Search Results

Search found 11358 results on 455 pages for 'utf 16'.

Page 15/455 | < Previous Page | 11 12 13 14 15 16 17 18 19 20 21 22  | Next Page >

  • Truncate a UTF-8 string to fit a given byte count in PHP

    - by fsb
    Say we have a UTF-8 string $s and we need to shorten it so it can be stored in N bytes. Blindly truncating it to N bytes could mess it up. But decoding it to find the character boundaries is a drag. Is there a tidy way? [Edit 20100414] In addition to S.Mark’s answer: mb_strcut(), I recently found another function to do the job: grapheme_extract($s, $n, GRAPHEME_EXTR_MAXBYTES); from the intl extension. Since intl is an ICU wrapper, I have a lot of confidence in it.

    Read the article

  • UTF-8 conversion

    - by leachianus
    Hey guys, I am grabbing a JSON array and storing it in a NSArray, however it includes JSON encoded UTF-8 strings, for example pass\u00e9 represents passé. I need a way of converting all of these different types of strings into the actual character. I have an entire NSArray to convert. Or I can convert it when it is being displayed, which ever is easiest. I found this chart http://tntluoma.com/sidebars/codes/ is there a convenience method for this or a library I can download? thanks, BTW, there is no way I can find to change the server so I can only fix it on my end...

    Read the article

  • Convert ISO/Windows charsets to UTF-8 in Javascript

    - by Amir
    I'm developing a firefox plugin and i fetch web pages to do some analysis for the user. The problem is when i try to get (XMLHttpRequest) pages that are not utf-8 encoded the string i see is messed up. For example hebrew pages with windows-1125 or Chinese pages with gb2312. I already tried the following: var uDecoder=Components.classes["@mozilla.org/intl/scriptableunicodeconverter"].getService(Components.interfaces.nsIScriptableUnicodeConverter); uDecoder.charset="windows-1255"; alert( xhr.responseText ); var decoder=Components.classes["@mozilla.org/intl/utf8converterservice;1"].getService(Components.interfaces.nsIUTF8ConverterService); alert(decoder.convertStringToUTF8(xhr.responseText,"WINDOWS-1255",true)); I also tried escape/unescape/encodeURIComponent any ideas???

    Read the article

  • Proper Regex to find and replace escaped UTF-8 strings

    - by Piet Binnenbocht
    (edited) I am reading a JSON file that includes some UTF-8 characters that are encoded like this: "\uf36b". I am trying to write a RegExp to convert this to an HTML entity that looks like "&#x1F36B;". This displays the character correctly in my html page. I haven't been able to correctly display the character that should be associated with "\uf36b", especially when in a longer sentence that also includes other text. How can I write a regexp that replaces strings like "\uf4d6" and "\uf36b" but leaves other text alone? Example: var str = "I need \uf36b #chocolate"; This should be converted to: I need &#x1F36B; #chocolate;

    Read the article

  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

    Read the article

  • HTML numerical to UTF

    - by Teneke
    How can i convert this $langClarContent = &# 1059.,ч.,и.,&# 1090.,&# 1077.,&# 1083.,Dokeos &# 1077., &# 1089.,&# 1080.,&# 1089.,&# 1090.,&# 1077.,&# 1084., &# 1079.,&# 1072., &# 1091.,&# 1087.,&# 1088.,&# 1072.,&# 1074.,&# 1091.,&# 1074.,&# 1072.,&# 1114.,е., &# 1089.,о., &# 1091.,&# 1095.,&# 1077.,&# 1114.,&# 1077., &# 1080., &# 1079.,&# 1085.,&# 1072.,е.,&# 1114.,&# 1077.,. &# 1058.,&# 1086.,&# 1112., &# 1080.,м., &# 1076.,&# 1086.,&# 1087.,&# 1091.,&# 1096.,&# 1090.,&# 1072., &# 1085.,&# 1072., у.,&# 1095 to an utf related answer like $langClarContent = Учител Dokeos е систем за управување со учење и знаење. Тој им допушта на уч

    Read the article

  • How to read utf-8 xml from vbs and get correct character code

    - by vkjr
    I'm trying to read xml file from vbs script. Xml is encoded in utf-8 and has appropriate header From vbs script I use microsoft xmldom parser to read xml: Dim objXMLDoc Set objXMLDoc = CreateObject( "Microsoft.XMLDOM" ) objXMLDoc.load("vbs_strings.xml") Inside xml I'm trying to write character by code using &#nnn; notation. Then I read this character from vbscript and try to get it's code using Asc() function. For some characters it works fine and read code is equal to one written. But for some characters Asc() always returns code 63. What could it be? Examples: If xml contains <section>&#195;<section> and in script I have Section variable for representing this xml node then code: Asc(Section.Text) will return value 195 and it's ok. If xml contains <section>&#110;<section> then code: Asc(Section.Text) will return value 110 and it's ok. But if xml contains <section>&#130;<section> or <section>&#156;<section> or <section>&#140;<section> Asc(Section.Text) will return value 63 and it's definitely not good. Do you know why?

    Read the article

  • Encoding MySQL text fields into UTF-8 text files - problems with special characters

    - by Matt Andrews
    I'm writing a php script to export MySQL database rows into a .txt file formatted for Adobe InDesign's internal markup. Exports work, but when I encounter special characters like é or umlauts, I get weird symbols (eg Chloë Hanslip instead of Chloë Hanslip). Rather than run a search and replace for every possible weird character, I need a better method. I've checked that when the text hits the database, it's saved properly - in the database I see the special characters. My export code basically runs some regular expressions to put in the InDesign code tags, and I'm left with the weird symbols. If I just output the text to the browser (rather than prompt for a text file download), it displays properly. When I save the file I use this code: header("Content-disposition: attachment; filename=test.txt"); header("Content-Type: text/plain; charset=utf-8"); I've tried various combinations of utf8_encode() and iconv() to no avail. Can anybody point me in the right direction here?

    Read the article

  • MediaFileUpload of HTML in UTF-8 encoding using Python and Google-Drive-SDK

    - by Victoria
    Looking for example using MediaFileUpload has a reference to the basic documentation for creating/uploading a file to Google Drive. However, while I have code that creates files, converting from HTML to Google Doc format. It works perfectly when they contain only ASCII characters, but when I add a non-ASCII character, it fails, with the following traceback: Traceback (most recent call last): File "d:\my\py\ckwort.py", line 949, in <module> rids, worker_documents = analyze( meta, gd ) File "d:\my\py\ckwort.py", line 812, in analyze gd.mkdir( **iy ) File "d:\my\py\ckwort.py", line 205, in mkdir self.create( **( kw['subop'])) File "d:\my\py\ckwort.py", line 282, in create media_body=kw['media_body'], File "D:\my\py\gdrive2\oauth2client\util.py", line 120, in positional_wrapper return wrapped(*args, **kwargs) File "D:\my\py\gdrive2\apiclient\http.py", line 676, in execute headers=self.headers) File "D:\my\py\gdrive2\oauth2client\util.py", line 120, in positional_wrapper return wrapped(*args, **kwargs) File "D:\my\py\gdrive2\oauth2client\client.py", line 420, in new_request redirections, connection_type) File "D:\my\py\gdrive2\httplib2\__init__.py", line 1597, in request (response, content) = self._request(conn, authority, uri, request_uri, method, body, headers, redirections, cachekey) File "D:\my\py\gdrive2\httplib2\__init__.py", line 1345, in _request (response, content) = self._conn_request(conn, request_uri, method, body, headers) File "D:\my\py\gdrive2\httplib2\__init__.py", line 1282, in _conn_request conn.request(method, request_uri, body, headers) File "C:\Python27\lib\httplib.py", line 958, in request self._send_request(method, url, body, headers) File "C:\Python27\lib\httplib.py", line 992, in _send_request self.endheaders(body) File "C:\Python27\lib\httplib.py", line 954, in endheaders self._send_output(message_body) File "C:\Python27\lib\httplib.py", line 812, in _send_output msg += message_body UnicodeDecodeError: 'ascii' codec can't decode byte 0xc3 in position 370: ordinal not in range(128) I don't find any parameter to use to specify what file encoding should be used by MediaFileUpload (My files are using UTF-8). Am I missing something?

    Read the article

  • How to query MySQL for exact length and exact UTF-8 characters

    - by oskarae
    I have table with words dictionary in my language (latvian). CREATE TABLE words ( value varchar(255) COLLATE utf8_unicode_ci DEFAULT NULL ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci; And let's say it has 3 words inside: INSERT INTO words (value) VALUES ('teja'); INSERT INTO words (value) VALUES ('vejš'); INSERT INTO words (value) VALUES ('feja'); What I want to do is I want to find all words that is exactly 4 characters long and where second character is 'e' and third character is 'j' For me it feels that correct query would be: SELECT * FROM words WHERE value LIKE '_ej_'; But problem with this query is that it returs not 2 entries ('teja','vejš') but all three. As I understand it is because internally MySQL converts strings to some ASCII representation? Then there is BINARY addition possible for LIKE SELECT * FROM words WHERE value LIKE BINARY '_ej_'; But this also does not return 2 entries ('teja','vejš') but only one ('teja'). I believe this has something to do with UTF-8 2 bytes for non ASCII chars? So question: What MySQL query would return my exact two words ('teja','vejš')? Thank you in advance

    Read the article

  • Firefox s'offre une ligne de commande, le Developer Toolbar permet d'interagir avec une page, la bêta de la version 16 sort

    Firefox s'offre une ligne de commande le Developer Toolbar permet d'interagir avec une page, la bêta de la version 16 sort Ce sont les vacances pour certains, mais pas pour la fondation Mozilla qui reste fidèle à son cycle de développement rapide de Firefox. À peine la version 15 du navigateur est disponible, son successeur pointe déjà le bout de son nez. Mozilla vient de faire passer Firefox 16 du Canal Aurora au Canal bêta, et vante déjà la nouveauté phare qui sera disponible au sein du navigateur. Firefox 16 dispose d'une nouvelle ligne de commande, permettant aux développeurs d'interagir de fa...

    Read the article

  • Mozilla sort en urgence Firefox 16.0.1, pour corriger une faille critique ayant entraîné la suspension des téléchargements du navigateur

    Firefox s'offre une ligne de commande le Developer Toolbar permet d'interagir avec une page, la bêta de la version 16 sort Ce sont les vacances pour certains, mais pas pour la fondation Mozilla qui reste fidèle à son cycle de développement rapide de Firefox. À peine la version 15 du navigateur disponible, son successeur pointe déjà le bout de son nez. Mozilla vient de faire passer Firefox 16 du Canal Aurora au Canal bêta, et vante déjà la nouveauté phare qui sera disponible au sein du navigateur. Firefox 16 dispose d'une nouvelle ligne de commande, permettant aux développeurs d'interagir de façon ...

    Read the article

  • Convert CRC-CCITT Kermit 16 DELPHI code to C#

    - by Mehdi Anis
    I am working on a function that will give me a Kermit CRC value from a HEX string. I have a piece of code in DELPHI. I am a .NET developer and need the code in C#. function CRC_16(cadena : string):word; var valuehex : word; i: integer; CRC : word; Begin CRC := 0; for i := 1 to length(cadena) do begin valuehex := ((ord(cadena[i]) XOR CRC) AND $0F) * $1081; CRC := CRC SHR 4; CRC := CRC XOR valuehex; valuehex := (((ord(cadena[i]) SHR 4) XOR LO(CRC)) AND $0F); CRC := CRC SHR 4; CRC := CRC XOR (valuehex * $1081); end; CRC_16 := (LO(CRC) SHL 8) OR HI(CRC); end; I got the code from this webpage: Kermit CRC in DELPHI I guess that Delphi function is correct. If any one can please convert the code to C# that will be great. I tried to convert to C#, but got lost in WORD data type and the LO function of Delphi. Thank you all.

    Read the article

  • migrate from jdk 14 to jdk 16

    - by Padur
    soon we are moving from jdk14 and start using jdk16.Ours is desktop application. What measures I need to take to make sure it works correctly on clients machine? Right now some of them using JRE4 and some JRE6.Server- Solaris. PD

    Read the article

  • Finding leaks under GeneralBlock-16?

    - by erastusnjuki
    If ObjectAlloc cannot deduce type information for the block, it uses 'GeneralBlock'. Any strategies to get leaks from this block that may eliminate the need of my 'trial and error' methods that I use? The Extended Detail thing doesn't really do it for me as I just keep guessing.

    Read the article

  • Problem with Sphinx resultset larger than 16 MB in MySQL

    - by gmemon
    Hello All, I am accessing a large indexed text dataset using sphinxse via MySQL. The size of resultset is on the order of gigabytes. However, I have noticed that MySQL stops the query with following error whenever the dataset is larger than 16MB: 1430 (HY000): There was a problem processing the query on the foreign data source. Data source error: bad searchd response length (length=16777523) length shows the length of resultset that offended MySQL. I have tried the same query with Sphinx's standalone search program. It works fine. I have tried all possible variables in both MySQL and Sphinx, but nothing is helping. I am using Sphinx 0.9.9 rc-2 and MySQL 5.1.46. Thanks

    Read the article

  • lfs 7.2 compilation of glibc 2.16.0

    - by avinash
    I am making an linux system following the procedure in lfs. But while i was following the fifth step(i.e. the one before make) on this page, i get an error at the last. configure: error: linker with -z relro support required Now after this if i call make i get an error make: *** No targets specified and no makefile found. Stop. I am running this on a ubuntu 12.04 machine. How to fix this error?

    Read the article

  • What .NET UnmanagedType is Unicode (UTF-16)?

    - by Pat
    I am packing bytes into a struct, and some of them correspond to a Unicode string. The following works fine for an ASCII string: [StructLayout(LayoutKind.Sequential)] private struct PacketBytes { [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)] public string MyString; } I assumed that I could do [StructLayout(LayoutKind.Sequential)] private struct PacketBytes { [MarshalAs(UnmanagedType.LPWStr, SizeConst = 32)] public string MyString; } to make it Unicode, but that didn't work. (Since this field is part of a struct with other fields, which I've omitted for clarity, I can't simply change the CharSet of the containing struct.) Any idea what I'm doing wrong?

    Read the article

  • Camera crashes in android 4.1(API level 16)

    - by Lincy
    My application has a camera functionality. It works fine in all Android version but now when i tested in S3 it crashes. The error points to this line: Parameters parameters = mCamera.getParameters(); Could someone provide a solution for this? The log is below: ?:??: W/?(?): java.lang.NullPointerException ?:??: W/?(?): at com.stpl.snapshun.camera.CameraActivity.surfaceChanged(CameraActivity.java:313) ?:??: W/?(?): at android.view.SurfaceView.updateWindow(SurfaceView.java:554) ?:??: W/?(?): at android.view.SurfaceView.access$000(SurfaceView.java:81) ?:??: W/?(?): at android.view.SurfaceView$3.onPreDraw(SurfaceView.java:169) ?:??: W/?(?): at android.view.ViewTreeObserver.dispatchOnPreDraw(ViewTreeObserver.java:671) ?:??: W/?(?): at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1818) ?:??: W/?(?): at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:998) ?:??: W/?(?): at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:4212) ?:??: W/?(?): at android.view.Choreographer$CallbackRecord.run(Choreographer.java:725) ?:??: W/?(?): at android.view.Choreographer.doCallbacks(Choreographer.java:555) ?:??: W/?(?): at android.view.Choreographer.doFrame(Choreographer.java:525) ?:??: W/?(?): at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:711) ?:??: W/?(?): at android.os.Handler.handleCallback(Handler.java:615) ?:??: W/?(?): at android.os.Handler.dispatchMessage(Handler.java:92) ?:??: W/?(?): at android.os.Looper.loop(Looper.java:137) ?:??: W/?(?): at android.app.ActivityThread.main(ActivityThread.java:4745) ?:??: W/?(?): at java.lang.reflect.Method.invokeNative(Native Method) ?:??: W/?(?): at java.lang.reflect.Method.invoke(Method.java:511) ?:??: W/?(?): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786) ?:??: W/?(?): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) ?:??: W/?(?): at dalvik.system.NativeStart.main(Native Method) Thanks in advance

    Read the article

  • Help optimizing a query with 16 subqueries

    - by Webnet
    I have indexes/primaries on all appropriate ID fields for each type. I'm wondering though how I could make this more efficient. It takes a while to load the page with only 15,000 rows and that'll quickly grow to 500k. The $whereSql variable simply has a few more parameters for the main ebay_archive_listing table. NOTE: This is all done in a single query because I have ASC/DESC sorting for each subquery value. NOTE: I've converted some of the sub queries to INNER JOIN's SELECT product_master.product_id, ( SELECT COUNT(listing_id) FROM ebay_archive_product_listing_assoc '.$listingCountJoin.' WHERE ebay_archive_product_listing_assoc.product_id = product_master.product_id) as listing_count, sku, type_id, ( SELECT AVG(ebay_archive_listing.current_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as average_bid_price, ( SELECT AVG(ebay_archive_listing.buy_it_now_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.buy_it_now_price > 0 ) as average_buyout_price, ( SELECT MIN(ebay_archive_listing.current_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as lowest_bid_price, ( SELECT MAX(ebay_archive_listing.current_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as highest_bid_price, ( SELECT MIN(ebay_archive_listing.buy_it_now_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as lowest_buyout_price, ( SELECT MAX(ebay_archive_listing.buy_it_now_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as highest_buyout_price, round((( SELECT COUNT(ebay_archive_listing.id) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.status_id = 2 ) / ( SELECT COUNT(listing_id) FROM ebay_archive_product_listing_assoc '.$listingCountJoin.' WHERE ebay_archive_product_listing_assoc.product_id = product_master.product_id ) * 100), 1) as sold_percent FROM product_master '.$joinSql.' WHERE product_master.product_id IN ( SELECT product_id FROM ebay_archive_product_listing_assoc INNER JOIN ebay_archive_listing ON ( ebay_archive_listing.id = ebay_archive_product_listing_assoc.listing_id AND '.$whereSql.' ) )

    Read the article

  • pfsense single MAC is listed with several IP's in ARP table

    - by Tillebeck
    I have this problem: arp table filling up But I am quite sure that I cannot blame Kaspersky. Scenarie: a user plugs his computer in. He waits and waits but are getting no IP by DHCP. Then he is told there is an IP conflict... He end up assigning himself a static IP to access the net In the ARP table of the router I see: 192.168.24.144 00:16:41:42:3c:9e Lenovo LAN 192.168.24.145 00:16:41:42:3c:9e Lenovo LAN 192.168.24.181 00:16:41:42:3c:9e Lenovo LAN 192.168.24.150 00:16:41:42:3c:9e Lenovo LAN 192.168.24.151 00:16:41:42:3c:9e Lenovo LAN 192.168.24.152 00:16:41:42:3c:9e Lenovo LAN 192.168.24.156 00:16:41:42:3c:9e Lenovo LAN 192.168.24.157 00:16:41:42:3c:9e Lenovo LAN 192.168.24.159 00:16:41:42:3c:9e Lenovo LAN 192.168.24.160 00:16:41:42:3c:9e Lenovo LAN 192.168.24.130 00:16:41:42:3c:9e Lenovo LAN 192.168.24.132 00:16:41:42:3c:9e Lenovo LAN 192.168.24.164 00:16:41:42:3c:9e Lenovo LAN 192.168.24.137 00:16:41:42:3c:9e Lenovo LAN 192.168.24.140 00:16:41:42:3c:9e Lenovo LAN 192.168.24.206 00:16:41:42:3c:9e Lenovo LAN The last .206 is the static address he gave himself. Several users descripe the exact same problem. It started after removing some filters in the switches, så all users are on a LAN and can see each other. Before, when filters blocked access to each others comptuers no one reported this kind of behavior. Any idéeas?

    Read the article

  • Pinging switch results in alternating high/low response times

    - by Paul Pringle
    We have two switches that are behaving strangely. When I ping them the responses alternate between high and low results: C:\Users\paul>ping sw-linksys1 -t Pinging sw-linksys1.sep.com [172.16.254.235] with 32 bytes of data: Reply from 172.16.254.235: bytes=32 time=39ms TTL=64 Reply from 172.16.254.235: bytes=32 time=154ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=142ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=143ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=146ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=152ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=153ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=153ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Other switches in the network behave normally. I've rebooted the switches, but the behavior still is there with the ping. Any ideas on how to troubleshoot this? Thanks!

    Read the article

< Previous Page | 11 12 13 14 15 16 17 18 19 20 21 22  | Next Page >