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  • clojure.algo.monad strange m-plus behaviour with parser-m - why is second m-plus evaluated?

    - by Mark Fisher
    I'm getting unexpected behaviour in some monads I'm writing. I've created a parser-m monad with (def parser-m (state-t maybe-m)) which is pretty much the example given everywhere (here, here and here) I'm using m-plus to act a kind of fall-through query mechanism, in my case, it first reads values from a cache (database), if that returns nil, the next method is to read from "live" (a REST call). However, the second value in the m-plus list is always called, even though its value is disgarded (if the cache hit was good) and the final return is that of the first monadic function. Here's a cutdown version of the issue i'm seeing, and some solutions I found, but I don't know why. My questions are: Is this expected behaviour or a bug in m-plus? i.e. will the 2nd method in a m-plus list always be evaluated if the first item returns a value? Minor in comparison to the above, but if i remove the call _ (fetch-state) from checker, when i evaluate that method, it prints out the messages for the functions the m-plus is calling (when i don't think it should). Is this also a bug? Here's a cut-down version of the code in question highlighting the problem. It simply checks key/value pairs passed in are same as the initial state values, and updates the state to mark what it actually ran. (ns monods.monad-test (:require [clojure.algo.monads :refer :all])) (def parser-m (state-t maybe-m)) (defn check-k-v [k v] (println "calling with k,v:" k v) (domonad parser-m [kv (fetch-val k) _ (do (println "k v kv (= kv v)" k v kv (= kv v)) (m-result 0)) :when (= kv v) _ (do (println "passed") (m-result 0)) _ (update-val :ran #(conj % (str "[" k " = " v "]"))) ] [k v])) (defn filler [] (println "filler called") (domonad parser-m [_ (fetch-state) _ (do (println "filling") (m-result 0)) :when nil] nil)) (def checker (domonad parser-m [_ (fetch-state) result (m-plus ;; (filler) ;; intitially commented out deliberately (check-k-v :a 1) (check-k-v :b 2) (check-k-v :c 3))] result)) (checker {:a 1 :b 2 :c 3 :ran []}) When I run this as is, the output is: > (checker {:a 1 :b 2 :c 3 :ran []}) calling with k,v: :a 1 calling with k,v: :b 2 calling with k,v: :c 3 k v kv (= kv v) :a 1 1 true passed k v kv (= kv v) :b 2 2 true passed [[:a 1] {:a 1, :b 2, :c 3, :ran ["[:a = 1]"]}] I don't expect the line k v kv (= kv v) :b 2 2 true to show at all. The first function to m-plus (as seen in the final output) is what is returned from it. Now, I've found if I pass a filler into m-plus that does nothing (i.e. uncomment the (filler) line) then the output is correct, the :b value isn't evaluated. If I don't have the filler method, and make the first method test fail (i.e. change it to (check-k-v :a 2) then again everything is good, I don't get a call to check :c, only a and b are tested. From my understanding of what the state-t maybe-m transformation is giving me, then the m-plus function should look like: (defn m-plus [left right] (fn [state] (if-let [result (left state)] result (right state)))) which would mean that right isn't called unless left returns nil/false. I'd be interested to know if my understanding is correct or not, and why I have to put the filler method in to stop the extra evaluation (whose effects I don't want to happen). Apologies for the long winded post!

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  • TimeZone Issue during DayLight Saving

    - by user1328293
    I just been bugged by the Day light saving hours I seem that 3rd November 2013 01:00:00 start EST time Now ever Time I set my time to 3rd November 2013 00:58:xx(some seconds) and run date it give me valid Time zone i.e EDT but even after the time pass 01:00:00 and I still query the date library I still see the Time zone as EDT and not EST have a look at this screenshot You can clearly see the Time zone saying as EDT even when it is EST any one has a clue for this Update There is one other finding I found if I restart my machine I see this

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  • Saving blog items as pdf's

    - by ldigas
    I know of FireShot, a firefox extension, for saving up whole pages of images. And I love it. Great idea, and a very good implementation. But unfortunatelly, often on this kind of sites, you have links which get lost that way. So I'm wondering, is there a way to save in the same manner whole blog posts, wiki posts, StackOverflow posts :), as PDF files, so the links get saved as well ?

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  • Emacs check syntax of file before saving

    - by astropanic
    How I can prevent Emacs from saving my buffer when it contains syntax errors ? It would by especially useful for editing source code. I'm writing some source code into the buffer, hit C-x C-s and Emacs should position the cursor on the line containing the error. I'm correcting the error, hit the save command again, and Emacs should save the file.

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  • Emacs check syntax of file before saving

    - by astropanic
    How I can prevent Emacs from saving my buffer when it contains syntax errors ? It would by especially useful for editing source code. I'm writing some source code into the buffer, hit C-x C-s and Emacs should position the cursor on the line containing the error. I'm correcting the error, hit the save command again, and Emacs should save the file.

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  • MS Publisher 2003 - hangs when saving to desktop

    - by Chris
    We have a win 7 home prem pc, amd cpu, 8G ram, plenty of free disk space. Whenever user is working in publisher 20003, and tries to save a publisher 2003 document to the desktop, the save as dialog hangs and takes 2-3 minutes to display the desktop save location. I've tested excel 2003, it has no problems immediately displaying the desktop save as location and saving the file.

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  • MS Publisher 2003 - hangs when saving to desktop

    - by Chris
    We have a win 7 home prem pc, amd cpu, 8G ram, plenty of free disk space. Whenever user is working in publisher 20003, and tries to save a publisher 2003 document to the desktop, the save as dialog hangs and takes 2-3 minutes to display the desktop save location. I've tested excel 2003, it has no problems immediately displaying the desktop save as location and saving the file.

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  • Saving table yields "Record is too large" in Access

    - by C. Ross
    I have an access database that I gave to a user (shame on my head). They were having trouble with some data being too long, so I suggested changing several text fields to memo fields. I tried this in my copy and it worked perfectly, but when the user tries it they get a "Record is too large" messagebox on saving the modified table design. Obviously the same record is not too large in my database, why would it be in theirs?

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  • Improving the state of the art in API documentation sites

    - by Daniel Cazzulino
    Go straight to the site if you want: http://nudoq.org. You can then come back and continue reading :) Compare some of the most popular NuGet packages API documentation sites: Json.NET EntityFramework NLog Autofac You see the pattern? Huge navigation tree views, static content with no comments/community content, very hard (if not impossible) to search/filter, etc. These are the product of automated tools that have been developed years ago, in a time where CHM help files were common and even expected from libraries. Nowadays, most of the top packages in NuGet.org don’t even provide an online documentation site at all: it’s such a hassle for such a crappy user experience in the end! Good news is that it doesn’t have to be that way. Introducing NuDoq A lot has changed since those early days of .NET. We now have NuGet packages and the awesome channel that is ...Read full article

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  • How to Print or Save a Directory Listing to a File

    - by Lori Kaufman
    Printing a directory listing is something you may not do often, but when you need to print a listing of a directory with a lot of files in it, you would rather not manually type the filenames. You may want to print a directory listing of your videos, music, ebooks, or other media. Or, someone at work may ask you for a list of test case files you have created for the software you’re developing, or a list of chapter files for the user guide, etc. If the list of files is small, writing it down or manually typing it out is not a problem. However, if you have a lot of files, automatically creating a directory listing would get the task done quickly and easily. This article shows you how to write a directory listing to a file using the command line and how to use a free tool to print or save a directory listing in Windows Explorer. Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed

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  • Can frequent state changes decrease rendering performance?

    - by Miro
    Can frequent texture and shader binding decrease rendering performance? "Frequent" binding example: for object for material in object render part of object using that material "Low count" binding example: for material for object in material render part of object using that material I'm planning to use an octree later and with this "low count" method of rendering it can drastically increase memory consumption. So is it good idea?

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  • unit testing variable state explicit tests in dynamically typed languages

    - by kris welsh
    I have heard that a desirable quality of unit tests is that they test for each scenario independently. I realised whilst writing tests today that when you compare a variable with another value in a statement like: assertEquals("foo", otherObject.stringFoo); You are really testing three things: The variable you are testing exists and is within scope. The variable you are testing is the expected type. The variable you are testing's value is what you expect it to be. Which to me raises the question of whether you should test for each of these implicitly so that a test fail would occur on the specific line that tests for that problem: assertTrue(stringFoo); assertTrue(stringFoo.typeOf() == "String"); assertEquals("foo", otherObject.stringFoo); For example if the variable was an integer instead of a string the test case failure would be on line 2 which would give you more feedback on what went wrong. Should you test for this kind of thing explicitly or am i overthinking this?

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  • Looking for a comfortable Laptop Cooling Pad? Repurpose a pillow as a Laptop Cooling Pad

    - by Gopinath
    Update: This idea sucks as using a pillow blocks laptop cooling fans and air flow, which in turn would damage the laptop. Thanks Vijay I’ve a HP Pavilion laptop which turns hot quickly and most of the time I would not be able to keep it on my lap after 30 minutes of usage. It’s the same case with my DELL laptop and not to blame any specific brand or model. Most of the budget laptops generate lot of heat and tough to keep them on laps for a long time. They burn skin and the irritation sense leaves me with no option other than throwing them away. While searching for options to beat the heat I found Laptop Cooling Pads on Amazon.They attach to the base of laptops and act like a heat shield/sink to protect thighs from the heat generated by laptops. They are available from around $7 and goes up to $100 depending on the features they offer. After reading reviews I selected a trendy looking and comfortable laptop cooling pad and it was around $25 before shipping and taxes. I’m going to buy one of the cooling pads from Amazon. On a second thought I started searching for options to repurpose any of the house hold items as a laptop cooling pad and save money. The option suggested by wife is to repurpose an old pillow as a laptop cooling pad.  Here is my laptop cooling pad Wow! That is a nice suggestion which saved my thighs from laptop heat as well my wallet from spending $25. Even if I’ve to buy a new pillow I would be able to pickup cheap one from Wal-Mart store for as low as $2.  Also I find it is very comfortable to use a pillow as a Laptop Cooling Pad as they are flexible and automatically adjust to the shape of my body.

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  • Expensive HDMI Cables Make No Difference

    - by Jason Fitzpatrick
    While we’re no strangers to spreading the news that expensive HDMI cables are a ripoff, we’re happy to share yet another study that shows there’s zero difference between a $5 cable and a $95 one. Over at the British hardware review site Expert Reviews, they subjected a wide selection of HDMI cables to extensive tests in a bid to produce the end-all examination of whether or not a premium HDMI cable could actually produce a better signal. They used capture cards, pixel-by-pixel comparison of output, and other techniques to pick over individual frames until they ultimately reached the same conclusion everyone outside of the Monster sales staff had already reached: you’re getting absolutely no benefit to spending $100 on cable that can be had for under five bucks. Hit up the link below to read over their methodology. Expensive Cables Make Absolutely No Difference [via Geek News Central] HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • Technical Presentation: State of the LDom @ 3.1

    - by uwes
    Announcing a new technical presentation covering Oracle VM for SPARC on eSTEP portal. For those of you, who want to have a brief technical overview to OVM for SPARC (aka LDOMs) have a look into Stefan Hinker´s just finished presentation. Based on the current 3.1 release, Stefan covers the following topics: LDoms – Basics of the SPARC Hypervisor Partitioned Hardware – Virtualized PCIe Virtual IO Domain Configurations & Recommendations Management The presentation can be downloaded from eSTEP portal. URL: http://launch.oracle.com/ PIN: eSTEP_2011 The material can be found under tab eSTEP Download.

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  • Geek Deals: Discounted Monitors, Cheap Peripherals, and Free Apps

    - by Jason Fitzpatrick
    Looking to save some cash while stocking up on computers, peripherals, apps, and other goodies? Hit up our deal list for discounts on all manner of geeky gear. We’ve combed the net and grabbed some fresh off the press deals for you to take advantage of. Unlike traditional brick and mortar sales internet deals are fast and furious so don’t be surprised if by the time you get to a particularly hot deal the stock is gone or the uses-per-coupon rate has been exceeded. How To Encrypt Your Cloud-Based Drive with BoxcryptorHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)

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  • Tracking state of a one time event on a big website

    - by Mattis
    Assume a website with 250 million active users. I add a new feature to the website. Once a user visits I want to use a short tutorial to teach them how to use said feature. I only want them to complete the tutorial once (or actively click it away). What is the smart way to code the verification check for this? How do I track the progress in the database? Having a separate table with like NewTutorial_completed = 1 for user_id = 21312315 would just snowball. It also feels intuitively bad to check for every one-time event for every user on every page view. While writing the question I got one idea, to have a separate event log that is checked periodically for any new action the user need to see or perform. I push events to this log and once they are completed they are removed from the log. No need to store NewTutorial_completed = 1-type variables this way. I am sure this is a common problem. I would appreciate any input on what best practice is.

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  • GameState management hierarchical FSM vs stack based FSM

    - by user8363
    I'm reading a bit on Finite State Machines to handle game states (or screens). I would like to build a rather decent FSM that can handle multiple screens. e.g. while the game is running I want to be able to pop-up an ingame menu and when that happens the main screen must stop updating (the game is paused) but must still be visible in the background. However when I open an inventory pop-up the main screen must be visible and continue updating etc. I'm a bit confused about the difference in implementation and functionality between hierarchical FSM's and FSM's that handle a stack of states instead. Are they basically the same? Or are there important differences?

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  • State / Screen management in Entity Component Systems

    - by David Lively
    My entity/component system is happily humming along and, despite some performance concerns I initially had, everything is working fine. However, I've realized that I missed a crucial point when starting this thing: how do you handle different screens? At the moment, I have a GameManager class which owns a component manager and entity manager. When I create an entity, the entity manager assigns it an ID and makes sure it's tracked. When I modify the components that are assigned to an entity. an UpdateEntity method is called, which alerts each of the systems that they may need to add or remove the entity from their respective entity lists. A problem with this is that the collection of entities operated on by each system is determined solely by the individual Systems, typically based on a "required component" filter. (An entity has to have a Renderable component to be rendered, for instance.) In this situation, I can't just keep collections of entities per screen and only Update/Draw those collections. They'd have to either be added and removed depending on their applicability to the current screen, which would cause their associated components to be removed, or enable/disable entities in a group per screen to hide what's not supposed to be visible. These approaches seem like really, really crappy kludges. What's a good way to handle this? A pretty straightforward way that comes to mind is to create a separate GameManager (which in my implementation owns all of the systems, entities, etc.) per screen, which means that everything outside of the device context would be duplicated. That's bothersome because some things are always visible, or I might want to continue to display the game under a translucent menu window. Another option would be to add a "layer" key to the GameManager class, which could be checked against a displayable layer stack held by the game manager. *System.Draw() would be called for each active layer, in the required order as determined by the stack. When the systems request an iterator for their respective entity collections, it would be pre-filtered to a (cached) set of those entities that participate in the active layer. Those collections could be updated from the same UpdateEntity event that's already used to maintain each system's entity collections. Still, kinda feels like a hack. If I've coded myself into a corner, feel free to throw tomatoes as long as they're labeled with a helpful suggestion. Hooray for learning curves.

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  • Dealing with state problems in functional programming

    - by Andrew Martin
    I've learned how to program primarily from an OOP standpoint (like most of us, I'm sure), but I've spent a lot of time trying to learn how to solve problems the functional way. I have a good grasp on how to solve calculational problems with FP, but when it comes to more complicated problems I always find myself reverting to needing mutable objects. For example, if I'm writing a particle simulator, I will want particle "objects" with a mutable position to update. How are inherently "stateful" problems typically solved using functional programming techniques?

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  • MySQL port 3306 blocked in csf yet can still telnet to port 3306 from external host

    - by Neek
    We have a Centos 6 VPS that was recently migrated to a new machine within the same web hosting company. It's running WHM/cPanel and has csf/lfd installed. csf is set up with mostly vanilla config. I'm no iptables expert, csf has not let me down before. If a port isn't in the TCP_IN list, it should be blocked on the firewall by iptables. My problem is that I can telnet to port 3306 from an external host, yet I think iptables ought to be blocking 3306 because of csf's rules. We are now failing a security check because of this open port. (this output is obfuscated to protect the innocent: www.ourhost.com is the host with the firewall problem) [root@nickfenwick log]# telnet www.ourhost.com 3306 Trying 158.255.45.107... Connected to www.ourhost.com. Escape character is '^]'. HHost 'nickfenwick.com' is not allowed to connect to this MySQL serverConnection closed by foreign host. So the connection is established, and MySQL refuses the connection due to its configuration. I need the network connection to be refused at the firewall level, before it reaches MySQL. Using WHM's csf web UI I can see 'Firewall Configuration' includes a fairly sensible TCP_IN line: TCP_IN: 20,21,22,25,53,80,110,143,222,443,465,587,993,995,2077,2078,2082,2083,2086,2087,2095,2096,8080 (lets ignore that I could trim that a little for now, my concern is that 3306 is not listed in that list) When csf is restarted it logs the usual slew of output as it sets up iptables rules, for example what looks like it blocking all traffic and then allowing specific ports like SSH on 22: [cut] DROP all opt -- in * out * 0.0.0.0/0 -> 0.0.0.0/0 [cut] ACCEPT tcp opt -- in !lo out * 0.0.0.0/0 -> 0.0.0.0/0 state NEW tcp dpt:22 [cut] I can see that iptables is running, service iptables status returns a long list of firewall rules. Here is my Chain INPUT section from service iptables status, hopefully that's enough to show how the firewall is configured. Table: filter Chain INPUT (policy DROP) num target prot opt source destination 1 acctboth all -- 0.0.0.0/0 0.0.0.0/0 2 ACCEPT tcp -- 217.112.88.10 0.0.0.0/0 tcp dpt:53 3 ACCEPT udp -- 217.112.88.10 0.0.0.0/0 udp dpt:53 4 ACCEPT tcp -- 217.112.88.10 0.0.0.0/0 tcp spt:53 5 ACCEPT udp -- 217.112.88.10 0.0.0.0/0 udp spt:53 6 ACCEPT tcp -- 8.8.4.4 0.0.0.0/0 tcp dpt:53 7 ACCEPT udp -- 8.8.4.4 0.0.0.0/0 udp dpt:53 8 ACCEPT tcp -- 8.8.4.4 0.0.0.0/0 tcp spt:53 9 ACCEPT udp -- 8.8.4.4 0.0.0.0/0 udp spt:53 10 ACCEPT tcp -- 8.8.8.8 0.0.0.0/0 tcp dpt:53 11 ACCEPT udp -- 8.8.8.8 0.0.0.0/0 udp dpt:53 12 ACCEPT tcp -- 8.8.8.8 0.0.0.0/0 tcp spt:53 13 ACCEPT udp -- 8.8.8.8 0.0.0.0/0 udp spt:53 14 LOCALINPUT all -- 0.0.0.0/0 0.0.0.0/0 15 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 16 INVALID tcp -- 0.0.0.0/0 0.0.0.0/0 17 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 18 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:20 19 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:21 20 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:22 21 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:25 22 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:53 23 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:80 24 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:110 25 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:143 26 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:222 27 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:443 28 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:465 29 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:587 30 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:993 31 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:995 32 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:2077 33 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:2078 34 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:2082 35 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:2083 36 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:2086 37 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:2087 38 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:2095 39 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:2096 40 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:8080 41 ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 state NEW udp dpt:20 42 ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 state NEW udp dpt:21 43 ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 state NEW udp dpt:53 44 ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 state NEW udp dpt:222 45 ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 state NEW udp dpt:8080 46 ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 icmp type 8 47 ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 icmp type 0 48 ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 icmp type 11 49 ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 icmp type 3 50 LOGDROPIN all -- 0.0.0.0/0 0.0.0.0/0 What's the next thing to check?

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