone with a +1 or -1 of my score in each category. I'm not a math guy so I'm just looking for some ideas to get me started.

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  • Writing an ASP.Net Web based TFS Client

    - by Glav
    So one of the things I needed to do was write an ASP.Net MVC based application for our senior execs to manage a set of arbitrary attributes against stories, bugs etc to be able to attribute whether the item was related to Research and Development, and if so, what kind. We are using TFS Azure and don’t have the option of custom templates. I have decided on using a string based field within the template that is not very visible and which we don’t use to write a small set of custom which will determine the research and development association. However, this string munging on the field is not very user friendly so we need a simple tool that can display attributes against items in a simple dropdown list or something similar. Enter a custom web app that accesses our TFS items in Azure (Note: We are also using Visual Studio 2012) Now TFS Azure uses your Live ID and it is not really possible to easily do this in a server based app where no interaction is available. Even if you capture the Live ID credentials yourself and try to submit them to TFS Azure, it wont work. Bottom line is that it is not straightforward nor obvious what you have to do. In fact, it is a real pain to find and there are some answers out there which don’t appear to be answers at all given they didn’t work in my scenario. So for anyone else who wants to do this, here is a simple breakdown on what you have to do: Go here and get the “TFS Service Credential Viewer”. Install it, run it and connect to your TFS instance in azure and create a service account. Note the username and password exactly as it presents it to you. This is the magic identity that will allow unattended, programmatic access. Without this step, don’t bother trying to do anything else. In your MVC app, reference the following assemblies from “C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\ReferenceAssemblies\v2.0”: Microsoft.TeamFoundation.Client.dll Microsoft.TeamFoundation.Common.dll Microsoft.TeamFoundation.VersionControl.Client.dll Microsoft.TeamFoundation.VersionControl.Common.dll Microsoft.TeamFoundation.WorkItemTracking.Client.DataStoreLoader.dll Microsoft.TeamFoundation.WorkItemTracking.Client.dll Microsoft.TeamFoundation.WorkItemTracking.Common.dll If hosting this in Internet Information Server, for the application pool this app runs under, you will need to enable 32 Bit support. You also have to allow the TFS client assemblies to store a cache of files on your system. If you don’t do this, you will authenticate fine, but then get an exception saying that it is unable to access the cache at some directory path when you query work items. You can set this up by adding the following to your web.config, in the <appSettings> element as shown below: <appSettings> <!-- Add reference to TFS Client Cache --> <add key="WorkItemTrackingCacheRoot" value="C:\windows\temp" /> </appSettings> With all that in place, you can write the following code: var token = new Microsoft.TeamFoundation.Client.SimpleWebTokenCredential("{you-service-account-name", "{your-service-acct-password}"); var clientCreds = new Microsoft.TeamFoundation.Client.TfsClientCredentials(token); var currentCollection = new TfsTeamProjectCollection(new Uri(“https://{yourdomain}.visualstudio.com/defaultcollection”), clientCreds); TfsConfigurationServercurrentCollection.EnsureAuthenticated(); In the above code, not the URL contains the “defaultcollection” at the end of the URL. Obviously replace {yourdomain} with whatever is defined for your TFS in Azure instance. In addition, make sure the service user account and password that was generated in the first step is substituted in here. Note: If something is not right, the “EnsureAuthenticated()” call will throw an exception with the message being you are not authorised. If you forget the “defaultcollection” on the URL, it will still fail but with a message saying you are not authorised. That is, a similar but different exception message. And that is it. You can then query the collection using something like: var service = currentCollection.GetService<WorkItemStore>(); var proj = service.Projects[0]; var allQueries = proj.StoredQueries; for (int qcnt = 0; qcnt < allQueries.Count; qcnt++) {     var query = allQueries[qcnt];     var queryDesc = string.format(“Query found named: {0}”,query.Name); } You get the idea. If you search around, you will find references to the ServiceIdentityCredentialProvider which is referenced in this article. I had no luck with this method and it all looked too hard since it required an extra KB article and other magic sauce. So I hope that helps. This article certainly would have helped me save a boat load of time and frustration.

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  • Grid pathfinding with a lot of entities

    - by Vee
    I'd like to explain this problem with a screenshot from a released game, DROD: Gunthro's Epic Blunder, by Caravel Games. The game is turn-based and tile-based. I'm trying to create something very similar (a clone of the game), and I've got most of the fundamentals done, but I'm having trouble implementing pathfinding. Look at the screenshot. The guys in yellow are friendly, and want to kill the roaches. Every turn, every guy in yellow pathfinds to the closest roach, and every roach pathfinds to the closest guy in yellow. By closest I mean the target with the shortest path, not a simple distance calculation. All of this without any kind of slowdown when loading the level or when passing turns. And all of the entities change position every turn. Also (not shown in screenshot), there can be doors that open and close and change the level's layout. Impressive. I've tried implementing pathfinding in my clone. First attempt was making every roach find a path to a yellow guy every turn, using a breadth-first search algorithm. Obviously incredibly slow with more than a single roach, and would get exponentially slower with more than a single yellow guy. Second attempt was mas making every yellow guy generate a pathmap (still breadth-first search) every time he moved. Worked perfectly with multiple roaches and a single yellow guy, but adding more yellow guys made the game slow and unplayable. Last attempt was implementing JPS (jump point search). Every entity would individually calculate a path to its target. Fast, but with a limited number of entities. Having less than half the entities in the screenshot would make the game slow. And also, I had to get the "closest" enemy by calculating distance, not shortest path. I've asked on the DROD forums how they did it, and a user replied that it was breadth-first search. The game is open source, and I took a look at the source code, but it's C++ (I'm using C#) and I found it confusing. I don't know how to do it. Every approach I tried isn't good enough. And I believe that DROD generates global pathmaps, somehow, but I can't understand how every entity find the best individual path to other entities that move every turn. What's the trick? This is a reply I just got on the DROD forums: Without having looked at the code I'd wager it's two (or so) pathmaps for the whole room: One to the nearest enemy, and one to the nearest friendly for every tile. There's no need to make a separate pathmap for every entity when the overall goal is "move towards nearest enemy/friendly"... just mark every tile with the number of moves it takes to the nearest target and have the entity chose the move that takes it to the tile with the lowest number. To be honest, I don't understand it that well.

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  • A Patent for Workload Management Based on Service Level Objectives

    - by jsavit
    I'm very pleased to announce that after a tiny :-) wait of about 5 years, my patent application for a workload manager was finally approved. Background Many operating systems have a resource manager which lets you control machine resources. For example, Solaris provides controls for CPU with several options: shares for proportional CPU allocation. If you have twice as many shares as me, and we are competing for CPU, you'll get about twice as many CPU cycles), dedicated CPU allocation in which a number of CPUs are exclusively dedicated to an application's use. You can say that a zone or project "owns" 8 CPUs on a 32 CPU machine, for example. And, capped CPU in which you specify the upper bound, or cap, of how much CPU an application gets. For example, you can throttle an application to 0.125 of a CPU. (This isn't meant to be an exhaustive list of Solaris RM controls.) Workload management Useful as that is (and tragic that some other operating systems have little resource management and isolation, and frighten people into running only 1 app per OS instance - and wastefully size every server for the peak workload it might experience) that's not really workload management. With resource management one controls the resources, and hope that's enough to meet application service objectives. In fact, we hold resource distribution constant, see if that was good enough, and adjust resource distribution if that didn't meet service level objectives. Here's an example of what happens today: Let's try 30% dedicated CPU. Not enough? Let's try 80% Oh, that's too much, and we're achieving much better response time than the objective, but other workloads are starving. Let's back that off and try again. It's not the process I object to - it's that we to often do this manually. Worse, we sometimes identify and adjust the wrong resource and fiddle with that to no useful result. Back in my days as a customer managing large systems, one of my users would call me up to beg for a "CPU boost": Me: "it won't make any difference - there's plenty of spare CPU to be had, and your application is completely I/O bound." User: "Please do it anyway." Me: "oh, all right, but it won't do you any good." (I did, because he was a friend, but it didn't help.) Prior art There are some operating environments that take a stab about workload management (rather than resource management) but I find them lacking. I know of one that uses synthetic "service units" composed of the sum of CPU, I/O and memory allocations multiplied by weighting factors. A workload is set to make a target rate of service units consumed per second. But this seems to be missing a key point: what is the relationship between artificial 'service units' and actually meeting a throughput or response time objective? What if I get plenty of one of the components (so am getting enough service units), but not enough of the resource whose needed to remove the bottleneck? Actual workload management That's not really the answer either. What is needed is to specify a workload's service levels in terms of externally visible metrics that are meaningful to a business, such as response times or transactions per second, and have the workload manager figure out which resources are not being adequately provided, and then adjust it as needed. If an application is not meeting its service level objectives and the reason is that it's not getting enough CPU cycles, adjust its CPU resource accordingly. If the reason is that the application isn't getting enough RAM to keep its working set in memory, then adjust its RAM assignment appropriately so it stops swapping. Simple idea, but that's a task we keep dumping on system administrators. In other words - don't hold the number of CPU shares constant and watch the achievement of service level vary. Instead, hold the service level constant, and dynamically adjust the number of CPU shares (or amount of other resources like RAM or I/O bandwidth) in order to meet the objective. Instrumenting non-instrumented applications There's one little problem here: how do I measure application performance in a way relating to a service level. I don't want to do it based on internal resources like number of CPU seconds it received per minute - We need to make resource decisions based on externally visible and meaningful measures of performance, not synthetic items or internal resource counters. If I have a way of marking the beginning and end of a transaction, I can then measure whether or not the application is meeting an objective based on it. If I can observe the delay factors for an application, I can see which resource shortages are slowing an application enough to keep it from meeting its objectives. I can then adjust resource allocations to relieve those shortages. Fortunately, Solaris provides facilities for both marking application progress and determining what factors cause application latency. The Solaris DTrace facility let's me introspect on application behavior: in particular I can see events like "receive a web hit" and "respond to that web hit" so I can get transaction rate and response time. DTrace (and tools like prstat) let me see where latency is being added to an application, so I know which resource to adjust. Summary After a delay of a mere few years, I am the proud creator of a patent (advice to anyone interested in going through the process: don't hold your breath!). The fundamental idea is fairly simple: instead of holding resource constant and suffering variable levels of success meeting service level objectives, properly characterise the service level objective in meaningful terms, instrument the application to see if it's meeting the objective, and then have a workload manager change resource allocations to remove delays preventing service level attainment. I've done it by hand for a long time - I think that's what a computer should do for me.

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  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking. EDIT: I got the angle and am rotating the sprite around in the correct angle however it rotates on the wrong spot. My sprite is one giant bitmap that gets cut into four pieces and only one shown at a time to animate walking. here is the code I am using to rotate him right now. ` public void draw(Canvas canvas,int pointerX, int pointerY) { Matrix m; if (setRotation){ // canvas.save(); m = new Matrix(); m.reset(); // spriteWidth and spriteHeight are for just the current frame showed //m.setTranslate(spriteWidth / 2, spriteHeight / 2); //get and set rotation for ninja based off of joystick m.preRotate((float) GameControls.getRotation()); //create the rotated bitmap flipedSprite = Bitmap.createBitmap(bitmap , 0, 0,bitmap.getWidth(),bitmap.getHeight() , m, true); //set new bitmap to rotated ninja setBitmap(flipedSprite); setRotation = false; // canvas.restore(); Log.d("Ninja View", "angle of rotation= " +(float) GameControls.getRotation()); } ` And then the draw method // create the destination rectangle for the ninjas current animation frame // pointerX and pointerY are from the joystick moving the ninja around destRect = new Rect(pointerX, pointerY, pointerX + spriteWidth, pointerY + spriteHeight); canvas.drawBitmap(bitmap, getSourceRect(), destRect, null);

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  • Using XA Transactions in Coherence-based Applications

    - by jpurdy
    While the costs of XA transactions are well known (e.g. increased data contention, higher latency, significant disk I/O for logging, availability challenges, etc.), in many cases they are the most attractive option for coordinating logical transactions across multiple resources. There are a few common approaches when integrating Coherence into applications via the use of an application server's transaction manager: Use of Coherence as a read-only cache, applying transactions to the underlying database (or any system of record) instead of the cache. Use of TransactionMap interface via the included resource adapter. Use of the new ACID transaction framework, introduced in Coherence 3.6.   Each of these may have significant drawbacks for certain workloads. Using Coherence as a read-only cache is the simplest option. In this approach, the application is responsible for managing both the database and the cache (either within the business logic or via application server hooks). This approach also tends to provide limited benefit for many workloads, particularly those workloads that either have queries (given the complexity of maintaining a fully cached data set in Coherence) or are not read-heavy (where the cost of managing the cache may outweigh the benefits of reading from it). All updates are made synchronously to the database, leaving it as both a source of latency as well as a potential bottleneck. This approach also prevents addressing "hot data" problems (when certain objects are updated by many concurrent transactions) since most database servers offer no facilities for explicitly controlling concurrent updates. Finally, this option tends to be a better fit for key-based access (rather than filter-based access such as queries) since this makes it easier to aggressively invalidate cache entries without worrying about when they will be reloaded. The advantage of this approach is that it allows strong data consistency as long as optimistic concurrency control is used to ensure that database updates are applied correctly regardless of whether the cache contains stale (or even dirty) data. Another benefit of this approach is that it avoids the limitations of Coherence's write-through caching implementation. TransactionMap is generally used when Coherence acts as system of record. TransactionMap is not generally compatible with write-through caching, so it will usually be either used to manage a standalone cache or when the cache is backed by a database via write-behind caching. TransactionMap has some restrictions that may limit its utility, the most significant being: The lock-based concurrency model is relatively inefficient and may introduce significant latency and contention. As an example, in a typical configuration, a transaction that updates 20 cache entries will require roughly 40ms just for lock management (assuming all locks are granted immediately, and excluding validation and writing which will require a similar amount of time). This may be partially mitigated by denormalizing (e.g. combining a parent object and its set of child objects into a single cache entry), at the cost of increasing false contention (e.g. transactions will conflict even when updating different child objects). If the client (application server JVM) fails during the commit phase, locks will be released immediately, and the transaction may be partially committed. In practice, this is usually not as bad as it may sound since the commit phase is usually very short (all locks having been previously acquired). Note that this vulnerability does not exist when a single NamedCache is used and all updates are confined to a single partition (generally implying the use of partition affinity). The unconventional TransactionMap API is cumbersome but manageable. Only a few methods are transactional, primarily get(), put() and remove(). The ACID transactions framework (accessed via the Connection class) provides atomicity guarantees by implementing the NamedCache interface, maintaining its own cache data and transaction logs inside a set of private partitioned caches. This feature may be used as either a local transactional resource or as logging XA resource. However, a lack of database integration precludes the use of this functionality for most applications. A side effect of this is that this feature has not seen significant adoption, meaning that any use of this is subject to the usual headaches associated with being an early adopter (greater chance of bugs and greater risk of hitting an unoptimized code path). As a result, for the moment, we generally recommend against using this feature. In summary, it is possible to use Coherence in XA-oriented applications, and several customers are doing this successfully, but it is not a core usage model for the product, so care should be taken before committing to this path. For most applications, the most robust solution is normally to use Coherence as a read-only cache of the underlying data resources, even if this prevents taking advantage of certain product features.

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  • Is it better to use a relational database or document-based database for an app like Wufoo?

    - by mboyle
    I'm working on an application that's similar to Wufoo in that it allows our users to create their own databases and collect/present records with auto generated forms and views. Since every user is creating a different schema (one user might have a database of their baseball card collection, another might have a database of their recipes) our current approach is using MySQL to create separate databases for every user with its own tables. So in other words, the databases our MySQL server contains look like: main-web-app-db (our web app containing tables for users account info, billing, etc) user_1_db (baseball_cards_table) user_2_db (recipes_table) .... And so on. If a user wants to set up a new database to keep track of their DVD collection, we'd do a "create database ..." with "create table ...". If they enter some data in and then decide they want to change a column we'd do an "alter table ....". Now, the further along I get with building this out the more it seems like MySQL is poorly suited to handling this. 1) My first concern is that switching databases every request, first to our main app's database for authentication etc, and then to the user's personal database, is going to be inefficient. 2) The second concern I have is that there's going to be a limit to the number of databases a single MySQL server can host. Pretending for a moment this application had 500,000 user databases, is MySQL designed to operate this way? What if it were a million, or more? 3) Lastly, is this method going to be a nightmare to support and scale? I've never heard of MySQL being used in this way so I do worry about how this affects things like replication and other methods of scaling. To me, it seems like MySQL wasn't built to be used in this way but what do I know. I've been looking at document-based databases like MongoDB, CouchDB, and Redis as alternatives because it seems like a schema-less approach to this particular problem makes a lot of sense. Can anyone offer some advice on this?

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  • Ops Center 12c - Provisioning Solaris Using a Card-Based NIC

    - by scottdickson
    It's been a long time since last I added something here, but having some conversations this last week, I got inspired to update things. I've been spending a lot of time with Ops Center for managing and installing systems these days.  So, I suspect a number of my upcoming posts will be in that area. Today, I want to look at how to provision Solaris using Ops Center when your network is not connected to one of the built-in NICs.  We'll talk about how this can work for both Solaris 10 and Solaris 11, since they are pretty similar.  In both cases, WANboot is a key piece of the story. Here's what I want to do:  I have a Sun Fire T2000 server with a Quad-GbE nxge card installed.  The only network is connected to port 2 on that card rather than the built-in network interfaces.  I want to install Solaris on it across the network, either Solaris 10 or Solaris 11.  I have met with a lot of customers lately who have a similar architecture.  Usually, they have T4-4 servers with the network connected via 10GbE connections. Add to this mix the fact that I use Ops Center to manage the systems in my lab, so I really would like to add this to Ops Center.  If possible, I would like this to be completely hands free.  I can't quite do that yet. Close, but not quite. WANBoot or Old-Style NetBoot? When a system is installed from the network, it needs some help getting the process rolling.  It has to figure out what its network configuration (IP address, gateway, etc.) ought to be.  It needs to figure out what server is going to help it boot and install, and it needs the instructions for the installation.  There are two different ways to bootstrap an installation of Solaris on SPARC across the network.   The old way uses a broadcast of RARP or more recently DHCP to obtain the IP configuration and the rest of the information needed.  The second is to explicitly configure this information in the OBP and use WANBoot for installation WANBoot has a number of benefits over broadcast-based installation: it is not restricted to a single subnet; it does not require special DHCP configuration or DHCP helpers; it uses standard HTTP and HTTPS protocols which traverse firewalls much more easily than NFS-based package installation.  But, WANBoot is not available on really old hardware and WANBoot requires the use o Flash Archives in Solaris 10.  Still, for many people, this is a great approach. As it turns out, WANBoot is necessary if you plan to install using a NIC on a card rather than a built-in NIC. Identifying Which Network Interface to Use One of the trickiest aspects to this process, and the one that actually requires manual intervention to set up, is identifying how the OBP and Solaris refer to the NIC that we want to use to boot.  The OBP already has device aliases configured for the built-in NICs called net, net0, net1, net2, net3.  The device alias net typically points to net0 so that when you issue the command  "boot net -v install", it uses net0 for the boot.  Our task is to figure out the network instance for the NIC we want to use.  We will need to get to the OBP console of the system we want to install in order to figure out what the network should be called.  I will presume you know how to get to the ok prompt.  Once there, we have to see what networks the OBP sees and identify which one is associated with our NIC using the OBP command show-nets. SunOS Release 5.11 Version 11.0 64-bit Copyright (c) 1983, 2011, Oracle and/or its affiliates. All rights reserved. {4} ok banner Sun Fire T200, No Keyboard Copyright (c) 1998, 2010, Oracle and/or its affiliates. All rights reserved. OpenBoot 4.30.4.b, 32640 MB memory available, Serial #69057548. Ethernet address 0:14:4f:1d:bc:c, Host ID: 841dbc0c. {4} ok show-nets a) /pci@7c0/pci@0/pci@2/network@0,1 b) /pci@7c0/pci@0/pci@2/network@0 c) /pci@780/pci@0/pci@8/network@0,3 d) /pci@780/pci@0/pci@8/network@0,2 e) /pci@780/pci@0/pci@8/network@0,1 f) /pci@780/pci@0/pci@8/network@0 g) /pci@780/pci@0/pci@1/network@0,1 h) /pci@780/pci@0/pci@1/network@0 q) NO SELECTION Enter Selection, q to quit: d /pci@780/pci@0/pci@8/network@0,2 has been selected. Type ^Y ( Control-Y ) to insert it in the command line. e.g. ok nvalias mydev ^Y for creating devalias mydev for /pci@780/pci@0/pci@8/network@0,2 {4} ok devalias ... net3 /pci@7c0/pci@0/pci@2/network@0,1 net2 /pci@7c0/pci@0/pci@2/network@0 net1 /pci@780/pci@0/pci@1/network@0,1 net0 /pci@780/pci@0/pci@1/network@0 net /pci@780/pci@0/pci@1/network@0 ... name aliases By looking at the devalias and the show-nets output, we can see that our Quad-GbE card must be the device nodes starting with  /pci@780/pci@0/pci@8/network@0.  The cable for our network is plugged into the 3rd slot, so the device address for our network must be /pci@780/pci@0/pci@8/network@0,2. With that, we can create a device alias for our network interface.  Naming the device alias may take a little bit of trial and error, especially in Solaris 11 where the device alias seems to matter more with the new virtualized network stack. So far in my testing, since this is the "next" network interface to be used, I have found success in naming it net4, even though it's a NIC in the middle of a card that might, by rights, be called net6 (assuming the 0th interface on the card is the next interface identified by Solaris and this is the 3rd interface on the card).  So, we will call it net4.  We need to assign a device alias to it: {4} ok nvalias net4 /pci@780/pci@0/pci@8/network@0,2 {4} ok devalias net4 /pci@780/pci@0/pci@8/network@0,2 ... We also may need to have the MAC for this particular interface, so let's get it, too.  To do this, we go to the device and interrogate its properties. {4} ok cd /pci@780/pci@0/pci@8/network@0,2 {4} ok .properties assigned-addresses 82060210 00000000 03000000 00000000 01000000 82060218 00000000 00320000 00000000 00008000 82060220 00000000 00328000 00000000 00008000 82060230 00000000 00600000 00000000 00100000 local-mac-address 00 21 28 20 42 92 phy-type mif ... From this, we can see that the MAC for this interface is  00:21:28:20:42:92.  We will need this later. This is all we need to do at the OBP.  Now, we can configure Ops Center to use this interface. Network Boot in Solaris 10 Solaris 10 turns out to be a little simpler than Solaris 11 for this sort of a network boot.  Since WANBoot in Solaris 10 fetches a specified In order to install the system using Ops Center, it is necessary to create a OS Provisioning profile and its corresponding plan.  I am going to presume that you already know how to do this within Ops Center 12c and I will just cover the differences between a regular profile and a profile that can use an alternate interface. Create a OS Provisioning profile for Solaris 10 as usual.  However, when you specify the network resources for the primary network, click on the name of the NIC, probably GB_0, and rename it to GB_N/netN, where N is the instance number you used previously in creating the device alias.  This is where the trial and error may come into play.  You may need to try a few instance numbers before you, the OBP, and Solaris all agree on the instance number.  Mark this as the boot network. For Solaris 10, you ought to be able to then apply the OS Provisioning profile to the server and it should install using that interface.  And if you put your cards in the same slots and plug the networks into the same NICs, this profile is reusable across multiple servers. Why This Works If you watch the console as Solaris boots during the OSP process, Ops Center is going to look for the device alias netN.  Since WANBoot requires a device alias called just net, Ops Center uses the value of your netN device alias and assigns that device to the net alias.  That means that boot net will automatically use this device.  Very cool!  Here's a trace from the console as Ops Center provisions a server: Sun Sun Fire T200, No KeyboardCopyright (c) 1998, 2010, Oracle and/or its affiliates. All rights reserved.OpenBoot 4.30.4.b, 32640 MB memory available, Serial #69057548.Ethernet address 0:14:4f:1d:bc:c, Host ID: 841dbc0c.auto-boot? =            false{0} ok  {0} ok printenv network-boot-argumentsnetwork-boot-arguments =  host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=0100144F1DBC0C,file=http://10.140.204.22:5555/cgi-bin/wanboot-cgi{0} ok {0} ok devalias net net                      /pci@780/pci@0/pci@1/network@0{0} ok devalias net4 net4                     /pci@780/pci@0/pci@8/network@0,2{0} ok devalias net /pci@780/pci@0/pci@8/network@0,2{0} ok setenv network-boot-arguments host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=0100144F1DBC0C,file=http://10.140.204.22:8004/cgi-bin/wanboot-cginetwork-boot-arguments =  host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=0100144F1DBC0C,file=http://10.140.204.22:8004/cgi-bin/wanboot-cgi{0} ok {0} ok boot net - installBoot device: /pci@780/pci@0/pci@8/network@0,2  File and args: - install/pci@780/pci@0/pci@8/network@0,2: 1000 Mbps link up<time unavailable> wanboot info: WAN boot messages->console<time unavailable> wanboot info: configuring /pci@780/pci@0/pci@8/network@0,2 See what happened?  Ops Center looked for the network device alias called net4 that we specified in the profile, took the value from it, and made it the net device alias for the boot.  Pretty cool! WANBoot and Solaris 11 Solaris 11 requires an additional step since the Automated Installer in Solaris 11 uses the MAC address of the network to figure out which manifest to use for system installation.  In order to make sure this is available, we have to take an extra step to associate the MAC of the NIC on the card with the host.  So, in addition to creating the device alias like we did above, we also have to declare to Ops Center that the host has this new MAC. Declaring the NIC Start out by discovering the hardware as usual.  Once you have discovered it, take a look under the Connectivity tab to see what networks it has discovered.  In the case of this system, it shows the 4 built-in networks, but not the networks on the additional cards.  These are not directly visible to the system controller.  In order to add the additional network interface to the hardware asset, it is necessary to Declare it.  We will declare that we have a server with this additional NIC, but we will also  specify the existing GB_0 network so that Ops Center can associate the right resources together.  The GB_0 acts as sort of a key to tie our new declaration to the old system already discovered.  Go to the Assets tab, select All Assets, and then in the Actions tab, select Add Asset.  Rather than going through a discovery this time, we will manually declare a new asset. When we declare it, we will give the hostname, IP address, system model that match those that have already been discovered.  Then, we will declare both GB_0 with its existing MAC and the new GB_4 with its MAC.  Remember that we collected the MAC for GB_4 when we created its device alias. After you declare the asset, you will see the new NIC in the connectivity tab for the asset.  You will notice that only the NICs you listed when you declared it are seen now.  If you want Ops Center to see all of the existing NICs as well as the additional one, declare them as well.  Add the other GB_1, GB_2, GB_3 links and their MACs just as you did GB_0 and GB_4.  Installing the OS  Once you have declared the asset, you can create an OS Provisioning profile for Solaris 11 in the same way that you did for Solaris 10.  The only difference from any other provisioning profile you might have created already is the network to use for installation.  Again, use GB_N/netN where N is the interface number you used for your device alias and in your declaration.  And away you go.  When the system boots from the network, the automated installer (AI) is able to see which system manifest to use, based on the new MAC that was associated, and the system gets installed. {0} ok {0} ok printenv network-boot-argumentsnetwork-boot-arguments =  host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=01002128204292,file=http://10.140.204.22:5555/cgi-bin/wanboot-cgi{0} ok {0} ok devalias net net                      /pci@780/pci@0/pci@1/network@0{0} ok devalias net4 net4                     /pci@780/pci@0/pci@8/network@0,2{0} ok devalias net /pci@780/pci@0/pci@8/network@0,2{0} ok setenv network-boot-arguments host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=01002128204292,file=http://10.140.204.22:5555/cgi-bin/wanboot-cginetwork-boot-arguments =  host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=01002128204292,file=http://10.140.204.22:5555/cgi-bin/wanboot-cgi{0} ok {0} ok boot net - installBoot device: /pci@780/pci@0/pci@8/network@0,2  File and args: - install/pci@780/pci@0/pci@8/network@0,2: 1000 Mbps link up<time unavailable> wanboot info: WAN boot messages->console<time unavailable> wanboot info: configuring /pci@780/pci@0/pci@8/network@0,2...SunOS Release 5.11 Version 11.0 64-bitCopyright (c) 1983, 2011, Oracle and/or its affiliates. All rights reserved.Remounting root read/writeProbing for device nodes ...Preparing network image for useDownloading solaris.zlib--2012-02-17 15:10:17--  http://10.140.204.22:5555/var/js/AI/sparc//solaris.zlibConnecting to 10.140.204.22:5555... connected.HTTP request sent, awaiting response... 200 OKLength: 126752256 (121M) [text/plain]Saving to: `/tmp/solaris.zlib'100%[======================================>] 126,752,256 28.6M/s   in 4.4s    2012-02-17 15:10:21 (27.3 MB/s) - `/tmp/solaris.zlib' saved [126752256/126752256] Conclusion So, why go to all of this trouble?  More and more, I find that customers are wiring their data center to only use higher speed networks - 10GbE only to the hosts.  Some customers are moving aggressively toward consolidated networks combining storage and network on CNA NICs.  All of this means that network-based provisioning cannot rely exclusively on the built-in network interfaces.  So, it's important to be able to provision a system using other than the built-in networks.  Turns out, that this is pretty straight-forward for both Solaris 10 and Solaris 11 and fits into the Ops Center deployment process quite nicely. Hopefully, you will be able to use this as you build out your own private cloud solutions with Ops Center.

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  • why use mixed-based replication for mysql

    - by Alistair Prestidge
    I am in the process of configuring MySQL replication and am intending to use row-based-replication but I was also reading up about mixed-based replication. This is where statement-based is the default and then for certain circumstances (http://dev.mysql.com/doc/refman/5.1/en/binary-log-mixed.html) MySQL will switch to row-based. The list is quit vast on when it will switch to row-based. My questions are: Does any one use mixed? If yes why did you chose this over just using one or the other? Thanks in advance

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  • Windows Azure Evolution &ndash; Welcome to VS2012

    - by Shaun
    When the Microsoft released the first preview version of Windows 8 and Visual Studio, many people in the community were asking if the windows azure tool is available to it. The answer was “NO”. Microsoft promised that the windows azure tool will only support the Visual Studio 2010 but when the 2012 was final released, windows azure tool should be work. But now alone with the new windows azure platform was published we got the latest Windows Azure SDK 1.7, which is compatible to the Visual Studio 2012 RC.   You can retrieve the latest version of the Windows Azure SDK through Web Platform Installer, which I think it’s the easiest and simplest way to download and install, since besides the SDK itself it also needs some other components. To download the latest windows azure SDK from Web Platform Installer, just go to the windows azure website and clicked the Develop, .NET and click the blue “install” button. Then you need to select which version of Visual Studio you want to use, Visual Studio 2010 or Visual Studio 2012 RC. After selected the current version you will download an EXE file. This file will lead you to install the Web Platform Installer 4.0 (if you haven’t installed) and the latest windows azure SDK. You can see the version name is June 2012, 1.7. Finally the WebPI will detect the dependent components you need to download and begin to install. But if you want to challenge yourself you can download the components and install them manually. The standalone installations are listed in this page with the instruction on how to install them with necessary pre-requirements.   Once you finished the installation you can open the Visual Studio 2012 RC and as usual, it need to be run as administrator. If you clicked the New Project link from the start page, navigated to Cloud category you will find that there no project template available. Is there anything wrong? So, if you changed the target framework from the default .NET 4.5 to .NET 4 you will see the azure project template. This is because, currently the windows azure instance does not support .NET 4.5. After clicked OK you will see the role creation window, which is similar as what you have seen before. But there are some new role templates in this SDK. Firstly you will have ASP.NET MVC 4 web role available, which means you can create ASP.NET MVC 4 applications for internet, intranet, mobile and WebAPI on the cloud. Then there are two new worker role templates, “Cache Worker Role” and “Worker Role with Service Bus Queue”. “Worker Role with Service Bus Queue” is a worker role which had added necessary references to access the Windows Azure Service Bus Queue. It also have some basic sample code in the worker role class which could read messages from the queue when started. The “Cache Worker Role” is a worker role which has the in-memory distributed cache feature enabled by default. This feature is different than the Windows Azure Caching. It allows the role instance to use its memory as a in-memory distributed cache clusters. By using this feature you can have one or more worker roles as some dedicate cache clusters. Alternatively, you can make part of your web role and worker role’s memory as the cache clusters as well. Let’s just create an ASP.NET MVC 4 Web Role, and click F5 to run it under the local emulator. If you have been working with azure for a while you should know that I need to setup the local storage emulator before running locally if it’s a fresh azure SDK installation. But in this version when we started our azure project the Visual Studio will check if the storage emulator had been initialized. If not, it will run the initializer automatically. And as you can see, in this version the storage emulator relies on the SQL Server 2012 Local DB feature. It will create the emulator database and tables in the default local database. You can set the storage emulator to use a standard SQL Server default instance by using the command “dsinit /instance:.”. The “dsinit” tool now is located at %PROGRAM FILES%\Microsoft SDKs\Windows Azure\Emulator\devstore After the Visual Studio complied and deployed the package our website should be shown in the browser. This is the MVC 4 Web Role home page on my Windows 8 machine in IE10. Another thing you might notice is that, in this version the compute emulator utilizes IIS Express to host the web roles instead of the full IIS. You can add breakpoint in the code and debug, and you can use the local storage emulator to test your code for accessing the storage service. All of them are same as what your are doing now on SDK 1.6. You can switch to use IIS to run your web role in local emulator. Just open the windows azure porject property windows, in the Web page select “Use IIS Web Server”. For more information about this please have a look on Nuno’s blog post. In the role property page in Visual Studio there’s no massive changes. You can configure your role settings such as the endpoints, certificates and local storage, etc.. One thing was added is the Caching tab. Here you can specify enable the caching feature or not, and how much memory you want to use as the cache cluster. I will introduce more details about it in the future posts. The publish and package feature are also no change. You can publish your project to azure directly through Visual Studio 2012, while you can create the package and upload manually. Below is the SDK version of my deployment which is 1.7.30602.1703 in the developer portal.   Summary In this post I introduced about the new Windows Azure SDK 1.7 especially on how it works on the latest Visual Studio 2012 RC. There’s no significant changes in the visual studio tool in this version but some small enhancement such as ASP.NET MVC 4, Cache Worker Role, using SQL 2012 Local DB and IIS Express, etc..   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Seperating entities from their actions or behaviours

    - by Jamie Dixon
    Hi everyone, I'm having a go at creating a very simple text based game and am wondering what the standard design patterns are when it comes to entities (characters, sentient scenery) and the actions those entities can perform. As an example, I have entity that is a 'person' with various properties such as age, gender, height, etc. This 'person' can also perform some actions such as speaking, walking, jumping, flying, etc etc. How would you seperate out the entity from the actions it can perform and what are some common design patterns that solve this kind of problem?

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  • HTML Javascript Hidden Object or Photo Hunt Game

    - by PeteT
    Is anyone aware of any example photo hunt/hidden object games either in HTML and Javascript or flash if necessary? I am having trouble finding one, I may be using the wrong words to search. Photo hunt being like the wheres wally/waldo books where you look for wally in a complex image until you find him. So if it were played on screen you would press the location of wally and it would either be correct or wrong, possibly timed. I am hoping to find one where you can just load in your own photos and specify some co-ordinates that match where the hidden object is. A spot the difference example may be useful as a starting point but I haven't found an example of either that is web based yet.

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