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  • STLifying C++ classes

    - by shambulator
    I'm trying to write a class which contains several std::vectors as data members, and provides a subset of vector's interface to access them: class Mesh { public: private: std::vector<Vector3> positions; std::vector<Vector3> normals; // Several other members along the same lines }; The main thing you can do with a mesh is add positions, normals and other stuff to it. In order to allow an STL-like way of accessing a Mesh (add from arrays, other containers, etc.), I'm toying with the idea of adding methods like this: public: template<class InIter> void AddNormals(InIter first, InIter last); Problem is, from what I understand of templates, these methods will have to be defined in the header file (seems to make sense; without a concrete iterator type, the compiler doesn't know how to generate object code for the obvious implementation of this method). Is this actually a problem? My gut reaction is not to go around sticking huge chunks of code in header files, but my C++ is a little rusty with not much STL experience outside toy examples, and I'm not sure what "acceptable" C++ coding practice is on this. Is there a better way to expose this functionality while retaining an STL-like generic programming flavour? One way would be something like this: (end list) class RestrictedVector<T> { public: RestrictedVector(std::vector<T> wrapped) : wrapped(wrapped) {} template <class InIter> void Add(InIter first, InIter last) { std::copy(first, last, std::back_insert_iterator(wrapped)); } private: std::vector<T> wrapped; }; and then expose instances of these on Mesh instead, but that's starting to reek a little of overengineering :P Any advice is greatly appreciated!

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  • Hide Adsense on localhost

    - by collimarco
    I have a site built in Ruby On Rails which has many ads in different templates and views. It is hard to actualy remove each ad between tests and deployments. I don't know whether Google approves many impressions (even if without clicks) on localhost. How do you deal with this issue? Maybe it is a good solution to set a variable/constant available everywere to enable/disable ads easily. Do you think it is a good solution? If so, how do I declare a global variable for views?

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  • Do I need to cast the result of strtol to int?

    - by Kristo
    The following code does not give a warning with g++ 4.1.1 and -Wall. int octalStrToInt(const std::string& s) { return strtol(s.c_str(), 0, 8); } I was expecting a warning because strtol returns a long int but my function is only returning a plain int. Might other compilers emit a warning here? Should I cast the return value to int in this case as a good practice?

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  • Any reason to clean up unused imports in Java, other than reducing clutter?

    - by Kip
    Is there any good reason to avoid unused import statements in Java? As I understand it, they are there for the compiler, so lots of unused imports won't have any impacts on the compiled code. Is it just to reduce clutter and to avoid naming conflicts down the line? (I ask because Eclipse gives a warning about unused imports, which is kind of annoying when I'm developing code because I don't want to remove the imports until I'm pretty sure I'm done designing the class.)

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  • CSS: Base styles on body or html?

    - by Svish
    When I declare some base styles for my site I have used to do that on the body tag. Like for example body { font-size: medium; line-height: 1.3em; } But I have also seen people do things like that on the html tag. And on both. Where should it be done? Should some be at one and some at the other? Should all be on one of them? Or does it simply not matter at all? Or?

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  • new Integer vs valueOf

    - by LB
    Hi, I was using Sonar to make my code cleaner, and it pointed that I'm using new Integer(1) instead of Integer.valueOf(1). Because it seems that valueOf does not instantiate a new object so is more memory-friendly. How can valueOf not instantiate a new object ? How does it work ? Is this true for all integers ? thanks.

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  • How do you remove/clean-up code which is no longer used?

    - by clarke ching
    So, we have a project which had to be radically descoped in order to ship on time. It's got a lot of code left in it which is not actually used. I want to clean up the code, removing any dead-wood. I have the authority to do it and I can convince people that it's a commercially sensible thing to do. [I have a lot of automated unit tests, some automated acceptance tests and a team of testers who can manually regression test.] My problem: I'm a manager and I don't know technically how to go about it. Any help?

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  • AS3: Performance question calling an event function with null param

    - by adehaas
    Lately I needed to call a listener function without an actual listener like so: foo(null); private function foo(event:Event):void { //do something } So I was wondering if there is a significant difference regarding performance between this and using the following, in which I can prevent the null in calling the function without the listener, but am still able to call it with a listener as well: foo(); private function foo(event:Event = null):void { } I am not sure wether it is just a question of style, or actually bad practice and I should write two similar functions, one with and one without the event param (which seems cumbersome to me). Looking forward to your opinions, thx.

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  • Defining implicit and explicit casts for C# interfaces

    - by ehdv
    Is there a way to write interface-based code (i.e. using interfaces rather than classes as the types accepted and passed around) in C# without giving up the use of things like implicit casts? Here's some sample code - there's been a lot removed, but these are the relevant portions. public class Game { public class VariantInfo { public string Language { get; set; } public string Variant { get; set; } } } And in ScrDictionary.cs, we have... public class ScrDictionary: IScrDictionary { public string Language { get; set; } public string Variant { get; set; } public static implicit operator Game.VariantInfo(ScrDictionary s) { return new Game.VariantInfo{Language=sd.Language, Variant=sd.Variant}; } } And the interface... public interface IScrDictionary { string Language { get; set; } string Variant { get; set; } } I want to be able to use IScrDictionary instead of ScrDictionary, but still be able to implicitly convert a ScrDictionary to a Game.VariantInfo. Also, while there may be an easy way to make this work by giving IScrDictionary a property of type Game.VariantInfo my question is more generally: Is there a way to define casts or operator overloading on interfaces? (If not, what is the proper C# way to maintain this functionality without giving up interface-oriented design?)

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  • Fastest way to check for value existance.

    - by Itay Moav
    I have a list of values I have to check my input against it for existence. What is the faster way? This is really out of curiosity on how the internals work, not any stuff about premature optimization etc... 1. $x=array('v'=>'','c'=>'','w'=>); .. .. array_key_exists($input,$x); 2. $x=array('v','c','w'); .. .. in_array($input,$x);

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  • Tests that are 2-3 times bigger than the testable code

    - by HeavyWave
    Is it normal to have tests that are way bigger than the actual code being tested? For every line of code I am testing I usually have 2-3 lines in the unit test. Which ultimately leads to tons of time being spent just typing the tests in (mock, mock and mock more). Where are the time savings? Do you ever avoid tests for code that is along the lines of being trivial? Most of my methods are less than 10 lines long and testing each one of them takes a lot of time, to the point where, as you see, I start questioning writing most of the tests in the first place. I am not advocating not unit testing, I like it. Just want to see what factors people consider before writing tests. They come at a cost (in terms of time, hence money), so this cost must be evaluated somehow. How do you estimate the savings created by your unit tests, if ever?

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  • Call a non member funcion on an instance before is constructed.

    - by Tom
    Hi everyone. I'm writing a class, and this doubt came up. Is this undef. behaviour? On the other hand, I'm not sure its recommended, or if its a good practice. Is it one if I ensure no exceptions to be thrown in the init function? //c.h class C{ float vx,vy; friend void init(C& c); public: C(); ~C(); }; //c.cpp C::C() { init(*this); } void init(C& c) //throws() to ensure no exceptions ? { c.vx = 0; c.vy = 0; } Thanks in advance

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  • Should I create a new extension for an xml file?

    - by macleojw
    I'm working with a data model stored in XML files. I want to create some metadata for the model and store it alongside, but would like to be able to distinguish between the two. The data model is imported into some software from time to time and we don't want it to try to import the meta data files. To get round this, I've been thinking of creating a new extension for the metadata xml files (say .mdml). Is this good practice?

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  • Am i using too much jquery? When i'm crossing the line?

    - by Andrea
    Lately i find myself using jquery and javascript a lot, often to do the same things that i did before using css. For example, i alternate table rows color or create buttons and links hover effects using javascript/jquery. Is this acceptable? Or should i keep using css for these kind of things? So the real question is: When i'm using too much jquery? How can i understand when i'm crossing the line? Thanks.

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  • int i vs int index etc. Which one is better?

    - by Earlz
    Coming from a C background I've always used int i for generic loop variables. Of course in big nested loops or other complex things I may use a descriptive name but which one had you rather see? int i; for(i=0;i<Controls.Count;i++){ DoStuff(Controls[i]); } or int index; for(index=0;index<Controls.Count;index++){ DoStuff(Controls[index]); } In the current project I am working on there are both of these styles and index being replaced by ndx. Which one is better? Is the i variable too generic? Also what about the other C style names? i, j, k Should all of these be replaced by actual descriptive variables?

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  • moving a website built on struts to a CMS

    - by fabiobeta
    Hi. Imagine having developed a classical website with java&struts. Now you customer is learning that redeploying the application to change an image or a text is a significant cost. And it asks to add a function to the site: cms-like handling of the contents (editing, versioning, approved publishing). How would you handle this request? Would you develop it in the webapp? Would you merge the webapp with a CMS? Would tou MOVE the webapp into a cms? Would you run away?

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  • Flexible array members in C - bad?

    - by Lionel
    I recently read that using flexible array members in C was poor software engineering practice. However, that statement was not backed by any argument. Is this an accepted fact? (Flexible array members are a C feature introduced in C99 whereby one can declare the last element to be an array of unspecified size. For example: ) struct header { size_t len; unsigned char data[]; };

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  • Should I go back and fix work when you learn something new/better?

    - by SnOrfus
    Considering that we're all constantly learning, we've all got to come across a point where we learn something just awesome that improves our code or parts of it significantly. The question is, when you've learned some new technique, strategy or whatever, do your or should you go back to code that you know works, but could be so much better/maintainable/faster/generally improved and implement this new knowledge? I understand the concept of "if it ain't broke, don't fix it" but when does that become losing pride in code you've already written and what does it say for refactoring.

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  • how to organize classes in ruby if they are literal subclasses

    - by RetroNoodle
    I know that title didn't make sense, Im sorry! Its hard to word what I am trying to ask. I had trouble googling it for the same reason. So this isn't even Ruby specific, but I am working in ruby and I am new to it, so bear with me. So you have a class that is a document. Inside each document, you have sentences, and each sentence has words. Words will have properties, like "noun" or a count of how many times they are used in the document, etc. I would like each of the elements, document, sentence, word be an object. Now, if you think literally - sentences are in documents, and words are in sentences. Should this be organized literally like this as well? Like inside the document class you will define and instantiate the sentence objects, and inside the sentence class you will define and instantiate the words? Or, should everything be separate and reference each other? Like the word class would sit outside the sentence class but the sentence class would be able to instantiate and work with words? This is a basic OOP question I guess, and I suppose you could argue to do it either way. What do you guys think? Each sentence in the document could be stored in a hash of sentence objects inside the document object, and each word in the sentence could be stored in a hash of word objects inside the sentence. I dont want to code myself into a corner here, thats why I am asking, plus I have wondered this before in other situations. Thank you!

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  • Generating new tasks in a foreach loop

    - by Scott Chamberlain
    I know from the codeing guidlines that I have read you should not do for (int i = 0; i < 5; i++) { Task.Factory.StartNew(() => Console.WriteLine(i)); } Console.ReadLine(); as it will write 5 5's, I understand that and I think i understand why it is happening. I know the solution is just to do for (int i = 0; i < 5; i++) { int localI = i; Task.Factory.StartNew(() => Console.WriteLine(localI)); } Console.ReadLine(); However is something like this ok to do? Task currentTask = myFirstTask; currentTask.Start(); foreach (Task task in _TaskList) { currentTask.ContinueWith((antecendent) => { if(antecendent.IsCompleated) { task.Start(); } else //do error handling; }); currentTask = task; } } or do i need to do this? Task currentTask = myFirstTask; foreach (Task task in _TaskList) { Task localTask = task; currentTask.ContinueWith((antecendent) => { if(antecendent.IsCompleated) { localTask.Start(); } else //do error handling; }); currentTask = task; }

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