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  • if (self = [super init]) vs. if ((self = [super init]))

    - by JOM
    Was just doing a code review and started to wonder: I thought if (self = [super init]) checks whether assigning return value of [super init] to variable self was successful or not (value of operation). Thus (self = nil) would actually be TRUE. I thought if ((self = [super init])) checks what is the value of self after assignment (value of variable). Thus ((self = nil)) would be FALSE. Which one is the correct way to use when initializing your own classes? Apple documentation uses the former one (for example here), which style I'm actually using now.

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  • Is it possible to force the WCF test client to accept a self-signed certificate?

    - by Lawrence Johnston
    I have a WCF web service running in IIS 7 using a self-signed certificate (it's a proof of concept to make sure this is the route I want to go). It's required to use SSL. Is it possible to use the WCF Test Client to debug this service without needing a non-self-signed certificate? When I try I get this error: Error: Cannot obtain Metadata from https:///Service1.svc If this is a Windows (R) Communication Foundation service to which you have access, please check that you have enabled metadata publishing at the specified address. For help enabling metadata publishing, please refer to the MSDN documentation at http://go.microsoft.com/fwlink/?LinkId=65455.WS-Metadata Exchange Error URI: https:///Service1.svc Metadata contains a reference that cannot be resolved: 'https:///Service1.svc'. Could not establish trust relationship for the SSL/TLS secure channel with authority ''. The underlying connection was closed: Could not establish trust relationship for the SSL/TLS secure channel. The remote certificate is invalid according to the validation procedure.HTTP GET Error URI: https:///Service1.svc There was an error downloading 'https:///Service1.svc'. The underlying connection was closed: Could not establish trust relationship for the SSL/TLS secure channel. The remote certificate is invalid according to the validation procedure.

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  • Is it Possible to Use Constraints on Hierarchical Data in a Self-Referential Table?

    - by pbarney
    Suppose you have the following table, intended to represent hierarchical data: +--------+-------------+ | Field | Type | +--------+-------------+ | id | int(10) | | parent | int(10) | | name | varchar(45) | +--------+-------------+ The table is self-referential in that the parent_id refers to id. So you might have the following data: +----+--------+---------------+ | id | parent | name | +----+--------+---------------+ | 1 | 0 | fruit | | 2 | 0 | vegetable | | 3 | 1 | apple | | 4 | 1 | orange | | 5 | 3 | red delicious | | 6 | 3 | granny smith | | 7 | 3 | gala | +----+--------+---------------+ Using MySQL, I am trying to impose a (self-referential) foreign key constraint upon the data to cascade on update and prevent deletion of a record if it has any "children." So I used the following: CREATE TABLE `test`.`fruit` ( `id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT, `parent` INT(10) UNSIGNED, `name` VARCHAR(45) NOT NULL, PRIMARY KEY (`id`), CONSTRAINT `fk_parent` FOREIGN KEY (`parent`) REFERENCES `fruit` (`id`) ON UPDATE CASCADE ON DELETE RESTRICT ) ENGINE = InnoDB; From what I understand, this should fit my requirements. (And parent must default to null to allow insertions, correct?) The problem is, if I change the id of a record, it will not cascade: Cannot delete or update a parent row: a foreign key constraint fails (`test`.`fruit`, CONSTRAINT `fk_parent` FOREIGN KEY (`parent`) REFERENCES `fruit` (`id`) ON UPDATE CASCADE) What am I missing? Feel free to correct me if my terminology is screwed up... I'm new to constraints.

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  • Play mp3 using Python, PyQt, and Phonon

    - by KeyboardInterrupt
    I been trying all day to figure out the Qt's Phonon library with Python. My long term goal is to see if I could get it to play a mms:// stream, but since I can't find an implementation of this done anywhere, I will figure that part out myself. (figured I'd put it out there if anyone knew more about this specifically, if not no big deal.) Anyway, I figured I'd work backwards from a working example I found online. This launches a file browser and will play the mp3 file specified. I wanted to strip out the file browser stuff and get it down to the essentials of executing the script and having it play an Mp3 file with a hardcoded path. I'm assuming my problem is a misunderstanding of setCurrentSource() and specifying the data types. (see: http://www.riverbankcomputing.co.uk/static/Docs/PyQt4/html/phonon-mediasource.html#fileName) I'm keeping my question kind of broad because ANY help with understanding Phonon would be greatly appreciated. import sys from PyQt4.QtGui import QApplication, QMainWindow, QDirModel, QColumnView from PyQt4.QtGui import QFrame from PyQt4.QtCore import SIGNAL from PyQt4.phonon import Phonon class MainWindow(QMainWindow): m_model = QDirModel() def __init__(self): QMainWindow.__init__(self) self.m_fileView = QColumnView(self) self.m_media = None self.setCentralWidget(self.m_fileView) self.m_fileView.setModel(self.m_model) self.m_fileView.setFrameStyle(QFrame.NoFrame) self.connect(self.m_fileView, SIGNAL("updatePreviewWidget(const QModelIndex &)"), self.play) def play(self, index): self.delayedInit() self.m_media.setCurrentSource( Phonon.MediaSource(self.m_model.filePath(index))) self.m_media.play() def delayedInit(self): if not self.m_media: self.m_media = Phonon.MediaObject(self) audioOutput = Phonon.AudioOutput(Phonon.MusicCategory, self) Phonon.createPath(self.m_media, audioOutput) def main(): app = QApplication(sys.argv) QApplication.setApplicationName("Phonon Tutorial 2 (Python)") mw = MainWindow() mw.show() sys.exit(app.exec_()) if __name__ == '__main__': main()

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  • Python Tkinter comparing PhotoImage objects

    - by Kyle Schmidt
    In a simple LightsOut game, when I click on a light I need to toggle the image on a button. I'm doing this with Tkinter, so I thought I'd just check and see what image is currently on the button (either 'on.gif' or 'off.gif') and set it to the other one, like this: def click(self,x,y): if self.buttons[x][y].image == self.on: self.buttons[x][y].config(image=self.off) self.buttons[x][y].image == self.off else: self.buttons[x][y].config(image=self.on) self.buttons[x][y].image == self.on This ends up always being True - I can turn a lgiht off, but never turn it back on. Did some research, realized that I should probably be using cmp: def click(self,x,y): if cmp(self.buttons[x][y].image,self.on) == 0: self.buttons[x][y].config(image=self.off) self.buttons[x][y].image == self.off else: self.buttons[x][y].config(image=self.on) self.buttons[x][y].image == self.on But that gave me the exact same result. Both self.on and self.off are PhotoImage objects. Aside from keeping a separate set of lists which tracks what type of light is in each position and redrawing them every click, is there a way to directly compare two PhotoImage objects like this?

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  • PyGTK: Trouble with size of ScrolledWindow

    - by canavanin
    Hi everyone! I am using PyGTK and the gtk.Assistant. On one page I have placed a treeview (one column, just strings) in a gtk.ScrolledWindow (I wanted the vertical scrollbar, since the list contains about 35 items). Everything is working fine; the only thing that bugs me is that I have not been able to figure out from the documentation how to set the size of the scrolled window. Currently only three items are displayed at a time; I would like to set this number to 10 or so. Below is the code. As you can see I have tried using a gtk.Adjustment to influence the scrolled window's size, but as - once more - I have been incompetent at retrieving the required info from the documentation, I don't actually know what values should be put into there. self.page7 = gtk.VBox() # The gtk.Adjustment: page_size = gtk.Adjustment(lower=10, page_size=100) # just used some arbitrary numbers here >_< scrolled_win = gtk.ScrolledWindow(page_size) scrolled_win.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) # only display scroll bars when required self.character_traits_treeview = gtk.TreeView() self.character_traits_treestore = gtk.TreeStore(str) self.character_traits_treeview.set_model(self.character_traits_treestore) tc = gtk.TreeViewColumn("Character traits") self.character_traits_treeview.append_column(tc) cr = gtk.CellRendererText() tc.pack_start(cr, True) tc.add_attribute(cr, "text", 0) self.character_trait_selection = self.character_traits_treeview.get_selection() self.character_trait_selection.connect('changed', self.check_number_of_character_trait_selections) self.character_trait_selection.set_mode(gtk.SELECTION_MULTIPLE) self.make_character_traits_treestore() # adding the treeview to the scrolled window: scrolled_win.add(self.character_traits_treeview) self.page7.pack_start(scrolled_win, False, False, 0) self.assistant.append_page(self.page7) self.assistant.set_page_title(self.page7, "Step 7: Select 2-3 character traits") self.assistant.set_page_type(self.page7, gtk.ASSISTANT_PAGE_CONTENT) self.assistant.set_page_complete(self.page7, False) def check_number_of_character_trait_selections(self, blah): # ... def make_character_traits_treestore(self): # ... I know I should RTFM, but as I can't make head or tail of it, and as further searching, too, has been to no avail, I'm just hoping that someone on here can give me a hint. Thanks a lot in advance! PS: Here are the links to: the gtk.ScrolledWindow documentation the gtk.Adjustment documentation

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  • How can I change 'self.view' within a button method created outside of 'loadView'

    - by Scott
    Hey guys. So I am creating buttons dynamically within loadView. Each of these buttons is given an action using the @Selector method, such as : [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; Now that showCCView method is defined outside of loadView, where this above statement is located. The point of the method is to change the view currently on the screen (so set self.view = ccView). It gives me an error every time I try and access self.view outside of loadView, and even sometimes when I try and access it at random places within loadView, it just has been acting really weird. I tried to change it around so I wouldn't have to deal with this either. I had made a function + (void) showView: (UIView*) oldView: (UIView*) newView; but this didn't work out either because the @Selector was being real prissy about using it with a function that needed two parameters. Any help please? Here is my code: // // SiteOneController.m // InstantNavigator // // Created by dni on 2/22/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SiteOneController.h" @implementation SiteOneController + (UIView*) ccContent { UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; ccContent.backgroundColor = [UIColor whiteColor]; [ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; return ccContent; } // Button Dimensions int a = 62; int b = 80; int c = 200; int d = 30; // NPSIN Green Color + (UIColor*)myColor1 { return [UIColor colorWithRed:0.0f/255.0f green:76.0f/255.0f blue:29.0f/255.0f alpha:1.0f]; } // Creates Nav Bar with default Green at top of screen with given String as title + (UINavigationBar*)myNavBar1: (NSString*)input { UIView *test = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UINavigationBar *navBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0.0, 0.0, test.bounds.size.width, 45)]; navBar.tintColor = [SiteOneController myColor1]; UINavigationItem *navItem; navItem = [UINavigationItem alloc]; navItem.title = input; [navBar pushNavigationItem:navItem animated:false]; return navBar; } //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { //hard coded array of content for each site // CC NSMutableArray *allccContent = [[NSMutableArray alloc] init]; NSString *cc1 = @"House Model"; NSString *cc2 = @"James Dexter History"; [allccContent addObject: cc1]; [cc1 release]; [allccContent addObject: cc2]; [cc2 release]; // FC NSMutableArray *allfcContent = [[NSMutableArray alloc] init]; NSString *fc1 = @"Ghost House"; NSString *fc2 = @"Franklins Letters"; NSString *fc3 = @"Franklins Business"; [allfcContent addObject: fc1]; [fc1 release]; [allfcContent addObject: fc2]; [fc2 release]; [allfcContent addObject: fc3]; [fc3 release]; // PC NSMutableArray *allphContent = [[NSMutableArray alloc] init]; NSString *ph1 = @"Changing Occupancy"; NSString *ph2 = @"Sketches"; NSString *ph3 = @"Servant House"; NSString *ph4 = @"Monument"; NSString *ph5 = @"Virtual Model"; [allphContent addObject: ph1]; [ph1 release]; [allphContent addObject: ph2]; [ph2 release]; [allphContent addObject: ph3]; [ph3 release]; [allphContent addObject: ph4]; [ph4 release]; [allphContent addObject: ph5]; [ph5 release]; // Each content page's view //UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *fcContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *phContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //ccContent.backgroundColor = [UIColor whiteColor]; fcContent.backgroundColor = [UIColor whiteColor]; phContent.backgroundColor = [UIColor whiteColor]; //[ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; [fcContent addSubview:[SiteOneController myNavBar1:@"Franklin Court Content"]]; [phContent addSubview:[SiteOneController myNavBar1:@"Presidents House Content"]]; //allocate the view self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //set the view's background color self.view.backgroundColor = [UIColor whiteColor]; [self.view addSubview:[SiteOneController myNavBar1:@"Sites"]]; NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *ccName = @"Constitution Center"; NSString *fcName = @"Franklin Court"; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; /*- (void) fooFirstInput:(NSString*) first secondInput:(NSString*) second { NSLog(@"Logs %@ then %@", first, second); } - (void) performMethodsViaSelectors { [self performSelector:@selector(fooNoInputs)]; [self performSelector:@selector(fooOneInput:) withObject:@"first"]; [self performSelector;@selector(fooFirstInput:secondInput:) withObject:@"first" withObject:@"second"];*/ //UIView *old = self.view; if (element == ccName) { [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; } else if (element == fcName) { } else { } [self.view addSubview: button]; j++; } } // This method show the content views for each of the sites. /*+ (void) showCCView { self.view = [SiteOneController ccContent]; }*/

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  • How I understood monads, part 1/2: sleepless and self-loathing in Seattle

    For some time now, I had been noticing some interest for monads, mostly in the form of unintelligible (to me) blog posts and comments saying oh, yeah, thats a monad about random stuff as if it were absolutely obvious and if I didnt know what they were talking about, I was probably an uneducated idiot, ignorant about the simplest and most fundamental concepts of functional programming. Fair enough, I am pretty much exactly that. Being the kind of guy who can spend eight years in college just to...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How I understood monads, part 1/2: sleepless and self-loathing in Seattle

    - by Bertrand Le Roy
    For some time now, I had been noticing some interest for monads, mostly in the form of unintelligible (to me) blog posts and comments saying “oh, yeah, that’s a monad” about random stuff as if it were absolutely obvious and if I didn’t know what they were talking about, I was probably an uneducated idiot, ignorant about the simplest and most fundamental concepts of functional programming. Fair enough, I am pretty much exactly that. Being the kind of guy who can spend eight years in college just to understand a few interesting concepts about the universe, I had to check it out and try to understand monads so that I too can say “oh, yeah, that’s a monad”. Man, was I hit hard in the face with the limitations of my own abstract thinking abilities. All the articles I could find about the subject seemed to be vaguely understandable at first but very quickly overloaded the very few concept slots I have available in my brain. They also seemed to be consistently using arcane notation that I was entirely unfamiliar with. It finally all clicked together one Friday afternoon during the team’s beer symposium when Louis was patient enough to break it down for me in a language I could understand (C#). I don’t know if being intoxicated helped. Feel free to read this with or without a drink in hand. So here it is in a nutshell: a monad allows you to manipulate stuff in interesting ways. Oh, OK, you might say. Yeah. Exactly. Let’s start with a trivial case: public static class Trivial { public static TResult Execute<T, TResult>( this T argument, Func<T, TResult> operation) { return operation(argument); } } This is not a monad. I removed most concepts here to start with something very simple. There is only one concept here: the idea of executing an operation on an object. This is of course trivial and it would actually be simpler to just apply that operation directly on the object. But please bear with me, this is our first baby step. Here’s how you use that thing: "some string" .Execute(s => s + " processed by trivial proto-monad.") .Execute(s => s + " And it's chainable!"); What we’re doing here is analogous to having an assembly chain in a factory: you can feed it raw material (the string here) and a number of machines that each implement a step in the manufacturing process and you can start building stuff. The Trivial class here represents the empty assembly chain, the conveyor belt if you will, but it doesn’t care what kind of raw material gets in, what gets out or what each machine is doing. It is pure process. A real monad will need a couple of additional concepts. Let’s say the conveyor belt needs the material to be processed to be contained in standardized boxes, just so that it can safely and efficiently be transported from machine to machine or so that tracking information can be attached to it. Each machine knows how to treat raw material or partly processed material, but it doesn’t know how to treat the boxes so the conveyor belt will have to extract the material from the box before feeding it into each machine, and it will have to box it back afterwards. This conveyor belt with boxes is essentially what a monad is. It has one method to box stuff, one to extract stuff from its box and one to feed stuff into a machine. So let’s reformulate the previous example but this time with the boxes, which will do nothing for the moment except containing stuff. public class Identity<T> { public Identity(T value) { Value = value; } public T Value { get; private set;} public static Identity<T> Unit(T value) { return new Identity<T>(value); } public static Identity<U> Bind<U>( Identity<T> argument, Func<T, Identity<U>> operation) { return operation(argument.Value); } } Now this is a true to the definition Monad, including the weird naming of the methods. It is the simplest monad, called the identity monad and of course it does nothing useful. Here’s how you use it: Identity<string>.Bind( Identity<string>.Unit("some string"), s => Identity<string>.Unit( s + " was processed by identity monad.")).Value That of course is seriously ugly. Note that the operation is responsible for re-boxing its result. That is a part of strict monads that I don’t quite get and I’ll take the liberty to lift that strange constraint in the next examples. To make this more readable and easier to use, let’s build a few extension methods: public static class IdentityExtensions { public static Identity<T> ToIdentity<T>(this T value) { return new Identity<T>(value); } public static Identity<U> Bind<T, U>( this Identity<T> argument, Func<T, U> operation) { return operation(argument.Value).ToIdentity(); } } With those, we can rewrite our code as follows: "some string".ToIdentity() .Bind(s => s + " was processed by monad extensions.") .Bind(s => s + " And it's chainable...") .Value; This is considerably simpler but still retains the qualities of a monad. But it is still pointless. Let’s look at a more useful example, the state monad, which is basically a monad where the boxes have a label. It’s useful to perform operations on arbitrary objects that have been enriched with an attached state object. public class Stateful<TValue, TState> { public Stateful(TValue value, TState state) { Value = value; State = state; } public TValue Value { get; private set; } public TState State { get; set; } } public static class StateExtensions { public static Stateful<TValue, TState> ToStateful<TValue, TState>( this TValue value, TState state) { return new Stateful<TValue, TState>(value, state); } public static Stateful<TResult, TState> Execute<TValue, TState, TResult>( this Stateful<TValue, TState> argument, Func<TValue, TResult> operation) { return operation(argument.Value) .ToStateful(argument.State); } } You can get a stateful version of any object by calling the ToStateful extension method, passing the state object in. You can then execute ordinary operations on the values while retaining the state: var statefulInt = 3.ToStateful("This is the state"); var processedStatefulInt = statefulInt .Execute(i => ++i) .Execute(i => i * 10) .Execute(i => i + 2); Console.WriteLine("Value: {0}; state: {1}", processedStatefulInt.Value, processedStatefulInt.State); This monad differs from the identity by enriching the boxes. There is another way to give value to the monad, which is to enrich the processing. An example of that is the writer monad, which can be typically used to log the operations that are being performed by the monad. Of course, the richest monads enrich both the boxes and the processing. That’s all for today. I hope with this you won’t have to go through the same process that I did to understand monads and that you haven’t gone into concept overload like I did. Next time, we’ll examine some examples that you already know but we will shine the monadic light, hopefully illuminating them in a whole new way. Realizing that this pattern is actually in many places but mostly unnoticed is what will enable the truly casual “oh, yes, that’s a monad” comments. Here’s the code for this article: http://weblogs.asp.net/blogs/bleroy/Samples/Monads.zip The Wikipedia article on monads: http://en.wikipedia.org/wiki/Monads_in_functional_programming This article was invaluable for me in understanding how to express the canonical monads in C# (interesting Linq stuff in there): http://blogs.msdn.com/b/wesdyer/archive/2008/01/11/the-marvels-of-monads.aspx

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  • More Animation - Self Dismissing Dialogs

    - by Duncan Mills
    In my earlier articles on animation, I discussed various slide, grow and  flip transitions for items and containers.  In this article I want to discuss a fade animation and specifically the use of fades and auto-dismissal for informational dialogs.  If you use a Mac, you may be familiar with Growl as a notification system, and the nice way that messages that are informational just fade out after a few seconds. So in this blog entry I wanted to discuss how we could make an ADF popup behave in the same way. This can be an effective way of communicating information to the user without "getting in the way" with modal alerts. This of course, has been done before, but everything I've seen previously requires something like JQuery to be in the mix when we don't really need it to be.  The solution I've put together is nice and generic and will work with either <af:panelWindow> or <af:dialog> as a the child of the popup. In terms of usage it's pretty simple to use we  just need to ensure that the popup itself has clientComponent is set to true and includes the animation JavaScript (animateFadingPopup) on a popupOpened event: <af:popup id="pop1" clientComponent="true">   <af:panelWindow title="A Fading Message...">    ...  </af:panelWindow>   <af:clientListener method="animateFadingPopup" type="popupOpened"/> </af:popup>   The popup can be invoked in the normal way using showPopupBehavior or JavaScript, no special code is required there. As a further twist you can include an additional clientAttribute called preFadeDelay to define a delay before the fade itself starts (the default is 5 seconds) . To set the delay to just 2 seconds for example: <af:popup ...>   ...   <af:clientAttribute name="preFadeDelay" value="2"/>   <af:clientListener method="animateFadingPopup" type="popupOpened"/>  </af:popup> The Animation Styles  As before, we have a couple of CSS Styles which define the animation, I've put these into the skin in my case, and, as in the other articles, I've only defined the transitions for WebKit browsers (Chrome, Safari) at the moment. In this case, the fade is timed at 5 seconds in duration. .popupFadeReset {   opacity: 1; } .popupFadeAnimate {   opacity: 0;   -webkit-transition: opacity 5s ease-in-out; } As you can see here, we are achieving the fade by simply setting the CSS opacity property. The JavaScript The final part of the puzzle is, of course, the JavaScript, there are four functions, these are generic (apart from the Style names which, if you've changed above, you'll need to reflect here): The initial function invoked from the popupOpened event,  animateFadingPopup which starts a timer and provides the initial delay before we start to fade the popup. The function that applies the fade animation to the popup - initiatePopupFade. The callback function - closeFadedPopup used to reset the style class and correctly hide the popup so that it can be invoked again and again.   A utility function - findFadeContainer, which is responsible for locating the correct child component of the popup to actually apply the style to. Function - animateFadingPopup This function, as stated is the one hooked up to the popupOpened event via a clientListener. Because of when the code is called it does not actually matter how you launch the popup, or if the popup is re-used from multiple places. All usages will get the fade behavior. /**  * Client listener which will kick off the animation to fade the dialog and register  * a callback to correctly reset the popup once the animation is complete  * @param event  */ function animateFadingPopup(event) { var fadePopup = event.getSource();   var fadeCandidate = false;   //Ensure that the popup is initially Opaque   //This handles the situation where the user has dismissed   //the popup whilst it was in the process of fading   var fadeContainer = findFadeContainer(fadePopup);   if (fadeContainer != null) {     fadeCandidate = true;     fadeContainer.setStyleClass("popupFadeReset");   }   //Only continue if we can actually fade this popup   if (fadeCandidate) {   //See if a delay has been specified     var waitTimeSeconds = event.getSource().getProperty('preFadeDelay');     //Default to 5 seconds if not supplied     if (waitTimeSeconds == undefined) {     waitTimeSeconds = 5;     }     // Now call the fade after the specified time     var fadeFunction = function () {     initiatePopupFade(fadePopup);     };     var fadeDelayTimer = setTimeout(fadeFunction, (waitTimeSeconds * 1000));   } } The things to note about this function is the initial check that we have to do to ensure that the container is currently visible and reset it's style to ensure that it is.  This is to handle the situation where the popup has begun the fade, and yet the user has still explicitly dismissed the popup before it's complete and in doing so has prevented the callback function (described later) from executing. In this particular situation the initial display of the dialog will be (apparently) missing it's normal animation but at least it becomes visible to the user (and most users will probably not notice this difference in any case). You'll notice that the style that we apply to reset the  opacity - popupFadeReset, is not applied to the popup component itself but rather the dialog or panelWindow within it. More about that in the description of the next function findFadeContainer(). Finally, assuming that we have a suitable candidate for fading, a JavaScript  timer is started using the specified preFadeDelay wait time (or 5 seconds if that was not supplied). When this timer expires then the main animation styleclass will be applied using the initiatePopupFade() function Function - findFadeContainer As a component, the <af:popup> does not support styleClass attribute, so we can't apply the animation style directly.  Instead we have to look for the container within the popup which defines the window object that can have a style attached.  This is achieved by the following code: /**  * The thing we actually fade will be the only child  * of the popup assuming that this is a dialog or window  * @param popup  * @return the component, or null if this is not valid for fading  */ function findFadeContainer(popup) { var children = popup.getDescendantComponents();   var fadeContainer = children[0];   if (fadeContainer != undefined) {   var compType = fadeContainer.getComponentType();     if (compType == "oracle.adf.RichPanelWindow" || compType == "oracle.adf.RichDialog") {     return fadeContainer;     }   }   return null; }  So what we do here is to grab the first child component of the popup and check its type. Here I decided to limit the fade behaviour to only <af:dialog> and <af:panelWindow>. This was deliberate.  If  we apply the fade to say an <af:noteWindow> you would see the text inside the balloon fade, but the balloon itself would hang around until the fade animation was over and then hide.  It would of course be possible to make the code smarter to walk up the DOM tree to find the correct <div> to apply the style to in order to hide the whole balloon, however, that means that this JavaScript would then need to have knowledge of the generated DOM structure, something which may change from release to release, and certainly something to avoid. So, all in all, I think that this is an OK restriction and frankly it's windows and dialogs that I wanted to fade anyway, not balloons and menus. You could of course extend this technique and handle the other types should you really want to. One thing to note here is the selection of the first (children[0]) child of the popup. It does not matter if there are non-visible children such as clientListener before the <af:dialog> or <af:panelWindow> within the popup, they are not included in this array, so picking the first element in this way seems to be fine, no matter what the underlying ordering is within the JSF source.  If you wanted a super-robust version of the code you might want to iterate through the children array of the popup to check for the right type, again it's up to you.  Function -  initiatePopupFade  On to the actual fading. This is actually very simple and at it's heart, just the application of the popupFadeAnimate style to the correct component and then registering a callback to execute once the fade is done. /**  * Function which will kick off the animation to fade the dialog and register  * a callback to correctly reset the popup once the animation is complete  * @param popup the popup we are animating  */ function initiatePopupFade(popup) { //Only continue if the popup has not already been dismissed    if (popup.isPopupVisible()) {   //The skin styles that define the animation      var fadeoutAnimationStyle = "popupFadeAnimate";     var fadeAnimationResetStyle = "popupFadeReset";     var fadeContainer = findFadeContainer(popup);     if (fadeContainer != null) {     var fadeContainerReal = AdfAgent.AGENT.getElementById(fadeContainer.getClientId());       //Define the callback this will correctly reset the popup once it's disappeared       var fadeCallbackFunction = function (event) {       closeFadedPopup(popup, fadeContainer, fadeAnimationResetStyle);         event.target.removeEventListener("webkitTransitionEnd", fadeCallbackFunction);       };       //Initiate the fade       fadeContainer.setStyleClass(fadeoutAnimationStyle);       //Register the callback to execute once fade is done       fadeContainerReal.addEventListener("webkitTransitionEnd", fadeCallbackFunction, false);     }   } } I've added some extra checks here though. First of all we only start the whole process if the popup is still visible. It may be that the user has closed the popup before the delay timer has finished so there is no need to start animating in that case. Again we use the findFadeContainer() function to locate the correct component to apply the style to, and additionally we grab the DOM id that represents that container.  This physical ID is required for the registration of the callback function. The closeFadedPopup() call is then registered on the callback so as to correctly close the now transparent (but still there) popup. Function -  closeFadedPopup The final function just cleans things up: /**  * Callback function to correctly cancel and reset the style in the popup  * @param popup id of the popup so we can close it properly  * @param contatiner the window / dialog within the popup to actually style  * @param resetStyle the syle that sets the opacity back to solid  */ function closeFadedPopup(popup, container, resetStyle) { container.setStyleClass(resetStyle);   popup.cancel(); }  First of all we reset the style to make the popup contents opaque again and then we cancel the popup.  This will ensure that any of your user code that is waiting for a popup cancelled event will actually get the event, additionally if you have done this as a modal window / dialog it will ensure that the glasspane is dismissed and you can interact with the UI again.  What's Next? There are several ways in which this technique could be used, I've been working on a popup here, but you could apply the same approach to in-line messages. As this code (in the popup case) is generic it will make s pretty nice declarative component and maybe, if I get time, I'll look at constructing a formal Growl component using a combination of this technique, and active data push. Also, I'm sure the above code can be improved a little too.  Specifically things like registering a popup cancelled listener to handle the style reset so that we don't loose the subtle animation that takes place when the popup is opened in that situation where the user has closed the in-fade dialog.

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  • Bullet physics in python and pygame

    - by Pomg
    I am programming a 2D sidescroller in python and pygame and am having trouble making a bullet go farther than just farther than the player. The bullet travels straight to the ground after i fire it. How, in python code using pygame do I make the bullet go farther. If you need code, here is the method that handles the bullet firing: self.xv += math.sin(math.radians(self.angle)) * self.attrs['speed'] self.yv += math.cos(math.radians(self.angle)) * self.attrs['speed'] self.rect.left += self.xv self.rect.top += self.yv

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  • Shuffling algorithm with no "self-mapping"?

    - by OregonTrail
    To randomly shuffle an array, with no bias towards any particular permutation, there is the Knuth Fischer-Yeats algorithm. In Python: #!/usr/bin/env python import sys from random import randrange def KFYShuffle(items): i = len(items) - 1 while i > 0: j = randrange(i+1) # 0 <= j <= i items[j], items[i] = items[i], items[j] i = i - 1 return items print KFYShuffle(range(int(sys.argv[1]))) There is also Sattolo's algorithm, which produces random cycles. In Python: #!/usr/bin/env python import sys from random import randrange def SattoloShuffle(items): i = len(items) while i > 1: i = i - 1 j = randrange(i) # 0 <= j <= i-1 items[j], items[i] = items[i], items[j] return items print SattoloShuffle(range(int(sys.argv[1]))) I'm currently writing a simulation with the following specifications for a shuffling algorithm: The algorithm is unbiased. If a true random number generator was used, no permutation would be more likely than any other. No number ends up at its original index. The input to the shuffle will always be A[i] = i for i from 0 to N-1 Permutations are produced that are not cycles, but still meet specification 2. The cycles produced by Sattolo's algorithm meet specification 2, but not specification 1 or 3. I've been working at creating an algorithm that meets these specifications, what I came up with was equivalent to Sattolo's algorithm. Does anyone have an algorithm for this problem?

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  • The spork/platypus average: shameless self promotion

    - by Roger Hart
    This is the video of presentation I gave at UA Europe and TCUK this year. The actual sub-title was "Content strategy at Red Gate Software", but this heading feels more honest. For anybody who missed it, or is just vaguely interested, here's a link to me talking about de-suckifying the web. You can find the slideshare deck here, too* Watching it back is more than a little embarrassing, and makes me really, really want to do a follow up, so I can do three things: explain the rest of the big web project, now we've done it give some data on the outcome of the content review make a grovelling apology to our marketing guys, who I've been unfairly mean to in a childish effort to look cool There are a whole bunch of other TCUK presentations online, too. You can find them all here: http://tiny.cc/tcuk10_videos I'd particularly recommend Chris Atherton's: "Everything you always wanted to know about psychology and technical communication" - it's full of cool stuff. You should probably also watch David Black's opening keynote, which managed to make my hour of precocious grandstanding look measured, meek, and helpful. He actually makes some interesting points, but you'd basically have to ship Richard Dawkins off to Utah, if you wanted to go further out of your way to aggravate your audience. It does give an engaging account of running a large tech comms project, and raise some questions about how we propose to understand a world where increasing amounts of our stuff gets done by increasingly many increasingly complicated tissues of APIs. Well, sort of. That's what all the notes I made were about, anyway.   *Slideshare ate my fonts. Just so we're clear on this: I'd never use badly-kerned Arial in a presentation. Don't worry.

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  • Satellite now think for themselves, Skynet becomes self-aware

    - by iamjames
    From the movies-become-reality department comes this little gem: New control system will allow satellites to 'think for themselves' "...engineers from the University of Southampton have developed what they say is the world’s first control system for programing satellites to think for themselves. It’s a cognitive software agent called sysbrain, and it allows satellites to read English-language technical documents, which in turn instruct the satellites on how to do things such as autonomously identifying and avoiding obstacles." Gee, why does this sound so incredibly familiar?  Skynet (Terminator) "In the Terminator storyline, Skynet was originally installed into the U.S. military mainframe to control the national arsenal on August 4, 1997. On August 29 it gained self-awareness[1] and the panicking operators, realizing the extent of its abilities, attempted to shut it down. Skynet perceived the attempt to deactivate it as an attack and came to the conclusion that all of humanity would attempt to destroy it. To defend itself, it determined that humanity should be exterminated." Alright so it's not in control of the national arsenal, but it's only a matter of time before one of these satellites read Snooki's book and convinces a military satellite that we need to be exterminated.

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  • What is the ideal self hosted search engine?

    - by Tim Post
    I have an internal (intranet) site that is comprised of several blogs and forums, hundreds of static pages, lots of PDF files and several other document types. Its been glued together loosely over the last couple of years and now its my job to maintain it. I'm looking for a search engine that I can host myself that ideally: Allows for searching the Blog / Forum databases directly if given the database information and tables to search. Handles most text documents (PDF/DOC/ODF) Is open source, or allows access to the source code once purchased It doesn't matter to me what language or platform it is written in. Normally, I'd just use Google site search, but that's not an option for an intranet.

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  • Windows XP self-installing virus [closed]

    - by Oliver
    Do you remember. Some years ago, there was a huge virus attacking Windows XP in its first version. Once you had installed Windows XP, and on your first internet access, the virus installed itself on your computer, closing your internet connection and making the computer reboot after some seconds. I wonder... How can a virus install itslef this way from nowhere ? Without any user action. You install Windows XP... the computer just connects itself to the internet (assuming Microsoft don't connect to bad sites on its first connection)... and you have a virus. There is something magic I don't understand here. Can someone explain me how that virus could attack Windows that way, without any user action on a fresh installed system...

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  • Self learning automated movement

    - by Super1
    I am trying to make a small demo in Javascript, I have a black border and a car the car travels randomly and a line is drawn of its trail. When the user click inside the area it creates an object (we'll call this the wall). If the car hits the wall then it goes back 3 paces and tries a different route. When its hit the wall it needs to log down its location so it does NOT make that mistake again. Here is my example: http://jsfiddle.net/Jtq3E/ How can I get the car to move by itself and create a trail?

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  • Self Welcoming Post on geekswithblogs.net

    - by OscarRibbeck
    Hello!.As you may notice :), this is my first post on geekswithblogs.com . I  have been using the .Net Framework mainly to develop ASP.NET WebApps for some years now and I am moving from using the .Net Framework 2.0 to using the latest features on the 4.x Frameworks, I am planning to document whenever is possible some of the stuff I learn using this space kindly given by the staff of the site. The feedback I get will also be very important for my progress and my plan is to learn a lot from what you guys can teach me with your comments on here.I also found myself with the necessity of putting somewhere code samples because sometimes when you post on forums the entries get locked and you can't do anything to add relevant details on them. The code will either be explained on its entirety or will be posted on a link that has an explained working sample for you guys to test and learn from.My posts will be in English, and I am an intermediate English speaker/writer so bare with me if it's not perfect sometimes, I am always learning something new though.I hope this get to be a useful resource for anyone interested. Cheers and Happy Coding for everyone!,Oscar

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  • Architecture a for a central renderer rather than self-rendering

    - by The Communist Duck
    For the architectural side of rendering, there's two main ways: having each object render itself, and having a single renderer which renders everything. I'm currently aiming for the second idea, for the following reasons: The list can be sorted to only use shaders once. Else each object would have to bind the shader, because it's not sure if it's active. The objects could be sorted and grouped. Easier to swap APIs. With a few macro lines, it can be easy to swap between a DirectX renderer and an OpenGL renderer (not a reason for my project, but still a good point) Easier to manage rendering code Of course, if anyone has strong recommendations for the first method, I will listen to them. But I was wondering how make this work. First idea The renderer has a list of pointers to the renderable components of each entity, which register themselves on RenderCompoent creation. However, I'm worrying that this may end up as a lot of extra pointer weight. But I can sort the list of pointers every so often. Second idea The entire list of entities is passed to the renderer each render call. The renderer then sorts the list (each call, or maybe once?) and gets what it wants. That's a lot of passing and/or sorting, however. Other ideas ??? PROFIT Anyone got ideas? Thank you.

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  • Microeconomical simulation: coordination/planning between self-interested trading agents

    - by Milton Manfried
    In a typical perfect-information strategy game like Chess, an agent can calculate its best move by searching the state tree for the best possible move, while assuming that the opponent will also make the best possible move (i.e. Mini-max). I would like to use this approach in a "game" modeling economic activity, where the possible "moves" would be to buy or sell for a given price, and the goal, rather than a specific class of states (e.g. Checkmate), would be to maximize some function F of the agent's state (e.g. F(money, widget) = 10*money + widget). How to handle buy/sell actions that require coordination between both parties, at the very least agreement upon a price? The cheap way out would be to set the price beforehand, maybe based upon the current supply -- but the idea of this simulation is to examine how prices emerge when freely determined by "perfectly rational" agents. A great example of what I do not want is the trading algorithm in SugarScape -- paraphrasing from Growing Artificial Societies p101-102: when a pair of agents interact to trade, they each compute their internal valuations of the goods, then a bargaining process is conducted and a price is agreed to. If this price makes both agents better off, they complete the transaction The protocol itself is beautiful, but what it cannot capture (as far as I can tell) is the ability for an agent to pay more than it might otherwise for a good, because it knows that it can sell it for even more at a later date -- what appears to be called "strategic thinking" in this pape at Google Books Multi-Agent-Based Simulation III: 4th International Workshop, MABS 2003... to get realistic behavior like that, it seems one would either (1) have to build an outrageously-complex internal valuation system which could at best only cover situations that were planned for at compile-time, or otherwise (2) have some mechanism to search the state tree... which would require some way of planning future trades. Note: The chess analogy only works as far as the state-space search goes; the simulation isn't intended to be "zero sum", so a literal mini-max search wouldn't be appropriate -- and ideally, it should work with more than two agents.

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  • Advice Required Regarding Creating a Self Learning, Self Organizing Programming Team....

    - by tGilani
    Hello I'm a senior student at my university and chairperson of IEEE Student Branch there. Recently I was thinking of some idea to acquaint students with the professional environment, how software is produced in the industry and get a practical experience.. Obviously trips to software houses are not enough and we cannot provide this many internships. So the idea of simulating a software house within the university popped in. Resources at my disposal are students with their own laptops, university UPS and lan network with internet access, and a reasonably sized room with a whiteboard and three hours free time daily.. :) However, I have absolutely no idea where to begin with. Milestones or whatever it may be called, are Requirements Document generation, sharing of resources, delegation of tasks, version controlling etc... I'd really appreciate some advice, programming tools (for JAVA), communication tools etc and other things used in a decent software house... Technologies to be targeted shall be random possibly starting with J2EE Spring Hibernate and Later Visual Programming in .NET C# and ASP.NET MVC as well as Android or iPhone development....

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  • Self-censorship of our search results

    - by user5261
    We run a small search engine and have recently been notified of a number of hate related links in our results that would upset a significant proportion of our users. Our first instinct is to summarily remove these results, but I'm concerned that this makes us little better than the oppressive regimes that censor the web. Where does one draw the line and how might one justify removing results that we deem offensive?

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