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  • How do you remove/clean-up code which is no longer used?

    - by clarke ching
    So, we have a project which had to be radically descoped in order to ship on time. It's got a lot of code left in it which is not actually used. I want to clean up the code, removing any dead-wood. I have the authority to do it and I can convince people that it's a commercially sensible thing to do. [I have a lot of automated unit tests, some automated acceptance tests and a team of testers who can manually regression test.] My problem: I'm a manager and I don't know technically how to go about it. Any help?

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  • how to organize classes in ruby if they are literal subclasses

    - by RetroNoodle
    I know that title didn't make sense, Im sorry! Its hard to word what I am trying to ask. I had trouble googling it for the same reason. So this isn't even Ruby specific, but I am working in ruby and I am new to it, so bear with me. So you have a class that is a document. Inside each document, you have sentences, and each sentence has words. Words will have properties, like "noun" or a count of how many times they are used in the document, etc. I would like each of the elements, document, sentence, word be an object. Now, if you think literally - sentences are in documents, and words are in sentences. Should this be organized literally like this as well? Like inside the document class you will define and instantiate the sentence objects, and inside the sentence class you will define and instantiate the words? Or, should everything be separate and reference each other? Like the word class would sit outside the sentence class but the sentence class would be able to instantiate and work with words? This is a basic OOP question I guess, and I suppose you could argue to do it either way. What do you guys think? Each sentence in the document could be stored in a hash of sentence objects inside the document object, and each word in the sentence could be stored in a hash of word objects inside the sentence. I dont want to code myself into a corner here, thats why I am asking, plus I have wondered this before in other situations. Thank you!

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  • How to restrict user from modifying data in mysql data base?

    - by Paul
    We need to deploy application(developed by Java) WAR file in client place which make use of MySql 5.0. But we would like to restrict the user from modifying any data in the database. Is there any way to protect data. The client can make use of the application but they should not be able to change any value in database. How to do that?

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  • Call a non member funcion on an instance before is constructed.

    - by Tom
    Hi everyone. I'm writing a class, and this doubt came up. Is this undef. behaviour? On the other hand, I'm not sure its recommended, or if its a good practice. Is it one if I ensure no exceptions to be thrown in the init function? //c.h class C{ float vx,vy; friend void init(C& c); public: C(); ~C(); }; //c.cpp C::C() { init(*this); } void init(C& c) //throws() to ensure no exceptions ? { c.vx = 0; c.vy = 0; } Thanks in advance

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  • How should nested components interact with model in a GUI application?

    - by fig-gnuton
    Broad design/architecture question. If you have nested components in a GUI, what's the most common way for those components to interact with data? For example, let's say a component receives a click on one of its buttons to save data. Should the save request be delegated up that component's ancestors, with the uppermost ancestor ultimately passing the request to a controller? Or are models/datastores in a GUI application typically singletons, so that a component at any level of a hierarchy can directly get/set data? Or is a controller injected as a dependency down the hierarchy of components, so that any given component is only one intermediary away from the datastore/model?

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  • Assignment in conditional operator

    - by DuoSRX
    I've seen a lot this kind of code recently : if ($foo = $bar->getFoo()) { baz($foo); } Is this considered good or bad practice ? For example, Netbeans IDE give a notice if you use this kind of code : Possible accidental assignment, assignments in conditions should be avoided What do you think ?

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  • Secrets of delivering .NET size large products?

    - by Joan Venge
    In software companies I have seen it's really hard to work on very large products where everything depends on everything else. For instance Microsoft works on C#, F#, .NET, WPF, Visual Studio where these things are interconnected. I don't know how many people are involved, but if it's in 100s, how do they keep in sync with everything, so they design and implement features without conflicting with other dependencies and future plans of other products? I am wondering that if MS is able to do this, they must have a very good system. Any guidelines or secrets for MS or non-MS very large software product delivering?

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  • Should I create a new extension for an xml file?

    - by macleojw
    I'm working with a data model stored in XML files. I want to create some metadata for the model and store it alongside, but would like to be able to distinguish between the two. The data model is imported into some software from time to time and we don't want it to try to import the meta data files. To get round this, I've been thinking of creating a new extension for the metadata xml files (say .mdml). Is this good practice?

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  • STLifying C++ classes

    - by shambulator
    I'm trying to write a class which contains several std::vectors as data members, and provides a subset of vector's interface to access them: class Mesh { public: private: std::vector<Vector3> positions; std::vector<Vector3> normals; // Several other members along the same lines }; The main thing you can do with a mesh is add positions, normals and other stuff to it. In order to allow an STL-like way of accessing a Mesh (add from arrays, other containers, etc.), I'm toying with the idea of adding methods like this: public: template<class InIter> void AddNormals(InIter first, InIter last); Problem is, from what I understand of templates, these methods will have to be defined in the header file (seems to make sense; without a concrete iterator type, the compiler doesn't know how to generate object code for the obvious implementation of this method). Is this actually a problem? My gut reaction is not to go around sticking huge chunks of code in header files, but my C++ is a little rusty with not much STL experience outside toy examples, and I'm not sure what "acceptable" C++ coding practice is on this. Is there a better way to expose this functionality while retaining an STL-like generic programming flavour? One way would be something like this: (end list) class RestrictedVector<T> { public: RestrictedVector(std::vector<T> wrapped) : wrapped(wrapped) {} template <class InIter> void Add(InIter first, InIter last) { std::copy(first, last, std::back_insert_iterator(wrapped)); } private: std::vector<T> wrapped; }; and then expose instances of these on Mesh instead, but that's starting to reek a little of overengineering :P Any advice is greatly appreciated!

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  • Do I need to cast the result of strtol to int?

    - by Kristo
    The following code does not give a warning with g++ 4.1.1 and -Wall. int octalStrToInt(const std::string& s) { return strtol(s.c_str(), 0, 8); } I was expecting a warning because strtol returns a long int but my function is only returning a plain int. Might other compilers emit a warning here? Should I cast the return value to int in this case as a good practice?

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  • When using out parameters in a function, is it good practice to initialize them in the function?

    - by adambox
    I have a function that uses out parameters to return multiple values to the caller. I would like to initialize them in the function, but I wasn't sure if that's a bad idea since you don't know when you call the function that it's going to change the values right away. The caller might assume that after the function returns, if whatever it was doing didn't work, the values would be whatever they were initialized to in the caller. Is it ok / good for me to initialize in the function? Example: public static void SomeFunction(int ixID, out string sSomething) { sSomething = ""; sSomething = something(ixID); if (sSomething = "") { somethingelse(); sSomething = "bar" } }

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  • Generating new tasks in a foreach loop

    - by Scott Chamberlain
    I know from the codeing guidlines that I have read you should not do for (int i = 0; i < 5; i++) { Task.Factory.StartNew(() => Console.WriteLine(i)); } Console.ReadLine(); as it will write 5 5's, I understand that and I think i understand why it is happening. I know the solution is just to do for (int i = 0; i < 5; i++) { int localI = i; Task.Factory.StartNew(() => Console.WriteLine(localI)); } Console.ReadLine(); However is something like this ok to do? Task currentTask = myFirstTask; currentTask.Start(); foreach (Task task in _TaskList) { currentTask.ContinueWith((antecendent) => { if(antecendent.IsCompleated) { task.Start(); } else //do error handling; }); currentTask = task; } } or do i need to do this? Task currentTask = myFirstTask; foreach (Task task in _TaskList) { Task localTask = task; currentTask.ContinueWith((antecendent) => { if(antecendent.IsCompleated) { localTask.Start(); } else //do error handling; }); currentTask = task; }

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  • Imposing email limits on web page

    - by Martin
    To avoid spammers, what's a good strategy for imposing limits on users when sending email from our site? A count limit per day on individual IPs? Sender emails? Domains? In general terms, but recommended figures will also be helpful. Our users can send emails through our web page. They can register and log in but are also allowed to do this without logging in, but with a captcha and with a field for the senders email. Certainly, there is a header, "The user has sent you the following message.", limiting the use for spammers, so perhaps it's not a big problem. Any comments on what I'm doing will be greatly appreciated.

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  • Creating and Compiling a C++ project on Windows

    - by sc_ray
    I need to work on C++ project on my windows machine. My project will consist of various classes(.h and .cpp) as well as the startup file to start the application. The preliminary design is simple but the application has the potential to gain complexity as time goes by. What I need here is ideas to set up the C++ project compiler/IDE/Makefile etc..etc. as well as some standard tools besides Visual C++ to compile/build/link projects such as these on a Windows OS. Thanks

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  • Am i using too much jquery? When i'm crossing the line?

    - by Andrea
    Lately i find myself using jquery and javascript a lot, often to do the same things that i did before using css. For example, i alternate table rows color or create buttons and links hover effects using javascript/jquery. Is this acceptable? Or should i keep using css for these kind of things? So the real question is: When i'm using too much jquery? How can i understand when i'm crossing the line? Thanks.

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  • Avoiding repetition with libraries that use a setup + execute model

    - by lijie
    Some libraries offer the ability to separate setup and execution, esp if the setup portion has undesirable characteristics such as unbounded latency. If the program needs to have this reflected in its structure, then it is natural to have: void setupXXX(...); // which calls the setup stuff void doXXX(...); // which calls the execute stuff The problem with this is that the structure of setupXXX and doXXX is going to be quite similar (at least textually -- control flow will prob be more complex in doXXX). Wondering if there are any ways to avoid this. Example: Let's say we're doing signal processing: filtering with a known kernel in the frequency domain. so, setupXXX and doXXX would probably be something like... void doFilter(FilterStuff *c) { for (int i = 0; i < c->N; ++i) { doFFT(c->x[i], c->fft_forward_setup, c->tmp); doMultiplyVector(c->tmp, c->filter); doFFT(c->tmp, c->fft_inverse_setup, c->x[i]); } } void setupFilter(FilterStuff *c) { setupFFT(..., &(c->fft_forward_setup)); // assign the kernel to c->filter ... setupFFT(..., &(c->fft_inverse_setup)); }

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  • Implement abstract class as a local class? pros and cons

    - by sinec
    Hi, for some reason I'm thinking on implementing interface within a some function(method) as local class. Consider following: class A{ public: virtual void MethodToOverride() = 0; }; A * GetPtrToAImplementation(){ class B : public A { public: B(){} ~B(){} void MethodToOverride() { //do something } }; return static_cast<A *>(new B()); } int _tmain(int argc, _TCHAR* argv[]) { A * aInst = GetPtrToAImplementation(); aInst->MethodToOverride(); delete aInst; return 0; } the reason why I'm doing this are: I'm lazy to implement class (B) in separate files MethodToOverride just delegates call to other class Class B shouldn't be visible to other users no need to worry about deleting aInst since smart pointers are used in real implementation So my question is if I'm doing this right? Thanks in advance!

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  • Any reason to clean up unused imports in Java, other than reducing clutter?

    - by Kip
    Is there any good reason to avoid unused import statements in Java? As I understand it, they are there for the compiler, so lots of unused imports won't have any impacts on the compiled code. Is it just to reduce clutter and to avoid naming conflicts down the line? (I ask because Eclipse gives a warning about unused imports, which is kind of annoying when I'm developing code because I don't want to remove the imports until I'm pretty sure I'm done designing the class.)

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  • Defining implicit and explicit casts for C# interfaces

    - by ehdv
    Is there a way to write interface-based code (i.e. using interfaces rather than classes as the types accepted and passed around) in C# without giving up the use of things like implicit casts? Here's some sample code - there's been a lot removed, but these are the relevant portions. public class Game { public class VariantInfo { public string Language { get; set; } public string Variant { get; set; } } } And in ScrDictionary.cs, we have... public class ScrDictionary: IScrDictionary { public string Language { get; set; } public string Variant { get; set; } public static implicit operator Game.VariantInfo(ScrDictionary s) { return new Game.VariantInfo{Language=sd.Language, Variant=sd.Variant}; } } And the interface... public interface IScrDictionary { string Language { get; set; } string Variant { get; set; } } I want to be able to use IScrDictionary instead of ScrDictionary, but still be able to implicitly convert a ScrDictionary to a Game.VariantInfo. Also, while there may be an easy way to make this work by giving IScrDictionary a property of type Game.VariantInfo my question is more generally: Is there a way to define casts or operator overloading on interfaces? (If not, what is the proper C# way to maintain this functionality without giving up interface-oriented design?)

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  • CSS: Base styles on body or html?

    - by Svish
    When I declare some base styles for my site I have used to do that on the body tag. Like for example body { font-size: medium; line-height: 1.3em; } But I have also seen people do things like that on the html tag. And on both. Where should it be done? Should some be at one and some at the other? Should all be on one of them? Or does it simply not matter at all? Or?

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  • Fastest way to check for value existance.

    - by Itay Moav
    I have a list of values I have to check my input against it for existence. What is the faster way? This is really out of curiosity on how the internals work, not any stuff about premature optimization etc... 1. $x=array('v'=>'','c'=>'','w'=>); .. .. array_key_exists($input,$x); 2. $x=array('v','c','w'); .. .. in_array($input,$x);

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