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  • Calling javascript from objective-c code

    - by Infinity
    Hello! I found a lots of ways to call objective-c code from javascript, but I want to call the javascript code from objective-c. Last time I submitted a HTML FORM from objective-c, and now I wan't to call a javascript method. What do you think, is there any way to call it and get the response? I am interested in any solution, but I started to think and I think I need to send a html call or something like this, but I am not sure about this because the javascript is client side code, so maybe I need to process it from my objective-c code. What do you think about this?

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  • Rotate UIViewController to counteract changes in UIInterfaceOrientation

    - by Peter Hajas
    Hi there, I've been searching a lot on this, and can't find anything to help me. I have a UIViewController contained within another UIViewController. When the parent UIViewController rotates, say from Portrait to LandscapeLeft, I want to make it look as though the child didn't rotate. That is to say. I want the child to have the same orientation to the sky regardless of the parent's orientation. If it has a UIButton that's upright in Portrait, I want the right-side of the button to be "up" in UIInterfaceOrientationLandscapeLeft. Is this possible? Currently, I'm doing really gross stuff like this: -(void) rotate:(UIInterfaceOrientation)fromOrientation: toOr:(UIInterfaceOrientation)toOrientation { if(((fromOrientation == UIInterfaceOrientationPortrait) && (toOrientation == UIInterfaceOrientationLandscapeRight)) || ((fromOrientation == UIInterfaceOrientationPortraitUpsideDown) && (toOrientation == UIInterfaceOrientationLandscapeLeft))) { } if(((fromOrientation == UIInterfaceOrientationLandscapeRight) && (toOrientation == UIInterfaceOrientationPortraitUpsideDown)) || ((fromOrientation == UIInterfaceOrientationLandscapeLeft) && (toOrientation == UIInterfaceOrientationPortrait))) { } if(((fromOrientation == UIInterfaceOrientationPortrait) && (toOrientation == UIInterfaceOrientationLandscapeLeft)) || ((fromOrientation == UIInterfaceOrientationPortraitUpsideDown) && (toOrientation == UIInterfaceOrientationLandscapeRight))) { } if(((fromOrientation == UIInterfaceOrientationLandscapeLeft) && (toOrientation == UIInterfaceOrientationPortraitUpsideDown)) || ((fromOrientation == UIInterfaceOrientationLandscapeRight) && (toOrientation == UIInterfaceOrientationPortrait))) { } if(((fromOrientation == UIInterfaceOrientationPortrait) && (toOrientation == UIInterfaceOrientationPortraitUpsideDown)) || ((fromOrientation == UIInterfaceOrientationPortraitUpsideDown) && (toOrientation == UIInterfaceOrientationPortrait))) { } if(((fromOrientation == UIInterfaceOrientationLandscapeLeft) && (toOrientation == UIInterfaceOrientationLandscapeRight)) || ((fromOrientation == UIInterfaceOrientationLandscapeRight) && (toOrientation == UIInterfaceOrientationLandscapeLeft))) { } } which seems like a perfectly good waste of code. Furthermore, I was planning on using CGAffineTransform (like cited here: http://www.crystalminds.nl/?p=1102) but I'm confused about whether I should change the view's dimensions to match what they will be after the rotation. The big nightmare here is that you have to keep track of a global "orientation" variable. If you don't, the illusion is lost and the ViewController is rotated into whatever. I could really use some help on this, thanks!

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  • Is it possible to change the border color of a UISearchDisplayController's search bar?

    - by prendio2
    I have a UISearchBar added as my table header with the following code. searchBar = [[UISearchBar alloc] initWithFrame:self.tableView.bounds]; searchBar.tintColor = [UIColor colorWithWhite:185.0/255 alpha:1.0]; [searchBar sizeToFit]; self.tableView.tableHeaderView = searchBar; Then I set my UISearchDisplayController up as follows. searchDisplayController = [[UISearchDisplayController alloc] initWithSearchBar:searchBar contentsController:self]; [searchDisplayController setDelegate:self]; [searchDisplayController setSearchResultsDataSource:self]; Everything functions as I would like except that the UISearchDisplayController has added a blue(ish) border above the search bar — this bar does not recognise the tintColor I have set on the search bar. Is it possible to change the color of this bar? It is obviously not absolutely crucial but that line is going to bug me forever if it stays blue like that!

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  • ABAddressBook: trouble getting Identifier from MultiValueRef Index

    - by Meltemi
    Every time the following line gets executed emailID is set to 0... yet it clearly should be 1 (or whatever is the Identifier for the value at index 1). ABMultiValueIdentifier emailID = ABMultiValueGetIdentifierAtIndex(emailMultiRef, selectedEmailIndex); CFIndex selectedEmailIndex has a value of: 1 ABMultiValueRef emailMultiRef has a value of: 0: _$!<Work>!$_ (0x4847e90) - [email protected] (0x4847eb0) 1: _$!<Work>!$_ (0x4847660) - www.creative-consulting-inc.com (0x4847810) Anyone see what's happening within this convoluted address book?!?

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  • Adding a subview to UITableCellView

    - by hanno
    I want to add a subview to my UITableCellView subclass. However, non of the provided views in the class seem to be able to do exactly what I was looking for. I basically want to add my own background view, filling the whole cell. However, if I replace the backgroundView, the style from the grouped table view layout isn't displayed anymore. If I add a subview to backgroundView, the subview is not shown at all. If I add a subview to the contentView, I can't draw behind the accessory icon. What am I missing?

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  • - (void)alertViewCancel:(UIAlertView *)alertView is not called

    - by Sean
    Hi all I've got the problem that the UIAlertViewDelegate method - (void)alertViewCancel:(UIAlertView *)alertView is not called when I cancel a AlertView with it's cancel button. Weird is that the delegate method - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex works perfectly. Does anyone have an idea? Thanks in advance Sean

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  • UITableView not displaying parsed data

    - by Graeme
    I have a UITableView which is setup in Interface Builder and connected properly to its class in Xcode. I also have a "Importer" Class which downloads and parses an RSS feed and stores the information in an NSMutableArray. However I have verified the parsing is working properly (using breakpoints and NSlog) but no data is showing in the UITable View. Any ideas as to what the problem could be? I'm almost out of them. It's based on the XML performance Apple example. Here's the code for TableView.h: #import <UIKit/UIKit.h> #import "IncidentsImporter.h" @class SongDetailsController; @interface CurrentIncidentsTableViewController : UITableViewController <IncidentsImporterDelegate>{ NSMutableArray *incidents; SongDetailsController *detailController; UITableView *ctableView; IncidentsImporter *parser; } @property (nonatomic, retain) NSMutableArray *incidents; @property (nonatomic, retain, readonly) SongDetailsController *detailController; @property (nonatomic, retain) IncidentsImporter *parser; @property (nonatomic, retain) IBOutlet UITableView *ctableView; // Called by the ParserChoiceViewController based on the selected parser type. - (void)beginParsing; @end And the code for .m: #import "CurrentIncidentsTableViewController.h" #import "SongDetailsController.h" #import "Incident.h" @implementation CurrentIncidentsTableViewController @synthesize ctableView, incidents, parser, detailController; #pragma mark - #pragma mark View lifecycle - (void)viewDidLoad { [super viewDidLoad]; self.parser = [[IncidentsImporter alloc] init]; parser.delegate = self; [parser start]; UIBarButtonItem *refreshButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemRefresh target:self action:@selector(beginParsing)]; self.navigationItem.rightBarButtonItem = refreshButton; [refreshButton release]; // Uncomment the following line to preserve selection between presentations. //self.clearsSelectionOnViewWillAppear = NO; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem; } - (void)viewWillAppear:(BOOL)animated { NSIndexPath *selectedRowIndexPath = [ctableView indexPathForSelectedRow]; if (selectedRowIndexPath != nil) { [ctableView deselectRowAtIndexPath:selectedRowIndexPath animated:NO]; } } // This method will be called repeatedly - once each time the user choses to parse. - (void)beginParsing { NSLog(@"Parsing has begun"); //self.navigationItem.rightBarButtonItem.enabled = NO; // Allocate the array for song storage, or empty the results of previous parses if (incidents == nil) { NSLog(@"Grabbing array"); self.incidents = [NSMutableArray array]; } else { [incidents removeAllObjects]; [ctableView reloadData]; } // Create the parser, set its delegate, and start it. self.parser = [[IncidentsImporter alloc] init]; parser.delegate = self; [parser start]; } /* - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } */ /* - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; } */ /* - (void)viewDidDisappear:(BOOL)animated { [super viewDidDisappear:animated]; } */ - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Override to allow orientations other than the default portrait orientation. return YES; } #pragma mark - #pragma mark Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [incidents count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Table Cell Sought"); static NSString *kCellIdentifier = @"MyCell"; UITableViewCell *cell = [ctableView dequeueReusableCellWithIdentifier:kCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:kCellIdentifier] autorelease]; cell.textLabel.font = [UIFont boldSystemFontOfSize:14.0]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } cell.textLabel.text = @"Test";//[[incidents objectAtIndex:indexPath.row] title]; return cell; } /* // Override to support conditional editing of the table view. - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the specified item to be editable. return YES; } */ /* // Override to support editing the table view. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the row from the data source [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; } else if (editingStyle == UITableViewCellEditingStyleInsert) { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view } } */ /* // Override to support rearranging the table view. - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { } */ /* // Override to support conditional rearranging of the table view. - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the item to be re-orderable. return YES; } */ #pragma mark - #pragma mark Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { self.detailController.incident = [incidents objectAtIndex:indexPath.row]; [self.navigationController pushViewController:self.detailController animated:YES]; } #pragma mark - #pragma mark Memory management - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Relinquish ownership any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. // For example: self.myOutlet = nil; } - (void)parserDidEndParsingData:(IncidentsImporter *)parser { [ctableView reloadData]; self.navigationItem.rightBarButtonItem.enabled = YES; self.parser = nil; } - (void)parser:(IncidentsImporter *)parser didParseIncidents:(NSArray *)parsedIncidents { //[incidents addObjectsFromArray: parsedIncidents]; // Three scroll view properties are checked to keep the user interface smooth during parse. When new objects are delivered by the parser, the table view is reloaded to display them. If the table is reloaded while the user is scrolling, this can result in eratic behavior. dragging, tracking, and decelerating can be checked for this purpose. When the parser finishes, reloadData will be called in parserDidEndParsingData:, guaranteeing that all data will ultimately be displayed even if reloadData is not called in this method because of user interaction. if (!ctableView.dragging && !ctableView.tracking && !ctableView.decelerating) { self.title = [NSString stringWithFormat:NSLocalizedString(@"Top %d Songs", @"Top Songs format"), [parsedIncidents count]]; [ctableView reloadData]; } } - (void)parser:(IncidentsImporter *)parser didFailWithError:(NSError *)error { // handle errors as appropriate to your application... } - (void)dealloc { [super dealloc]; } @end

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  • Why is UIApplicationWillChangeStatusBarFrameNotification not sent when the in-call status bar is sho

    - by Sbrocket
    I've been trying to listen for changes in the status bar height – such as when the in-call status bar is shown or hidden – by listening for the UIApplicationWillChangeStatusBarFrameNotification notification to be sent. Fairly straightforward code here... [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(statusBarWillChangeFrame:) name:UIApplicationWillChangeStatusBarFrameNotification object:nil]; But the notification never seems to be sent in that case, either on the Simulator by using the "Toggle In-Call Status Bar" option or on the device when a call ends with the application open. In addition, the similar UIApplicationDelegate method is not called. According to the documentation, UIApplicationWillChangeStatusBarFrameNotification Posted when the application is about to change the frame of the status bar. The userInfo dictionary contains an NSValue object that encapsulates a CGRect structure expressing the location and size of the new status bar frame. Use UIApplicationStatusBarFrameUserInfoKey to access this value. Can anyone explain why this notification is not being sent in response to the in-call status bar being shown or hidden? According to the documentation, it should be.

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  • Infinite loop when adding CATiledLayer to UIView

    - by Jean
    I have a UIView in which I add a CATiledLayer and implement 'drawLayer'. If I use a UIViewController and add the layer to a new subview of the controller, then everything is ok. If I however try to use a UIView to and do all the craetion and drawing within this, then I get a infinite loop at the point shown below when I add this view to a superview. 0x002cfafb <+0425> ja 0x2cfa23 <-[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:]+209> What am I missing?

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  • key value coding-compliant for NSObject class?

    - by 4thSpace
    I've created a singleton class that loads a plist. I keep getting this error when I try to set a value: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key test.' I have one key in the plist file. The key is named "test" and has no value associated with it. I set the value like this: [[PlistManager sharedManager].plist setValue:@"the title value" forKey:@"test"]; I look at the set plist dictionary and see this from within PlistManager: po self.plistDictionary { test = ""; } I get the error just as I'm leaving PlistManager in the debugger. PlistManager is of type NSObject. So no xibs. Any ideas on what I need to do?

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  • Animating custom-drawn UITableViewCell when entering edit mode

    - by Adam Alexander
    Background First of all, much gratitude to atebits for their very informative blog post Fast Scrolling in Tweetie with UITableView. The post explains in detail how the developers were able to squeeze as much scrolling performance as possible out of the UITableViews in Tweetie. Goals Beginning with the source code linked from the blog post (original) (my github repo): Allow a UITableView using these custom cells to switch to edit mode, exposing the UI for deleting an item from the table. (github commit) Move the cell's text aside as the deletion control slides in from the left. This is complete, although the text jumps back and forth without animation. (github commit) Apply animation to the text movement in goal 2 above for a smooth user experience. This is the step where I became stuck. The Question What is the best way to introduce this animation to complete goal 3? It would be nice if this could be done in a manner that keeps the logic from my last commit because I would love the option to move the conflicting part of the view only, while any non-conflicting portions (such as right-justified text) stay in the same place or move a different number of pixels. If the above is not possible then undoing my last commit and replacing it with an option that slides the entire view to the right would be a workable solution also. I appreciate any help anyone can provide, from quick pointers and ideas all the way to code snippets or github commits. Of course you are welcome to fork my repo if you would like. I will be staying involved with this question to make sure any successful resolution is committed to github and fully documented here. Thanks very much for your time! Updated thoughts I have been thinking about this a lot since my first post and realized that moving some text items relative to others in the view could undo some of the original performance goals solved in the original blog post. So at this point I am thinking a solution where the entire single subview is animated to its new postion may be the best one. Second, if it is done in this way there may be an instance where the subview has a custom color or gradient background. Hopefully this can be done in a way that in its normal position the background extends unseen off to the left enough so that when the view is slid to the right the custom background is still visible across the entire cell.

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  • UIImagePickerController Causes my app to crash!

    - by Flafla2
    In my app, a user can select an image, change the picture of a UIImageView to the new imge, and save the image to NSUserDefaults using NSKeyedArchiver. When the user selects the image the app immediately crashes! Here is my code - - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { [picker dismissModalViewControllerAnimated:YES]; if ([[NSUserDefaults standardUserDefaults] integerForKey:@"PictureKey"] == 1) { UIImage *previmage = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; [prevbutton setImage:previmage]; NSData *previmagedata = [NSKeyedArchiver archivedDataWithRootObject:previmage]; [[NSUserDefaults standardUserDefaults] setObject:previmagedata forKey:@"PrevImage"]; } else if ([[NSUserDefaults standardUserDefaults] integerForKey:@"PictureKey"] == 2) { UIImage *nextimage = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; [nextbutton setImage:nextimage]; NSData *nextimagedata = [NSKeyedArchiver archivedDataWithRootObject:nextimage]; [[NSUserDefaults standardUserDefaults] setObject:nextimagedata forKey:@"NextImage"]; }else { UIImage *optionsimage = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; [moreoptionsbutton setImage:optionsimage]; NSData *optimagedata = [NSKeyedArchiver archivedDataWithRootObject:optionsimage]; [[NSUserDefaults standardUserDefaults] setObject:optimagedata forKey:@"OptionsImage"]; } } Thanks in advance!

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  • Strange UIKit bug, table view row stays selected

    - by Can Berk Güder
    I'm facing what appears to be a UIKit bug, and it takes the combination of two less commonly used features to reproduce it, so please bear with me here. I have quite the common view hierarchy: UITabBarController -> UINavigationController -> UITableViewController and the table view controller pushes another table view controller onto the navigation controller's stack when a row is selected. There's absolutely nothing special or fancy in the code here. However, the second UITableViewController, the "detail view controller" if you will, does two things: It sets hidesBottomBarWhenPushed to YES in its init method, so the tab bar is hidden when this controller is pushed: - (id)initWithStyle:(UITableViewStyle)style { if(self = [super initWithStyle:style]) { self.hidesBottomBarWhenPushed = YES; } return self; } It calls setToolbarHidden:NO animated:YES and setToolbarHidden:YES animated:YES on self.navigationController in viewWillAppear: and viewWillDisappear: respectively, causing the UIToolbar provided by UINavigationController to be displayed and hidden with animations: - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [self.navigationController setToolbarHidden:NO animated:YES]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; [self.navigationController setToolbarHidden:YES animated:YES]; } Now, if the second UITableViewController was pushed by selecting the row at the bottom of the screen (it doesn't have to be the last row) in the first controller, this row does not automatically get deselected when the user immediately or eventually returns to the first controller. Further, the row cannot be deselected by calling deselectRowAtIndexPath:animated: on self.tableView in viewWillAppear: or viewDidAppear: in the first controller. I'm guessing this is a bug in UITableViewController's drawing code which of course only draws visible rows, but unfortunately fails to determine correctly if the bottommost row will be visible in this case. I failed to find anything on this on Google or OpenRadar, and was wondering if anyone else on SO had this problem or knew a solution/workaround.

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  • How to load View from NIB into another NIB?

    - by Sheehan Alam
    I have two NIB's ParentViewController.xib ChildViewController.xib ParentViewController.xib contains a UIView and a UIViewController. ChildViewController.xib contains a UIButton I want ChildViewController.xib to load in the ParentViewController.xib's UIView I have done the following: Created @property for UIView in ParentViewController Connected File's Owner to UIView in ParentViewController Set UIViewController in ParentViewController's NIB Name property to ChildViewController in Interface Builder Set ChildViewController view property to UIView in ParentViewController I was hoping this would load ChildViewController into my UIView in ParentViewController but no luck. I did get the following warning, which could be the culprit: 'View Controller (Child View)' has both its 'NIB Name' property set and its 'view' outlet connected. This configuration is not supported. I also have added additional code in ParentViewController's viewDidLoad(): - (void)viewDidLoad { [super viewDidLoad]; ChildViewController *childViewController = [[ChildViewController alloc]initWithNibName:@"ChildViewController" bundle:nil]; childViewController.view = self.myView; } Any thoughts on why ChildViewController does not load in the UIView of ParentViewController?

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  • UIDatePicker questions regarding displaying

    - by Zap
    Does anyone know if it's possible to change the minute interval of a UIDatePicker after it's been added to a UIView? Is it possible to show and hide 2 different datePickers? I want change the minuteInterval of the UIDatePicker to 5 and 30 when I click a button. Any sample code would be appreciated.

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  • CCSprite following a sequence of CGPoints

    - by pgb
    I'm developing a line drawing game, similar to Flight Control, Harbor Master, and others in the appstore, using Cocos2D. For this game, I need a CCSprite to follow a line that the user has drawn. I'm storing a sequence of CGPoint structs in an NSArray, based on the points I get in the touchesBegin and touchesMoved messages. I now have the problem of how to make my sprite follow them. I have a tick method, that is called at the framerate speed. In that tick method, based on the speed and current position of the sprite, I need to calculate its next position. Is there any standard way to achieve this? My current approach is calculate the line between the last "reference point" and the next one, and calculate the next point in that line. The problem I have is when the sprite "turns" (moves from one segment of the line to another). Any hint will be greatly appreciated.

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  • addSubview like modal

    - by brettr
    How can I get a UIView to transition via addSubview like the presentModalViewController does? The available animations don't seem to do this. I would use the modal but I have a navigation bar at the top and don't want to disable it. Also, the modal overlays on the navigation bar. If there is a way to have it so the modal doesn't disable the nav bar, I can go with that approach. But since it is a modal, I don't think that is possible.

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