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  • What's a good way to have sample data on the iPhone/iPad?

    - by MikeN
    I have an iPad application that pulls in all of its data from an external web service. I am working on building in a demo mode that will use a cache of demo data stored on the device so it can be demoed and tried out without the web service connection (or an internet connection.) Is there a project or good practices standard to follow to model this type of sample data? I'm expecting JSON arrays/Dictionaries back from my web service, how could I build a function that uses hardcoded data to create the NSMutableData object I'd expect to get back from a JSON web request?

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  • How to override virtual function in good style? [C++]

    - by Knowing me knowing you
    Hi, guys I know this question is very basic but I've met in few publications (websites, books) different style of override virtual function. What I mean is: if I have base class: class Base { public: virtual void f() = 0; }; in some publications I saw that to override this some authors would just say: void f(); and some would still repeat the virtual keyword before void. Which form of overwriting is in good style? Thank you for your answers.

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  • When using out parameters in a function, is it good practice to initialize them in the function?

    - by adambox
    I have a function that uses out parameters to return multiple values to the caller. I would like to initialize them in the function, but I wasn't sure if that's a bad idea since you don't know when you call the function that it's going to change the values right away. The caller might assume that after the function returns, if whatever it was doing didn't work, the values would be whatever they were initialized to in the caller. Is it ok / good for me to initialize in the function? Example: public static void SomeFunction(int ixID, out string sSomething) { sSomething = ""; sSomething = something(ixID); if (sSomething = "") { somethingelse(); sSomething = "bar" } }

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  • Is PThread a good choice for multi-platorm C/C++ multi-threading program?

    - by RogerV
    Been doing mostly Java and smattering of .NET for last five years and haven't written any significant C or C++ during that time. So have been away from that scene for a while. If I want to write a C or C++ program today that does some multi-threading and is source code portable across Windows, Mac OS X, and Linux/Unix - is PThread a good choice? The C or C++ code won't be doing any GUI, so won't need to worry with any of that. For the Windows platform, I don't want to bring a lot of Unix baggage, though, in terms of unix emulation runtime libraries. Would prefer a PThread API for Windows that is a thin-as-possible wrapper over existing Windows threading APIs. ADDENDUM EDIT: Am leaning toward going with boost:thread - I also want to be able to use C++ try/catch exception handling too. And even though my program will be rather minimal and not particularly OOPish, I like to encapsulate using class and namespace - as opposed to C disembodied functions.

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  • Is it a good design to return value by parameter?

    - by aztack
    bool is_something_ok(int param,SomeStruct* p) { bool is_ok = false; // check if is_ok if(is_ok) // set p to some valid value else // set p to NULL return is_ok; } this function return true and set p to a valid value if "something is ok" otherwise return false and set p to NULL Is that a good or bad design? personally, i feel uncomfortable when i use it. If there is no document and comment, i really don know how to use it. BTW:Is there some authoritative book/article about API design?

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  • Will Haskell be a good choice for my task?

    - by Narzanka
    I'm starting a new project and don't know which language to use. My 'must have' requirements are: Be able to run on Windows/LinuxMacOs natively (native executable) - user should be able to just run the exe (when on Windows for example) and see the results. No runtimes/interpreters (no jvm, clr, etc) - one file download should be enough to run the application. Full unicode support. Be able to manipulate OS threads (create them, run multiple tasks in parallel on multi-core CPUs, etc). Be reasonably fast (Python level performance and better). To have some kind of standard library that does low-level, mundane tasks. Not very niche and have some community behind it to be able to ask questions. My 'nice to have' requirements are: Language should be functional It should have good string manipulation capabilities (not necessarily regex) Not extremely hard to learn I'm thinking about Haskell now but keeping in mind OCaml as well. Please advice if my choice is correct.

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  • is it good to write multiple time(separate) <script type="text/javascript"> on one php page?

    - by I Like PHP
    i m using many tiny java script code at one php page, i always write java script code in below style <script type="text/javascript"> // <![CDATA[ ----code 1--------- // ]]> </script> <script type="text/javascript"> // <![CDATA[ ----code 2----- // ]]> </script> <script type="text/javascript"> // <![CDATA[ $(document).ready.(function(){ }); // ]]> </script> i want to know that is it good practice to write separate <script type="text/javascript"></script> on same page or we have to write all java script code under one time declaration

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  • How to overwrite virtual fnc in good style? [C++]

    - by atch
    Hi, guys I know this question is very basic but I've met in few publications (websites, books) different style of overwriting virtual function. What I mean is: if I have base class: class Base { public: virtual void f() = 0; }; in some publications I saw that to overwrite this some authors would just say: void f(); and some would still repeat the virtual keyword before void. Which form of overwriting is in good style? Thank you for your answers.

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  • Is it a good idea to include a large text variable in compiled code?

    - by gladman
    I am writing a program that produces a formatted file for the user, but it's not only producing the formatted file, it does more. I want to distribute a single binary to the end user and when the user runs the program, it will generate the xml file for the user with appropriate data. In order to achieve this, I want to give the file contents to a char array variable that is compiled in code. When the user runs the program, I will write out the char file to generate an xml file for the user. char* buffers = "a xml format file contents, \ this represent many block text \ from a file,..."; I have two questions. Q1. Do you have any other ideas for how to compile my file contents into binary, i.e, distribute as one binary file. Q2. Is this even a good idea as I described above?

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  • Using GCC 4.2 to compile *.mm files is very very slow, but LLVM has done a very good job, any difference?

    - by jianhua
    My project is obj-c and C++ hybirid, filled with by both *.m and *.mm. When compiling, if choose GCC 4.2, *.m obj-c source files compile speed is very fast but *.mm very very slow, but LLVM 2.0 can do a very good job, it is very fast for both *.m and *.mm. My question: Is there any difference between LLVM and GCC 4.2 during compliling *.mm files? why GCC 3.2 is so slow? Any ieda or discussion will be appreciated, thanks in advance. ENV: XCODE 4.0.1

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  • A way to return multiple return values from a method: put method inside class representing return value. Is it a good design?

    - by john smith optional
    I need to return 2 values from a method. My approach is as follows: create an inner class with 2 fields that will be used to keep those 2 values put the method inside that class instantiate the class and call the method. The only thing that will be changed in the method is that in the end it will assign those 2 values to the fields of the instance. Then I can address those values by referencing to the fields of that object. Is it a good design and why?

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  • I/O errors are reported when I try to install Ubuntu, but the SMART data is good. Is my hard disk dying?

    - by James
    When I try to install linux, it tells me there is an input output error on dev sda. I have tried both Ubuntu and Mint on two different computers. So that narrows it down to the hdd. After hours of googling and trying different things I tried making the hardrive ext4 with gparted but that comes up with an error. This makes me think that the hdd is bad. There are a few reasons I think the hdd isn't bad. I can use the hdd in windows fully. Windows and gparted disk health checks both say it is fine. Its SMART data is all good. So... help?

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  • Come up with a real-world problem in which only the best solution will do (a problem from Introduction to algorithms) [closed]

    - by Mike
    EDITED (I realized that the question certainly needs a context) The problem 1.1-5 in the book of Thomas Cormen et al Introduction to algorithms is: "Come up with a real-world problem in which only the best solution will do. Then come up with one in which a solution that is “approximately” the best is good enough." I'm interested in its first statement. And (from my understanding) it is asked to name a real-world problem where only the exact solution will work as opposed to a real-world problem where good-enough solution will be ok. So what is the difference between the exact and good enough solution. Consider some physics problem for example the simulation of the fulid flow in the permeable medium. To make this simulation happen some simplyfing assumptions have to be made when deriving a mathematical model. Otherwise the model becomes at least complex and unsolvable. Virtually any particle in the universe has its influence on the fluid flow. But not all particles are equal. Those that form the permeable medium are much more influental than the ones located light years away. Then when the mathematical model needs to be solved an exact solution can rarely be found unless the mathematical model is simple enough (wich probably means the model isn't close to reality). We take an approximate numerical method and after hours of coding and days of verification come up with the program or algorithm which is a solution. And if the model and an algorithm give results close to a real problem by some degree that is good enough soultion. Its worth noting the difference between exact solution algorithm and exact computation result. When considering real-world problems and real-world computation machines I believe all physical problems solutions where any calculations are taken can not be exact because universal physical constants are represented approximately in the computer. Any numbers are represented with the limited precision, at least limited by amount of memory available to computing machine. I can imagine plenty of problems where good-enough, good to some degree solution will work, like train scheduling, automated trading, satellite orbit calculation, health care expert systems. In that cases exact solutions can't be derived due to constraints on computation time, limitations in computer memory or due to the nature of problems. I googled this question and like what this guy suggests: there're kinds of mathematical problems that need exact solutions (little note here: because the question is taken from the book "Introduction to algorithms" the term "solution" means an algorithm or a program, which in this case gives exact answer on each input). But that's probably more of theoretical interest. So I would like to narrow down the question to: What are the real-world practical problems where only the best (exact) solution algorithm or program will do (but not the good-enough solution)? There are problems like breaking of cryptographic ciphers where only exact solution matters in practice and again in practice the process of deciphering without knowing a secret should take reasonable amount of time. Returning to the original question this is the problem where good-enough (fast-enough) solution will do there's no practical need in instant crack though it's desired. So the quality of "best" can be understood in any sense: exact, fastest, requiring least memory, having minimal possible network traffic etc. And still I want this question to be theoretical if possible. In a sense that there may be example of computer X that has limited resource R of amount Y where the best solution to problem P is the one that takes not more than available Y for inputs of size N*Y. But that's the problem of finding solution for P on computer X which is... well, good enough. My final thought that we live in a world where it is required from programming solutions to practical purposes to be good enough. In rare cases really very very good but still not the best ones. Isn't it? :) If it's not can you provide an example? Or can you name any such unsolved problem of practical interest?

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  • Which Computer Organization & Architecture book is good for me?

    - by claws
    I'm always interested in learning the inner working of things. I started with C programming and then learnt Operating systems (from stallings) and then linkers & loaders and then assembly language after reading these now I want to go into little more depth. Computer Architecture. I feel that makes everything clear. As per SO archives these are the two good books: Computer Architecture: A Quantitative Approach, 4th Edition Computer Organization and Design, Fourth Edition, ~ David A. Patterson, John L. Hennessy But I've browsed through the contents of these books and found that they don't exactly meet my needs. I want to learn more about caches, Memory Management Unit , mapping b/w virtual memory & physical memory I'm no way interested in other ISAs like MIPS etc.. I'm IA32 and X86-64 fan and I want to stick to it. I'm not a hardware developer I don't want to details like circuit diagrams or How is L1, L2 & L3 caches are implemented? I want to know the parallel processing technologies like HyperThreading at the architecture level but again I don't want to design them. I liked the table of Contents of - Computer Architecture: A Quantitative Approach, 4th Edition but Quantitave Approach? Seriously?? I want to know the details of current technologies and I dont want to spend reading 200 pages of outdated old technologies ( I experienced this while learning ASM}

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  • Always can't separate these guys: ascending and descending! Are there good examples?

    - by mystify
    As a non-english dude, I have trouble differentiating this. When I try to translate this into my language, I get something weird like "go up" for ascending. So lets say I want to sort the names of all my pets alphabetically. I want that A comes first, then B, then C... and so on. So since the alphabet is not a number for me, my brain refuses to grok what's "going up". A = 0? B = 1? C = 2? If yes, then ascending would be what I'm most of the time looking for. Table would start showing A, then B, then C... Or is that the other way around? Must I look from the bottom of the table, up? And with numbers: If it's an ascending order, the smallest comes first? (would seem logical...) Can someone post a short but good example for what is an ascending sort order, and what is an descending sort order? And does that apply to whatever platform, programming language, API, etc.?

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  • Any suggestions for good automated web load testing tool?

    - by fmunkert
    What are some good automated tools for load testing (stress testing) web applications, that do not use record and replay of HTTP network packets? I am aware that there are numerous load testing tools on the market that record and replay HTTP network packets. But these are unsuitable for my purpose, because of this: The HTTP packet format changes very often in our application (e.g. when we optimize an AJAX call). We do not want to adapt all test scripts just because there is a slight change in HTTP packet format. Our test team shall not need to know any internals about our application to write their test scripts. A tool that replays HTTP packets, however, requires the team to know the format of HTTP requests and responses, such that they can adapt details of the replayed HTTP packets (e.g. user name). The automated load testing tool I am looking for should be able to let the test team write "black box" test scripts such as: Invoke web page at URL http://... . First, enter XXX into text field XXX. Then, press button XXX. Wait until response has been received from web server. Verify that text field XXX now contains the text XXX. The tool should be able to simulate up to several 1000 users, and it should be compatible with web applications using ASP.NET and AJAX.

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  • What other things would be good to include in CSS reset (along with eric meyer reset) for any projec

    - by metal-gear-solid
    I know and use eric meyer CSS reset, but is there any more things which would be good to add in reset css? and can save our time and increase compatibility. This is default meyer's latest CSS reset code. /* v1.0 | 20080212 */ html, body, div, span, applet, object, iframe, h1, h2, h3, h4, h5, h6, p, blockquote, pre, a, abbr, acronym, address, big, cite, code, del, dfn, em, font, img, ins, kbd, q, s, samp, small, strike, strong, sub, sup, tt, var, b, u, i, center, dl, dt, dd, ol, ul, li, fieldset, form, label, legend, table, caption, tbody, tfoot, thead, tr, th, td { margin: 0; padding: 0; border: 0; outline: 0; font-size: 100%; vertical-align: baseline; background: transparent; } body { line-height: 1; } ol, ul { list-style: none; } blockquote, q { quotes: none; } blockquote:before, blockquote:after, q:before, q:after { content: ''; content: none; } /* remember to define focus styles! */ :focus { outline: 0; } /* remember to highlight inserts somehow! */ ins { text-decoration: none; } del { text-decoration: line-through; } /* tables still need 'cellspacing="0"' in the markup */ table { border-collapse: collapse; border-spacing: 0; }

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  • How do I create a good evaluation function for a new board game?

    - by A. Rex
    I write programs to play board game variants sometimes. The basic strategy is standard alpha-beta pruning or similar searches, sometimes augmented by the usual approaches to endgames or openings. I've mostly played around with chess variants, so when it comes time to pick my evaluation function, I use a basic chess evaluation function. However, now I am writing a program to play a completely new board game. How do I choose a good or even decent evaluation function? The main challenges are that the same pieces are always on the board, so a usual material function won't change based on position, and the game has been played less than a thousand times or so, so humans don't necessarily play it enough well yet to give insight. (PS. I considered a MoGo approach, but random games aren't likely to terminate.) Any ideas? Game details: The game is played on a 10-by-10 board with a fixed six pieces per side. The pieces have certain movement rules, and interact in certain ways, but no piece is ever captured. The goal of the game is to have enough of your pieces in certain special squares on the board. The goal of the computer program is to provide a player which is competitive with or better than current human players.

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  • How did your team customize Stylecop (and perhaps other tools) for .Net for a good result?

    - by Hamish Grubijan
    Our team is still in a love / hate relationship with it. I am hoping to put an end to the debate by having an internal vote on what rules should be excluded and which rules should be added. Before doing so, I wanted to ask others SO users. To standardize (but not limit) the responses: What is your current StyleCop version? What .Net version do you currently target? Which default rules did you turn off? Which non-default rules have you turned on? Have you coded your own rules? Please describe. Do you have any other StyleCop tricks worth sharing? Do you use Resharper? What version? Is it a good bang for the buck? Do you use any other tools for .Net / C++ which integrate with Visual Studio and aid development? Did you get your money's worth? Anything else you like to add? ... Thank you!

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  • Is there a good digraph layout library callable from C++?

    - by Steve314
    The digraphs represent finite automata. Up until now my test program has been writing out dot files for testing. This is pretty good both for regression testing (keep the verified output files in subversion, ask it if there has been a change) and for visualisation. However, there are some problems... Basically, I want something callable from C++ and which plans a layout for my states and transitions but leaves the drawing to me - something that will allow me to draw things however I want and draw on GUI (wxWidgets) windows. I also want a license which will allow commercial use - I don't need that at present, and I may very well release as open source, but I don't want to limit my options ATM. The problems with GraphViz are (1) the warnings about building from source on Windows, (2) all the unnecessary dependencies for rendering and parsing, and (3) the (presumed) lack of a documented API specifically and purely for layout. Basically, I want to be able to specify my states (with bounding rectangle sizes) and transitions, and read out positions for the states and waypoints for each transition, then draw based on those co-ordinates myself. I haven't really figured out how annotations on transitions should be handled, but there should be some kind of provision for specifying bounding-box-sizes for those, associating them with transitions, and reading out positions. Does anyone know of a library that can handle those requirements? I'm not necessarily against implementing something for myself, but in this case I'd rather avoid it if possible.

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  • Good practice to create extension methods that apply to System.Object?

    - by Christian
    Hello, I'm wondering whether I should create extension methods that apply on the object level or whether they should be located at a lower point in the class hierarchy. What I mean is something along the lines of: public static string SafeToString(this Object o) { if (o == null || o is System.DBNull) return ""; else { if (o is string) return (string)o; else return ""; } } public static int SafeToInt(this Object o) { if (o == null || o is System.DBNull) return 0; else { if (o.IsNumeric()) return Convert.ToInt32(o); else return 0; } } //same for double.. etc I wrote those methods since I have to deal a lot with database data (From the OleDbDataReader) that can be null (shouldn't, though) since the underlying database is unfortunately very liberal with columns that may be null. And to make my life a little easier, I came up with those extension methods. What I'd like to know is whether this is good style, acceptable style or bad style. I kinda have my worries about it since it kinda "pollutes" the Object-class. Thank you in advance & Best Regards :) Christian P.S. I didn't tag it as "subjective" intentionally.

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  • Code smells galore. Can this be a good company?

    - by Paperflyer
    I am currently doing some contract work for a company. Now they want to hire me for real. I have been reading on SO about code smells lately. The thing is, I have worked with some of their code and it smells. Badly. They use incredibly old versions of MSVC (2003), they do not seem to use version control systems, most code is completely undocumented, variable names with more than three letters are a rarity, there is commented out code all over the place, some methods take huge amounts of arguments, UI design is seemingly done by blind people... Yet they seem to be quite successful with what they do and their actual algorithms seem to be pretty sound and rather sophisticated. Since they mostly do DSP stuff, I am willing to ignore the UI side of things, but really these code smells are worrying. What would you think of a company that doesn't seem to value readable code? The people are nice enough and payment would be good. How much would you value code smells in this context? You see, this is my first job and SO got me worried, so I turn to you for suggestions ;-)

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  • Is there a good way to copy a Gtk widget?

    - by Jake
    Is there a way, using the Gtk library in C, to clone a Gtk button (for instance), and pack it somewhere else in the app. I know you can't pack the same widget twice. And that this code obviously wouldn't work, but shows what happens when I attempt a shallow copy of the button: GtkButton *a = g_object_new(GTK_TYPE_BUTTON, "label", "o_0", NULL); GtkButton *b = g_memdup(b, sizeof *b); gtk_box_pack_start_defaults(GTK_BOX(vbox), GTK_WIDGET(b)); There is surrounding code which creates a vbox and packs it in a window and runs gtk_main(). This will result in these hard to understand error messages: (main:6044): Gtk-CRITICAL **: gtk_widget_hide: assertion `GTK_IS_WIDGET (widget)' failed (main:6044): Gtk-CRITICAL **: gtk_widget_realize: assertion `GTK_WIDGET_ANCHORED (widget) || GTK_IS_INVISIBLE (widget)' failed ** Gtk:ERROR:/build/buildd/gtk+2.0-2.18.3/gtk/gtkwidget.c:8431:gtk_widget_real_map: assertion failed: (GTK_WIDGET_REALIZED (widget)) Along the same lines, if I were to write my own GObject (not necessarily a Gtk widget), is there a good way to write a copy constructor. Im thinking it should be an interface with optional hooks and based mostly on the properties, handling the class's hierarchy in some way. I'd want to do this: GtkButton *b = copyable_copy(COPYABLE(a)); If GtkButton could use a theoretical copyable interface.

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  • How good is the memory mapped Circular Buffer on Wikipedia?

    - by abroun
    I'm trying to implement a circular buffer in C, and have come across this example on Wikipedia. It looks as if it would provide a really nice interface for anyone reading from the buffer, as reads which wrap around from the end to the beginning of the buffer are handled automatically. So all reads are contiguous. However, I'm a bit unsure about using it straight away as I don't really have much experience with memory mapping or virtual memory and I'm not sure that I fully understand what it's doing. What I think I understand is that it's mapping a shared memory file the size of the buffer into memory twice. Then, whenever data is written into the buffer it appears in memory in 2 places at once. This allows all reads to be contiguous. What would be really great is if someone with more experience of POSIX memory mapping could have a quick look at the code and tell me if the underlying mechanism used is really that efficient. Am I right in thinking for example that the file in /dev/shm used for the shared memory always stays in RAM or could it get written to the hard drive (performance hit) at some point? Are there any gotchas I should be aware of? As it stands, I'm probably going to use a simpler method for my current project, but it'd be good to understand this to have it in my toolbox for the future. Thanks in advance for your time.

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  • How to write a flexible modular program with good interaction possibilities between modules?

    - by PeterK
    I went through answers on similar topics here on SO but could't find a satisfying answer. Since i know this is a rather large topic, i will try to be more specific. I want to write a program which processes files. The processing is nontrivial, so the best way is to split different phases into standalone modules which then would be used as necessary (since sometimes i will be only interested in the output of module A, sometimes i would need output of five other modules, etc). The thing is, that i need the modules to cooperate, because the output of one might be the input of another. And i need it to be FAST. Moreover i want to avoid doing certain processing more than once (if module A creates some data which then need to be processed by module B and C, i don't want to run module A twice to create the input for modules B,C ). The information the modules need to share would mostly be blocks of binary data and/or offsets into the processed files. The task of the main program would be quite simple - just parse arguments, run required modules (and perhaps give some output, or should this be the task of the modules?). I don't need the modules to be loaded at runtime. It's perfectly fine to have libs with a .h file and recompile the program every time there is a new module or some module is updated. The idea of modules is here mainly because of code readability, maintaining and to be able to have more people working on different modules without the need to have some predefined interface or whatever (on the other hand, some "guidelines" on how to write the modules would be probably required, i know that). We can assume that the file processing is a read-only operation, the original file is not changed. Could someone point me in a good direction on how to do this in C++ ? Any advice is wellcome (links, tutorials, pdf books...).

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