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  • How to align 3 divs (left/center/right) inside another div?

    - by serg555
    I want to have 3 divs aligned inside a container div, something like this: [[LEFT] [CENTER] [RIGHT]] Container div is 100% wide (no set width), and center div should remain in center after resizing the container. So I set: #container{width:100%;} #left{float:left;width:100px;} #right{float:right;width:100px;} #center{margin:0 auto;width:100px;} But it becomes: [[LEFT] [CENTER] ] [RIGHT] Any tips?

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  • JavaScript DOM dimension properties (height, width) vs. jQuery dimension methods

    - by powerboy
    Take height for example. JQ height() <=> JS height // WITHOUT padding, border and margin, including invisible areas JQ innerHeight() <==> JS ??? // WITH padding, WITHOUT border and margin, including invisible areas JQ outerHeight(false) <==> JS ??? // WITH padding and border, WITHOUT margin, including invisible areas JQ outerHeight(true) <==> JS ??? // WITH padding, border and margin, including invisible areas JQ ??? <=> JS offsetHeight // WITH padding and border, WITHOUT margin, NOT including invisible areas JQ ??? <=> JS clientHeight // WITH padding, WITHOUT border and margin, NOT including invisible areas Please help me to correct and complete the list.

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  • How do I change the text size and component width of a UIPickerView?

    - by rksprst
    I have the following code to create a UIPickerView: pickerView = [[UIPickerView alloc] initWithFrame:CGRectMake(0.0f, 416.0f - height, 320.0f, height)]; pickerView.delegate = self; pickerView.showsSelectionIndicator = YES; [pickerView setSoundsEnabled:YES]; I would like to change the component widths and change the text size in each component. Is it possible to do this? Thanks!

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  • RDLC item width is dynamic and causing extra pages to be generated (image included)?

    - by Paul Mendoza
    I'm trying to format an RDLC report file in Visual Studio 2008 and I am having a formatting issue. I have a list at the bottom that contains a matrix that expands horizontally to the right. That pink box is just to visualize the problem I'm having. When the report is rendered the matrix expands and instead of filling the pink box with the matrix is pushes the space in the pink box to the right resulting in an extra page when printing the reports. One solution would be to shrink the pink box to be the size of the matrix which I've done. But then when the matrix grows the fields at the top of the report get pushed to the right by the same amount as the growth of the matrix. Can someone please let me know what they think the solution would be? Thank you!

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  • why are my players drawn to the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • A browser half way between Lynx and modern browsers.

    - by Majid
    Hi, I am looking for a simplistic browser with and without the following capabilities: No Javascript / Java / Flash No Image rendering (and ignoring image-related CSS) Supporting CSS Supporting cookies Supporting forms, anchors, and other HTML elements Supporting GET / POST, and POST with enctype="multipart/form-data" In fact I am looking for a GUI Lynx or something similar. Do you know anything resembling this? Thanks.

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  • How can I ignore an http request without clearing the browser?

    - by Timid Developer
    To prevent duplicate requests (i.e. pressing F5 right after clicking a command button), I've setup my page base class to ignore the request if it's detected as a duplicate. When I say 'ignore' I mean Response.End() Now I thought I've seen this work before, where there's an issue, I just Response.End() and the users page just does nothing. I don't know the exact circumstance in which this worked, but I'm unable to repeat it now. Now when I call Response.End(), I just get an empty browser. More specifically, I get this html. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=utf-8"></HEAD> <BODY></BODY></HTML> I setup the following test app to confirm the problem is not elsewhere in my app. Here it is: Add the following to an aspx form <asp:Label ID="lbl" Text="0" runat="server" /><br /> <asp:Button ID="btnAdd1" Text="Add 1" runat="server" /><br /> <asp:Button ID="btnAdd2" Text="Add 2" runat="server" /><br /> <asp:Button ID="btnAdd3" Text="Add 3" runat="server" /><br /> And here's the code behind file using System; namespace TestDupRequestCancellation { public partial class _Default : System.Web.UI.Page { protected void Page_Init(object sender, EventArgs e) { btnAdd1.Click += btnAdd1_Click; btnAdd2.Click += btnAdd2_Click; btnAdd3.Click += btnAdd3_Click; } protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) CurrentValue = 0; else if (Int32.Parse(lbl.Text) != CurrentValue) Response.End(); } protected void Page_PreRender(object sender, EventArgs e) { lbl.Text = CurrentValue.ToString(); } protected int CurrentValue { get { return Int32.Parse(Session["CurrentValue"].ToString()); } set { Session["CurrentValue"] = value.ToString(); } } void btnAdd3_Click(object sender, EventArgs e) { CurrentValue += 3; } void btnAdd2_Click(object sender, EventArgs e) { CurrentValue += 2; } void btnAdd1_Click(object sender, EventArgs e) { CurrentValue += 1; } } } When you load the page, clicking any button does what is expected, but if you press F5 at any time after pressing one of the buttons, it will detect it as a duplicate request and call Response.End() which promptly ends the task. Which leaves the user with an empty browser. Is there anyway to leave the user with the page as it was, so they can just click a button? Also; please note that this code is the simplest code I could come up with to demonstrate my problem. It's not meant to demonstrate how to check for dup requests.

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  • Persist UIWebView content and address after changing views

    - by Momeks
    I am using UIWebView as a web browser on my application and when I open an url with my browser and return back to the main view, then go to browser view, my webview doesn't save the content. So, if I go to google.com and switch views, then again go to the browser view, I have to type the url again to open the webpage! How can I save the web browser's content?

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  • What are cons if we use javascript to apply css property to that browser who do not support that pro

    - by metal-gear-solid
    What are cons if we use JavaScript to apply only CSS property to that browser who do not support that property by default? to keep my HTML semantic and keep free from Deprecated HTML. Is it against content, style and Behavior separation? How much it will effect to site accessibility, usability? What are cons? If I make accessible site then should i only use whatever i can do with pure css. shouldn't use JavaScript to apply CSS properties

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  • Cocoa Browser Air missing iPhone docs. Can't find xcode DocSets?

    - by Mike Howard
    I installed Cocoa Browser Air at home from the same installation file (for 2.4.1) that works fine at work. Its info for Mac OS X 10.6 looks OK, but there's nothing under either iPhone 3.1 or 3.2. I've installed the appropriate Documentation Sets in Xcode Preferences-Documentation, and I have an iPhone SDK, which is required to refer to iPhone DocSets. I'm using the Xcode version 3.2.2. Thanks.

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  • Is it necessary to look, website same in all browser?

    - by metal-gear-solid
    Is it necessary to look, website same in all browser? are some client mad? isn't it need of pixel perfection ( to inch to inch match with Design) a madness? isn't it asking IE6 Pixel perfection, as of now, is a madness? Is it sin to to use JavaScript for visual enhancement, like to enable border radius in IE using Javascript and from CSS in other browsers?

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