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  • Observer Pattern Implementation

    - by user17028
    To teach myself basic game programming, I am going to program a clone of Pong. I will use the Observer design pattern, with an interface between the input and the game engine. However, I'm not sure what the interface should do. One idea I had was for the input interface to tell the game engine that (e.g.) the screen was clicked, then to let the game engine decide what to do with that information (shoot a bullet, for example). Another idea I had was for the input interface, having caught the mouse click, to tell the game engine to shoot a bullet. Which method would be better for me to use?

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  • On Page Optimization Services

    On page optimization is the basic and important step in search engine optimization techniques. These are related to the content and the structure of the website. Implementing on page optimization is an easy task and this makes your website search engine friendly. By doing this on page optimization properly we can get good search engine rankings of our website and also it increases the overall readability of the website to the visitors.

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  • 5 Basic SEO Tips For Any Online Business

    Any SEO tips you can get should be considered of value to your online business since it increases your ability to attract search engine traffic. This is what search engine optimizing is all about, traffic! Read more to discover 5 simple yet highly effective tips you can use to insure you receive your fair share of search engine traffic.

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  • Free Keyword Research Software

    Keywords are the basis of all search engine rankings. The users enter some keyword phrases into a search engine to get the information they want. You need to find the best Search Engine Optimization (SEO) keywords that help to bring targeted traffic to your site and thereby aid to increase your sales.

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  • Why is Link Building Important in SEO?

    When it comes to search engine optimization (also known as SEO), content is king and link building is queen. What actually is link building? How does it impact a search engine optimization project and help improve search engine rankings and traffic to your website?

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  • SEO Copywriting - What is it?

    Search engine optimization copywriting, more commonly called SEO copywriting, is the technique of writing the text of a webpage in a way that is enjoyable and easy to read for the common internet surfer. The term also refers to targeting and using specific search terms with the goal of ranking the targeted terms higher on the list of search engine websites. The point of obtaining a higher search engine ranking is to make your site more accessible to potential clients.

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  • SEO Metrics Tools - The Latest Craze

    We all know that Search Engine Optimization is the latest craze everywhere in the world of e-commerce. But this SEO is actually part of Search Engine Marketing or SEM where the promotion of any official website is being carried by increasing the number of visibility in the search engine result pages with the help of SEO.

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  • Legitimate SEO Services

    SEO is symbol of search engine optimization which is the key to success in the business. No website has meaning if it is not properly promoted. Whenever any internet surfer is in search of any specific product, services or information he uses the simplest way of searching through search engine and this is habit of many people to only look in to five or six top websites for their purpose. No one has time to look in to 100 pages of search engine as there is no need when he finds in top pages.

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  • Conversion Optimization Part 1

    The world of search engine optimization is such that whoever enters the threshold of this world, enhances the volume and quality of traffic to their web page or web site. Unlike other forms of search engine marketing that primarily deal with paid inclusions; search engine optimization gives 100 percent organic (un-paid) search results.

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  • 16 of the Best Free Linux Game Engines (Part 2 of 2)

    <b>LinuxLinks:</b> "Now, let's explore the 8 game engines at hand. For each engine we have compiled its own portal page, providing screenshots of it in action, a full description of the game engine, with an in-depth analysis of the features of the game engine, together with links to relevant resources and reviews."

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  • How to Catch Attention of the User - Part 1

    Search engine marketing has made simple the marketing process of various businesses. It helps enhance the visibility of the websites in search engine result pages through various processes including search engine optimization, paid inclusions, paid advertisement placements, etc.

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  • 10 SEO Mistakes to Avoid Like the Plague

    Search engine optimisation can be a hit-or-miss affair with Google trying to change their search engine algorithms periodically. Don't make the same SEO mistakes or you'll see your search engine ranking drop dramatically.

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  • 5 Tips to Create Effective SEO Strategies

    Rules and guidelines of effective search engine marketing change on a daily basis. It is very crucial for success of your search engine optimization efforts that you keep updating your search engine optimization strategies based on these changing rules and guidelines. This is the best way of ensuring that you are always in competition and are able to sustain your business.

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  • Game Development

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the following engines... 1.Physics Engine 2.AI Engine 3.Main Game Engine (... and if anything is missed). I'm aware that, there are some free physics engine libraries in the market. Not sure about free AI engine libraries. I'm bit confused in choosing between the OpenCL, AMD APP SDK, and C++ AMP libraries (as already mentioned i'm NOT interested in CUDA). I want my game to be published in Windows/Android/Mac OSX. It means it should be a cross-platform game. I will be having "one source code" that i'll compile for various platforms like Windows/Android/Mac OSX, and any others if i missed. Note: Since I'm NOT a Java guy, kindly do NOT suggest me the Java Language. For Graphics language should i use OpenGL or DirectX 11? I have heard that OpenGL runs on a single core, and not sure of DirectX 11. Between OpenGL and DirectX which one should i follow? or else, are there any other graphics language that i need to start with? I want to make use of the parallelism in GPU as well as CPU.

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  • SEO For the Beginner - Three Basic Methods

    Search Engine Optimization, or SEO as it is known, is a process of improving the quality or amount of traffic that visits one's website through search engine results. For anyone who is just entering into this new world of search engine optimization, the scope of it can be overwhelming.

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  • The Importance of Building Links in SEO Services

    SEO or Search Engine Optimization services aim to search engine optimize your website so that it can come up in the search engine results page for popular keyword searches. This is no easy job. Remember, there can be thousands and even millions of web pages out there in your niche that can be your competitors.

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  • How Relevant Are You?

    When searching for "van insurance" through a search engine, you will find millions of results in order of what the search engine believes are relevant to the inquiry. A search engine like Google has created a particular algorithm in order to list the relevance of each search weighing a variety of different aspects.

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  • SEO Techniques

    Search engine optimization is the technique by which you can attract your website's or blog's traffic. The important thing that is necessary for a website to be presentable in the search engine is the by making the website to understand search engine language.

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  • SEO Always Necessary Or Not Really?

    SEO or Search Engine Optimization is a tactic used by companies and advertisers to get a website at the top of search engine results pages. The beauty of this tactic is that the results are more sustainable than almost any other form of advertising. In other words once a website has attained a top position on a search engine for a given keyword, the website will remain there or there about for time to come.

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  • Problem creating a database with PHP PDO

    - by Leandro Alonso
    Hello guys, I'm having a problem with a SQL query in my PHP Application. When the user access it for the first time, the app executes this query to create all the database: CREATE TABLE `databases` ( `id` bigint(20) NOT NULL auto_increment, `driver` varchar(45) NOT NULL, `server` text NOT NULL, `user` text NOT NULL, `password` text NOT NULL, `database` varchar(200) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=2 ; -- -------------------------------------------------------- -- -- Table structure for table `modules` -- CREATE TABLE `modules` ( `id` bigint(20) unsigned NOT NULL auto_increment, `title` varchar(100) NOT NULL, `type` varchar(150) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=29 ; -- -------------------------------------------------------- -- -- Table structure for table `modules_data` -- CREATE TABLE `modules_data` ( `id` bigint(20) NOT NULL auto_increment, `module_id` bigint(20) unsigned NOT NULL, `key` varchar(150) NOT NULL, `value` tinytext, PRIMARY KEY (`id`), KEY `fk_modules_data_modules` (`module_id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=184 ; -- -------------------------------------------------------- -- -- Table structure for table `modules_position` -- CREATE TABLE `modules_position` ( `user_id` bigint(20) unsigned NOT NULL, `tab_id` bigint(20) unsigned NOT NULL, `module_id` bigint(20) unsigned NOT NULL, `column` smallint(1) default NULL, `line` smallint(1) default NULL, PRIMARY KEY (`user_id`,`tab_id`,`module_id`), KEY `fk_modules_order_users` (`user_id`), KEY `fk_modules_order_tabs` (`tab_id`), KEY `fk_modules_order_modules` (`module_id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; -- -------------------------------------------------------- -- -- Table structure for table `tabs` -- CREATE TABLE `tabs` ( `id` bigint(20) unsigned NOT NULL auto_increment, `title` varchar(60) NOT NULL, `columns` smallint(1) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=12 ; -- -------------------------------------------------------- -- -- Table structure for table `tabs_has_modules` -- CREATE TABLE `tabs_has_modules` ( `tab_id` bigint(20) unsigned NOT NULL, `module_id` bigint(20) unsigned NOT NULL, PRIMARY KEY (`tab_id`,`module_id`), KEY `fk_tabs_has_modules_tabs` (`tab_id`), KEY `fk_tabs_has_modules_modules` (`module_id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; -- -------------------------------------------------------- -- -- Table structure for table `users` -- CREATE TABLE `users` ( `id` bigint(20) unsigned NOT NULL auto_increment, `login` varchar(60) NOT NULL, `password` varchar(64) NOT NULL, `email` varchar(100) NOT NULL, `name` varchar(250) default NULL, `user_level` bigint(20) unsigned NOT NULL, PRIMARY KEY (`id`), KEY `fk_users_user_levels` (`user_level`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=4 ; -- -------------------------------------------------------- -- -- Table structure for table `users_has_tabs` -- CREATE TABLE `users_has_tabs` ( `user_id` bigint(20) unsigned NOT NULL, `tab_id` bigint(20) unsigned NOT NULL, `order` smallint(2) NOT NULL, `columns_width` varchar(255) default NULL, PRIMARY KEY (`user_id`,`tab_id`), KEY `fk_users_has_tabs_users` (`user_id`), KEY `fk_users_has_tabs_tabs` (`tab_id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; -- -------------------------------------------------------- -- -- Table structure for table `user_levels` -- CREATE TABLE `user_levels` ( `id` bigint(20) unsigned NOT NULL auto_increment, `level` smallint(2) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=3 ; -- -------------------------------------------------------- -- -- Table structure for table `user_meta` -- CREATE TABLE `user_meta` ( `id` bigint(20) unsigned NOT NULL auto_increment, `user_id` bigint(20) unsigned default NULL, `key` varchar(150) NOT NULL, `value` longtext NOT NULL, PRIMARY KEY (`id`), KEY `fk_user_meta_users` (`user_id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=4 ; -- -- Constraints for dumped tables -- -- -- Constraints for table `modules_data` -- ALTER TABLE `modules_data` ADD CONSTRAINT `fk_modules_data_modules` FOREIGN KEY (`module_id`) REFERENCES `modules` (`id`) ON DELETE CASCADE ON UPDATE NO ACTION; -- -- Constraints for table `modules_position` -- ALTER TABLE `modules_position` ADD CONSTRAINT `fk_modules_order_modules` FOREIGN KEY (`module_id`) REFERENCES `modules` (`id`) ON DELETE CASCADE ON UPDATE NO ACTION, ADD CONSTRAINT `fk_modules_order_tabs` FOREIGN KEY (`tab_id`) REFERENCES `tabs` (`id`) ON DELETE CASCADE ON UPDATE NO ACTION, ADD CONSTRAINT `fk_modules_order_users` FOREIGN KEY (`user_id`) REFERENCES `users` (`id`) ON DELETE CASCADE ON UPDATE NO ACTION; -- -- Constraints for table `users` -- ALTER TABLE `users` ADD CONSTRAINT `fk_users_user_levels` FOREIGN KEY (`user_level`) REFERENCES `user_levels` (`id`) ON DELETE NO ACTION ON UPDATE NO ACTION; -- -- Constraints for table `user_meta` -- ALTER TABLE `user_meta` ADD CONSTRAINT `fk_user_meta_users` FOREIGN KEY (`user_id`) REFERENCES `users` (`id`) ON DELETE CASCADE ON UPDATE NO ACTION; INSERT INTO `user_levels` VALUES(1, 10); INSERT INTO `user_levels` VALUES(2, 1); INSERT INTO `users` VALUES(1, 'admin', 'password', '[email protected]', NULL, 1); INSERT INTO `user_meta` VALUES (NULL, 1, 'last_tab', 1); In some environments i get this error: SQLSTATE[HY000]: General error: 1005 Can't create table 'dms.databases' (errno: 150) I tried everything that I could find on Google but nothing works. The strange part is that if I run this query in PhpMyAdmin he creates my database, without any error.

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  • Silverlight and clientaccesspolicy.xml

    - by JerA
    I have a silverlight app hosted on "dev.system-engine.com" which creates an tcp connection connecting to "dev.system-engine.com" the silverlight app and the policy file are on the "dev.system-engine.com" webserver. "system-engine.com" and "dev.system-engine.com" are separate servers. I cannot seem to get it to work. I have been struggling with the policyfile. <?xml version="1.0" encoding="utf-8" ?> <access-policy> <cross-domain-access> <policy> <allow-from> <domain uri="http://dev.system-engine.com:80"/> </allow-from> <grant-to> <domain uri="http://dev.system-engine.com:80"/> <socket-resource port="80" protocol="tcp"/> <resource path="/" include-subpaths="true"/> </grant-to> </policy>

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  • What is the Rule of Thumb on Exposing Encapsulated Class Methods

    - by javamonkey79
    Consider the following analogy: If we have a class: "Car" we might expect it to have an instance of "Engine" in it. As in: "The car HAS-A engine". Similarly, in the "Engine" class we would expect an instance of "Starting System" or "Cooling System" which each have their appropriate sub-components. By the nature of encapsulation, is it not true that the car "HAS-A" "radiator hose" in it as well as the engine? Therefore, is it appropriate OO to do something like this: public class Car { private Engine _engine; public Engine getEngine() { return _engine; } // is it ok to use 'convenience' methods of inner classes? // are the following 2 methods "wrong" from an OO point of view? public RadiatorHose getRadiatorHose() { return getCoolingSystem().getRadiatorHose(); } public CoolingSystem getCoolingSystem() { return _engine.getCoolingSystem(); } } public class Engine { private CoolingSystem _coolingSystem; public CoolingSystem getCoolingSystem() { return _coolingSystem; } } public class CoolingSystem { private RadiatorHose _radiatorHose; public RadiatorHose getRadiatorHose() { return _radiatorHose; } } public class RadiatorHose {//... }

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  • Using Artificial Intelligence (AI) to predict Stock Prices

    - by akaphenom
    Given a set of datavery similar to the Motley Fool CAPS system, where individual users enter BUY and SELL recommendations on various equities. What I would like to do is show each recommendation and I guess some how rate (1-5) as to whether it was good predictor<5 (ie corellation coeffient = 1) of the future stock price (or eps or whatever) or a horrible predictor (ie corellation coeffient = -1) or somewhere inbetween. Each recommendation is tagged to a particular user, so that can be tracked over time. I can also track market direction (bullish / bearish) based off of something like sp500 price. The components I think that would make sense in the model would be: user direction (long/short) market direction sector of stock The thought is that some users are better in bull markets than bear (and vice versa), and some are better at shorts than longs- and then a cobination the above. I can automatically tag the market direction and sector (based off the market at the time and the equity being recommended). The thought is that I could present a series of screens and allow me to rank each individual recommendation by displaying available data absolute, market and sector out performance for a specfic time period out. I would follow a detailed list for ranking the stocks so that the ranking is as objective as possible. My assumtion is that a single user is right no more than 57% of the time - but who knows. I could load the system and say "Lets rank the recommendation as a predictor of stock value 90 days forward"; and that would represent a very explicit set of rankings. NOW here is the crux - I want to create some sort of machine learning algorithm that can identify patterns over a series of time so that as recommendations stream into the application we maintain a ranking of that stock (ie. similar to correlation coeeficient) as to the likelihood of that recommendation (in addition to the past series of recommendations ) will affect the price. Now here is the super crux. I have never taken an AI class / read an AI book / never mind specific to machine learning. So I cam looking for guidance - sample or description of a similar system I could adapt. Place to look for info or any general help. Or even push me in the right direction to get started... My hope is to implment this with F# and be able to impress my friends with a new skillset in F# with an implementation of machine learnign and potentially something (application / source) I can include in a tech portfolio or blog space; Thank you for any advice in advance.

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