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  • C++ assignment - stylish or performance?

    - by joejax
    Having been writing Java code for many years, I was amazed when I see this C++ statement: int a,b; int c = (a=1, b=a+2, b*3); My question is: Is this a choice of coding style, or it has real benefit? (looking for a practicle use case) I think the compiler will see it the same as following: int a=1, b=a+2; int c = b*3; (What's the offical name for this? I assume it's a standard C/C++ syntax.)

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  • Future of IE9: Opacity + Performance

    - by chris_l
    I just tried the IE9 "Second Internet Explorer Platform Preview" - which supports CSS opacity now. That's nice, but I tried it with one of my website prototypes, and it's quite slow when scrolling etc. Admittedly, the prototype uses hundreds of images with opacity != 1, but everything is snappy with current versions of Firefox, Safari, Chrome and Opera. Does anybody know, if there are plans for IE9 to become faster in this area? Even rumours about this would be interesting in this case.

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  • Peoplesoft queries - performance

    - by DBa
    Hi, I'm facing a problem with PeopleSoft queries (using Oracle backend database): when a rather complex query involving multiple records is set off by a user, PS does an enforced join of security records, thus producing SQL like this: select .... from ps_job a, PS_EMPL_SRCQRY a1, ps_table2 b, ps_sec_rcd2 b1, ps_table3 c, ps_sec_rcd3 c1 where (...security joins a-a1, b-b1, c-c1...) and (...joins of a, b and c...) and a.setid_dept = 'XYZ'; (let's assume the last condition has a high selectivity and there is an index on the column) Obviously, due to the arrangement of the conditions, first a huge join is created, written to the temp segment, and when the last condition is finally applied, only a small subset is selected. A query formulated in this way is very likely to hit the preset timeout of the APPSRV, and even of the QRYSRV. When writing the query manually, I would rather move the most selective condition to the start, thus limiting the amount of the data being handled, to a considerable level. Any ideas on how to make PS behave like this? Actually, already rewriting "Oracle-styled" SQL to ANSI SQL seems to accelerate the queries - however, PS writes Oracle-style queries... Thanks in advance DBa

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  • vb.net more performance for moving objects

    - by René
    I have the mission to make a small game for a school project. Pictures boxes, moved by a timer for walking enemies.If there are around 5 or 6 moving picture boxes at the form, my application get troubles and lags. After I kill some enemies (remove them from the Controls Collection of the Form/Panel) It come back smooth. I think the loop of the enemy movement is too complicated but I don't know how to make that simpler. Private Sub TimerEnemyMovement_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles TimerEnemyMovement.Tick For Each Enemy As Control In PanelBackground.Controls If Enemy.Name.Substring(0, 5) = "Enemy" Then _enemy.MoveEnemy(Enemy, 2) End If Next End Sub I also thought about Multithreading but not sure this would solve the problem and there is also the problem that I can't access the Controls of my mainform. You see, I don't have much knowledge about vb.net Any ideas how to fix that lag?

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  • Which database should I use for best performance

    - by _simon_
    Hello, I am working in Visual Studio 2005, .NET 2.0. I need to write an application, which listens on COM port and saves incoming data to a database. Main feature: save incoming data (series of 13-digits numbers), if this number allready exists, then mark it as double. For example, there could be these records in database: 0000000000001 OK 0000000000002 OK 0000000000002 Double 0000000000003 OK 0000000000004 OK I could use SQL database, but I don't know if it is fast enough... Database should be able to store up to 10.000.000 records and write up to 100 records per minute (so it needs to check 100 times per minute if this record allready exists). Which database should I use? Maybe the whole database would need to be in RAM. Where could I learn more about this? Thanks

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  • Google App Engine, Java, and HTTP Performance

    - by polyclef
    A friend and I are currently working on a turn-based game with chat with both desktop browser and Android clients, with Google App Engine as the server. We're using the Java API for GAE and using HTTP for communication with the server. We've implemented simple chat functionality, and we're getting undesirable latencies 1-3 seconds from both the browser and Android clients while just posting simple one-word chat messages. My friend thought it would be best to use XMPP instead of HTTP, but we want to use a Google Accounts cookie for authentication from the Android client, and according to the GAE documentation, XMPP clients cannot use a Google Accounts cookie and must use the user's password. Does anyone have any suggestions as to where the latency might be coming from, how to troubleshoot it, and/or what to do about it? Also, is anyone aware of any opensource implementations of chat (or something similar) on GAE done in Java? Can't seem to find any.

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  • MySQL Data Truncation: Out of range value in Performance test

    - by Khaledez
    on a test for Java-MySQL-Restlet application, I write to database at 4reqs/second for 120 seconds. In this write I insert a row that has foreign key which has the same value for all rows, and this exception occurs: Could not recover transaction. Original exception follows. com.mysql.jdbc.MysqlDataTruncation: Data truncation: Out of range value for column 'idPxxx' at row 1 Only 5% of requests fails to this exceptions, others works. Regards

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  • High performance distributed asynchronous RPC in java

    - by unludo
    I would like to do RPC to a list of clients with the following requirements: the server does not know the clients (implies a kind of broker?) and the cleints do not know the server there may be several clients - they share the load to treat the RPC The RPC is asynchronous very fast (round-trip < 1ms) optional : offers a fail-over mechanism. It can be done with underlying tools which are not really intended for that (Hazelcast is an example). What would you use for such requirements? Thanks!

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  • What is wrong with the performance ?

    - by Innovative
    I created an application ( Creating up to 1,00,000 files in a folder ) with 2 different languages ( C#.Net & JAva ) with file concepts and its best methods. The Application that I created with .NET takes just 3 seconds to create all the files. At the same time, with Java, it takes 15 seconds. Why is it so ?

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  • SQL Server insert performance with and without primary key

    - by Eric
    Summary: I have a table populated via the following: insert into the_table (...) select ... from some_other_table Running the above query with no primary key on the_table is ~15x faster than running it with a primary key, and I don't understand why. The details: I think this is best explained through code examples. I have a table: create table the_table ( a int not null, b smallint not null, c tinyint not null ); If I add a primary key, this insert query is terribly slow: alter table the_table add constraint PK_the_table primary key(a, b); -- Inserting ~880,000 rows insert into the_table (a,b,c) select a,b,c from some_view; Without the primary key, the same insert query is about 15x faster. However, after populating the_table without a primary key, I can add the primary key constraint and that only takes a few seconds. This one really makes no sense to me. More info: The estimated execution plan shows 0% total query time spent on the clustered index insert SQL Server 2008 R2 Developer edition, 10.50.1600 Any ideas?

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  • Why Swift is 100 times slower than C in this image processing test?

    - by xiaobai
    Like many other developers I have been very excited at the new Swift language from Apple. Apple has boasted its speed is faster than Objective C and can be used to write operating system. And from what I learned so far, it's a very type-safe language and able to have precisely control over the exact data type (like integer length). So it does look like having good potential handling performance critical tasks, like image processing, right? That's what I thought before I carried out a quick test. The result really surprised me. Here is a much simplified image alpha blending code snippet in C: test.c: #include <stdio.h> #include <stdint.h> #include <string.h> uint8_t pixels[640*480]; uint8_t alpha[640*480]; uint8_t blended[640*480]; void blend(uint8_t* px, uint8_t* al, uint8_t* result, int size) { for(int i=0; i<size; i++) { result[i] = (uint8_t)(((uint16_t)px[i]) *al[i] /255); } } int main(void) { memset(pixels, 128, 640*480); memset(alpha, 128, 640*480); memset(blended, 255, 640*480); // Test 10 frames for(int i=0; i<10; i++) { blend(pixels, alpha, blended, 640*480); } return 0; } I compiled it on my Macbook Air 2011 with the following command: gcc -O3 test.c -o test The 10 frame processing time is about 0.01s. In other words, it takes the C code 1ms to process one frame: $ time ./test real 0m0.010s user 0m0.006s sys 0m0.003s Then I have a Swift version of the same code: test.swift: let pixels = UInt8[](count: 640*480, repeatedValue: 128) let alpha = UInt8[](count: 640*480, repeatedValue: 128) let blended = UInt8[](count: 640*480, repeatedValue: 255) func blend(px: UInt8[], al: UInt8[], result: UInt8[], size: Int) { for(var i=0; i<size; i++) { var b = (UInt16)(px[i]) * (UInt16)(al[i]) result[i] = (UInt8)(b/255) } } for i in 0..10 { blend(pixels, alpha, blended, 640*480) } The build command line is: xcrun swift -O3 test.swift -o test Here I use the same O3 level optimization flag to make the comparison hopefully fair. However, the resulting speed is 100 time slower: $ time ./test real 0m1.172s user 0m1.146s sys 0m0.006s In other words, it takes Swift ~120ms to processing one frame which takes C just 1 ms. I also verified the memory initialization time in both test code are very small compared to the blend processing function time. What happened?

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  • Performance implications of using a variable versus a magic number

    - by Nathan
    I'm often confused by this. I've always been taught to name numbers I use often using variables or constants, but if it reduces the efficiency of the program, should I still do it? Heres an example: private int CenterText(Font font, PrintPageEventArgs e, string text) { int recieptCenter = 125; int stringLength = Convert.ToInt32(e.Graphics.MeasureString(text, font)); return recieptCenter - stringLength / 2; } The above code is using named variables, but runs slower then this code: private int CenterText(Font font, PrintPageEventArgs e, string text) { return 125 - Convert.ToInt32(e.Graphics.MeasureString(text, font) / 2); } In this example, the difference in execution time is minimal, but what about in larger blocks of code?

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  • Improve SQL query performance

    - by Anax
    I have three tables where I store actual person data (person), teams (team) and entries (athlete). The schema of the three tables is: In each team there might be two or more athletes. I'm trying to create a query to produce the most frequent pairs, meaning people who play in teams of two. I came up with the following query: SELECT p1.surname, p1.name, p2.surname, p2.name, COUNT(*) AS freq FROM person p1, athlete a1, person p2, athlete a2 WHERE p1.id = a1.person_id AND p2.id = a2.person_id AND a1.team_id = a2.team_id AND a1.team_id IN ( SELECT id FROM team, athlete WHERE team.id = athlete.team_id GROUP BY team.id HAVING COUNT(*) = 2 ) GROUP BY p1.id ORDER BY freq DESC Obviously this is a resource consuming query. Is there a way to improve it?

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  • Performance issue between builds

    - by DeadMG
    I've been developing a small indie game in my spare time and have run across an inexplicable issue. Some builds of the game will randomly run several hundred frames per second slower than other builds. For example, when rendering some text and no 3D scene, I can achieve 1800FPS on my own hardware. Add one 3D sphere (10k verts, pixel shaded), achieve 1700 FPS. Add two more spheres, achieve 800 FPS. Remove all spheres, achieve 1100FPS- even though the code now renders the same scene as I previously achieved at 1800FPS, which is just the FPS counter being rendered. I've tried rebuilding and cleaning the project and rebooting the compiler. This is in Release mode and I turned on all the optimizations I could find. Any suggestions as to the cause? I ran a quick profile, and Visual Studio seems to think that over 90% of my time was spent in D3D9_43.dll, suggesting that it's not a bug in my app, which doesn't explain why it manifests in only some builds. I rebooted my machine and it's back up to 1800FPS. I think it's a bug in the DirectX SDK tools (amongst many others). Going to delete this question.

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  • Eclipse plugin to measure programmer performance/stats

    - by trenki
    Does anyone know of an Eclipse plugin that can give me some stats about my behavior/usage of the Eclipse IDE? There are quite a few things I would like to know: How often/when do I invoke the "Build All" command (through Ctrl+B) How often does compilation fail/succeed (+ number of errors/warnings) How often do I hit Backspace? (I do that way to often; If pressing that key would give a nasty sound I would in time learn to type correctly in the first place) How many characters/lines of code that I typed do I delete (possibly quite immediately) How (effective/efficient/...) is my Mouse/Keyboard/IDE usage? (Kinda like measuring APM in StarCraft; this could be fun) If there is no such Eclipse plugin around, how complex and time consuming would It be to write a plugin that can accomplish the above?

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  • Sql Server query performance

    - by Macros
    I have a stored procedure on a busy database which constantly come out top in the list of expensive queries (by some way). The query is very simple, it takes a single parameter (@ID, int) which is the primary key of the table, and selects the record that matches that ID. The primary key is an identity field with a clustered index, so I am stumped as to how to optimise this any further? The query is as follows CREATE PROCEDURE [dbo].[P_Call_Get] @ID int = null AS select ID, AppID, AgentID, AgentLogin, Ext, VDN, VDNName, Skill, SkillName, CallFrom, TelNoFrom, ParentCallID, CallStart, ACWStart, CallEnd, Outcome, StageID, TxTo, TxSuccess, ServiceID, DiallerID, CRC, TSCallID, CallDirection, [Manual], CallBackAgent, CallBackDateTime, Notes from P_Call where (ID = @ID or @ID is null) Not sure the best way to post the execution plan - all it shows is that 100% of the operation is taken up by the clustered index scan

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  • Database with great read performance

    - by mscava
    I have 10 tables from which 4 contain each up to million rows. All values are inserted at once, and afterwards I only read the data many times. I am searching for a database that would perform greatly when it comes to selecting, joining or other reading etc. What is the most recommended option?

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  • MySQL TEXT field performance

    - by Jonathon
    I have several TEXT and/or MEDIUMTEXT fields in each of our 1000 MySQL tables. I now know that TEXT fields are written to disk rather than in memory when queried. Is that also true even if that field is not called in the query? For example, if I have a table (tbExam) with 2 fields (id int(11) and comment text) and I run SELECT id FROM tbExam, does MySQL still have to write that to disk before returning results or will it run that query in memory? I am trying to figure out if I need to reconfigure our actual db tables to switch to varchar(xxxx) or keep the text fields and reconfigure the queries.

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  • Are UIView's in TableViewCells cause for performance problems?

    - by iFloh
    Hi, I have a UITableView of UITableViewCells that so far performed well. I now aded a simple UIView to my UITableViewCell as a color indicator (backgroundColor only, no other content or attributes). Running the tableview again I realise scrolling is not as smooth as it used to be. The tableView suddenly also takes long time (~1+ secs) to come back again when returning from a subview (e.g. return from the view that gets pushed upon selection of a cell). Any ideas why the added UIView would be problematic? Why are the labels (being a subclass of UIView) not cause for similar issues?

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  • Improve C function performance with cache locality?

    - by Christoper Hans
    I have to find a diagonal difference in a matrix represented as 2d array and the function prototype is int diagonal_diff(int x[512][512]) I have to use a 2d array, and the data is 512x512. This is tested on a SPARC machine: my current timing is 6ms but I need to be under 2ms. Sample data: [3][4][5][9] [2][8][9][4] [6][9][7][3] [5][8][8][2] The difference is: |4-2| + |5-6| + |9-5| + |9-9| + |4-8| + |3-8| = 2 + 1 + 4 + 0 + 4 + 5 = 16 In order to do that, I use the following algorithm: int i,j,result=0; for(i=0; i<4; i++) for(j=0; j<4; j++) result+=abs(array[i][j]-[j][i]); return result; But this algorithm keeps accessing the column, row, column, row, etc which make inefficient use of cache. Is there a way to improve my function?

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  • SQL Server dilemma, performance

    - by Woland
    Hello I am creating app where user can save options witch one is better? to save into user table varchar feeld smthing like ('1,23,4354,34,3') query for this is select * from data where CHARINDEX ( 'L', Providers , 0 ) 0 create other table where user options are and just add rows select * from data where Providers in (select Providers from userdata where userid=100) thanks for help

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  • Why fill() and copy() of Collections in java is implemented this way

    - by Priyank Doshi
    According to javadoc... Collections.fill() is written as below : public static <T> void fill(List<? super T> list, T obj) { int size = list.size(); if (size < FILL_THRESHOLD || list instanceof RandomAccess) { for (int i=0; i<size; i++) list.set(i, obj); } else { ListIterator<? super T> itr = list.listIterator(); for (int i=0; i<size; i++) { itr.next(); itr.set(obj); } } } Its easy to understand why they didn't use listIterator for if (size < FILL_THRESHOLD || list instanceof RandomAccess) condition as of RandomAccess. But whats the use of size < FILL_THRESHOLD in above? I mean is there any significant performance benefit over using iterator for size>=FILL_THRESHOLD and not for size < FILL_THRESHOLD ? I see the same approach for Collections.copy() also : public static <T> void copy(List<? super T> dest, List<? extends T> src) { int srcSize = src.size(); if (srcSize > dest.size()) throw new IndexOutOfBoundsException("Source does not fit in dest"); if (srcSize < COPY_THRESHOLD || (src instanceof RandomAccess && dest instanceof RandomAccess)) { for (int i=0; i<srcSize; i++) dest.set(i, src.get(i)); } else { ListIterator<? super T> di=dest.listIterator(); ListIterator<? extends T> si=src.listIterator(); for (int i=0; i<srcSize; i++) { di.next(); di.set(si.next()); } } } FYI: private static final int FILL_THRESHOLD = 25; private static final int COPY_THRESHOLD = 10;

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