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  • Play a video with flash (with no controls, pause, etc) and stretch to full width and height of page.

    - by Tim
    Hi, I've managed this so far: [removed url] The plan is to have that video stretch across the whole page (the flash does, the video itself does not). Firstly: well aware of the issues - bad performance, horribly stretched/pixelated video. I know this. However a client wants it so we have to do it, simple as that. Does anyone have any ideas on how this can be achieved? I've been in touch with the creators of the flash video player I'm currently using and they've confirmed it isn't possible with that flash video player. Anyone know of any players where it is possible? Thanks, Tim

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  • Ms Access. How to resize a web browser in Access Form?

    - by tksy
    Hi, I have a web browser in my access form. I am embedding a gif file on it. but how ever i re size it there is a white border coming in the top and left side. The adjustments take place only at the bottom and right side. So when i embed a gif file with black background i end up getting a white background on the top and left sides, how do i make this go. thanks tksy

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  • Missing part of the image when taking screenshot while supporting Retina Display

    - by Spaft
    I'm currently working on enabling support for retina display for my game. In the game, we have a feature that the user can take screenshot. We are using these part of code we found online a while ago and it's working fine when we are not supporting retina display: CCDirector* director = [CCDirector sharedDirector]; CGSize size = [director winSizeInPixels]; //Create buffer for pixels GLuint bufferLength = size.width * size.height * 4; GLubyte* buffer = (GLubyte*)malloc(bufferLength); //Read Pixels from OpenGL glReadPixels(0, 100, size.width, size.height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); //Make data provider with data. CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer, bufferLength, NULL); //Configure image int bitsPerComponent = 8; int bitsPerPixel = 32; int bytesPerRow = 4 * size.width; CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault; CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault; CGImageRef iref = CGImageCreate(size.width, size.height, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent); uint32_t* pixels = (uint32_t*)malloc(bufferLength); CGContextRef context = CGBitmapContextCreate(pixels, size.width, size.height, 8, size.width * 4, CGImageGetColorSpace(iref), kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGContextTranslateCTM(context, 0, size.height); CGContextScaleCTM(context, 1.0f, -1.0f); switch (director.deviceOrientation) { case CCDeviceOrientationPortrait: break; case CCDeviceOrientationPortraitUpsideDown: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(180)); CGContextTranslateCTM(context, -size.width, -size.height); break; case CCDeviceOrientationLandscapeLeft: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(-90)); CGContextTranslateCTM(context, -size.width, 0); break; case CCDeviceOrientationLandscapeRight: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(90)); CGContextTranslateCTM(context, size.width * 0.5f, -size.height); break; } CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, size.width, size.height), iref); UIImage *outputImage = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)]; //Dealloc CGDataProviderRelease(provider); CGImageRelease(iref); CGContextRelease(context); free(buffer); free(pixels); return outputImage; But when we enabled retina display in cocos 0.99.5. This functionality is a little messed up since it will miss a little left part of the image while the high is still correct. So I'm wondering if there is anything wrong with the code or am I doing anything wrong here? Thank you in advance for any reply!

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  • What's the actual windows media player maximum banner width?

    - by William
    When looking at the documentation for the banner tag in windows media metafiles all the documentation says there is a maximum size of 194 x 32 pixels. http://msdn.microsoft.com/en-us/library/dd562478(v=VS.85).aspx However, when experimenting with larger images they seem to be displaying correctly. Is there some real undocumented limitation here? Will it get cut off on different/older versions?

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  • Cross-platform, cross-browser way to play sound using jQuery 1.4?

    - by Erin
    I'm trying to get jQuery to play a sound on element hover/click. (It's like a flash website without flash) I've tried the methods recommended in Cross-platform, cross-browser way to play sound from Javascript?, the jQuery Sound plugin and a couple of other tutorials without any success. I'm assuming this is because they haven't been updated since 2008. Does anyone have any recommendations?

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  • How can I center a box of unknown width in CSS?

    - by NXTBoy
    I have this html: <div class="object-box"> <img ... /> <span class="caption">This is the caption</span> </div> Which is accompanied with this CSS: .object-box .caption, .object-box img { display: block; } .object-box { border: 1px solid; } I would like the surrounding div to shrink-wrap to its contents. I can achieve this by using float: ... or display: inline-block. However, I'd also like it to be centered on the page, using margin: auto. The two approaches don't seem to be compatible. Is it possible to create such a shrink-wrapped, centered container, without adding a wrapper element?

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  • change an absolutely positioned webpage into a centered one

    - by Jonathan
    So I have this template design that is currently absolutely positioned, but I'm trying to make it centered in any widescreen browser. I've tried making the width auto on the left and right side in my container, but it is still aligned with the left side. Css .JosephSettin_png { position: absolute; left:0px; top:0px; width:216px; height:40px; background: url("JosephSettin.png") no-repeat; } .home_png { position: absolute; left:472px; top:16px; width:48px; height:16px; } .discography_png { position: absolute; left:528px; top:16px; width:80px; height:24px; } .purchase_png { position: absolute; left:608px; top:16px; width:88px; height:24px; } .about_png { position: absolute; left:696px; top:16px; width:48px; height:24px; } .contact_png { position: absolute; left:744px; top:16px; width:56px; height:24px; } .main__pic_png { position: absolute; left:0px; top:56px; width:264px; height:264px; background: url("main_pic.png") no-repeat; } .footer__lines_png { position: absolute; left:0px; top:512px; width:800px; height:24px; background: url("footer_lines.png") no-repeat; } .info__heading_png { position: absolute; left:32px; top:360px; width:216px; height:32px; background: url("info_heading.png") no-repeat; } .info__pic3_png { position: absolute; left:265px; top:360px; width:159px; height:112px; background: url("info_pic3.png") no-repeat; } .info__pic2_png { position: absolute; left:432px; top:360px; width:176px; height:112px; background: url("info_pic2.png") no-repeat; } .info__pic1_png { position: absolute; left:616px; top:360px; width:177px; height:112px; background: url("info_pic1.png") no-repeat; } .info__pane_png { position: absolute; left:0px; top:345px; width:800px; height:144px; background: url("info_pane.png") no-repeat; } body { text-align: center; background-color:maroon; } #wrapper { width: 800px; margin-left: auto; margin-right: auto; text-align: left; } #a { text-decoration: none; color:white; font-weight:bold; } .style1 { font-weight: bold; color: #FFFFFF; } html <body> <center> <div id="wrapper"> <div class="JosephSettin_png"> </div> <div class="home_png"> <a href="home.html" style="color:yellow">Home</a></div> <div class="discography_png"> <a href="discography.html">Discography</a></div> <div class="purchase_png"><a href="store.html"><span class="style1">Store</span></a></div> <div class="about_png"><a href="about.html">About</a></div> <div class="contact_png"><a href="contact.html"><span class="style1"></span>Contact</a></div> <div class="ad_png"> </div> <div class="main__pic_png"> </div> <div class="welcome__header_png"> </div> <div class="welcome__text_png"> </div> <div class="footer__lines_png"> </div> <div class="footer__text_png"> </div> <div class="info__pane_png"></div> <div class="info__heading_png"> </div> <div class="info__text_png"> </div> <div class="info__pic3_png"> </div> <div class="info__pic2_png"> </div> <div class="info__pic1_png"> </div> <div class="info__pic3_png"> </div> </div> </center> </body> I know the container I create works if all my div classes aren't absolutely positioned. Do I have to change the position or did I make another error?

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  • How to add a cross-browser mouse wheel function to a div in javascript?

    - by Shaunwithanau
    I am trying to stop the default mouse wheel event that is called on the window and on a div and call my own function instead on the div. I need this to be cross-browser (without the use of a library. I know I need to use an eventListener and I think have to use both onmousewheel and DOMMouseScroll (for FF) but I think am getting caught up in the implementation somewhere. I appreciate any and all help.

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  • Can I make a PowerPoint file expire from browser cache?

    - by djdilicious
    My website utilizes ASP. I have a link to a PowerPoint file within my website's file structure. The file is replaced every day with an updated version, but when users click on the link, the browser displays the cached version if they have visited before. How can I ensure that the updated version is loaded without asking the user to clear his or her cache?

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