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  • Windows Server 2008 Task Scheduler Tasks Not Executing

    - by omatase
    I've been having an intermittent problem for some time now with the Windows Task Scheduler that I can't work out. I use the task scheduler to run a C# app I've written that has various plugins used to ensure production systems are working. This task scheduler itself is actually a production system so I have one simple task that executes every 8 minutes to notify an external monitoring system that the task scheduler is still up. If this external service fails to receive an "all-clear" at least once every 15 minutes (or so I don't remember the exact number right now) it will message us that the monitoring system is down. In the past we've had intermittent "down" messages from time to time and each time I've investigated the cause I was unable to find any problems. So this time I wanted to ask the StackOverflow community since it doesn't look like I'll have luck on my own. This morning at 2:32 AM the task fired (exactly 8 minutes after the previous firing) however the task didn't fire again until 3:28. There are no errors that I can see in the Event Viewer at this time. When I look at the Task Scheduler log there are no errors there either. Here is what the log looks like though: Information 6/11/2011 3:28:56 AM 102 Task completed (2) d6cf2412-269e-48bf-9f40-4a863347baad Information 6/11/2011 3:28:56 AM 201 Action completed (2) d6cf2412-269e-48bf-9f40-4a863347baad Information 6/11/2011 3:28:55 AM 129 Created Task Process Info Information 6/11/2011 3:28:55 AM 200 Action started (1) d6cf2412-269e-48bf-9f40-4a863347baad Information 6/11/2011 3:28:55 AM 100 Task Started (1) d6cf2412-269e-48bf-9f40-4a863347baad Information 6/11/2011 3:28:55 AM 319 Task Engine received message to start task (1) Information 6/11/2011 3:28:55 AM 107 Task triggered on scheduler Info d6cf2412-269e-48bf-9f40-4a863347baad Information 6/11/2011 3:28:15 AM 102 Task completed (2) b91fe5ce-39ef-42fb-adbe-bd8be012c00a Information 6/11/2011 3:28:15 AM 201 Action completed (2) b91fe5ce-39ef-42fb-adbe-bd8be012c00a Information 6/11/2011 3:28:15 AM 102 Task completed (2) 556c07dc-2724-4a21-a97e-dc4abd56f94d Information 6/11/2011 3:28:15 AM 201 Action completed (2) 556c07dc-2724-4a21-a97e-dc4abd56f94d Information 6/11/2011 3:28:15 AM 102 Task completed (2) 79328289-f742-49dd-aa0d-c3d05db50895 Information 6/11/2011 3:28:15 AM 201 Action completed (2) 79328289-f742-49dd-aa0d-c3d05db50895 Information 6/11/2011 3:28:15 AM 102 Task completed (2) 19743755-47b6-4b98-9bec-052193be9496 Information 6/11/2011 3:28:15 AM 201 Action completed (2) 19743755-47b6-4b98-9bec-052193be9496 Information 6/11/2011 3:28:15 AM 102 Task completed (2) c165754f-e3e6-4176-a327-11f9c06c39a5 Information 6/11/2011 3:28:15 AM 201 Action completed (2) c165754f-e3e6-4176-a327-11f9c06c39a5 Information 6/11/2011 3:28:15 AM 102 Task completed (2) 0e62ad3e-1f6e-40c0-9155-19f0108dee22 Information 6/11/2011 3:28:15 AM 201 Action completed (2) 0e62ad3e-1f6e-40c0-9155-19f0108dee22 Information 6/11/2011 3:28:10 AM 129 Created Task Process Info Information 6/11/2011 3:28:10 AM 200 Action started (1) 0e62ad3e-1f6e-40c0-9155-19f0108dee22 Information 6/11/2011 3:28:10 AM 129 Created Task Process Info Information 6/11/2011 3:28:10 AM 200 Action started (1) c165754f-e3e6-4176-a327-11f9c06c39a5 Information 6/11/2011 3:28:10 AM 129 Created Task Process Info Information 6/11/2011 3:28:10 AM 200 Action started (1) 19743755-47b6-4b98-9bec-052193be9496 Information 6/11/2011 3:28:10 AM 129 Created Task Process Info Information 6/11/2011 3:28:10 AM 200 Action started (1) 79328289-f742-49dd-aa0d-c3d05db50895 Information 6/11/2011 3:28:10 AM 129 Created Task Process Info Information 6/11/2011 3:28:10 AM 200 Action started (1) 556c07dc-2724-4a21-a97e-dc4abd56f94d Information 6/11/2011 3:28:10 AM 129 Created Task Process Info Information 6/11/2011 3:28:10 AM 200 Action started (1) b91fe5ce-39ef-42fb-adbe-bd8be012c00a Information 6/11/2011 3:28:10 AM 100 Task Started (1) 0e62ad3e-1f6e-40c0-9155-19f0108dee22 Information 6/11/2011 3:28:10 AM 319 Task Engine received message to start task (1) Information 6/11/2011 3:28:10 AM 100 Task Started (1) c165754f-e3e6-4176-a327-11f9c06c39a5 Information 6/11/2011 3:28:10 AM 319 Task Engine received message to start task (1) Information 6/11/2011 3:28:10 AM 100 Task Started (1) 19743755-47b6-4b98-9bec-052193be9496 Information 6/11/2011 3:28:10 AM 319 Task Engine received message to start task (1) Information 6/11/2011 3:28:10 AM 100 Task Started (1) 79328289-f742-49dd-aa0d-c3d05db50895 Information 6/11/2011 3:28:10 AM 319 Task Engine received message to start task (1) Information 6/11/2011 3:28:10 AM 100 Task Started (1) 556c07dc-2724-4a21-a97e-dc4abd56f94d Information 6/11/2011 3:28:10 AM 319 Task Engine received message to start task (1) Information 6/11/2011 3:28:10 AM 100 Task Started (1) b91fe5ce-39ef-42fb-adbe-bd8be012c00a Information 6/11/2011 3:28:10 AM 319 Task Engine received message to start task (1) Information 6/11/2011 3:28:10 AM 107 Task triggered on scheduler Info 0e62ad3e-1f6e-40c0-9155-19f0108dee22 Information 6/11/2011 3:28:10 AM 107 Task triggered on scheduler Info c165754f-e3e6-4176-a327-11f9c06c39a5 Information 6/11/2011 3:28:10 AM 107 Task triggered on scheduler Info 19743755-47b6-4b98-9bec-052193be9496 Information 6/11/2011 3:28:10 AM 107 Task triggered on scheduler Info 79328289-f742-49dd-aa0d-c3d05db50895 Information 6/11/2011 3:28:10 AM 107 Task triggered on scheduler Info 556c07dc-2724-4a21-a97e-dc4abd56f94d Information 6/11/2011 3:28:10 AM 107 Task triggered on scheduler Info b91fe5ce-39ef-42fb-adbe-bd8be012c00a Information 6/11/2011 2:32:56 AM 102 Task completed (2) 16e4f2c3-a340-410a-9c14-4bfe0861fdd5 Information 6/11/2011 2:32:56 AM 201 Action completed (2) 16e4f2c3-a340-410a-9c14-4bfe0861fdd5 Information 6/11/2011 2:32:55 AM 129 Created Task Process Info Information 6/11/2011 2:32:55 AM 200 Action started (1) 16e4f2c3-a340-410a-9c14-4bfe0861fdd5 Information 6/11/2011 2:32:55 AM 100 Task Started (1) 16e4f2c3-a340-410a-9c14-4bfe0861fdd5 Information 6/11/2011 2:32:55 AM 319 Task Engine received message to start task (1) Information 6/11/2011 2:32:55 AM 107 Task triggered on scheduler Info 16e4f2c3-a340-410a-9c14-4bfe0861fdd5 Seems kind of strange. I also have two other C# apps that run and check something each hour on the hour using task scheduler. If I look at the history for those I can see that they didn't execute at 3 AM either! They all waited until 3:28 to start as well. If I look at "tasks completed" in the Event Viewer it shows that only one task was able to run between the 2:32 AM to 3:28 AM time period. The task was "\Microsoft\Windows\RAC\RACAgent" And here's what it looked like: Information 6/11/2011 3:18:09 AM 102 Task completed (2) 00c53a85-ba20-4666-80db-fbbe2492c0ad Information 6/11/2011 3:18:09 AM 201 Action completed (2) 00c53a85-ba20-4666-80db-fbbe2492c0ad Information 6/11/2011 3:18:08 AM 129 Created Task Process Info Information 6/11/2011 3:18:08 AM 200 Action started (1) 00c53a85-ba20-4666-80db-fbbe2492c0ad Information 6/11/2011 3:18:08 AM 100 Task Started (1) 00c53a85-ba20-4666-80db-fbbe2492c0ad Information 6/11/2011 3:18:08 AM 319 Task Engine received message to start task (1) I appreciate any ideas anyone may have.

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  • Applet Loading Error - Jasper Report

    - by Mihir
    I encountered very silly error , but any way i can not figure out solution.i am loading java applet which encompass a simple jasper viewer in it. when the applet is loaded it throws following exception. SEVERE: Servlet.service() for servlet JasperReportServlet threw exception java.lang.ClassNotFoundException: org.apache.commons.collections.ReferenceMap at org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1358) at org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1204) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:320) at net.sf.jasperreports.extensions.DefaultExtensionsRegistry.<init>(DefaultExtensionsRegistry.java:96) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at java.lang.Class.newInstance0(Class.java:355) at java.lang.Class.newInstance(Class.java:308) at net.sf.jasperreports.engine.util.ClassUtils.instantiateClass(ClassUtils.java:59) at net.sf.jasperreports.extensions.ExtensionsEnvironment.createDefaultRegistry(ExtensionsEnvironment.java:80) at net.sf.jasperreports.extensions.ExtensionsEnvironment.<clinit>(ExtensionsEnvironment.java:68) at net.sf.jasperreports.engine.util.JRStyledTextParser.<clinit>(JRStyledTextParser.java:76) at net.sf.jasperreports.engine.fill.JRBaseFiller.<init>(JRBaseFiller.java:182) at net.sf.jasperreports.engine.fill.JRVerticalFiller.<init>(JRVerticalFiller.java:77) at net.sf.jasperreports.engine.fill.JRVerticalFiller.<init>(JRVerticalFiller.java:87) at net.sf.jasperreports.engine.fill.JRVerticalFiller.<init>(JRVerticalFiller.java:57) at net.sf.jasperreports.engine.fill.JRFiller.createFiller(JRFiller.java:142) at net.sf.jasperreports.engine.fill.JRFiller.fillReport(JRFiller.java:78) at net.sf.jasperreports.engine.JasperFillManager.fillReport(JasperFillManager.java:624) at com.dbhl.app.report.generator.JobUpdateGenerator.getJasperPrintObject(JobUpdateGenerator.java:279) at com.dbhl.app.report.JasperReportServlet.processJobUpdate(JasperReportServlet.java:153) at com.dbhl.app.report.JasperReportServlet.getJasperPrintObjectByLedgerType(JasperReportServlet.java:79) at com.dbhl.app.report.JasperReportServlet.service(JasperReportServlet.java:50) at javax.servlet.http.HttpServlet.service(HttpServlet.java:803) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:175) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:128) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:263) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:844) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:584) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:447) at java.lang.Thread.run(Thread.java:619) below is my applet configuration, i am loading applet using standard java deployment toolkit. <script type="text/javascript" src="<%=basePath%>js/deployJava.js"> </script> <script> var user = '<%=request.getParameter("user")%>'; var attributes = { code : 'applet.EmbeddedViewerApplet.class', archive : '<%=basePath%>resources/appletviewer.jar,<%=basePath%>resources/jasperreports-applet-4.0.0.jar,<%=basePath%>resources/jasperreports-4.0.0.jar,<%=basePath%>resources/commons-collections-3.2.1.jar,<%=basePath%>resources/commons-logging-1.0.4.jar,<%=basePath%>resources/commons-beanutils-1.8.0.jar,<%=basePath%>resources/commons-digester-1.7.jar,<%=basePath%>resources/commons-javaflow-20060411.jar,<%=basePath%>resources/org-netbeans-core.jar', width : "100%", height : 600 }; var parameters = { fontSize : 16, REPORT_URL : '<%=basePath%>servlet/JasperReportServlet?startDate=<%=request.getParameter("startDate")%>&endDate=<%=request.getParameter("endDate")%>&user=' + user + '&reportType=<%=request.getParameter("reportType")%>' }; var version = '1.4'; deployJava.runApplet(attributes, parameters, version); </script> every jar i referred in the applet attributes exist the resource folder of my webroot, which are appletviewer.jar commons-beanutils-1.8.0.jar commons-collections-3.2.1.jar commons-digester-1.7.jar commons-javaflow-20060411.jar commons-logging-1.0.4.jar jasperreports-4.0.0.jar jasperreports-applet-4.0.0.jar org-netbeans-core.jar all the jars are signed today, so no validity expires. i have double check all the things. but it always shows the above error. in iReport i can view the report and it is compiled to jasper object with no error. the java console from control panel http://pastebin.com/Xt6303tT My question is why the classNotFound Exception happens ? i check in the temp cache that the collections file is downloaded succesfully and in the above console log it shows that the jars are successfully downloaded to the host computer. Thank You Mihir Parekh

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  • Farseer tutorial for the absolute beginners

    - by Bil Simser
    This post is inspired (and somewhat a direct copy) of a couple of posts Emanuele Feronato wrote back in 2009 about Box2D (his tutorial was ActionScript 3 based for Box2D, this is C# XNA for the Farseer Physics Engine). Here’s what we’re building: What is Farseer The Farseer Physics Engine is a collision detection system with realistic physics responses to help you easily create simple hobby games or complex simulation systems. Farseer was built as a .NET version of Box2D (based on the Box2D.XNA port of Box2D). While the constructs and syntax has changed over the years, the principles remain the same. This tutorial will walk you through exactly what Emanuele create for Flash but we’ll be doing it using C#, XNA and the Windows Phone platform. The first step is to download the library from its home on CodePlex. If you have NuGet installed, you can install the library itself using the NuGet package that but we’ll also be using some code from the Samples source that can only be obtained by downloading the library. Once you download and unpacked the zip file into a folder and open the solution, this is what you will get: The Samples XNA WP7 project (and content) have all the demos for Farseer. There’s a wealth of info here and great examples to look at to learn. The Farseer Physics XNA WP7 project contains the core libraries that do all the work. DebugView XNA contains an XNA-ready class to let you view debug data and information in the game draw loop (which you can copy into your project or build the source and reference the assembly). The downloaded version has to be compiled as it’s only available in source format so you can do that now if you want (open the solution file and rebuild everything). If you’re using the NuGet package you can just install that. We only need the core library and we’ll be copying in some code from the samples later. Your first Farseer experiment Start Visual Studio and create a new project using the Windows Phone template can call it whatever you want. It’s time to edit Game1.cs 1 public class Game1 : Game 2 { 3 private readonly GraphicsDeviceManager _graphics; 4 private DebugViewXNA _debugView; 5 private Body _floor; 6 private SpriteBatch _spriteBatch; 7 private float _timer; 8 private World _world; 9 10 public Game1() 11 { 12 _graphics = new GraphicsDeviceManager(this) 13 { 14 PreferredBackBufferHeight = 800, 15 PreferredBackBufferWidth = 480, 16 IsFullScreen = true 17 }; 18 19 Content.RootDirectory = "Content"; 20 21 // Frame rate is 30 fps by default for Windows Phone. 22 TargetElapsedTime = TimeSpan.FromTicks(333333); 23 24 // Extend battery life under lock. 25 InactiveSleepTime = TimeSpan.FromSeconds(1); 26 } 27 28 protected override void LoadContent() 29 { 30 // Create a new SpriteBatch, which can be used to draw textures. 31 _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); 32 33 // Load our font (DebugViewXNA needs it for the DebugPanel) 34 Content.Load<SpriteFont>("font"); 35 36 // Create our World with a gravity of 10 vertical units 37 if (_world == null) 38 { 39 _world = new World(Vector2.UnitY*10); 40 } 41 else 42 { 43 _world.Clear(); 44 } 45 46 if (_debugView == null) 47 { 48 _debugView = new DebugViewXNA(_world); 49 50 // default is shape, controller, joints 51 // we just want shapes to display 52 _debugView.RemoveFlags(DebugViewFlags.Controllers); 53 _debugView.RemoveFlags(DebugViewFlags.Joint); 54 55 _debugView.LoadContent(GraphicsDevice, Content); 56 } 57 58 // Create and position our floor 59 _floor = BodyFactory.CreateRectangle( 60 _world, 61 ConvertUnits.ToSimUnits(480), 62 ConvertUnits.ToSimUnits(50), 63 10f); 64 _floor.Position = ConvertUnits.ToSimUnits(240, 775); 65 _floor.IsStatic = true; 66 _floor.Restitution = 0.2f; 67 _floor.Friction = 0.2f; 68 } 69 70 protected override void Update(GameTime gameTime) 71 { 72 // Allows the game to exit 73 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) 74 Exit(); 75 76 // Create a random box every second 77 _timer += (float) gameTime.ElapsedGameTime.TotalSeconds; 78 if (_timer >= 1.0f) 79 { 80 // Reset our timer 81 _timer = 0f; 82 83 // Determine a random size for each box 84 var random = new Random(); 85 var width = random.Next(20, 100); 86 var height = random.Next(20, 100); 87 88 // Create it and store the size in the user data 89 var box = BodyFactory.CreateRectangle( 90 _world, 91 ConvertUnits.ToSimUnits(width), 92 ConvertUnits.ToSimUnits(height), 93 10f, 94 new Point(width, height)); 95 96 box.BodyType = BodyType.Dynamic; 97 box.Restitution = 0.2f; 98 box.Friction = 0.2f; 99 100 // Randomly pick a location along the top to drop it from 101 box.Position = ConvertUnits.ToSimUnits(random.Next(50, 400), 0); 102 } 103 104 // Advance all the elements in the world 105 _world.Step(Math.Min((float) gameTime.ElapsedGameTime.TotalMilliseconds*0.001f, (1f/30f))); 106 107 // Clean up any boxes that have fallen offscreen 108 foreach (var box in from box in _world.BodyList 109 let pos = ConvertUnits.ToDisplayUnits(box.Position) 110 where pos.Y > _graphics.GraphicsDevice.Viewport.Height 111 select box) 112 { 113 _world.RemoveBody(box); 114 } 115 116 base.Update(gameTime); 117 } 118 119 protected override void Draw(GameTime gameTime) 120 { 121 GraphicsDevice.Clear(Color.FromNonPremultiplied(51, 51, 51, 255)); 122 123 _spriteBatch.Begin(); 124 125 var projection = Matrix.CreateOrthographicOffCenter( 126 0f, 127 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Width), 128 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Height), 0f, 0f, 129 1f); 130 _debugView.RenderDebugData(ref projection); 131 132 _spriteBatch.End(); 133 134 base.Draw(gameTime); 135 } 136 } 137 Lines 4: Declare the debug view we’ll use for rendering (more on that later). Lines 8: Declare _world variable of type class World. World is the main object to interact with the Farseer engine. It stores all the joints and bodies, and is responsible for stepping through the simulation. Lines 12-17: Create the graphics device we’ll be rendering on. This is an XNA component and we’re just setting it to be the same size as the phone and toggling it to be full screen (no system tray). Lines 34: We create a SpriteFont here by adding it to the project. It’s called “font” because that’s what the DebugView uses but you can name it whatever you want (and if you’re not using DebugView for your production app you might have several fonts). Lines 37-44: We create the physics environment that Farseer uses to contain all the objects by specifying it here. We’re using Vector2.UnitY*10 to represent the gravity to be used in the environment. In other words, 10 units going in a downward motion. Lines 46-56: We create the DebugViewXNA here. This is copied from the […] from the code you downloaded and provides the ability to render all entities onto the screen. In a production release you’ll be doing the rendering yourself of each object but we cheat a bit for the demo and let the DebugView do it for us. The other thing it can provide is to render out a panel of debugging information while the simulation is going on. This is useful in tracking down objects, figuring out how something works, or just keeping track of what’s in the engine. Lines 49-67: Here we create a rigid body (Farseer only supports rigid bodies) to represent the floor that we’ll drop objects onto. We create it by using one of the Farseer factories and specifying the width and height. The ConvertUnits class is copied from the samples code as-is and lets us toggle between display units (pixels) and simulation units (usually metres). We’re creating a floor that’s 480 pixels wide and 50 pixels high (converting them to SimUnits for the engine to understand). We also position it near the bottom of the screen. Values are in metres and when specifying values they refer to the centre of the body object. Lines 77-78: The game Update method fires 30 times a second, too fast to be creating objects this quickly. So we use a variable to track the elapsed seconds since the last update, accumulate that value, then create a new box to drop when 1 second has passed. Lines 89-94: We create a box the same way we created our floor (coming up with a random width and height for the box). Lines 96-101: We set the box to be Dynamic (rather than Static like the floor object) and position it somewhere along the top of the screen. And now you created the world. Gravity does the rest and the boxes fall to the ground. Here’s the result: Farseer Physics Engine Demo using XNA Lines 105: We must update the world at every frame. We do this with the Step method which takes in the time interval. [more] Lines 108-114: Body objects are added to the world but never automatically removed (because Farseer doesn’t know about the display world, it has no idea if an item is on the screen or not). Here we just loop through all the entities and anything that’s dropped off the screen (below the bottom) gets removed from the World. This keeps our entity count down (the simulation never has more than 30 or 40 objects in the world no matter how long you run it for). Too many entities and the app will grind to a halt. Lines 125-130: Farseer knows nothing about the UI so that’s entirely up to you as to how to draw things. Farseer is just tracking the objects and moving them around using the physics engine and it’s rules. You’ll still use XNA to draw items (using the SpriteBatch.Draw method) so you can load up your usual textures and draw items and pirates and dancing zombies all over the screen. Instead in this demo we’re going to cheat a little. In the sample code for Farseer you can download there’s a project called DebugView XNA. This project contains the DebugViewXNA class which just handles iterating through all the bodies in the world and drawing the shapes. So we call the RenderDebugData method here of that class to draw everything correctly. In the case of this demo, we just want to draw Shapes so take a look at the source code for the DebugViewXNA class as to how it extracts all the vertices for the shapes created (in this case simple boxes) and draws them. You’ll learn a *lot* about how Farseer works just by looking at this class. That’s it, that’s all. Simple huh? Hope you enjoy the code and library. Physics is hard and requires some math skills to really grok. The Farseer Physics Engine makes it pretty easy to get up and running and start building games. In future posts we’ll get more in-depth with things you can do with the engine so this is just the beginning. Enjoy!

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  • Make your CHM Help Files show HTML5 and CSS3 content

    - by Rick Strahl
    The HTML Help 1.0 specification aka CHM files, is pretty old. In fact, it's practically ancient as it was introduced in 1997 when Internet Explorer 4 was introduced. Html Help 1.0 is basically a completely HTML based Help system that uses a Help Viewer that internally uses Internet Explorer to render the HTML Help content. Because of its use of the Internet Explorer shell for rendering there were many security issues in the past, which resulted in locking down of the Web Browser control in Windows and also the Help Engine which caused some unfortunate side effects. Even so, CHM continues to be a popular help format because it is very easy to produce content for it, using plain HTML and because it works with many Windows application platforms out of the box. While there have been various attempts to replace CHM help files CHM files still seem to be a popular choice for many applications to display their help systems. The biggest alternative these days is no system based help at all, but links to online documentation. For Windows apps though it's still very common to see CHM help files and there are still a ton of CHM help out there and lots of tools (including our own West Wind Html Help Builder) that produce output for CHM files as well as Web output. Image is Everything and you ain't got it! One problem with the CHM engine is that it's stuck with an ancient Internet Explorer version for rendering. For example if you have help content that uses HTML5 or CSS3 content you might have an HTML Help topic like the following shown here in a full Web Browser instance of Internet Explorer: The page clearly uses some CSS3 features like rounded corners and box shadows that are rendered using plain CSS 3 features. Note that I used Internet Explorer on purpose here to demonstrate that IE9 on Windows 7 can properly render this content using some of the new features of CSS, but the same is true for all other recent versions of the major browsers (FireFox 3.1+, Safari 4.5+, WebKit 9+ etc.). Unfortunately if you take this nice and simple CSS3 content and run it through the HTML Help compiler to produce a CHM file the resulting output on the same machine looks a bit less flashy: All the CSS3 styling is gone and although the page display and functionality still works, but all the extra styling features are gone. This even though I am running this on a Windows 7 machine that has IE9 that should be able to render these CSS features. Bummer. Web Browser Control - perpetually stuck in IE 7 Mode The problem is the Web Browser/Shell Components in Windows. This component is and has been part of Windows for as long as Internet Explorer has been around, but the Web Browser control hasn't kept up with the latest versions of IE. In a nutshell the control is stuck in IE7 rendering mode for engine compatibility reasons by default. However, there is at least one way to fix this explicitly using Registry keys on a per application basis. The key point from that blog article is that you can override the IE rendering engine for a particular executable by setting one (or more) registry flags that tell the Windows Shell which version of the Internet Explorer rendering engine to load. An application that wishes to use a more recent version of Internet Explorer can then register itself during installation for the specific IE version desired and from then on the application will use that version of the Web Browser component. If the application is older than the specified version it falls back to the default version (IE 7 rendering). Forcing CHM files to display with IE9 (or later) Rendering Knowing that we can force the IE usage for a given process it's also possible to affect the CHM rendering by setting same keys on the executable that's hosting the CHM file. What that executable file is depends on the type of application as there are a number of ways that can launch the help engine. hh.exeThe standalone Windows CHM Help Viewer that launches when you launch a CHM from Windows Explorer. You can manually add hh.exe to the registry keys. YourApplication.exeIf you're using .NET or any tool that internally uses the hhControl ActiveX control to launch help content your application is your host. You should add your application's exe to the registry during application startup. foxhhelp9.exeIf you're building a FoxPro application that uses the built-in help features, foxhhelp9.exe is used to actually host the help controls. Make sure to add this executable to the registry. What to set You can configure the Internet Explorer version used for an application in the registry by specifying the executable file name and a value that specifies the IE version desired. There are two different sets of keys for 32 bit and 64 bit applications. 32 bit only or 64 bit: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Internet Explorer\MAIN\FeatureControl\FEATURE_BROWSER_EMULATION Value Key: hh.exe 32 bit on 64 bit machine: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Internet Explorer\MAIN\FeatureControl\FEATURE_BROWSER_EMULATION Value Key: hh.exe Note that it's best to always set both values ideally when you install your application so it works regardless of which platform you run on. The value specified is a DWORD value and the interesting values are decimal 9000 for IE9 rendering mode depending on !DOCTYPE settings or 9999 for IE 9 standards mode always. You can use the same logic for 8000 and 8888 for IE8 and the final value of 7000 for IE7 (one has to wonder what they're going todo for version 10 to perpetuate that pattern). I think 9000 is the value you'd most likely want to use. 9000 means that IE9 will be used for rendering but unless the right doctypes are used (XHTML and HTML5 specifically) IE will still fall back into quirks mode as needed. This should allow existing pages to continue to use the fallback engine while new pages that have the proper HTML doctype set can take advantage of the newest features. Here's an example of how I set the registry keys in my Tarma Installmate registry configuration: Note that I set all three values both under the Software and Wow6432Node keys so that this works regardless of where these EXEs are launched from. Even though all apps are 32 bit apps, the 64 bit (the default one shown selected) key is often used. So, now once I've set the registry key for hh.exe I can now launch my CHM help file from Explorer and see the following CSS3 IE9 rendered display: Summary It sucks that we have to go through all these hoops to get what should be natural behavior for an application to support the latest features available on a system. But it shouldn't be a surprise - the Windows Help team (if there even is such a thing) has not been known for forward looking technologies. It's a pretty big hassle that we have to resort to setting registry keys in order to get the Web Browser control and the internal CHM engine to render itself properly but at least it's possible to make it work after all. Using this technique it's possible to ship an application with a help file and allow your CHM help to display with richer CSS markup and correct rendering using the stricter and more consistent XHTML or HTML5 doctypes. If you provide both Web help and in-application help (and why not if you're building from a single source) you now can side step the issue of your customers asking: Why does my help file look so much shittier than the online help… No more!© Rick Strahl, West Wind Technologies, 2005-2012Posted in HTML5  Help  Html Help Builder  Internet Explorer  Windows   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • CodePlex Daily Summary for Friday, September 07, 2012

    CodePlex Daily Summary for Friday, September 07, 2012Popular ReleasesUmbraco CMS: Umbraco 4.9.0: Whats newThe media section has been overhauled to support HTML5 uploads, just drag and drop files in, even multiple files are supported on any HTML5 capable browser. The folder content overview is also much improved allowing you to filter it and perform common actions on your media items. The Rich Text Editor’s “Media” button now uses an embedder based on the open oEmbed standard (if you’re upgrading, enable the media button in the Rich Text Editor datatype settings and set TidyEditorConten...menu4web: menu4web 0.4.1 - javascript menu for web sites: This release is for those who believe that global variables are evil. menu4web has been wrapped into m4w singleton object. Added "Vertical Tabs" example which illustrates object notation.WinRT XAML Toolkit: WinRT XAML Toolkit - 1.2.1: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...iPDC - Free Phasor Data Concentrator: iPDC-v1.3.1: iPDC suite version-1.3.1, Modifications and Bug Fixed (from v 1.3.0) New User Manual for iPDC-v1.3.1 available on websites. Bug resolved : PMU Simulator TCP connection error and hang connection for client (PDC). Now PMU Simulator (server) can communicate more than one PDCs (clients) over TCP and UDP parallely. PMU Simulator is now sending the exact data frames as mentioned in data rate by user. PMU Simulator data rate has been verified by iPDC database entries and PMU Connection Tes...Microsoft SQL Server Product Samples: Database: AdventureWorks OData Feed: The AdventureWorks OData service exposes resources based on specific SQL views. The SQL views are a limited subset of the AdventureWorks database that results in several consuming scenarios: CompanySales Documents ManufacturingInstructions ProductCatalog TerritorySalesDrilldown WorkOrderRouting How to install the sample You can consume the AdventureWorks OData feed from http://services.odata.org/AdventureWorksV3/AdventureWorks.svc. You can also consume the AdventureWorks OData fe...Desktop Google Reader: 1.4.6: Sorting feeds alphabetical is now optional (see preferences window)DotNetNuke® Community Edition CMS: 06.02.03: Major Highlights Fixed issue where mailto: links were not working when sending bulk email Fixed issue where uses did not see friendship relationships Problem is in 6.2, which does not show in the Versions Affected list above. Fixed the issue with cascade deletes in comments in CoreMessaging_Notification Fixed UI issue when using a date fields as a required profile property during user registration Fixed error when running the product in debug mode Fixed visibility issue when...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.65: Fixed null-reference error in the build task constructor.B INI Sharp Library: B INI Sharp Library v1.0.0.0 Final Realsed: The frist realsedActive Social Migrator: ActiveSocialMigrator 1.0.0 Beta: Beta release for the Active Social Migration tool.EntLib.com????????: ??????demo??-For SQL 2005-2008: EntLibShopping ???v3.0 - ??????demo??,?????SQL SERVER 2005/2008/2008 R2/2012 ??????。 ??(??)??????。 THANKS.Sistem LPK Pemkot Semarang: Panduan Penggunaan Sistem LPK: Panduan cara menggunakan Aplikasi Sistem LPK Bagian Pembangunan Kota SemarangActive Forums for DotNetNuke CMS: Active Forums 5.0.0 RC: RC release of Active Forums 5.0.Droid Explorer: Droid Explorer 0.8.8.7 Beta: Bug in the display icon for apk's, will fix with next release Added fallback icon if unable to get the image/icon from the Cloud Service Removed some stale plugins that were either out dated or incomplete. Added handler for *.ab files for restoring backups Added plugin to create device backups Backups stored in %USERPROFILE%\Android Backups\%DEVICE_ID%\ Added custom folder icon for the android backups directory better error handling for installing an apk bug fixes for the Runn...The Visual Guide for Building Team Foundation Server 2012 Environments: Version 1: --Nearforums - ASP.NET MVC forum engine: Nearforums v8.5: Version 8.5 of Nearforums, the ASP.NET MVC Forum Engine. New features include: Built-in search engine using Lucene.NET Flood control improvements Notifications improvements: sync option and mail body View Roadmap for more details webdeploy package sha1 checksum: 961aff884a9187b6e8a86d68913cdd31f8deaf83WiX Toolset: WiX Toolset v3.6: WiX Toolset v3.6 introduces the Burn bootstrapper/chaining engine and support for Visual Studio 2012 and .NET Framework 4.5. Other minor functionality includes: WixDependencyExtension supports dependency checking among MSI packages. WixFirewallExtension supports more features of Windows Firewall. WixTagExtension supports Software Id Tagging. WixUtilExtension now supports recursive directory deletion. Melt simplifies pure-WiX patching by extracting .msi package content and updating .w...Iveely Search Engine: Iveely Search Engine (0.2.0): ????ISE?0.1.0??,?????,ISE?0.2.0?????????,???????,????????20???follow?ISE,????,??ISE??????????,??????????,?????????,?????????0.2.0??????,??????????。 Iveely Search Engine ?0.2.0?????????“??????????”,??????,?????????,???????,???????????????????,????、????????????。???0.1.0????????????: 1. ??“????” ??。??????????,?????????,???????????????????。??:????????,????????????,??????????????????。??????。 2. ??“????”??。?0.1.0??????,???????,???????????????,?????????????,????????,?0.2.0?,???????...GmailDefaultMaker: GmailDefaultMaker 3.0.0.2: Add QQ Mail BugfixSmart Data Access layer: Smart Data access Layer Ver 3: In this version support executing inline query is added. Check Documentation section for detail.New ProjectsAdding 2013 Jewish Holidays for Outlook2003: Instruction: Copy the outlook.hol file to your compuer where Outlook2003 is installed. Double click the file, choose "Israel" and continue. That's it Agilcont System: Sistema de contabilidad para empresas privadas de preferencia para cajas que trabajan con efectivo en soles, dolares y con el material oroARB (A Request Broker): The idea is something like a Request Broker, but with some additional functionality.BATTLE.NET - SDK: This SDK provides the ability to use the Battle.net (Blizzard) Services for all supported Games such Diablo 3, World of Warcraft. Container Terminal System: SummaryDeclarative UX Streaming Data Language for the Cloud: Bringing a better communication paradigm for media and data..Get User Profile Information from SharePoint UserProfile Service: Used SharePoint object model to get the user profile information from the User Profile Service.Guess The City & State Windows 8 Source Code: Source code for Guess The City & State in Malaysia Windows 8 AppJquery Tree: This project is to demonstrate tree basic functionality.MCEBuddy 2.x: Convert and Remove Commercials for your Windows Media CenterMvcDesign: MvcDesign engine implementation projectMy Task Manager: This is a task manager module for DotNetNuke. I am using it to get started developing modules.MyAppwithbranches: MyAppwithbranchesProjecte prova: rpyGEO: pyGEO is a python package capable of parsing microarray data files. It also has a primitive plotting function.Scarlet Road: Scarlet Road is a top-down shooter. It's you against an unending horde of monsters.simplecounter: A simple counter, cick and counter.SiteEmpires: ????????Soundcloud Loader: Simple Tool for downloading Tracks from Soundcloud.Windows Phone Samples: Windows Phone code samples.

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  • EMF to EPS Converter

    - by Uwe Honekamp
    I'm looking for (free) tools for converting images stored in EMF (Enhanced Metafile Format) format to EPS (Encapsulated Postscript). What features make your recommendation stand out? Edit: can you recommendation be used for batch processing?

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  • Self Ad serving for Linux server

    - by protecttheweb
    I am looking for ad serving software to serve my own ads. I am a newbie and just want your recommendation. Yes, I know about Google DFP but I want something non Google or something open source or for Linux servers. I want something kind of automatic like advertisers add the banner images or test ads and pay and ads are automatically served or can be set to draft until set to live. What recommendation do you have?

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  • Visual Studio 2010 and CrystalReports

    - by LukePet
    I have a dll build with target framework 3.5 that manage reports; this dll use the version 10.5.3700.0 of CrystalDecisions.CrystalReports.Engine Now, I have created a new wpf application based on .NET framework 4.0 and I added the report dll reference to project. I had to install the Crystal Reports for Visual Studio 2010 library (http://www.businessobjects.com/jump/xi/crvs2010/default.asp) to build the application without errors...now it builds success, but the report print don't work. It's generate an error when set datasource...the message is: Unknown Query Engine Error Error in File C:\DOCUME~1\oli15\IMPOST~1\Temp\MyReport {4E514D0E-FC2C-4440-9B3C-11D2CA74895A}.rpt: ... Source=Analysis Server ErrorCode=-2147482942 StackTrace: at CrystalDecisions.ReportAppServer.Controllers.DatabaseControllerClass.ReplaceConnection(Object oldConnection, Object newConnection, Object parameterFields, Object crDBOptionUseDefault) at CrystalDecisions.CrystalReports.Engine.Table.SetDataSource(Object val, Type type) at CrystalDecisions.CrystalReports.Engine.ReportDocument.SetDataSourceInternal(Object val, Type type) I think that it use a different version reference for CrystalDecisions.CrystalReports.Engine, it's possible? How can tell it to use the 10.5.3700.0 version?

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  • How to convert a plist file from mac os project to iphone project?

    - by Tom Pace
    I am developing an app for the iPhone OS devices, and am using a third-party engine which is not well documented but I've made great progress with it anyway. The problem: The engine's developer strongly urges extending from the existing template projects bundled with the engine, but the engine's plist files are Mac OSX project plist files. This is an iPhone engine, and so I cannot understand why the plist file is structured to take keys for Mac OS apps, but that's how it is. I did a FileMerge comparison to ensure there was nothing within the file itself that defined its use for one OS or the other, so I guess it's defined somewhere in the project settings.

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  • Problem with between join for sqlalchemy orm relation.

    - by Gary van der Merwe
    I'm trying to create a relation that has a between join. Here is a shortish example of what I'm trying to do: #!/usr/bin/env python import sqlalchemy as sa from sqlalchemy import orm from sqlalchemy.engine.base import Engine from sqlalchemy.ext.declarative import declarative_base metadata = sa.MetaData() Base = declarative_base(metadata=metadata) engine = sa.create_engine('sqlite:///:memory:') class Network(Base): __tablename__ = "network" id = sa.Column(sa.Integer, primary_key=True) ip_net_addr_db = sa.Column('ip_net_addr', sa.Integer, index=True) ip_broadcast_addr_db = sa.Column('ip_broadcast_addr', sa.Integer, index=True) # This can be determined from the net address and the net mask, but we store # it in the db so that we can join with the address table. ip_net_mask_len = sa.Column(sa.SmallInteger) class Address(Base): __tablename__ = "address" ip_addr_db = sa.Column('ip_addr', sa.Integer, primary_key=True, index=True, unique=True) Network.addresses = orm.relation(Address, primaryjoin=Address.ip_addr_db.between( Network.ip_net_addr_db, Network.ip_broadcast_addr_db), foreign_keys=[Address.ip_addr_db]) metadata.create_all(engine) Session = orm.sessionmaker(bind=engine) Network() I you run this, you get this error: ArgumentError: Could not determine relation direction for primaryjoin condition 'address.ip_addr BETWEEN network.ip_net_addr AND network.ip_broadcast_addr', on relation Network.addresses. Do the columns in 'foreign_keys' represent only the 'foreign' columns in this join condition ? The answer to that question is Yes, but I cant figure out how to tell it that

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  • How to convert an Info.plist file from mac os project to iphone project?

    - by Tom Pace
    I am developing an app for the iPhone OS devices, and am using a third-party engine which is not well documented but I've made great progress with it anyway. The problem: The engine's developer strongly urges extending from the existing template projects bundled with the engine, but the engine's Info.plist files are Mac OSX project Info.plist files. This is an iPhone engine, and so I cannot understand why the Info.plist file is structured to take keys for Mac OS apps, but that's how it is. I did a FileMerge comparison to ensure there was nothing within the file itself that defined its use for one OS or the other, so I guess it's defined somewhere in the project settings. Edit - Opening the plist file in Xcode or Property List Editor and then trying to add a key such as "Icon already includes gloss and bevel effects" will not work in this iPhone project because it is not in the list. However, "Cocoa Java Application" and others are available!

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  • What are the Search engine affects of registering the same domain on multiple top level domains (ie. .com, .ie, .nl etc.)?

    - by user1020317
    I'm looking to register a few more domains for my company, I have my-company.com at the moment, but now require my-company.com.au and my-company.nl and some others.. I'm running through my options and wondering what is the best.. Duplicate all the content on the .com package and make a replica at the other domains Buy the other domains but do a 301 redirect back to the .com domain. Create a full new website with different content for the new domains, thus having no text duplication We currently sell over the world so would like to raise our Search rankings in various countries, can this be done by buying the domain in the country, and if so, how will the above methods affect our search rankings. Any other suggestions are welcome!

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  • trying to use mod_proxy with httpd and tomcat

    - by techsjs2012
    I been trying to use mod_proxy with httpd and tomcat... I have on VirtualBox running Scientific Linux which has httpd and tomcat 6 on it.. I made two nodes of tomcat6. I followed this guide like 10 times and still cant get the 2nd node of tomcat working.. http://www.richardnichols.net/2010/08/5-minute-guide-clustering-apache-tomcat/ Here is the lines from my http.conf file <Proxy balancer://testcluster stickysession=JSESSIONID> BalancerMember ajp://127.0.0.1:8009 min=10 max=100 route=node1 loadfactor=1 BalancerMember ajp://127.0.0.1:8109 min=10 max=100 route=node2 loadfactor=1 </Proxy> ProxyPass /examples balancer://testcluster/examples <Location /balancer-manager> SetHandler balancer-manager AuthType Basic AuthName "Balancer Manager" AuthUserFile "/etc/httpd/conf/.htpasswd" Require valid-user </Location> Now here is my server.xml from node1 <?xml version='1.0' encoding='utf-8'?> <!-- Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to You under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --> <!-- Note: A "Server" is not itself a "Container", so you may not define subcomponents such as "Valves" at this level. Documentation at /docs/config/server.html --> <Server port="8005" shutdown="SHUTDOWN"> <!--APR library loader. Documentation at /docs/apr.html --> <Listener className="org.apache.catalina.core.AprLifecycleListener" SSLEngine="on" /> <!--Initialize Jasper prior to webapps are loaded. Documentation at /docs/jasper-howto.html --> <Listener className="org.apache.catalina.core.JasperListener" /> <!-- Prevent memory leaks due to use of particular java/javax APIs--> <Listener className="org.apache.catalina.core.JreMemoryLeakPreventionListener" /> <!-- JMX Support for the Tomcat server. Documentation at /docs/non-existent.html --> <Listener className="org.apache.catalina.mbeans.ServerLifecycleListener" /> <Listener className="org.apache.catalina.mbeans.GlobalResourcesLifecycleListener" /> <!-- Global JNDI resources Documentation at /docs/jndi-resources-howto.html --> <GlobalNamingResources> <!-- Editable user database that can also be used by UserDatabaseRealm to authenticate users --> <Resource name="UserDatabase" auth="Container" type="org.apache.catalina.UserDatabase" description="User database that can be updated and saved" factory="org.apache.catalina.users.MemoryUserDatabaseFactory" pathname="conf/tomcat-users.xml" /> </GlobalNamingResources> <!-- A "Service" is a collection of one or more "Connectors" that share a single "Container" Note: A "Service" is not itself a "Container", so you may not define subcomponents such as "Valves" at this level. Documentation at /docs/config/service.html --> <Service name="Catalina"> <!--The connectors can use a shared executor, you can define one or more named thread pools--> <!-- <Executor name="tomcatThreadPool" namePrefix="catalina-exec-" maxThreads="150" minSpareThreads="4"/> --> <!-- A "Connector" represents an endpoint by which requests are received and responses are returned. Documentation at : Java HTTP Connector: /docs/config/http.html (blocking & non-blocking) Java AJP Connector: /docs/config/ajp.html APR (HTTP/AJP) Connector: /docs/apr.html Define a non-SSL HTTP/1.1 Connector on port 8080 <Connector port="8080" protocol="HTTP/1.1" connectionTimeout="20000" redirectPort="8443" /> --> <!-- A "Connector" using the shared thread pool--> <!-- <Connector executor="tomcatThreadPool" port="8080" protocol="HTTP/1.1" connectionTimeout="20000" redirectPort="8443" /> --> <!-- Define a SSL HTTP/1.1 Connector on port 8443 This connector uses the JSSE configuration, when using APR, the connector should be using the OpenSSL style configuration described in the APR documentation --> <!-- <Connector port="8443" protocol="HTTP/1.1" SSLEnabled="true" maxThreads="150" scheme="https" secure="true" clientAuth="false" sslProtocol="TLS" /> --> <!-- Define an AJP 1.3 Connector on port 8009 --> <Connector port="8009" protocol="AJP/1.3" redirectPort="8443" /> <!-- An Engine represents the entry point (within Catalina) that processes every request. The Engine implementation for Tomcat stand alone analyzes the HTTP headers included with the request, and passes them on to the appropriate Host (virtual host). Documentation at /docs/config/engine.html --> <!-- You should set jvmRoute to support load-balancing via AJP ie : <Engine name="Catalina" defaultHost="localhost" jvmRoute="jvm1"> --> <Engine name="Catalina" defaultHost="localhost" jvmRoute="node1"> <!--For clustering, please take a look at documentation at: /docs/cluster-howto.html (simple how to) /docs/config/cluster.html (reference documentation) --> <!-- <Cluster className="org.apache.catalina.ha.tcp.SimpleTcpCluster"/> --> <!-- The request dumper valve dumps useful debugging information about the request and response data received and sent by Tomcat. Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.valves.RequestDumperValve"/> --> <!-- This Realm uses the UserDatabase configured in the global JNDI resources under the key "UserDatabase". Any edits that are performed against this UserDatabase are immediately available for use by the Realm. --> <Realm className="org.apache.catalina.realm.UserDatabaseRealm" resourceName="UserDatabase"/> <!-- Define the default virtual host Note: XML Schema validation will not work with Xerces 2.2. --> <Host name="localhost" appBase="webapps" unpackWARs="true" autoDeploy="true" xmlValidation="false" xmlNamespaceAware="false"> <!-- SingleSignOn valve, share authentication between web applications Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.authenticator.SingleSignOn" /> --> <!-- Access log processes all example. Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.valves.AccessLogValve" directory="logs" prefix="localhost_access_log." suffix=".txt" pattern="common" resolveHosts="false"/> --> </Host> </Engine> </Service> </Server> now here is the server.xml file from node2 <?xml version='1.0' encoding='utf-8'?> <!-- Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to You under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --> <!-- Note: A "Server" is not itself a "Container", so you may not define subcomponents such as "Valves" at this level. Documentation at /docs/config/server.html --> <Server port="8105" shutdown="SHUTDOWN"> <!--APR library loader. Documentation at /docs/apr.html --> <Listener className="org.apache.catalina.core.AprLifecycleListener" SSLEngine="on" /> <!--Initialize Jasper prior to webapps are loaded. Documentation at /docs/jasper-howto.html --> <Listener className="org.apache.catalina.core.JasperListener" /> <!-- Prevent memory leaks due to use of particular java/javax APIs--> <Listener className="org.apache.catalina.core.JreMemoryLeakPreventionListener" /> <!-- JMX Support for the Tomcat server. Documentation at /docs/non-existent.html --> <Listener className="org.apache.catalina.mbeans.ServerLifecycleListener" /> <Listener className="org.apache.catalina.mbeans.GlobalResourcesLifecycleListener" /> <!-- Global JNDI resources Documentation at /docs/jndi-resources-howto.html --> <GlobalNamingResources> <!-- Editable user database that can also be used by UserDatabaseRealm to authenticate users --> <Resource name="UserDatabase" auth="Container" type="org.apache.catalina.UserDatabase" description="User database that can be updated and saved" factory="org.apache.catalina.users.MemoryUserDatabaseFactory" pathname="conf/tomcat-users.xml" /> </GlobalNamingResources> <!-- A "Service" is a collection of one or more "Connectors" that share a single "Container" Note: A "Service" is not itself a "Container", so you may not define subcomponents such as "Valves" at this level. Documentation at /docs/config/service.html --> <Service name="Catalina"> <!--The connectors can use a shared executor, you can define one or more named thread pools--> <!-- <Executor name="tomcatThreadPool" namePrefix="catalina-exec-" maxThreads="150" minSpareThreads="4"/> --> <!-- A "Connector" represents an endpoint by which requests are received and responses are returned. Documentation at : Java HTTP Connector: /docs/config/http.html (blocking & non-blocking) Java AJP Connector: /docs/config/ajp.html APR (HTTP/AJP) Connector: /docs/apr.html Define a non-SSL HTTP/1.1 Connector on port 8080 <Connector port="8080" protocol="HTTP/1.1" connectionTimeout="20000" redirectPort="8443" /> --> <!-- A "Connector" using the shared thread pool--> <!-- <Connector executor="tomcatThreadPool" port="8080" protocol="HTTP/1.1" connectionTimeout="20000" redirectPort="8443" /> --> <!-- Define a SSL HTTP/1.1 Connector on port 8443 This connector uses the JSSE configuration, when using APR, the connector should be using the OpenSSL style configuration described in the APR documentation --> <!-- <Connector port="8443" protocol="HTTP/1.1" SSLEnabled="true" maxThreads="150" scheme="https" secure="true" clientAuth="false" sslProtocol="TLS" /> --> <!-- Define an AJP 1.3 Connector on port 8009 --> <Connector port="8109" protocol="AJP/1.3" redirectPort="8443" /> <!-- An Engine represents the entry point (within Catalina) that processes every request. The Engine implementation for Tomcat stand alone analyzes the HTTP headers included with the request, and passes them on to the appropriate Host (virtual host). Documentation at /docs/config/engine.html --> <!-- You should set jvmRoute to support load-balancing via AJP ie : <Engine name="Catalina" defaultHost="localhost" jvmRoute="jvm1"> --> <Engine name="Catalina" defaultHost="localhost" jvmRoute="node2"> <!--For clustering, please take a look at documentation at: /docs/cluster-howto.html (simple how to) /docs/config/cluster.html (reference documentation) --> <!-- <Cluster className="org.apache.catalina.ha.tcp.SimpleTcpCluster"/> --> <!-- The request dumper valve dumps useful debugging information about the request and response data received and sent by Tomcat. Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.valves.RequestDumperValve"/> --> <!-- This Realm uses the UserDatabase configured in the global JNDI resources under the key "UserDatabase". Any edits that are performed against this UserDatabase are immediately available for use by the Realm. --> <Realm className="org.apache.catalina.realm.UserDatabaseRealm" resourceName="UserDatabase"/> <!-- Define the default virtual host Note: XML Schema validation will not work with Xerces 2.2. --> <Host name="localhost" appBase="webapps" unpackWARs="true" autoDeploy="true" xmlValidation="false" xmlNamespaceAware="false"> <!-- SingleSignOn valve, share authentication between web applications Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.authenticator.SingleSignOn" /> --> <!-- Access log processes all example. Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.valves.AccessLogValve" directory="logs" prefix="localhost_access_log." suffix=".txt" pattern="common" resolveHosts="false"/> --> </Host> </Engine> </Service> </Server> I dont know what it is. but I been trying for days

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  • Search Alternative Search Engines from within Bing’s Search Page

    - by Asian Angel
    So you love using Bing Search but may still be curious to see what another search engine will provide if used. Now you can search using another search engine from within the Bing Search page and enjoy numbered results using two simple user scripts. Note: These user scripts may also be added to other browsers as well (i.e. Iron, Opera, etc.). Before Bing Search does nicely on searches but what if you would like to try the same search with another search engine? Having to manually open a new tab, navigate to the appropriate website, and then start a new search is not too convenient. Another possible frustration for some people may be knowing just how many search results that they have looked through. Well, both of these small problems are easy to fix with two wonderful user scripts. Installing the Scripts The first script that we installed (you may do either one first) was for adding alternative search engine links. Click “Install” to get started… Note: For our example we had the Greasemonkey extension installed. When the confirmation window pops up click on “Install” to finish adding the user script to Firefox. Repeating the same procedure as above add your second script to Firefox. Confirm the second user script installation and you are ready to enjoy nicer Bing Search results. After As you can see there are two small unobtrusive differences in our search results. The alternative search engine links are conveniently located at the top of the page and now you can easily know just how many search results that you have looked through. The results when we decided to try the search in a transfer over to Yahoo. Our search transferred to Ask Search. The alternative search links can be very helpful if Bing is not providing the kind of search results that you are hoping for. Still going very nicely past the 100 mark… Conclusion If you have been wanting a small booster to searching with Bing then these two scripts will get you on your way. Using Opera Browser? See our how-to for adding user scripts to Opera here. Links Install the Bing (Alternate Search Engine Links) User Script Install the Bing Numbered Search Results User Script Download the Greasemonkey extension for Firefox (Mozilla Add-ons) Download the Stylish extension for Firefox (Mozilla Add-ons) Similar Articles Productive Geek Tips Organize Your Firefox Search Engines Into FoldersFix for Slow "Instant Search" In Outlook 2007Gain Access to a Search Box in Google ChromeManage Web Searches In SafariModify Firefox’s Search Bar Behavior with SearchLoad Options TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Heaven & Hell Finder Icon Using TrueCrypt to Secure Your Data Quickly Schedule Meetings With NeedtoMeet Share Flickr Photos On Facebook Automatically Are You Blocked On Gtalk? Find out Discover Latest Android Apps On AppBrain

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  • How would I go about sharing variables in a class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • .NET Speech recognition plugin Runtime Error: Unhandled Exception. What could possibly cause it?

    - by manuel
    I'm writing a plugin (dll file) for speech recognition, and I'm creating a WinForm as its interface/dialog. When I run the plugin and click the 'Speak' to start the initialization, I get an unhandled exception. Here is a piece of the code: public ref class Dialog : public System::Windows::Forms::Form { public: SpeechRecognitionEngine^ sre; private: System::Void btnSpeak_Click(System::Object^ sender, System::EventArgs^ e) { Initialize(); } protected: void Initialize() { if (System::Threading::Thread::CurrentThread->GetApartmentState() != System::Threading::ApartmentState::STA) { throw gcnew InvalidOperationException("UI thread required"); } //create the recognition engine sre = gcnew SpeechRecognitionEngine(); //set our recognition engine to use the default audio device sre->SetInputToDefaultAudioDevice(); //create a new GrammarBuilder to specify which commands we want to use GrammarBuilder^ grammarBuilder = gcnew GrammarBuilder(); //append all the choices we want for commands. //we want to be able to move, stop, quit the game, and check for the cake. grammarBuilder->Append(gcnew Choices("play", "stop")); //create the Grammar from th GrammarBuilder Grammar^ customGrammar = gcnew Grammar(grammarBuilder); //unload any grammars from the recognition engine sre->UnloadAllGrammars(); //load our new Grammar sre->LoadGrammar(customGrammar); //add an event handler so we get events whenever the engine recognizes spoken commands sre->SpeechRecognized += gcnew EventHandler<SpeechRecognizedEventArgs^> (this, &Dialog::sre_SpeechRecognized); //set the recognition engine to keep running after recognizing a command. //if we had used RecognizeMode.Single, the engine would quite listening after //the first recognized command. sre->RecognizeAsync(RecognizeMode::Multiple); //this->init(); } void sre_SpeechRecognized(Object^ sender, SpeechRecognizedEventArgs^ e) { //simple check to see what the result of the recognition was if (e->Result->Text == "play") { MessageBox(plugin.hwndParent, L"play", 0, 0); } if (e->Result->Text == "stop") { MessageBox(plugin.hwndParent, L"stop", 0, 0); } } };

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  • How to build a sequence in the method calls of a fluent interface

    - by silverfighter
    Hi I would like to build a fluent interface for creating am object some sort of factory or builder. I understand that I have to "return this" in order to make the methods chainable. public class CarBuilder { public CarBuilder() { car = new Car(); } private Car car; public CarBuilder AddEngine(IEngineBuilder engine) { car.Engine = engine.Engine(); return this; } public CarBuilder AddWheels(IWheelsBuilder wheels) { car.Wheels = wheels.Wheels(); return this; } public CarBuilder AddFrame(IFrameBuilder frame) { car.Frame = frame.Frame(); return this; } public Car BuildCar() { return car; } } with this I could build a car like that: Car c = builder.AddFrame(fBuilder).AddWheels(wBuilder).AddEngine(eBuilder).BuildCar(); But what I need is a special sequence or workflow: I can only build the wheels on top of the frame and when the wheels exist then I'll be able to build up the engine. So instead of offering every method of the car builder I want to be able to add only the frame to the builder and then only the wheels to the frame and then the engine on top of that... And how would it be or what would be a good implementation if the EngineBuilder itself has a fluent api like eBuilder.Cylinders(12).WithPistons().... Would it be possible to have something like this Car c = builder.AddFrame(fBuilder).AddWheels(wBuilder).AddEngine(x=>x.WithCylinders(12).WithPistons()).BuildCar(); So in sum how to structure the flow of the fluent interface and how to nest fluent Interfaces?

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  • OOP, Interface Design and Encapsulation

    - by Mau
    C# project, but it could be applied to any OO languages. 3 interfaces interacting: public interface IPublicData {} public /* internal */ interface IInternalDataProducer { string GetData(); } public interface IPublicWorker { IPublicData DoWork(); IInternalDataProducer GetInternalProducer(); } public class Engine { Engine(IPublicWorker worker) {} IPublicData Run() { DoSomethingWith(worker.GetInternalProducer().GetData()); return worker.DoWork(); } } Clearly Engine is parametric in the actual worker that does the job. A further source of parametrization is how we produce the 'internal data' via IInternalDataProducer. This implementation requires IInternalDataProducer to be public because it's part of the declaration of the public interface IPublicWorker. However, I'd like it to be internal since it's only used by the engine. A solution is make the IPublicWorker produce the internal data itself, but that's not very elegant since there's only a couple of ways of producing it (while there are many more worker implementations), therefore it's nice to delegate to a couple of separate concrete classes. Moreover, the IInternalDataProducer is used in more places inside the engine, so it's good for the engine to pass around the actual object. I'm looking for elegant ideas/patterns. Cheers :-)

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  • What does "Value does not fall within expected range" mean in runtime error?

    - by manuel
    Hi, I'm writing a plugin (dll file) using /clr and trying to implement speech recognition using .NET. But when I run it, I got a runtime error saying "Value does not fall within expected range", what does the message mean? public ref class Dialog : public System::Windows::Forms::Form { public: SpeechRecognitionEngine^ sre; private: System::Void btnSpeak_Click(System::Object^ sender, System::EventArgs^ e) { Initialize(); } protected: void Initialize() { //create the recognition engine sre = gcnew SpeechRecognitionEngine(); //set our recognition engine to use the default audio device sre->SetInputToDefaultAudioDevice(); //create a new GrammarBuilder to specify which commands we want to use GrammarBuilder^ grammarBuilder = gcnew GrammarBuilder(); //append all the choices we want for commands. //we want to be able to move, stop, quit the game, and check for the cake. grammarBuilder->Append(gcnew Choices("play", "stop")); //create the Grammar from th GrammarBuilder Grammar^ customGrammar = gcnew Grammar(grammarBuilder); //unload any grammars from the recognition engine sre->UnloadAllGrammars(); //load our new Grammar sre->LoadGrammar(customGrammar); //add an event handler so we get events whenever the engine recognizes spoken commands sre->SpeechRecognized += gcnew EventHandler<SpeechRecognizedEventArgs^> (this, &Dialog::sre_SpeechRecognized); //set the recognition engine to keep running after recognizing a command. //if we had used RecognizeMode.Single, the engine would quite listening after //the first recognized command. sre->RecognizeAsync(RecognizeMode::Multiple); //this->init(); } void sre_SpeechRecognized(Object^ sender, SpeechRecognizedEventArgs^ e) { //simple check to see what the result of the recognition was if (e->Result->Text == "play") { MessageBox(plugin.hwndParent, L"play", 0, 0); } if (e->Result->Text == "stop") { MessageBox(plugin.hwndParent, L"stop", 0, 0); } } };

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • "SpeechHypothesized event not raised"

    - by Jankhana
    Hi all, I need to detect the user voice when they pick-up the reciever on the other end. Because Modems usually start playing files (playback terminal) when the first ring goes there. So I planned to use speech recognition when they say "hello", it can start playing the file until wait for playing file. Or even any noise interference it can start speak. I accomplished this with few settings. I found few common words that my engine detects when we speak and the words that comes when it's ringing. It works fine as a stand alone application but if I try to integrate this with my application it just does not raises "SpeechHypothesized" event. I cant understand why this happens. If i see using a break point, the engine is having the delegate assign and invocation property also is initialized properly but than to is doesn't call the event. For calling I'm using C4F tapi manager and for speech recognition i'm using System.Speech library of .Net 3.5. The code for events is as follows : engine.SpeechDetected += new EventHandler<SpeechDetectedEventArgs>(engine_SpeechDetected); engine.SpeechRecognized += new EventHandler<SpeechRecognizedEventArgs>(engine_SpeechRecognized); engine.SpeechHypothesized+=new EventHandler<SpeechHypothesizedEventArgs> (engine_SpeechHypothesized); engine.SpeechRecognitionRejected += new EventHandler<SpeechRecognitionRejectedEventArgs>(engine_SpeechRecognitionRejected); All event's are raised except the speechhypothesized event. Any idea why this happens ????

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  • Technology Selection for a dynamic product

    - by Kuntal Shah
    We are building a product for Procurement Domain in JAVA. Following are the main technical requirements. Platform Independent Database Independent Browser Independent In functional requirements the product is very dynamic in nature. The main reason being the procurement process around the world is different from client to client. Briefly we need to have a dynamic workflow engine and a dynamic template engine. The workflow engine by which we can define any kind of workflows and the template engine allows us to define any kind of data structures and based on definition it can get the user input through workflow. We have been developing this product for almost 2 years. It has been a long time till we can get down with the dynamics of requirements. Till now we have developed a basic workflow and template engine and which is in use at one of the client. We have been using following technologies. GWT-Ext (Front End Framework) Hibernate (Database Layer) In between we have faced some issues with GWT-Ext (mainly browser compatibility) and database optimization due to sub classing in hibernate. For resolving GWT-Ext issue, which a dying community so we decided to move to SmartGWT. In SmartGWT we faced issues related to loading and now we are able to finalize that GWT 2.3 will be the way to go as the library is rich and performance is upto the mark. We are able to almost finalize GWT-Spring based front and middle layer. In hibernate, we found main issues with sub-classing due to that it was throwing astronomical queries and sometimes it would stop firing any queries for 5-10 seconds or may be around 30 seconds and then resume again. Few days back I came to one article related to ORM. I am a traditional .Net SQL developer and I have always worked with relational database. Reading through this article, I also found it relating to the issues I face. I am still not completely convinced of using hibernate and this article just supported my opinion. Following are the questions for which I am looking for an answer. Should we be going with Hibernate in case of dynamic database requirements and the load of the data will be heavy in future? How can we partition the data, how we can efficiently join the data, how we can optimize the queries? If the answer is no then how do we achieve database independence? Is our choice related to GWT and Spring proper or do we need to change that too? Should we use any other key value pair database if the data is dynamic in nature and it is very difficult to make it relational?

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  • The illusion of Competence

    - by tony_lombardo
    Working as a contractor opened my eyes to the developer food chain.  Even though I had similar experiences earlier in my career, the challenges seemed much more vivid this time through.  I thought I’d share a couple of experiences with you, and the lessons that can be taken from them. Lesson 1: Beware of the “funnel” guy.  The funnel guy is the one who wants you to funnel all thoughts, ideas and code changes through him.  He may say it’s because he wants to avoid conflicts in source control, but the real reason is likely that he wants to hide your contributions.  Here’s an example.  When I finally got access to the code on one of my projects, I was told by the developer that I had to funnel all of my changes through him.  There were 4 of us coding on the project, but only 2 of us working on the UI.  The other 2 were working on a separate application, but part of the overall project.  So I figured, I’ll check it into SVN, he reviews and accepts then merges in.  Not even close.  I didn’t even have checkin rights to SVN, I had to email my changes to the developer so he could check those changes in.  Lesson 2: If you point out flaws in code to someone supposedly ‘higher’ than you in the developer chain, they’re going to get defensive.  My first task on this project was to review the code, familiarize myself with it.  So of course, that’s what I did.  And in familiarizing myself with it, I saw so many bad practices and code smells that I immediately started coming up with solutions to fix it.  Of course, when I reviewed these changes with the developer (guy who originally wrote the code), he smiled and nodded and said, we can’t make those changes now, it’s too destabilizing.  I recommended we create a new branch and start working on refactoring, but branching was a new concept for this guy and he was worried we would somehow break SVN. How about some concrete examples? I started out by recommending we remove NUnit dependency and tests from the application project, and create a separate Unit testing project.  This was met with a little bit of resistance because - “How do I access the private methods?”  As it turned out there weren’t really any private methods that weren’t exposed by public methods, so I quickly calmed this fear. Win 1 Loss 0 Next, I recommended that all of the File IO access be wrapped in Using clauses, or at least properly wrapped in try catch finally.  This recommendation was accepted.. but never implemented. Win 2  Loss 1 Next recommendation was to refactor the command pattern implementation.  The command pattern was implemented, but it wasn’t really necessary for the application.  More over, the fact that we had 100 different command classes, each with it’s own specific command parameters class, made maintenance a huge hassle.  The same code repeated over and over and over.  This recommendation was declined, the code was too fragile and this change would destabilize it.  I couldn’t disagree, though it was the commands themselves in many cases that were fragile. Win 2 Loss 2 Next recommendation was to aid performance (and responsiveness) of the application by using asynchronous service calls.  This on was accepted. Win 2 Loss 3 If you’re paying any attention, you’re wondering why the async service calls was scored as a loss.. Let me explain.  The service call was made using the async pattern.  Followed by a thread.sleep  <facepalm>. Now it’s easy to be harsh on this kind of code, especially if you’re an experienced developer.  But I understood how most of this happened.  One junior guy, working as hard as he can to build his first real world application, with little or no guidance from anyone else.  He had his pattern book and theory of programming to help him, but no real world experience.  He didn’t know how difficult it would be to trace the crashes to the coding issues above, but he will one day.  The part that amazed me was the management position that “this guy should be a team lead, because he’s worked so hard”.  I’m all for rewarding hard work, but when you reward someone by promoting them past the point of their competence, you’re setting yourself and them up for failure.  And that’s lesson 3.  Just because you’ve got a hard worker, doesn’t mean he should be leading a development project.  If you’re a junior guy busting your ass, keep at it.  I encourage you to try new things, but most importantly to learn from your mistakes.  And correct your mistakes.  And if someone else looks at your code and shows you a laundry list of things that should be done differently, don’t take it personally – they’re really trying to help you.  And if you’re a senior guy, working with a junior guy, it’s your duty to point out the flaws in the code.  Even if it does make you the bad guy.  And while I’ve used “guy” above, I mean both men and women.  And in some cases mutant dinosaurs. 

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  • Oracle Enterprise Manager 12c Configuration Best Practices (Part 3 of 3)

    - by Bethany Lapaglia
    <span id="XinhaEditingPostion"></span>&amp;lt;span id=&amp;quot;XinhaEditingPostion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;span id=&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;quot;XinhaEditingPostion&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;quot;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt; This is part 3 of a three-part blog series that summarizes the most commonly implemented configuration changes to improve performance and operation of a large Enterprise Manager 12c environment. A “large” environment is categorized by the number of agents, targets and users. See the Oracle Enterprise Manager Cloud Control Advanced Installation and Configuration Guide chapter on Sizing for more details on sizing your environment properly. Part 1 of this series covered recommended configuration changes for the OMS and Repository Part 2 covered recommended changes for the Weblogic server Part 3 covers general configuration recommendations and a few known issues The entire series can be found in the My Oracle Support note titled Oracle Enterprise Manager 12c Configuration Best Practices [1553342.1]. Configuration Recommendations Configure E-Mail Notifications for EM related Alerts In some environments, the notifications for events for different target types may be sent to different support teams (i.e. notifications on host targets may be sent to a platform support team). However, the EM application administrators should be well informed of any alerts or problems seen on the EM infrastructure components. Recommendation: Create a new Incident rule for monitoring all EM components and setup the notifications to be sent to the EM administrator(s). The notification methods available can create or update an incident, send an email or forward to an event connector. To setup the incident rule set follow the steps below. Note that each individual rule in the rule set can have different actions configured. 1.  To create an incident rule for monitoring the EM components, click on Setup / Incidents / Incident Rules. On the All Enterprise Rules page, click on the out-of-box rule called “Incident management Ruleset for all targets” and then click on the Actions drop down list and select “Create Like Rule Set…” 2. For the rule set name, enter a name such as MTM Ruleset. Under the Targets tab, select “All targets of types” and select “OMS and Repository” from the drop down list. This target type contains all of the key EM components (OMS servers, repository, domains, etc.) 3. Click on the Rules tab. To edit a rule, click on the rule name and click on Edit as seen below 4. Modify the following rules: a. Incident creation Rule for metric alerts i. Leave the Type set as is but change the Severity to add Warning by clicking on the drop down list and selecting “Warning”. Click Next. ii.  Add or modify the actions as required (i.e. add email notifications). Click Continue and then click Next. iii. Leave the Name and description the same and click Next. iv. Click Continue on the Review page. b. Incident creation Rule for target unreachable. i.   Leave the Type set as is but change the Target type to add OMS and Repository by clicking on the drop down list selecting “OMS and Repository”. Click Next. ii.  Add or modify the actions as required (i.e. add email notifications) Click Continue and then click Next. iii. Leave the Name and description the same and click Next. iv. Click Continue on the Review page. 5.  Modify the actions for any other rule as required and be sure to click the “Save” push button to save the rule set or all changes will be lost. Configure Out-of-Band Notifications for EM Agent Out-of-Band notifications act as a backup when there’s a complete EM outage or a repository database issue. This is configured on the agent of the OMS server and can be used to send emails or execute another script that would create a trouble ticket. It will send notifications about the following issues: • Repository Database down • All OMS are down • Repository side collection job that is broken or has an invalid schedule • Notification job that is broken or has an invalid schedule Recommendation: To setup Out-of-Band Notifications, refer to the MOS note “How To Setup Out Of Bound Email Notification In 12c” (Doc ID 1472854.1) Modify the Performance Test for the EM Console Service The EM Console Service has an out-of-box defined performance test that will be run to determine the status of this service. The test issues a request via an HTTP method to a specific URL. By default, the HTTP method used for this test is a GET but for performance reasons, should be changed to HEAD. The URL used for this request is set to point to a specific OMS server by default. If a multi-OMS system has been implemented and the OMS servers are behind a load balancer, then the URL in this section must be modified to point to the load balancer name instead of a specific server name. If this is not done and a portion of the infrastructure is down then the EM Console Service will show down as this test will fail. Recommendation: Modify the HTTP Method for the EM Console Service test and the URL if required following the detailed steps below. 1.  To create an incident rule for monitoring the EM components, click on Targets / Services. From the list of services, click on the EM Console Service. 2. On the EM Console Service page, click on the Test Performance tab. 3.  At the bottom of the page, click on the Web Transaction test called EM Console Service Test 4.  Click on the Service Tests and Beacons breadcrumb near the top of the page. 5.  Under the Service Tests section, make sure the EM Console Service Test is selected and click on the Edit push button. 6.  Under the Transaction section, make sure the Access Logout page transaction is selected and click on the Edit push button 7) Under the Request section, change the HTTP Method from the default of GET to the recommended value of HEAD. The URL in this section must be modified to point to the load balancer name instead of a specific server name if multi-OMSes have been implemented. Check for Known Issues Job Purge Repository Job is Shown as Down This issue is caused after upgrading EM from 12c to 12cR2. On the Repository page under Setup ? Manage Cloud Control ? Repository, the job called “Job Purge” is shown as down and the Next Scheduled Run is blank. Also, repvfy reports that this is a missing DBMS_SCHEDULER job. Recommendation: In EM 12cR2, the apply_purge_policies have been moved from the MGMT_JOB_ENGINE package to the EM_JOB_PURGE package. To remove this error, execute the commands below: $ repvfy verify core -test 2 -fix To confirm that the issue resolved, execute $ repvfy verify core -test 2 It can also be verified by refreshing the Job Service page in EM and check the status of the job, it should now be Up. Configure the Listener Targets in EM with the Listener Password (where required) EM will report this error every time it is encountered in the listener log file. In a RAC environment, typically the grid home and rdbms homes are owned by different OS users. The listener always runs from the grid home. Only the listener process owner can query or change the listener properties. The listener uses a password to allow other OS users (ex. the agent user) to query the listener process for parameters. EM has a default listener target metric that will query these properties. If the agent is not permitted to do this, the TNS incident (TNS-1190) will be logged in the listener’s log file. This means that the listener targets in EM also need to have this password set. Not doing so will cause many TNS incidents (TNS-1190). Below is a sample of this error from the listener log file: Recommendation: Set a listener password and include it in the configuration of the listener targets in EM For steps on setting the listener passwords, see MOS notes: 260986.1 , 427422.1

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  • Zookeeper naming service [closed]

    - by kolchanov
    I need a recommendation for naming service implementation. We are ISV and we have a lot of applications (services) with very different protocols such as http (Rest), low level tcp, amqp, diameter, telco protocols Rx, Ry, Ud and many others. We want to simplify configuration, deployment and service discovery procees and it seems that It's time to create central configuration registry. So I have few questions: - is zookeeper suitable for this purpose? - does exists more suitable and more special solution? - best practice for service naming for discoverin. Any standards? - recommendation for service configuration data structure Also we are keeping in mind future tasks For dynamic application distribution in a private cloud. Could you share your real life experience?

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